URL: http://bugs.freeciv.org/Ticket/Display.html?id=22082
En/na Guest ha escrit:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=22082
[evyscr - Mon Oct 16 07:26:27 2006]:
On Thu, 12 Oct 2006 Joel Karel wrote:
The AI has taken over my savegame in freeciv 2.1.0-beta2 (GTK+
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39663
When you try to attach to a server throu 'Connect to a network game'
the propossed port number is !! So the client does not connect!! It
should be 5556, right?
Surprisently on the windoze version does not happen?!?!
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39664
When you create a new city with the build command, the city name
popup dialog does show estrange characters.
For example, when you create a city named Perpinyà the UTF8
characters are lost - or are not converted - and you end
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39789
Ejem... in Freeciv 2.1.0 RC1 or Beta6, in a city without Barracks or
Port Facility, you can upgrade units!!!
I don't remember if this was a feature or a droped funcionality but
for me is a bug!
Thanks
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39722
William Allen Simpson wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39722
Castanier Carl wrote:
ho, sorry was a pepeto comment :) you can't read them :)
Anyway, I can't talk about it since I can't read any tickets
, 2007 5:44 PM, Jordi Negrevernis i Font
[EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39722
William Allen Simpson wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39722
Castanier
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40138
En/na Ulrik Sverdrup ha escrit:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40138
Was this crash fixed by ticket #40185: [Patch] Fix AI crash when city
destroyed during trade negotiation ?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
I must say that this only happens on Windows GTK2 client... not on
gtk2 linux client...
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En/na Auel Neider ha escrit:
hi, im very like with your game.
?
but unfortunately, freeciv 2.1.8 made my system crashed. im using
mandriva 2009.0 and i downloaded freeciv from official source (RPM).
the crashed system happened after i played for hours, when the crash
almost same with
Follow-up Comment #1, bug #13557 (project freeciv):
Bug still present in 2.1.9 GTK2 Linux
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Ejem... happy debugging...
jor...@ubuntu:~/freeciv/trunk/freeciv/server$ gdb civserver -c core
GNU gdb 6.8-debian
Copyright (C) 2008 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
This is free software: you are free to change and
En/na Matthias Pfafferodt ha escrit:
Follow-up Comment #4, bug #14017 (project freeciv):
good question - I never played a game with a
gameloss unit. Should the unit teleported to
a random place? try the next city? the capital?
I did not resolve the issue with the gameloss unit...
Follow-up Comment #5, bug #14017 (project freeciv):
I did a better patch that does split the transfer of units in two packs: the
sea ones and the others...
Hope you like it ;-)
BTW, which is the way to send patches to the bug tracker?... because i send a
message to freeciv-dev@gna.org and the
En/na Marko Lindqvist ha escrit:
2009/9/5 Marko Lindqvist cazf...@gmail.com:
Instead of just deciding everything among maintainers, I call all
developers to comment on how we approach 2.2 release.
...and nobody commented. I'll add some comments of my own then.
Some things that
URL:
http://gna.org/patch/?1328
Summary: Client does not change ownership of transfered
units in a city exchange
Project: Freeciv
Submitted by: jorneg
Submitted on: Thursday 10/08/09 at 00:14
Category: client-gtk-2.0
mv -f .deps/techtools.Tpo .deps/techtools.Po
gcc -DHAVE_CONFIG_H -I. -I.. -I../utility -I./../common -I./../ai
-I../intl -I../common/aicore -I./generator -I./scripting
-DLOCALEDIR=\/usr/local/share/locale\
-DDEFAULT_DATA_PATH=\.:data:~/.freeciv:/usr/local/share/freeciv\
-Wall -Wpointer-arith
Follow-up Comment #1, bug #14549 (project freeciv):
This happens a lot with current S2_1. It happens when you open a city or when
you select a unit from the city window.
It seems like a memory leak... the system degrades over time and before
crashing the OS begins swapping like crazy and then
Follow-up Comment #3, bug #14549 (project freeciv):
OS: Ubuntu 8.04
GTK 2.12.9
But it's a problem specific of the S2_1 branch... trunk does not have this
problem... it has others ;-)
In fact, 2.1.9 did have this problem...
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gcc -DHAVE_CONFIG_H -I. -I.. -I../utility -I./aicore
-DLOCALEDIR=\/usr/local/share/locale\
-DDEFAULT_DATA_PATH=\.:data:~/.freeciv:/usr/local/share/freeciv\
-Wall -Wpointer-arith -Wcast-align -Wmissing-prototypes
-Wmissing-declarations -g -O2 -MT improvement.lo -MD -MP -MF
Follow-up Comment #3, bug #14554 (project freeciv):
It seems to fix the bug.
