Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
Hmm...I think eloquence. For some reason I can understand eloquence better than anything else I've tried. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, January 13, 2008 9:39 PM To: gamers@audyssey.org Subject: [Audyssey] Prefered Sapi voice

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Casey
probably eloquence reed, or realspeek tom. Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, January 14, 2008 12:39 AM Subject: [Audyssey] Prefered Sapi voice for games? Hello gamers, This weekend I have began porting Raceway and

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Hi simon, Ok cool. Now here's a difficult one. How do you navigate the galaxy map? I'm finding it very difficult to see where I need to go -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of simon.dowling Sent: 14 January 2008 11:27 To: Gamers Discussion

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread simon.dowling
hi Darren, you can get the paladin which is the smallest jump ship, the amounts of treasure get bigger in other systems, i used this one for a short time before buying the pattern. the bank lones get bigger the further you get in the game. also note you can't buy passenger cabins unless you are

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
I actually like Scansoft Tom, if that was on the list. On Mon, 14 Jan 2008 08:55:06 +0100, Davy Kager wrote: I would personally prefer ATT Mike or any Scansoft voice (like Daniel or so). It's a pitty that you don't have Scansoft Jeniffer, as that is my absolute favorite voice which I use for

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
Eloquence ReedEloquence ReedEloquence ReedEloquence ReedEloquence Reed please! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, January 14, 2008 12:39 AM Subject: [Audyssey] Prefered Sapi voice for games? Hello gamers, This weekend I have

Re: [Audyssey] Beepball

2008-01-14 Thread Raul A. Gallegos
Hi. I used to play it when I lived in Denver Colorado. Now that I live in Fort Wayne Indiana I am thinking of joining the Indianapolis team next year. I am a better defense player and usually like playing along the first base line. Sometimes front and center is good too. I have a harder time

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Jozwiak, Hunter (K12)
Jill -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, January 13, 2008 11:39 PM To: gamers@audyssey.org Subject: [Audyssey] Prefered Sapi voice for games? Hello gamers, This weekend I have began porting Raceway and Tomb Raider to

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
I would pick the following Mike Reed Tom Daniell (yeh, I can't spell that) sounds like he's, dunno, he just sounds...wierd. Anyways i got to catch my bus, lates Tyler - Original Message - From: Jozwiak, Hunter (K12) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Okay, changed the bloody subject line! lol! quake n' stuff... -was- Re: SAPI issue fixed

2008-01-14 Thread Tyler Wood
Hi, I've tried to get audioquake to work on this here laptop, but I'm probably doing quite a bit of things wrong (forgetting to instal something or other). If anyone cares to help me out with my little problem, heres my info. msn is: [EMAIL PROTECTED] skype is the same, just minus the

[Audyssey] Huge gaming news!

2008-01-14 Thread ari
Hi all, If some developers can work on this, this could be a huge success and project for blind gamers, as it will open up a type of game to us. Maybe some developers could contact the olpc and arrange something? See below link.

[Audyssey] SimCity open sourced, was Huge gaming news!

2008-01-14 Thread Phil Vlasak
Hi Ari, It would be helpful to quote the title of the article so people can decide if they want to read it. It is, Blast from the past: SimCity open sourced - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Charles Rivard
My choice would be Scansoft Tom, as he is the most understandable and natural sounding voice. Thanks. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 13, 2008 9:39 PM

[Audyssey] I think I found a bug in double yatsi

2008-01-14 Thread Glenna
I was playing with a friend, and when I gott to yatsi I had to put a zero. A couple turns later, so did he. When it was my turn again, even though it wasn't one, I had to enter on the double yatsi, there was no other place to put any scores. It wouldn't let me. I had to quit the game, because I

Re: [Audyssey] Beepball

2008-01-14 Thread Charles Rivard
In Arizona, I used to play between first base and center if you were standing at home plate. I have hit a ball over the center field fence of a little league ball park on the fly a few times. I remember when the balls were first made in the early seventies. They were smaller and harder, but

Re: [Audyssey] Huge gaming news!

