Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Ivan from e ray games
No, theres something you could do. This is what i do. Use you're intersepter misails to intersept thos a t misails. Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Sylvester Thomas
Hi Thomas! Well It's been a while since I have played GTC but If I recall there are some artillery batteries hanging around l5 somewhere. I think this is what is taking you out. They move around so If you fire and hear the metallic thud off of metal then you have hit them ant they will

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread shaun everiss
there is this damn invisible gun. At 03:40 PM 5/13/2006, you wrote: Hi, list. Ok, so far I have managed to get to sector 5, but can't continue on with the game. Something or someone blows up the bridges. I used the machine gun on several troops hidden in the woods. Took out a crap load of enemy

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread shaun everiss
every so often you will have to move ahead. At 08:42 PM 5/13/2006, you wrote: Hi, Ryan. I know what you are suggesting but for me it fails. I can defend the bridge all I want with my intercept missiles, but as soon as I do that the guys turn on my friendlies and take them out. Especially, when you

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread ari
Hi Thomas, I also understand your argument, but can't all you developers maybe consider working on some cool games jointly, example you, Philip and David Greenwood? Their is also a concept I'd like to mention, which I found in a magazine dealing with computers and computer games. Their are

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Neo
Guess you shall play on a lower difficulty till you finish the game for the first time. Sector 6 is a major pain on the higher ones. :-) Best wishes, Lukas - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread Neo
HI, yeah, I've actually thought about this as well. Don't really see a reason why there isn't more collaborations done, such as Ten Pin Alley. Ask the developers themselves. :-) The major problem about implementing this feature into the engine that was used to write Shades of Doom and GMA TAnk

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Thomas Ward
Yeah.The guns are invisible I guess I need to become invisible to. Wasn't there an invisibility cheat code for GTC a while back? shaun everiss wrote: there is this damn invisible gun. ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread Thomas Ward
Hi, Ari. Well, some of us developers have discussed the point of possible joint colaberations, but there are serious problems in actually being able to do so. For example, I am primarily now a C#.net developer, but do remember most of VB6. Given the choice I would not do another VB6 app in my

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Phil Vlasak
Hi Tom, Here is my strategy for finishing the defending the bridges mission. s p o i l e r First I clean out all the soldiers in the woods before the bridges. Then I stop on a bridge and use my cannon to knock out the tanks on the other side. I move up when I detect my friendly tanks behind me. I

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Yohandy
It's not impossible. it took me an awfully long time to complete. However I think I got the hang of it. What you need to do is try to intercept the shots. also use smoke as much as possible. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Yohandy
No they really won't. once you are on the bridge, activate your smoke screen and drive full speed. The friendly tanks will follow you. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ivan from e ray games [EMAIL PROTECTED]; Gamers Discussion list Gamers@audyssey.org Sent:

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Yohandy
I found sector 5 much more difficult. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:30 AM Subject: Re: [Audyssey] GTC defending the bridges. Guess you shall play on a lower difficulty till you finish the

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Yohandy
I destroyed all those invisible tanks shooting with a machinegun, but didn't kill the artillery. Think I hit it cause I heard a sound, but that's about it. - Original Message - From: Neo [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:25

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Yohandy
Whoa! an invisibility code? didn't know about that one... - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 6:50 AM Subject: Re: [Audyssey] GTC defending the bridges. Yeah.The guns are invisible I guess

Re: [Audyssey] Trivia site

2006-05-13 Thread Fun Times
Maria, Thanks for sharing this site with us. I love to play trivia games and have found this site very, very enjoyable. Brian - Original Message - From: Maria from Australia [EMAIL PROTECTED] To: 'Gamers Discussion list' Gamers@audyssey.org Sent: Saturday, May 13, 2006 3:57 AM

Re: [Audyssey] Chillingham and games with replay value

2006-05-13 Thread Richard Bennett
well I have played Grizzly Gulch, and I think it has a good replay value and I haven't gotten very far in Chillingham because it keeps causing an error that I haven't had the time to fix so that I could play it more, but from what I have played so far Chillingham and Grizzly Gulch have good

