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Subject: Re: [Audyssey] MOTA Character Comments
well I never use the warnings for traps anyway I use the view command.
I aggree also about the messages.
In a game I play in bgt called battlezone enemies say random
messages, I suppose angela could say victory messages after a battle
@audyssey.org
Date: Tue, 12 Oct 2010 18:57:11 +1300
Subject: Re: [Audyssey] MOTA Character Comments
well I never use the warnings for traps anyway I use the view command.
I aggree also about the messages.
In a game I play in bgt called battlezone enemies say random
messages, I suppose angela
Discussion list gamers@audyssey.org
Sent: Tuesday, October 12, 2010 1:45 AM
Subject: [Audyssey] MOTA Character Comments
Hi everyone,
I've got a question for all of you that will have some bearing on
Mysteries of the Ancients beta 15. It has to do with the
messages/comments Angela says when she enters
Ward
Sent: 12 October 2010 02:45 AM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Character Comments
Hi everyone,
I've got a question for all of you that will have some bearing on
Mysteries of the Ancients beta 15. It has to do with the
messages/comments Angela says when she enters rooms
Let's get rid of the comments sence the cues are in place.
Mike
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Sent: Monday, October 11, 2010 8:45 PM
Subject: [Audyssey] MOTA Character Comments
Hi everyone,
I've got a question for all of you that will have some bearing on
Mysteries of the Ancients beta 15. It has to do with the
messages/comments Angela says when she enters rooms
Fine, fine, fine! Everything you suggested is perfect. Just like super
liam - not using the view command which i considered a pain anyway. Also
the idea of the steps being different anyway is cool. And i'm now
reiterating my comments: i'm willing to ride this out until beta 15 and see
what
Subject: Re: [Audyssey] MOTA Character Comments
Let's get rid of the comments sence the cues are in place.
Mike
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: [Audyssey] MOTA Character Comments
Hi Charles,
Not without a bunch of extra rewriting. Anything is possible if I want
to take the time to randomly speak messages or have an on/off switch
whatever. It is one thing just to search for x number of lines and
delete them. it It is quite another to first
Hi Yohandy,
Anything is possible I suppose. I haven't completely ruled comments
out for future releases, but more the simple case I didn't have enough
message files to make that a viable option and the way I wrote the
commenting feature it would take a lot of work rewriting it to pick
random
Hi Lori,
Sigh...As I have explained several times, including in my original
post, that's simply not feasable right now. The way I added the
comments to the game there is no way to turn them on/off. To fix that
I'd have to delete all that code and rewrite it from scratch with the
on/off ability in
Hi everyone,
I've got a question for all of you that will have some bearing on
Mysteries of the Ancients beta 15. It has to do with the
messages/comments Angela says when she enters rooms, encounters traps,
monsters, whatever.
At first when I created Mysteries of the Ancients I liked the idea of
Hi Thomas,
Personally, I'd get rid of them. It sounds like they're redundant at
best and anoying at worst. I'm sure the cues you put into beta 15 will
be enough.
All the best,
Zack.
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, October 11, 2010 6:45 PM
Subject: [Audyssey] MOTA Character Comments
Hi everyone,
I've got a question for all of you that will have some bearing on
Mysteries of the Ancients beta 15. It has to do with the
messages/comments Angela says when she enters rooms, encounters traps,
monsters, whatever
of thinking out loud, which might be a natural reaction to an attack?
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- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 11, 2010 7:45 PM
Subject: [Audyssey] MOTA
Hi Charles,
Not without a bunch of extra rewriting. Anything is possible if I want
to take the time to randomly speak messages or have an on/off switch
whatever. It is one thing just to search for x number of lines and
delete them. it It is quite another to first delete them and then
rewrite them
Subject: Re: [Audyssey] MOTA Character Comments
Hi Charles,
Not without a bunch of extra rewriting. Anything is possible if I want
to take the time to randomly speak messages or have an on/off switch
whatever. It is one thing just to search for x number of lines and
delete them. it It is quite
well I never use the warnings for traps anyway I use the view command.
I aggree also about the messages.
In a game I play in bgt called battlezone enemies say random
messages, I suppose angela could say victory messages after a battle,
and or stuff before.
Saying that its not a major part of
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