Re: [Audyssey] Reported problem with packman talks

2011-10-24 Thread dark
Hi Tom, Thanks for letting me know. I wasn't sure especially on the net and direct x thing sinse I have had situations myself where i've had to install net framework 1 despite having two on my machine, as you said though, this is probably specific to one and doesn't run all the way up to

[Audyssey] Monday's Out of Sight events

2011-10-24 Thread Charles Rivard
Here are the events scheduled for Monday, October 24th:: Ultimate Outburst 8:00 PM eastern Hosted by Suzy B. Location: Game Zone This game is made up of 2 opposing teams. There will b 6 rounds in which the team must guess the ten items in the Given Category, one point for each correct

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Clement Chou
I may be late on responding to this, but I think that having multiple weapons is a good way to solve the ammo problem. In other zombie shooters like resident evil, you are always given some gun or other that has infinite ammo, but it's always a weak weapon, like a standard handgun which takes 5

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread reinhard stebner
I think we should have unlimited ammo, but make it so that if you shoot too much, you get more bad guys after you. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, October 24, 2011 12:14 AM To: Gamers

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Clement Chou
That would work, aside from the fact that the more guys you have coming after you the more you have to shoot. Even if you could shoot your way out of a situation, doing that would only attract more, unless there were hiding places on the map, and the AI was programmed to stop coming after you

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Dakotah Rickard
More do come after you if you shoot, because they track the sound. As for an aiming aid, I can't help but think of Charles Rivard's archery experience. Actually, that may have been on a different list, so I hope people know what I'm talking about. In my games, there's an exact tone or sound of

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Jeremy Kaldobsky
Richard, the bullets actually do travel and their range is currently unlimited. If a zombie is far away, the odds of hitting it get very small. Up close you may be up to a few degrees off from center cut you'd still hit it. If that same zombie was moved back a ways, you might have to be

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christopher Bartlett
Good catch on the lack of reset, I had noticed that too, and it screwed me up in the shack more than once. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: Monday, October 24, 2011 4:36 PM

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christina
I very much like the idea of a sound that lets you know when you're on target. Christina - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 24, 2011 4:36 PM Subject: Re: [Audyssey] Swamp, update to fix

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Jeremy Kaldobsky
Especially after my last mouse controlled game, I found that many people in the community don't like using it because they feel they are bad at it. In almost all cases, if a feature is added to a game that utilizes the control advantages that a mouse brings, there will not be a way to

Re: [Audyssey] Swamp: suggestions.

2011-10-24 Thread Jeremy Kaldobsky
The steering actually requires aiming to be turned on in the version everyone is using. It works very similar to how aiming works, except your entire body turns instead of just your weapon. You can center and shoot zombies in exactly the same way, but when steering you can also smoothly

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread john
My opinion here would be to make each press of the arrows move you five degrees rather than 45. This would give all the control one would need, also it's a measurement many are familiar with, as most of our fps games use five-degree turns. --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Swamp, update to fix the errors

2011-10-24 Thread Christopher Bartlett
Re: aiming sound, I'd like this to be optional. Even for as simple as the game is, I love the atmospherics and it would interfere to have excess beeping for me. But I see the need, so let's have an aiming sound option, or command like the radar. Chris Bartlett --- Gamers mailing list

Re: [Audyssey] Reported problem with packman talks

2011-10-24 Thread Thomas Ward
Hi Dark, Yeah, I've noticed that as well. I still had to install .Net 1.1 in order to get some games like Rail Racer to run on Windows 7 even though Windows 7 comes with .Net 4.0 out of the box. The reason for that is do to the fact Microsoft made a lot of changes in the .Net Framework between