Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
True tom, however so many of the concepts are fairly generic I don't see the problem. You could for instance have a skeletal horseman with a lance, just not called Raodain, a giant flying bat boss just not referd to as the zap bat etc. I'm surprised that the dracula novel is pd,

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread Thomas Ward
Hi Dark, Absolutely. That's why I've been thinking off and on of doing a good Castlevania clone. The game is so generic that no one can come and pull the plug on it by screaming about copyrights. It is like, 'copyrights? What copyrights? Take the Belmont's out of the picture, drop the

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
True indeed Tom. Actually, sinse many developers, particularly for arcade games rarely do their homework as far as research goes, you might even improve upon things. For instance, instead of just cobbling together a skeletal horseman boss and giving him a good name, as was done

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread Thomas Ward
Hi Dark, Hmmm...That's an interesting suggestion. If there is one thing I like better than programming it is studying and researching history. As long as I could remember I've always had an interest in archeology, history, and anthropology. That's why movies, books, and games like Indiana

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
Well Tom, simply because a plot is there doesn't mean people have to bother with it unless they wish to. Take the mega man series for instance. There is extensive information on every single robot master, what order they wer ebuilt, what their personalities are like, what purpose they bwere

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread Thomas Ward
Hi Dark, Oh, I wasn't talking about what the end users would think of a complex plot or story for a arcade game like Castlevania, but how much work goes into it from the developers end. As a game player the more complex and interesting the plot the better. However, as a developer I'm pretty

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-21 Thread dark
I understand your issues with Mota and your desire not to embark on a long research issue. However it firstly seems you've got a lot of information on the subject yourself naturally, ie, the long discourse on Elizabeth Bathory, and secondly this is certainly an area others could

[Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-20 Thread dark
Nice idea Bryan, however my point was that other than in the castlevania series, whips as holy weapons that have power over even normal undead like skeletons and zombies, let alone vampires etc are rather unknown, I'm not sure why nintendo chose to give Simon a whip in the first place

Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9

2009-11-20 Thread Thomas Ward
Hi Dark, Actually, Bram Stoker's novel, Dracula, is now in the public domain. So not only is Count Dracula in the public domain so are the other main characters in the novel. I guess what people need to be aware of there are two copyrights to think about when developing games or any other

[Audyssey] castlevania, was:RE: Developer time was: My Opinion of Q9

2009-11-19 Thread Che
Just changing this subject line so I don't keep reading messages about a subject I'm not interested in. Thanks, Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, November 19, 2009 6:26 PM To: Gamers