Re: [Audyssey] Errors in new MushZ version

2013-02-16 Thread James Bartlett
I just wonted 2 say Thank you 4 mush-z. Spite the glitches it’s a grate program. Thank you again -Original Message- From: Oriol Gómez [mailto:ogomez@gmail.com] Sent: Thursday, February 14, 2013 11:02 PM Subject: Re: [Audyssey] Errors in new MushZ version Hi, The merchant game has

Re: [Audyssey] Errors in new MushZ version

2013-02-16 Thread James Bartlett
Yes I do 2. Whenever I cast ID or com items. -Original Message- From: Sarah Haake [mailto:ti...@gmx.net] Sent: Thursday, February 14, 2013 4:27 PM Subject: [Audyssey] Errors in new MushZ version Hi, has anyone of you gotten tons of runtime errors with the new mushZ version too? I get th

Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Dennis Towne
some extra reason. > > - Original Message - > From: "Sarah Haake" To: "Gamers Discussion list" Date sent: Fri, 15 Feb 2013 17:23:44 +0100 > Subject: Re: [Audyssey] Errors in new MushZ version > > Hi, > I know that the merchant game came after the las

Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread john
Just a note: disabling shortID doesn't fully disable all triggers. There is another item that you nee to disable to get the full identify back, send xorg a tell on game if you want help with that. - Original Message - From: "Sarah Haake" ok, what you say makes sense. I'll just disable

Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread john
There are multiple coders who are workingn on mush-z, and while that's no excuse, it does provide some extra reason. - Original Message - From: "Sarah Haake" I know that the merchant game came after the last update, but I just wanted to let you know about the error. And if you read my f

Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Sarah Haake
Hi John, ok, what you say makes sense. I'll just disable the shortID until it gets fixed, this shouldn't be a problem for me after all. Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can mak

Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Sarah Haake
Hi, I know that the merchant game came after the last update, but I just wanted to let you know about the error. And if you read my first message about this, you know that that is not everything and other things are causing errors too. So, I don't think that anyone expects you to fix new things

Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread john
I've ended up disabling a lot of annoying triggers, such as nosum/leave recall, and warn oom. I've also ended up building in a couple more aliases, as well as disabling the update message; I don't update often, it's annoying to get a dialog every time I play. There's a lot jmore, but I don't r

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Oriol Gómez
--- > From: "john" > Sent: Thursday, February 14, 2013 03:16 PM > To: "Gamers Discussion list" > Subject: Re: [Audyssey] Errors in new MushZ version > >> Again, if you'd like me to try and help you stabilize the version I have, &g

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
nged in your version? -- From: "john" Sent: Thursday, February 14, 2013 03:16 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Errors in new MushZ version Again, if you'd like me to try and help you stabilize the version I have, contact xorg ongame. As of

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread john
Beyond riposte, all I can say is don't use shortID. If that's the problem, at any rate. The only way to really fix the merchant game is to recode the slot machine triggers, which I'm not even going to try. If you don't need the sounds you could just disable them though. - Original Messa

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Sarah Haake
Hi, ok, at least I know now that I'm not the only one having these issues. Yes, the thing should be tested more before releasing, but I still hope it gets fixed soon nonetheless. Regarding stabilizing, I'm not really comfortable to work with a version when it was changed from the original code

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread john
Again, if you'd like me to try and help you stabilize the version I have, contact xorg ongame. As of now I should be on for a little (5:15 eastern time) I can also try and help you fix some of the code in the new version, though that would take a while, and you need to know a little about progr

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
Yeah, have definitely gotten these. I think that code needs to be more thoroughly tested before being released to the public, especially with glaringly obvious bugs like these slipping into updates. There's also a bug that keeps turning off the Castfail config setting.

Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread john
I can explain a couple of them. The riposte is because of the way the new damage type was written in, and I can confirm that it's there. The gambling merchant game is because of the wheel strings, mushz is trying to trigger on strings that only partially match. I haven't scene the error with id