Re: [Audyssey] Game Modding was StarTrek Games

2010-06-15 Thread Thomas Ward
Hi, In deed you did miss something very interesting. In case you don't know Pierre Langer is one of the top composers out there right now for vidio games. He has done the music for games like Mortal Kombat vs. DC Universe as well as games like Spell Force, Battle Forge, Dawn of Discovery, and a

Re: [Audyssey] [audyssey] Spoilers

2010-06-15 Thread Bryan Peterson
No. It's there to warn people who don't want the game spoiled not to go on reading. We are the Knights who say...Ni! - Original Message - From: Castanedagarcia_Alfredo casta...@hsd.k12.or.us To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 14, 2010 5:29 PM Subject: Re:

Re: [Audyssey] A Couple of SOD Questions

2010-06-15 Thread Bryan Peterson
S P O I L E R The message can be a little tricky since apart from level 1, all messages are now random. They're found on the very last monster in the level usually, and I mean that quite literally. So if you don't explore every room and slay absolutely every monster you come across there's a

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread dark
hi tom. Great info and ideas, however I do wonder why if you were writing a generalized mission editer and just bringing out more missions, why you have to be tied down to one era or set of events at all? if the game was like lw, you could have some missions set in the tng era with those

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Thomas Ward
Hi Dark, Well, all I was really saying is that it would be a good idea to keep some kind of historical continuity between the classes of ships and the missions available to a player. You couldn't play the battle of Wolf-359 using the U.S.S. Defiant, for example, because that particular ship

Re: [Audyssey] Final Conflict and Treck 2000

2010-06-15 Thread Phil Vlasak
Hi Thomas, I agree with Dark that having separate missions could make the Star Trek game more interesting. If you had a mission set in the early era, you could also restrict that mission to the classes of Starships from that time and restrict the player from using later types. This would

Re: [Audyssey] [audyssey] Spoilers

2010-06-15 Thread Muhammed Deniz
Spoilers are how ever for hidden content. That is to say, its a warning for hidden content or something. A spoiler could be anything, but how ever, putting spoiler at first is enough. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is

Re: [Audyssey] [audyssey] Spoilers

2010-06-15 Thread Muhammed Deniz
Spoilers could be anything but this is an example. s p o i l e r s p a c e And more. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in

Re: [Audyssey] A Couple of SOD Questions

2010-06-15 Thread Thomas Ward
Hi Bryan, Yeah, tell me about it. That particular bath room is a pain because there are several enemies to kill in that room alone and then to top it off that toilet is too easy to blow up in the course of a battle. What I try to do is get one or two of the monsters to follow me out into the

Re: [Audyssey] A Couple of SOD Questions

2010-06-15 Thread shaun everiss
well I usually blow 2 up with a grenade. At 05:08 a.m. 16/06/2010, you wrote: Hi Bryan, Yeah, tell me about it. That particular bath room is a pain because there are several enemies to kill in that room alone and then to top it off that toilet is too easy to blow up in the course of a battle.

Re: [Audyssey] Draconis Entertainment

2010-06-15 Thread Castanedagarcia_Alfredo
Instead of saying, topic for another list, name the list, such as not permissible here. Alfredo C. Garcia From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson [bpeterson2...@cableone.net] Sent: Saturday, May 29,

Re: [Audyssey] A Couple of SOD Questions

2010-06-15 Thread Hayden Presley
Hi Thomas, Ah yes, I recall that it says the top of the mountain..., but I wasn't sure if that meant you landed at the top of the mountain or not. Funny that the main intrance is at the top of a mountain. Then again, it's certainly more secure. Best Regards, Hayden -Original Message-