[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-12 Thread David Fernandez
Follow-up Comment #13, bug #19899 (project freeciv): I confirm this patch fixes the wrong AI behavior that I reported. Thank you very much. ___ Reply to this item at:

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-11 Thread Marko Lindqvist
Update of bug #19899 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-11 Thread Marko Lindqvist
Follow-up Comment #10, bug #19899 (project freeciv): Opene new ticket, bug #19925, for the assert problem. ___ Reply to this item at: ___ Message sent via/by Gna

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-10 Thread David Fernandez
Follow-up Comment #9, bug #19899 (project freeciv): The log.txt again... this time inside .zip (file #16062) ___ Additional Item Attachment: File name: civ2civ3-settler-log.txt.zip Size:85 KB ___

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-10 Thread David Fernandez
Follow-up Comment #8, bug #19899 (project freeciv): I used to run the compiled trunk in ubuntu with command: >./civ # Run client Now it does not work, so I use ./fcser in one terminal, then ./fcgui in another terminal, and then I press "connect to Netwok Game". I have been unable to install (wit

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-10 Thread David Fernandez
Follow-up Comment #7, bug #19899 (project freeciv): You are right, the error appears with and without your patch, when I end the first turn, playing civ2civ3 rules, everytime. The error does not appear when I play default (classic) rules. I upload the requested savegames with v2.3 where AI stops

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-10 Thread Marko Lindqvist
Follow-up Comment #6, bug #19899 (project freeciv): > When I press end turn I get this error: "in tdc_plr_set() > [aisettler.c::533]: assertion > 'ai->settler->tdc_hash != ((void*)0)' failed." I don't see such error with or without the patch. Does it happen to you every time, or do you have speci

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-09 Thread David Fernandez
Follow-up Comment #5, bug #19899 (project freeciv): Still faster than me... good job! I'm trying to test this fix. I have compiled the TRUNK rev-21480, run a server (./fcser -r data/civ2civ3.serv ) and run a client (./fcgui). When I press end turn I get this error: "in tdc_plr_set() [aisettler.c:

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-08 Thread Marko Lindqvist
Update of bug #19899 (project freeciv): Category:None => ai Status:None => Ready For Test Planned Release: => 2.4.0, 2.5.0 __

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-08 Thread Marko Lindqvist
Follow-up Comment #3, bug #19899 (project freeciv): There's vastly more settlers than places for new cities -> something must be wrong with citymap reservations so that AI doesn't realize that new settler would never be able to build a city. ___

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-08 Thread Marko Lindqvist
Follow-up Comment #2, bug #19899 (project freeciv): Can you also attach late-game 2.3 savegame where AI does not build settlers. It might become handy to investigate from that direction too - how it works in 2.3 / why it stops building settlers there. _

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-08 Thread David Fernandez
Follow-up Comment #1, bug #19899 (project freeciv): I think the problem is deeper than that. I have played peaceful games in v2.3, where AI never enter war (tested by increasing "AI love"), and soon they stop building settlers to start building workers and other city improvements. I thought the p

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-05 Thread Marko Lindqvist
URL: Summary: AI builds unneeded settlers in late game Project: Freeciv Submitted by: cazfi Submitted on: Thu 05 Jul 2012 12:05:01 PM EEST Category: None Severity: 3 - Normal