2008-01-14 Thread ian mcnamara
that sounds cool i would love to play this kind of game and i am looking foward to some one working on it if someone is willing to do it. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 3:22 PM Subject:

[Audyssey] terrible! in sarah

2008-01-14 Thread nicol
S P O I L E r HI all A terrible terrible thing happened to me in sarah! My old parchment and mirror is lost! And I'm dead sure peeves haven't stolen it. I save my game very often so if peeves steals my stuff I load my saved game and then I try something else to stop peeves from stealing my stuff.

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Davy, Actually, I do have Scansoft Jennifer around here somewhere, but I don't even know where to look for the cd at the moment. I got Jennifer as a part of one Window Eyes install ages ago, and allot of that stuff got packed up when I moved and stored in a closet somewhere. It is possible

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
hi Jimmy, Quote I cant take menny of the voices from sappy. End quote I think you are confused what I mean by Sapi. I am not specifically meaning Microsoft Sapi voices. I am talking about Sapi as a architecture, and API, which is used for text to speech generation. ATT Mike is based on a Sapi

Re: [Audyssey] terrible! in sarah

2008-01-14 Thread Charles Rivard
How is this a spoiler? --- If guns cause crime, pencils cause misspelled words. - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, January 14, 2008 9:54 AM Subject: [Audyssey] terrible! in sarah S P O I L E r HI all A terrible

[Audyssey] Quake was SAPI issue fixed

2008-01-14 Thread Thomas Ward
HI Cara, Well, it is true that ID holds the copyrights for the quake map files, sound effects, etc however I have seen pak files of them floating around the net. To my knolege ID Software isn't doing allot of complaining about it, but that could just be that the games source is already open

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Claudio, Hmmm... I sort of was assuming here that everyone had heard the Scansoft voices etc, but yes if I had to I could provide little mp3 clips of the voices themselves saying a simple Hello I am voice x message if need be. As far as using the voice files as MP3 files in the game that

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Yeah, I really like Karen myself. She has already been incorperated into the Tomb Raider project because the voice reminds me of Lara Croft somewhat except the accent is Australian and not UK. Though, I don't think that will make a difference to most gamers. Bryan wrote: Mine would have

Re: [Audyssey] terrible! in sarah

2008-01-14 Thread nicol
In my message I said the pine fresh password was there. So if you read my message carefully you would have noticed that I said the pine fresh password works to open the prefects bathroom. For someone who plays the sarah game for the first time That Is Definitely A Spoiler! I believe the old

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Shadow Dragon
I would have to pick Scansoft Lee. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, January 13, 2008 10:39 PM Subject: [Audyssey] Prefered Sapi voice for games? Hello gamers, This weekend I have began porting Raceway and Tomb Raider to

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, That is interesting. Most people go for the more human sounding voices, and Eloquence is religated relegated to screen reader duty. Though, you are right I often use Eloquence for programming just because it is clear when reading certain things where the human voices use a different set of

[Audyssey] a thought on the SAPI voice for Raceway

2008-01-14 Thread Charles Rivard
Maybe it's a guy thing, but, seeing as Raceway is going to be based on NASCAR, I think the voice, whichever is chosen, should be an American male because NASCAR is, for the most part, a sport for American males.. --- If guns cause crime, pencils cause misspelled words. --- Gamers mailing list

Re: [Audyssey] Huge gaming news!

2008-01-14 Thread Shadow Dragon
Agreed. I've been wanting to play a sims game. The source code is all here, all a developer would really have to do is go through it and put in accessibility features. It would be awesome. Perhaps not as easy as I made it sound but I think it's dooable. - Original Message - From: ian

Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Thomas Ward
Hello Leonard, Is there some specific reason for using the DirectX 8.1 SDK? The DirectX 8.2 SDK was the final version of DirectX 8 and can be downloaded from the Microsoft web site last I checked. In addition, many of the older DirectX 9 SDK's included the full DirectX 8.2 SDK as well so I hope

Re: [Audyssey] Huge gaming news!

