[Audyssey] Swamp Resurrection

2011-12-12 Thread Dakotah Rickard
Ok. Scenario. I died. Then, either right near where I died or in the safe zone, someone uses a med kit. I'm revived, with all my equipment. It was brilliant! Please, if that's a bug, leave it alone. It's great cooperative oportunity. Signed: Dakotah Rickard --- Gamers mailing list __

[Audyssey] more SC vids!

2011-12-12 Thread Clement Chou
Dang it, Namco needs to put up a demo. Sounds are awesome, music is above amazing, and the gameplay looks great from what I've read and heard! Two videos, almost 20 minutes of footage! Enjoy... discussion welcome as always. I just love, and I mean love, this audio. I think the sword slashes

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Richard Sherman
HI, I like the idea of donating to friends instead of the safe zone. also, I would like to see more 45 ammo. currently it seems that the most ammo i get is 5.56. It seems like I get around 3 times more of that ammo than the 45 ammo. Running around with the pistol and silencer is quite fun.

Re: [Audyssey] Swamp Resurrection

2011-12-12 Thread Richard Sherman
HI, along the same line. I started a game the other day, and it started off with the guard shooting a bunch, one of which was a giant. Well, somehow the giant was able to hit me while inside the safe zone. I replayed, and it happened again. I had to back up a few steps and reload without the

Re: [Audyssey] time of conflict info

2011-12-12 Thread Christopher Bartlett
It's been my ambition to construct a set of campaigns for LotR. With what's coming, I think it will now be possible to really bring the War of the Ring, not only from Gondor and Rohan, but the war in the north into being. I think it should also be possible to create campaigns for the First and

Re: [Audyssey] my beef about Microsoft - Re: plans foran updatedLone Wolf

2011-12-12 Thread john
Pinball is just in program files of an xp machine. If you don't have an xp machine, email me off-list and I'll send you a zip. That goes for movie maker too, though I don't see that you'd have much of a use for it. - Original Message - From: Valiant8086 valiant8...@lavabit.com To:

Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Richard Sherman
Hi, here is some information that jeremy posted a few revisions ago. I think this info should be in the read me text file. - Weapon ranges have been set. Here is each weapon along with its maximum range. + Axe, 2 + Chainsaw, 3 + Field kit, 8 area of effect + Shotgun, 35 +

[Audyssey] swamp: minor nit to pick

2011-12-12 Thread Christopher Bartlett
In the get and donate items lists, 12 shotgun shells are listed for 30 and I think 15 rep respectively. However if you pay attention to your rep the cost and gain appear to be 24 and 12. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Johnny Tai
That's funny- I'm the opposite, I keep getting 45 and not enough 5.5 lol- you and I need to be able to trade. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

[Audyssey] swamp suggestion- specialization?

2011-12-12 Thread Johnny Tai
The current problem as I see it is, you can play a character up to lev10, start over, and do a second character up to lev10- and both will end up exact copies of each other. What if when we create a character, we get to choose what jobs/specialty we have: here's a few thoughts for example:

[Audyssey] swamp suggestion: more weapons - or weapon upgrades

2011-12-12 Thread Johnny Tai
What if, say you use a pistol at lev1, I assume this is a beretta, say at lev3, you can upgrade to a Ceska Scorpion- or some form of machine pistol, and at lev7, up grade to a magnum- alot of damage but can't use silencer. Something like that? Also thinking we need a knife- maybe a bit lesser

Re: [Audyssey] swamp suggestion- specialization?

