[Audyssey] to Alan

2007-08-18 Thread X-Sight Interactive
Hey Alan. I need to talk to you about something. Could you please email me off list? I don't think I have your email address ... Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] --- Gamers mailing list

Re: [Audyssey] old man stanley's house

2007-08-14 Thread X-Sight Interactive
did your ball go crazy too? Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Raul a. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday

Re: [Audyssey] old man stanley's house

2007-08-14 Thread X-Sight Interactive
there seems to be a problem there i think. the christmas whoopass seems to be the standard whoopass now. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL

[Audyssey] old man stanley's house

2007-08-13 Thread X-Sight Interactive
that, and the amount of extra balls that allowed me to play more and earn even more points was incredible. i think i must've got something like 15 extra balls just with the ball sitting there banging this thing, probably the door. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x

[Audyssey] acefire

2007-08-10 Thread X-Sight Interactive
hi. does any of you have a copy of acefire lerking? if so, can you let me know? thanks. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] ___ Gamers mailing list

[Audyssey] superdog's bone hunt?

2007-08-08 Thread X-Sight Interactive
hey guys, what's your highest score on sbh? i've just this minute got 89, that's the best i've ever had on that game. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED

Re: [Audyssey] GMA game engine

2007-08-08 Thread X-Sight Interactive
version, even the version which wasn't supposedly open source, I can still get at the source code, and I'll carry on development with it in vb. Thanks. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED

Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've tried almost every possibility with that ide almost to the point of exploding my computer and not got anywhere. well not literally exploding it, but you get the idea. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN

Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
i've got vs.net 2003 and am using jaws 7. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] GMA game engine

2007-08-07 Thread X-Sight Interactive
well i've heard people having issues with jaws 7.1 and later, and i can't afford to get vs.net 2005 - the 2003 was the college's they gave it to me because the students couldn't use it with supernova over there. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x

Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
VB6 I think. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Richard Bennett [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, August 06

Re: [Audyssey] GMA game engine

2007-08-06 Thread X-Sight Interactive
if they want people to start using .net they should make both the ide and the gui's made by it more accessible in my opinion. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message

[Audyssey] draconis keys

2007-08-06 Thread X-Sight Interactive
hi how long does it usually take for draconis to issue out keys after orders? just wondered. thanks. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] ___ Gamers

Re: [Audyssey] draconis keys

2007-08-06 Thread X-Sight Interactive
I ordered my games on Saturday. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] a way to solve disputes

2007-08-05 Thread X-Sight Interactive
it at that? i'm not actually attempting to ruin someone's reputation, i'm trying to defend mine, as any developer would. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From

Re: [Audyssey] older troopanum

2007-08-05 Thread X-Sight Interactive
1.6 is available on the bsc site. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: blind guy [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, August 05, 2007 4:11 PM

Re: [Audyssey] language filters - Re: question about possible listchange -Re:ATGames-Immaturity and false accusations!

2007-08-05 Thread X-Sight Interactive
Charles said: The opposite of Heaven could be a swear word or a place Personally I don't consider that a swearword. Then again that might just be my background. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL

Re: [Audyssey] language filters - Re: question about possiblelistchange -Re:ATGames-Immaturity and false accusations!

2007-08-05 Thread X-Sight Interactive
Lol that was weird I just copied from Charles message and his little comment was still on the bottom. Haha. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: X-Sight

Re: [Audyssey] Final words

2007-08-05 Thread X-Sight Interactive
It would only cause problems again. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

[Audyssey] aph?

2007-08-05 Thread X-Sight Interactive
Hey, any of you guys know what's happened to APH? I haven't been able to access their site, keeps saying service unavailable. Anyone know what's going on? Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED

[Audyssey] ATGames - Immaturity and false accusations!

