Sounds cool! I must have missed that one.
the definitive turtles game for me has always been the arcade beat em
up, which ate loads of my ten P's as a child.
i love the fact you fight all the enemies, from bebop and rocksteady to
backster stockman and general trag, and all the original
Could someone help me defeat the Urchan Lord on Self Destruct? He'll
keep zapping me with his laser, but thank heavans for the health packs!
Hunter
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First of all, congrats raul. You did a terrific job with your super
liam
game recording!
I have an ugly monster of a dad, he makes me crying, he makes me feel bad.
He is a monster, he doesn't allow me my own financial freedom.
He doesn't allow me any games which I want to buy myself, he
Hi Nickle.
ask your dad nicely about the game, afterall twenty dollars strikes me
as a reasonable price if you really want it.
the cracking sounds are I think the cliff breaking as Liam grabs the
christal, and him falling down to another location, but where, and what
happens after that
I think asabat software at http://www.azabat.co.uk/ have an accessible
draughts game in their collection, perhaps if you don't want to buy the
Cd you could e-mail Steve crawford and ask if he could sell the draughts
game individually as he already has done with backgammon.
Hth.
Beware
Hi,
X-Sight websites is currently limited since the FTP issues, so he doesn't
have CCount ready because of that, so you unfortunately cannot get chopper
challenge at this second
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You
Hey Tom,
How about flame throwers, various types of clubs and truncheons, shoes,
belts, and various body parts?
Regards,
Damien
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Monday,
Hi,
Instead of replying I should have changed the subject. Where can I get this
chopper challenge game at?
Josh
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Right, thanks for this will take a look.
Lisa Hayes
skype name, lisa12257
join my chat list subscribe at [EMAIL PROTECTED]
- Original Message -
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 12, 2008 9:48 AM
Subject: Re: [Audyssey]
Actually no, that wasn't a fiery explosion. That was Liam falling down a
hole in the ground. The to be continued was preparation for the sequel,
although development on that was haulted indefinitely a while back. I don't
know if Liam plans to resume work on that but he's a busy guy so you never
Ah. So you're a chess player? What was your rating? Maybe, if you still
have a set laying around, we can play a game some time? I love the game. I
have successfully completed the Hadley chess courses. The guy that
originally showed me how to play was not very good, and the 2 chess courses
I didn't know you could just hold the key, i just hammered it repeatedly.
Beware the Grue!
Dark.
- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 5:21 PM
Subject: Re: [Audyssey] Urchan Lord
Spoiler
It's the water.
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: Stephen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 10, 2008 11:54 PM
Subject: Re: [Audyssey] Montezuma's
In england as well for many years, hence some of the hempen rope pirate
references in books like treasure island, and the pirate song in Peter pan:
Yoho Yoho, a pirate life, a flag of skull and bones!
a merry hour, a hempen rope and hay for Davy Jones.
Many platformers had a thing about
I shall say any fps shooter game will improve your spacial awareness.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of ari
Sent: Monday, February 11, 2008 5:18 PM
To: Gamers Discussion list
Subject: [Audyssey] logic and spatial awareness games
Hi all,
Does
Yep, I have a copy on my harddrive at the moment, nice recording I'd
love to here more, either shades of doom or other games.
Beware the Grue!
Dark.
- Original Message -
From: Raul A. Gallegos [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday,
Hi Bryan,
Exactly. I like the idea of adding more strategy and options to the game
play, combat, and traps.
For example, let us say you have a roaring fire, and you happen to have
some kind of container with you. Oh, you remembered the under ground
lake you saw a couple of rooms back. Run back,
I personally think there should be a few bosses, perhaps every few levels or
so. Helps to break up the monotony. One could be say a more powerful undead
warrior, another could be like a stone guardian of some kind, while a third
could be a demon who started out in spirit form and you had to hit
Hi Dark,
As for my agreement with them I simply agreed to change the name. I said
somewhere in one of my other posts that I decided on my own initiative
to go ahead and rework the levels. I had two reasons for deciding this.
First, while working on Beta 10 I got several requests to add a feature
Hmmm, well if you just mean logic puzles and riddles, ---there are a couple
of places you can try.
One is the spoken network's quiz section on http://www.pressakey.net/
Another is http://www.qbyte.org/
also look around for online quizzes and riddles, written in text (there are
quite a few of
I have recordings of Shades of Doom 1.2. I cover all levels except level 9.
