Re: [Audyssey] ninja turtle game

2008-02-11 Thread Dark
Sounds cool! I must have missed that one. the definitive turtles game for me has always been the arcade beat em up, which ate loads of my ten P's as a child. i love the fact you fight all the enemies, from bebop and rocksteady to backster stockman and general trag, and all the original

[Audyssey] Urchan Lord

2008-02-11 Thread Jozwiak, Hunter (K12)
Could someone help me defeat the Urchan Lord on Self Destruct? He'll keep zapping me with his laser, but thank heavans for the health packs! Hunter --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update

[Audyssey] extremely! extremely! curious!

2008-02-11 Thread nicol
First of all, congrats raul. You did a terrific job with your super liam game recording! I have an ugly monster of a dad, he makes me crying, he makes me feel bad. He is a monster, he doesn't allow me my own financial freedom. He doesn't allow me any games which I want to buy myself, he

Re: [Audyssey] extremely! extremely! curious!

2008-02-11 Thread Dark
Hi Nickle. ask your dad nicely about the game, afterall twenty dollars strikes me as a reasonable price if you really want it. the cracking sounds are I think the cliff breaking as Liam grabs the christal, and him falling down to another location, but where, and what happens after that

Re: [Audyssey] chineese checkers.

2008-02-11 Thread Dark
I think asabat software at http://www.azabat.co.uk/ have an accessible draughts game in their collection, perhaps if you don't want to buy the Cd you could e-mail Steve crawford and ask if he could sell the draughts game individually as he already has done with backgammon. Hth. Beware

Re: [Audyssey] chopper challenge

2008-02-11 Thread Ryan Smith
Hi, X-Sight websites is currently limited since the FTP issues, so he doesn't have CCount ready because of that, so you unfortunately cannot get chopper challenge at this second --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Damien Sadler
Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday,

[Audyssey] chopper challenge

2008-02-11 Thread josh
Hi, Instead of replying I should have changed the subject. Where can I get this chopper challenge game at? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] chineese checkers.

2008-02-11 Thread Lisa Hayes
Right, thanks for this will take a look. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 12, 2008 9:48 AM Subject: Re: [Audyssey]

Re: [Audyssey] extremely! extremely! curious!

2008-02-11 Thread Bryan
Actually no, that wasn't a fiery explosion. That was Liam falling down a hole in the ground. The to be continued was preparation for the sequel, although development on that was haulted indefinitely a while back. I don't know if Liam plans to resume work on that but he's a busy guy so you never

[Audyssey] chess challenge - Re: logic and spatial awareness games

2008-02-11 Thread Charles Rivard
Ah. So you're a chess player? What was your rating? Maybe, if you still have a set laying around, we can play a game some time? I love the game. I have successfully completed the Hadley chess courses. The guy that originally showed me how to play was not very good, and the 2 chess courses

Re: [Audyssey] Urchan Lord

2008-02-11 Thread Dark
I didn't know you could just hold the key, i just hammered it repeatedly. Beware the Grue! Dark. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:21 PM Subject: Re: [Audyssey] Urchan Lord Spoiler

[Audyssey] Montezuma's Revenge - Re: Montezuma's Return Progress Report.

2008-02-11 Thread Charles Rivard
It's the water. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 11:54 PM Subject: Re: [Audyssey] Montezuma's

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Dark
In england as well for many years, hence some of the hempen rope pirate references in books like treasure island, and the pirate song in Peter pan: Yoho Yoho, a pirate life, a flag of skull and bones! a merry hour, a hempen rope and hay for Davy Jones. Many platformers had a thing about

Re: [Audyssey] logic and spatial awareness games

2008-02-11 Thread nicol
I shall say any fps shooter game will improve your spacial awareness. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ari Sent: Monday, February 11, 2008 5:18 PM To: Gamers Discussion list Subject: [Audyssey] logic and spatial awareness games Hi all, Does

