[Audyssey] Sound Problem in Monkey Business

2006-09-28 Thread Samuel Wilkins

I sorted out the problem with the key, but now I have another problem which is 
when
I walk on level 1, the footsteps don't sound like they should when I walk, they 
sound
like I have tiny shoes on and they should sound like the #professor's footsteps 
and
when I am on the ledges level, I don't hear the sound of the ledge crumbling 
when
I should. I have the game on low. What is happening? Also, I can't jump the 
third
acid pit. Why is that?
Samuel Wilkins 
Email [EMAIL PROTECTED] 
Skype Cleverclogs6953 
MSN Instant Messenger [EMAIL PROTECTED] 
A O L Instant Messenger Samuel4851
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Re: [Audyssey] the unfortune regarding accessible games and mainstreamgames

2006-09-28 Thread Quinten Pendle
Hi Nicol

You have to remember though, that there's a difference between main
stream games for the pc and play station, and other platforms such as
the one you mentioned.
If you look at a popular main stream game such as Flight Simulator, you
will notice that it is actually much more expensive than the normal
accessible games.
Last I heard, (and I may be corrected), Flight Simulator e.g., costs in
access of R700-1200, roughly $100-$150, if my maths isn't buggered up
this early in the morning.
Trainz, a game from Auran, which is also a popular main stream game,
retails at roughly $69, which is about R520.
That's about double the price of a normal accessible game.

So to try and compare accessible games with the Nintendo platform, (mind
my spelling), is in my view, a bit unfair.

Just log on to www.kalahari.net and search under the games section.
You'll be shocked to see what main stream games (for the pc and play
station) actually sell for.
Then I'm sure you will realise that accessible games isn't that
expensive.

Best regards
Quinten Pendle
PENDLE PRO
Klerksdorp, South Africa
 
Tel:  +27 (0) 83 395 4593
Email:
[EMAIL PROTECTED]
MSN:
[EMAIL PROTECTED]
Skype:
ahakimbo
Website:
www.pendlepro.com
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Nicol Oosthuizen
Sent: Friday, September 29, 2006 8:01 AM
To: Gamers Discussion list
Subject: [Audyssey] the unfortune regarding accessible games and
mainstreamgames



NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI all

I would like to give my 2 sense regarding something I noticed with main
stream games. I'm not sure if this is the same as Nintendo. For you guys
who first had sight, have you also played these tv games? It's a
cartridge with 60 games on it which you connect to your standard tv;
it's a whole procedure to   configure it,  because  you need an extra
channel for it. Anyway when I was  a child, my mom bought me a cartridge
with 60 games on it. I played these games with the help of my sighted
friends.   My mom paid r100 for the whole  cartridge. ON there is games
like pack man, Mario brothers, etc. It's a pitty that accessible games
costs more than mainstream games on a  cartridge. . Oh sorry, I  forgot
to say, r100 south African money is equal to  12 dollars.  So for 12
dollars you get 60 main stream games, some of them are small games and
some are multi level games. The obvious reason why accessible games is
not that cheap is because it needs more sounds. The difference  between
accessible and mainstream games is that accessible games   uses sounds
instead of graphics, so that is why accessible games costs  more.   I
know of  many sighted kids who exchange cartridges with games between
them  for free.  It's a pitty accessible games is not that popular.  I
mean a kid would go to his friend's house and give him a cartridge with
newer games for  free.  If only accessible games were that cheep so that
60 accessible games could fit onto a cartridge and plugged into the
computer and we only had to pay 12 dollars for it but the sounds it uses
is much larger than sighted games.

I'm just trying to discuss my point of view  regarding main stream
games.

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[Audyssey] the unfortune regarding accessible games and mainstream games

2006-09-28 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI all

I would like to give my 2 sense regarding something I noticed with main
stream games. I'm not sure if this is the same as Nintendo. For you guys
who first had sight, have you also played these tv games? It's a
cartridge with 60 games on it which you connect to your standard tv;
it's a whole procedure to   configure it,  because  you need an extra
channel for it. Anyway when I was  a child, my mom bought me a cartridge
with 60 games on it. I played these games with the help of my sighted
friends.   My mom paid r100 for the whole  cartridge. ON there is games
like pack man, Mario brothers, etc. It's a pitty that accessible games
costs more than mainstream games on a  cartridge. . Oh sorry, I  forgot
to say, r100 south African money is equal to  12 dollars.  So for 12
dollars you get 60 main stream games, some of them are small games and
some are multi level games. The obvious reason why accessible games is
not that cheap is because it needs more sounds. The difference  between
accessible and mainstream games is that accessible games   uses sounds
instead of graphics, so that is why accessible games costs  more.   I
know of  many sighted kids who exchange cartridges with games between
them  for free.  It's a pitty accessible games is not that popular.  I
mean a kid would go to his friend's house and give him a cartridge with
newer games for  free.  If only accessible games were that cheep so that
60 accessible games could fit onto a cartridge and plugged into the
computer and we only had to pay 12 dollars for it but the sounds it uses
is much larger than sighted games.

I'm just trying to discuss my point of view  regarding main stream
games.

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Re: [Audyssey] Moderator's quick note regarding message size

2006-09-28 Thread Ronald Hopkins II
Hello, just wondering if this is going through, I have a new email program.


> [Original Message]
> From: Thomas Ward <[EMAIL PROTECTED]>
> To: Gamers Discussion list 
> Date: 9/28/2006 5:56:18 PM
> Subject: Re: [Audyssey] Moderator's quick note regarding message size
>
> Hi,
> I'd like to point out one more point that hadn't been braught up. If a 
> message is large do to a news letter, an audyssey mag, or something that 
> was just large to begin with that can not be trimmed or cut down to size 
> we make sure to pass those through the system.
>
>
> Raul A. Gallegos wrote:
> > Hi everyone. I'd just like to take the time to point out that in the 
> > last several days there have been several messages which have been 
> > rejected based on size. When writing or replying to a message it's 
> > important to rememder that if the message is too big it will not go 
> > through. Below are some key points to remember. Also, if you have any 
> > questions on this topic please write [EMAIL PROTECTED] instead 
> > of replying here.
> >
> > 1. If your message is a reply please trim the extra lines. Usually a 
> > good practice for this is to only quote the person who you are replying 
> > to. Example, if there is a topic about checkers and there 5 messages
and 
> > you reply to the newest, by simply replying you are adding your message 
> > and if you include the whole quoted thing you are including the first 5 
> > messages. However if your reply only is in reference to the last person 
> > who wrote then it makes sence to erase everything after that person's 
> > message.
> >
> > 2. No one wants to tell anyone how to write emails or in what format, 
> > however one thing to take into account is if your email client is 
> > sending out html messages what usually happens is the message is 
> > actually sent in two parts. part 1 is the html message and part 2 is
the 
> > text attachment. Our mailing list software strips out the html message 
> > and sends the text version to the list. However the size check is done 
> > before the html message is stripped off. What this means is if your 
> > message is say, 5 or 6 k in size normally, the added html code will
make 
> > it much bigger. Our mailing list software won't know the difference and 
> > your message might be rejected. So, short fix is to simply not use html 
> > messages and instead send text only.
> >
> > We realize of course that either people don't want to just use text 
> > messages or they don't know how to change it or they cannot change it 
> > from their client. In cases like this we try to allow messages through 
> > if we can determine the reason for the extra size. If the message is 
> > obviously large due to lack of trimming old quoted messages then it's  
> > rejected. But if the message would have most likely passed through 
> > except for the html junk in it, then we'll let it go through.
> >
> > All the best.
> >
> >   
>
>
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Re: [Audyssey] shryth what next?

2006-09-28 Thread MissWings
I still don't know how he managed to find out what to do here ... I had to 
ask him myself because the game itself isn't clear on what to do to find 
him.  I guess the gm forgot to put in instructions for that part!

MissWings

At 06:15 AM 9/28/2006, Bryan Peterson wrote:

>Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P E N
>E K A R N. Stroll along the alley. Keep doing that until you see a guy enter
>a door at the end of the alley. Investigate That should solve one of your
>problems
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
> >From: "simon.dowling" <[EMAIL PROTECTED]>
> >Reply-To: Gamers Discussion list 
> >To: "audysy" 
> >Subject: [Audyssey] shryth what next?
> >Date: Thu, 28 Sep 2006 10:46:44 +0100
> >
> >ok list, i have completed nearly all quests in shryth save for jod rolix,
> >each time i go to the sog barrel inn, nothing happens. i have the blade
> >from
> >killing the giants, do i have to beat all the wariors in the sparing
> >contest
> >to get the chance to have ago arolix?
> >have completed the proving grounds events too, so ii am just wondering
> >around doing random encounters!
> >also, where is lothrin who i need to speak to in tinless? have tried
> >everything and nothing.
> >many thanks.
> >Simon
> >creator and owner of the winmx4theblind mailing list.
> >to find out more visit
> >http://groups.google.com/group/winmx4theblind
> >Group email address [EMAIL PROTECTED]
> >msn, [EMAIL PROTECTED]
> >skype, slifinger
> >
> >
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Re: [Audyssey] sryth and the hale blade

2006-09-28 Thread MissWings
Someone may have already told you this, since I'm behind in messages, but 
all I did was apologize to him and he left so I didn't have to deal with 
him.  I already had the Hale Blade but I remember someone saying he was 
pretty hard to deal with so I just took the easy way out.