Thanks
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Follow-up Comment #4, bug #14554 (project freeciv):
Now, I found that the messages for combats are lost... :-(
The second screen shot should say that I lost a workers for the attack of a
chariot, and I only get an empty message...
(file #7042)
Follow-up Comment #6, bug #14554 (project freeciv):
It seems to resolve the bug... thanks
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Follow-up Comment #7, bug #14549 (project freeciv):
For me, it takes some hours of playing to make it crash.
May be, it could be done to implement the --sync parameter, as suggested it
the error report from gdk-gtk library.
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URL:
http://gna.org/bugs/?14573
Summary: Unable to railroad terrain
Project: Freeciv
Submitted by: jorneg
Submitted on: Thursday 10/22/09 at 08:45
Category: client-gtk-2.0
Severity: 3 - Normal
Follow-up Comment #8, bug #14549 (project freeciv):
S2_2 and trunk also has this problem.
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URL:
http://gna.org/bugs/?14605
Summary: Civserver crashes on S2_2
Project: Freeciv
Submitted by: jorneg
Submitted on: Sunday 10/25/09 at 18:27
Category: None
Severity: 5 - Blocker
Follow-up Comment #2, bug #14605 (project freeciv):
Thanks for the fast response :-)
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Follow-up Comment #2, bug #14619 (project freeciv):
I seem to remember that this was implemented when the CMA was introduced. So
the CMA(City Governor) and the agents does not run between freeze and thaw.
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URL:
http://gna.org/bugs/?15125
Summary: Some bugs in the scenario editor
Project: Freeciv
Submitted by: jorneg
Submitted on: Wednesday 01/13/10 at 23:15
Category: editor
Severity: 3 - Normal
Trying to make update a po file throws an error:
jor...@ubuntu:~/freeciv/S2_2/freeciv-2.2/po$ make es.pox
make freeciv.pot
make[1]: se ingresa al directorio `/home/jorneg/freeciv/S2_2/freeciv-2.2/po'
/usr/bin/xgettext --default-domain=freeciv --directory=.. \
--add-comments=TRANS:
En/na Daniel Markstedt ha escrit:
Hi Jordi,
Here's a stupid question: Is there a 'france-140x90-v2.sav' file in
the data/scenario/ directory? ;)
And the answer is NO!
I suppose it has not been committed!
Daniel
On Fri, Feb 12, 2010 at 11:58 PM, Jordi Negrevernis i Font
En/na Daniel Markstedt ha escrit:
Hi Jordi,
Here's a stupid question: Is there a 'france-140x90-v2.sav' file in
the data/scenario/ directory? ;)
Sorry, it does not exist in the S2_2 branch!
Thanks
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URL:
http://gna.org/bugs/?15410
Summary: Freeciv does not compile with --enable-debug=yes
Project: Freeciv
Submitted by: jorneg
Submitted on: Thursday 02/18/10 at 00:07
Category: general
Severity: 2 -
URL:
http://gna.org/bugs/?15416
Summary: Warnig of Gtk
Project: Freeciv
Submitted by: jorneg
Submitted on: Thursday 02/18/10 at 16:29
Category: client-gtk-2.0
Severity: 2 - Minor
Priority:
Follow-up Comment #4, bug #15410 (project freeciv):
jor...@ubuntu:~$ gcc --version
gcc (GCC) 4.2.4 (Ubuntu 4.2.4-1ubuntu4)
Copyright (C) 2007 Free Software Foundation, Inc.
Esto es software libre; vea el código para las condiciones de copia. NO
hay
garantía; ni siquiera para MERCANTIBILIDAD o
Follow-up Comment #2, bug #15416 (project freeciv):
This is branch S2_2. But it only appears on the localized version in spanish
not in english...
Maybe its a bug in gtk included in ubuntu.
libgtk 2.12.9-3ubuntu5 on Ubuntu 8.04
clientrc attached.
(file #8164)
URL:
http://gna.org/bugs/?18185
Summary: gtk client crashes after civil war
Project: Freeciv
Submitted by: jorneg
Submitted on: Sat Jun 4 15:50:38 2011
Category: client-gtk-2.0
Severity: 3 - Normal
This is Ubuntu 8.04 with S2_3 branch.