Re: [Audyssey] Shades of Doom 1.2 recordings

2008-02-11 Thread Dark
Yep, I have a copy on my harddrive at the moment, nice recording I'd love to here more, either shades of doom or other games. Beware the Grue! Dark. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Bryan, Exactly. I like the idea of adding more strategy and options to the game play, combat, and traps. For example, let us say you have a roaring fire, and you happen to have some kind of container with you. Oh, you remembered the under ground lake you saw a couple of rooms back. Run back,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
I personally think there should be a few bosses, perhaps every few levels or so. Helps to break up the monotony. One could be say a more powerful undead warrior, another could be like a stone guardian of some kind, while a third could be a demon who started out in spirit form and you had to hit

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Dark, As for my agreement with them I simply agreed to change the name. I said somewhere in one of my other posts that I decided on my own initiative to go ahead and rework the levels. I had two reasons for deciding this. First, while working on Beta 10 I got several requests to add a feature

Re: [Audyssey] logic and spatial awareness games

2008-02-11 Thread Dark
Hmmm, well if you just mean logic puzles and riddles, ---there are a couple of places you can try. One is the spoken network's quiz section on http://www.pressakey.net/ Another is http://www.qbyte.org/ also look around for online quizzes and riddles, written in text (there are quite a few of

[Audyssey] Shades of Doom 1.2 recordings

2008-02-11 Thread Raul A. Gallegos
I have recordings of Shades of Doom 1.2. I cover all levels except level 9. Dark said the following on 2/10/2008 5:45 PM: well, I'm a big fan of Pbx and the party pack, and look forward to future packs they mentioned. I think it was just a bad day, and I couldn't be bothered mucking

Re: [Audyssey] logic and spatial awareness games

2008-02-11 Thread ari
Thanks Dark, but what's really rubbish is you know, what I was also thinking of for logic, are logic puzzles, but I can't find accessible ones, I've been to plenty of sites and I they're all flash-based, you know, the kind of puzzles where, for example, five boys date five girls, and they give

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Charles, Well, I might have to add a few extra key strokes, but I think the basic keyboard layout is going to remain the same. For example, if I add extra weapons and tools I am probably going to want to asign each weapon and tool to a number key so you can select it such as 1 sword, 2 whip,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Charles and all, Yeah, I know that this might be a bit of a let down for some in the beginning, but I do think this all may have been all for the better in the long run. Besides not having to worry about using someone else's copyrights I am now free to redesign the game with different traps,

Re: [Audyssey] logic and spatial awareness games

2008-02-11 Thread Dark
H Ari, well my spacial awareness is pretty pants as well. Your best bet on both counts are probably grid based games employing reasoning such as gma mine sweaper, the various solitare games, all the Bg word games, 15 numbers and lap, Sudocu, Jim kitchin's battle ships, and sound puzle, and

[Audyssey] logic and spatial awareness games

2008-02-11 Thread ari
Hi all, Does anyone know of games to improve a person's ability to use and grasp logic, and another one, if not the same, to also somehow improve spatial awareness, because I'm rubbish at both of these. I don't know if games for helping to improve such things exist, but if there is, could

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread josh
Hi, I agree with you Ari. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 09, 2008 6:20 PM Subject: Re: [Audyssey] Important Montezuma's Return announcement really Thomas, feel very sorry for you about this,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Yohandy
swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:51 AM Subject: Re: [Audyssey] Montezuma's

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Mich
hi tom and all. How about a Boomerang? that would be cool. from Mich. - Original Message - From: Damien Sadler [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 3:28 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hey Tom,

[Audyssey] chopper challenge

2008-02-11 Thread josh
Hi, When I try downloading chopper challenge I get the following error. Warning: file(click_count.dat) [ function.file ]: failed to open stream: No such file or directory in /home/xsighti1/public_html/xsight/ccount/click.php on line 47 Warning: Invalid argument supplied for foreach() in