MissWings

At 01:01 PM 9/23/2006, Bryan Peterson wrote:

>Sure. Visit the Bazaar in Graldok. They offer better prices than anywhere 
>else. Just be prepared to take a thrashing from Illiok the Brave on your 
>way out unless you have the Wither Blade and a whole heck of a lot of 
>luck. Granted he won't kill you but it's still humiliating. Seriously 
>though, visit Graldok and sell some stuff at the Bazaar. Chances are 
>you'll have the 5000 gold and more before you know it. They offer fairly 
>decent prices. Don't worry so much about Illiok. Chances are he'll be back 
>in some later adventure so you'll have a chance to get your revenge later. 
>But a thrashing's worth being able to afford the Hale Blade. It's an 
>excellent weapon.
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "kevin and emma" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list 
>>To: "gamers" 
>>Subject: [Audyssey] sryth and the hale blade
>>Date: Sat, 23 Sep 2006 18:51:41 +0100
>>
>>hi all, ok i need 5000 gold to buy this from bryniver's shop. by selling the
>>gold cup i won at the tournament and a couple of other weapons i've
>>collected i've got 4196 gold. where's the best place to sell weapons? he's
>>not interested in my Naidorian Battleblade (sp). and the guy in the
>>battleshop in blade square only offerd 50 gold. any other way to make some
>>gold fast? short of selling all my armour! smile.
>>
>>kevin (lord L)
>>"Civilization exists by geological consent, subject to change without
>>notice." - will durant
>>email/msn: [EMAIL PROTECTED]
>>
>>
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>
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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread Jim Kitchen
Hi David,

Cool! very glad to hear that you like my Monopoly game so well.

If you wouldn't mind I wouldn't mind if you sent the board file that you made 
to me, but if not that's cool too.

BFN

 Jim

We waste more time by 8:00 in the morning than other companies do all day.

[EMAIL PROTECTED]
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(440) 286-6920
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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread Jim Kitchen
Hi Jack,

Yeah I hope you do like the new version.  All of the boards and then some are 
now included in the winpoly7.exe file.

BFN

 Jim

Maybe watched pots never boil, but those you don't can make an awful mess on 
the stove.

[EMAIL PROTECTED]
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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread Christopher Bartlett
At 01:59 PM 9/28/2006, you wrote:
>Hi,
>I think you said that you used a macro? I know that Pocket excel does not
>support macros.

Oy, that's a pain.  The macro recalculates the worksheet, then copies 
the values from column E and pastes only the values (paste special, 
values) into column D.  You can do this by hand, but as the docs 
suggest this is prone to error and a pain.

 Christopher Bartlett



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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread Jim Kitchen
Hi Kay,

Cool! I hope that you and your fiance like the changes in version 7.  I made 
more changes and bug fixes than I mentioned in the announcement.

BFN

 Jim

My parents were soo poor, they got married for the rice.

[EMAIL PROTECTED]
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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread John
Question, how do you write your  own monopoly  bord? That wood be cool!
need tec support?
Pleas email:
[EMAIL PROTECTED]
And I will get back to you as soon as possable.
- Original Message -
From: "David Taylor" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 3:47 AM
Subject: Re: [Audyssey] Monopoly version 7


> Monopoly is my current favourite as well. I'll certainly be having it. I
> wrote my own board as well so things are a bit more where they make sense
to
> me.
>
> Cheers
> Dave
>
>
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>
>


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Re: [Audyssey] lone wolf challenge

2006-09-28 Thread John
Wow, thanks for the hints, Will try them.
need tec support?
Pleas email:
[EMAIL PROTECTED]
And I will get back to you as soon as possable.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 3:30 AM
Subject: Re: [Audyssey] lone wolf challenge


> Hi John,
> The deckgun is a bit tricky, but all you need to do is raise or lower it
> to the right distance, and then point it at the correct ship and fire.
> Of course firing on non-moving targets works best, but I have used it
> effectively on moving targets as well. One comes to mind is the convoy
> you must destroy without hitting the hospital ships.
> I generally, aim in to the center of the convoy and start hammering them
> with the deckgun. You can often times damage or destroy a cargo ship or
> two and scare the hospital ships off so you can get some solid torpedo
> shots in.
>
>
> John wrote:
> > To tell ya the truth, I can never get anything targeted with the deck
gun.
> > need tec support?
> > Pleas email:
> > [EMAIL PROTECTED]
> > And I will get back to you as soon as possable.
> >
>
>
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> --
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> Checked by AVG Free Edition.
> Version: 7.1.385 / Virus Database: 268.2.1/279 - Release Date: 3/10/2006
>
>


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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread Bryan Peterson

Sounds fun. Only one problem. The site seems to be down.



It ain't pretty when the pretty leaves you with no place to go.






From: "Jim Kitchen" <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list 
To: "New Game" 
Subject: [Audyssey] Monopoly version 7
Date: Wed, 27 Sep 2006 22:28:07 -0400

Hi,

I have put a new file up on my web site.  It is Monopoly version 7.
File name winpoly7.exe file size 643k.

You will find it on my free windows sapi5 text to speech games page.

In version 7 I fixed many bugs, such as the auction option in a resumed 
game, the recognition of a monopoly after an auction, there are no more 
houses on the railroads or utilities when selling houses etc.
I also added features such as the f2 key will toggle the playing of music 
while your piece is moving, the f3 key will toggle the speaking of a 
property color during buying and selling houses, mortgaging and un 
mortgaging properties, checking assets etc.
Also the tilde key will now adjust the rate of the speech rather than the 
control key.


BFN
 Jim

C. E. O. Kitchen's Inc.

[EMAIL PROTECTED]
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(440) 286-6920
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Re: [Audyssey] Want to post the ACM simulation files.

2006-09-28 Thread Thomas Ward
Hi Chris,
I have about 500 MB free on the USA Games server if you want me to post 
it there I will.


Christopher Bartlett wrote:
> Does anyone have about 300 K space they could post the zip file so I 
> don't have to email it to ten different people?
>
> I've decided that writing an indepth tutorial would take way too long 
> given my other-life work load, so I will answer questions 
> instead.  The files come with a lesson document by the author.  He 
> was planning on playing the game on a hex map.  We are using Excel to 
> resolve actual coordinates, which is more accurate and actually 
> simpler after the initial investment of time on my part.
>
> If I can post it somewhere, y'all can download it and take a look, 
> and I will answer any questions I can.  once people have a feel for 
> how it works, I'll set up a scenario appropriate to the number of 
> players we have.
>
> Shane, can I email you the file for posting as I did the Anacreon 
> tutorial I wrote a while back?
>
>   Christopher Bartlett
>
>
>
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>   


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Re: [Audyssey] Moderator's quick note regarding message size

2006-09-28 Thread Thomas Ward
Hi,
I'd like to point out one more point that hadn't been braught up. If a 
message is large do to a news letter, an audyssey mag, or something that 
was just large to begin with that can not be trimmed or cut down to size 
we make sure to pass those through the system.


Raul A. Gallegos wrote:
> Hi everyone. I'd just like to take the time to point out that in the 
> last several days there have been several messages which have been 
> rejected based on size. When writing or replying to a message it's 
> important to rememder that if the message is too big it will not go 
> through. Below are some key points to remember. Also, if you have any 
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Re: [Audyssey] Lone Wolf mission 17

2006-09-28 Thread Thomas Ward
Hi Raul,
For the record I've beaten mission 17 several times, and I have never 
once used the deckgun. Actually, it had never occurred to me to try it 
with the gun before.
Usually, what I do is I slip in to the middle of the formation, a tricky 
move in it's own right, and then I slap four torps in to the battleship, 
and burn holes in the water in a dive. Hopefully the battleship is more 
or less out of action at this point.
The ships will take turns trying to blow me out of the water, and 
avoiding all those ships is another trick.
Well, as soon as the break off their attack, start picking your next 
target, and start making your way to the serfice. My favorite move is to 
ping them hard, they ships will slow, and while they still in a 1 not 
turn I hit them broadside with torps. I have taken out one or two of the 
destroyers in this way.
I think you are getting the point. Basic tactic is keep the ships in a 
state of attack, and slowly but surely cut them down one at a time.
By the time that mission ends you should be out of torps and the fleet 
all except the carrier should be on the bottom of the ocean.





