Hmm...I think eloquence. For some reason I can understand eloquence better
than anything else I've tried.
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, January 13, 2008 9:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered Sapi voice
probably eloquence reed, or realspeek tom.
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have began porting Raceway and
Hi simon,
Ok cool. Now here's a difficult one. How do you navigate the galaxy map?
I'm finding it very difficult to see where I need to go
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of simon.dowling
Sent: 14 January 2008 11:27
To: Gamers Discussion
hi Darren, you can get the paladin which is the smallest jump ship, the
amounts of treasure get bigger in other systems, i used this one for a short
time before buying the pattern.
the bank lones get bigger the further you get in the game.
also note you can't buy passenger cabins unless you are
I actually like Scansoft Tom, if that was on the list.
On Mon, 14 Jan 2008 08:55:06 +0100, Davy Kager wrote:
I would personally prefer ATT Mike or any Scansoft voice (like Daniel
or
so). It's a pitty that you don't have Scansoft Jeniffer, as that is my
absolute favorite voice which I use for
Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed
please!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:39 AM
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have
Hi. I used to play it when I lived in Denver Colorado. Now that I live
in Fort Wayne Indiana I am thinking of joining the Indianapolis team
next year. I am a better defense player and usually like playing along
the first base line. Sometimes front and center is good too. I have a
harder time
Jill
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Sunday, January 13, 2008 11:39 PM
To: gamers@audyssey.org
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to
I would pick the following
Mike
Reed
Tom
Daniell (yeh, I can't spell that) sounds like he's, dunno, he just
sounds...wierd.
Anyways i got to catch my bus, lates
Tyler
- Original Message -
From: Jozwiak, Hunter (K12) [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi,
I've tried to get audioquake to work on this here laptop, but I'm probably
doing quite a bit of things wrong (forgetting to instal something or other).
If anyone cares to help me out with my little problem, heres my info.
msn is:
[EMAIL PROTECTED]
skype is the same, just minus the
Hi all,
If some developers can work on this, this could be a huge success and
project for blind gamers, as it will open up a type of game to us. Maybe
some developers could contact the olpc and arrange something? See below
link.
Hi Ari,
It would be helpful to quote the title of the article so people can decide
if they want to read it.
It is,
Blast from the past: SimCity open sourced
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008
My choice would be Scansoft Tom, as he is the most understandable and
natural sounding voice. Thanks.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 13, 2008 9:39 PM
I was playing with a friend, and when I gott to yatsi I had to put a zero. A
couple turns later, so did he. When it was my turn again, even though it wasn't
one, I had to enter on the double yatsi, there was no other place to put any
scores. It wouldn't let me. I had to quit the game, because I
In Arizona, I used to play between first base and center if you were
standing at home plate. I have hit a ball over the center field fence of a
little league ball park on the fly a few times. I remember when the balls
were first made in the early seventies. They were smaller and harder, but
that sounds cool i would love to play this kind of game and i am looking
foward to some one working on it if someone is willing to do it.
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 3:22 PM
Subject:
S
P
O
I
L
E
r
HI all
A terrible terrible thing happened to me in sarah!
My old parchment and mirror is lost! And I'm dead sure peeves haven't stolen
it. I save my game very often so if peeves steals my stuff I load my saved
game and then I try something else to stop peeves from stealing my stuff.
Hi Davy,
Actually, I do have Scansoft Jennifer around here somewhere, but I don't
even know where to look for the cd at the moment. I got Jennifer as a
part of one Window Eyes install ages ago, and allot of that stuff got
packed up when I moved and stored in a closet somewhere. It is possible
hi Jimmy,
Quote
I cant take menny of the voices from sappy.
End quote
I think you are confused what I mean by Sapi. I am not specifically
meaning Microsoft Sapi voices. I am talking about Sapi as a
architecture, and API, which is used for text to speech generation. ATT
Mike is based on a Sapi
How is this a spoiler?
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Monday, January 14, 2008 9:54 AM
Subject: [Audyssey] terrible! in sarah
S
P
O
I
L
E
r
HI all
A terrible
HI Cara,
Well, it is true that ID holds the copyrights for the quake map files,
sound effects, etc however I have seen pak files of them floating around
the net. To my knolege ID Software isn't doing allot of complaining
about it, but that could just be that the games source is already open
Hi Claudio,
Hmmm... I sort of was assuming here that everyone had heard the Scansoft
voices etc, but yes if I had to I could provide little mp3 clips of the
voices themselves saying a simple Hello I am voice x message if need be.