Re: [Audyssey] chopper challenge

2008-02-11 Thread James Scholes
http://www.x-sight-interactive.net -- From: josh [EMAIL PROTECTED] Sent: Monday, February 11, 2008 9:50 PM To: gamers discussion list gamers@audyssey.org Subject: [Audyssey] chopper challenge Hi, Instead of replying I should have changed the

Re: [Audyssey] chess challenge - Re: logic and spatial awareness games

2008-02-11 Thread Dark
Well Charles, as I said, my brother was the fantastic chess player, and was on the Uk chess team for a while. i just sort of tagged along to tournaments and enjoyed a game or two, god knows what my wrating was. Also, it's about 7 years sinse I played, so I'd be incredibly rusty. At some

Re: [Audyssey] Educational games problem

2008-02-11 Thread Stefen Hudson
This wasn't made strictly for the blind, but there was a toy/game called 2XL that had a lot of educational stuff. It was like a robot-shaped tape recorder. You'd get a question and you'd press a button to give an answer. -- From: ari [EMAIL

Re: [Audyssey] extremely! extremely! curious!

2008-02-11 Thread Tj
That's the question. What does that mean? Did he die? Did x1 teleport him somewhere, one last time? Did the crystal do something to Liam? I guess only Liam knows. I'm sorry to hear about your dad, That's unfortunate. In your own time, you'll get to live your own life. Hang in there! Tj

Re: [Audyssey] Educational games problem

2008-02-11 Thread Dark
yes, 2Xl rocked! I spent hours of fun with mine. Sadly, i think it might now be out of stock and unavailable, and unfortunately tapes tend to wear out. Beware the Grue! Dark. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] chineese checkers.

2008-02-11 Thread ari
Hi Lisa, If you mean Checkers as in Draughts, then there is a wonderful Draughts game especially designed for the blind, with three other games on a CD. It comes from Azabat in the UK, it costs I think it was 40 pounds, I ordered mine from RNIB. Sorry, don't even know if I've spelled the

Re: [Audyssey] ninja turtle game

2008-02-11 Thread ari
Hi Constantine, I think you'll also enjoy my article about the NES, which I sent Ron to, if it's good, he will put it in Audyssey. I also wrote that article, because I hope it will get more of us talking about how we got into games. I'm fascinated by your history as well, yes, we couldn't play

Re: [Audyssey] chess challenge - Re: logic and spatial awarenessgames

2008-02-11 Thread ari
Hi Dark and Charles, I don't know chess braille at all, but is it true what I've heard that American chess braille is different to British chess one? Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
Ah yes, Kali. Wasn't she the molevolent form of their mother goddess? Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 8:19 PM Subject: Re: [Audyssey]

Re: [Audyssey] ninja turtle game

2008-02-11 Thread Bryan
Stupid the villains in Raddical Rescue weren't. Nor were they the same cast. Scratch, Triceriton, Scale Tale and Dirtbag. Any one of them could easily flatten unwary turtles. Shredder was also pretty tough in that game as wel, not the least because you fought him twice in rapid succession. Time

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Cara Quinn
Thomas et al; I think the reference to such oddities as disappearing platforms and warp platforms are a round-about reference to the idea that certain 'primitive' cultures had knowledge of more modern tech as in a sci-fi element that still exists today… I personally look forward to

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Yeah, your idea of the spikes dropping down reminds me of that part in Indiana Jones and the Temple of Doom where the spikes came up out of the floor and celing and tried to run Indi and Willy Scott through. Fortunately, Indi was able to escape that trap. Now, that I think of it that

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Yeah, that is another possible strategy element right there. A whip might do more damage to a spider than say a skeleton. On the other hand a sword might be needed to take out that skeleton warrior hell bent on taking off your head. Stefen Hudson wrote: Or perhaps certain monsters are

