Re: [Audyssey] game styles was, USA Games Halloween Project

2011-10-02 Thread Eleanor Robinson
On 10/2/2011 Dark wrote: If! I! wrote! Like! this! then you can assume I'm shouting. No Dark - IF! I! WROTE! LIKE! THIS! then you can assume I'm really shouting!! BTW I've been accused of liking exclamation points too much too!! Eleanor --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-10-01 Thread Yohandy
list gamers@audyssey.org Sent: Thursday, September 29, 2011 1:24 AM Subject: Re: [Audyssey] game styles was, USA Games Halloween Project Hi Scot. Even a walk along beatemup like streets of rage is fairly different to something like castlevania, sinse there you literally do! only travel left

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-10-01 Thread dark
My intention isn't to shout, it's just that if I want a word emphasized in a sentence structure for some reason, exclamation marks are the only way I see to do it. For instance suppose someone claimed that any game where you here the sounds around the character is a first person game, whether

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi Dark, Agreed. As you have mentioned Super Castlevania a couple of times on list today I think we should discuss that as an example of how good a side-scroller can get. As I've mentioned before up around level 7 or 8 things get really really tough. The torture chamber on level 8 has to be the

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread dark
Hi Tom. That's completely true. I think the problem is obviously people will go by what they know, and thus far in audio, the first person games like shades of doom, sarah and gma tank commander have! been more interesting and challenging than the likes of Q9, so people assume that they are

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread Thomas Ward
Hi Dark, Great description. Although, a slight correction. According to the Castlevania manual those slime pits are actually suppose to be pools of blood. I call them blood pools for short. Only they do look more like slime than blood because Nintendo changed the color from red to green in order

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread dark
: [Audyssey] game styles was, USA Games Halloween Project Hi Dark, Great description. Although, a slight correction. According to the Castlevania manual those slime pits are actually suppose to be pools of blood. I call them blood pools for short. Only they do look more like slime than blood

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread Scott Chesworth
Subject: Re: [Audyssey] game styles was, USA Games Halloween Project Hi Dark, Great description. Although, a slight correction. According to the Castlevania manual those slime pits are actually suppose to be pools of blood. I call them blood pools for short. Only they do look more like slime

Re: [Audyssey] game styles was, USA Games Halloween Project

2011-09-28 Thread dark
Hi Scot. Even a walk along beatemup like streets of rage is fairly different to something like castlevania, sinse there you literally do! only travel left to right and a small amount forwards and backwards, there is no exploration, and almost all enemies are onn the same level as you.