[Freeciv-Dev] [bug #21272] "freeciv-gtk2.exe caused an Access Violation" while looking inside city

2014-01-22 Thread anonymous
Follow-up Comment #18, bug #21272 (project freeciv): Here is another one - again in gdk_drawable_get_visible_region. This crash does not involve looking in the city, but I put it together with the others because it also seems to be a gtk bug. C:MyGamesFreecivfreeciv-gtk2.exe caused an Access Vio

[Freeciv-Dev] [bug #21523] Path finding assertion "0 < maybe_length" fails

2014-01-22 Thread pepeto
Update of bug #21523 (project freeciv): Status: Confirmed => In Progress ___ Follow-up Comment #7: I have re-read the entire code in pf_fuel_map_iterate(). I have noticed 2 errors: 0 It was possi

[Freeciv-Dev] [bug #21525] Two-and-a-half Trireme

2014-01-22 Thread anonymous
URL: Summary: Two-and-a-half Trireme Project: Freeciv Submitted by: None Submitted on: Mi 22 Jan 2014 10:54:53 UTC Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [patch #4202] Add an example to README.actions

2014-01-22 Thread Sveinung Kvilhaugsvik
Update of patch #4202 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4374] Avoid accidentally using Qt 4's moc

2014-01-22 Thread Sveinung Kvilhaugsvik
Update of patch #4374 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Follow-up Comment #10: > I can add a par

[Freeciv-Dev] [bug #21526] 'make dist' failing due to missing MOCCMD

2014-01-22 Thread Marko Lindqvist
URL: Summary: 'make dist' failing due to missing MOCCMD Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Jan 2014 05:33:34 PM EET Category: bootstrap Severity: 3 - Norm

[Freeciv-Dev] [patch #4438] Do not Announce single player games

2014-01-22 Thread Marko Lindqvist
Follow-up Comment #1, patch #4438 (project freeciv): Server spawned from Windows client chats about "Winsock error 10038". That's ENOSOCKET. Sounds like it attempts to use announce socket even when one is not created... ___ Reply to this it

[Freeciv-Dev] [bug #21527] Server tries to use announcement socket even if one is not created

2014-01-22 Thread Marko Lindqvist
URL: Summary: Server tries to use announcement socket even if one is not created Project: Freeciv Submitted by: cazfi Submitted on: Wed 22 Jan 2014 06:02:47 PM EET Category: general

[Freeciv-Dev] [bug #21526] 'make dist' failing due to missing MOCCMD

2014-01-22 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #21526 (project freeciv): Probably patch #4374. I didn't think of testing make dist when working on it. Not assigning this bug to my self since I'll probably be without Internet for the rest of the week. (If it isn't fixed by then I'll take care of it) PS! What make targ

[Freeciv-Dev] [patch #4438] Do not Announce single player games

2014-01-22 Thread Marko Lindqvist
Follow-up Comment #2, patch #4438 (project freeciv): > Sounds like it attempts to use announce socket even when one is > not created Now bug #21527. This particular patch worked like it should, but as long as bug #21527 is not fixed, having announcements off spams user a lot. __

[Freeciv-Dev] [bug #21527] Server tries to use announcement socket even if one is not created

2014-01-22 Thread Marko Lindqvist
Follow-up Comment #2, bug #21527 (project freeciv): - Fix also closing of the non-socket (file #19821) ___ Additional Item Attachment: File name: AnnouncementsOff-2.patch Size:0 KB __

[Freeciv-Dev] [bug #21527] Server tries to use announcement socket even if one is not created

2014-01-22 Thread Marko Lindqvist
Update of bug #21527 (project freeciv): Status: In Progress => Ready For Test Planned Release: => 2.3.5, 2.4.2, 2.5.0, 2.6.0 ___ Follow-up Comment #1: Patch (file #19

[Freeciv-Dev] [bug #21126] assertion 'prgbcolor != ((void *)0)' failed.

2014-01-22 Thread Marko Lindqvist
Follow-up Comment #3, bug #21126 (project freeciv): Now I wonder if similar thing happens when ever (not only when loading them from saved game) there's players in pregame and one tries to save. Then we need always to assign color to each player as soon as (s)he is created, one by one? In that cas

[Freeciv-Dev] [patch #4435] civ2civ3 Merchant cleanup

2014-01-22 Thread Marko Lindqvist
Update of patch #4435 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21403] Pillaging EF_ALWAYS_ON_CITY_CENTER extras from city centers

2014-01-22 Thread Marko Lindqvist
Update of bug #21403 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21474] Windows gtk2-client accompanied by gtk3 modpack installer

2014-01-22 Thread Marko Lindqvist
Update of bug #21474 (project freeciv): Planned Release: 2.4.2, 2.5.0, 2.6.0 => 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #3841] Add strings for negated requirements

2014-01-22 Thread Marko Lindqvist
Follow-up Comment #4, patch #3841 (project freeciv): > I'm probably going to want to backport this to S2_4 as part of > the effort to support negated requirements. What's the plan now? This currently has 2.4.2 as planned release, which it probabaly shouldn't.

