[Audyssey] Question about Rail Racer pit stops.

2007-10-02 Thread Thomas Ward
Hi list, I have been trying out the demo version of Rail Racer and was doing pretty well at the game. However, in my last game I was on lap 7 and decided to turn in for a pit stop. I got the usual pitting nex lap message, I stopped, and I never started again. I just sat there in the pit,

Re: [Audyssey] Question about Rail Racer pit stops.

2007-10-02 Thread Tj
HI, What you've got to do is tap the left and right arrows to refuel. Each tap gives i think it's 50 units. Also, you can hit enter when you've added enough fuoel. If you fill up, you'll start on your own. ONe more thing, the up arrow will ad a nitro. Hope this helps, Tj - Original

[Audyssey] Possible Rail Racer suggestion.

2007-10-02 Thread Thomas Ward
Hi Che, While playing Rail Racer tonight I was wondering if you might add some sort of track tryout feature where I could drive the course without actually running a race against Art or a human player. Here is the reason I suggest this. When I first began playing Rail Racer I had allot of

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Darren Harris
But the xbox is windows based as far as I know. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 02 October 2007 05:35 To: Gamers Discussion list Subject: Re: [Audyssey] Electronic Arts games Hi, Quote Well even if they just

[Audyssey] Electronic Arts games

2007-10-02 Thread John Bannick
Dark, Darren, Thomas, et al. Thomas is right about Carnagie Mellon's FreeTTS being totally cross-platform. I've had it working on Windows, Red Hat Linux, and OS / X. The voice Kevin, as in one of the guys who built FreeTTS, sounds like Robbie the Robot on acid, but he notes in his release notes

Re: [Audyssey] Hello Thomas footballscore

2007-10-02 Thread Jim Kitchen
Hi Jason, My Browns are now 13 and 0. They just beat the Dolphins 35 to 16. Three more wins and I will have my first ever perfect regular season. grin BFN Jim If it weren't for the delusions of grandeur I would be perfect. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Dark
Well I'm extremely glad to here that thom. In fact, with the wii apparently being open source, it's someone possible someone independent will develope a screen reader for it. while I'm never a fan of the robotic sounding speech, it'd be a hundred times better than no speech at all, and if it

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Dark
Hi thom. I'd be interested to know, how the hole retroremakes crowd work, being as many of their games (for obvious reasons), do not involve incredibly complex graphics. This is possibley why they seem more open to accessibility ideas? Beware the Grue! Dark. - Original Message -

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Josh
Hi thomas, I say go for it and make the game. Josh email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 01, 2007 3:04 PM

[Audyssey] l-works

2007-10-02 Thread john snowling
hi all. can someone tell me how long it takes for a product unlock key to be sent. i placed and paid for my super liam via paypal yesterday. i realise it was the weekend. i'm not sure if the payment clears immediately or you have to wait 48 hours or so. it's fustrating because i've got the

Re: [Audyssey] l-works

2007-10-02 Thread Bryan Peterson
It generally takes twelve to twenty-four hours, but nothing's a guarantee. Liam's a busy guy after all. Time is an illusion, lunchtime doubly so. - Original Message - From: john snowling [EMAIL PROTECTED] To: audyssey gamers@audyssey.org Sent: Monday, October 01, 2007 1:35 PM Subject:

[Audyssey] Interactive Fiction Compitition Reminder

2007-10-02 Thread fastfinge
Hi, For those of you who still enjoy Interactive Fiction, aka text adventures, just a quick note to let you know that the Interactive Fiction Compitition started yesterday. What better excuse to play and vote on over 20 free accessible text adventures? You can find all the information

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Trenton Matthews
Well, 124 mb certainly isn't small, but as for the world? Well, it doesn't look small to me, cause I've been getting lost in there! However though, getting lost in a game is more value for playing it! In other words: The more stress in a game, the more I appreciate it! I may have a game on easy

[Audyssey] Rail Racer version 1.4 is ready to race

2007-10-02 Thread Che
The new update to Rail Racer is here for all owners of the full version. This update includes a new item you can purchase for your racer called the nitro burner, which gives you ten seconds of nitro boost to use as you like. Also, you can now use the shift a command to find out what your

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Nicol, Well, all I can say that isn't going to happen in our life time. EA Games would never sell games written by privately owned game companies. About the closest you could ask for is if you have some sort of place over in South Africa that sells Jaws, Window Eyes, etc and have the

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi, Another one of those additions is the sound of intersecting corridors. Like in Shades of Doom the sound you here when you approach a turn. That is a suddle sound we use to know when to turn, and I suspect most sighted gamers would not even notice. Søren Jensen wrote: Hi Brian. I don't