2008-01-14 Thread Kuvvosh
Uhm, I hate to say this, but to make Sim City even remotely playiable by the blind would be one hell of a task. I've played all of the Sim City games before I went blind. And I just don't see it being done for the blind, Unless, you do it some what like Sound RTS, but to set up the square system

[Audyssey] found another bug in sarah

2008-01-14 Thread nicol
I was in the second years boys sleeping room and the snitch was there, it was 0 feet ahead of me. So I stunned it because the noise was too loud and the game restarted. It made the bell sound, then the pcs logo etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Charles Rivard
I like Eloquence better than a lot of the SAPI voices, too, but did not choose it because it is not a SAPI voice, and Thom was asking about our SAPI voice of choice. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Jimmy Odin Kristoffersen [EMAIL

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Jimmy Odin Kristoffersen
Hi Thomas. Ah, then i understand better. I'm sorry my misunderstanding. But i still best like Eloquence, he have the best voice, and yes menny are saying other wice, but you askt what peeple like as voices, and mine is for shure Eloquence. I also like mike, but he is also a bit hart to

Re: [Audyssey] Huge gaming news!

2008-01-14 Thread Robert Montowski
Hello there, Years back when i still had some sight..I loved to play a simulation type game called Outpost. Earth was going to be destroyed by a comet..and a life shipt was launched into space for a long flight to a new world. when you got to the solar system you selected..you could launch

Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Davy Kager
Hi, Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool things like d3dx8.h and other 3D stuff that has been dropped in version 9? And if so, would you mind providing us with a link to this Microsoft-site where you can get it? Thanks! - Original Message - From:

[Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Thomas Ward
Hi Ari,\ Even though the source code for SimCity is open source the license agreement shipped with it expressly stipulates that other companies are not allowed to modify the source code and make derived works from it. Here is the licens agreement section that applies. Quote No trademark

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Charles and all, Actually, Eloquence is a Sapi speech engine, but it was built upon Sapi 4 technology and not Sapi 5. In addition I might point out that some versions of Eloquence, the Jaws version for example, has been modified to intigrate specifically with Jaws and can't be accessed by

Re: [Audyssey] this speaker placement bug is getting interesting insarah!

2008-01-14 Thread Phil Vlasak
Hi Nicol, Please check with me first if you think you found a bug. I put that speaker placement feature in deliberately. You go to a place in the map then the speaker voice goes around you and then you go back to where you were. it works on the ground floor but I left it in for the others as an

Re: [Audyssey] found another bug in sarah

2008-01-14 Thread Phil Vlasak
Hi Nicol, The only way the snitch could be 0 feet is if you were playing around with the speaker placement. I did not think that would crash the game but if it does so I will have to remove it. phil - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent:

Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Thomas Ward
Hi Davy, As I recall DirectX 8.2 supported all those things. It was a combo of the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I just tried going to the msdn site where I saw it last and DirectX 8.2 appears to have been removed from the site. The only thing you can get

[Audyssey] USA Games back up.

2008-01-14 Thread Thomas Ward
Hello gamers, I am happy to say USA Games is finally all back up and running. The web site and all email accounts are working smoothly now. Thanks for your patients, and happy gaming. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED]

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread ari
OK, that looks like a non-starter then, but if we ever get a game that can be converted, even though the agreement doesn't allow such things, I'd hope some developers could get together and negotiate with the company involved, it may be legally complicated, but most times companies may not be

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Does anybody know if neil is going to take the age limit away in the next version of smugglers? I've only got 32 more years to go!! I think the bigger the ship the slower they go thus the quicker time passes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [Audyssey] USA Games back up.

2008-01-14 Thread Charles Rivard
I have no patients. I'm not a doctor. Thanks for the great news, though. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, January 14, 2008 12:49 PM Subject: [Audyssey] USA Games back

[Audyssey] question about smugglers 3

2008-01-14 Thread alex wallis
Hi list. I just tried the demo of smugglers 3 based on the comments given by michael feir in his blind cool tech podcast, is there any chance someone could do a more extensive review of it for blind cool tech or main menu? Anyway on to my questions, i'm going too by the game plus add-on no

[Audyssey] One Location Text Adventures?

2008-01-14 Thread ari
Hi guys, I'm really enjoying the type of text adventure where the game is played in phases of one location, example there's a game where you have to get out of one room at a time, called Bugged that runs with Alan, or there's one of my most favourites, Coming Out Of The Closet, also an Alan

Re: [Audyssey] DirectX 8.1 SDK,

2008-01-14 Thread Davy Kager
Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something that uses the older libraries and headers. And as you understand it's very difficult to port a whole project to the newest standards. Anyway, maybe that 9.0 version of summer 2004 still has some 8.2 functionality...

