No, theres something you could do. This is what i do. Use you're
intersepter misails to intersept thos a t misails.
Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not joined my e-ray group, Join my group at:
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Hi Thomas! Well It's been a while since I have played GTC but If I recall
there are some artillery batteries hanging around l5 somewhere. I think
this is what is taking you out. They move around so If you fire and hear
the metallic thud off of metal then you have hit them ant they will
there is this damn invisible gun.
At 03:40 PM 5/13/2006, you wrote:
Hi, list.
Ok, so far I have managed to get to sector 5, but can't continue on with
the game. Something or someone blows up the bridges. I used the machine
gun on several troops hidden in the woods. Took out a crap load of enemy
every so often you will have to move ahead.
At 08:42 PM 5/13/2006, you wrote:
Hi, Ryan.
I know what you are suggesting but for me it fails. I can defend the
bridge all I want with my intercept missiles, but as soon as I do that
the guys turn on my friendlies and take them out.
Especially, when you
Hi Thomas,
I also understand your argument, but can't all you developers maybe consider
working on some cool games jointly, example you, Philip and David Greenwood?
Their is also a concept I'd like to mention, which I found in a magazine
dealing with computers and computer games. Their are
Guess you shall play on a lower difficulty till you finish the game for the
first time. Sector 6 is a major pain on the higher ones. :-)
Best wishes,
Lukas
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006
HI,
yeah, I've actually thought about this as well. Don't really see a reason
why there isn't more collaborations done, such as Ten Pin Alley. Ask the
developers themselves. :-)
The major problem about implementing this feature into the engine that was
used to write Shades of Doom and GMA TAnk
Yeah.The guns are invisible I guess I need to become invisible to.
Wasn't there an invisibility cheat code for GTC a while back?
shaun everiss wrote:
there is this damn invisible gun.
___
Gamers mailing list .. Gamers@audyssey.org
To
Hi, Ari.
Well, some of us developers have discussed the point of possible joint
colaberations, but there are serious problems in actually being able to
do so. For example, I am primarily now a C#.net developer, but do
remember most of VB6. Given the choice I would not do another VB6 app in
my
Hi Tom,
Here is my strategy for finishing the defending the bridges mission.
s
p
o
i
l
e
r
First I clean out all the soldiers in the woods before the bridges.
Then I stop on a bridge and use my cannon to knock out the tanks on the
other side.
I move up when I detect my friendly tanks behind me.
I
It's not impossible. it took me an awfully long time to complete. However I
think I got the hang of it. What you need to do is try to intercept the
shots. also use smoke as much as possible.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list
No they really won't. once you are on the bridge, activate your smoke screen
and drive full speed. The friendly tanks will follow you.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Ivan from e ray games [EMAIL PROTECTED]; Gamers Discussion list
Gamers@audyssey.org
Sent:
I found sector 5 much more difficult.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006 6:30 AM
Subject: Re: [Audyssey] GTC defending the bridges.
Guess you shall play on a lower difficulty till you finish the
I destroyed all those invisible tanks shooting with a machinegun, but didn't
kill the artillery. Think I hit it cause I heard a sound, but that's about
it.
- Original Message -
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006 6:25
Whoa! an invisibility code? didn't know about that one...
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006 6:50 AM
Subject: Re: [Audyssey] GTC defending the bridges.
Yeah.The guns are invisible I guess
Maria,
Thanks for sharing this site with us. I love to play trivia games and have
found this site very, very enjoyable.
Brian
- Original Message -
From: Maria from Australia [EMAIL PROTECTED]
To: 'Gamers Discussion list' Gamers@audyssey.org
Sent: Saturday, May 13, 2006 3:57 AM
well I have played Grizzly Gulch, and I think it has a good replay value and
I haven't gotten very far in Chillingham because it keeps causing an error
that I haven't had the time to fix so that I could play it more, but from
what I have played so far Chillingham and Grizzly Gulch have good
It looks impossible, yes, but it's not quite impossible. The artilery fires
you randomly as far as I can tell, and you'll probably be able to win using
a simple system of constant game saving. When you load after getting blown
up, the artilery usually doesn't fire at you. However, because of a
Hi, here are my pipe 2 stats for to nite.
***Statistics for Game Started on 5/13/2006 12:18:25 AM
Final Score: 1449615; not high enough to reach your local top ten
You beat the game! Congratulations!