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Brandon Cole
It looks impossible, yes, but it's not quite impossible. The artilery fires you randomly as far as I can tell, and you'll probably be able to win using a simple system of constant game saving. When you load after getting blown up, the artilery usually doesn't fire at you. However, because of a

[Audyssey] pipe 2 stats

2006-05-13 Thread Ivan from e ray games
Hi, here are my pipe 2 stats for to nite. ***Statistics for Game Started on 5/13/2006 12:18:25 AM Final Score: 1449615; not high enough to reach your local top ten You beat the game! Congratulations! Difficulty: Easy Game Duration: 19 minutes 45 seconds Minutes remaining on game clock: 9 Total

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Ivan from e ray games
Don't know why, but I past that sector eazy. Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED]

Re: [Audyssey] Trivia site

2006-05-13 Thread Gary Whittington
Yes, I have had two gold account with Fun Triva and been working with the owner Terry Ford to make the site accessible. Do write him and let him know how much you enjoy the site. He will be happy to hear from you. Terry is one of those out there who do want to make a differance. Lately, I

[Audyssey] dragon worers question

2006-05-13 Thread Ivan from e ray games
Hi all! This question goes out to the people of the list. What kind of game wood you like dragon worers to be? Wood you like to be like the first level of hunter? (or a.lso like grizly gulch)? Or, like super laim? Pleas respond off list at: [EMAIL PROTECTED] Thanks Ivan owner-moderator for

Re: [Audyssey] Reminder notice

2006-05-13 Thread Brandon Cole
You know, I might just write an article for this issue. I've been wanting to do that for a while now. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: gamers@audyssey.org Gamers@audyssey.org Sent: Saturday, May 13, 2006 1:29 PM Subject: [Audyssey] Reminder notice Hey

[Audyssey] sound files for muds

2006-05-13 Thread CRISTINE SHADE
Hello folks. I'm trying to develop a list of sites to get possible sound files for muds like achaea. If anyone has written packs for achaea for monkeyterm or can suggest sites to pull files from, let me know as I'm wanting to see just what all I can do with it. I wasn't sure I'd like the

Re: [Audyssey] Reminder notice

2006-05-13 Thread Ron Schamerhorn
Hey Brandon then go for it! I'd love to recieve it in my email. As long as it's game related write on and on. *grin* Ron Audyssey Editor - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 2:05 PM

Re: [Audyssey] sound files for muds

2006-05-13 Thread Ron Schamerhorn
Hi I didn't embelish too many sound triggers for my mud client. Only about 3 so I'd know something important had happened. I set it for sever wound, tell, and another I can't recall right now. I didn't want loads of sounds going off every few moments. Ron - Original Message -

Re: [Audyssey] resending pipe 2 stats

2006-05-13 Thread Ivan from e ray games
Good! Got to the list safe and sound. Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED]

[Audyssey] testing

2006-05-13 Thread Ivan from e ray games
Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED] ___ Gamers

[Audyssey] Reminder notes

2006-05-13 Thread Ron Schamerhorn
Hi Just wondering if it's at all possible to have a reminder sent out for the Saturday chats as well? Ron ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit

Re: [Audyssey] Reminder notes

2006-05-13 Thread Ivan from e ray games
Hay has the chat started yet? Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED]

Re: [Audyssey] Reminder notice

2006-05-13 Thread Jason
You should write a promo article about the SWA, Brandon. Hahaha. - Original Message - From: Brandon Cole [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 1:05 PM Subject: Re: [Audyssey] Reminder notice You know, I might just write an article

Re: [Audyssey] Reminder notes

2006-05-13 Thread Raul A. Gallegos
Hello Ron. Yes it is possible. I'll make the appropriate change so it will take affect this coming week. -- We prefer to believe that the absence of inverted commas guarantees the originality of a thought, whereas it may be merely that the utterer has forgotten its source. --