2007-08-04 Thread X-Sight Interactive
people, and I don't want any more complaints of immature behaviour from people that do equally immature things. To the rest of you, I hope that clarifies why I don't feel Tristan is serious about his company. He is, after all, 11 years old. Regards, Damien C. Sadler X-Sight Interactive

Re: [Audyssey] X-Sight Interactive - Immaturity

2007-08-04 Thread X-Sight Interactive
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:53 PM Subject: Re: [Audyssey] X-Sight Interactive - Immaturity Hi, Damien has ADHD, and Asperger's as well. Check out. http://x-sight.brandoncole.net/other/about.php To learn more. And he also

Re: [Audyssey] ATGames - Immaturity and false accusations!

2007-08-04 Thread X-Sight Interactive
- From: Trenton Matthews [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 5:14 PM Subject: Re: [Audyssey] ATGames - Immaturity and false accusations! Oh? My? *goes silent* - Original Message - From: X-Sight Interactive [EMAIL

[Audyssey] Final words

2007-08-04 Thread X-Sight Interactive
For those that got bothered by the Who farted? message at the end of my website, it is no more. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] ___ Gamers mailing

Re: [Audyssey] X-Sight Interactive - Immaturity

2007-08-04 Thread X-Sight Interactive
. Regards, Damien C. Sadler X-Sight Interactive Co-Manager http://x-sight.brandoncole.net Skype: damien_the_demon MSN: [EMAIL PROTECTED] - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 11:25 PM Subject: Re

Re: [Audyssey] News from DreamtechInteractive

2007-07-25 Thread X-Sight Interactive
erm, that site ain't workin' it says sorry the page you requested could not be found and comes up with some yahoo frames. regards, damien - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, July 25, 2007 10:07

Re: [Audyssey] beep

2007-07-17 Thread X-Sight Interactive
is restarting shortly. regards, damien - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 17, 2007 8:04 PM Subject: Re: [Audyssey] beep Hi x-sight, what is bomb blaster? On 7/16/07, X-Sight Interactive [EMAIL

Re: [Audyssey] beep

2007-07-16 Thread X-Sight Interactive
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of X-Sight Interactive Sent: Monday, July 16, 2007 5:42 AM To: Gamers Discussion list Subject: Re: [Audyssey] beep beep is on my games page. hth. ___ Gamers

Re: [Audyssey] beep

2007-07-15 Thread X-Sight Interactive
your website, I am unable to find Beep. Please let me know where I am going wrong. By the way, love the sound tracks. Regards Chris Payne 'Treasurer for TAFN' - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] new game

2007-07-14 Thread X-Sight Interactive
i made beep. regards, damien - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 12, 2007 10:52 PM Subject: Re: [Audyssey] new game Hi Liam, how about a sl2... Yeah its... a bit T for this toic. But as you

Re: [Audyssey] big update coming to duck hunt

2007-07-14 Thread X-Sight Interactive
-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, July 14, 2007 1:33 AM Subject: Re: [Audyssey] big update coming to duck hunt i like the original sounds. brings back memories. it's nice to think that i can play my nintendo again, but accessibly

Re: [Audyssey] big update coming to duck hunt

2007-07-13 Thread X-Sight Interactive
i think they are doing control pads in all sorts of shapes and sizes. i wonder if there is one like the ones on the nes for the computer? if nintendo started computer, pc support stuff then there might be. regards, damien - Original Message - From: Trenton Matthews [EMAIL

[Audyssey] beep

2007-07-12 Thread X-Sight Interactive
after speaking with liam, he's agreed that since i made it, beep is my game, therefore it is now released. it has quite a history does this game, read up about it at x-sight.brandoncole.net. this is the first game x-sight have actually personally made, even though it is very very simple, and

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i can't access that site. i remember you first mentioning it ages ago. regards, damien - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 12:33 AM Subject: Re: [Audyssey] new game Well to get any music

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
that would be cool. they'd have to be at different frequencies for that to work though. regards, damien - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 13, 2007 12:30 AM Subject: Re: [Audyssey] new game how

Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i'm thinking of making some of the classics, all i need is how you played the game, almost like a step by step guide. i could probably simulate the nintendo gunshots and things, and i already have music for the nintendo original, snes, gameboy and n64. thanks. regards, damien -

Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
i'm sure i will. btw, can i just say one word liam? beep? as in, what are you doing with it? it'd be funny if you released it lol regards, damien - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007

Re: [Audyssey] new game

2007-07-11 Thread X-Sight Interactive
and when i refer to beep, i mean the version i gave you? lol regards, damien - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 11, 2007 11:13 PM Subject: Re: [Audyssey] new game i'm sure i

Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-10 Thread X-Sight Interactive
you had vs6 and vb. - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007 5:22 PM Subject: [Audyssey] slightly off-topic: making vs.net accessible? hi guys, i know this is slightly off-topic

[Audyssey] slightly off-topic: making vs.net accessible?

2007-07-09 Thread X-Sight Interactive
hi guys, i know this is slightly off-topic, but i've finally got vs.net working on my system, but can't seem to get jaws working with it. how do i fix this? most of the interface seems to be treeviews and html, no buttons to select the options, and when i somehow managed to get into the vb code

Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-09 Thread X-Sight Interactive
: making vs.net accessible? I've never worked with it, but there are special scripts you should download. What version of jaws are you using? - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007

Re: [Audyssey] slightly off-topic: making vs.net accessible?

2007-07-09 Thread X-Sight Interactive
scripts you should download. What version of jaws are you using? - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 09, 2007 11:22 PM Subject: [Audyssey] slightly off-topic: making vs.net accessible? hi

Re: [Audyssey] .dll files and games

2007-07-08 Thread X-Sight Interactive
system32 regards, damien - Original Message - From: Allen [EMAIL PROTECTED] To: BlindGamers gamers@audyssey.org Sent: Sunday, July 08, 2007 10:16 PM Subject: [Audyssey] .dll files and games Hi, I've copied the twoo dxvb files onto my removable hard drive. On my Vista

Re: [Audyssey] more ways to make sounds: was (sounds)

2007-07-07 Thread X-Sight Interactive
to let you all know, some antivirus programs seem to think my programs are unsafe and it apparently discovers a virus. i have never seen this, but that was most of my autoit programs on most systems. autoit has always worked for me, and i certainly haven't programmed any harmful code in any of

Re: [Audyssey] question about sounds

2007-07-06 Thread X-Sight Interactive
. Did you know you can use a jucy piece of fruit or a head of lettuce to make really grose flesh wound effects or injery effects by chopping it with a big knife or other sharp instrument. X-Sight Interactive wrote: there's a point, how would i create a good smashing or explosion effect

Re: [Audyssey] question about sounds

2007-07-05 Thread X-Sight Interactive
the effects are the ones you create or buy. then you mix them up using dsound or dshow in the game. regards, damien - Original Message - From: Andy Smith [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 05, 2007 12:43 AM Subject: [Audyssey] question about sounds Hi

Re: [Audyssey] question about sounds

2007-07-05 Thread X-Sight Interactive
there's a point, how would i create a good smashing or explosion effect without actually damaging anything? *grin* gees those sound ideas libraries are expensive! regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] Moderator announcements (please read)

2007-07-04 Thread X-Sight Interactive
tom, don't worry, it's not always your fault you're not always there to read what happens on the list, but i'm glad things will be calming down. i've just finished my exams and it wasn't nice to come back to such a situation as that. it kind of reminds me a similar situation i went through

Re: [Audyssey] Autoit was not necessarily true

2007-07-04 Thread X-Sight Interactive
and even that depends on the developer and the reg system itself. there's no specific right or wrong way to do it, but like tom says, if you want to minimise the chances of piracy with it, if you're gonna make your own, you need to know what you're doing. that's why it's taking me a while. same

[Audyssey] bscgames?

2007-07-03 Thread X-Sight Interactive
hi are any of you having trouble emailing [EMAIL PROTECTED] i need new unlock codes, emailed them on friday and still have had no reply from them. it's rather unusual, as they usually get back to you within a few hours. any info or alternatives would be much appreciated. thanks. regards,

Re: [Audyssey] wha?