Re: [Audyssey] game perspectives was Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Dark, Again Monkey Business is a game where the gamer is fooled by a 2D game that pretends to have a 3D like feel. For example, the wall of vines you have to climb to get out of the jungle. You are told to climb the wall of vines. In game mechanics you are actually moving forward on a 2D

Re: [Audyssey] game perspectives was Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi, It does, but the one thing that bothers me with LW is the fact enemy subs can't submerge for some underwater one on one fighting. As I recall the US World War II subs could fire a torpedo up to 80 feet below the water. The LW game wont' do it unless you are at a depth of 40 feet or less

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi, At it's core yes. From where I am sitting Sapi 5 engines should be easily portable to XBox, but we don't have specifics on the XBox to make that judgement call. Just keep in mind right now this is all theory and not fact. Darren Harris wrote: But the xbox is windows based as far as I

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Josh, That's easy to say when you aren't the one worried that Lucas and his lawyers will come after you for using his trademarks, characters, storylines, etc just to entertain you and your friends with a speech friendly game. Cheers. Josh wrote: Hi thomas, I say go for it and make the

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi John, Yeah, FreeTTS does sound like Robbie the Robot on acid, but as a responcive TTS engine goes it is quite responsive. I've tested it out on Windows and on Ubuntu Linux with Orca and it is very responcive and works well at what it does. The truth is the really aweful voices engines like

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Shaun, I'm not going to submit STFC 1.2 for demonstration purposes. I have two very important reasons for not allowing this. First, it is based off of a very expensive trademark wich I do not yet have permission from Paramount for. Second, there are known bugs I will be fixing when 2.0

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Josh, It may be possible to add TTS Engines to a console, but remember this is all theoretical here. We don't have specifics on these consoles to make a judgement of how easy or hard such a task is or isn't. Josh wrote: yeah. instead of making special games just for us, why not tweak the

Re: [Audyssey] Hello Thomas footballscore

2007-10-02 Thread Thomas Ward
Hi, Wow! Too bad the real Brown's aren't playing that well. I don't know what it is with Cleveland, but they haven't had a shot at the Super Bowl since the late 80's or early 90's. Whenever it was it has been a very long time. The days of singing Berny Berny and Shrock Around the Clock are

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
hi Dark, I agree. I've been forced to use the robot sinths on Linux, while I don't like them very much, it makes all the diference in having access vs no access. I've thought about creating some Linux games by plugging them into the Gnome-Speech API which would work, they would sound robotic in

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Søren Jensen
Yeah. That would rock, and maybee be the easyest helpfull feature they can make for us. It would be very helpfull. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Question about Rail Racer pit stops.

2007-10-02 Thread Thomas Ward
Hi, Ah, I see now. Apparently, allot has changed since the last time I played the game. During the beta cycle allot of this was automatically done for you. I made an assumption this was still the case. So I'll have to go back and read the new instructions to find out what all I missed. Cheers.

[Audyssey] Last Known Web Site For Flight Commander, (Blind Version)

2007-10-02 Thread Trenton Matthews
Well everyone, all is not lost for Flight Commander history here... I don't know if that send space link has the acctual Flight Commander game in there, but here is the last known web site fore the Flight Commander game before it disappeared. PS. The download links by the way do work!

Re: [Audyssey] Last Known Web Site For Flight Commander, (Blind Version)

2007-10-02 Thread Søren Jensen
It would be awesome to try this game. I don't understand why he not just release the beta he is playing in the trailer. Best regards: Søren Jensen Mail MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: Trenton Matthews [EMAIL PROTECTED] To: Gamers

[Audyssey] Moderator close flight commander topics.

2007-10-02 Thread Thomas Ward
Hello list, We the moderators, Raul and I, are beginning to get complaints about the Flight Commander topics. We have been requested to close the topics. Which I have elected to do. Please, as of this post begin closing down the Flight Commander discussions. Thanks. --- Gamers mailing list __

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Bryan Peterson
And even if we did, we'd probably get stomped by the developer if we tried. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 02, 2007 10:01 AM

Re: [Audyssey] l-works

2007-10-02 Thread Jozwiak, Hunter (K12)
Hey John! I beat Super Liam my first try. I didn't read the manual at all! Impressive, eh? Just ask me, if you need help. Me and the others are on your side. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of john snowling Sent: Monday, October 01, 2007 2:36

Re: [Audyssey] Hello Thomas footballscore

2007-10-02 Thread jason
Hello Jim and tom that's cool. Well I hope to do better in week 7 and congradulations on your seasons there and I hope we all make it to the super bowl. I will give you both the stats on week 7. your friend, Jason - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: jason