Raul A. Gallegos wrote:
> I tried mission 17 earlier and tried winning just using torpedos. I 
> failed big time. Only way I've been able to finish 17 is by using my 
> gun.
>
>   


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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread Sean Mealin
Hi,
I think you said that you used a macro? I know that Pocket excel does not
support macros.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Christopher Bartlett
Sent: Thursday, September 28, 2006 12:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Aircraft simulator we can use

David, I am unfamiliar with the version of Excel that runs under 
Windows CE, but I assume it retains the functionality to run this
simulation.

 Christopher Bartlett
At 09:18 PM 9/27/2006, you wrote:
>So if it's played through excel, can you play it on the pac mate using
>pocket excel maybe?



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Re: [Audyssey] Want to post the ACM simulation files.

2006-09-28 Thread eloheem team
would "u send it," work?
- Original Message - 
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "gamers-audyssey.org" 
Sent: Thursday, September 28, 2006 11:57 AM
Subject: [Audyssey] Want to post the ACM simulation files.


> Does anyone have about 300 K space they could post the zip file so I
> don't have to email it to ten different people?
>
> I've decided that writing an indepth tutorial would take way too long
> given my other-life work load, so I will answer questions
> instead.  The files come with a lesson document by the author.  He
> was planning on playing the game on a hex map.  We are using Excel to
> resolve actual coordinates, which is more accurate and actually
> simpler after the initial investment of time on my part.
>
> If I can post it somewhere, y'all can download it and take a look,
> and I will answer any questions I can.  once people have a feel for
> how it works, I'll set up a scenario appropriate to the number of
> players we have.
>
> Shane, can I email you the file for posting as I did the Anacreon
> tutorial I wrote a while back?
>
> Christopher Bartlett
>
>
>
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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread jack scrimshaw
Ah charley i've bailed her out a time or 2 but i reckon monnopolly's my game 
since me and a buddy a mine used to play phil's monnopolly demo best of 
eight rounds it was back then a course.
jack scrimshaw u k cowboy
- Original Message - 
From: "kay scrimshaw" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 4:45 PM
Subject: Re: [Audyssey] Monopoly version 7


> hahaha my fiance mostly, he always has to win on that game.
>
> Kay
>
> - Original Message - 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, September 28, 2006 4:15 PM
> Subject: Re: [Audyssey] Monopoly version 7
>
>
>> Who wins?
>> - Original Message - 
>> From: "kay scrimshaw" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, September 28, 2006 2:42 AM
>> Subject: Re: [Audyssey] Monopoly version 7
>>
>>
>>> Hi jim,
>>>
>>> wow, this sounds good, something i'll have to download.
>>> i love your manopoly game, me and my fiance spend many hours of fun
>>> playing
>>> it.
>>>
>>> Kay
>>>
>>> - Original Message - 
>>> From: "Jim Kitchen" <[EMAIL PROTECTED]>
>>> To: "New Game" 
>>> Sent: Thursday, September 28, 2006 3:28 AM
>>> Subject: [Audyssey] Monopoly version 7
>>>
>>>
 Hi,

 I have put a new file up on my web site.  It is Monopoly version 7.
 File name winpoly7.exe file size 643k.

 You will find it on my free windows sapi5 text to speech games page.

 In version 7 I fixed many bugs, such as the auction option in a resumed
 game, the recognition of a monopoly after an auction, there are no more
 houses on the railroads or utilities when selling houses etc.
 I also added features such as the f2 key will toggle the playing of
 music
 while your piece is moving, the f3 key will toggle the speaking of a
 property color during buying and selling houses, mortgaging and un
 mortgaging properties, checking assets etc.
 Also the tilde key will now adjust the rate of the speech rather than
 the
 control key.

 BFN
 Jim

 C. E. O. Kitchen's Inc.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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>>>
>>>
>>> ___
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>>
>>
>>
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>
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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread jack scrimshaw
Hi jim i ekoe kay's thoughts gona have to get this vertion six was class so 
many great boards but this one sounds like its going to beat it. Cheers 
jack.
jack scrimshaw u k cowboy
- Original Message - 
From: "kay scrimshaw" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 10:42 AM
Subject: Re: [Audyssey] Monopoly version 7


> Hi jim,
>
> wow, this sounds good, something i'll have to download.
> i love your manopoly game, me and my fiance spend many hours of fun 
> playing
> it.
>
> Kay
>
> - Original Message - 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "New Game" 
> Sent: Thursday, September 28, 2006 3:28 AM
> Subject: [Audyssey] Monopoly version 7
>
>
>> Hi,
>>
>> I have put a new file up on my web site.  It is Monopoly version 7.
>> File name winpoly7.exe file size 643k.
>>
>> You will find it on my free windows sapi5 text to speech games page.
>>
>> In version 7 I fixed many bugs, such as the auction option in a resumed
>> game, the recognition of a monopoly after an auction, there are no more
>> houses on the railroads or utilities when selling houses etc.
>> I also added features such as the f2 key will toggle the playing of music
>> while your piece is moving, the f3 key will toggle the speaking of a
>> property color during buying and selling houses, mortgaging and un
>> mortgaging properties, checking assets etc.
>> Also the tilde key will now adjust the rate of the speech rather than the
>> control key.
>>
>> BFN
>> Jim
>>
>> C. E. O. Kitchen's Inc.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] Want to post the ACM simulation files.

2006-09-28 Thread Robin Kipp
Hi Chris,
Send me the file to [EMAIL PROTECTED] and I can host it for you.
Robin.

> -Original Message-
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Christopher Bartlett
> Sent: Thursday, September 28, 2006 8:58 PM
> To: gamers-audyssey.org
> Subject: [Audyssey] Want to post the ACM simulation files.
> 
> 
> Does anyone have about 300 K space they could post the zip file so I 
> don't have to email it to ten different people?
> 
> I've decided that writing an indepth tutorial would take way too long 
> given my other-life work load, so I will answer questions 
> instead.  The files come with a lesson document by the author.  He 
> was planning on playing the game on a hex map.  We are using Excel to 
> resolve actual coordinates, which is more accurate and actually 
> simpler after the initial investment of time on my part.
> 
> If I can post it somewhere, y'all can download it and take a look, 
> and I will answer any questions I can.  once people have a feel for 
> how it works, I'll set up a scenario appropriate to the number of 
> players we have.
> 
> Shane, can I email you the file for posting as I did the Anacreon 
> tutorial I wrote a while back?
> 
>   Christopher Bartlett
> 
> 
> 
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[Audyssey] Want to post the ACM simulation files.

2006-09-28 Thread Christopher Bartlett
Does anyone have about 300 K space they could post the zip file so I 
don't have to email it to ten different people?

I've decided that writing an indepth tutorial would take way too long 
given my other-life work load, so I will answer questions 
instead.  The files come with a lesson document by the author.  He 
was planning on playing the game on a hex map.  We are using Excel to 
resolve actual coordinates, which is more accurate and actually 
simpler after the initial investment of time on my part.

If I can post it somewhere, y'all can download it and take a look, 
and I will answer any questions I can.  once people have a feel for 
how it works, I'll set up a scenario appropriate to the number of 
players we have.

Shane, can I email you the file for posting as I did the Anacreon 
tutorial I wrote a while back?

Christopher Bartlett



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Re: [Audyssey] shryth what next?

2006-09-28 Thread Brandon Cole
I got bumped down to noble alignment because I did something stupid. 
Accidentally killed a Benevolent woodland spirit. Thought it said 
Malevolent, and attacked. Woops. But no matter. In a few days, my alignment 
will be demonic. That's right. I'm going to beat that fire elemental thingy 
and get that experience. Gwahhaahaha.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 28, 2006 9:36 AM
Subject: Re: [Audyssey] shryth what next?


