Re: [Audyssey] muddding question

2008-01-16 Thread shaun everiss
aah, I havn't seen you from miriani, I'll look out for you. At 07:23 p.m. 16/01/2008, you wrote: Hey Sean, It's Rothque Torraske from Miriani. The language that MonkeyTerm uses for triggers/substitutions and what not is VBScript. Most of the framework for playing sound already exists in afile

Re: [Audyssey] muddding question

2008-01-16 Thread shaun everiss
aah so you are bill sanders. yeah I needed food the other day, speaking of things now I know you can you email me offlist with your msn and skype so we can chat without using the ingame coms if necessary and so we can chat in general. At 06:48 p.m. 16/01/2008, you wrote: Hi, Shaun, I play

Re: [Audyssey] muddding question

2008-01-16 Thread Tj
Carl Lyons would love it so much if someone showed him how to script in MT. Either that or switch to mushclient. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 15, 2008 11:23 PM Subject: Re: [Audyssey]

Re: [Audyssey] muddding question

2008-01-16 Thread Stefen Hudson
If you know VBScript, it's pretty easy. -- From: Tj [EMAIL PROTECTED] Sent: Wednesday, January 16, 2008 12:41 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] muddding question Carl Lyons would love it so much if someone

Re: [Audyssey] DirectX 8.1 SDK

2008-01-16 Thread Jim Kitchen
Hi Leonard, I'm sorry, but I don't know anything about DirectX 8.2. I just had the DirectX 8.1 SDK file from when I down loaded and installed it. It is what I still use. BFN Jim If it works tinker till it doesn't [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread Jim Kitchen
Hi Thomas, The first synthesized speech that I ever heard was on my Atari 800 XL home computer. There was a software package named Sams. It was not really a screen reader, but it would try to say anything that you typed in. You know the old PC before sound cards only had a mono channel

Re: [Audyssey] DirectX 8.1 SDK

2008-01-16 Thread Davy Kager
Hi, Well, at least I'm happy with it! - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Leonard de Ruijter Gamers@audyssey.org Sent: Wednesday, January 16, 2008 11:44 AM Subject: Re: [Audyssey] DirectX 8.1 SDK Hi Leonard, I'm sorry, but I don't know anything about DirectX

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
Interesting, though hardly news to me, ever sinse I started watching Games master back in the 90's. Ever sinse I first found out about them in the year 2000 or so, I've been a fairly extensive faq user, and of course games like Logd, and KoL have huge outside game experiences, - and

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread ari
Forums are of course old, but it's the idea of in-game radio that gets me. You could have this massive war game with citizens, you broadcast messages to your people, or you could have coverage of sports teams playing against each other, that step for me is a lovely touch and amazing, and the

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread blindguy250
Keynote gold is a good synth. I've also grown fond of that through my bn mPower. If they had a sapi version I'd like to get it badly because I can picture that sounding good in games. On Wed, 16 Jan 2008 19:51:36 +1300, shaun everiss wrote: well in my opinion the keynote gold was real good,

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread blindguy250
I actyUs started with 4.51 demo version. Then I tog aful version of 5.0. Then, I got a full license for 7, and then 8. On Wed, 16 Jan 2008 20:08:53 +1300, shaun everiss wrote: my first windows reader was hal 2.0 then it was 4.5 then 5.0, 5.22 and thats where I am now. jaws was jaws 4.5 then

Re: [Audyssey] muddding question

2008-01-16 Thread Michael Maslo
Also play miriani. My player name is my name mike maslo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Sent: Tuesday, January 15, 2008 11:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] muddding question Hi, Shaun, I play Miriani as

Re: [Audyssey] Tads Problem

2008-01-16 Thread Raul A. Gallegos
Hi. I don't know anything about how Jaws handles these, but there should be a way to silence graphics so they are not spoken. if it does not have a way to silence it, then you could perhaps use the graphic dictionary and rename the graphic to just a single space which would not be spoken. ari

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
Indeed, there is more of it now, particularly around games like world of warcraft, - though interestingly enough if was the atari 2600 game berzerk in 1985 that caused the first gaming related fatality, after someone had a hart attack from playing the game without food or sleep for about 40

[Audyssey] Question

2008-01-16 Thread Jozwiak, Hunter (K12)
Has anyone play Biofreaks? Hunters --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are

[Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Darren Harris
Wow I think it's harder!! Don't take missions on straight away because you'll get mined!! It really is far more difficult now!! Anybody know where you can get those mines from? They can blow up a fighter with 1 hit!!! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Huge gaming news!

