Re: [Audyssey] iphone games?

2011-08-31 Thread Darren Duff
Yes they will indeed.. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Wednesday, August 31, 2011 12:53 AM To: birdlover2...@hotmail.com; Gamers Discussion list Subject: Re: [Audyssey] iphone games? But all

Re: [Audyssey] shades of doom recordings

2011-08-31 Thread dark
Hi thanvin. You've obviously killed the inteligence bases, and now just need to find the bridge. The river runs across the north of the area, and the only way to corss it is the bridge, so if you keep going along the river you'll come to it eventually. what you might have trouble hereing is

Re: [Audyssey] Descent into Madness

2011-08-31 Thread dark
Hmmm Jim, that is odd. i know there is a prolem with restarting the game after saving, but I don't remember an issue with the computer. I'll probably need to try it again myself. Beware the grue! dark. - Original Message - From: Jim J cassie1...@gmail.com To:

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread dark
Hi jeremy. As I said before, I'm actually looking forward to even more complexity in the game, and upgrades is one way to go for this, afterall as communities get larger and people do more specialist work, finer craft items can be produced, larger houses, better cured leather, luxury goods,

Re: [Audyssey] shades of doom recordings

2011-08-31 Thread dark
Hi john. funny, I always thought raul used sterrio mikes which he mentioned. That sounds wy more complex than I really want to go, heck I don't even have a mike for my computer at the moment, and even when i did, i could never get any of that recording shenanigans to work. The only

Re: [Audyssey] aprone's games

2011-08-31 Thread dark
Hi yohandi. You are right, and certainly I've played a lot of beta software in my time. however, my point was that there are! people who will wait for the full version and not try beta software on principle. It's a shame if people miss out on Aprone's work for such a very trivial reason,

Re: [Audyssey] shades of doom recordings

2011-08-31 Thread Raul A. Gallegos
Hi, in the cases where I used stereo mics they were fed through a preamp connected to the line-in. But the actual recording of the computer recording wav, mic, and line-in is the same as I described it in another message. Thanks. -- Raul A. Gallegos 4 out of 3 people have trouble with

Re: [Audyssey] Miriani

2011-08-31 Thread Lori Duncan
Hi not sure, although i was kicked off when I was out of locals and trying to fight those musity with the result I ended a very good out of locals trip, really anoying!! -- From: Ryan r10mcman...@windstream.net Sent: Wednesday, August 31, 2011

Re: [Audyssey] Miriani

2011-08-31 Thread lenron brown
how do you get off planet when you are playing that game On 8/31/11, Lori Duncan lori_dunca...@hotmail.com wrote: Hi not sure, although i was kicked off when I was out of locals and trying to fight those musity with the result I ended a very good out of locals trip, really anoying!!

Re: [Audyssey] shades of doom recordings

2011-08-31 Thread Lori Duncan
I've tried that, setting goldwave to sterio mix, but it still won't pick up my voice and that's with a mike connected. -- From: Raul A. Gallegos r...@raulgallegos.com Sent: Wednesday, August 31, 2011 12:09 AM To: gamers@audyssey.org Subject: Re:

Re: [Audyssey] Descent into Madness

2011-08-31 Thread Jim J
I couldn't load either of my 2 saved games later on that evening. I'd forgotten to mentioned that. I'll reinstall and try again, but not sure if that'll make much difference. - Original Message - From: dark To: Gamers Discussion list Sent: Wednesday, August 31, 2011 5:35

Re: [Audyssey] grammar

2011-08-31 Thread john
Hi tom, Here goes: Yes, I do type fast (65 words on a half-sized keyboard). That particular email was typed out in a car with uh... shall we say, less than perfect shock absorbers, and the machine I wrote that message on has a habit of missing the occasional key. P.S: Offense aside, remind

Re: [Audyssey] recording devices

2011-08-31 Thread john
That's because stereo mix is your soundcard. The microphone is another device. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] iphone games?

