[Audyssey] Mach 1 tts

2009-08-05 Thread Jim Kitchen
Hi Charles, Well Mach 1 tts version 2 will have fuel consumption and pit roads. I have fixed the not keeping keyboard settings bug and added game options such as three different wall sound options, being able to turn off the automatic speedometer and automatic gear announce, as well as the

[Audyssey] AccessiLE icc CRICKET GAME ?

2009-08-05 Thread SiddharthKalantri
Hello everyone, Is there any any PC or online cricket game which is Accessile with screen reader? I think cricket games are easy and fun to play. Siddharth --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Question about top speed 2

2009-08-05 Thread Nick gomberg
Hi,   I was wondering if there is some kind of program or file I have to download to create my own cars and tracks for top speed 2. And if there is, where would I get the file or program. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail

[Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
HI liam and all My compliments goes to liam for creating a really comfortable game. I played danger city again last night and its really next to impossible. And the bad thing is. Eventually I managed to complete act3 but the bomb still went off. I heard the intro to level2 which does not

[Audyssey] the bonus games in alien outback

2009-08-05 Thread Nicol Oosthuizen
Hi all I am just curious. Those of you who play alien outback. What is the most difficult level where you were able to get to the bonus round without any landers? I can only get a bonus game after level1, perhaps level2 but no further than that. From level3 onwards the ships descend so

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler
Hi, As I am working on Danger City I am aware of these movement issues and will fix them in the next release, though I can't give an exact date for that yet as I am still attempting to work out what certain functions and variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
Ah that's right. You took over DC a while back. I do hope we'll eventually see a full game as I've always thought it had a great deal of potential. You have acquired the skill of Weaponry Theremin. Your current level of mastery is 10 Apprentice. - Original Message - From: Damien C.

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread James Dietz
The landmines play in sync with one another. This makes it difficult to distinguish individual landmines especially when they are placed as close together as they are in level 1 act 3. Perhaps staggering some of the mine sounds (or jumping to a different position) would make it more apparent that

Re: [Audyssey] Mach 1 tts

2009-08-05 Thread Charles Rivard
Sounds like it'll be cool. Take your time on it. Thanks. --- Shepherds are the best beasts. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Charles Rivard Gamers@audyssey.org Sent: Wednesday, August 05, 2009 12:48 AM Subject: [Audyssey] Mach 1 tts Hi Charles, Well

[Audyssey] where can i find

2009-08-05 Thread michael barnes
i would like to know where i can play free browser base games i do know about ffproject.com and where i can find free audio games i know about kitchensinc.net and where i can find text base games if someone out there have any info let me know -- Email services provided by the System Access

Re: [Audyssey] where can i find

2009-08-05 Thread Thomas Ward
Hi Michael, Well, one browser based game you might like to try is Sryth. It has a huge number of quests, lots of stats, and there is a lot of free content. Subscribing to a paid guild membership will give you more quests, better stats, gear, and so on, but if you want to play it with a free

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
HI Damien, Smile. Oh, that is always a pain. I hate it when programmers use a variable like tdg as it means nothing to the developer taking over the project. You would think developer's would try to make his or her code as readable as possible. I always try to do so for myself as well as

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
I don't understand your meaning when you state: I heard the intro to level2 which does not exist, although I have not played the game. I do like Super Liam. I think it is a good game of a kind that there just aren't enough of. By that, I mean side scrollers. --- Shepherds are the best

Re: [Audyssey] Question about top speed 2

2009-08-05 Thread Damien C. Sadler
Hi, Yes, I have had rather a few emails about these issues. I find it difficult to track though, since I can't reproduce these errors on my system, and as the TopSpeed team helped me design and test the software, I think they would've told me if they were getting similar issues. However, I

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler
Hi, I tend to use shorthand variables like pd and ct, but I write a variable/function index that I or others can refer back to when working with it again. Saying that though, I have recently started learning C++, so I shouldn't need to do that once I've grasped all the concepts I need for my

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
Or supply accurate and detailed documentation of the code used? When you took over the projects from James North, did he do that? --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Jim Kitchen
Hi Thomas, It's a good thing that I do not plan for anyone to take over my projects. When I started learning to program on my Texas Instruments 99 4A, you could only use 1 or 2 letter variables. I for the most part still have the habit of keeping my variable names short, thus they would not

Re: [Audyssey] where can i find

2009-08-05 Thread Jim Kitchen
Hi Michael, Very glad to see that you got subscribed to the list ok. And I am very glad that you like your new Logitech MOMO Racing steering wheel. Thanks for calling and letting me know. Happy racing. BFN Jim Dammit Jim, I'm a doctor, not a tagline writer. j...@kitchensinc.net

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
Hi Charles, Yes, he did. He gave me lots of documentation as far as program outlines, his notes, etc. I also found James North to be a fairly decent Visual Basic programmer. I think my only complaint was that he was using Visual Basic 6 instead of Visual Basic .NET, and the fact he created

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward
Hi Bryan, Well, like I said James North's code was fairly easy to read and understand. Plus he gave me a lot of documentation on Montezuma's Revenge which helped. The biggest problem was he designed this graphical level editor to draw levels for the game which wasn't accessible in any way,

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
All right! All right! Let me rephrase. Level2 does not exist, but once you complete act3 of level1 you hear the intro to level2. In other words, you hear the game character walking in water and then you hear an elderly man speaking to the game character and then you hear a car passing by. Then

Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
Is james north still alive? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 06 August 2009 06:32 AM To: Charles Rivard; Gamers Discussion list Subject: Re: [Audyssey] super liam versus danger city Hi Charles, Yes,