Re: [Audyssey] Q9 upcoming change log

2009-11-19 Thread Reinhard Stebner
To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle

Re: [Audyssey] Q9 upcoming change log

2009-11-19 Thread Bryan Peterson
Kalash. - Original Message - From: Reinhard Stebner rwsteb...@aol.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 17, 2009 3:26 PM Subject: Re: [Audyssey] Q9 upcoming change log What is the other mode for the game? You had mentioned that there was another mode

Re: [Audyssey] Q9 upcoming change log

2009-11-18 Thread lirin
for run would be appreciated if it was added. Beware the Grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:47 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip

[Audyssey] Q9 upcoming change log

2009-11-17 Thread Philip Bennefall
Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Scott Chesworth
Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Phil Vlasak
Hi Philip, Finally had a chance to try your q9 game out and I like it. In the beginning I would like to hear q9 crashing to earth and the space ship carried away. The only other thing is, H key - Tells you how much strength you have remaining. Shouldn't it be, H key - Tells you how much health

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
Sounds good to me philip, I'll look forward to it. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:30 PM Subject: [Audyssey] Q9 upcoming change log Hi again

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
be appreciated if it was added. Beware the Grue! Dark. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 9:47 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Haven't had tons

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Charles Rivard
Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 11:30 AM Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward
Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Philip Bennefall
I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Jeremy Hartley
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward
: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Phil Vlasak
...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 17, 2009 8:55 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Stephen
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward
Hi Phil, That's a pretty good idea, but I know as well as Philip adding some kind of key mapping feature might be somewhat difficult to add at this point. I've thought about doing that for MOTA, but there is more work involved than I want to do at this late date. I'm almost certain Philip

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Ryan Strunk
Ward Sent: Tuesday, November 17, 2009 8:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, I understand. Though I thought I'd toss that out there as something to think about for a future upgrade. Too bad there wasn't any kind of public beta

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Jacob Kruger
...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 3:55 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
. - Original Message - From: Jeremy Hartley jeremyhart...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 1:56 AM Subject: Re: [Audyssey] Q9 upcoming change log I actually like jumping with the up arrow as opposed to the control key. I know

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread jaffar
, November 18, 2009 10:48 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread shaun everiss
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 18, 2009 1:56 AM Subject: Re: [Audyssey] Q9 upcoming change log I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way