[Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread dark
Hi. this is really to damien, but anyone else is free to chime in too. As I've been cleaning up the database recently and removing old entries, I've noticed that the older abandonware titles previously hosted by x site (and presumably on Damien's todo list for eventual reworking), are no

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Damien Pendleton
Hi Dark, I am no longer hosting Danger City, Self Destruct, Savage Gamut or any of the older games. I was planning to do a revamp of Danger City and the Savage Gamut. However looks like someone is already working on another boxing game, so looks like it may be just the Danger City revamp then.

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread dark
Thanks for letting me know. Perhaps the games can be hosted elsewhere? Beware the Grue! Dark. - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 01, 2011 10:52 AM Subject: Re: [Audyssey] re

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Damien Pendleton
Hi Dark, I would rather they were not hosted. They are incredibly buggy and they are being redone anyway. I am in the process of redoing Giftanum as an open source project, I plan to redo and revamp Danger City (maybe call it something else, add new sounds and fighting music and the like),

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Shane Lowe
Never heard of the last one. Do you mean giftinum? - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, June 01, 2011 2:30 AM Subject: [Audyssey] re self destruct and other x site hosted games Hi. this is really to damien, but anyone else is free

[Audyssey] Audyssey thread report for May 2011

2011-06-01 Thread Jim Kitchen
There were 305 thread titles. Here are the top 50. Happy Star Wars Day 133. Space sims? 95. Audyssey babble report for April 2011 64. pcs games question? 62. Destenation mars 59. the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed 39. Lunimals

[Audyssey] Audyssey babble report for May 2011

2011-06-01 Thread Jim Kitchen
107 people posted 1883 messages. 265 From, Thomas Ward. 145 From, dark. 126 From, Shane Lowe. 101 From, Charles Rivard. 94 From, shaun everiss. 91 From, Hayden Presley. 89 From, Jeremy Kaldobsky. 79 From, Alfredo_The_Music_maker. 67 From, burakyuksek. 54 From, Bryan Peterson. 52 From,

Re: [Audyssey] Monthly List Guidelines

2011-06-01 Thread fatih
ne hos hata öyle. adam yaklasik 2 ya da 3 saniye havada kaliyor ya! -- From: Gamers List Guidelines Robot gamers-ro...@audyssey.org Sent: Wednesday, June 01, 2011 10:00 AM To: gamers@audyssey.org Subject: [Audyssey] Monthly List Guidelines Gamers

Re: [Audyssey] The First Trailer

2011-06-01 Thread GreyMatter Info
Hi everyone, I checked the archives last night, and it appears this message didn't post. Sorry if you get this twice. Hey Dark and Tom, I'm glad you guys liked the demo. Thanks for the kind words. The mechanics of the editor, while fleshed out in my mind, are certainly not all in place at this

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread dark
Hi Damien. I'm afraid I disagree with your motive not to host the games because they are buggy. They are abandonware, and you are not the initial programmer therefore are not responsable for the games whatever remakes you come up with later, and by the fact that the games are abandonware

Re: [Audyssey] Audyssey babble report for May 2011

2011-06-01 Thread dark
Dm! you tom beat me again, however haiden eat my dust! Oh, and to quell the shenanigans we had last month, this is the only comment I'm posting on this message and will not be replying to this again. However it'd be a shame for this proud tradition of pointless trash talking to

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Brandon Misch
what about self destruct? if danger city is going to be redone what about that title? thought both those titles were just going to be removed. On Jun 1, 2011, at 6:51 AM, Damien Pendleton wrote: Hi Dark, I would rather they were not hosted. They are incredibly buggy and they are being

Re: [Audyssey] The First Trailer

2011-06-01 Thread dark
Hi Ryan. nope I didn't see that message. It actually sounds like the editer will be more complex than I thought if actually it can do things like making opponents react to affects such as help, sinse I generally thought the editer simply gave a round by round timeline of what happened, this

