Re: [Audyssey] Audio Game Programming Languages

2007-09-05 Thread Thomas Ward
Hi Jim, Oh, I see. Yes, so what you did was buy JFW 3.5 with the SMA, and never renewed your SMA with Freedom Scientific. Those need to be renewed at least anually to be able to keep Jaws up to date with changes in the software world. If you fail to do that then Freedom Scientific charges a wop

Re: [Audyssey] Audio Game Programming Languages

2007-09-05 Thread Jim Kitchen
Hi Thomas, Yeah, I feel very fortunate that JFW 4.02 works so well for me with Windows XP, VB6, HJ Pad, Gold Wave and the rest of the software that I like or need to run, because I sure can not afford to buy JFW again. I bought 3.5 and the whatchamacallit so that I got 3.7 and 4.0. Well 4.02,

Re: [Audyssey] Audio Game Programming Languages

2007-09-04 Thread Thomas Ward
Hi Jim, Yeah, I am beginning to see the problem. The version of Jaws you have is incompatible with allot of newer software. It won't work with the Mozilla products like Firefox and Thunderbird which I like over Internet Explorer and Windows Mail, it probably won't support Internet Explorer 7 we

Re: [Audyssey] Audio Game Programming Languages

2007-09-03 Thread Thomas Ward
Hi Damien, If you mean the 2005 Express version no you don't. .Net Express is meant to be a free compiler , and such has less than all the features of the pro version. As for .Net 2003 I used it, liked it, but there are some areas where accessibility is not the best, and were improved in 2005. T

Re: [Audyssey] Audio Game Programming Languages

2007-09-03 Thread shaun everiss
I have heard that for those that don't like the dotnet ides there is devsharp. Also there is textpal and ed sharp from empowermentzone.com which are free and opensource. I have not tried edsharp but textpal seems accessible. ONly thing is you probably would have to do all the syntax checks within

Re: [Audyssey] Audio Game Programming Languages

2007-09-03 Thread SoundMUD
Hi, The programming language I prefer for game programming (and many other uses) is Python, not because it is the best for this use (even if it is really good for fast prototyping), but because I know it well and I don't have the time to learn yet another language (or use a more time-consuming one

Re: [Audyssey] Audio Game Programming Languages

2007-09-03 Thread Jim Kitchen
Hi Damien, That would be one more reason that I have not tried VB Net. I have always, always programmed in the Basic IDE. I am afraid that my very old version (4.02) of JFW would not do well in VB Net. However it works perfectly for me in VB6. It may not for everyone though. Guess it would

Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Damien C. Sadler
o: "Gamers Discussion list" Sent: Monday, September 03, 2007 12:43 AM Subject: Re: [Audyssey] Audio Game Programming Languages > Hi Damien, > I don't know exactly what your issue with the .Net 2005 IDE is, but I > haven't had that much trouble with it. All of the code f

Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Thomas Ward
Hi, Well, .Net deals allot more with name spaces than does VB 6. For example System.Windows.Forms is the actual name space that the Form class resides in and if you don't have a using directive, AKA Import, at the top of your source code the full path to the Windows Form class is System.Windows.

Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Thomas Ward
Hi Damien, I don't know exactly what your issue with the .Net 2005 IDE is, but I haven't had that much trouble with it. All of the code files are editable in notepad and you can use the Jaws or Window Eyes curser to read the output Windows and build logs. Damien C. Sadler wrote: > if i can eve

Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Damien C. Sadler
m: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 01, 2007 3:35 PM Subject: Re: [Audyssey] Audio Game Programming Languages > Hi Jason, > It sounds like you got it. Basically, a person, dog, cat, etc are all > objects in a

Re: [Audyssey] Audio Game Programming Languages

2007-09-02 Thread Damien C. Sadler
sion list" Sent: Saturday, September 01, 2007 6:35 AM Subject: Re: [Audyssey] Audio Game Programming Languages >I think you'll get quite the variations of answers on that one. I'm a > rookie programmer, so speed doesn't matter quite as much as my games are > quite simpl

Re: [Audyssey] Audio Game Programming Languages

2007-09-01 Thread Thomas Ward
Hi Jim, (Smile) Ok, Let's just leave it at that. We can agree to disagree. Jim Kitchen wrote: > Hi Thomas, > > Thank you, but I doubt that you would want to look at and try to convert my > code. Other professional programmers have looked at my code and just don't > like it and have said so. I

Re: [Audyssey] Audio Game Programming Languages

2007-09-01 Thread Tristan
, Tristan Bussiere Owner, ACE Games http://www.acegamesonline.net Skype: Tristanbussiere MSN: [EMAIL PROTECTED] - Original Message - From: "John Bannick" <[EMAIL PROTECTED]> To: Sent: Saturday, September 01, 2007 12:48 PM Subject: [Audyssey] Audio Game Programming Languages &