> Yeah. Visit the other tavern in the harbor and keep picking fights. More
> often than not you'll be thrown out but once in a while you'll manage to 
> get
> in a fight. I think you have to win thirty fights or so before you'll be
> allowed in to see Jodd Roliksx. As far asi know he doesn't have any 
> missions
> for you at the moment, but then again I've never tried to get in to see 
> him.
> I'd rather not tarnish my righteous alignment.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "simon.dowling" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list 
>>To: "Gamers Discussion list" 
>>Subject: Re: [Audyssey] shryth what next?
>>Date: Thu, 28 Sep 2006 14:02:58 +0100
>>
>>hi Brian, thanks man, a few more quests have been opened up to me now.
>>any hints on jod rolix?
>>- Original Message -
>>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>To: 
>>Sent: Thursday, September 28, 2006 12:15 PM
>>Subject: Re: [Audyssey] shryth what next?
>>
>>
>> > Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P
>>E
>> > N
>> > E K A R N. Stroll along the alley. Keep doing that until you see a guy
>> > enter
>> > a door at the end of the alley. Investigate That should solve one of
>>your
>> > problems
>> >
>> >
>> >
>> > It ain't pretty when the pretty leaves you with no place to go.
>> >
>> >
>> >
>> >
>> >
>> >>From: "simon.dowling" <[EMAIL PROTECTED]>
>> >>Reply-To: Gamers Discussion list 
>> >>To: "audysy" 
>> >>Subject: [Audyssey] shryth what next?
>> >>Date: Thu, 28 Sep 2006 10:46:44 +0100
>> >>
>> >>ok list, i have completed nearly all quests in shryth save for jod
>>rolix,
>> >>each time i go to the sog barrel inn, nothing happens. i have the blade
>> >>from
>> >>killing the giants, do i have to beat all the wariors in the sparing
>> >>contest
>> >>to get the chance to have ago arolix?
>> >>have completed the proving grounds events too, so ii am just wondering
>> >>around doing random encounters!
>> >>also, where is lothrin who i need to speak to in tinless? have tried
>> >>everything and nothing.
>> >>many thanks.
>> >>Simon
>> >>creator and owner of the winmx4theblind mailing list.
>> >>to find out more visit
>> >>http://groups.google.com/group/winmx4theblind
>> >>Group email address [EMAIL PROTECTED]
>> >>msn, [EMAIL PROTECTED]
>> >>skype, slifinger
>> >>
>> >>
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>> > _
>> > Share your special moments by uploading 500 photos per month to Windows
>> > Live
>> > Spaces
>> >
>>http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www.get.live.com/spaces/features
>> >
>> >
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>>
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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread jamie coady
it sounds cool

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 10:48 AM
Subject: Re: [Audyssey] Aircraft simulator we can use


> Hi Shaun,
> I've seen this sort of thing before. I guess if you want to call it it
> is text based, but the real term would be Excel based. You punch in
> values like go to the cell holding the course and change it. Immediately
> all the other cells will change to reflect your course change. You can
> change your speed, pitch, angle, roll, whatever.
> Basicly, the game is based on formulas and what you are doing is
> changing the values and everything else changes to give you a new
> mathematical simulation of what would happen in that situation.
> As far as converting it in to a real rts game I would love it. I just
> need the equasions to do so.
>
>
> shaun everiss wrote:
>> Hi criss.
>> Sounds good.
>> However how do you play a game in excell?
>> I'm not really good with it I hardly used it.
>> I'm used to pushing left right up and down arrow keys, ctrl and space
>> and other things.
>> Is this just a text game or does it have sound.
>> I wander if any dev is interested in making this an actual game with
>> sounds and such, I am interested.
>>
>
>
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Re: [Audyssey] shryth what next?

2006-09-28 Thread Brandon Cole
Hi there,
S
P
O
I
L
E
R
S
P
A
C
E

Firstly, Lothron is on Penekarn Lane. Go to Explore Talonis, then type 
Penekarn Lane into the box. If you haven't visited "The Third House" yet, do 
so. There's a quest there as well. Then, choose to Stroll down Penekarn 
Lane. First you'll find Wenrald the Fence, who is interested in selling you 
a decent belt. Then, you'll find Lothron. And no, you don't need to beat 
everyone in the tournament of arms, but I highly recommend it. To get in 
good graces with that captain, you have to involve yourself in a lot of 
barfights. Enough to attract his attention. Hope that helps.
Sincerely,
Brandon
- Original Message - 
From: "simon.dowling" <[EMAIL PROTECTED]>
To: "audysy" 
Sent: Thursday, September 28, 2006 5:46 AM
Subject: [Audyssey] shryth what next?


> ok list, i have completed nearly all quests in shryth save for jod rolix,
> each time i go to the sog barrel inn, nothing happens. i have the blade 
> from
> killing the giants, do i have to beat all the wariors in the sparing 
> contest
> to get the chance to have ago arolix?
> have completed the proving grounds events too, so ii am just wondering
> around doing random encounters!
> also, where is lothrin who i need to speak to in tinless? have tried
> everything and nothing.
> many thanks.
> Simon
> creator and owner of the winmx4theblind mailing list.
> to find out more visit
> http://groups.google.com/group/winmx4theblind
> Group email address [EMAIL PROTECTED]
> msn, [EMAIL PROTECTED]
> skype, slifinger
>
>
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> 


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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread jamie coady
Hi this sounds cool keep us up to date in this please
- Original Message - 
From: "Christopher Bartlett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Wednesday, September 27, 2006 11:21 PM
Subject: Re: [Audyssey] Aircraft simulator we can use


> The aircraft simulator presents you with information covering the
> state of the aircraft, plus the predicted state the aircraft will be
> in if controls are left at their current settings.  There are four
> cells into which you type your control inputs.  After that, you
> execute a macro I've written to calculate the changed effects of the
> new control settings, copy the values into the present column and
> recalculate the future values two seconds (one control cycle or turn)
> later.  So you play the game by altering the four control values to
> respond to your aircraft's current heading, pitch and roll, as well
> as impending stall or spin conditions.
>
> I'm in the process of putting together a tutorial for blind players
> to supplement the useful but incomplete documentation that came with
> the original files.
>
> Christopher Bartlett
>
>
>
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Re: [Audyssey] shryth what next?

2006-09-28 Thread Bryan Peterson
www.sryth.com. Y, not I.



It ain't pretty when the pretty leaves you with no place to go.





>From: "mark bishop" <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list 
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] shryth what next?
>Date: Thu, 28 Sep 2006 07:02:58 -0700
>
>Where you get sryth from?
>Mark Bishop
>- Original Message -
>From: "simon.dowling" <[EMAIL PROTECTED]>
>To: "audysy" 
>Sent: Thursday, September 28, 2006 2:46 AM
>Subject: [Audyssey] shryth what next?
>
>
> > ok list, i have completed nearly all quests in shryth save for jod 
>rolix,
> > each time i go to the sog barrel inn, nothing happens. i have the blade
> > from
> > killing the giants, do i have to beat all the wariors in the sparing
> > contest
> > to get the chance to have ago arolix?
> > have completed the proving grounds events too, so ii am just wondering
> > around doing random encounters!
> > also, where is lothrin who i need to speak to in tinless? have tried
> > everything and nothing.
> > many thanks.
> > Simon
> > creator and owner of the winmx4theblind mailing list.
> > to find out more visit
> > http://groups.google.com/group/winmx4theblind
> > Group email address [EMAIL PROTECTED]
> > msn, [EMAIL PROTECTED]
> > skype, slifinger
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
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> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
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[Audyssey] self destruct

2006-09-28 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


HI all

I want to brag! I think * I have reason to brag. I finally manage to
kill the urchin lord. I only played the game on easy. Now I'm playing it
on  normal. I killed the urchin lord after  level 10  on easy. ON normal
it's the same as on easy except on  normal the urchins are not shocked
when they enter room 91 but on hard and insane the urchins have the
ability to chase me and the alva urchin sometimes set mines. But I
struggled for so long to fight the urchin lord. I couldn't figure it
out. Now I discovered that spacebar tells me my health and the urchin
lord's health.  I don't know if this is suppose to be like this, but if
I hold down my control key my gun fires  continuously. So I stand in the
middle of the battle field and hold down my control key and when the
urchin lord  comes on my sectdor he gets a lot of the shots by my
control key hold down. When I press an  arrow key while holding down
control, my gun stops firing, but as long as I remain on one position
and I hold down  control my gun fires continuously. He also drains me of
a lot of health. I  killed the urchin lord  with 700 health points left.

I noticed that level 10, even on easy, is much harder than levels 1 to
9.  The urchins shoot me much faster, so once I shot enough urchins on
level 10 to earn 12000 gold to teleport, I have to run very quickly
through the grid looking for the key to room0 if room0 in level 10 have
the bonus round where  you have to avoid the holes in the floor or I
have to find the teleporter.  And if  my moves gets less and the bom is
warning me, I have to quickly decide: should I use a move pill or should
I buy moves if my gold is enough so that I can still have 12000 gold to
teleport in either way . If I'm not quick enough, the urchins on level
10 can easily drain my health.  