This is the error:
/bin/bash ../libtool --preserve-dup-deps --tag=CC --mode=link gcc
-Wall -Wpointer-arith -Wcast-align -Wmissing-prototypes
-Wmissing-declarations -Wno-unused-but-set-variable -g -O2 -o
freeciv-modpack download.o modinst.o
make all-am
make[4]: Entering directory
`/home/jordi/freeciv/trunk/freeciv/server/scripting'
make[4]: Nothing to be done for `all-am'.
make[4]: Leaving directory
`/home/jordi/freeciv/trunk/freeciv/server/scripting'
make[3]: Leaving directory
Follow-up Comment #1, bug #18527 (project freeciv):
I could compile in OpenSuse 11.4 and I don't get that error...
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Follow-up Comment #3, bug #18527 (project freeciv):
I have version 6.6.5.8-7.3...
Maybe they've applied some patches...
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En/na Marko Lindqvist ha escrit:
On 21 August 2011 10:35, Matthias Pfafferodt
matthias.pfaffer...@mapfa.de wrote:
Hello,
could you check that your config.log says about bz2? The error means that the
bzip2 was found but the devel library was not found (-lbz2). Try to install
libbz2-devel.
Follow-up Comment #2, bug #18539 (project freeciv):
I uninstall the libbz2-devel package and I got the error... config.log
attached.
(file #13952)
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File name: config.log Size:180 KB
URL:
http://gna.org/bugs/?18549
Summary: Sanity check fails on city in swap
Project: Freeciv
Submitted by: jorneg
Submitted on: Mon Aug 22 22:00:31 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #18549 (project freeciv):
This is with S2_3.
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Follow-up Comment #3, bug #18549 (project freeciv):
S2_3 revision 20179.
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Additional Item Attachment, bug #18549 (project freeciv):
File name: cat10civ.sav.gzSize:100 KB
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Mensaje enviado
I was trying to debug some issues with the AI, and i realized that
some checks I put in the code didn't succeed because the 'same_pos'
function does not check the value of x and y in the structure, instead
it just compares the points!!!!!!
How is that supposed to work??!! Which
the pointers!!! Is this correct?
Am Sonntag, 4. September 2011, 02:48:24 schrieb Jordi Negrevernis i Font:
I was trying to debug some issues with the AI, and i realized that
some checks I put in the code didn't succeed because the 'same_pos'
function does not check the value of x and y
I'm doing some work with the diplomat spy code of the AI.
And, finally, I realized that the path finding code gives a path
that sends the diplomat or spy through a city which can cross
Is this a known limitation of the path finding code or this is a bug?
BTW, I read the
URL:
http://gna.org/patch/?2963
Summary: Use ferryboat system for trade
Project: Freeciv
Submitted by: jorneg
Submitted on: Wed Sep 21 21:48:29 2011
Category: ai
Priority: 5 - Normal
En/na Matthias Pfafferodt ha escrit:
Follow-up Comment #2, bug #18712 (project freeciv):
Ok; I did read something like this before but did not connected it to my user
name ... The question is now: bug or feature?
This is a feature. There is code to do that...
If you wanna play with
En/na Matthias Pfafferodt ha escrit:
Follow-up Comment #1, patch #2963 (project freeciv):
One comment: is the reference to the lua header file really needed (in
aiunit.c)?
?!? No, it's not needed. It's only C code.
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Update of patch #2963 (project freeciv):
Assigned to:None = jorneg
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Follow-up Comment #2, patch #2963 (project freeciv):
S2_3 version. trunk will follow...
* It's evaluates the optimal destination only once (now is evaluated each
turn), like the diplomat code.
* allows trade routes through the sea and to allies also.
* didn't add any handicap, the aicore module
Update of patch #2963 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #4:
Trunk version.
Resolved a couple of bugs.
I think the code is ready to commit. I reduced the
URL:
http://gna.org/patch/?2978
Summary: AI diplomats did not dodge enemy units and stacked
next to an enemy city
Project: Freeciv
Submitted by: jorneg
Submitted on: Thu Sep 29 16:18:03 2011
Category: ai
Follow-up Comment #1, patch #2978 (project freeciv):
This happens when an ally is at peace with an AI. If the AI is powerful it
keeps sending diplomats or spies to the same city and they stockpile there.
They make an embassy, try to buy city and try to steal technology... then wait
there... Some
Follow-up Comment #2, bug #18736 (project freeciv):
I think, you should get the upgraded unit at same shield cost, and the
obsolete unit if the shield cost is greater.
