[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-03-16 Thread Marko Lindqvist
Update of bug #21696 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #4: Not only freeciv-server/libfreeciv-srv issue, but lua libraries should be added to correct libra

[Freeciv-Dev] [bug #21696] [patch] build fix: libfreeciv-srv.la depends on lua libraries

2014-03-16 Thread Marko Lindqvist
Update of bug #21696 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: LuaSrvLib-2.patch Size:5 KB File name: LuaSrvLib-S2_5-2.patch

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-16 Thread Marko Lindqvist
Follow-up Comment #9, patch #4608 (project freeciv): > The triremes seem to ignore the enemy border If that's not because of the rules definitions, please open a bug and attach savegame from which to reproduce. ___ Reply to this item at:

[Freeciv-Dev] [bug #21803] Map canvas sliding after reconnecting

2014-03-16 Thread Marko Lindqvist
URL: Summary: Map canvas sliding after reconnecting Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 02:35:32 PM EET Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #4614] Flush when thawing mapview

2014-03-16 Thread Marko Lindqvist
URL: Summary: Flush when thawing mapview Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Mar 2014 05:18:25 PM EET Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #21794] FC_QT_COMPILETEST used instead of FC_QT5_COMPILETEST

2014-03-16 Thread Marko Lindqvist
Update of bug #21794 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21630] Default AI diplomacy tries to read minds

2014-03-16 Thread Marko Lindqvist
Update of bug #21630 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21805] Transformation by irrigate or mining impossible

2014-03-16 Thread Marko Lindqvist
URL: Summary: Transformation by irrigate or mining impossible Project: Freeciv Submitted by: cazfi Submitted on: Mon 17 Mar 2014 12:39:31 AM EET Category: client Severity: 3 - N

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-16 Thread David Fernandez
Follow-up Comment #10, patch #4608 (project freeciv): It is not really a bug, it is the way the trireme works when movement on river is enabled, and I don't really know how could it be improved. These are the issues I see related to triremes moving on rivers: - you can use a river to unload units

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-16 Thread Marko Lindqvist
Follow-up Comment #11, patch #4608 (project freeciv): What if you give Triremes Zoc? That wouldn't affect them on oceanic tiles where Zoc never applies, but while sailing the river, even adjacent enemy units could stop it. ___ Reply to this

[Freeciv-Dev] [patch #4615] Allocate client metaserver scan mutex later

2014-03-16 Thread Marko Lindqvist
URL: Summary: Allocate client metaserver scan mutex later Project: Freeciv Submitted by: cazfi Submitted on: Mon 17 Mar 2014 02:32:49 AM EET Category: client Priority: 5 - Norma

[Freeciv-Dev] [bug #21806] End of ui_main() skipped

2014-03-16 Thread Marko Lindqvist
URL: Summary: End of ui_main() skipped Project: Freeciv Submitted by: cazfi Submitted on: Mon 17 Mar 2014 02:36:16 AM EET Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [patch #4616] Do not wait scan to finish when leaving network page

2014-03-16 Thread Marko Lindqvist
URL: Summary: Do not wait scan to finish when leaving network page Project: Freeciv Submitted by: cazfi Submitted on: Mon 17 Mar 2014 02:46:29 AM EET Category: client-gtk-2.0 Pr

[Freeciv-Dev] [bug #21807] Metaserver scan finalized twice in case of error

2014-03-16 Thread Marko Lindqvist
URL: Summary: Metaserver scan finalized twice in case of error Project: Freeciv Submitted by: cazfi Submitted on: Mon 17 Mar 2014 02:53:58 AM EET Category: client-gtk-2.0 Severi

[Freeciv-Dev] [bug #21795] fortify action more even in concurrent mode

2014-03-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #21795 (project freeciv): > Calculate automatically the bonus to defend no matter if the > units was ordered to fortify or not, in a similar way that it > is already done for units in cities or fortresses. If I understand correctly, you want to revert to civ1 model, whe

[Freeciv-Dev] [bug #21583] Client can connect to manually started server rather than its own spawned one

2014-03-16 Thread Marko Lindqvist
Follow-up Comment #9, bug #21583 (project freeciv): - Remove SO_REUSEADDR from client side sockets too. (file #20364) ___ Additional Item Attachment: File name: SoReuseAddrRm-2.patch Size:1 KB ___

[Freeciv-Dev] [patch #4608] civ2civ3 rules: added pre-fortress

2014-03-16 Thread David Fernandez
Follow-up Comment #12, patch #4608 (project freeciv): >What if you give Triremes Zoc? Sounds good, but you could bypass it with one explorer/diplomat in one of the triremes. I think the same tricks would be possible, just a bit harder. I guess a human player can defend his terrain by placing a for

[Freeciv-Dev] [bug #21795] fortify action more even in concurrent mode

2014-03-16 Thread David Fernandez
Follow-up Comment #2, bug #21795 (project freeciv): I admit I did not take into account this difference between civ1 and current freeciv when I wrote it, but my idea was to calculate automatically if the unit is fortified or not, not linked to the "fortify" action, but to the movement points of th