Re: [Audyssey] in depth fighting game history

2011-12-07 Thread dan cook
y is a pity. But if you can get sighted assistance, it's a blast. > - Original Message - > From: "dan cook" > To: "Gamers Discussion list" > Sent: Wednesday, December 07, 2011 2:23 PM > Subject: Re: [Audyssey] in depth fighting game history > >

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread dan cook
that's a shame, been wanting to play that for ages. ah well, cant have everything and Kratos is in mk at least. :D On 12/7/11, Clement Chou wrote: > I mentioned this already earlier in case you missed it. On a 1-10 scale, I'd > rate God of War at about a 4... there are platforming bits, not to me

Re: [Audyssey] in depth fighting game history

2011-12-07 Thread dan cook
blast. On 12/7/11, Ben wrote: > We'll all help you out, me included. I've been playing for a long time as > well and I'll do my best to help. > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of d

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread dan cook
out. that > goes for anyone here that owns the game. > > > - Original Message - > From: "dan cook" > To: "Gamers Discussion list" > Sent: Tuesday, December 06, 2011 10:00 AM > Subject: Re: [Audyssey] in depth fighting game history > > >>

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread dan cook
to the sceen... when you get a ps3 you'll have quite a few more > games to mess around with. > - Original Message - > From: "dan cook" > To: "Gamers Discussion list" > Sent: Tuesday, December 06, 2011 3:44 AM > Subject: Re: [Audyssey] in depth f

Re: [Audyssey] in depth fighting game history

2011-12-06 Thread dan cook
Hi Clement, agreed, this is a great read. I definitely cant wait to get back into the fighting game scene propperly asap. right now with my ps2 about to be sould off as i won't have room for it, i'm saying fair well to Mk Da, AA and the early svr series. :( On 12/6/11, Clement Chou wrote: > So f

Re: [Audyssey] SC2 and SC4 (was Re: king of fighters xiii gameplay!

2011-12-01 Thread dan cook
hi. Just out of curiosity, do you have the sc4 and mvc3 casts archived somewhere? I would love to have a look, as those games are two i want to buy. Thank you in advance sir. On 11/29/11, Clement Chou wrote: > It actually has a few more modes than 4, and it still has the Japanese > track. The onl

Re: [Audyssey] Swamp: a couple of insects crawling around the game

2011-12-01 Thread dan cook
well, i've mainly noticed it when donating weapons, more than one of the same item, and that one time i donated an empty field kit as i knew that i wouldn't be able to find a med kit with 2 percent health left. On 12/1/11, Steady Goh wrote: > Yes, I came across this weird behaviour. Donating ammo

Re: [Audyssey] king of fighters xiii tutorial!

2011-11-28 Thread dan cook
as always, I love your recordings. i'm hoping to start doing some myself when i've got the ps3, assuming i'm able to figure out how to set up goldwave or whichever recorder i choose to use correctly. On 11/28/11, Clement Chou wrote: > So if anyone remembers... I posted a video about this game's

Re: [Audyssey] Swamp, version 1.5b update

2011-11-28 Thread dan cook
Hi Jeremy, I completely agree with you. To be honest, if or when the day comes when i create something extremely simple, i'm thinking it'll probably feel as if I'd just aced my a-levels... :D the hardest part is optimising my reader to read the documentation, as it still doesn't read all the symb

Re: [Audyssey] Swamp, version 1.5b update

2011-11-28 Thread dan cook
wow Jeremy, as I may have said before, you work like a machine! you chopped and redid half the server code already? now i admit that's something i've never had to do, but i thought that'd take...a while? :D Anyways, i'm planning on giving this a go some time tonight. its people like you who reall

Re: [Audyssey] king of fighters xiii gameplay!

2011-11-27 Thread dan cook
Hi, is this for ps3? only i'm planning on getting one soon, as there seems to be more on the playable side than xbox360. even so, i'm trying to find as many varied options as possible. On 11/27/11, Clement Chou wrote: > So.. I found this game after looking for it for 3 hours on Friday, and my >

Re: [Audyssey] I'm appalled!