Dark said the following on 2/10/2008 5:45 PM:
well, I'm a big fan of Pbx and the party pack, and look forward to
future packs they mentioned. I think it was just a bad day, and I couldn't
be bothered mucking
Thanks Dark, but what's really rubbish is you know, what I was also thinking
of for logic, are logic puzzles, but I can't find accessible ones, I've been
to plenty of sites and I they're all flash-based, you know, the kind of
puzzles where, for example, five boys date five girls, and they give
Hi Charles,
Well, I might have to add a few extra key strokes, but I think the basic
keyboard layout is going to remain the same.
For example, if I add extra weapons and tools I am probably going to
want to asign each weapon and tool to a number key so you can select it
such as 1 sword, 2 whip,
Hi Charles and all,
Yeah, I know that this might be a bit of a let down for some in the
beginning, but I do think this all may have been all for the better in
the long run. Besides not having to worry about using someone else's
copyrights I am now free to redesign the game with different traps,
H Ari, well my spacial awareness is pretty pants as well.
Your best bet on both counts are probably grid based games employing
reasoning such as gma mine sweaper, the various solitare games, all the Bg
word games, 15 numbers and lap, Sudocu, Jim kitchin's battle ships, and
sound puzle, and
Hi all,
Does anyone know of games to improve a person's ability to use and grasp
logic, and another one, if not the same, to also somehow improve spatial
awareness, because I'm rubbish at both of these. I don't know if games for
helping to improve such things exist, but if there is, could
Hi,
I agree with you Ari.
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 09, 2008 6:20 PM
Subject: Re: [Audyssey] Important Montezuma's Return announcement
really Thomas, feel very sorry for you about this,
swinging swords! awesome! or metal spikes that drop from the ceiling when
you step on a trap. . ouch!
- Original Message -
From: william lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 6:51 AM
Subject: Re: [Audyssey] Montezuma's
hi tom and all. How about a Boomerang? that would be cool. from Mich.
- Original Message -
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 3:28 PM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.
Hey Tom,
Hi,
When I try downloading chopper challenge I get the following error.
Warning: file(click_count.dat) [
function.file
]: failed to open stream: No such file or directory in
/home/xsighti1/public_html/xsight/ccount/click.php on line 47
Warning: Invalid argument supplied for foreach() in
http://www.x-sight-interactive.net
--
From: josh [EMAIL PROTECTED]
Sent: Monday, February 11, 2008 9:50 PM
To: gamers discussion list gamers@audyssey.org
Subject: [Audyssey] chopper challenge
Hi,
Instead of replying I should have changed the
Well Charles, as I said, my brother was the fantastic chess player, and was
on the Uk chess team for a while.
i just sort of tagged along to tournaments and enjoyed a game or two,
god knows what my wrating was.
Also, it's about 7 years sinse I played, so I'd be incredibly rusty. At some
This wasn't made strictly for the blind, but there was a toy/game called 2XL
that had a lot of educational stuff. It was like a robot-shaped tape
recorder. You'd get a question and you'd press a button to give an answer.
--
From: ari [EMAIL
That's the question. What does that mean?
Did he die? Did x1 teleport him somewhere, one last time? Did the crystal
do something to Liam? I guess only Liam knows.
I'm sorry to hear about your dad, That's unfortunate. In your own time,
you'll get to live your own life. Hang in there!
Tj
yes, 2Xl rocked! I spent hours of fun with mine. Sadly, i think it might now
be out of stock and unavailable, and unfortunately tapes tend to wear out.
Beware the Grue!
Dark.
- Original Message -
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Lisa,
If you mean Checkers as in Draughts, then there is a wonderful Draughts game
especially designed for the blind, with three other games on a CD. It comes
from Azabat in the UK, it costs I think it was 40 pounds, I ordered mine
from RNIB. Sorry, don't even know if I've spelled the
Hi Constantine,
I think you'll also enjoy my article about the NES, which I sent Ron to, if
it's good, he will put it in Audyssey. I also wrote that article, because I
hope it will get more of us talking about how we got into games. I'm
fascinated by your history as well, yes, we couldn't play
Hi Dark and Charles,
I don't know chess braille at all, but is it true what I've heard that
American chess braille is different to British chess one?
Ari
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Ah yes, Kali. Wasn't she the molevolent form of their mother goddess?
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 8:19 PM
Subject: Re: [Audyssey]
Stupid the villains in Raddical Rescue weren't. Nor were they the same cast.
Scratch, Triceriton, Scale Tale and Dirtbag. Any one of them could easily
flatten unwary turtles. Shredder was also pretty tough in that game as wel,
not the least because you fought him twice in rapid succession.