2008-01-16 Thread Trouble
your right and Doom was one of the first being ran on dos. At 12:55 PM 1/15/2008, you wrote: Before there was an internet?... lol! Wasn't The Sims introduced in the late nineties?... There was definitely an internet! lol! And on top of that, BBS games went all the way back to the

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Michael Feir
You can buy mines pretty much anywhere. They'll take up five cargo spaces each so a fighter can only hold one at a time. Once you're in a bigger ship, you can get supermines which will deal fifty points of damage if they hit. I can't wait to get a ship other than the paladin which was the only

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Darren Harris
That's weird. I can't see them in either the trade menu or in the equipment area. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Feir Sent: 16 January 2008 15:02 To: Gamers Discussion list Subject: Re: [Audyssey] Comparisons between smugglers 3

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Michael Feir
When you go to buy equipment, go down to the small cargo bay. Next, tab over to the list on the right and that's the list of upgrades which a small cargo bay can handle. You tab between the list of equipment on your ship and the list of improvements you can get for whatever equipment onboard

Re: [Audyssey] Tads Problem

2008-01-16 Thread Mich
hi yes you can you have to go in to your graphics labeler ting in jaws and set it to nun I think that is found under basics and then g for graphics labeler but I could be wrong. I hope this helps. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Raul A.

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Darren Harris
Thanks for that, I wouldn't think of looking there!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Feir Sent: 16 January 2008 15:54 To: Gamers Discussion list Subject: Re: [Audyssey] Comparisons between smugglers 3 and the add on When you go

Re: [Audyssey] muddding question

2008-01-16 Thread CHRISTINE SHADE
Hello Shaun this is Scott Shade, AKA Kane Terell. Who is your character in game? I'll look out for you. Take care, Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the

Re: [Audyssey] Comparisons between smugglers 3 and the add on

2008-01-16 Thread Dark
their under the cargo bay section. I didn't know they took up five cargo spaces, I thought they took up the lot. Also under that section is light armour, but i'd advise against that, while it lets you take more damage, it has a chance of destroying your cargo space which is bad. The usual

Re: [Audyssey] DirectX 8.1 SDK

2008-01-16 Thread Thomas Ward
Hi Leonard, Yes, there was a DirectX 8.2 SDK, but it seams difficult to find now days. Once I find the cd I backed some of that stuff up to I will send space it to you if I can find it. Leonard de Ruijter wrote: Hey Jim, Is there a version of the directx 8.2 sdk, or are there only updates

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-16 Thread Thomas Ward
Hi Jim, Yeah, until I ran this poll I had no idea of the large diference in opinions about speech output. Your mention of the Tom synth by Scansoft is a great example. Most people generally like the voice, and you don't like it. On the other hand you thought the Accent SA sounded great, and

[Audyssey] stereo mix on vista.

2008-01-16 Thread Yohandy
Does anyone know how to use the stereo mix feature on vista? For whatever reason they've made the volume control quite difficult to use, and I can't figure out how to enable it. Not sure if this is considered off topic, so if it is please email your answer off list. thanks! --- Gamers mailing

Re: [Audyssey] Huge gaming news!

2008-01-16 Thread Cara Quinn
Agreed, and furthermore, Quake's first several versions also ran in DOS!! Have an awesome day!... Smiles, Cara :) On Jan 16, 2008, at 6:50 AM, Trouble wrote: your right and Doom was one of the first being ran on dos. At 12:55 PM 1/15/2008, you wrote: Before there was an

Re: [Audyssey] Preferred Sapi voice for games?

2008-01-16 Thread Dakotah Rickard
One of the coolest things for me about eloquence is that it reads rapidly without getting choppy. No other voices really do that. You can go faster with eloquence than I've gotten any of the more high-quality voices to go. Comparing it to other voices, it's really pretty good. It does kind of

Re: [Audyssey] Huge gaming news!

2008-01-16 Thread Dakotah Rickard
That sounds a lot like the Alpha Centauri games or civilizations, kind of. I'd love to play more strategic simulations like that...part of why Sound RTS is so addictive to me. Signed: Dakotah Rickard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert

Re: [Audyssey] Beepball

2008-01-16 Thread Dakotah Rickard
The thing about price vs. durability is still true, although probably less so. It's certainly a bit of a ... well, I suppose a disappointment when the ball, which used to beep normally, lies on the ground, making odd mutterings, groanings, and, occasionally, the MODEM interface noise...a cool

Re: [Audyssey] what's wrong with a human voice?