2007-06-28 Thread damien c. sadler - head of x-sight interactive
hey don't tell him that he may actually start charging lol regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 28, 2007 7:51 PM Subject: Re: [Audyssey] wha? Hi Rob, I was just wondering: who

Re: [Audyssey] a suggestion for jim's bop it game

2007-06-21 Thread damien c. sadler - head of x-sight interactive
i know, how about a bop it trilogy where you can choose what version of bop it you want to play, as the sounds are all different and they all come with different features. if jim makes the bop it program so it can take ini files, you could disable certain keys if you were playing an earlier

Re: [Audyssey] looking for playtesters or feedback for pen paper RPG

2007-06-16 Thread damien c. sadler - head of x-sight interactive
oh, so we would be able to play this game then? how does it work? you mean you actually have to write things down for it? so how would that work if we're blind? regards, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] SL Airbot battle.

2007-06-15 Thread damien c. sadler - head of x-sight interactive
just run from left to right. if you shoot him and hear a robotic pain sound, you know you've got him, that means he's up in the air, which means you can get to the other side of him ready for your next shot. it takes about 9 to 11 shots to kill him. hth. regards, damien - Original

[Audyssey] bavisoft?

2007-06-15 Thread damien c. sadler - head of x-sight interactive
hi. any updated status on bavisoft? are they out of business or something? regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] bavisoft?

2007-06-15 Thread damien c. sadler - head of x-sight interactive
i know about those, but i'm wondering if they've closed down, because there are some problems with ordering, as in, people never seem to get their games. regards, damien - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Friday, June 15, 2007

Re: [Audyssey] Harry Potter wombat test

2007-06-14 Thread damien c. sadler - head of x-sight interactive
hints below the link. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 2:31 PM Subject: Re: [Audyssey] Harry Potter wombat test what's this test? i can't find

Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread damien c. sadler - head of x-sight interactive
yes i've been testing this beauty for a long time now. i really miss playing on this system, but my new laptop should sort things out! no pre-installed firewalls or blockers, none of those extra drivers that may have compatibility issues, so hopefully the net framework should work on my new

Re: [Audyssey] The Rail Racer demo is ready to race

2007-06-14 Thread damien c. sadler - head of x-sight interactive
did you read the system requirements? you need the .net framework and directx9c. regards, damien - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 14, 2007 2:32 AM Subject: Re: [Audyssey] The Rail

Re: [Audyssey] Harry Potter wombat test

2007-06-13 Thread damien c. sadler - head of x-sight interactive
what's this test? i can't find it anywhere. regards, damien - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 13, 2007 5:55 PM Subject: [Audyssey] Harry Potter wombat test Hi Folks, I've been wanting to

Re: [Audyssey] Pb-Games

2007-06-09 Thread damien c. sadler - head of x-sight interactive
pb-games has been replaced with pbsoundscape.net regards, damien - Original Message - From: Sky Taylor Mundell [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 09, 2007 4:29 AM Subject: [Audyssey] Pb-Games Hi List. Any new games from PB Games?

Re: [Audyssey] game cracks

2007-06-08 Thread damien c. sadler - head of x-sight interactive
let's just say, as far as i'm aware, all purchasable games have now got cracked. regards, damien - Original Message - From: john snowling [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 07, 2007 10:25 PM Subject: [Audyssey] game cracks Hi

Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-08 Thread damien c. sadler - head of x-sight interactive
shades of doom 1.2 takes this measure, as does pipe, hunter, troopanum, superliam, etc. yet cracks are still being made of these games. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007

Re: [Audyssey] game pirates' should get their just desserts

2007-06-08 Thread damien c. sadler - head of x-sight interactive
exactly, although those said people would have to learn python first lol regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007 1:23 PM Subject: Re: [Audyssey] game pirates' should get their just

Re: [Audyssey] game cracks

2007-06-08 Thread damien c. sadler - head of x-sight interactive
Deekout hasn't. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 08, 2007 3:31 PM Subject: Re: [Audyssey] game cracks let's just say, as far as i'm aware, all purchasable

Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issue forShades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
at the same time, if you have no other way of backing it up ... i have plenty of ways but there might be some people who don't have any ways of backing up. my plan when i start selling is to have a similar policy to bsc games and steve-audio - three licence keys per year, although i'm still

Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracy issueforShades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
oh-oh ... looks like i'm gonna have to put some security checks, and maybe have records of people who have actually purchased something. the only problem then lies when someone else pretends to be the person who bought the game just so they can get a key, giving the product id for their

Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
the audiogames.net guy is on this list i think. regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, June 05, 2007 1:36 PM Subject: Re: [Audyssey] Urgent! pyracy issue for Shades of doom I read it as

Re: [Audyssey] thoughts on game keys - Re: Urgent! pyracyissueforShades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
lol not everyone's parents ... mine would very rarely buy a game for me without asking me for the money back ... parents are always very cautious when it comes to buying online from parties they don't even know about, which is understandable. that's why i'm also looking for a way for kids to be

Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
no, it'll just force him to find other and more secure ways of putting in a registration system, like che, he has the option of online activation, etc. regards, damien - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] Urgent! pyracy issue for Shades of doom

2007-06-06 Thread damien c. sadler - head of x-sight interactive
it's ok just saying things like oh you must buy the game, but the fact of the matter is, there is always going to be crackers out there. i'm not trying to condone it, but there must be some reason that crackers have for cracking it - either it's too expensive, or nobody else will buy it for

Re: [Audyssey] I found a game for us

2007-06-06 Thread damien c. sadler - head of x-sight interactive
i find sendspace and yousendit a terror! regards, damien - Original Message - From: eloheem team [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 06, 2007 4:00 AM Subject: Re: [Audyssey] I found a game for us I can definitely use sent space or

Re: [Audyssey] game development

2007-05-29 Thread damien c. sadler - head of x-sight interactive
descent into madness seems to be run off python. regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 29, 2007 7:58 PM Subject: [Audyssey] game development Hi, Has anyone developed an audio game

Re: [Audyssey] Idea for game

2007-05-27 Thread damien c. sadler - head of x-sight interactive
that sounds almost like theme park or theme hospital, but just for restaurants. regards, damien - Original Message - From: Ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, May 27, 2007 2:45 PM Subject: [Audyssey] Idea for game Hi guys, Found

Re: [Audyssey] Update on SAPI

2007-05-10 Thread damien c. sadler - head of x-sight interactive
wo, that's exactly the problem i had lol regards, damien - Original Message - From: Davy Kager [EMAIL PROTECTED] To: Gamers Mailinglist gamers@audyssey.org Sent: Thursday, May 10, 2007 5:28 PM Subject: [Audyssey] Update on SAPI Hi, I just noticed some weird things. First, when I

Re: [Audyssey] jim's trivia and hangman

2007-05-09 Thread damien c. sadler - head of x-sight interactive
lol you mean six letters. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Audyssey Blind gaming Gamers discussion list Gamers@audyssey.org Sent: Tuesday, May 08, 2007 8:33 PM Subject: [Audyssey] jim's trivia and hangman Hi Just wanted to say that I got 68

Re: [Audyssey] jim's trivia and hangman

2007-05-09 Thread damien c. sadler - head of x-sight interactive
not everyone can afford sapi voices though. some of the prices of them voices, gees, you could get a proper screenreader! *smiles* regards, damien - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 08, 2007 9:56 PM

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
the extra exchange rate to equalise things. Then, again if that is your price to be of value you may have to do what you have to do. damien c. sadler - head of x-sight interactive wrote: there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds they also pay £30? regards, damien

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
on how much one would be prepared to pay in his or her currencty will On 16 Apr 2007, at 09:29, damien c. sadler - head of x-sight interactive wrote: so what are you suggesting, that i make it 30 of whatever currency? so if someone pays in dollars they pay $30, or if they pay in pounds

Re: [Audyssey] bomb blaster then?