Re: [Audyssey] Audio Game Programming Languages

2007-09-01 Thread Jim Kitchen
Hi John, Thank you. For now I don't think that my games and code are broken. I hope that will remain so for awhile. BTW This is not the first time that I have gone through this with another game developer slash moderator of this list. BFN - Original Message - Jim, You're not alone

Re: [Audyssey] Audio Game Programming Languages

2007-09-01 Thread Jim Kitchen
Hi Thomas, Thank you, but I doubt that you would want to look at and try to convert my code. Other professional programmers have looked at my code and just don't like it and have said so. It definitely is not written in industry standard form. But hey I am happy with it and so are the people

[Audyssey] Audio Game Programming Languages

2007-09-01 Thread John Bannick
Jim, You're not alone in colliding with object oriented languages. I do this for a living and the transition was ugly at first. Many of your best practices as a structured coder are exactly the opposite from O O best practices. There are advantages to O O coding. But I think you're right: if wha

Re: [Audyssey] Audio Game Programming Languages

2007-09-01 Thread Thomas Ward
Hi Jason, It sounds like you got it. Basically, a person, dog, cat, etc are all objects in a real world. they are person, places, and things in programs. Think of a dog. It is an object. Now, what do dogs do? They bark, run, pant, etc right? What you do is program a class for a dog which contains

Re: [Audyssey] Audio Game Programming Languages

2007-09-01 Thread Thomas Ward
Hi Ken, Well, C# .Net is as different from C as an apple is from an orange. C# .Net, called C-Sharp, is a 100% pure object oriented language where clasic C was not object orientedat all. In eddition C# .Net is much smaller in size, requiring less key words, and all you need to program C# .Net i

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Ken the Crazy
lt;[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 30, 2007 3:49 PM Subject: [Audyssey] Audio Game Programming Languages > Hi, > What do you developers like best for programming languages? C++, c#, vb6, > vb > 2005, vb .net, the whole visual studio 6

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Ken the Crazy
ust caring. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, August 31, 2007 10:01 AM Subject: Re: [Audyssey] Audio Game Programming Languages > Hi Jim, > I don't think being self taught is really the problem.

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Thomas Ward
Hi Jim, It's too bad I've had too much time on my hands lately, but what would be nice if I could convert one of your games to VB .Net, comment it real well, and then you could use it as an example for future games. you could use that game example to see how things are done in Visual Basic .Net,

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread jason
n" <[EMAIL PROTECTED]> To: "Thomas Ward" Sent: Friday, August 31, 2007 4:32 PM Subject: Re: [Audyssey] Audio Game Programming Languages > Hi Thomas, > > Thank you again for trying to explain object oriented programming. I just > don't get it. You know

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Jim Kitchen
Hi Thomas, Thank you again for trying to explain object oriented programming. I just don't get it. You know 33 years ago when I drew up my first flow chart and later turned that into if, then, goto, gosub, return, open, print, close, get, put, input, peek, poke and stuff like that, that is wh

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Thomas Ward
Hi Davy, I certainly can agree with you regarding C++ verses Visual Basic for game programming. I've never been exactly fond of Visual Basic's need to word everything such as End If, End Loop, End Function, but I am thankful at least the IDE is good about autocompleting and filling in that stuf

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Thomas Ward
Hi Jim, I don't think being self taught is really the problem. I just don't think the concept was explained to you in down to earth language. There is nothing difficult about object oriented design, but is a bit mor abstract than structural design. In OOP, object oriented programming, you progra

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Davy Kager
and such stuff. Hope you've enough info now. - Original Message - From: <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 30, 2007 9:49 PM Subject: [Audyssey] Audio Game Programming Languages Hi, What do you developers like best for programmin

Re: [Audyssey] Audio Game Programming Languages

2007-08-31 Thread Jim Kitchen
Hi Tristan, I very much like programming my games in vb6. I program in vb6 just as I did in Quick Basic and very close to how I did in GW Basic, BasicA and the other Microsoft Basic languages before that. You know like on my Atari 800 XL and the Texas Instruments 99 4A before that. I just ha

Re: [Audyssey] Audio Game Programming Languages

2007-08-30 Thread Thomas Ward
Hi Tristan, I prefer to use C# .Net 2005 which looks similar to C++, but allot simplar to program, and has better documentation and better DirectX support than newer versions of Visual Basic such as Visual Basic .Net 2005. [EMAIL PROTECTED] wrote: > Hi, > What do you developers like best for pr

Re: [Audyssey] Audio Game Programming Languages

2007-08-30 Thread Josh
hey you forgot to put python in your list there. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, August 30, 2007 3:49 PM Subject: [Audy

[Audyssey] Audio Game Programming Languages

2007-08-30 Thread Tristan
Hi, What do you developers like best for programming languages? C++, c#, vb6, vb 2005, vb .net, the whole visual studio 6, 2005, and .net, etc. Any, at all! >From the upcoming *inaccessible* Visual Studio 2008, to the still widely used and prefered Visual Basic 6, which goes back to Windows NT. Wha