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Phil Vlasak
Hi Tom, Just as you were thinking of doing for another game, you could also put out mods of the Angela's Quest game using Montezuma's Return and Montezuma's Revenge sounds. And as for jumping over skeletons, they could be crawling on their hands and bony knees. - Original Message -

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Right. Don't forget the fire pits. Someone would have to constantly keep them stocked with burning material unless the fire is magical which would put that fire out of the bounds of known physics. Bryan wrote: Well if there could be undead warriors there could certainly be burning ropes

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Thomas Ward
Hi Bryan, Well, I've been doing some thinking about that, and I have decided first off to include this game as apart of the Tomb Hunter series of games. This will be volume 1 in the Tomb Hunter installment featuring Angela Summers as are daring female treasure hunter. I've already imported the

Re: [Audyssey] super liam demo question

2008-02-11 Thread constantine (on laptop)
There are a lot of demmos that exit you from the game. Why do you need to be taken back to the main menu if you can just start up the game again? snickers. I think trupenem does that, too. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED]

[Audyssey] chess between blind and sighted players - Re: logic and spatial awareness games

2008-02-11 Thread Charles Rivard
In tournament chess, the players sit back to back. Each has a chess board in front of him. The moves are verbally spoken and confirmed before the chess clock of your opponent is set in motion. I mention this because it shows that neither player can see what the other player is doing, as in

Re: [Audyssey] BPC Programs

2008-02-11 Thread constantine (on laptop)
Well, I also love mario, all be it its free, I should try pinball out, - though I've never grasped the concept of it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Bryan, Well, in the current Beta with the Skeleton warriors, (soon to be released,) you can still jump over them, but that will likely be changing in a later update. HOwever, in this release if a skeleton attacks and you jump the sword will likely miss. Bryan wrote: Maybe they couldn't be

[Audyssey] enemy attack game mods?

2008-02-11 Thread josh
Hi Kenn, Can we put our own sounds in the enemy attack game if we want to? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Dark
Ah, I wasn't aware of either the bug or the decision to rework things. I stil hope though somethingg is salvageable from the design you've done. On the other hand, as you've said yourself, you are now free to play with the game, add a lot! more levels, scenarios and enemies, traps etc.

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Darren, Yeah, I had been thinking about it, but do to the delays etc I was proceeding ahead with the original plans so to speak. There is a conflict in the math and maps, but I could have solved that problem by rewriting the calculations. That is ok, but that doesn't really excuse the fact

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
Will there be bosses? I had an interesting idea for a boss that might fit well into the theme of the new game. It actually features an element of the Twinrova battle from the Legend of Zelda games. My idea was that he'd be a demon of some kind who would start out in spirit form. He would warp

Re: [Audyssey] ninja turtle game

2008-02-11 Thread Charles Rivard
Hi Q is a good example of this, as is Bop It or Simon. None of them were designed with the blind in mind, but, hey, what the heck. If we can play them, that's what counts. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message -

Re: [Audyssey] ninja turtle game

2008-02-11 Thread Ron Schamerhorn
Hi Tyler As it outlines in the magazine, games accessible to the blind/VI either by accident or design. Indeed a write up about those games would work fine as an addition to Audyssey. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Kuvvosh
Sounds like Faxanadue game on NES, or Millions Castle type game. But, you talking about a major game tho. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, February 10, 2008 10:21 PM To: Gamers Discussion list Subject:

Re: [Audyssey] X-Sight-Interactive news

2008-02-11 Thread constantine (on laptop)
OO! danger city? are you serious? I can't wait for that. I've so wanted to play that for such a long time, and it sounded so streets of rage like. Congrats on the site being back up, too. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED]

Re: [Audyssey] formerly abandoned games

2008-02-11 Thread constantine (on laptop)
He just said he would. heh, Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Thanks for the suggestion. I haven't read that book series, but sounds like something to scope out some time. Stefen Hudson wrote: I'm not sure if you've heard of it, but there's a book series called Rogue Angel about an archaeologist who has to fight monsters and things. There might