ON the audiogames.net webpage I read that the newest version of self
destruct is 1.2. I have 1.1.6. Its  quite possible that the bug I
experience where, if I die on the battle field and I have lives left,
When I'm back in the grid,   the  battle field music and step sound gets
mixed up with the grid sounds if I have lives left, have been fixed in
1.2.   The audiogames.net  webpage also says that in version 1.2 you
have robot merchants, which is not in 1.1.6. IN 1.1.6 you have a control
panel by pressing d where you can buy items or track urchins.  Please
let me know if any one know where I can find 1.2.  When I either press
enter on the url link or the download link for self destruct on the
audiogames website,  I get 404 not  found.

The urchin lord is a very interesting name for the boss in self
destruct. I know what an urchin is, it's a soor rat, it's a pesky
creature taken from a mainstream game. But why calling  the boss a lord
is very  interesting.

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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread Christopher Bartlett
David, I am unfamiliar with the version of Excel that runs under 
Windows CE, but I assume it retains the functionality to run this simulation.

 Christopher Bartlett
At 09:18 PM 9/27/2006, you wrote:
>So if it's played through excel, can you play it on the pac mate using
>pocket excel maybe?



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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread Christopher Bartlett
Ok, many questions.

Shaun, Tom has described it correctly as have I in subsequent 
posts.  This is basically an Excel mathematical simulation of flight, 
allowing for different aircraft with different power and control 
characteristics..  You have control over 4 control values, which you 
manually enter into the cells of a worksheet which has the 
mathematical formulae on it.  See my description to Phil on the long 
narrative thread.

Ken.  I don't know of other excel-based games, but that's my 
ignorance rather than the likelihood that they don't exist.

There are a number of issues that would make it complex to make a 
sound-based flight sim, but at least these worksheets provide the 
aerodynamic basis for such a game.  The modeling isn't perfect, (the 
designer includes notes on simplifying assumptions he made) but it's 
pretty darned good, at least as good as the modeling in current 
table-top air combat games.

Thomas, I will include you on the list of folk to send the stuff to.

I'd really love to run (and participate in) a 6V6 brawl over Germany, 
or perhaps even an Eastern front game, Yaks vs Fokke-Wulfes with each 
aircraft being flown by one of you.

Christopher Bartlett



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Re: [Audyssey] (long): Example narrative, hypothetical Japanese invasion scenario.

2006-09-28 Thread Christopher Bartlett
To be clear, there are two different spreadsheets here.  The first is 
the one controlling an individual aircraft.  The D column reports 
current bank angle, speed (MPH I think) altitude, pitch (angle of 
nose to horizon) and heading.  The E column gives the predicted 
values of these variables if the controls are left in the current 
configuration.  This prediction substitutes for the pilot feeling the 
changing pressures on the stick and g-load.

The other spreadsheet doesn't exist except in crude form.  This is 
the sheet that tracks all the aircraft and gives relative bearing, 
pitch and range information.  I extract the raw data from the 
aircraft worksheets, then perform various transformations to convert 
absolute coordinates, headings and pitch angles into relative 
bearings, pitch angles and ranges.  I then further use these values 
to construct firing modifiers.  Each aircraft has a list of guns that 
are rated both for rate of fire and destructiveness of a single 
hit.  One adds the RoF modifier to the modifier generated from my 
tracking sheet to get the final firing mod, then rolls (I usually use 
GMA Dice for this) on a chart the column of which is determined by 
the destructiveness of the gun firing.  One then records the damage 
back on the aircraft-s worksheet and notes any critical hit effects, 
many of which affect subsequent play.

As for the output itself, it is entirely numeric for now, as it has 
been for my own use and I know what I mean.  I am in the process of 
creating a tracking sheet sufficient to track 24 aircraft, my 
estimate of the upper limit of playability at least solitaire.  For 
now, this is completely numeric with no narrative elements, but at 
such time as I know it's working properly, I will retrofit some 
documentation and labels to make it more human readable.  But there 
is no way to reduce the sheer dataload that would be far more easily 
conveyed by a visual image.

For now, once folk have learned to fly the aircraft, I envision being 
the referee of an email game, where I would send each player a 
summary of their aircraft's current state, and get from them the 
control inputs.  I would also include information about the other 
aircraft from their point of view.  I'm looking at how to model 
situational awareness, as in a larger battle, (even 3V3 or more might 
constitute large) it is impossible to track every target and 
effectively engage one.  The advantage of the "double-blind" method 
of play is that I can more accurately model this awareness and 
players wouldn't be able to make moves against aircraft they would 
not be realistically tracking.

Finally, and I'm sorry for the length, for all those who are asking 
for the files, please let me finish the tracking sheet and tutorial 
first.  I will be happy to offer flying lessons at that time.  I have 
collected all of you and will send out the file all at once.  I 
should have everything ready for preliminary release between now and 
January 2009.  (How's that for hedging my bets like an experienced 
developer?  *smile*)  I'll try and get the tutorial done today or 
tomorrow and release at least the flight engine and aircraft, so that 
folks can get the feel of how to fly, before I put you into a combat scenario.

Christopher Bartlett



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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread kay scrimshaw
hahaha my fiance mostly, he always has to win on that game.

Kay

- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 4:15 PM
Subject: Re: [Audyssey] Monopoly version 7


> Who wins?
> - Original Message - 
> From: "kay scrimshaw" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, September 28, 2006 2:42 AM
> Subject: Re: [Audyssey] Monopoly version 7
>
>
>> Hi jim,
>>
>> wow, this sounds good, something i'll have to download.
>> i love your manopoly game, me and my fiance spend many hours of fun
>> playing
>> it.
>>
>> Kay
>>
>> - Original Message - 
>> From: "Jim Kitchen" <[EMAIL PROTECTED]>
>> To: "New Game" 
>> Sent: Thursday, September 28, 2006 3:28 AM
>> Subject: [Audyssey] Monopoly version 7
>>
>>
>>> Hi,
>>>
>>> I have put a new file up on my web site.  It is Monopoly version 7.
>>> File name winpoly7.exe file size 643k.
>>>
>>> You will find it on my free windows sapi5 text to speech games page.
>>>
>>> In version 7 I fixed many bugs, such as the auction option in a resumed
>>> game, the recognition of a monopoly after an auction, there are no more
>>> houses on the railroads or utilities when selling houses etc.
>>> I also added features such as the f2 key will toggle the playing of 
>>> music
>>> while your piece is moving, the f3 key will toggle the speaking of a
>>> property color during buying and selling houses, mortgaging and un
>>> mortgaging properties, checking assets etc.
>>> Also the tilde key will now adjust the rate of the speech rather than 
>>> the
>>> control key.
>>>
>>> BFN
>>> Jim
>>>
>>> C. E. O. Kitchen's Inc.
>>>
>>> [EMAIL PROTECTED]
>>> http://www.kitchensinc.net
>>> (440) 286-6920
>>> Chardon Ohio USA
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
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>>
>
>
>
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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread Charles Rivard
Who wins?
- Original Message - 
From: "kay scrimshaw" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, September 28, 2006 2:42 AM
Subject: Re: [Audyssey] Monopoly version 7


> Hi jim,
>
> wow, this sounds good, something i'll have to download.
> i love your manopoly game, me and my fiance spend many hours of fun 
> playing
> it.
>
> Kay
>
> - Original Message - 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "New Game" 
> Sent: Thursday, September 28, 2006 3:28 AM
> Subject: [Audyssey] Monopoly version 7
>
>
>> Hi,
>>
>> I have put a new file up on my web site.  It is Monopoly version 7.
>> File name winpoly7.exe file size 643k.
>>
>> You will find it on my free windows sapi5 text to speech games page.
>>
>> In version 7 I fixed many bugs, such as the auction option in a resumed
>> game, the recognition of a monopoly after an auction, there are no more
>> houses on the railroads or utilities when selling houses etc.
>> I also added features such as the f2 key will toggle the playing of music
>> while your piece is moving, the f3 key will toggle the speaking of a
>> property color during buying and selling houses, mortgaging and un
>> mortgaging properties, checking assets etc.
>> Also the tilde key will now adjust the rate of the speech rather than the
>> control key.
>>
>> BFN
>> Jim
>>
>> C. E. O. Kitchen's Inc.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
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> 



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Re: [Audyssey] shryth what next?

2006-09-28 Thread mark bishop
Where you get sryth from?
Mark Bishop
- Original Message - 
From: "simon.dowling" <[EMAIL PROTECTED]>
To: "audysy" 
Sent: Thursday, September 28, 2006 2:46 AM
Subject: [Audyssey] shryth what next?