Time
Thomas et al; I think the reference to such oddities as
disappearing platforms and warp platforms are a round-about reference
to the idea that certain 'primitive' cultures had knowledge of more
modern tech as in a sci-fi element that still exists today…
I personally look forward to
Hi,
Yeah, your idea of the spikes dropping down reminds me of that part in
Indiana Jones and the Temple of Doom where the spikes came up out of the
floor and celing and tried to run Indi and Willy Scott through.
Fortunately, Indi was able to escape that trap.
Now, that I think of it that
Hi,
Yeah, that is another possible strategy element right there. A whip
might do more damage to a spider than say a skeleton. On the other hand
a sword might be needed to take out that skeleton warrior hell bent on
taking off your head.
Stefen Hudson wrote:
Or perhaps certain monsters are
Hi Tom,
Just as you were thinking of doing for another game, you could also put out
mods of the Angela's Quest game using Montezuma's Return and Montezuma's
Revenge sounds.
And as for jumping over skeletons, they could be crawling on their hands and
bony knees.
- Original Message -
Hi,
Right. Don't forget the fire pits. Someone would have to constantly keep
them stocked with burning material unless the fire is magical which
would put that fire out of the bounds of known physics.
Bryan wrote:
Well if there could be undead warriors there could certainly be burning
ropes
Hi Bryan,
Well, I've been doing some thinking about that, and I have decided first
off to include this game as apart of the Tomb Hunter series of games.
This will be volume 1 in the Tomb Hunter installment featuring Angela
Summers as are daring female treasure hunter. I've already imported the
There are a lot of demmos that exit you from the game. Why do you need to be
taken back to the main menu if you can just start up the game again?
snickers. I think trupenem does that, too.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
In tournament chess, the players sit back to back. Each has a chess board
in front of him. The moves are verbally spoken and confirmed before the
chess clock of your opponent is set in motion. I mention this because it
shows that neither player can see what the other player is doing, as in
Well, I also love mario, all be it its free, I should try pinball out, -
though I've never grasped the concept of it.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
Hi Bryan,
Well, in the current Beta with the Skeleton warriors, (soon to be
released,) you can still jump over them, but that will likely be
changing in a later update. HOwever, in this release if a skeleton
attacks and you jump the sword will likely miss.
Bryan wrote:
Maybe they couldn't be
Hi Kenn,
Can we put our own sounds in the enemy attack game if we want to?
Josh
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Ah, I wasn't aware of either the bug or the decision to rework things.
I stil hope though somethingg is salvageable from the design you've done.
On the other hand, as you've said yourself, you are now free to play with
the game, add a lot! more levels, scenarios and enemies, traps etc.
Hi Darren,
Yeah, I had been thinking about it, but do to the delays etc I was
proceeding ahead with the original plans so to speak. There is a
conflict in the math and maps, but I could have solved that problem by
rewriting the calculations. That is ok, but that doesn't really excuse
the fact
Will there be bosses? I had an interesting idea for a boss that might fit
well into the theme of the new game. It actually features an element of the
Twinrova battle from the Legend of Zelda games. My idea was that he'd be a
demon of some kind who would start out in spirit form. He would warp
Hi Q is a good example of this, as is Bop It or Simon. None of them were
designed with the blind in mind, but, hey, what the heck. If we can play
them, that's what counts.
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
Hi Tyler
As it outlines in the magazine, games accessible to the blind/VI either by
accident or design. Indeed a write up about those games would work fine as
an addition to Audyssey.
Ron
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Sounds like Faxanadue game on NES, or Millions Castle type game. But, you
talking about a major game tho.
Kuvvosh
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday, February 10, 2008 10:21 PM
To: Gamers Discussion list
Subject:
OO! danger city? are you serious? I can't wait for that. I've so wanted
to play that for such a long time, and it sounded so streets of rage like.
Congrats on the site being back up, too.
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
He just said he would.
heh,
Have a good day from Tyler C. Wood!
contact details:
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM
Hi Charles and all,
Yeah, I think that is a good idea. I don't know about the shield idea
just yet, but I definitly want to redo the game with a variety of
weapons to choose from. At the start I am thinking of whip, sword, and
bow and arrow to start out with.
If you have any other weapon ideas
Hi,
Thanks for the suggestion. I haven't read that book series, but sounds
like something to scope out some time.
Stefen Hudson wrote:
I'm not sure if you've heard of it, but there's a book series called Rogue
Angel about an archaeologist who has to fight monsters and things. There
might
I stil have it for my nes, though I haven't played it in years. Man, the 80s
were so...
What do you call it?