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Follow-up Comment #5, patch #2963 (project freeciv):
Corrected version with style on sync with CodingStyle.
Known bugs:
* sometimes caravan or freights keep on boarding onboarding ships.
* sometimes caravans don't go for the wonder and do their business
elsewhere.
(file #14198)
Update of patch #2978 (project freeciv):
Summary: AI diplomats did not dodge enemy units and stacked
next to an enemy city = AI diplomats doesn't dodge enemy units and stack next
to an enemy city
___
Follow-up Comment #2:
Follow-up Comment #6, patch #2963 (project freeciv):
The problem with units boarding and unboarding the ferry seams to be that
aiferry_goto_amphibious computes a path which leads the unit back to land on
the same turn...
It hardly happens anyway...
Follow-up Comment #2, patch #2984 (project freeciv):
I will submit another patch which the line lengths corrected...
The 'mwtw' stand for 'ai_modify_wonders_tech_want'... like
find_something_to_kill... maybe the name is too large...
That function is only called from AI code... but the AI must
URL:
http://gna.org/bugs/?18816
Summary: When you lose a technology, cities check doesn't
count on upgradable productions
Project: Freeciv
Submitted by: jorneg
Submitted on: Mon Oct 17 23:59:20 2011
Category: None
Additional Item Attachment, bug #18816 (project freeciv):
File name: freeciv3.PNG Size:522 KB
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Follow-up Comment #3, bug #18816 (project freeciv):
This is the experimental ruleset on S2_3.
I conquered a Spanish city, so i gained the Genetic Engineering.
But in the same turn, previously I also conquered another Spanish city and
this give me The Corporation.
So i did have cities producing
Follow-up Comment #3, patch #2978 (project freeciv):
This is an example of the problem... in that game, there are only 3 diplomats
next to Novi Sad city, to the south on serbian territory... I've seen 10
diplomats or spies next to enemy or peaceful cities on other games...
Start the game and
Follow-up Comment #3, patch #2984 (project freeciv):
This is the final patch.
It has debug code...
(file #14581)
___
Additional Item Attachment:
File name: wonder_tech4_trunk.diffSize:6 KB
URL:
http://gna.org/bugs/?19267
Summary: S2_3 can not create freeciv.pot
Project: Freeciv
Submitted by: jorneg
Submitted on: Tue Jan 10 23:34:27 2012
Category: general
Severity: 4 - Important
Follow-up Comment #2, bug #19267 (project freeciv):
It was that.
You can close it...
Thanks
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URL:
http://gna.org/bugs/?19497
Summary: S2_3 crashes opening city dialog...
Project: Freeciv
Submitted by: jorneg
Submitted on: Sat Feb 25 00:01:52 2012
Category: client-gtk-2.0
Severity: 4 - Important
Follow-up Comment #2, bug #19497 (project freeciv):
Here you have...
But it's not necessary, it always crashes...
revision r20847 does not have the problem...
i think the problem is in unit.c
(file #15223)
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Follow-up Comment #4, bug #19497 (project freeciv):
Yes... with the last patch the problem is gone...
Even though the patch does not apply cleanly...
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Follow-up Comment #1, patch #3286 (project freeciv):
I did try want you say on a VM with Win2k and it didn't work...
It outputs the same error...
You can always run it under Linux... ;-)
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URL:
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Summary: Z key does not work
Project: Freeciv
Submitted by: jorneg
Submitted on: Wed Jun 27 00:58:01 2012
Category: client-gtk-2.0
Severity: 3 - Normal
Follow-up Comment #2, bug #19993 (project freeciv):
Thinking of that, i would fuse Ctrl-P and Ctrl-R in one setting, because you
want to show the info of the city or none...
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Follow-up Comment #3, bug #19854 (project freeciv):
It works... even though i don't know why it does not apply to S2_4...
You can commit...
Thanks
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Follow-up Comment #10, patch #2963 (project freeciv):
_Still needs to decide what to do with dai_is_unit_tired_waiting_boat(). It's
counting time from caravan's original birth. Old units could not be reassigned
to a mission, as they would give up immediately. _
This is trying to give some time
Follow-up Comment #3, bug #20390 (project freeciv):
You are right, i will correct it and send a new version of the po files...