> ok list, i have completed nearly all quests in shryth save for jod rolix,
> each time i go to the sog barrel inn, nothing happens. i have the blade 
> from
> killing the giants, do i have to beat all the wariors in the sparing 
> contest
> to get the chance to have ago arolix?
> have completed the proving grounds events too, so ii am just wondering
> around doing random encounters!
> also, where is lothrin who i need to speak to in tinless? have tried
> everything and nothing.
> many thanks.
> Simon
> creator and owner of the winmx4theblind mailing list.
> to find out more visit
> http://groups.google.com/group/winmx4theblind
> Group email address [EMAIL PROTECTED]
> msn, [EMAIL PROTECTED]
> skype, slifinger
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
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> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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[Audyssey] Moderator's quick note regarding message size

2006-09-28 Thread Raul A. Gallegos
Hi everyone. I'd just like to take the time to point out that in the 
last several days there have been several messages which have been 
rejected based on size. When writing or replying to a message it's 
important to rememder that if the message is too big it will not go 
through. Below are some key points to remember. Also, if you have any 
questions on this topic please write [EMAIL PROTECTED] instead 
of replying here.

1. If your message is a reply please trim the extra lines. Usually a 
good practice for this is to only quote the person who you are replying 
to. Example, if there is a topic about checkers and there 5 messages and 
you reply to the newest, by simply replying you are adding your message 
and if you include the whole quoted thing you are including the first 5 
messages. However if your reply only is in reference to the last person 
who wrote then it makes sence to erase everything after that person's 
message.

2. No one wants to tell anyone how to write emails or in what format, 
however one thing to take into account is if your email client is 
sending out html messages what usually happens is the message is 
actually sent in two parts. part 1 is the html message and part 2 is the 
text attachment. Our mailing list software strips out the html message 
and sends the text version to the list. However the size check is done 
before the html message is stripped off. What this means is if your 
message is say, 5 or 6 k in size normally, the added html code will make 
it much bigger. Our mailing list software won't know the difference and 
your message might be rejected. So, short fix is to simply not use html 
messages and instead send text only.

We realize of course that either people don't want to just use text 
messages or they don't know how to change it or they cannot change it 
from their client. In cases like this we try to allow messages through 
if we can determine the reason for the extra size. If the message is 
obviously large due to lack of trimming old quoted messages then it's  
rejected. But if the message would have most likely passed through 
except for the html junk in it, then we'll let it go through.

All the best.

-- 
Neither pray I for these alone, but for them also which shall
believe on me through their word;
-- John 17:20
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] shryth what next?

2006-09-28 Thread simon.dowling
are! ok, I too have righteous alignment.
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 28, 2006 2:36 PM
Subject: Re: [Audyssey] shryth what next?


> Yeah. Visit the other tavern in the harbor and keep picking fights. More
> often than not you'll be thrown out but once in a while you'll manage to 
> get
> in a fight. I think you have to win thirty fights or so before you'll be
> allowed in to see Jodd Roliksx. As far asi know he doesn't have any 
> missions
> for you at the moment, but then again I've never tried to get in to see 
> him.
> I'd rather not tarnish my righteous alignment.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "simon.dowling" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list 
>>To: "Gamers Discussion list" 
>>Subject: Re: [Audyssey] shryth what next?
>>Date: Thu, 28 Sep 2006 14:02:58 +0100
>>
>>hi Brian, thanks man, a few more quests have been opened up to me now.
>>any hints on jod rolix?
>>- Original Message -
>>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>To: 
>>Sent: Thursday, September 28, 2006 12:15 PM
>>Subject: Re: [Audyssey] shryth what next?
>>
>>
>> > Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P
>>E
>> > N
>> > E K A R N. Stroll along the alley. Keep doing that until you see a guy
>> > enter
>> > a door at the end of the alley. Investigate That should solve one of
>>your
>> > problems
>> >
>> >
>> >
>> > It ain't pretty when the pretty leaves you with no place to go.
>> >
>> >
>> >
>> >
>> >
>> >>From: "simon.dowling" <[EMAIL PROTECTED]>
>> >>Reply-To: Gamers Discussion list 
>> >>To: "audysy" 
>> >>Subject: [Audyssey] shryth what next?
>> >>Date: Thu, 28 Sep 2006 10:46:44 +0100
>> >>
>> >>ok list, i have completed nearly all quests in shryth save for jod
>>rolix,
>> >>each time i go to the sog barrel inn, nothing happens. i have the blade
>> >>from
>> >>killing the giants, do i have to beat all the wariors in the sparing
>> >>contest
>> >>to get the chance to have ago arolix?
>> >>have completed the proving grounds events too, so ii am just wondering
>> >>around doing random encounters!
>> >>also, where is lothrin who i need to speak to in tinless? have tried
>> >>everything and nothing.
>> >>many thanks.
>> >>Simon
>> >>creator and owner of the winmx4theblind mailing list.
>> >>to find out more visit
>> >>http://groups.google.com/group/winmx4theblind
>> >>Group email address [EMAIL PROTECTED]
>> >>msn, [EMAIL PROTECTED]
>> >>skype, slifinger
>> >>
>> >>
>> >>___
>> >>Gamers mailing list .. Gamers@audyssey.org
>> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> >>visit
>> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >>any subscription changes via the web.
>> >
>> > _
>> > Share your special moments by uploading 500 photos per month to Windows
>> > Live
>> > Spaces
>> >
>>http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www.get.live.com/spaces/features
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
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>> > any subscription changes via the web.
>> >
>> >
>> >
>> > __ NOD32 1.1781 (20060928) Information __
>> >
>> > This message was checked by NOD32 antivirus system.
>> > http://www.eset.com
>> >
>> >
>>
>>
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[Audyssey] Lone Wolf mission 17

2006-09-28 Thread Raul A. Gallegos
I tried mission 17 earlier and tried winning just using torpedos. I 
failed big time. Only way I've been able to finish 17 is by using my 
gun.

-- 
Wherefore hidest thou thy face, and holdest me for thine enemy?
-- Job 13:24
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] shryth what next?

2006-09-28 Thread Bryan Peterson
Yeah. Visit the other tavern in the harbor and keep picking fights. More 
often than not you'll be thrown out but once in a while you'll manage to get 
in a fight. I think you have to win thirty fights or so before you'll be 
allowed in to see Jodd Roliksx. As far asi know he doesn't have any missions 
for you at the moment, but then again I've never tried to get in to see him. 
I'd rather not tarnish my righteous alignment.



It ain't pretty when the pretty leaves you with no place to go.





>From: "simon.dowling" <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list 
>To: "Gamers Discussion list" 
>Subject: Re: [Audyssey] shryth what next?
>Date: Thu, 28 Sep 2006 14:02:58 +0100
>
>hi Brian, thanks man, a few more quests have been opened up to me now.
>any hints on jod rolix?
>- Original Message -
>From: "Bryan Peterson" <[EMAIL PROTECTED]>
>To: 
>Sent: Thursday, September 28, 2006 12:15 PM
>Subject: Re: [Audyssey] shryth what next?
>
>
> > Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P 
>E
> > N
> > E K A R N. Stroll along the alley. Keep doing that until you see a guy
> > enter
> > a door at the end of the alley. Investigate That should solve one of 
>your
> > problems
> >
> >
> >
> > It ain't pretty when the pretty leaves you with no place to go.
> >
> >
> >
> >
> >
> >>From: "simon.dowling" <[EMAIL PROTECTED]>
> >>Reply-To: Gamers Discussion list 
> >>To: "audysy" 
> >>Subject: [Audyssey] shryth what next?
> >>Date: Thu, 28 Sep 2006 10:46:44 +0100
> >>
> >>ok list, i have completed nearly all quests in shryth save for jod 
>rolix,
> >>each time i go to the sog barrel inn, nothing happens. i have the blade
> >>from
> >>killing the giants, do i have to beat all the wariors in the sparing
> >>contest
> >>to get the chance to have ago arolix?
> >>have completed the proving grounds events too, so ii am just wondering
> >>around doing random encounters!
> >>also, where is lothrin who i need to speak to in tinless? have tried
> >>everything and nothing.
> >>many thanks.
> >>Simon
> >>creator and owner of the winmx4theblind mailing list.
> >>to find out more visit
> >>http://groups.google.com/group/winmx4theblind
> >>Group email address [EMAIL PROTECTED]
> >>msn, [EMAIL PROTECTED]
> >>skype, slifinger
> >>
> >>
> >>___
> >>Gamers mailing list .. Gamers@audyssey.org
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> >>visit
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> >>any subscription changes via the web.
> >
> > _____
> > Share your special moments by uploading 500 photos per month to Windows
> > Live
> > Spaces
> > 
>http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www.get.live.com/spaces/features
> >
> >
> > ___
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> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
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> > any subscription changes via the web.
> >
> >
> >
> > __ NOD32 1.1781 (20060928) Information __
> >
> > This message was checked by NOD32 antivirus system.
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> >
> >
>
>
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Re: [Audyssey] shryth what next?

