Re: [Audyssey] social event versus mechanics

2014-05-23 Thread Cara Quinn
HI Thomas, when I and a group of people would play Audio quake, we would also get on TeamTalk so we could talk with each other in real time as we were playing each other in the game. So we could be talking all kinds of smack and be hunting each other down / hiding from each other at the same

[Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Cara Quinn
Just as a note, the version of Space Invaders on the Atari Flashback 4 is actually the arcade version rather than the 2600 version in case anyone is interested. Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread dark
Hi Kara. I've never run into issues with Snes games on my 42 inch, which is also wide screen as you say. The few nes remakes I have for the gba also play very well, indeed I've recently been having some casual fun with ice climbers. The only games I've noticed look a little whacky are

Re: [Audyssey] Space Invader Movements -was- Re: game taste was: Re:regarding temporal disturbance

2014-05-23 Thread dark
Hi kara. Sorry I was using a little short hand there. I know in the original game the space invaders trooped across the screen from side to side a great deal, I just meant that the gorbian style targeting which was used in Troopanum was predicated on the idea of spaceships that didn't move

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread dark
Hi Kara. That is good to know, and actually I might considder getting one of those at some point myself, though obviously I still have some vision so at least some games will be playable. My dad used to own a thing called a power joy which was like a joypad attacched to a cartridge that

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread dark
The paddles took a little getting used to, but one game I always remember that required them was warlord. This was basically like a four player version of pong or breakout, with each player in the corner of a screen. You had a ball (on some levels more than one), that boused around, and

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread dark
Hi Tom. I'm afraid I'm not sure which version of atari we had. I know we got it second hand from a friend, so it might have been an older earlier console, or a later one. it had a silver strip on the front and two buttons and two switches on the top. One of the swtiches turned the sound

Re: [Audyssey] holes in shields

2014-05-23 Thread dark
Muting the enemy sound would also be a nice atmospheric measure sinse it wuld give you the audio sense of crouching in a small space with the enemy bombardment occurring outside. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] social event versus mechanics

2014-05-23 Thread dark
Hi Tom. I do understand what you mean, and it is interesting that adult boardgames like Talisman and similar cardgames are becoming very popular at the moment precisely for this reason, indeed my brother regularly does this with friends. I'll also say, hat while I love exploring a game

Re: [Audyssey] Tempest, an audio thought experiment -was- Re: game taste was: Re: regarding temporal disturbance

2014-05-23 Thread dark
Hi Tom. I like the idea of centipeeds having unique sounds, and I can imagine how you could equally represent the bouncing spiders and the snales that run down the screen. Indeed sinse most enemies in the game other than the snails tended to move side to side it'd be very easy to represent

Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance

2014-05-23 Thread Bryan Peterson
So it doesn't make the farting noise when you die? LOL. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Bryan Peterson
Metroid II is actually one of my most favorite of Samus' adventures. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Bryan Peterson
My favorite paddle game was Circus Atari which I actually have for my Atari. That's another one I've considered trying to do a audio version. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Bryan Peterson
I'm guessing then that it wasn't a 2600 or, if it was it was the later model. The one I have is the big one with the wood-grained panel on the front wich is also the model my brother had when we were kids. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread dark
Hi Bryan. It's a hugely under rated game. Lots of the items and mechanics that made Super metroid what it is came from metroid Ii, and I absolutely love the spider ball. People pan the game because it was separated into recognizable zones each holding several metroids, but honestly in a game

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Bryan Peterson
No kidding. It's interesting how there wasn't much actual music, just groups of sound effects in te caves. Then the Chozo ruins did have a theme as did the planet's surface and metroid battles. My favorite was when you finally got down to the queen's lair and you had that deep, slow, menacing

[Audyssey] Entombed Recordings

2014-05-23 Thread leo
Hi, Wanted to ask if anyone has any good recordings of themselves playing Entombed? Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] tom's black jack game

2014-05-23 Thread Nicol
Hi tom Thanks for the link. However, I find this website very confusing. I scrolled down the page from top to bottom and I listened carefully to each line of text. I used the jaws find feature. At the top of the page I pressed control plus f and I typed in nokia and hit enter but jaws said

Re: [Audyssey] inquisitor game help.

