[Freeciv-Dev] [bug #18346] Start position allocation not deterministic

2011-07-14 Thread Jacob Nevins
Follow-up Comment #2, bug #18346 (project freeciv): Ah, yes. Bug #13679. Thought this sounded familiar... ___ Reply to this item at: ___ Message sent via/by Gna

Re: [Freeciv-Dev] Windows S2_3 build

2011-07-14 Thread Jacob Nevins
Marko Lindqvist writes (of bug #17962): > I think I can cross-compile new build, but cannot get to Windows > machine to test it. But co-operation sounds good, if you cannot build > but can test. :-) Great, thanks! > I'd like to get freeciv-modpack icon included to that build so you > could veri

Re: [Freeciv-Dev] Windows S2_3 build

2011-07-14 Thread Marko Lindqvist
On 14 July 2011 12:25, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > > (I've also downloaded your S2_3 r19844 for comparison, in case comparing > with the official beta4 binaries isn't a fair comparison.) If there's problems, you can actually have three data points. - r19947 wit

[Freeciv-Dev] [patch #2776] Hunnic nation

2011-07-14 Thread Andrzej M. Gorzym
Follow-up Comment #4, patch #2776 (project freeciv): Ok, I'm not Turko-centric nationalist, so I will not argue about ethnic belonging Hunnic political elite. I'll add an appropriate, neutral description. ___ Reply to this item at:

[Freeciv-Dev] [patch #2787] Windows icon for freeciv-modpack.exe

2011-07-14 Thread Marko Lindqvist
Follow-up Comment #2, patch #2787 (project freeciv): - S2_3 version (file #13557) ___ Additional Item Attachment: File name: MPIcon_2787-S2_3.diff Size:1 KB ___ Reply to

[Freeciv-Dev] [patch #2808] Commandline options for freeciv-modpack

2011-07-14 Thread Marko Lindqvist
URL: Summary: Commandline options for freeciv-modpack Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Jul 2011 07:08:50 PM EEST Category: module installer Priority: 5

[Freeciv-Dev] [patch #2809] In-development client category

2011-07-14 Thread Marko Lindqvist
URL: Summary: In-development client category Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Jul 2011 07:25:06 PM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #2775] Rapa Nui nation

2011-07-14 Thread J.M. Maalderink
Update of patch #2775 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2781] Anhaltian nation

2011-07-14 Thread J.M. Maalderink
Update of patch #2781 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18087] Increase max map size to 2, 048, 000 tiles (and max linear size to 32, 768)

2011-07-14 Thread Matthias Pfafferodt
Follow-up Comment #19, bug #18087 (project freeciv): I'm working my way through a lot of new messages. Furthermore all of my all patches have to be rebased to the current trunk - a lot happend in the last half year! > trunk-S2_3-hugemap-stack-overflow.diff Thanks for working on this patch - this

[Freeciv-Dev] [patch #2782] Tahitian (French Polynesian) nation

2011-07-14 Thread J.M. Maalderink
Update of patch #2782 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18338] Scenarios deb packaging problem

2011-07-14 Thread Marko Lindqvist
Update of bug #18338 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #2799] Prefix "dai_" for default ai callbacks

2011-07-14 Thread Marko Lindqvist
Update of patch #2799 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed ___

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-07-14 Thread Jacob Nevins
Follow-up Comment #20, bug #17962 (project freeciv): Thanks to some Windows builds provided by cazfi, I'm reasonably convinced that the patch has indeed fixed the problems described in this bug. Gory details for the record only: *Official 2.3.0-beta4 build from Sourceforge

[Freeciv-Dev] freeciv-modpack.exe (was Re: [bug #17962] Inability to generate/load huge maps on Windows

2011-07-14 Thread Jacob Nevins
Marko Lindqvist writes: > I think I can cross-compile new build, but cannot get to Windows > machine to test it. But co-operation sounds good, if you cannot build > but can test. :-) I've used your builds to verify the fix. Details in the ticket. (FYI, I had no unexpected problems with server or

[Freeciv-Dev] [bug #18235] Document creation of freeciv-modpack installable content

2011-07-14 Thread Jacob Nevins
Follow-up Comment #2, bug #18235 (project freeciv): I added links to NEWS-2.3.0 and Game Mods . Not sure where else would work. ___ Reply to this

[Freeciv-Dev] [bug #18339] Typo in signal name

2011-07-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #18339 (project freeciv): I've found several other signal names written similar way with underscore. I have to check gtk+/glib documentation to see if it actually accepts these signal names where "-" -> "_" If it does, this ticket will turn from bugfix in to cleanup (con

Re: [Freeciv-Dev] freeciv-modpack.exe (was Re: [bug #17962] Inability to generate/load huge maps on Windows

2011-07-14 Thread Marko Lindqvist
On 15 July 2011 01:38, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > >> It would be also great if someone >> checks if S2_3 Windows freeciv-modpack works at all. Last time I >> tested S2_3 (a couple of weeks ago), it did launch (but had critical >> bugs since fixed). A couple of day