2011-12-12 Thread Dakotah Rickard
I originally suggested something like this as a limiter rather than a specializer, a few different choices of job. Now that the rep system is the way it is, it won't work that way, but I do like the concept of characters being different. As for the characters being the same, make them different. I

Re: [Audyssey] Question about ammo in swamp

2011-12-12 Thread Dakotah Rickard
I'm impressed, you guys. That was a handy reference chart for ranges, and the references with commentary were well-written. One thing to keep in mind with all weapons is that the louder they are, the more zombies you'll draw. I don't know that the mp5 is as quiet, in terms of zombies, as is the

Re: [Audyssey] Swamp Resurrection

2011-12-12 Thread Dakotah Rickard
I think, although I'm not sure, that somehow when you load up, it spawns a certain number of zombies, which are then killed and redistributed about the map. Still, if I could get people to wait at the safe zone during dangerous times, I would happily enjoy n ot being quite so dead. Signed:

Re: [Audyssey] Swamp weekend progress

2011-12-12 Thread Steady Goh
Hi Jeremy, great job! I very much appreciate you having such a busy schedule and still upgrading the game. A big thank you to you! the progress you made during a weekend is already more than someone else's for the whole year. haha! Besides your skills, you also showed us the difference in

Re: [Audyssey] Swamp: spawning and loot questions.

2011-12-12 Thread Steady Goh
I don't quite like the idea of being able to give stuffs to people. I have more than 2 rep points and can easily use that to make 10 people strong, but it will spoil their gaming experience. and without going through the initial difficult stage of getting themselves up and master the

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi Dark, Actually, this already exists. I don't know if you know this but Windows 7 Professional and Windows 7 Ultimate come with a licensed Windows XP virtual machine complete with the VB 6 runtime libraries and the whole nine yards. Granted you have to pay extra for Windows XP backwards

[Audyssey] a bit more soul calibur info

2011-12-12 Thread Clement Chou
No vids this time, just some facts that some people may not have about the gameplay system. The three biggest things to point out are probably, the just guard, brave edge, and critical edge. Just guard is basically a perry maneuver. When you tap the guard button and let it go, you'll have a few

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi, Well, that's where Ebay and places like that come in handy. I've seen old Pentium 133 computers with Windows 95 on them for like $15. You could purchase the computer or find someone on there selling Windows 95 separately on the cheep and install it in a virtual machine. That's really the only

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi Michael, That is true. Technically the DirectX end user license forbids installing the components separately out side of the official Microsoft installer, and of course dx7vb.dll and dx8vb.dll do not ship with newer DirectX runtime distributions. From a legal standpoint its a lose-lose

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi Charles, Sorry, but you are out of luck. I've seen the Windows 8 beta and the ribbons are a standard part of the Windows 8 user interface.For instance, if you open up Windows Explorer you are now greeted with a nice ribbon across the top of the screen instead of the typical menu bar. Plus all

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
haven't yet been able to test the xp mode out, even though i have pro on my toshiba, i have yet to download the virtual machine and xp image. they don't actually come with it, you have to download them. but yes, the support is definatly there. dallas On 13/12/2011 15:35, Thomas Ward wrote:

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
bare in mind, that the developer windows 8 isn't exactly how its going to look at final production. so they may well remove those before the full version comes out. but never the less, they are looking in to getting rid of it at some point. if not in 8, then the next version perhaps dallas

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi Dallas, Sure. I realize it was just a beta, and if what you say is true about Microsoft reversing their decision about the ribbons my guess is they will yank those sometime between now and the final release. I guess it all depends on how much money MS stands to lose by keeping them around.

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi Dallas, Thanks. I stand corrected about it coming preinstalled with Pro/Ultimate, but like we've both said the option is available for those who need it. Although, I've heard unless you have a pretty high-end system the XP virtual machine runs slow. So unfortunately that is a potential problem

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Thomas Ward
Hi Dark, Yes, Windows Classic Shell gives you back the classic Windows 9x era start menu, or at least something close to it. WCS also makes some other modifications like in Windows Explorer to give you the classic copy and replace dialog rather than the new one from Vista/Windows 7. Windows

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Dallas O'Brien
yeah i have much the same kind of setup. though, i don't use that much in the way of older games anymore. so its not to bad on my part. i am waiting for the newer, better, and more fun games to come out! dallas On 13/12/2011 16:39, Thomas Ward wrote: Hi Dallas, Thanks. I stand corrected

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