As far as using the voice files as MP3 files in the game that
Hi,
Yeah, I really like Karen myself. She has already been incorperated into
the Tomb Raider project because the voice reminds me of Lara Croft
somewhat except the accent is Australian and not UK. Though, I don't
think that will make a difference to most gamers.
Bryan wrote:
Mine would have
In my message I said the pine fresh password was there.
So if you read my message carefully you would have noticed that I said the
pine fresh password works to open the prefects bathroom.
For someone who plays the sarah game for the first time
That
Is
Definitely
A
Spoiler!
I believe the old
I would have to pick Scansoft Lee.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, January 13, 2008 10:39 PM
Subject: [Audyssey] Prefered Sapi voice for games?
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to
Hi,
That is interesting. Most people go for the more human sounding voices,
and Eloquence is religated relegated to screen reader duty. Though, you
are right I often use Eloquence for programming just because it is clear
when reading certain things where the human voices use a different set
of
Maybe it's a guy thing, but, seeing as Raceway is going to be based on
NASCAR, I think the voice, whichever is chosen, should be an American male
because NASCAR is, for the most part, a sport for American males..
---
If guns cause crime, pencils cause misspelled words.
---
Gamers mailing list
Agreed. I've been wanting to play a sims game. The source code is all here,
all a developer would really have to do is go through it and put in
accessibility features. It would be awesome. Perhaps not as easy as I made
it sound but I think it's dooable.
- Original Message -
From: ian
Hello Leonard,
Is there some specific reason for using the DirectX 8.1 SDK? The DirectX
8.2 SDK was the final version of DirectX 8 and can be downloaded from
the Microsoft web site last I checked.
In addition, many of the older DirectX 9 SDK's included the full DirectX
8.2 SDK as well so I hope
Uhm, I hate to say this, but to make Sim City even remotely playiable by the
blind would be one hell of a task. I've played all of the Sim City games
before I went blind. And I just don't see it being done for the blind,
Unless, you do it some what like Sound RTS, but to set up the square system
I was in the second years boys sleeping room and the snitch was there, it
was 0 feet ahead of me.
So I stunned it because the noise was too loud and the game restarted.
It made the bell sound, then the pcs logo etc.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list,
I like Eloquence better than a lot of the SAPI voices, too, but did not
choose it because it is not a SAPI voice, and Thom was asking about our SAPI
voice of choice.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Jimmy Odin Kristoffersen [EMAIL
Hi Thomas.
Ah, then i understand better.
I'm sorry my misunderstanding.
But i still best like Eloquence, he have the best voice, and yes menny are
saying other wice, but you askt what peeple like as voices, and mine is for
shure Eloquence.
I also like mike, but he is also a bit hart to
Hello there,
Years back when i still had some sight..I loved to play a simulation type
game called Outpost.
Earth was going to be destroyed by a comet..and a life shipt was launched
into space for a long flight to a new world.
when you got to the solar system you selected..you could launch
Hi,
Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool
things like d3dx8.h and other 3D stuff that has been dropped in version 9?
And if so, would you mind providing us with a link to this Microsoft-site
where you can get it?
Thanks!
- Original Message -
From:
Hi Ari,\
Even though the source code for SimCity is open source the license
agreement shipped with it expressly stipulates that other companies are
not allowed to modify the source code and make derived works from it.
Here is the licens agreement section that applies.
Quote
No trademark
Hi Charles and all,
Actually, Eloquence is a Sapi speech engine, but it was built upon Sapi
4 technology and not Sapi 5. In addition I might point out that some
versions of Eloquence, the Jaws version for example, has been modified
to intigrate specifically with Jaws and can't be accessed by
Hi Nicol,
Please check with me first if you think you found a bug.
I put that speaker placement feature in deliberately.
You go to a place in the map then the speaker voice goes around you and then
you go back to where you were.
it works on the ground floor but I left it in for the others as an
Hi Nicol,
The only way the snitch could be 0 feet is if you were playing around with
the speaker placement.