[Freeciv-Dev] [bug #21441] Gained achievements not visible to client

2014-01-22 Thread Marko Lindqvist
Update of bug #21441 (project freeciv): Category:None => general Status:None => Ready For Test ___ Follow-up Comment #1: Here's the basic pa

[Freeciv-Dev] [patch #4400] Tidy up requirement descriptions

2014-01-22 Thread Jacob Nevins
Update of patch #4400 (project freeciv): Planned Release: => 2.4.3,2.5.0,2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #3841] Add strings for negated requirements

2014-01-22 Thread Jacob Nevins
Update of patch #3841 (project freeciv): Planned Release: 2.4.2,2.5.0 => 2.4.3,2.5.0,2.6.0 ___ Follow-up Comment #5: Yes, I now don't plan patch #4400 or this for 2.4.2. _

[Freeciv-Dev] [bug #21495] Airlift text parameter not used by all possible formats

2014-01-22 Thread Jacob Nevins
Follow-up Comment #2, bug #21495 (project freeciv): Personally I think this would be fine for 2.4.2 (although it's not urgent). ___ Reply to this item at: ___ Me

[Freeciv-Dev] [bug #21528] No pluralised i18n for "%s cost %d population. %s shrinks to size %d."

2014-01-22 Thread Jacob Nevins
URL: Summary: No pluralised i18n for "%s cost %d population. %s shrinks to size %d." Project: Freeciv Submitted by: jtn Submitted on: Wed Jan 22 23:13:16 2014 Category: None Sev

[Freeciv-Dev] [patch #3903] Don't use UMT_SEA to assign unknown_MC cost

2014-01-22 Thread pepeto
Update of patch #3903 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: After reading the discussion for rt PR#6977, I understand that the calculation of unknown_MC ha

[Freeciv-Dev] [patch #4168] Use Inaccessible terrain in France scenario

2014-01-22 Thread Jacob Nevins
Follow-up Comment #3, patch #4168 (project freeciv): I notice that the France scenario has rivers in the Inaccessible terrain. Was that deliberate? (New ticket if we change it, naturally.) (I haven't thought of any actual problems it causes here, but if the scenario used the experimental rather t

[Freeciv-Dev] [patch #4447] UI for seeing/changing player colours in pregame

2014-01-22 Thread Jacob Nevins
URL: Summary: UI for seeing/changing player colours in pregame Project: Freeciv Submitted by: jtn Submitted on: Wed Jan 22 23:41:19 2014 Category: client Priority: 3 - Low

[Freeciv-Dev] [bug #21126] assertion 'prgbcolor != ((void *)0)' failed.

2014-01-22 Thread Jacob Nevins
Follow-up Comment #4, bug #21126 (project freeciv): > Then we need always to assign color to each player as soon as > (s)he is created, one by one? In that case it might be better > to just allow colorless players in pregame savegames. I think the latter. I added colourless players to allow the

[Freeciv-Dev] [bug #21524] Failing asserts from player removal when quitting scenario in pregame.

2014-01-22 Thread Jacob Nevins
Update of bug #21524 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn ___ Follow-up Comment #3: Here's the obvious

[Freeciv-Dev] [bug #21521] Gettext "unterminated character constant" warnings from nation rulesets

2014-01-22 Thread Marko Lindqvist
Follow-up Comment #1, bug #21521 (project freeciv): - Fix also new error in alien ruleset cities.ruleset (file #19826) ___ Additional Item Attachment: File name: GettextNationErrors-2.patchSize:3 KB __

[Freeciv-Dev] [patch #4440] Default "Ruleset Name" edit value to real ruleset name

2014-01-22 Thread Marko Lindqvist
Update of patch #4440 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4432] Fix option_dialog namespace confusion

2014-01-22 Thread Marko Lindqvist
Update of patch #4432 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #21126] assertion 'prgbcolor != ((void *)0)' failed.

2014-01-22 Thread Marko Lindqvist
Update of bug #21126 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21518] Compilation failure due to size_t section file include counter

2014-01-22 Thread Marko Lindqvist
Update of bug #21518 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21529] Windows installer 'make clean' not cleaning gtk3 build trees

2014-01-22 Thread Marko Lindqvist
URL: Summary: Windows installer 'make clean' not cleaning gtk3 build trees Project: Freeciv Submitted by: cazfi Submitted on: Thu 23 Jan 2014 07:02:43 AM EET Category: bootstrap

[Freeciv-Dev] [patch #4448] Restore SDL.h includes to source files containing main()

2014-01-22 Thread Marko Lindqvist
URL: Summary: Restore SDL.h includes to source files containing main() Project: Freeciv Submitted by: cazfi Submitted on: Thu 23 Jan 2014 07:21:17 AM EET Category: bootstrap Pri