Difficulty: Easy
Game Duration: 19 minutes 45 seconds
Minutes remaining on game clock: 9
Total
Don't know why, but I past that sector eazy.
Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]
Yes, I have had two gold account with Fun Triva and been working with the
owner Terry Ford to make the site accessible.
Do write him and let him know how much you enjoy the site. He will be happy
to hear from you.
Terry is one of those out there who do want to make a differance. Lately, I
Hi all! This question goes out to the people of the list. What kind of game
wood you like dragon worers to be? Wood you like to be like the first
level of hunter? (or a.lso like grizly gulch)? Or, like super laim?
Pleas respond off list at:
[EMAIL PROTECTED]
Thanks
Ivan owner-moderator for
You know, I might just write an article for this issue. I've been wanting to
do that for a while now.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Saturday, May 13, 2006 1:29 PM
Subject: [Audyssey] Reminder notice
Hey
Hello folks. I'm trying to develop a list of sites to get possible sound files
for muds like achaea. If anyone has written packs for achaea for monkeyterm or
can suggest sites to pull files from, let me know as I'm wanting to see just
what all I can do with it. I wasn't sure I'd like the
Hey Brandon
then go for it! I'd love to recieve it in my email. As long as it's game
related write on and on. *grin*
Ron
Audyssey Editor
- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006 2:05 PM
Hi
I didn't embelish too many sound triggers for my mud client. Only about 3
so I'd know something important had happened. I set it for sever wound,
tell, and another I can't recall right now. I didn't want loads of sounds
going off every few moments.
Ron
- Original Message -
Good! Got to the list safe and sound.
Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]
Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]
___
Gamers
Hi
Just wondering if it's at all possible to have a reminder sent out for the
Saturday chats as well?
Ron
___
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Hay has the chat started yet?
Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]
You should write a promo article about the SWA, Brandon. Hahaha.
- Original Message -
From: Brandon Cole [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006 1:05 PM
Subject: Re: [Audyssey] Reminder notice
You know, I might just write an article
Hello Ron. Yes it is possible. I'll make the appropriate change so it
will take affect this coming week.
--
We prefer to believe that the absence of inverted commas guarantees the
originality of a thought, whereas it may be merely that the utterer has
forgotten its source.
--
For voice chat, it's recommended that you get version 2.0. Go to
www.skype .com
and click on Skype for Windows.
- Original Message -
From: Terry Olandese [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 05, 2006 11:42 AM
Subject: Re: [Audyssey] skypecasts
I cannot speak for the replay value of this game since I've never bought
it. But after listening to a couple of reviews and comments from other
players who do have it I do not wish to get it. To me it sounds like a
menu driven text adventure game which I rather do not like. I'd rather
play a
How about lonewolf?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Neo
Sent: Saturday, May 13, 2006 3:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Strategy Game Proposal
HI,
I don't know any text strategy games but the only audiogame
Agreed, it is a difficulty. I'm just sure that at least some of the time spent
writing the original games was spent on things like graphics, creating fancy
interfaces with clickable units, etc.
Granted, possibly not much was spent on these things, but still, at least some
was.
The reason I
As far as why the game should be free, I am merely interested in providing
something for the community.
I see no need, particularly, to charge money for it. Call me crazy, but I like
to think that it's a good idea to make projects that have no monitary goal.
Best,
Zack.
On Sat, May 13, 2006 at
Hi, Phil.
Thanks for the advice. I will give it a go.
Phil Vlasak wrote:
Hi Tom,
Here is my strategy for finishing the defending the bridges mission.
s
p
o
i
l
e
r
First I clean out all the soldiers in the woods before the bridges.
Then I stop on a bridge and use my cannon to knock
It's got 0 replay value.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of ari
Sent: Saturday, May 13, 2006 2:41 AM
To: Gamers Discussion list
Subject: [Audyssey] Chillingham and games with replay value
Hi all,
How is Chillingham, what is the object of
Hi.
Ok, I'll give the smoke screen a try next time.
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any subscription changes
How informative. Can you explain a little more as to why you feel this?
Thanks.
Harrison Tu said the following on Sat, May 13, 2006 at 05:27:24AM -0700:
It's got 0 replay value.
--
If you don't have a nasty obituary you probably didn't matter.
-- Freeman Dyson
Raul A.
