Re: [Audyssey] 3D navigation

2009-10-31 Thread dark
Hi tom. do not judge perception of blind people in general by me at all, sinse my spacial awareness is actually worse than most people's, possibly due to some brain damage I suffered at birth. I have absolutely no idea how to spacially relate one place I am in to another, construct any

Re: [Audyssey] My MOTA Decision

2009-10-31 Thread dark
Well tom, sinse I'll be working hard on my Phd thesis for at least the next two years, I won't mind waiting at all. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 31,

Re: [Audyssey] 3D navigation

2009-10-31 Thread Casey Mathews
Maybe these 3d games could have a toggle. a breadcrumb mode for those that have difficulty visualizing, and a more regular mode, like SOD. This way both users could be represented... -- From: Thomas Ward thomasward1...@gmail.com Sent: Friday,

[Audyssey] Monkey Business - Re: 3D navigation

2009-10-31 Thread Charles Rivard
How have you done on the bonus level? I've never beaten this fun game, but have heard that people can't get anywhere with the bonus level. Just curious. Thanks. --- In God we trust! - Original Message - From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net To: Gamers

Re: [Audyssey] 3D navigation

2009-10-31 Thread Thomas Ward
Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficulties with spacial orientation especially in games like Shades of Doom. As I don't seam to have this problem I can't help but wonder what is the cause. Why do they have

[Audyssey] mota help

2009-10-31 Thread Mike Maslo
Hi list: I am stuck on mota. I get to room 17 and can't figure out what way to go. There are no doors and no way of putting or going any further. I get stuck in room 17. Also the torches die so fast. How do I make them last longer? Is there a way to extinguish them? I read over manual and

Re: [Audyssey] 3D navigation

2009-10-31 Thread dark
Hello Tom. Well as I said, I'm not the best person to answer this at all. the colour and shape aspects of visualization are certainly ones I understand, having enough vision to see such things, though spacially I cannot. I remember routes in a different way. thus for instance, to get

Re: [Audyssey] mota help

2009-10-31 Thread Phil Vlasak
Hi Mike, I want to help you but I don't know the rooms by number. I've tried for two days to get to room 17 but always die trying. spoiler space I know room 14 is the one at the top of the wood staircase. You need two keys to go to the rooms on this level, one to go right and one to go left.

Re: [Audyssey] mota help

2009-10-31 Thread Thomas Ward
Hi Mike, If you recall when you come up the first wooden staircase into room 14 there is a door to your left leading into rooms 15 and 16. To your right is another staircase leading down, and further to your right is a statue. In order to enter room 17 you had to unlock and move the statue ,

Re: [Audyssey] mota help

2009-10-31 Thread Thomas Ward
Hi Bryan, I think Mike is just confused where to go is all. Room 17 is at the end of that very long room with the two staircases, and is located behind the stone statue. It is apparent he didn't realise he has to walk left passed the statue he recently opened, to reenter room 14. Bryan

Re: [Audyssey] mota help

2009-10-31 Thread Thomas Ward
Hi Phil, I just want to make a slight correction on your spoiler. It has a slight error. Just for those who don't want to read this here is the spoiler warning. S P O I L E R There are a total of five keys on level one. You should find and use two gold keys, two silver keys, and one bronze

[Audyssey] Sryth Halloween Pumpkin Beast

2009-10-31 Thread Thomas Ward
Hi all, I was just wondering who on this list has had a chance to battle the Halloween Pumpkin Beast, and if so how well did you do. I've had a couple of engagements this weekend with the creature, but unfortunately I've recently restarted my main character, Casandra, so I wasn't exactly the

Re: [Audyssey] mota help

2009-10-31 Thread Phil Vlasak
Hi Thomas, I was going by memory and you know how that is sometimes! I thought the most important thing is to find all the keys. The first key teaches you that you need them to go further. Do you need to find all 5 keys to get to the next level? I never checked the room numbers but if people are

Re: [Audyssey] mota help

2009-10-31 Thread Mike Maslo
The full version is not out as of yet is it? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, October 31, 2009 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Phil, I just want to

Re: [Audyssey] mota help

2009-10-31 Thread Hayden Presley
Sorrowfully, no. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Mike Maslo Sent: Saturday, October 31, 2009 7:47 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] mota help The full version is not out as of yet is it?

Re: [Audyssey] 3D navigation

2009-10-31 Thread Charles Rivard
Once I learn my way around an area, I can visualize it as you do for the most part. In a game, especially one with a lot of stuff to work with, and you do a lot of moving around, it's easy to get disoriented. I was born blind, and I'm still that way. (grin) --- In God we trust! -