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URL:
http://gna.org/bugs/?20393
Summary: Can't compile trunk
Project: Freeciv
Submitted by: jorneg
Submitted on: Sat Dec 29 22:50:40 2012
Category: None
Severity: 3 - Normal
Priority: 5 -
Follow-up Comment #2, bug #20393 (project freeciv):
It's from Ubuntu 10.4...
jordi@ubuntu10-4:~/freeciv/trunk/freeciv$ gcc --version
gcc (Ubuntu 4.4.3-4ubuntu5.1) 4.4.3
Copyright (C) 2009 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
Follow-up Comment #4, bug #20393 (project freeciv):
It does.
Thanks and Happy New Year... ;-)
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URL:
http://gna.org/bugs/?20545
Summary: String not marked for translation
Project: Freeciv
Submitted by: jorneg
Submitted on: Wed Feb 20 22:02:57 2013
Category: general
Severity: 3 - Normal
Follow-up Comment #1, bug #20545 (project freeciv):
The string is '(No home city)' which appears on S2_4 on the unit selection
dialog.
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URL:
http://gna.org/bugs/?20751
Summary: assertion 'normal_player_count() =
game.server.max_players' failed
Project: Freeciv
Submitted by: jorneg
Submitted on: Sat Apr 20 20:15:51 2013
Category: general
Follow-up Comment #2, bug #20751 (project freeciv):
This game is a savegame of a recent revision of S2_4, maybe a couple of weeks
ago...
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Follow-up Comment #4, bug #20751 (project freeciv):
It seams to correct the issue. At least, it doesn't assert.
Thanks
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Message
Follow-up Comment #1, bug #21055 (project freeciv):
The catalan nation is in the medieval group. So this is how i think it has to
stay.
BTW, You only have a problem with the Catalan nation, not with the aragonese,
the galizian or the basc nation... Typical Spanish...
Maybe, that's why we want
I cannot compile trunk:
cc1: warnings being treated as errors
registry_ini.c: In function ‘secfile_insert_include’:
registry_ini.c:1069: error: format ‘%lu’ expects type ‘long unsigned
int’, but argument 4 has type ‘size_t’
make[3]: *** [registry_ini.lo] Error 1
make[3]: se sale del
El 20/12/2013 16:57, Marko Lindqvist ha escrit:
On 20 December 2013 13:40, Jordi Negrevernis i Font
jnegrever...@jnfprogramari.com wrote:
I cannot compile trunk:
cc1: warnings being treated as errors
registry_ini.c: In function ‘secfile_insert_include’:
registry_ini.c:1069: error: format ‘%lu
URL:
http://gna.org/bugs/?21371
Summary: gtk2 client uses
gtk_combo_box_new_with_model_and_entry
Project: Freeciv
Submitted by: jorneg
Submitted on: Tue Dec 24 17:54:48 2013
Category: client-gtk-2.0
Follow-up Comment #2, bug #21370 (project freeciv):
I applied the patches to the branches and now S2_5 compiles and i played a few
with it and it seems to work correctly.
But trunk does not compile, it said:
CC plrhand.lo
cc1: warnings being treated as errors
plrhand.c: In function
Follow-up Comment #2, bug #21371 (project freeciv):
I applied your patch and it compiles and it works. Thanks
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Follow-up Comment #1, bug #21851 (project freeciv):
Yes.
The cost of opening the city windows and closing it is between 1 2MB leaked.
This is in Ubuntu 10.04.
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Follow-up Comment #3, bug #21849 (project freeciv):
S2_5 gtk2 client in Ubuntu 12.04 32 bit and everything seems normal...
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Missatge
Follow-up Comment #7, bug #21851 (project freeciv):
I'm able to go to the city window (S2_4 on ubuntu 12.04) without the
suppression file seeing the results of valgrind... It must be your
distribution...
Note: the are a lot of errors on system libraries...
This is the last part:
==2711==by
Follow-up Comment #10, bug #21851 (project freeciv):
You continue to have the same problem with Ubuntu 12.04 ( with the Unity
interface)...
To see the problem I use the system monitor of gnome. Every time you open a
city window the overall memory of the process freeciv-gtk2 increases...
It
Follow-up Comment #12, bug #21851 (project freeciv):
(jorneg writes: You continue to have the same problem with Ubuntu 12.04
... do you mean that you, jorneg, have the same problem?)
Yes, I refer to me, sorry.
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URL:
http://gna.org/bugs/?22343
Summary: server.got_first_city sanity check fails
Project: Freeciv
Submitted by: jorneg
Submitted on: dl 14 jul 2014 23:27:57 UTC
Category: general
Severity: 3 - Normal
Follow-up Comment #2, bug #22343 (project freeciv):
Yep..
The previous savegame.
(file #21425)
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