I did not think that would crash the game but if it does so I will have to
remove it.
phil
- Original Message -
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent:
Hi Davy,
As I recall DirectX 8.2 supported all those things. It was a combo of
the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I
just tried going to the msdn site where I saw it last and DirectX 8.2
appears to have been removed from the site. The only thing you can get
Hello gamers,
I am happy to say USA Games is finally all back up and running. The web
site and all email accounts are working
smoothly now. Thanks for your patients, and happy gaming.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
OK, that looks like a non-starter then, but if we ever get a game that can
be converted, even though the agreement doesn't allow such things, I'd hope
some developers could get together and negotiate with the company involved,
it may be legally complicated, but most times companies may not be
Does anybody know if neil is going to take the age limit away in the
next version of smugglers? I've only got 32 more years to go!! I think
the bigger the ship the slower they go thus the quicker time passes
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of
I have no patients. I'm not a doctor. Thanks for the great news, though.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, January 14, 2008 12:49 PM
Subject: [Audyssey] USA Games back
Hi list.
I just tried the demo of smugglers 3 based on the comments given by michael
feir in his blind cool tech podcast, is there any chance someone could do a
more extensive review of it for blind cool tech or main menu?
Anyway on to my questions, i'm going too by the game plus add-on no
Hi guys,
I'm really enjoying the type of text adventure where the game is played in
phases of one location, example there's a game where you have to get out of
one room at a time, called Bugged that runs with Alan, or there's one of my
most favourites, Coming Out Of The Closet, also an Alan
Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something
that uses the older libraries and headers. And as you understand it's very
difficult to port a whole project to the newest standards.
Anyway, maybe that 9.0 version of summer 2004 still has some 8.2
functionality...
Thomas, Wondering, How long should the boss level sound track should be?
I'm sure you want loop which I already got that part set. Also working on a
short fight music.
Kuvvosh
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You
Great, now where is the next Beta. . . *Stick Tongue out* Just teasing. I
know you been busy with the move. . .
Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Monday, January 14, 2008 2:49 PM
To: gamers@audyssey.org
Hello everyone,
I am glad to announce the USA Games Developers list is now setup and
ready to go. This hasn't been linked into the main site yet, but to sign
up for an account and start discussing game development go to the
developers page
Hi,
Between 1 and 2 minutes is fine.
Thanks.
Kuvvosh wrote:
Thomas, Wondering, How long should the boss level sound track should be?
I'm sure you want loop which I already got that part set. Also working on a
short fight music.
Kuvvosh
---
Gamers mailing list __ Gamers@audyssey.org
Hi all,
I don't know if it's just the tads games I'm trying, or some weird setting
of my PC, but whenever I route the JAWS and PC cursor to read the tads
window, in between the text, there's often one or two graphics. Is there
some way I can remove these so that JAWS doesn't read them, or is it
I agree, this would be awesome. And sound RTS has already proved that RTS
games can be made perfectly accessible to the blind. I think this would make
a great future project.
---
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If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can
I think elequents is best, because it can be translated into several
langguiges. Not to mention it's easy to understand and doesn't mess up most
words, like tom or any of the scansoft voices. Maybe you could make like 2
sound packs, cuz a lot of us want scansoft, but just as many want
caren on both counts.
At 06:39 p.m. 14/01/2008, you wrote:
Hello gamers,
This weekend I have began porting Raceway and Tomb Raider to Java 6, and
I have decided in the interests of the cross platform nature of the
games as well as end user complaints of Sapi 5 during Monte testing I am
probably
Luckily I can see the system map. For those of you that can't, whilst I
haven't revealed them yet, there are a few secret systems. Because what
you have, are route lines going from sector to sector. So if you can
see, look for the lines going from system to system you can navigate
that way. You
Yeah, you're probably right. Though an easy solution to the speech problem
is just to make it adjustable, so you can crank it up really fast. I have my
screen reader set to about 123 words per minute, and I'm thinking about
cranking it up further. Its necessary to have it that fast to play
Hi.
Actually, I haven't found out where it's included. If it is, I'd like to
know where grins.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 10, 2008 8:28 AM
Subject: Re: [Audyssey] the sarah walk
Actually that's not entirely true, you just have to go to a cooilition
planet to get it. Not all planets have everything, BTW, even if it is that
factions tech. you have to look at the type of planet it is, agriculture,
mining, low tech, high tech, etc. That will tell you what kind of tech that
Oh, so bscgames still exists a bit heh.
I haven't heard anything from bsc for ages, he must be really busy yeah. I
wanted to ask you folks what happened to him, since an attempt or two to
sign up to the bsc list have failed, and he's too quiet these days, but I
kept on forgetting. Good to hear
Hi,
It sounds to me as if the quoted paragraph only forbids people to use the
name Sim City on their derivative work. It's only the TRADEMARK you
cannot use; the code itself is under GPL and is therefore modifiable,
redistributable etc.
