I just wonted 2 say Thank you 4 mush-z. Spite the glitches its a grate
program.
Thank you again
-Original Message-
From: Oriol Gómez [mailto:ogomez@gmail.com]
Sent: Thursday, February 14, 2013 11:02 PM
Subject: Re: [Audyssey] Errors in new MushZ version
Hi,
The merchant game has
Yes I do 2. Whenever I cast ID or com items.
-Original Message-
From: Sarah Haake [mailto:ti...@gmx.net]
Sent: Thursday, February 14, 2013 4:27 PM
Subject: [Audyssey] Errors in new MushZ version
Hi,
has anyone of you gotten tons of runtime errors with the new mushZ version
too? I get th
some extra reason.
>
> - Original Message -
> From: "Sarah Haake" To: "Gamers Discussion list" Date sent: Fri, 15 Feb 2013 17:23:44 +0100
> Subject: Re: [Audyssey] Errors in new MushZ version
>
> Hi,
> I know that the merchant game came after the las
Just a note: disabling shortID doesn't fully disable all
triggers. There is another item that you nee to disable to get
the full identify back, send xorg a tell on game if you want help
with that.
- Original Message -
From: "Sarah Haake" ok, what you say makes sense. I'll just disable
There are multiple coders who are workingn on mush-z, and while
that's no excuse, it does provide some extra reason.
- Original Message -
From: "Sarah Haake" I know that the merchant game came after the last update, but I
just wanted
to let you know about the error. And if you read my f
Hi John,
ok, what you say makes sense. I'll just disable the shortID until it gets
fixed, this shouldn't be a problem for me after all.
Best regards
Sarah
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Hi,
I know that the merchant game came after the last update, but I just wanted
to let you know about the error. And if you read my first message about
this, you know that that is not everything and other things are causing
errors too. So, I don't think that anyone expects you to fix new things
I've ended up disabling a lot of annoying triggers, such as
nosum/leave recall, and warn oom. I've also ended up building in
a couple more aliases, as well as disabling the update message;
I don't update often, it's annoying to get a dialog every time I
play. There's a lot jmore, but I don't r
---
> From: "john"
> Sent: Thursday, February 14, 2013 03:16 PM
> To: "Gamers Discussion list"
> Subject: Re: [Audyssey] Errors in new MushZ version
>
>> Again, if you'd like me to try and help you stabilize the version I have,
&g
nged in your version?
--
From: "john"
Sent: Thursday, February 14, 2013 03:16 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Errors in new MushZ version
Again, if you'd like me to try and help you stabilize the version I have,
contact xorg ongame. As of
Beyond riposte, all I can say is don't use shortID. If that's
the problem, at any rate. The only way to really fix the merchant
game is to recode the slot machine triggers, which I'm not even
going to try. If you don't need the sounds you could just
disable them though.
- Original Messa
Hi,
ok, at least I know now that I'm not the only one having these issues. Yes,
the thing should be tested more before releasing, but I still hope it gets
fixed soon nonetheless.
Regarding stabilizing, I'm not really comfortable to work with a version
when it was changed from the original code
Again, if you'd like me to try and help you stabilize the version
I have, contact xorg ongame. As of now I should be on for a
little (5:15 eastern time) I can also try and help you fix some
of the code in the new version, though that would take a while,
and you need to know a little about progr
Yeah, have definitely gotten these. I think that code needs to be more
thoroughly tested before being released to the public, especially with
glaringly obvious bugs like these slipping into updates.
There's also a bug that keeps turning off the Castfail config setting.
I can explain a couple of them. The riposte is because of the way
the new damage type was written in, and I can confirm that it's
there. The gambling merchant game is because of the wheel
strings, mushz is trying to trigger on strings that only
partially match. I haven't scene the error with id
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