Re: [Audyssey] MOTA Character Comments

2010-10-16 Thread Hayden Presley
list Subject: Re: [Audyssey] MOTA Character Comments well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread weisi4u
@audyssey.org Date: Tue, 12 Oct 2010 18:57:11 +1300 Subject: Re: [Audyssey] MOTA Character Comments well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Lori Duncan
Discussion list gamers@audyssey.org Sent: Tuesday, October 12, 2010 1:45 AM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread NIcol
Ward Sent: 12 October 2010 02:45 AM To: Gamers Discussion list Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Mike Reiser
Let's get rid of the comments sence the cues are in place. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Yohandy
gamers@audyssey.org Sent: Monday, October 11, 2010 8:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Ben
Fine, fine, fine! Everything you suggested is perfect. Just like super liam - not using the view command which i considered a pain anyway. Also the idea of the steps being different anyway is cool. And i'm now reiterating my comments: i'm willing to ride this out until beta 15 and see what

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Charles Rivard
Subject: Re: [Audyssey] MOTA Character Comments Let's get rid of the comments sence the cues are in place. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Yohandy
: [Audyssey] MOTA Character Comments Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Thomas Ward
Hi Yohandy, Anything is possible I suppose. I haven't completely ruled comments out for future releases, but more the simple case I didn't have enough message files to make that a viable option and the way I wrote the commenting feature it would take a lot of work rewriting it to pick random

Re: [Audyssey] MOTA Character Comments

2010-10-12 Thread Thomas Ward
Hi Lori, Sigh...As I have explained several times, including in my original post, that's simply not feasable right now. The way I added the comments to the game there is no way to turn them on/off. To fix that I'd have to delete all that code and rewrite it from scratch with the on/off ability in

[Audyssey] MOTA Character Comments

2010-10-11 Thread Thomas Ward
Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of

Re: [Audyssey] MOTA Character Comments

2010-10-11 Thread Zachary Kline
Hi Thomas, Personally, I'd get rid of them. It sounds like they're redundant at best and anoying at worst. I'm sure the cues you put into beta 15 will be enough. All the best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] MOTA Character Comments

2010-10-11 Thread Bryan Peterson
, October 11, 2010 6:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever

Re: [Audyssey] MOTA Character Comments

2010-10-11 Thread Charles Rivard
of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 11, 2010 7:45 PM Subject: [Audyssey] MOTA

Re: [Audyssey] MOTA Character Comments

2010-10-11 Thread Thomas Ward
Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first delete them and then rewrite them

Re: [Audyssey] MOTA Character Comments

2010-10-11 Thread Charles Rivard
Subject: Re: [Audyssey] MOTA Character Comments Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite

Re: [Audyssey] MOTA Character Comments

2010-10-11 Thread shaun everiss
well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle, and or stuff before. Saying that its not a major part of