Regards,
Tobias
On Mon, 14 Jan 2008, Thomas Ward wrote:
Hi.
Are you also gar on Alter aeon? Lol
- Original Message -
From: Tj [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 10, 2008 6:26 PM
Subject: Re: [Audyssey] So is anybody other than me playing ashes of angels?
I play it. It's fun.
I'm Gar.
Hi,
Not only that but just about everyone has Eloquence in one version or
another. That way if the game were to offer expantion packs such as
foreign language packs etc they could easily be introduced without allot
of grief.
So you have a very strong point there for including Eloquence voice
OMG! quite seriously, I'm asking what is the appeal of the
eloquence voices? I mean, I personally have rarely heard voices so
bad or difficult to listen to in my life. lol! I do like how
responsive they are, but I'm honestly wondering what people see or
hear rather, in them as far
She's already in Monte if you pay attention to the intro.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 11:21 AM
Subject: Re: [Audyssey] Prefered Sapi voice
Actually, what I meant by optomization is the trade routes. Its not so bad
from planet to planet, but when you're trading between systems, especially
the longer illegal drug run routes, you have to use the galaxy map and play
around with trade routes that way, and as far as I know there's no
I couldn't agree with you more Cara. I use Eloquence from time to time in
WIndow-Eyes, but more often I use one of the higher quality voices. In fact
I tend to stear clear of some of Jim Kitchen's games because I don't like
Eloquence for my gaming, even if it's just for reading stat
Hello Cara,
I personally like the elequence reed because it is very easy to understand
and the response time is very good. Then again I have not heard the
scansoft voices seeing as I have been a JAWS user ever since I went blind
and got my first computer.
Greg
- Original Message -
They don't even say most common words correctly, let alone Star Trek or Star
Wars names. That's why my top three engines are NeoSpeech, ScanSoft and
Cepstral, though not necessarily in that order.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL
Hi Shadow,
Hmmm... unless you are using a different skale 123 on Eloquence is
extremely slow. I have mine set to 400 words a minute and it can go at a
pretty good clip.
FYI, standard human speech is rated between 225 to 250 words a minute.
Shadow Dragon wrote:
Yeah, you're probably right.
I tend to agree with you Thomas. That's why I stay away from some of Jim's
self-voicing games. I don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday,
Hi Cara,
I'm not sure, but Eloquence appears to have a die-hard group of
followers in the blind comunity. Made largely popular by Jaws. Window
Eyes comes with Dectalk which is what I use allot of the time with WE
unless I need something foreign language related.
Personally, for myself I love
Actually I haven't had the ScanSoft voices mess up, at least not unbearably
so. But I really don't like Eloquence in games.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14,
I personally feel, and this is just my personal opinion, that perhaps there
should be sound packs with different voices. That way you have options if
you don't want Eloquence. Perhaps make it an option that you can create your
own sound packs, then just have the game look for a specific format
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices?
That'll be a
lot of work most likely. If they were standard wav files, people could make
their own packs, and
then everyone would be happy.
Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom,
Hi.
I've actually gotten so use to eloquence from my Icon Braille+1 from Jaws, from
my
BrailleNote1 from this, from that, from the other thing...
On Mon, 14 Jan 2008 16:53:50 -0700, Bryan wrote:
I couldn't agree with you more Cara. I use Eloquence from time to time
in
WIndow-Eyes, but more
Well yes this is true you can't see the interconnections when it comes
to navigation routes. Luckily I can. I can't see the writing, so I move
the mouse over the writing on the galaxy map. So I use my eyes to
connect the dots as it were, and use windoweyes for the rest. Which I
can cope with. But
Hi,
If you think Eloquence is bad think about Espeak. That is a voice that
takes some serious getting use to. I use it under Linux with Orca only
because it is fast and responsive, but the voice output would kill any
game. It is bad enough when having to read books and stuff with it.
With
Yeah, I must have mine set slower then. Its set to about 85 percent on the
slider. The max at 100 percent is 150. Not sure what those numbers mean, but
they must not be words per minute.
---
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Hi.
Great idea! Exactly what I was trying to get at. Lol.