2006-09-28 Thread simon.dowling
hi Brian, thanks man, a few more quests have been opened up to me now.
any hints on jod rolix?
- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: 
Sent: Thursday, September 28, 2006 12:15 PM
Subject: Re: [Audyssey] shryth what next?


> Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P E 
> N
> E K A R N. Stroll along the alley. Keep doing that until you see a guy 
> enter
> a door at the end of the alley. Investigate That should solve one of your
> problems
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>
>
>
>
>
>>From: "simon.dowling" <[EMAIL PROTECTED]>
>>Reply-To: Gamers Discussion list 
>>To: "audysy" 
>>Subject: [Audyssey] shryth what next?
>>Date: Thu, 28 Sep 2006 10:46:44 +0100
>>
>>ok list, i have completed nearly all quests in shryth save for jod rolix,
>>each time i go to the sog barrel inn, nothing happens. i have the blade
>>from
>>killing the giants, do i have to beat all the wariors in the sparing
>>contest
>>to get the chance to have ago arolix?
>>have completed the proving grounds events too, so ii am just wondering
>>around doing random encounters!
>>also, where is lothrin who i need to speak to in tinless? have tried
>>everything and nothing.
>>many thanks.
>>Simon
>>creator and owner of the winmx4theblind mailing list.
>>to find out more visit
>>http://groups.google.com/group/winmx4theblind
>>Group email address [EMAIL PROTECTED]
>>msn, [EMAIL PROTECTED]
>>skype, slifinger
>>
>>
>>___
>>Gamers mailing list .. Gamers@audyssey.org
>>To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>visit
>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>any subscription changes via the web.
>
> _
> Share your special moments by uploading 500 photos per month to Windows 
> Live
> Spaces
> http://clk.atdmt.com/MSN/go/msnnkwsp007001msn/direct/01/?href=http://www.get.live.com/spaces/features
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>
> __ NOD32 1.1781 (20060928) Information __
>
> This message was checked by NOD32 antivirus system.
> http://www.eset.com
>
> 


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Re: [Audyssey] shryth what next?

2006-09-28 Thread Bryan Peterson
Try Exploring Talinus. Then the edit box appears, type Penekarn Lane. P E N 
E K A R N. Stroll along the alley. Keep doing that until you see a guy enter 
a door at the end of the alley. Investigate That should solve one of your 
problems



It ain't pretty when the pretty leaves you with no place to go.





>From: "simon.dowling" <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list 
>To: "audysy" 
>Subject: [Audyssey] shryth what next?
>Date: Thu, 28 Sep 2006 10:46:44 +0100
>
>ok list, i have completed nearly all quests in shryth save for jod rolix,
>each time i go to the sog barrel inn, nothing happens. i have the blade 
>from
>killing the giants, do i have to beat all the wariors in the sparing 
>contest
>to get the chance to have ago arolix?
>have completed the proving grounds events too, so ii am just wondering
>around doing random encounters!
>also, where is lothrin who i need to speak to in tinless? have tried
>everything and nothing.
>many thanks.
>Simon
>creator and owner of the winmx4theblind mailing list.
>to find out more visit
>http://groups.google.com/group/winmx4theblind
>Group email address [EMAIL PROTECTED]
>msn, [EMAIL PROTECTED]
>skype, slifinger
>
>
>___
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.

_
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Re: [Audyssey] lone wolf challenge

2006-09-28 Thread Thomas Ward
It takes lots of practice. Myself I am not a gunner. I like torpedoing 
my enemies, but I do use it when it comes in handy. My favorite time to 
use it is when destroyers get stuck at one not and I blast them in to 
dust as they stall.


shaun everiss wrote:
> I can but I can't at the speed raul can.
> I tried in mission 19 I even tried a torpedo track, and hmm hard.
>   


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[Audyssey] shryth what next?

2006-09-28 Thread simon.dowling
ok list, i have completed nearly all quests in shryth save for jod rolix, 
each time i go to the sog barrel inn, nothing happens. i have the blade from 
killing the giants, do i have to beat all the wariors in the sparing contest 
to get the chance to have ago arolix?
have completed the proving grounds events too, so ii am just wondering 
around doing random encounters!
also, where is lothrin who i need to speak to in tinless? have tried 
everything and nothing.
many thanks.
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger 


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Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread Thomas Ward
Hi Shaun,
I've seen this sort of thing before. I guess if you want to call it it 
is text based, but the real term would be Excel based. You punch in 
values like go to the cell holding the course and change it. Immediately 
all the other cells will change to reflect your course change. You can 
change your speed, pitch, angle, roll, whatever.
Basicly, the game is based on formulas and what you are doing is 
changing the values and everything else changes to give you a new 
mathematical simulation of what would happen in that situation.
As far as converting it in to a real rts game I would love it. I just 
need the equasions to do so.


shaun everiss wrote:
> Hi criss.
> Sounds good.
> However how do you play a game in excell?
> I'm not really good with it I hardly used it.
> I'm used to pushing left right up and down arrow keys, ctrl and space 
> and other things.
> Is this just a text game or does it have sound.
> I wander if any dev is interested in making this an actual game with 
> sounds and such, I am interested.
>   


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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread David Taylor
Monopoly is my current favourite as well. I'll certainly be having it. I 
wrote my own board as well so things are a bit more where they make sense to 
me.

Cheers
Dave


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Re: [Audyssey] Monopoly version 7

2006-09-28 Thread kay scrimshaw
Hi jim,

wow, this sounds good, something i'll have to download.
i love your manopoly game, me and my fiance spend many hours of fun playing 
it.

Kay

- Original Message - 
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "New Game" 
Sent: Thursday, September 28, 2006 3:28 AM
Subject: [Audyssey] Monopoly version 7


> Hi,
>
> I have put a new file up on my web site.  It is Monopoly version 7.
> File name winpoly7.exe file size 643k.
>
> You will find it on my free windows sapi5 text to speech games page.
>
> In version 7 I fixed many bugs, such as the auction option in a resumed 
> game, the recognition of a monopoly after an auction, there are no more 
> houses on the railroads or utilities when selling houses etc.
> I also added features such as the f2 key will toggle the playing of music 
> while your piece is moving, the f3 key will toggle the speaking of a 
> property color during buying and selling houses, mortgaging and un 
> mortgaging properties, checking assets etc.
> Also the tilde key will now adjust the rate of the speech rather than the 
> control key.
>
> BFN
> Jim
>
> C. E. O. Kitchen's Inc.
>
> [EMAIL PROTECTED]
> http://www.kitchensinc.net
> (440) 286-6920
> Chardon Ohio USA
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Re: [Audyssey] lone wolf challenge

2006-09-28 Thread Thomas Ward
Hi John,
The deckgun is a bit tricky, but all you need to do is raise or lower it 
to the right distance, and then point it at the correct ship and fire.
Of course firing on non-moving targets works best, but I have used it 
effectively on moving targets as well. One comes to mind is the convoy 
you must destroy without hitting the hospital ships.
I generally, aim in to the center of the convoy and start hammering them 
with the deckgun. You can often times damage or destroy a cargo ship or 
two and scare the hospital ships off so you can get some solid torpedo 
shots in.


John wrote:
> To tell ya the truth, I can never get anything targeted with the deck gun.
> need tec support?
> Pleas email:
> [EMAIL PROTECTED]
> And I will get back to you as soon as possable.
>   


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Re: [Audyssey] Fw: [Blind] Fw: Israel-made devices get blind into gaming action

2006-09-28 Thread AudioGames.net
Hi Ken,

This news is already quite old (januari 2004) and by now the VirTouch Mouse 
is out of business as far as I know. The original page is offline but you 
can still find some info through www.virtouch2.com/Products.

Greets,

Richard




> Wow--I want one!   Oooo--I'm so envious...
> Ken Downey
> President
> DreamTechInteractive!