Re: [Audyssey] skypecasts

2006-05-13 Thread Kim Etheridge
For voice chat, it's recommended that you get version 2.0. Go to www.skype .com and click on Skype for Windows. - Original Message - From: Terry Olandese [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 05, 2006 11:42 AM Subject: Re: [Audyssey] skypecasts

Re: [Audyssey] Chillingham and games with replay value

2006-05-13 Thread Raul A. Gallegos
I cannot speak for the replay value of this game since I've never bought it. But after listening to a couple of reviews and comments from other players who do have it I do not wish to get it. To me it sounds like a menu driven text adventure game which I rather do not like. I'd rather play a

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread Harrison Tu
How about lonewolf? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neo Sent: Saturday, May 13, 2006 3:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] Strategy Game Proposal HI, I don't know any text strategy games but the only audiogame

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread Zachary Kline
Agreed, it is a difficulty. I'm just sure that at least some of the time spent writing the original games was spent on things like graphics, creating fancy interfaces with clickable units, etc. Granted, possibly not much was spent on these things, but still, at least some was. The reason I

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread Zachary Kline
As far as why the game should be free, I am merely interested in providing something for the community. I see no need, particularly, to charge money for it. Call me crazy, but I like to think that it's a good idea to make projects that have no monitary goal. Best, Zack. On Sat, May 13, 2006 at

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Thomas Ward
Hi, Phil. Thanks for the advice. I will give it a go. Phil Vlasak wrote: Hi Tom, Here is my strategy for finishing the defending the bridges mission. s p o i l e r First I clean out all the soldiers in the woods before the bridges. Then I stop on a bridge and use my cannon to knock

Re: [Audyssey] Chillingham and games with replay value

2006-05-13 Thread Harrison Tu
It's got 0 replay value. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: Saturday, May 13, 2006 2:41 AM To: Gamers Discussion list Subject: [Audyssey] Chillingham and games with replay value Hi all, How is Chillingham, what is the object of

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Thomas Ward
Hi. Ok, I'll give the smoke screen a try next time. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes

Re: [Audyssey] Chillingham and games with replay value

2006-05-13 Thread Raul A. Gallegos
How informative. Can you explain a little more as to why you feel this? Thanks. Harrison Tu said the following on Sat, May 13, 2006 at 05:27:24AM -0700: It's got 0 replay value. -- If you don't have a nasty obituary you probably didn't matter. -- Freeman Dyson Raul A.

[Audyssey] GTC invisibility code

2006-05-13 Thread Raul A. Gallegos
Yes, there is an invisibility cheat around. Note, that by using this you cannot post a score when playing arcade. Also, as with cheats, the game loses it's appeal if cheats are used a lot. That is just my opinion though. Cheat code below, do not read further if you don't want it or want to

Re: [Audyssey] Reminder notice

2006-05-13 Thread Thomas Ward
Hi, Ron. I would like to avoid what happened last time with the mag, and I was wondering how you want me to get my articles to you. The last time they got bounced because your ISP had my ip blacklisted for whatever reason. I've got a couple of articles I would like to submit to the June mag.

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Raul A. Gallegos
Hi all. I've been reading this thread with much interest. Thanks to Phil I now have a different way of trying out sector 5. I also did find Sector 6 easier than 5. If secor 5 had been 6 then I think the game would have been easy to hard but that is just me. I find sector 6 quite refreshing

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread shaun everiss
there is, its xyzinv. However, you don't get the troops shooting at you and since this sector after you shoot all them tanks down gets quite boring, you will eventually will not want to use it. At 10:50 PM 5/13/2006, you wrote: Yeah.The guns are invisible I guess I need to become invisible to.