On Mon, 14 Jan 2008 16:51:48 -0700, Bryan wrote:
I personally feel, and this is just my personal opinion, that perhaps
there
should be sound packs with different voices. That way you have options
if
you don't want Eloquence. Perhaps
Hi,
Having extra voice packs for a small game wouldn't be too bad, but for
large projects there would be no way. For example, as part of my porting
process for Tomb Raider I have about 200 wav samples of Scansoft Karen,
and it is far from finished.
I know STFC 1.2 shipped with 296 wav samples
well In hal and jaws I use the orpheus1 and eloquence synths for a
responsiveness thing.
They do actually suck, however they are low processer and memmory using which
is why I use them.
At 12:53 p.m. 15/01/2008, you wrote:
I couldn't agree with you more Cara. I use Eloquence from time to time in
I think that there should be sound packs for those that wants them and sapi for
those that it works with.
I also like the current way things are being done, call me sellfish or whatever
but everyting works here, but maybe its because I have realspeak on here rather
than anything else.
If I
Well, for one thing, elequence can be cranked up to speak so much faster.
For another, other languages are easy to port to it, I think? And yet
another, as you said, its responsive. If I were to use sapi 5 in miriani,
and I had like 20 ships near me and they were all locking onto me at once,
Hi Tom,
Instead of you taking the time to record the voice clips, I already have
some recorded which you might find interesting. If you'd like, email me off
list and I'd be glad to send those along.
Tyler
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion
I suppose that could work, for voice things for speech I'd have no actual issue.
Some things in the acefire game by x-sight are in the public domain, the speech
files mainly and some sounds, I know that loads of effects avalible in some
older versions like the computer impacts, char screams and
Hi Bryan,
Yeah, the only problem with having end users creating their own sound
packs is that they will have to rebuild the jar package from scratch,
and if they don't know how to do that I wouldn't recommend unpacking the
jar file modifying it and rebuilding it on their own.
The manifest file
Wow, ok, scratch that.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 4:06 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hi,
Having extra voice packs for a small
Hi,
Just curious, who are you on miriani? I'm Chriss Snow.
Tyler
- Original Message -
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 3:59 PM
Subject: Re: [Audyssey] SimCity was Huge gaming news!
Yeah, I must have
Hi Tyler,
Yeah, Eloquence can speak rather fast when you are using the engine, but
since I will be using wav samples the game version would not have that
blazing speed you are discussing here.
The speech output and speed would be similar to and probably work allot
like it does in Shades of
it's all jfw's fault it's the diffault voice!
- Original Message -
From: Greg [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:49 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
Hello Cara,
I personally like the elequence reed
I'm not really sure what it is. I've used Eloquence pretty much all my life,
LOL. I also have a hearing impairment and can understand Eloquence better
than any other voices I've tried. To mee, Eloquence is much smoother. Other
voices have a warble to them sometimes. Maybe it's the frequency
they're easy to understand if you've used them all your life, and they are
really responcive like you said
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:17 PM
Subject: Re: [Audyssey] Prefered Sapi
oh yeh they kick butt at fast speeds. Just give them a try, force yourself
to listen at the fastest you can. You'll get used to it real quick!
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 6:17 PM
Hi Shaun,
On a whole using Sapi 5 voices is a good thing. It makes development
move faster and it is way more flexable than using pre-recorded speech.
Even i am sort of growning at going back to pre-recorded speech.
However, using Sapi tts engines has a dark side I wasn't aware of back then.
rite, and it's not fare for a windows user to have a great speach system and
another platform to have crap for speach!
Rock,
Cory
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 8:24 PM
Subject: Re:
Hello; Listers, I have a couple of questions about Win Frotz TTS.
1) Where can I download Win Frotz TTS?
2) How do I change the voice?
I hope you can answer my questions. Please write back.
From Jose Lomeli.
---
Gamers mailing list __ Gamers@audyssey.org
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Hi, yeah they are still around. Justin works full time and then some so
it's been quiet on the BSC side of things.
Valiant (on laptop) wrote:
Oh, so bscgames still exists a bit heh.
I haven't heard anything from bsc for ages, he must be really busy yeah. I
wanted to ask you folks what
wonder if you can make it crank up with out increasing the pitch like
goldwave can?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 14, 2008 8:33 PM
Subject: Re: [Audyssey] Prefered Sapi voice for games?
You could always enlist the aid of others with some of the higher quality
voices. I have Text Aloud and many of the voies you mentioned Thomas, and
I'd be happy to contribute if necessary.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Cory [EMAIL PROTECTED]
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