2011-08-31 Thread Trouble
In theory they should but all 3 devices have parts and displays that are not shared by all. That could be a factor in the game. it should state what devices works on. At 12:53 AM 8/31/2011, you wrote: But all three devices use the exact same operating system. The only difference is the IPhone

Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-31 Thread Trouble
Now does that just cover FS9 or also FSX? Because those two are totally different in how they are played. At 01:26 PM 8/30/2011, you wrote: Nothing against Harron and John, but uploading the entire blind pilot's project would be counterproductive, since I cover everything and more in my

Re: [Audyssey] A Letter for nick.

2011-08-31 Thread Ron Kolesar
Thanks Nick. Will be waiting for it. Many Many Thanks. -Original Message- From: Nick Helms Sent: Monday, August 29, 2011 11:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] A Letter for nick. I know my buddy John used it for a while successfully with jfw, I'll call him at

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Christopher Bartlett
I like your line of thinking Dark, but one consequence would have to be a re-evaluation of the current resource model. It's already the case that in a moderately long game you can deplete the resources of the map quite thoroughly. With more to build, resource acquisition would need to be looked

Re: [Audyssey] aprone's games

2011-08-31 Thread Jeremy Kaldobsky
It is nice knowing that Castaways is now officially out of beta. I still have plans to add more to the game, so hopefully people don't assume I am done working on it. My next plan is to take Lunimals out of beta, which will involve a few little bug fixes that I wrote down but never went

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Jeremy Kaldobsky
That's true. I like the idea of expanding the settlement further, but it can only happen if it will mesh nicely with the current game's foundation. I have a strong feeling that most of those ideas would end up being too much trouble, or too tacked on if I tried to add them to this game. The

Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread dark
Hi Chris. That is true, and it is a problem which will need addressing. there are several things I can think of to do, maybe one or all of them could be considde3red. either A, introduce jobs of timber cruser and prospector, who will find more areas on the map worth working for stone or

Re: [Audyssey] aprone's games

2011-08-31 Thread dark
Hi. sounds great all round. Temporal I'm having trouble with thus far, sinse for someoen with a very bad sense of space the maps are proving difficult even in mission 1. i'm waiting until I get back to my flat and can at least make some use of the simple graphical map to give me an overview.

Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-31 Thread Olivier BERT
Hello Nick, I understand your point of view, but I think you are a bit pretentious when you say I cover everything and more in my tutorial. Of course, your tutorial is very good and rather well covers the whole topic of flying with FS9 and ItsYourPlane, but I don't think that putting

Re: [Audyssey] aprone's games

2011-08-31 Thread Jeremy Kaldobsky
I was thinking the same thing about Towers of war, Dark. When I go back to polish up a few things, I will probably add a map editor, although I won't make any official promises. Those have burned me in the past, lol! Hi. sounds great all round. Temporal I'm having trouble with thus

[Audyssey] castaways: depleting the resources

2011-08-31 Thread Phil Vlasak
Hi Jeremy, Concerning depleting the resources in Castaways. Adding timber, stone and metal resources to the water sections could extend the resource base so that more could be found in the existing map. Often you can find those types of resources under water. In deep lakes you can find trees

Re: [Audyssey] castaways: depleting the resources

2011-08-31 Thread Jeremy Kaldobsky
Very true. To help address the issue of depleting forests and rocks, I am currently adding in 2 new perks which will slow down the rate at which the tiles are used up. Hi Jeremy, Concerning depleting the resources in Castaways. Adding timber, stone and metal resources to the water sections

Re: [Audyssey] shades of doom recordings

2011-08-31 Thread THANHVINH
Hi Dark!!! Thanks for your help. It's really helpful.. I've been com to Cession3 successfully. Greedily! I want to get all 2 Ammo Dumps in cession3 but always, there's one will be destroyed... haha Thanks for your help -- From: dark