[Audyssey] Airik instalation

2011-06-17 Thread Chad Fenton
I've attempted to install Airik twice using the first two versions made available after purchasing the game. However, after installation and going to where the program is installed, I'm only seeing one program to click on with Jaws, the one to uninstall the program. The actual executable to

[Audyssey] TDV final battle and possible bug

2010-12-18 Thread Chad Fenton
I'm almost at my wit's end in the final battle. I've got Dark Blaze to the point where the REO says he's been killed for the third time, one time past where it's announced that his plane can repair in the air, using mostly guns and almost all my missiles. The refueler is around 27 miles

[Audyssey] Papa Sangre tutorial

2010-12-18 Thread Chad Fenton
I've purchased and downloaded Papa Sangre, but am having difficulty getting past the tutorial. One issue I noticed was that, upon launching the game, my point of view switched from portrait, my default, to landscape. I turned the phone to match. My difficulty has been even walking. Using

[Audyssey] Kringle Crash score

2010-12-11 Thread Chad Fenton
I saw a couple old messages regarding high Kringle Crash scores, so I thought I'd post mine. I hadn't played the game since last Christmas, but must've gotten lucky, as I recovered 70 gifts. The only downside is that 20 gifts were broken. Beat that. --- Gamers mailing list __

[Audyssey] TDV problem still unresolved

2010-12-11 Thread Chad Fenton
I've installed the latest patch for Terminal Velocity in the hopes of resolving the issue of starting the final battle at the end of the game. I saved the game immediately after I'd resumed from my last save before the patch was installed. When loading my saved game, I was at the point

[Audyssey] TDV final mission objective

2010-12-04 Thread Chad Fenton
Hi all. I'm stuck again at the seeming end of mission mode in TDV. Upon destruction of the final radar station, I receive the order to destroy the cloning facility/fortress from Chase, whereupon Brutus does his dialogue. However, I'm stumped as to what to do next. If destroying the radar

Re: [Audyssey] fighting Brutus

2010-11-30 Thread Chad Fenton
Thank you for the strategy tips. I'm more concerned that I haven't encountered him yet, despite the cut scene already being played. The first thing I did upon its playing was to check my radar with the L key or the Tab and T keys, but no sign of him or choppers or any other enemy I have to

Re: [Audyssey] fighting Brutus

2010-11-30 Thread Chad Fenton
It would appear that I need to start the mission over, as after the scene where Brutus announces himself, there is no target to go after. Perhaps there is a bug. The other odd thing is that I technically didn't take out the training grounds earlier in the mission, but destroyed everything

[Audyssey] TDV fortress in mission 1

2010-11-29 Thread Chad Fenton
Ok, I've hopefully made it to the final objective in mission 1, destroying the fortress. However, I'm having the same problem as I did with the radar stations, finding the fortress. I've gone forward as far as the ZG sectors and as far back as the P sectors, but no sign of it. Any hints?

[Audyssey] TDV fortress and Dark blaze

2010-11-29 Thread Chad Fenton
Now that you mention it, the dialogue where I appear to be challenged by dark blaze has already played, but I see no enemy on the radar to take out. I destroyed the choppers, and upon destruction of both the bridge and the radar stations, the dialogue saying to take out the fortress and

Re: [Audyssey] TDV fortress and Dark blaze

2010-11-29 Thread Chad Fenton
That's the part I don't understand. Perhaps I still need to take out the fortress first. I'm seeing nothing on the radar at all, and I haven't been attacked. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] fighting Brutus

2010-11-29 Thread Chad Fenton
That would explain why I'm not seeing anything on my radar to take out, even after climbing to 80,000 feet. By contrast, though, I'm not seeing one enemy, let alone multiple enemies. I've been able to go back to the carrier and re-arm, something I'll probably have to do a few more times to

[Audyssey] TDV help

2010-11-28 Thread Chad Fenton
Ok, all. I've taken out the chopppers in mission mode and was given instructions to destroy the radar towers and then the suspension bridge. If memory serves, I was around sector Zg19 to do this, as that is near the power plant. However, I can't seem to find either the bridge or radar

[Audyssey] TDV question and a suggestion

2010-11-27 Thread Chad Fenton
Hi, all. I've been working on the first mission of TDV, taking out the training grounds and power plant. I was curious if anyone had suggestions of mile ranges for successful utilization of missiles, as I've found that it varries. For instance, with some targets like the battleship and gard

Re: [Audyssey] TDV question and a suggestion

2010-11-27 Thread Chad Fenton
I feel sheepish. And the save option was right there in the documentation. Normally I am one to read the docs prior to playing, but must have overlooked that feature. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Kringle Crash

2009-12-20 Thread Chad Fenton
I have to agree. Excellent offering. So far my best was recovering 52 gifts and breaking 18. Then in my last game I recovered 45 and broke 10. It's a fine line between keeping the elves out of your way and recovering the gifts, so there is a minor strategy element as well. - Original

Re: [Audyssey] playing Simutronics games via telnet

2009-10-19 Thread Chad Fenton
below? Thanks for posting this, and I will monkey around with the other files listed in the simutronics directories at some point. Maybe all the info is hidden in another file with another extention. grin Jeremy - Original Message - From: Chad Fenton cwfen...@comcast.net To: gamers

[Audyssey] Follow-up to Simutronics playing through telnet

2009-10-19 Thread Chad Fenton
I'll experiment wih this later, as I'm surprised the original method I plsted may not work, but I found alternative instructions from about a month ago on a Gemstone IV forum regarding playing with a non-supported Simutronics client. They are similar to what I originally posted, just

[Audyssey] playing Simutronics games via telnet

2009-10-18 Thread Chad Fenton
Hi, all. I recently was reviewing the archives of recent messages and saw a discussion of the muds offered through Simutronics. In case anyone is not aware, it is possible to play these games with your favorite mud client of choice. To do so, you first must have an account with Simutronics