Re: [Audyssey] The First Trailer

2011-06-01 Thread Matheus Rheine
hello ryan i really love the game, now we are talking about a good boxing game, much better than what savage gamute or whatever it's spelt was. the game was ridiculous in my point of view, because it was more like a bop it game remembering when x sound played to press y key and then pressing z key

Re: [Audyssey] Audyssey babble report for May 2011

2011-06-01 Thread Alfredo_The_Music_maker
Nice! I am glad I was able to get a higher record than last time. Maybe I could try to raise that up a bit more this month. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] The First Trailer

2011-06-01 Thread dark
I agree savage gammet basically turned into boppit, though personally i found it if anything too easy. Once my brain had the combinations memorized it just turned into automatic reflex, with none of the judgement and time taking a boxing game should have. hopefully as Matheus says, this

Re: [Audyssey] Audyssey babble report for May 2011

2011-06-01 Thread fred olver
I know some of you may think it is really cool to go on and on and on about this babbel report, but frankly I'm tired of it already and wish the moderators would put a stop to it. It's not a game, it's just banter that clutters up my in-box. Most of us are adults here, so if you want to babble

Re: [Audyssey] Audyssey babble report for May 2011

2011-06-01 Thread Charles Rivard
Use the delete key based on the subject line. Problem solved. --- Shepherds are the best beasts! - Original Message - From: fred olver goodfo...@charter.net To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 01, 2011 8:12 AM Subject: Re:

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread Thomas Ward
Hi Dark, As Damien said on list a couple of weeks ago he will no longer make downloads available for Self-Destruct, Savage Gambit, etc. Since those games are technically his property now I’m not going to be hosting them on my website either. So I’d say just remove the abandoned games from the

[Audyssey] new demo of airik

2011-06-01 Thread william lomas
Hi all I know the full game of airik isn't out yet but thought we have had a new demo at least to show that at least, some progress is being made --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] inform 7 help

2011-06-01 Thread Thomas Ward
Hi Dark, I don't know. I never really looked at Quest, but I can say Inform 7 seems easy enough. I actually did some looking around at various if languages and tools like Hugo, Inform, Adrift, Tads, and I ended up picking Inform for a few reasons. First, the language is very easy to pick up and

Re: [Audyssey] The First Trailer

2011-06-01 Thread Willem
Hi Ryan. Firstly let me say that I think you are doing a great job on the game. You mentioned that there will be the ability to add random selection in a timeline. What I would like to see is also the ability to edit the probability of that event occuring (for example a high stakes punch with

Re: [Audyssey] Audyssey babble report for May 2011

2011-06-01 Thread fred olver
I shouldn't have to use the delete key for messages which are of no purpose or need to be on the list, grow up and take responsibility for putting valid messages on the list. Fred Olver - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list

Re: [Audyssey] new demo of airik

2011-06-01 Thread dark
As far as I remember the last demo was version 5, but according to the developers' posts about the game progress is deffinately being made and I don't think it'll be too long before the full version is out. Beware the grue! Dark. - Original Message - From: william lomas

Re: [Audyssey] re self destruct and other x site hosted games

2011-06-01 Thread dark
As I said, i think that's quite a shame and I hope Damien will reconsidder the matter, perhaps hosting them with a disclaimer that they are abandonware. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] inform 7 help

2011-06-01 Thread dark
Hi Tom. An interesting fact about the original inform zcode system which infocom developed in the 80s was that apparently being cross platform was actually built into the language sinse at that point there were various computers on which to run the games, apple, comador 64, comador amigar, zx

[Audyssey] The babel urination contest, was babel report for May

2011-06-01 Thread Che
Fred wrote: I shouldn't have to use the delete key for messages which are of no purpose or need to be on the list, grow up and take responsibility for putting valid messages on the list. end quote I completely agree with Fred here. One reason I don't follow this list much is because of all

Re: [Audyssey] The babel urination contest, was babel report for May

2011-06-01 Thread Damien Pendleton
Hi everyone, Could I first of all please ask you all to calm down? From what I have seen, the babble and thread reports have been coming on list now for years and I haven't really seen anyone complain up until this point. Though that doesn't mean to say there hasn't been any. I will stand