Re: [Audyssey] ninja turtle game

2008-02-11 Thread constantine (on laptop)
I stil have it for my nes, though I haven't played it in years. Man, the 80s were so... What do you call it? I'm not an 80s kid, but I just love the fact that nintendo and sega came out then, and a few others, I love the sega genisus. That system will always have value to me. If I seel it,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Jeremy Gilley
HI, will monsters be able to disarm us? and i think if you throw a weapon, you lose it until you go find it unless the monster picks it up eh? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Yohandy
Oh I love that series. You all should check out the graphic audio dramatized adaptations. Definitely plenty of ideas there. the author must do lots of research. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Andy Smith
I agree with Dark, why not keep the levels you've already got and then a new option for new levels. On Mon, 11 Feb 2008 10:37:26 -, Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Stefen Hudson
Now we need a Brain blaster game. Then we could all blast brains. -- From: Dark [EMAIL PROTECTED] Sent: Monday, February 11, 2008 2:27 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Important Montezuma's Return

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Stefen Hudson
Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. -- From: Bryan [EMAIL PROTECTED] Sent: Monday, February 11, 2008 3:38

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread william lomas
hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
That was another reason why he changed the name to Return instead. Apparently the real emperor whom Montezuma is based on was known for having very severe problems in that area himself Time is an illusion, lunchtime doubly so. - Original Message - From: Stephen [EMAIL PROTECTED] To:

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Darren Harris
It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: 11 February 2008 10:37 To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Dark
If everyone who needed their brains blasting got them blasted, the world would be full of blasted brains! Beware the Grue! Dark. - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 10, 2008 11:31 PM Subject:

Re: [Audyssey] super liam demo question

2008-02-11 Thread Dark
Actually Bryan, I deffinately remember Kelly reviewing the game on mainmenue. He played through a bit of sandy serf, lava lake and one level of silver spaceship, and it was this variety of environments that encouraged me to look further into the game. Personally, while I've sometimes had fan

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Darren Harris
Why don't you read every email with regarding to this subject instead of posting pointless 1 liners that is only worth a delete key. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of josh Sent: 11 February 2008 01:12 To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Stephen
Hey tom.. I thought montezuma's revenge was what happened to you when hollidaying in mexico and you eat something that makes you sick? hahaha At 03:37 PM 11/02/2008, you wrote: Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Dark, Well, as far as this game goes I don't plan to have it playout in several locations as Tomb Raider does for the primary fact I already have one game that does this. My Tomb Hunter FPS game is very much like Tomb Raider in that you will explore pyramids, underground tombs, ancient

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Dark, Ok, that would be funny as heck. I'd love to see a monster swing a sword or something, hit one of those electric force fields, and get fried Though, I am kind under a time crunch so I am going to probably go bare bones with 1.0 of this game.. Dark wrote: Well, as a mega man fan, I'm

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Flame throwers? Sounds cool, but i am trying to think of weapons that might have been native to the culture we are considering on fighting. Damien Sadler wrote: Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards,

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Wo, dude! Slow down one thing at a time. First, depending on where this takes place we need to think about what sorts of weapons would be available to pick up. Second, I need to dig up a bunch of new sound effects to do all those weapons, and that could take some time. So I will have to

Re: [Audyssey] Urchan Lord

2008-02-11 Thread nicol
No no no! If you press the control key continuously you will never ever manage to kill the urchin lord. I have found that holding down control is the only way and you have to stand at the top left corner, standing on any spot won't work. -Original Message- From: [EMAIL PROTECTED]

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, I can assure you the new game still will be a side-scroller. The core engine is already built, and all it needs is some upgrades. Going to a First Person or Third Person Shooter game would require some major alteration of the way the game operates. The new Genesis 3D engine I am working on