[Audyssey] Moztazoma Return Music

2008-01-14 Thread Kuvvosh
Thomas, Wondering, How long should the boss level sound track should be? I'm sure you want loop which I already got that part set. Also working on a short fight music. Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] USA Games back up.

2008-01-14 Thread Kuvvosh
Great, now where is the next Beta. . . *Stick Tongue out* Just teasing. I know you been busy with the move. . . Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Monday, January 14, 2008 2:49 PM To: gamers@audyssey.org

[Audyssey] Game developers list announcement.

2008-01-14 Thread Thomas Ward
Hello everyone, I am glad to announce the USA Games Developers list is now setup and ready to go. This hasn't been linked into the main site yet, but to sign up for an account and start discussing game development go to the developers page

Re: [Audyssey] Moztazoma Return Music

2008-01-14 Thread Thomas Ward
Hi, Between 1 and 2 minutes is fine. Thanks. Kuvvosh wrote: Thomas, Wondering, How long should the boss level sound track should be? I'm sure you want loop which I already got that part set. Also working on a short fight music. Kuvvosh --- Gamers mailing list __ Gamers@audyssey.org

[Audyssey] Tads Problem

2008-01-14 Thread ari
Hi all, I don't know if it's just the tads games I'm trying, or some weird setting of my PC, but whenever I route the JAWS and PC cursor to read the tads window, in between the text, there's often one or two graphics. Is there some way I can remove these so that JAWS doesn't read them, or is it

Re: [Audyssey] Huge gaming news!

2008-01-14 Thread Shadow Dragon
I agree, this would be awesome. And sound RTS has already proved that RTS games can be made perfectly accessible to the blind. I think this would make a great future project. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
I think elequents is best, because it can be translated into several langguiges. Not to mention it's easy to understand and doesn't mess up most words, like tom or any of the scansoft voices. Maybe you could make like 2 sound packs, cuz a lot of us want scansoft, but just as many want

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
caren on both counts. At 06:39 p.m. 14/01/2008, you wrote: Hello gamers, This weekend I have began porting Raceway and Tomb Raider to Java 6, and I have decided in the interests of the cross platform nature of the games as well as end user complaints of Sapi 5 during Monte testing I am probably

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Luckily I can see the system map. For those of you that can't, whilst I haven't revealed them yet, there are a few secret systems. Because what you have, are route lines going from sector to sector. So if you can see, look for the lines going from system to system you can navigate that way. You

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Shadow Dragon
Yeah, you're probably right. Though an easy solution to the speech problem is just to make it adjustable, so you can crank it up really fast. I have my screen reader set to about 123 words per minute, and I'm thinking about cranking it up further. Its necessary to have it that fast to play

Re: [Audyssey] the sarah walk through

2008-01-14 Thread Valiant (on laptop)
Hi. Actually, I haven't found out where it's included. If it is, I'd like to know where grins. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 10, 2008 8:28 AM Subject: Re: [Audyssey] the sarah walk

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Shadow Dragon
Actually that's not entirely true, you just have to go to a cooilition planet to get it. Not all planets have everything, BTW, even if it is that factions tech. you have to look at the type of planet it is, agriculture, mining, low tech, high tech, etc. That will tell you what kind of tech that

Re: [Audyssey] PSC games

2008-01-14 Thread Valiant (on laptop)
Oh, so bscgames still exists a bit heh. I haven't heard anything from bsc for ages, he must be really busy yeah. I wanted to ask you folks what happened to him, since an attempt or two to sign up to the bsc list have failed, and he's too quiet these days, but I kept on forgetting. Good to hear

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Tobias Vinteus
Hi, It sounds to me as if the quoted paragraph only forbids people to use the name Sim City on their derivative work. It's only the TRADEMARK you cannot use; the code itself is under GPL and is therefore modifiable, redistributable etc. Regards, Tobias On Mon, 14 Jan 2008, Thomas Ward wrote:

Re: [Audyssey] So is anybody other than me playing ashes of angels?

2008-01-14 Thread Valiant (on laptop)
Hi. Are you also gar on Alter aeon? Lol - Original Message - From: Tj [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 10, 2008 6:26 PM Subject: Re: [Audyssey] So is anybody other than me playing ashes of angels? I play it. It's fun. I'm Gar.