2007-04-16 Thread damien c. sadler - head of x-sight interactive
such a major hastle going on over this sort of issue. More to the point is how much the game is actually worth (in pounds or dollars). All the best, Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers

Re: [Audyssey] bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
there is a sticky situation when it comes to prices. i am british, therefore my home currency is pounds. if i charge £30, i feel that the americans are being treated unfairly, but if i charge $30, then i wouldn't be getting the equivalent of what i would usually be getting. regards, damien

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
whatever you have on you you can try and use. some machines are rather easily broken, some are very hard to break and you may even break the item you are using by attempting it, and some just won't break at all. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL

Re: [Audyssey] bomb blaster then?

2007-04-15 Thread damien c. sadler - head of x-sight interactive
lol. i can't remember if i said this, but please can people who want to be in the beta team email me offlist? thanks. regards, damien - Original Message - From: aaron danvers-jukes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 7:11

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:03 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? yeh, me too. ok then. a small sounds menu to give you an idea of what

Re: [Audyssey] bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
then? Hello everyone, Where can you get bomb blaster? your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 10:17 AM Subject: Re: [Audyssey] bomb

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
the games aren't being hosted yet until i have made the changes i'd like to make for them, and the suggestions of my fellow gamers. there are a few projects i have been asked or given permission to continue with, one of them being samuel proulx's jfw hangman. regards, damien - Original

[Audyssey] sg suggestions

2007-04-11 Thread damien c. sadler - head of x-sight interactive
and whoever sent me the sg suggestions please resend them? i accidentally deleted the email lol regards, damien ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-11 Thread damien c. sadler - head of x-sight interactive
are you going to have create your o wn boxer? I hope you make the boxing game like the movie Rocky. your friend, Jason - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 11

Re: [Audyssey] bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
readmes. You have books to read and experience and experimenting. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 6:10 AM Subject: [Audyssey] bomb blaster

Re: [Audyssey] treasure mania 1

2007-04-09 Thread damien c. sadler - head of x-sight interactive
this all stems back to documentation. if you press r it'll beep when you're ready to pick up a chest. regards, damien - Original Message - From: Michael Maslo [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 08, 2007 11:50 PM Subject: Re:

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
what do you guys think about sound encryption? i don't know what to make of it. most developers are encrypting sounds left right and centre, free game or not, and as i'm only just starting i don't know how's the right way to go about it. i don't want to look like some paranoid security freak

Re: [Audyssey] bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 12:47 PM Subject: Re: [Audyssey] bomb blaster then? i'm always looking for suggestions, and if there are anything you want in this game then just tell me

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-09 Thread damien c. sadler - head of x-sight interactive
- head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 09, 2007 12:35 PM Subject: Re: [Audyssey] game sounds menu - Re: bomb blaster then? i think he meant there is a sound review feature in gma's games. regards, damien

[Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i've been following this list's opinions on learn game sounds menus then. do you think i should put any sort of learn game sounds in bomb blaster? currently there isn't one but if people want it it's easily added, but through my understanding on what i've just read people aren't really bothered

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
the Grue! Dark. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 1:10 PM Subject: [Audyssey] bomb blaster then? i've been following

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 2:43 PM Subject: Re: [Audyssey] bomb blaster then? i am not working on the beta list yet, as game development has only really just

Re: [Audyssey] game sounds menu - Re: bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
have different creatures with different capabilities of killing you then something to distinguish one from another is important. phil - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
i could make it if you want, but for obvious reasons i can't make it too much like monty. regards, damien - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 08, 2007 4:27 PM Subject: Re: [Audyssey] bomb blaster then?

Re: [Audyssey] bomb blaster then?

2007-04-08 Thread damien c. sadler - head of x-sight interactive
, and you might have other (and most probably better), thoughts about where it might go, as I said, it was more a question than anything else. Beware the Grue! Dark. - Original Message - From: damien c. sadler - head of x-sight interactive [EMAIL PROTECTED] To: Gamers

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