I'm not an 80s kid, but I just love the fact that nintendo and sega came out
then, and a few others, I love the sega genisus. That system will always
have value to me. If I seel it,
HI,
will monsters be able to disarm us?
and i think if you throw a weapon, you lose it until you go find it unless
the monster picks it up eh?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent:
Oh I love that series. You all should check out the graphic audio dramatized
adaptations. Definitely plenty of ideas there. the author must do lots of
research.
- Original Message -
From: Stefen Hudson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday,
I agree with Dark, why not keep the levels you've already got and then a new
option for new
levels.
On Mon, 11 Feb 2008 10:37:26 -, Dark wrote:
Hi Tom.
Well, I'm glad it's fixed, and I'm always a fan of new levels.
but tom, as has been said, nobody can copywwrite a concept or even a
Now we need a Brain blaster game. Then we could all blast brains.
--
From: Dark [EMAIL PROTECTED]
Sent: Monday, February 11, 2008 2:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Important Montezuma's Return
Or perhaps certain monsters are resistant or immune to certain weapons. As
an example, in some games, skeletons are weak to weapons such as clubs
because they shatter bone, etc.
--
From: Bryan [EMAIL PROTECTED]
Sent: Monday, February 11, 2008 3:38
hi i reckon the traps at the moment in the game are too easy so yeah
swinging swords and other things make it worth it in my view
On 11 Feb 2008, at 11:47, Bryan wrote:
I've just always heard in legends that a lot of temples and places
like that
were guarded, at least in part, by some
That was another reason why he changed the name to Return instead.
Apparently the real emperor whom Montezuma is based on was known for having
very severe problems in that area himself
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Stephen [EMAIL PROTECTED]
To:
I've just always heard in legends that a lot of temples and places like that
were guarded, at least in part, by some form of undead. Then there were of
course other traps like swinging blades, slamming metal jaws like in Prince
of Persia and things like that that you had to time carefully in
You could have it set up so that maybe i some situations the sword wouldn't
be feasible, so you'd have to swith to the whip or some other weapon.
There's a Skeleton on a distant platform that would prevent you from making
the jump unless it was dealt with. Sine trying to jump and swing a sword
It sounds to me as if Thomas wanted to do this in the first place. And now
he's got a good reason to do it. It sounds fun either way.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Dark
Sent: 11 February 2008 10:37
To: Gamers Discussion list
Subject: Re:
If everyone who needed their brains blasting got them blasted, the world
would be full of blasted brains!
Beware the Grue!
Dark.
- Original Message -
From: Darren Harris [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, February 10, 2008 11:31 PM
Subject:
Actually Bryan, I deffinately remember Kelly reviewing the game on
mainmenue. He played through a bit of sandy serf, lava lake and one level of
silver spaceship, and it was this variety of environments that encouraged me
to look further into the game.
Personally, while I've sometimes had fan
Why don't you read every email with regarding to this subject instead of
posting pointless 1 liners that is only worth a delete key.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of josh
Sent: 11 February 2008 01:12
To: Gamers Discussion list
Subject: Re:
Hey tom.. I thought montezuma's revenge was what happened to you
when hollidaying in mexico and you eat something that makes you sick? hahaha
At 03:37 PM 11/02/2008, you wrote:
Hi Ryan,
No I am not going to convert Montezuma's Return into a ninja fighting
game or something like that. I still
Hi Dark,
Well, as far as this game goes I don't plan to have it playout in
several locations as Tomb Raider does for the primary fact I already
have one game that does this. My Tomb Hunter FPS game is very much like
Tomb Raider in that you will explore pyramids, underground tombs,
ancient
Hi Dark,
Ok, that would be funny as heck. I'd love to see a monster swing a sword
or something, hit one of those electric force fields, and get fried
Though, I am kind under a time crunch so I am going to probably go bare
bones with 1.0 of this game..
Dark wrote:
Well, as a mega man fan, I'm
Hi,
Flame throwers? Sounds cool, but i am trying to think of weapons that
might have been native to the culture we are considering on fighting.
Damien Sadler wrote:
Hey Tom,
How about flame throwers, various types of clubs and truncheons, shoes,
belts, and various body parts?
Regards,
Hi,
Wo, dude! Slow down one thing at a time. First, depending on where this
takes place we need to think about what sorts of weapons would be
available to pick up.
Second, I need to dig up a bunch of new sound effects to do all those
weapons, and that could take some time. So I will have to
No no no!
If you press the control key continuously you will never ever manage to
kill the urchin lord.
I have found that holding down control is the only way and you have to stand
at the top left corner, standing on any spot won't work.