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Not only that but just about everyone has Eloquence in one version or another. That way if the game were to offer expantion packs such as foreign language packs etc they could easily be introduced without allot of grief. So you have a very strong point there for including Eloquence voice

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cara Quinn
OMG! quite seriously, I'm asking what is the appeal of the eloquence voices? I mean, I personally have rarely heard voices so bad or difficult to listen to in my life. lol! I do like how responsive they are, but I'm honestly wondering what people see or hear rather, in them as far

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
She's already in Monte if you pay attention to the intro. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 11:21 AM Subject: Re: [Audyssey] Prefered Sapi voice

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Shadow Dragon
Actually, what I meant by optomization is the trade routes. Its not so bad from planet to planet, but when you're trading between systems, especially the longer illegal drug run routes, you have to use the galaxy map and play around with trade routes that way, and as far as I know there's no

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I couldn't agree with you more Cara. I use Eloquence from time to time in WIndow-Eyes, but more often I use one of the higher quality voices. In fact I tend to stear clear of some of Jim Kitchen's games because I don't like Eloquence for my gaming, even if it's just for reading stat

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Greg
Hello Cara, I personally like the elequence reed because it is very easy to understand and the response time is very good. Then again I have not heard the scansoft voices seeing as I have been a JAWS user ever since I went blind and got my first computer. Greg - Original Message -

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
They don't even say most common words correctly, let alone Star Trek or Star Wars names. That's why my top three engines are NeoSpeech, ScanSoft and Cepstral, though not necessarily in that order. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Thomas Ward
Hi Shadow, Hmmm... unless you are using a different skale 123 on Eloquence is extremely slow. I have mine set to 400 words a minute and it can go at a pretty good clip. FYI, standard human speech is rated between 225 to 250 words a minute. Shadow Dragon wrote: Yeah, you're probably right.

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I tend to agree with you Thomas. That's why I stay away from some of Jim's self-voicing games. I don't like Eloquence in games. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Cara, I'm not sure, but Eloquence appears to have a die-hard group of followers in the blind comunity. Made largely popular by Jaws. Window Eyes comes with Dectalk which is what I use allot of the time with WE unless I need something foreign language related. Personally, for myself I love

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
Actually I haven't had the ScanSoft voices mess up, at least not unbearably so. But I really don't like Eloquence in games. Time is an illusion, lunchtime doubly so. - Original Message - From: Cory [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
I personally feel, and this is just my personal opinion, that perhaps there should be sound packs with different voices. That way you have options if you don't want Eloquence. Perhaps make it an option that you can create your own sound packs, then just have the game look for a specific format

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hmm. Here's an but abserd idea. Why not have sound packs for all the voices? That'll be a lot of work most likely. If they were standard wav files, people could make their own packs, and then everyone would be happy. Myself, I like Eloquence, Dectalk is also good. But for a game ScanSoft Tom,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi. I've actually gotten so use to eloquence from my Icon Braille+1 from Jaws, from my BrailleNote1 from this, from that, from the other thing... On Mon, 14 Jan 2008 16:53:50 -0700, Bryan wrote: I couldn't agree with you more Cara. I use Eloquence from time to time in WIndow-Eyes, but more

Re: [Audyssey] Ok what ship to go for in smugglers

2008-01-14 Thread Darren Harris
Well yes this is true you can't see the interconnections when it comes to navigation routes. Luckily I can. I can't see the writing, so I move the mouse over the writing on the galaxy map. So I use my eyes to connect the dots as it were, and use windoweyes for the rest. Which I can cope with. But

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, If you think Eloquence is bad think about Espeak. That is a voice that takes some serious getting use to. I use it under Linux with Orca only because it is fast and responsive, but the voice output would kill any game. It is bad enough when having to read books and stuff with it. With

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Shadow Dragon
Yeah, I must have mine set slower then. Its set to about 85 percent on the slider. The max at 100 percent is 150. Not sure what those numbers mean, but they must not be words per minute. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread blindguy250
Hi. Great idea! Exactly what I was trying to get at. Lol. On Mon, 14 Jan 2008 16:51:48 -0700, Bryan wrote: I personally feel, and this is just my personal opinion, that perhaps there should be sound packs with different voices. That way you have options if you don't want Eloquence. Perhaps

