Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Dallas O'Brien
no shaun. we perhaps aren't mainstream. but yes, there its lots that can be done in sound. i agree, there are limits to sound over visual elements, but it actually doesn't have to be as simplistic as it currently tends to be. as for the online thing, well, i'm sorry, but if you look at the amount

Re: [Audyssey] I fancy playing something new. Was Re: The red herring of visual game recreation, was: MindCraft for the blind.

2014-01-04 Thread Devin Prater
Hi all. I really wish I could find a way to run those games on the mac, or find a windows emulator of some sort. I've thought of another way of multiplatform. What about the web? I know there are a few simple web games on the experimental audiogames site, but what about longer games? Could a web

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Thomas Ward
Hi: Yes, once again I find myself in agreement with Dallas. While it is certainly true audio is limiting to a point it doesn't mean that it has to be simplistic as it all too often tends to be with audio games. For example, one genre or style of games that is way over represented is the Space

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread Thomas Ward
Hi Dark: Well, I certainly see where you are going with this, and you definitely have raised some good points. However, I find myself inescapably coming back to the issue of know-how and experience. Both of which may be lacking from a lot of our audio game developers. Let's start with the issue

Re: [Audyssey] MindCraft for the blind.

2014-01-04 Thread dark
Hi Tom. I recognize the experience issue, which is precisely why I try to analyse the factors which make a game like marrio brothers, (simple though it is), more addictive and entertaining to play than a game like Q9, and then analise these factors in detail so that my experience is at least

[Audyssey] king of draggon pass help please

2014-01-04 Thread Darren Harris
Lol ok, I've picked this game up again after an age of not playing it and yes I do love this game it's really clever. Unfortunately I'm finding it difficult to get the balance right and to understand the map with vo. The map is quite accessible yes but what I don't understand is the layout

[Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Phil Vlasak
A Dark Room By Amirali Rajan Description An unforgettable journey that starts small and slowly becomes much, much, more. A minimalist text adventure by Michael Townsend. Developed at doublespeak games and inspired by Candy Box. There are several locations that the player will encounter

Re: [Audyssey] king of draggon pass help please

2014-01-04 Thread dark
Hi Darren. Firstly regarding the map, you can swipe to scan around. You always start with your tula selected so sending out an exploration mission will explore your tula itself. To explore more generally, first you need the wanderers blessing (it's virtually a necessity if you don't want

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Ian McNamara
I just got this game, a bit confusing at the moment but I do like it so far. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Accessible Chess Tutor

2014-01-04 Thread Kelly Sapergia
Hi, While looking around AudioGames.net just now, I came across a program called Accessible Chess Tutor. It's a self-voicing program that's supposed to tell you the moves for each piece, but so far all I've been able to do is navigate around a chess board with the arrow keys. When I find a

Re: [Audyssey] Accessible Chess Tutor

2014-01-04 Thread Charles Rivard
I haven't seen that program in a long time, but it seems like I remember that you have to hit enter on a piece, and it will then let you know where that piece can be moved to, although I don't recall how it conveys the info. Or maybe you have to hit enter on the squares you wish to move from

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Charles Rivard
Can you give more, or any, details? --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Ian McNamara ianmcnamar...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 04,

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Hi Ian. I decided the description was so crazy I had to try this one, and it is actually a lot of fun, sort of a bit like fallthru or castaways. Basically, the buttons appear at the top and the history of what's going on appear at the bottom mud style, though vo reads all the history anyway.

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Ian McNamara
I do like what i’ve seen of it so far, I am always looking for new iPhone games to get as I play games more on my iPhone now than I do on the computer. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Well the exploring is fun, and I like the access on the map, with the main map for double tap and then move buttons it's a nice setup, also this is the first Iphone game I've ever seen that has vo repeat spoken message in battle in case you miss them which is good. Deffinitely a good game for

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Darren Harris
Hi dark, I looked at the ap store description of this game and it said practically nothing about it at all. can you give some insite as to what this game is and what it's about? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Hi. Basically the game is a mix between resource management and an old fashioned dungeon style rpg (it rather reminded me of a dos game like fallthru or drone). You have a village of slaves who work to get you resources like wood, fir, scales, teeth and such. You can build different

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt
where do you get it and how much does it cost? Thanks Amanda -- From: dark d...@xgam.org Sent: Saturday, January 04, 2014 8:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] A Dark Room, now an IOS iPhone game Hi.

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Amanda Burt
oh sorry, I've just relised that you're talking about an I phone game. Sorry about that. I don't have an I phone. Amanda -- From: Darren Harris darren_g_har...@btinternet.com Sent: Saturday, January 04, 2014 8:05 PM To: 'Gamers Discussion list'

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Paul Lemm
Thanks Phil for letting us know about the game and thanks dark too for some extra info on the game as well. sounds really good and just downloading it now looking forward to giving it a go. Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread Darren Harris
So is it a large game would you say? How vast is the game world is it a game with an end or is it something you just keep doing and doing? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 04 January 2014 20:34 To: Gamers Discussion list Subject:

Re: [Audyssey] A Dark Room, now an IOS iPhone game

2014-01-04 Thread dark
Well darren, the map is not large by mud standards, but when you considder having to balance food and water requirements it is pretty big, since until you've built some of the bigger items you just can't hold enough to get far. I also believe the map locations might be somewhat randomized, but