Re: [Audyssey] game perspectives was Electronic Arts games

2007-10-02 Thread shaun everiss
have you ever thought of doing a proper sub game tom. At 04:55 a.m. 3/10/2007, you wrote: Hi, It does, but the one thing that bothers me with LW is the fact enemy subs can't submerge for some underwater one on one fighting. As I recall the US World War II subs could fire a torpedo up to 80 feet

Re: [Audyssey] Last Known Web Site For Flight Commander, (Blind Version)

2007-10-02 Thread shaun everiss
I also checked the archive, there is a uni link but its cached, We will just have to search for it again. At 05:57 a.m. 3/10/2007, you wrote: Well everyone, all is not lost for Flight Commander history here... I don't know if that send space link has the acctual Flight Commander game in there,

Re: [Audyssey] Last Known Web Site For Flight Commander, (Blind Version)

2007-10-02 Thread shaun everiss
unfortunately shane there are only trailers on that site. there was never an actual download. At 05:57 a.m. 3/10/2007, you wrote: Well everyone, all is not lost for Flight Commander history here... I don't know if that send space link has the acctual Flight Commander game in there, but here is

Re: [Audyssey] l-works

2007-10-02 Thread Charles Rivard
What info was on the web site concerning this? - Original Message - From: john snowling [EMAIL PROTECTED] To: audyssey gamers@audyssey.org Sent: Monday, October 01, 2007 2:35 PM Subject: [Audyssey] l-works hi all. can someone tell me how long it takes for a product unlock key to be

Re: [Audyssey] Possible Rail Racer suggestion.

2007-10-02 Thread Dark
Hello thom. Personally, I rather like tthe thrill of being expected to react instantly to a new course, and the fact that even when i'm racing against art on push faster daddy i stil get and risk some cash, even if I limp around the course crashing more than windows. Rather than a streight

Re: [Audyssey] game perspectives was Electronic Arts games

2007-10-02 Thread Dark
Hi Thom. that's most intreaguing, and has also solved one of the issues I was having in conceptualizing games using a G M (though it'll probably be christmas before I get enough free time to sit down and have a serious play with Agm). If you don't mind though Thom, I'll stick to talking of

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Dark
Hi thom. Personally, it depends upon the text I'm requiring of the synth to read. Basic things like statistics are fine, but highly atmospheric descriptions or narative I find quite hard. when studdying things like Hume's or Plato's dialogue for example using old Orphius v1 (the voice now

[Audyssey] Moderator warning was Last Known Web Site For Flight Commander, (Blind Version)

2007-10-02 Thread Thomas Ward
Hi all, Please, close the topic. We are trying to close down the Flight Commander discussions. This isthe lists final warning. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

Re: [Audyssey] game perspectives was Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Shaun, I certainly have. I've even drafted some ideas for possible missions. Though rather than World War II I would pick submarines and ships from the cold war era. Especially, from the time Hunt for Red October was written. shaun everiss wrote: have you ever thought of doing a proper

Re: [Audyssey] Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Dark, I completely understand what you mean. For Raceway James North laid the basic ground work for speaking turns, announcing walls, pit stops, etc which is fine. Using a sinth for that stuff would have killed the game some. Though using any TTS Engine for menus, speed, etc is fine, but not

Re: [Audyssey] Possible Rail Racer suggestion.

2007-10-02 Thread Thomas Ward
Hi Dark, That would work I guess. The basic idea is to teach the player how to do leans, jumps, loops, force fields, etc... Not really to race. As for the podcast I have lost the link. It was done by Sarah who was the voice of Sarah and the Castle of Witchcraft and Wizardry. I think she is on

Re: [Audyssey] game perspectives was Electronic Arts games

2007-10-02 Thread Thomas Ward
Hi Dark, Fair enough. For most blind gamers 3D audio is as close to 3D they will get. It is not much different than calling a game with 3D graphics 3D. Anyway, you can fake allot if you want to fool the player into believing something is 3D just by adding a 2D staircase like Sarah, flying a

Re: [Audyssey] Possible Rail Racer suggestion.

2007-10-02 Thread Dark
Hi thom. I agree about being taught the obstacles, perhaps tutorial tracks could just pump one sort of obstacle at you time after time until you got it? i know I for one could do with this sort of thing for those blasted force fields! Btw thom, about Sarah's podcast, a quick search on the

[Audyssey] Rail Racer tutorial and review

2007-10-02 Thread Che
Hi all, For those interested in the podcast of Sarah's Rail Racer review and tutorial, you can get it here: http://www.blindadrenaline.com/uploads/railRacerReview.mp3 And believe it or not, I didn't have to pay her a dime to say those nice things about RR, grin. Later, Che --- Gamers