2008-01-16 Thread Dakotah Rickard
You know, that's a good point. Synthesized voices are wonderful, but it's no question that a clearly-defined human speaker with good diction and presence is a far sight better. Signed: Dakotah Rickard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cory

Re: [Audyssey] Okay, changed the bloody subject line! lol! quake n' stuff... -was- Re:SAPI issue fixed

2008-01-16 Thread Dakotah Rickard
I have two player names: Slade and Liberty. Just to add a bit of spice to the game, I usually use different aspects of my style in Quake for each. See you in the arena. Signed: Dakotah Rickard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cara Quinn

Re: [Audyssey] One Location Text Adventures?

2008-01-16 Thread Dakotah Rickard
There's a game for the frotz system called phone booth, I think. It's played in and around a phone booth. Also, where does one obtain IF games? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: Monday, January 14, 2008 16:01 To: Gamers Discussion

Re: [Audyssey] stereo mix on vista.

2008-01-16 Thread James Scholes
dont use vista, so not sure about this, but it is something to do with going to control pannel, then selecting the sounds option then right-clicking to enable the stereo mix device. -- From: Yohandy [EMAIL PROTECTED] Sent: Wednesday, January

Re: [Audyssey] muddding question

2008-01-16 Thread shaun everiss
yeah I noticed your name on there. At 02:12 a.m. 17/01/2008, you wrote: Also play miriani. My player name is my name mike maslo -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Sent: Tuesday, January 15, 2008 11:48 PM To: Gamers Discussion list

Re: [Audyssey] muddding question

2008-01-16 Thread shaun everiss
well I just used my name, shaun everiss. I know how to mission but I have had little experience, and I have little money although thankfully I am not in debt. However I am finding it real hard to find someone to mission with. At 05:09 a.m. 17/01/2008, you wrote: Hello Shaun this is Scott Shade,

Re: [Audyssey] question about USA games product keys was: Prefered Sapi voice for games?

2008-01-16 Thread nicol
Sorry, I don't understand. How do you ensure anti pirating if there is no hard ware ID. You can't trust any one, can you? It lets me think of kind people here in south africa selling jam. The stall with the jars of jam stands there unprotected, there is a jar to throw in money next to the jam

Re: [Audyssey] Okay, changed the bloody subject line! lol! quake n' stuff... -was- Re:SAPI issue fixed

2008-01-16 Thread Cara Quinn
Ya know, it's interesting that you say that, as I've definitely noticed it when pplaying with you... Very nicely done!... Smiles, Cara :) On Jan 16, 2008, at 10:47 AM, Dakotah Rickard wrote: I have two player names: Slade and Liberty. Just to add a bit of spice to the game, I usually

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Thomas Ward
Hi, Quote firstly, independent gaming is becoming a lot more common, and while small devs don't have the cash, in my experience they do on average tend to be much nicer than the large companies when it comes to accessibility... End quote Around a year ago I actually was talking to a Microsoft

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Thomas Ward
Hi Ari, Yeah, there is allot of reasons why accessible gaming will never catch up to mainstream gaming and the major reason is resources and money. Small time operations like GMA, BSC, and USA Games don't have millions to drop into research and development for a game with the kinds of things I

Re: [Audyssey] Question

2008-01-16 Thread nicol
Please use amore constructive subject line -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Wednesday, January 16, 2008 3:46 PM To: Gamers Discussion list Subject: [Audyssey] Question Has anyone play Biofreaks? Hunters ---

Re: [Audyssey] stereo mix on vista.

2008-01-16 Thread Gary Whittington
Making it related to games. Yes, I have been using Vista for over half a year. The real nice thing is that you can change the sound levels on everything. Set a level for Jaws and set one for a game. Have a different sound level for SayTheTime or Live Messager. This may not be what your

Re: [Audyssey] Old Apple Games was Prefered Sapi voice

2008-01-16 Thread Thomas Ward
Hi, I don't remember the game with the letters and the gun you mentioned, but I do recall the Space Invaders and Dragon Maze game. Another game I recall playing allot of on my Apple 2-E was Origan Trale. It was really fun playing that game. I still had plenty of sight back then so I played the

Re: [Audyssey] stereo mix on vista.

2008-01-16 Thread Yohandy
Hello, Ok I'm a bit confused. I have a RealTech soundcard. You mean that RealTech cards don't have a what you hear option? it's not possible then? - Original Message - From: Gary Whittington [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 16,

Re: [Audyssey] stereo mix on vista.