Re: [Audyssey] The babel urination contest, was babel report for May

2011-06-01 Thread Bryan Peterson
I think It's not so much the reports themselves that people are really complaining about. It's when people reply to said reports. We are the Knights who say...Ni! - Original Message - From: Damien Pendleton dam...@x-sight-interactive.net To: blindadrenal...@gmail.com; Gamers

Re: [Audyssey] new demo of airik

2011-06-01 Thread Yohandy
what really sucks is the fact I was never able to get the game to work. When I tried moving around the arrow keys didn't respond at all. did anyone else have this issue and was able to fix it? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list

[Audyssey] Could someone send me latest version of Savage Gambit games and trainer off list?

2011-06-01 Thread Yohandy
I'd like to give this game a serious try as I was never able to complete it. I won't hold anyone responsible if this game crashes my computer, blows it up, etc. thanks for any help you can provide! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] new demo of airik

2011-06-01 Thread Bryan Peterson
That's the first I've heard of that. I also thought it wasn't working but it was because it takes so ong to load tat Windows thinks it's not responding. But just to make sure, did you press Enter and get the little Action sound after the intro message finished playing? We are the Knights who

Re: [Audyssey] new demo of airik

2011-06-01 Thread Yohandy
I got things working fine. yes the loading did take a while, but game eventually loaded and this cutscene loaded. btw I hate the fact that this game uses a synth and this will probably stop me from buying it. anyhow, I got past the intro scene, then game told me to press shift with the arrows

Re: [Audyssey] The First Trailer

2011-06-01 Thread GreyMatter Info
Hi Matheus, I'm glad you liked the demo. I'll certainly have to do more of these. While I intend for this game to be a bit closer to a boxing experience, it's still a modified clone of Punch-out. For those who haven't played the original, the player had a small but effective list of maneuvers:

Re: [Audyssey] The First Trailer

2011-06-01 Thread Ryan Strunk
Hi Willem, Thanks for saying so. As for probability factor, I'll have to give that one some thought with regard to building it in. The way the system is designed to work right now, you could likely achieve the same result if you created a rare punch on a switch with other, less involved combos.

Re: [Audyssey] new demo of airik

2011-06-01 Thread Bryan Peterson
The synthe speach isn't going to be a permanent fixture. It'll still be there in the full first version but as I understand it he plans on replacing it with human speach as soon as he can. As for moving, as I said, you need to exit each message with Enter. You'll know you're on the main game

Re: [Audyssey] The First Trailer

2011-06-01 Thread GreyMatter Info
Hey Dark, I'll have to give this one some thought. I have a specific plot in mind for the game, and I want to avoid detracting from that too much with secondary stories. Your idea of official and unofficial may be the solution, but I'll have to mull it over. Nevertheless, I do appreciate the

[Audyssey] question about Decent into madness

2011-06-01 Thread Curt Taubert
How are you supposed to exit a game? I keep hitting escape and it keeps saying choose an option. And it's on move. -- Curt Twitter, curt78 msn, curttaub...@comcast.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] new demo of airik

2011-06-01 Thread Yohandy
Ah got it. I'm figuring out this game now. the only problem I'm now having is that game seems to freeze and lag a lot. I'm hoping this is a game issue that'll eventually get fixed though - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] new demo of airik

2011-06-01 Thread Bryan Peterson
I occasionally have problems with that but not often. Personally I suspect it's my machine. We are the Knights who say...Ni! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 01, 2011 8:30 PM Subject: Re:

Re: [Audyssey] new demo of airik

2011-06-01 Thread Ron Schamerhorn
I've also had the game freeze up on me. I hope this is only a small issue and gets straightened out for the release. I quite like the game. Ron - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 01,

Re: [Audyssey] inform 7 help

2011-06-01 Thread Thomas Ward
Hi Dark, Yeah, Inform has fared really well over the past 30 years. Since being turned over to the open source community its continue to grow, get better, and supports just about every software platform you can imagine. As you were saying its kind of funny that games like the Infocom games from