2014-05-23 Thread Teresa Cochran
I haven't tried to go beyond that point yet this time, but I remember he has to find the inn and stay there. remember that at any point you can use your method to get divine help. I've only played on iOS, so i don't know which key that is, but try looking it up in help. I'll give one further

Re: [Audyssey] inquisitor game help.

2014-05-23 Thread Bryan Peterson
You have to make a cross sign with your fingers. That one can be difficult to pull off so there's actually an alternate method, although I forget what it is since I haven't played the game in almost a year. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a

Re: [Audyssey] inquisitor game help.

2014-05-23 Thread Teresa Cochran
One more little hint: go to the village square and find the inn. Hth, teresa Visualize whirled peas. On May 23, 2014, at 3:59 PM, Teresa Cochran batsfly...@me.com wrote: I haven't tried to go beyond that point yet this time, but I remember he has to find the inn and stay there. remember

[Audyssey] Question on packman.

2014-05-23 Thread Lori Duncan
Hi everyone, i have a question about the game Packman from pcs games. When i’m on the outer ring of the maze and start moving forward, I hear the first super power pill, but once I’ve got it and try to head to the ghost house while it’s still on, i find it runs out well before i get there. i

Re: [Audyssey] inquisitor game help.

2014-05-23 Thread Teresa Cochran
That's for iOS. The second method is to tap with all five fingers. I don't know how it's done on the computer, whether there's trackpad function or not. HtH, teresa Teresa Cochran batsfly...@me.com Facebook On May 23, 2014, at 4:49 PM, Bryan Peterson bpeterson2...@cableone.net wrote: You

Re: [Audyssey] Question on packman.

2014-05-23 Thread Bryan Peterson
I think it's pretty much impossible to hold onto a pill long enough to get to the ghost house. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Thomas Ward
Hi Bryan, Yours was the original Atari 2600. The wood-grain panel was the earlier version of the console. The later 2600 was smaller and all black, and instead of switches had buttons as I recall. Cheers! On 5/23/14, Bryan Peterson bpeterson2...@cableone.net wrote: I'm guessing then that it

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Thomas Ward
Hi Dark, That's definitely a later model console. I'm not sure which console you had, but it sounds like the Atari 7800 which could play both 2600 and 7800 games. I seem to recall my 7800 could change colors and stuff like that too. The early Atari 2600 was way different from what you described.

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Thomas Ward
Hi Dark, Well, I do see where you are coming from, but I don't think the issue here is purely technical. What I mean by that is that it is not just a difficulty of converting mainstream mechanics to audio, but more a matter of if the audio game developer realizes that his/her game is lacking in

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Thomas Ward
Hi Dark, An interesting concept. Deserves thinking about at any rate. Cheers! On 5/22/14, dark d...@xgam.org wrote: Hi Tom. Yep, i definitely remember the enemy blasting holes in the shields, indeed a favourite tactic of mine was blasting through the center of the shield myself so I was

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Thomas Ward
Hi Dark, Oh, it was definitely something playing games like Space Invaders and other games on a 78 inch screen. Not that I got to do so that often. That was my parents TV, and naturally they bought it to watch movies etc in the den. So most of the time I ended up playing games on a standard 25

Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance

2014-05-23 Thread Thomas Ward
Hi Bryan, Lol! I have to admit that was my very favorite part of Space Invaders. I would often times kill my ship just to hear that farting noise. Cheers! On 5/23/14, Bryan Peterson bpeterson2...@cableone.net wrote: So it doesn't make the farting noise when you die? LOL. Oh freddled

Re: [Audyssey] Space Invaders on Atari Flashback 4 -was- Re: game tastewas: Re: regarding temporal disturbance

2014-05-23 Thread Cara Quinn
Lol! You know I had forgotten all about that! lol lol lol! :) No, this one has all the arcade sounds so no farties! Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter!

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-23 Thread Cara Quinn
Dark, I totally loved that version as well. If you got to the side of the screen quick enough so you could let the fireball go at the neighboring castle just before the opponent's shield blocked you, the opponent shield would end up bouncing the fireball back at its own castle again and again

Re: [Audyssey] tom's black jack game

2014-05-23 Thread Thomas Ward
Hi Nicol, Well, sorry to say once again you grabbed the wrong thing. Try downloading this file https://garage.maemo.org/frs/download.php/7611/PyS60_binaries_certificate_error_fixed.zip and unzip it. I am pretty sure this is what you want which has all the files required for Python programs on s60