>>> - Original Message - 
>>> From: "Ricky Lomey" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Wednesday, September 27, 2006 11:31 AM
>>> Subject: Fw: Israel-made devices get blind into gaming action
>>>
>>>
>>> >
>>> > > Friday January 30, 2004
>>> >
>>> > Israel-made devices get blind into gaming action
>>> >
>>> > by michele chabin
>>> > correspondent
>>> >
>>> > jerusalem   |   Two children sit in front of a monitor and
>>> enthusiastically
>>> > play a computer game called Hidden Bombs. Each player imagines himself
>> on
>>> a
>>> > ship being tossed by high seas, surrounded by mines. To survive, the
>>> players
>>> > must locate the mines as quickly as possible. If they make the wrong
>> move,
>>> > they are told, the mines will detonate.
>>> > Hidden Bombs is just like any computer game, but with a crucial
>>> difference:
>>> > It is user-friendly for both blind and sighted people. The computer
>> game,
>>> > which is part of a series of educational software programs developed 
>>> > by
>>> the
>>> > Israeli company Virtouch, provides a wealth of tactile and audio clues
>>> that
>>> > level the playing field for blind competitors.
>>> > The Jerusalem-based company specializes in educational hardware and
>>> software
>>> > for the blind and visually challenged. The mouse it invented, called
>>> > the
>>> > VTPlayer, utilizes an embedded tactile display that helps users "read"
>>> > information on the screen through their fingertips. In the October
>>> > issue
>>> of
>>> > Braille Forum, Arie Gamliel, one of the VTPlayer's blind testers, 
>>> > wrote
>>> that
>>> > the VRPlayer "looks almost exactly like the average computer mouse. It
>> has
>>> > two tactile displays on top, each consisting of 16 vibrating pins.
>>> > There
>>> are
>>> > four controls or buttons, two on each side. It includes all of the
>>> functions
>>> > of a regular Windows mouse in addition to its unique capabilities as a
>>> > tactical, immersive, multimedia device."
>>> > In his review, Gamliel, a Jerusalemite who lost his sight shortly 
>>> > after
>>> > birth, said that the device "is easy to install" on any computer. "You
>>> plug
>>> > it into a USB port, install the software and away you go. All of the
>> games
>>> > are designed from the ground up to serve a cognitive role."
>>> > In playing them, he said, "the child gains skills in terms of
>>> understanding
>>> > spatial relationships, tactile differentiation, a sense of relative
>>> > direction, comprehension of braille symbols, developing a mental
>> 'picture'
>>> > of complexity and so on."
>>> > Gamliel said that schools and educational facilities serving blind 
>>> > kids
>>> > "should seriously consider" purchasing the product, despite its $695
>> price
>>> > tag. "That's much less than many common Playstations on the market," 
>>> > he
>>> > noted.
>>> > While Virtouch is of course a business, Arnold Roth, Virtouch's CEO,
>>> insists
>>> > that those involved in the venture have a mission above and beyond the
>>> > bottom line.
>>> > "I feel a real affinity for the products," says Roth, the father of a
>>> blind
>>> > child as well as several sighted children. "This company was founded 
>>> > to
>>> help
>>> > meet the needs of blind children, and we've expanded our scope to 
>>> > blind
>>> > adults as well."
>>> > Founded in the mid-'90s, Virtouch is the brainchild of Roman Gouzman, 
>>> > a
>>> > cognitive psychologist from the former Soviet Union. Gouzman assembled
>>> > a
>>> > team of software and hardware developers and actively sought input 
>>> > from
>>> the
>>> > blind, including many children. Roth says that "there is a high degree
>> of
>>> > loneliness and separation in the lives of many blind people. Our goal
>>> > is
>>> to
>>> > build cultural bridges" between blind and sighted children, between
>>> siblings
>>> > or schoolmates. I frankly don't know of any other solution that allows
>>> [the
>>> > blind] to be both educated and socially connected at the same time."
>>> > Virtouch also offers several programs to help a child learn braille, 
>>> > as
>>> well
>>> > as tactile maps of the United States and Europe.
>>> > "Many think that braille for the blind is like motherhood and apple
>> pie,"
>>> > Roth says. "In fact, it's losing ground in the U.S. There is too much
>> easy
>>> > availability of audio, on the radio and via the Internet. We're in
>> danger
>>> of
>>> > producing a generation of illiterate blind people."
>>> > One entry in Virtouch's Braille Adventure Series enables players to
>>> "visit"
>>> >
>>> >
>>> > an amusement park where they must pick the correct braille symbols 
>>> > from
>> a
>>> 

Re: [Audyssey] Aircraft simulator we can use

2006-09-28 Thread shaun everiss
Hmmm brandon it sounds like a text game in excell.
I'm not sure how it all works though.
At 05:38 a.m. 28/09/2006, you wrote:
>hi criss where can i get this cool game, and does it work with windows xp
>and have sounds to it?
>Brandon
>- Original Message -
>From: "Christopher Bartlett" <[EMAIL PROTECTED]>
>To: "gamers-audyssey.org" 
>Sent: Wednesday, September 27, 2006 12:27 PM
>Subject: [Audyssey] Aircraft simulator we can use
>
>
> >I have recently been learning how to fly a Microsoft Excel-based
> > flight simulator that an air combat gamer by the name of Dean Essig
> > wrote to facilitate the playing of air-to-air engagements in the
> > World War I and II eras, with a few extensions to the Korean War.  I
> > was initially excited to hear about such a creature because I thought
> > it might provide some accessibility in an otherwise grim part of the
> > gaming world.
> >
> > After two weeks of evaluation I can report that if one is willing to
> > invest a little time, and one is at least a moderately good Excel
> > user, this simulator is completely accessible.  The other requirement
> > is a well-developed sense of spacial relations as you need to
> > translate heading, pitch and roll expressed in degrees to a
> > representation of the aircraft's attitude.
> >
> > The simulation consists of a core flight engine, the worksheet that
> > does all the calculations for the control inputs you provide and
> > several files that contain specific flight characteristic and
> > armament data for over 200 aircraft ranging from the biplane fighters
> > of WWI to most of the active service fighters and several bombers of
> > WWII, plus a few early jets.  You provide four control inputs, two
> > for stick position in an x-y plane which in turn translates to roll
> > and pitch controls, throttle setting and rudder position.  You have
> > limits on where these can be set, based on the aircraft's speed and
> > the G-loading you have put on the wings and the pilot.
> >
> > To date, I have flown a duel between a Spitfire and a BF-109, a
> > bounce of three A6M type 21 Zeros by two Brewster Buffaloes as might
> > have been part of the morning of June 4, 1942 over Midway Island, a
> > four-on-four melee of Wildcats vs zeros that took place in the China
> > Theater in late 1941, an attack by 2 FW-190A4s against a wounded
> > B17-f escorted by two p-47s and a 2v2 f-86 sabers against 2
> > MiG--15s.  In each case, the simulation correctly showed up the
> > differences in aircraft performance, firepower and toughness, the 109
> > couldn't turn with the spit, the zeros can outturn anything in the
> > early war American arsenal, the thunderbolt is deadly if it gets a
> > clean shot in, and I have ripped the wings off a saber by pulling an
> > 11-G maneuver.
> >
> > Now, before one gets excited, the simulation provides good
> > information about each individual plane's flight path.  Using it to
> > play an actual engagement without using some sort of map board is a
> > far more difficult exercise that requires the ability to construct a
> > moderately complex simulation in Excel or some other such tool.  I
> > have cobbled together things that work for me but aren't ready for
> > prime time yet.  My next project is to fly a squadron of 12
> > lightnings in a free-for-all with 12 FW-190s, and to create for it an
> > engine to handle the mechanics of actually tracking 24 aircraft,
> > computing the shot possibilities and giving info about relative pitch
> > and bearings for one aircraft to another to allow for intelligent
> > flying.  This is no small project, but should end up with a game of
> > high complexity but manageable data loading that others might be
> > interested in playing.
> >
> > If I do it correctly, it should be scalable to combats of an
> > arbitrary size, though the sheer weight of data will become
> > overwhelming long before the theoretical limit of several thousand
> > aircraft would be reached.  I don't envision flying more than
> > squadron vs squadron engagements myself.
> >
> > Sadly, the files aren't available on the web, or at least the web
> > site that I was originally directed to didn't have them available.  I
> > am willing to email them to other interested parties who may have
> > other ideas on how to turn the excellent modeling of aircraft flight
> > into a usable game engine.  Dean flew his aircraft on a hex grid, but
> > provided the facility to track aircraft in Cartesian coordinates.  I
> > have fixed a few small bugs in these calculations and they now
> > function correctly.
> >
> > I have asked Dean, and he enthusiastically gave me his permission to
> > spread this simulator among my fellow blind gamers.  He was extremely
> > helpful in my learning how to fly the thing.  As a pay-it-forward,
> > and since I may now actually know it better than he does (it's an old
> > project for him) I will provide support on an as-I-can basis for
> > anyone who is interested.  It is my hope that if I