2011-11-25 Thread dan cook
i completely agree with you dark, their attitude towards what blind people are and can do is sadly all too obvious. i was actually considering contacting them for resources for my extended project, however i'm not convinced how helpful that will be. While I could go on, i'll leave it be for now O

Re: [Audyssey] Mud games

2011-11-23 Thread dan cook
hi Paula, I think you would do the exact same with the sounds in mush, as i dont have jaws or anything so its the only client i use. So just download said sounds, and place them in mush's sound directery. I hope it works for you. On 11/23/11, dark wrote: > Sorry Paula, I shouldn've been clearer.

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread dan cook
agreed with you johny, it can be tricky some times, although i personally don't want them like they were before, as i like the new system. yep, i couldn't get passed mission two either, there was no way I would ever be able to clear a big enough path to get to and from both shacks, and yes, i did a

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread dan cook
agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority will like me keep trying until we're used to it. and shaun, the last version pointless? i'm really unsure of what you're getting

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread dan cook
to see how many are playing and who are, press shift plus question mark or forward slash rather. i'm loving the new weapons by the way. i thought i'd try out single player for a suicide mission, the minnygun is beautiful! still haven't figured out when is best to shoot the rappid fire ones for bet

Re: [Audyssey] Swamp version 1.2b

2011-11-21 Thread dan cook
Hi, i cant wait to try this later. have the weapons keys changed? as i notice there are now more than 10. :D On 11/21/11, joseph weakland wrote: > i'll be adding you to skype ehen able accept ok thank you > > - Original Message - > From: "Jorge Gonçalves" > To: "Gamers Discussion list"

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread dan cook
Hi Philip, i for one would definitely consider pre-ordering, even more so due to the fact that i'd know i'd be able to give you a little financial help in the process. On 11/9/11, Philip Bennefall wrote: > Hi all, > > I'm really very happy with the response I received for the game audio demo > of

Re: [Audyssey] USA Games News

2011-11-01 Thread dan cook
Hi Thomas, That sounds fantastic and was definitely interesting to read. If anyone deserves a decent break and a great time with family, you do. I'm loving the ideas for g3d as it should hopefully bring audiogames up to the next level. also, i'm a huge wrestling fan, so superslam sounds fantastic

Re: [Audyssey] syber assult.

2011-10-31 Thread dan cook
as do I, as i'm planning on getting one at some point. glad i could help by the way. On 10/31/11, Ian McNamara wrote: > hi will check this one out as i do like muds a lot and have a copy of vip > mud wish there was a simpleer mud cliant for mac out there. > > Ian McNamara > --- > Gamers mailing

Re: [Audyssey] syber assult.

2011-10-31 Thread dan cook
Hi Ian, Cyber Assault is a sci-fi mud, which i personally feel is very interesting, due to the many different pop culture references. i think the website is down however i'm not sure, so try typing cyberassault.org or failing that, simply type it into google and/or into mudconnect.com and see what

Re: [Audyssey] Swamp Ideas

2011-10-25 Thread dan cook
Hi Jeremy, I have always thought that in order for accessible games to evolve, they have to get closer to the standards that their inaccessible counterparts are at. therefore, i'm fully in favour of you changing the layout to suit the need of the game. i know this may sound harsh, but if people a

Re: [Audyssey] cyberassault game update

2011-10-25 Thread dan cook
Ah, excellent! i lost the connection details for a while, so i'm looking forward to getting back on. On 10/25/11, Johnny Tai wrote: > Just thought I bring you guys up on some exciting changes and upcoming > events on cyberassault.org port 1 > > If you like a mud with guns, grenades, zombies,

Re: [Audyssey] Aprone's Dark Ruse RPG

2011-10-20 Thread dan cook
Ah Jeremy, you don't half work on these things quickly. i was just getting into castaways and tnow i'm going to get destracted by this... :) seriously though, your work is always fantastic so assuming this works on my end, i'm really looking forward to a mix of this and lord of the rings reading a

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