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Well, fists could be added, but I don't see them as very effective against undead warriors. Actually, you ever seen anyone try and use fists against a giant python, or huge black hairy spider? shaun everiss wrote: WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Shaun, No, it would not have to be a side-scroller, but that is the way the current engine is designed. To convert the game to an FPS it would have to be rebuilt upon the Genesis 3D engine which I have not even completed do to my work on Monte and other projects. shaun everiss wrote: WELL

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Dark
Well, as a mega man fan, I'm always in favor of strategical bosses. I also like the ones where you have to use the environment against them, such as pushing crocomire into the acid pit in Super metroid, or the electricution of Draigan (the fish boss). something similar could work in an

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Dark
Nice, I like I like! In fact with temples and traps, switch puzles, falling rock puzles and such are a bit of a must. You could also considder some reaction puzles, for example, you come upon an area with a wooden floor, and then a bit further up you have a rolling ball trap, and have to

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi Shaun, The new game will still have climbable ropes. Historically speaking ancient peoples did know how to make ropes. In South and Central American cultures they made their ropes out of hemp. For the uninitiated that is the same plant we get marijuana from. Which could get real interesting

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Cara Quinn
Love Tomb Hunter, Mysteries of the Aztecs!… Great title!… Smiles, CQ :) On Feb 11, 2008, at 6:40 PM, Thomas Ward wrote: Hi Liam, Yeah, I think so as well. Just this afternoon I worked on the game and I decided to import a lot of sound effects, music, etc from Tomb Hunter. The

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Charles Rivard
Hmm. It could be a crushing defeat! --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 11:53 PM Subject: Re:

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Cara Quinn
I like both, Mayans and/or Aztecs. I think either would make for an interesting and fun gaming environment. Rock!… Cara :) On Feb 11, 2008, at 7:02 PM, Thomas Ward wrote: Hi Bryan, Well, I've been doing some thinking about that, and I have decided first off to include this game as

[Audyssey] x-sight?

2008-02-11 Thread william lomas
hi is the x-sight down? wanted to try that chopper challenge before it hits the pac mate, get used to it how it works first --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread shaun everiss
what about some sort of axe, long and shord swords, spears and daggers, nives, etc. At 05:04 a.m. 12/02/2008, you wrote: Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
That would take even longer to program probably. Time is an illusion, lunchtime doubly so. - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:36 AM Subject: Re: [Audyssey] Montezuma's Return Progress

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
Well that's sort of what those jaws were in Prince of Persia. They weren't spikes but it was the same thing.They were like these big metal blades that would slam into the floor and slice you in half if you walked under them at the wrong moment. Then the later games also did feature those

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Thomas Ward
Hi, Yeah, the swinging blade trap is a very common one in Indiana Jones and Tomb Rader games as well. Sometimes I've noticed I have had Lara Croft crawl under them, or sometimes I have had to have her try and jump over them. Sometimes the only way to avoid them is time your run just right, or

Re: [Audyssey] ninja turtle game

2008-02-11 Thread Thomas Ward
Hi Dark, Yeah, I still like the TMNT beat-m-up games too. I always thought Bebop and Rock Steady were too whimpy. Though, according to the tv series they were always pretty stupid anyway so a smart turtle should be able to clean their clock easily. As long as you avoided their blaster fire you

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Bryan
Well if there could be undead warriors there could certainly be burning ropes and vines. Magic works differently than physics after all, and there would already have to be magic in the environment for there to be undead wandering around. Time is an illusion, lunchtime doubly so. - Original

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread william lomas
hi yup i agree make it even more of a challenge than it already is mind you with this extra work i doubt we'll be ssing betas of raceway but the tombraider one is what i am looking forward too in 2008? will On 11 Feb 2008, at 10:39, Darren Harris wrote: It sounds to me as if Thomas wanted to

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Dark
Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Dark
Yes, i heard about that one, - utter insanity! Luckily the name wasn't copywrited though so it was just some idiots kicking up a stink oover nothing. One interesting fact about copywriting names though, is that here in england the copywrite office is in cardif, so there have been some

  1   2   >