-Original Message-
From: [EMAIL PROTECTED]
Hi,
I can assure you the new game still will be a side-scroller. The core
engine is already built, and all it needs is some upgrades. Going to a
First Person or Third Person Shooter game would require some major
alteration of the way the game operates. The new Genesis 3D engine I am
working on
Hi,
Well, fists could be added, but I don't see them as very effective
against undead warriors. Actually, you ever seen anyone try and use
fists against a giant python, or huge black hairy spider?
shaun everiss wrote:
WHY JUMP, BATTLE i WOULD THINK.
aLTHOUGH SINCE WE AR CHANGING THE GAME, WE
Hi Shaun,
No, it would not have to be a side-scroller, but that is the way the
current engine is designed. To convert the game to an FPS it would have
to be rebuilt upon the Genesis 3D engine which I have not even completed
do to my work on Monte and other projects.
shaun everiss wrote:
WELL
Well, as a mega man fan, I'm always in favor of strategical bosses. I also
like the ones where you have to use the environment against them, such
as pushing crocomire into the acid pit in Super metroid, or the
electricution of Draigan (the fish boss).
something similar could work in an
Nice, I like I like!
In fact with temples and traps, switch puzles, falling rock puzles and such
are a bit of a must.
You could also considder some reaction puzles, for example, you come
upon an area with a wooden floor, and then a bit further up you have a
rolling ball trap, and have to
Hi Shaun,
The new game will still have climbable ropes. Historically speaking
ancient peoples did know how to make ropes. In South and Central
American cultures they made their ropes out of hemp. For the uninitiated
that is the same plant we get marijuana from. Which could get real
interesting
Love Tomb Hunter, Mysteries of the Aztecs!… Great title!…
Smiles,
CQ :)
On Feb 11, 2008, at 6:40 PM, Thomas Ward wrote:
Hi Liam,
Yeah, I think so as well. Just this afternoon I worked on the game
and I
decided to import a lot of sound effects, music, etc from Tomb Hunter.
The
Hmm. It could be a crushing defeat!
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 11:53 PM
Subject: Re:
I like both, Mayans and/or Aztecs. I think either would make for
an interesting and fun gaming environment.
Rock!…
Cara :)
On Feb 11, 2008, at 7:02 PM, Thomas Ward wrote:
Hi Bryan,
Well, I've been doing some thinking about that, and I have decided
first
off to include this game as
hi is the x-sight down?
wanted to try that chopper challenge before it hits the pac mate, get
used to it how it works first
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what about some sort of axe, long and shord swords, spears and daggers, nives,
etc.
At 05:04 a.m. 12/02/2008, you wrote:
Hi Charles and all,
Yeah, I think that is a good idea. I don't know about the shield idea
just yet, but I definitly want to redo the game with a variety of
weapons to choose
That would take even longer to program probably.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Andy Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 11, 2008 5:36 AM
Subject: Re: [Audyssey] Montezuma's Return Progress
Well that's sort of what those jaws were in Prince of Persia. They weren't
spikes but it was the same thing.They were like these big metal blades that
would slam into the floor and slice you in half if you walked under them at
the wrong moment. Then the later games also did feature those
Hi,
Yeah, the swinging blade trap is a very common one in Indiana Jones and
Tomb Rader games as well. Sometimes I've noticed I have had Lara Croft
crawl under them, or sometimes I have had to have her try and jump over
them. Sometimes the only way to avoid them is time your run just right,
or
Hi Dark,
Yeah, I still like the TMNT beat-m-up games too. I always thought Bebop
and Rock Steady were too whimpy. Though, according to the tv series they
were always pretty stupid anyway so a smart turtle should be able to
clean their clock easily. As long as you avoided their blaster fire you
Well if there could be undead warriors there could certainly be burning
ropes and vines. Magic works differently than physics after all, and there
would already have to be magic in the environment for there to be undead
wandering around.
Time is an illusion, lunchtime doubly so.
- Original
hi yup i agree
make it even more of a challenge than it already is
mind you with this extra work i doubt we'll be ssing betas of raceway
but the tombraider one is what i am looking forward too in 2008?
will
On 11 Feb 2008, at 10:39, Darren Harris wrote:
It sounds to me as if Thomas wanted to
Hi Tom.
Well, I'm glad it's fixed, and I'm always a fan of new levels.
but tom, as has been said, nobody can copywwrite a concept or even a level
layout, and it seems a distinct shame for you to have to wrip up all the
level designing you've already done.
How about keeping the levels you've
Yes, i heard about that one, - utter insanity! Luckily the name wasn't
copywrited though so it was just some idiots kicking up a stink oover
nothing.
One interesting fact about copywriting names though, is that here in england
the copywrite office is in cardif, so there have been some
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