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread shaun everiss
hmmm. I never tried that, thanks phil, Thats one I never actually tried. At 01:00 AM 5/14/2006, you wrote: Hi Tom, Here is my strategy for finishing the defending the bridges mission. s p o i l e r First I clean out all the soldiers in the woods before the bridges. Then I stop on a bridge and use

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread shaun everiss
I get rid of all troops first, because they keep shooting at me. Or rather as many as I can. I suppose I could get rid of the missile launching ones and those at close range, kill the tanks and wait. At 03:47 AM 5/14/2006, you wrote: See, here's the thing. When I play that particular mission, I

Re: [Audyssey] Chillingham and games with replay value

2006-05-13 Thread Yohandy
Neat! Does anyone know if this rumor is true or how to accomplish it? - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Saturday, May 13, 2006 7:10 PM Subject: Re: [Audyssey] Chillingham and games with replay value Hi Raul, This is

Re: [Audyssey] sound files for muds

2006-05-13 Thread shaun everiss
www.randylaptop.com has a mudding section with sound packs, there is a growing list of them. Mud config trigger files, the monkeyterm program, its jaws inputs and its accessibility library and sound support script libraries. At 06:06 AM 5/14/2006, you wrote: Hello folks. I'm trying to develop a

Re: [Audyssey] GTC invisibility code

2006-05-13 Thread Ivan from e ray games
Hi, where do yall get thees cheat codes? Thanks Ivan owner-moderator for e-ray games. IF YOU HAVE not joined my e-ray group, Join my group at: http://www.smartgroups.com/e ray games To join via email, pleas let me know you want to join by send me a email at: [EMAIL PROTECTED]

Re: [Audyssey] GTC invisibility code

2006-05-13 Thread Raul A. Gallegos
David Greenwood has given these codes out in the past. Other than that I'm not sure where else. Ivan said the following on Sat, May 13, 2006 at 05:48:34PM -0600: Hi, where do yall get thees cheat codes? -- Most people have a mind that's open by appointment only. Raul A. Gallegos ...

Re: [Audyssey] GTC invisibility code

2006-05-13 Thread Raul A. Gallegos
At the risk of a one-liner message. Yes. Yohandy said the following on Sat, May 13, 2006 at 09:24:27PM -0400: we only have these 2 codes I'm guessing? invincibility and unlimited ammo? -- I'm successful because I'm lucky. The harder I work, the luckier I get. Raul A. Gallegos ... IliwSsmc

Re: [Audyssey] Chillingham and games with replay value

2006-05-13 Thread Thomas Ward
Hi, Ari. GMA does have a online ordering wizard built in to the games. It walks you through the ordering process, and you then just paste your order in to an email and send. As for having to recieve unlock codes for games as a end user I don't like them either, but what would you expect a

Re: [Audyssey] GTC defending the bridges.

2006-05-13 Thread Thomas Ward
Hi, Shaun. I was thinking more in terms of using the invisible cheat to hide while I am under serious repairs. shaun everiss wrote: there is, its xyzinv. However, you don't get the troops shooting at you and since this sector after you shoot all them tanks down gets quite boring, you

[Audyssey] cell phone games

2006-05-13 Thread Richard Bennett
Hey Listers, I have a kinda weird question for ya. I just got my new cell phone today and was wondering if they happen to be any cell phone games for the blind out there? I doubt it, but I was just curious and figured this was the best place to ask out here. BEAN Richard Bennett *BEAN* Georgia

[Audyssey] GTC victory is mine!

2006-05-13 Thread Thomas Ward
Hello, all. Thanks all for the helpful hints and suggestions. Thanks to the advice I not only kicked he enemies can in sector 5, but when on to slotter them in sector 6. Let's just say I killed everything in site in 6, and had my entire tank force in tact when we boarded the transport home.

Re: [Audyssey] Strategy Game Proposal

2006-05-13 Thread Neo
I would rather call it a simulation game than a strategy game. Best wishes, Lukas - Original Message - From: Harrison Tu [EMAIL PROTECTED] To: 'Gamers Discussion list' Gamers@audyssey.org Sent: Saturday, May 13, 2006 2:26 PM Subject: Re: [Audyssey] Strategy Game Proposal How about