[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2017-04-04 Thread David Fernandez
Follow-up Comment #13, patch #7079 (project freeciv): Patch v2 fixes the double entry in the tech tree, and revises some related code comments. >We could use negative Unit_Recover to remove hit points to the new riverboat unit every turn (3 turns of lifetime outside cities). At the end, I did

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2017-04-03 Thread David Fernandez
Follow-up Comment #12, patch #7079 (project freeciv): I have found a bug in my patch. The trireme is showed twice in the tech tree. I'll upload the fix to hostedredmine when/if I can register/contact the admins. ___ Reply to this item at:

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-30 Thread David Fernandez
Follow-up Comment #10, patch #7079 (project freeciv): >An intermediate solution could be to decrease the movement points to 1 when on river. After some tests, I see the same issues. It was not a useful idea. >like adding a retirement effect that disbands them 10 turns after the old savegame is

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-23 Thread David Fernandez
Follow-up Comment #9, patch #7079 (project freeciv): >Units transported by triremes sailing on a river loose all their move points ATM the trireme moves. Such feature would be an improvement, but it'd not prevent all the issues about transported units. For example, a unit does not require move

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-12 Thread Jacob Nevins
Follow-up Comment #8, patch #7079 (project freeciv): > The old river-moving one is unbuildable, so it can be in the > game only if it's old savegame (or via editor). I vaguely wonder about doing something to weed out old Riverboat units, like adding a retirement effect that disbands them 10

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-12 Thread Christian Knoke
Follow-up Comment #7, patch #7079 (project freeciv): David Fernandez: > The ability of triremes to move on rivers introduces some exploits that I do not know how to prevent: > 1) It is possible to bypass the rule "slow invasion" by moving from ocean to river. > 2) It is possible to use chains

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-11 Thread David Fernandez
Follow-up Comment #6, patch #7079 (project freeciv): I like your solution. I'll test it. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-10 Thread Marko Lindqvist
Update of patch #7079 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #5: I attach a draft patch (S2_6) in case you want to progress with this. In essence it adds the

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-27 Thread David Fernandez
Follow-up Comment #4, patch #7079 (project freeciv): They sometimes use Triremes on rivers for longturn online games, so they might not be as unbalanced as I think. If it is problematic we can try to keep it for now. ___ Reply to this item

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-26 Thread Marko Lindqvist
Follow-up Comment #3, patch #7079 (project freeciv): It's quite likely we need to make some code changes first, for sensible handling of 2.5 savegames with triremes up in the river. ___ Reply to this item at:

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-14 Thread Marko Lindqvist
Update of patch #7079 (project freeciv): Status:None => Ready For Test Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-09 Thread David Fernandez
Follow-up Comment #2, patch #7079 (project freeciv): And the patch... (file #27075) ___ Additional Item Attachment: File name: civ2civ3-trireme_river_v2-S2_6 Size:3 KB ___ Reply

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-04-09 Thread David Fernandez
Follow-up Comment #1, patch #7079 (project freeciv): New version of the patch that includes some related changes: - Make Trireme obsolete by Caravels, again. - Fix reference in the Lighthouse wonder. - Update Readme. ___ Reply to this

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-03-26 Thread David Fernandez
URL: Summary: civ2civ3 - Disallow Triremes to navigate rivers Project: Freeciv Submitted by: bardo Submitted on: Sat 26 Mar 2016 08:26:25 PM UTC Category: rulesets Priority: 5