Hi Dark,
Well, all I was really saying is that it would be a good idea to keep
some kind of historical continuity between the classes of ships and
the missions available to a player.  You couldn't play the battle of
Wolf-359 using the U.S.S. Defiant, for example, because that
particular ship didn't even exist yet in the historical cannon.Neither
did any of the Sovereign-Class ships that showed up in the later
movies and on the later seasons of Deep Space 9.
However, if we have a generic battle with the Borg like starbase x was
attacked at 23:00 by a Borg ship and a fleet is being dispatched to
meet it okay. This constitutes a new story and may have no actual
historical context the way something specific like Wolf-359 does. So
you can pretty much use any class you like in that instance.
As far as zeroing in on any period of time in the Star Trek cannon I
hadn't actually said I would do that, but I am rather partial to the
TNG era. I really loved Next Generation, it was my favorite show, and
none of the other series quite matched up to it. Although, Voyager
wasn't too bad as it was more based in exploration where Deep Space9
was absolutely too focused on the Dominion War which I really got sick
of after a while. The thing TNG and Voyager had in common is that
constant exploration aspect that made it open  ended as far as stories
goes rather than being the same thing different episode.


On 6/15/10, dark <d...@xgam.org> wrote:
> hi tom.
> Great info and ideas, however I do wonder why if you were writing a
> generalized mission editer and just bringing out more missions, why you have
> to be tied down to one era or set of events at all?
> if the game was like lw, you could have some missions set in the tng era
> with those classes of ships, others set sequencially as part of the dominian
> war, and others in the delta quadrent.
> in fact, this would be a rather nice way of theming expantion packs for the
> game.
> beware the grue!
> Dark.

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