2008-01-16 Thread Yohandy
Ok I enabled the stereo mix option, now what? How exactly do I use it? - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 16, 2008 3:06 PM Subject: Re: [Audyssey] stereo mix on vista. I have a Realtek card,

Re: [Audyssey] One Location Text Adventures?

2008-01-16 Thread shaun everiss
www.ifarchive.org is where you mostly get them. At 08:03 a.m. 17/01/2008, you wrote: There's a game for the frotz system called phone booth, I think. It's played in and around a phone booth. Also, where does one obtain IF games? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [Audyssey] stereo mix on vista.

2008-01-16 Thread Jake
I couldn't get it to work on my new computer either. I have the same soundcard and stereo mix and microphone wouldn't work together. If I disable microphone I can't hear it, and if I set stereo mix as the default I only hear sounds from programs and jaws. I tested this with sound recorder.

[Audyssey] old game manuals

2008-01-16 Thread shaun everiss
Hi. Today I was bored so decided to scan my silent steel manual. Its not that I don't know how to play it or adjust the settings or edit files for it but I decided I'd like to read the manual useless that it may be. So I ripped the manual out of the box cover and proceded to scan it only to

Re: [Audyssey] Sound RTS and Python 2.4.4

2008-01-16 Thread SoundMUD
Hi Cara, thanks for your mail! The zip archive doesn't really contain the source code but only compiled files. For the moment I won't release the source code, but it may not be necessary anyway, because I have just managed to build the usual SoundRTS executable for Windows without using the

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Cory
wow! that's sweet, how do you know that? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 16, 2008 2:10 PM Subject: Re: [Audyssey] Out of the games dimension Hi, Quote firstly, independent gaming is

Re: [Audyssey] what's wrong with a human voice?

2008-01-16 Thread Bryan
My objection to synthe voices is when they're used for the game's actual characters and not just for stat reading. Even the best synthe voice isn't really expresive enough for voicing the characters themselves. Time is an illusion, lunchtime doubly so. - Original Message - From: Dakotah

Re: [Audyssey] Old Apple Games was Prefered Sapi voice

2008-01-16 Thread Bryan
Actualy Thomas, the Dragon Maze game and Space Invaders games were on the same disk as that letter game i mentioned. It was just called the Typing game. Then there was also the Music Game which was on the same disk. It was basically a PC version of Simon. Time is an illusion, lunchtime doubly

[Audyssey] the phaser canon in smugglers 3

2008-01-16 Thread alex wallis
Hi list. I've just upgraded my ship in smugglers 3 to a stargun. However i can't get the damb phaser canons to fire no matter what i do and i keep being killed. Could someone advise me how i fire them? thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] the phaser canon in smugglers 3

2008-01-16 Thread Darren Harris
Hi, You have to be in range in order to fire. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of alex wallis Sent: 17 January 2008 00:53 To: gamers@audyssey.org Subject: [Audyssey] the phaser canon in smugglers 3 Hi list. I've just upgraded my ship in

Re: [Audyssey] shades of doom beating the dead

2008-01-16 Thread Valiant (on laptop)
Hi. Yeah I stumbled into that one once, er, for reasons such as I was so worked up about the retarded monster who just refused to croak that I didn't stop when he did die, so yeah, I found out about that grins. - Original Message - From: Everett Elam [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] shades of doom beating the dead

2008-01-16 Thread Yohandy
how's that done? I've tried getting near it and stabbing it, shooting it, etc but it doesn't work once it's dead. sounds like fun though! - Original Message - From: Valiant (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 16, 2008

Re: [Audyssey] stereo mix on vista.

2008-01-16 Thread Yohandy
Well I have it worse than you. If I set stereo mix as default not only is the microphone disabled, but I can't here stereo mix either. lol - Original Message - From: Jake [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 16, 2008 5:50 PM Subject:

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
while some people have fairly legitimate reasons for not playing games, others just down right confuse me. One person I know, though she is a big fan of games like Solitaire, and in fact uses Gma solitare, refuses to play any of Jim kitchen's or the spoonbill games because she doesn't like sapi

Re: [Audyssey] Out of the games dimension

2008-01-16 Thread Dark
I thought by the year 2055 we'll have developed games which plug directly into the brain, - thus stil being a pest for those of us with a disfunctional visual cortex, ;D. Seriously, while I'd never suggest people like the game accessibility project stop hasseling sony etc, I think more