Yes, there is an invisibility cheat around. Note, that by using this you
cannot post a score when playing arcade. Also, as with cheats, the game
loses it's appeal if cheats are used a lot. That is just my opinion
though.
Cheat code below, do not read further if you don't want it or want to
Hi, Ron.
I would like to avoid what happened last time with the mag, and I was
wondering how you want me to get my articles to you. The last time they
got bounced because your ISP had my ip blacklisted for whatever reason.
I've got a couple of articles I would like to submit to the June mag.
Hi all. I've been reading this thread with much interest. Thanks to Phil
I now have a different way of trying out sector 5. I also did find
Sector 6 easier than 5. If secor 5 had been 6 then I think the game
would have been easy to hard but that is just me. I find sector 6 quite
refreshing
there is, its xyzinv.
However, you don't get the troops shooting at you and since this
sector after you shoot all them tanks down gets quite boring, you
will eventually will not want to use it.
At 10:50 PM 5/13/2006, you wrote:
Yeah.The guns are invisible I guess I need to become invisible to.
hmmm.
I never tried that, thanks phil, Thats one I never actually tried.
At 01:00 AM 5/14/2006, you wrote:
Hi Tom,
Here is my strategy for finishing the defending the bridges mission.
s
p
o
i
l
e
r
First I clean out all the soldiers in the woods before the bridges.
Then I stop on a bridge and use
I get rid of all troops first, because they keep shooting at me.
Or rather as many as I can.
I suppose I could get rid of the missile launching ones and those at
close range, kill the tanks and wait.
At 03:47 AM 5/14/2006, you wrote:
See, here's the thing. When I play that particular mission, I
Neat! Does anyone know if this rumor is true or how to accomplish it?
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, May 13, 2006 7:10 PM
Subject: Re: [Audyssey] Chillingham and games with replay value
Hi Raul,
This is
www.randylaptop.com has a mudding section with sound packs, there is
a growing list of them.
Mud config trigger files, the monkeyterm program, its jaws inputs and
its accessibility library and sound support script libraries.
At 06:06 AM 5/14/2006, you wrote:
Hello folks. I'm trying to develop a
Hi, where do yall get thees cheat codes?
Thanks
Ivan owner-moderator for e-ray games.
IF YOU HAVE not joined my e-ray group, Join my group at:
http://www.smartgroups.com/e ray games
To join via email, pleas let me know you want to join by send me a email
at:
[EMAIL PROTECTED]
David Greenwood has given these codes out in the past. Other than that
I'm not sure where else.
Ivan said the following on Sat, May 13, 2006 at 05:48:34PM -0600:
Hi, where do yall get thees cheat codes?
--
Most people have a mind that's open by appointment only.
Raul A. Gallegos ...
At the risk of a one-liner message. Yes.
Yohandy said the following on Sat, May 13, 2006 at 09:24:27PM -0400:
we only have these 2 codes I'm guessing? invincibility and unlimited
ammo?
--
I'm successful because I'm lucky. The harder I work, the luckier I get.
Raul A. Gallegos ... IliwSsmc
Hi, Ari.
GMA does have a online ordering wizard built in to the games. It walks
you through the ordering process, and you then just paste your order in
to an email and send.
As for having to recieve unlock codes for games as a end user I don't
like them either, but what would you expect a
Hi, Shaun.
I was thinking more in terms of using the invisible cheat to hide while
I am under serious repairs.
shaun everiss wrote:
there is, its xyzinv.
However, you don't get the troops shooting at you and since this
sector after you shoot all them tanks down gets quite boring, you
Hey Listers, I have a kinda weird question for ya. I just got my new cell phone
today and was wondering if they happen to be any cell phone games for the blind
out there? I doubt it, but I was just curious and figured this was the best
place to ask out here.
BEAN
Richard Bennett *BEAN*
Georgia
Hello, all.
Thanks all for the helpful hints and suggestions. Thanks to the advice I
not only kicked he enemies can in sector 5, but when on to slotter them
in sector 6. Let's just say I killed everything in site in 6, and had my
entire tank force in tact when we boarded the transport home.
I would rather call it a simulation game than a strategy game.
Best wishes,
Lukas
- Original Message -
From: Harrison Tu [EMAIL PROTECTED]
To: 'Gamers Discussion list' Gamers@audyssey.org
Sent: Saturday, May 13, 2006 2:26 PM
Subject: Re: [Audyssey] Strategy Game Proposal
How about
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