You have a well made point there yohandi. I've been playing games for years
but actually slightly agree to disagree with you. We need to have difficult
games but not too difficult that no one can beat it except for those with
tones of time on their hands... but I get what you're saying.
---
Gam
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Thursday, November 04, 2010 11:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version
1.2.
Not intending this comment to sound rude, but could we please eliminate
al Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version
1.2.
Hmm. I was thinking it would so
I agree with this. I think that was a good concept in Monty, and
should be kept at least to an extent. That to me would add that extra
bit of challenge... and that chasm, for example. If one couldn't find
the switch, you could have an alternative method... but a much harder
one. So you have two
9:42 AM
Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version
1.2.
I wonder if a good compromise would be to eliminate the warnings on the
highest difficulty and leave them in the lower ones? Thoughts, Thomas?
---
Shepherds are the best beasts!
- Original Message
Hi Yohandy,
Regarding sensativity that's pretty hard to do in an audio game.
Especially, one using a keyboard because something like DirectX only
cares if the key is pressed or released. How hard you hold it down is
irrelavant. So that is certainly a drawback to creating a game for the
PC.
As for
rch's value.
---
Shepherds are the best beasts!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 12:01 PM
Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version
1.2.
Hi charles,
Unfo
e we all stand
as a community.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 11:42 AM
Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version
1.2.
I wonder if a good compromise
rd"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 11:10 AM
Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version
1.2.
Hi Clement,
In Monte there were ledges hanging out above the middle of the lava
pits you could jump onto and then use them