[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Mon Feb 25 03:32:06 2008]: Madeline Book wrote: Unfortunately for you, posting a comment about a side-effect of your patch does not imply that the person posting the comment tested your patch. But never fear, there

Re: [Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 Madeline Book wrote: I mean a server setting (in server/settings.c) like savepalace or killcitizen, I don't see why this should be for things (?) that change only from ruleset to ruleset Neither should be server

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Sun Feb 24 12:51:14 2008]: Madeline Book wrote: I mean a server setting (in server/settings.c) like savepalace or killcitizen, I don't see why this should be for things (?) that change only from

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Mon Feb 25 01:11:20 2008]: Since Madeline's testing revealed no bugs in the code execution, I never tested the code (indeed looking back at my posts I never said so implicitly or explicitly), I merely commented on your

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Mon Feb 25 03:15:06 2008]: Madeline Book wrote: I never tested the code WTF! The whole purpose of posting patches for comments is that the patches are actively tested! Unfortunately for you, posting a comment

Re: [Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-24 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 Madeline Book wrote: Unfortunately for you, posting a comment about a side-effect of your patch does not imply that the person posting the comment tested your patch. But never fear, there is PR#40113. Unfortunately for all of us,

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 The first and most obvious part of the patch updates the tile/vision documentation somewhat, as it was woefully out of date! Renamed some of the enum known_type to reflect their source, and replaced the order dependent = = tests.

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Sat Feb 23 18:08:32 2008]: The upside is a new feature: air and civilian units no longer prevent working a tile. This better conforms with usual expectations. See new unit_occupies_tile(). Please take care not to

Re: [Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 Madeline Book wrote: And as for appealing to realism (I assume that is what you mean by usual expectations, I meant the actual behavior of civ1/2/3. We only need options for things that change from ruleset to ruleset. Does an air

[Freeciv-Dev] (PR#40110) tile_info worked, enum known_type, city_can_work_tile(), and invisible cities

2008-02-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40110 [wsimpson - Sun Feb 24 02:57:33 2008]: Madeline Book wrote: And as for appealing to realism (I assume that is what you mean by usual expectations, I meant the actual behavior of civ1/2/3. We only need options for things