HI Thomas,
when I and a group of people would play Audio quake, we would also get on
TeamTalk so we could talk with each other in real time as we were playing each
other in the game. So we could be talking all kinds of smack and be hunting
each other down / hiding from each other at the same
Just as a note,
the version of Space Invaders on the Atari Flashback 4 is actually the arcade
version rather than the 2600 version in case anyone is interested.
Smiles,
Cara :)
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Hi Kara.
I've never run into issues with Snes games on my 42 inch, which is also wide
screen as you say. The few nes remakes I have for the gba also play very
well, indeed I've recently been having some casual fun with ice climbers.
The only games I've noticed look a little whacky are
Hi kara.
Sorry I was using a little short hand there.
I know in the original game the space invaders trooped across the screen
from side to side a great deal, I just meant that the gorbian style
targeting which was used in Troopanum was predicated on the idea of
spaceships that didn't move
Hi Kara.
That is good to know, and actually I might considder getting one of those at
some point myself, though obviously I still have some vision so at least
some games will be playable.
My dad used to own a thing called a power joy which was like a joypad
attacched to a cartridge that
The paddles took a little getting used to, but one game I always remember
that required them was warlord.
This was basically like a four player version of pong or breakout, with each
player in the corner of a screen. You had a ball (on some levels more than
one), that boused around, and
Hi Tom.
I'm afraid I'm not sure which version of atari we had. I know we got it
second hand from a friend, so it might have been an older earlier console,
or a later one.
it had a silver strip on the front and two buttons and two switches on the
top. One of the swtiches turned the sound
Muting the enemy sound would also be a nice atmospheric measure sinse it
wuld give you the audio sense of crouching in a small space with the enemy
bombardment occurring outside.
Beware the Grue!
Dark.
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Hi Tom.
I do understand what you mean, and it is interesting that adult boardgames
like Talisman and similar cardgames are becoming very popular at the moment
precisely for this reason, indeed my brother regularly does this with
friends.
I'll also say, hat while I love exploring a game
Hi Tom.
I like the idea of centipeeds having unique sounds, and I can imagine how
you could equally represent the bouncing spiders and the snales that run
down the screen. Indeed sinse most enemies in the game other than the snails
tended to move side to side it'd be very easy to represent
So it doesn't make the farting noise when you die? LOL.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts
Metroid II is actually one of my most favorite of Samus' adventures.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in
My favorite paddle game was Circus Atari which I actually have for my Atari.
That's another one I've considered trying to do a audio version.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And
I'm guessing then that it wasn't a 2600 or, if it was it was the later
model. The one I have is the big one with the wood-grained panel on the
front wich is also the model my brother had when we were kids.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a
Hi Bryan.
It's a hugely under rated game. Lots of the items and mechanics that made
Super metroid what it is came from metroid Ii, and I absolutely love the
spider ball. People pan the game because it was separated into recognizable
zones each holding several metroids, but honestly in a game
No kidding. It's interesting how there wasn't much actual music, just groups
of sound effects in te caves. Then the Chozo ruins did have a theme as did
the planet's surface and metroid battles. My favorite was when you finally
got down to the queen's lair and you had that deep, slow, menacing
Hi,
Wanted to ask if anyone has any good recordings of themselves playing
Entombed? Thanks, Leo
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Hi tom
Thanks for the link.
However, I find this website very confusing.
I scrolled down the page from top to bottom and I listened carefully to
each line of text.
I used the jaws find feature.
At the top of the page I pressed control plus f and I typed in nokia and hit
enter but jaws said
I haven't tried to go beyond that point yet this time, but I remember he has to
find the inn and stay there.
remember that at any point you can use your method to get divine help. I've
only played on iOS, so i don't know which key that is, but try looking it up in
help. I'll give one further
You have to make a cross sign with your fingers. That one can be difficult
to pull off so there's actually an alternate method, although I forget what
it is since I haven't played the game in almost a year.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a
One more little hint: go to the village square and find the inn.
Hth,
teresa
Visualize whirled peas.
On May 23, 2014, at 3:59 PM, Teresa Cochran batsfly...@me.com wrote:
I haven't tried to go beyond that point yet this time, but I remember he has
to find the inn and stay there.
remember
Hi everyone, i have a question about the game Packman from pcs games. When i’m
on the outer ring of the maze and start moving forward, I hear the first super
power pill, but once I’ve got it and try to head to the ghost house while it’s
still on, i find it runs out well before i get there. i
That's for iOS. The second method is to tap with all five fingers. I don't know
how it's done on the computer, whether there's trackpad function or not.
HtH,
teresa
Teresa Cochran
batsfly...@me.com
Facebook
On May 23, 2014, at 4:49 PM, Bryan Peterson bpeterson2...@cableone.net wrote:
You
I think it's pretty much impossible to hold onto a pill long enough to get
to the ghost house.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly
Hi Bryan,
Yours was the original Atari 2600. The wood-grain panel was the
earlier version of the console. The later 2600 was smaller and all
black, and instead of switches had buttons as I recall.
Cheers!
On 5/23/14, Bryan Peterson bpeterson2...@cableone.net wrote:
I'm guessing then that it
Hi Dark,
That's definitely a later model console. I'm not sure which console
you had, but it sounds like the Atari 7800 which could play both 2600
and 7800 games. I seem to recall my 7800 could change colors and stuff
like that too.
The early Atari 2600 was way different from what you described.
Hi Dark,
Well, I do see where you are coming from, but I don't think the issue
here is purely technical. What I mean by that is that it is not just a
difficulty of converting mainstream mechanics to audio, but more a
matter of if the audio game developer realizes that his/her game is
lacking in
Hi Dark,
An interesting concept. Deserves thinking about at any rate.
Cheers!
On 5/22/14, dark d...@xgam.org wrote:
Hi Tom.
Yep, i definitely remember the enemy blasting holes in the shields, indeed a
favourite tactic of mine was blasting through the center of the shield
myself so I was
Hi Dark,
Oh, it was definitely something playing games like Space Invaders and
other games on a 78 inch screen. Not that I got to do so that often.
That was my parents TV, and naturally they bought it to watch movies
etc in the den. So most of the time I ended up playing games on a
standard 25
Hi Bryan,
Lol! I have to admit that was my very favorite part of Space Invaders.
I would often times kill my ship just to hear that farting noise.
Cheers!
On 5/23/14, Bryan Peterson bpeterson2...@cableone.net wrote:
So it doesn't make the farting noise when you die? LOL.
Oh freddled
Lol! You know I had forgotten all about that! lol lol lol! :)
No, this one has all the arcade sounds so no farties!
Smiles,
Cara :)
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Dark, I totally loved that version as well. If you got to the side of the
screen quick enough so you could let the fireball go at the neighboring castle
just before the opponent's shield blocked you, the opponent shield would end up
bouncing the fireball back at its own castle again and again
Hi Nicol,
Well, sorry to say once again you grabbed the wrong thing. Try
downloading this file
https://garage.maemo.org/frs/download.php/7611/PyS60_binaries_certificate_error_fixed.zip
and unzip it. I am pretty sure this is what you want which has all the
files required for Python programs on s60
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