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi, Having extra voice packs for a small game wouldn't be too bad, but for large projects there would be no way. For example, as part of my porting process for Tomb Raider I have about 200 wav samples of Scansoft Karen, and it is far from finished. I know STFC 1.2 shipped with 296 wav samples

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
well In hal and jaws I use the orpheus1 and eloquence synths for a responsiveness thing. They do actually suck, however they are low processer and memmory using which is why I use them. At 12:53 p.m. 15/01/2008, you wrote: I couldn't agree with you more Cara. I use Eloquence from time to time in

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I think that there should be sound packs for those that wants them and sapi for those that it works with. I also like the current way things are being done, call me sellfish or whatever but everyting works here, but maybe its because I have realspeak on here rather than anything else. If I

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Well, for one thing, elequence can be cranked up to speak so much faster. For another, other languages are easy to port to it, I think? And yet another, as you said, its responsive. If I were to use sapi 5 in miriani, and I had like 20 ships near me and they were all locking onto me at once,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Hi Tom, Instead of you taking the time to record the voice clips, I already have some recorded which you might find interesting. If you'd like, email me off list and I'd be glad to send those along. Tyler - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread shaun everiss
I suppose that could work, for voice things for speech I'd have no actual issue. Some things in the acefire game by x-sight are in the public domain, the speech files mainly and some sounds, I know that loads of effects avalible in some older versions like the computer impacts, char screams and

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Bryan, Yeah, the only problem with having end users creating their own sound packs is that they will have to rebuild the jar package from scratch, and if they don't know how to do that I wouldn't recommend unpacking the jar file modifying it and rebuilding it on their own. The manifest file

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Tyler Wood
Wow, ok, scratch that. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 4:06 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hi, Having extra voice packs for a small

Re: [Audyssey] SimCity was Huge gaming news!

2008-01-14 Thread Tyler Wood
Hi, Just curious, who are you on miriani? I'm Chriss Snow. Tyler - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 3:59 PM Subject: Re: [Audyssey] SimCity was Huge gaming news! Yeah, I must have

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Tyler, Yeah, Eloquence can speak rather fast when you are using the engine, but since I will be using wav samples the game version would not have that blazing speed you are discussing here. The speech output and speed would be similar to and probably work allot like it does in Shades of

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
it's all jfw's fault it's the diffault voice! - Original Message - From: Greg [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 6:49 PM Subject: Re: [Audyssey] Prefered Sapi voice for games? Hello Cara, I personally like the elequence reed

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
they're easy to understand if you've used them all your life, and they are really responcive like you said - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 6:17 PM Subject: Re: [Audyssey] Prefered Sapi

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
oh yeh they kick butt at fast speeds. Just give them a try, force yourself to listen at the fastest you can. You'll get used to it real quick! - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 6:17 PM

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Thomas Ward
Hi Shaun, On a whole using Sapi 5 voices is a good thing. It makes development move faster and it is way more flexable than using pre-recorded speech. Even i am sort of growning at going back to pre-recorded speech. However, using Sapi tts engines has a dark side I wasn't aware of back then.

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
rite, and it's not fare for a windows user to have a great speach system and another platform to have crap for speach! Rock, Cory - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 8:24 PM Subject: Re:

[Audyssey] A couple of questions about Win Frotz TTS

2008-01-14 Thread Jose Lomeli
Hello; Listers, I have a couple of questions about Win Frotz TTS. 1) Where can I download Win Frotz TTS? 2) How do I change the voice? I hope you can answer my questions. Please write back. From Jose Lomeli. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

Re: [Audyssey] BSC games

2008-01-14 Thread Raul A. Gallegos
Hi, yeah they are still around. Justin works full time and then some so it's been quiet on the BSC side of things. Valiant (on laptop) wrote: Oh, so bscgames still exists a bit heh. I haven't heard anything from bsc for ages, he must be really busy yeah. I wanted to ask you folks what

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Cory
wonder if you can make it crank up with out increasing the pitch like goldwave can? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 14, 2008 8:33 PM Subject: Re: [Audyssey] Prefered Sapi voice for games?

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Bryan
You could always enlist the aid of others with some of the higher quality voices. I have Text Aloud and many of the voies you mentioned Thomas, and I'd be happy to contribute if necessary. Time is an illusion, lunchtime doubly so. - Original Message - From: Cory [EMAIL PROTECTED] To:

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