do not judge perception of blind people in general by me at all, sinse my
spacial awareness is actually worse than most people's, ---- possibly due to
some brain damage I suffered at birth.
I have absolutely no idea how to spacially relate one place I am in to
another, construct any sort of map, or even basically understand rotational
Frequently when walking around I will perceive an object either by vision,
touch or something else, and stil walk into it because my ability to judge
distance is so extremely terrible.
I've learnt to get around this by use of memory, and synaesthesic
representations of land marks in various senses from visual to auditory to
tactile, ---- even smell.
In a game like Shades, I'll simply attempt to remember familiar land marks
around the maze, useful sfx etc, ---- I also make use of the block graphics
My spacial difficulties are also why I cannot play games with a spacial
overview involved, such as solitare, the scrabble style word puzles, and
find battleships and mine sweeper tremendously difficult.
I certainly could not play chess without a physical board in front of me on
which to constantly check the pieces, ---- by touch and vision.
all this being said though, these problemts are uniquely mine. i've met
people with literally no working vision who have amazing sense of
space, ---- take for example the blind painter, who could paint entirely by
I am in no way an average model for spacial awareness, as when I was born I
did suffer brain damage from oxygen starvation, ---- and after living for
quite some time believe this is the area of my brain which was damaged.
All this being said though, i totally agree with you about the Gma engine,
and find myself quite able to use land mark systems in games like Shades or
Gma tank commander, ---- and if your engine works on a similar principle I'm
confident I'll be able to make use of it as well.
Beware the grue!
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