Re: [Audyssey] RP Games.

2007-11-02 Thread shaun everiss
same here. I do play offline some things but i don't really play rpgs at all. At 03:23 p.m. 3/11/2007, you wrote: >Hi Che, > >Although I did buy RailRacer, I have to agree with Charles here. I >do not usually play roleplay type games, so that's why I haven't >said anything. I haven't even tried

[Audyssey] Moderator's Note: Closed Topic! RE: James North?

2007-11-02 Thread Raul A. Gallegos
As has been said before. This topic is now closed. It never fails that any time this topic comes up, strong emotions start to fill the list. Please, let' close this topic. I would hate to moderate the entire list. william lomas wrote: > hi well where's my money i paid for max shracknal he a con

Re: [Audyssey] Fighting game was RPG games

2007-11-02 Thread chou.clement
I'm up for a fighting game. Question. Is it going to be boxing type, or more in the nature of Street Fighters and Mortal Kombat? And as a suggestion, could you perhaps have a battle royal mode that is the same system as rail racer, so people can fight with friends online? I think that'd make it

Re: [Audyssey] James North?

2007-11-02 Thread william lomas
hi well where's my money i paid for max shracknal he a con artest who took our money with nothing to show for it On 2 Nov 2007, at 21:53, shaun everiss wrote: > its my opinion to that james should have not sold esp. > He did have it made, and he decided to go into another venture. > Obviously i

[Audyssey] Fighting game was RPG games

2007-11-02 Thread Che
Yes, I am actually considering releasing a fighting game before the RPG game, just so I can fine tune the fighting elements of the RPG first, especially since I have received a good bit of emails showing interest in a fighting game that can be played online with tournaments and the like. Fur

Re: [Audyssey] Developer input was Re: James North?

2007-11-02 Thread Che
ah, I see Charles. That is unfortunate that you limit your possibilities that way, because you are missing out on a h e double hocky sticks of a game, grin. Rail Racer may not be in the standard mold of racing games, but the essence of what makes racing fun is all there in spades. As for

[Audyssey] was it Patrick Dwyer who made this game?

2007-11-02 Thread Jake
I'm looking for that game where you play a night or something and you have to fight in varius places with different weapons and you faught spiders, bats I think, vampires, and all kinds of creatures and nights I think it was called the last crusade or something like that. Any help would be grea

[Audyssey] RP Games.

2007-11-02 Thread Ryan Conroy
Hi Che, Although I did buy RailRacer, I have to agree with Charles here. I do not usually play roleplay type games, so that's why I haven't said anything. I haven't even tried the beta version.. I don't have much time with school and all that, but I'll give it a shot. RailRacer is a great game,

Re: [Audyssey] James North?

2007-11-02 Thread Mike Reiser
Tom, since James didn't sell you Max, would you consider doing something like max but with a different name? I think it would be cool to see what max would have been if it had been finished. The trailors I read about it sounded really awesome. Mike - Original Message - From: "Thomas

Re: [Audyssey] Halo was James North?

2007-11-02 Thread Shadow Dragon
Oh yeah. The hunters are awesome. I like the bond brother concept, how if you kill one the other goes completely nuts. But yeah, just in case you're curious, master chief wears a suit of powered armor called spartin armor. That's why he has self-recharging shields, super speed and strength and c

Re: [Audyssey] 3D games was RE: Halo was James North?

2007-11-02 Thread Ken the Crazy
Quake had a relatively steep learning curve, but that's cuz it had so many different buttons that did various things, and the navigational system wasn't very good--and still needs lots of work, for that matter. But as far as 3d positioning goes, I don't think it's that difficult, especially wit

Re: [Audyssey] James North?

2007-11-02 Thread Charles Rivard
It's one! strange! word! (grin) -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 9:35 PM Subject: Re: [Audyssey] James North? > Heoo? What's a heoo. >

Re: [Audyssey] Halo

2007-11-02 Thread chou.clement
Yeah. well, what I meant was, something with the exact same type of action or as close as we can get it, but with different characters, names, etc. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 6:23 PM Subject: R

Re: [Audyssey] 3D games was RE: Halo was James North?

2007-11-02 Thread Charles Rivard
Like using the deck gun in Lone Wolf?? -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 9:32 PM Subject: Re: [Audyssey] 3D games was RE: Halo was James Nor

Re: [Audyssey] Monty top score.

2007-11-02 Thread Charles Rivard
Hmm. I thought I was scoring OK at around 90,000, but I haven't killed as many monsters as I could be killing in order to save swords. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" S

Re: [Audyssey] Developer input was Re: James North?

2007-11-02 Thread Charles Rivard
One reason that a lot of gamers, myself included, are not commenting on an RPG is that we don't play them. As far as rail racer, I did not buy it because of the concept. A racing game I buy will be a game in which I control the car on a traditional race course, and a format of racing I'm inte

Re: [Audyssey] Halo was James North?

2007-11-02 Thread Thomas Ward
Hi, Oh, I see. I knew Master Chief was some kind of super trooper though. Either way he has some kick butt weapons. Though some of the aliens on harder levels have some equally nasty surprises. Shadow Dragon wrote: > Well, technically he's not a cyborg, he's just in full armor. He does have >

[Audyssey] halo? - Re: James North?

2007-11-02 Thread Charles Rivard
Hmm. I thought halo is something you say when meeting someone or answering the phone?? heh heh heh. What the heck is halo? -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Frid

Re: [Audyssey] James North?

2007-11-02 Thread Shadow Dragon
Heoo? What's a heoo. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 6:33 PM Subject: Re: [Audyssey] James North? > Please, do. It should be h e double hockey pucks, not sticks. (grin. > -- > If guns cause cr

Re: [Audyssey] James North?

2007-11-02 Thread Charles Rivard
Please, do. It should be h e double hockey pucks, not sticks. (grin. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 5:46 PM Subject: Re: [Audyssey]

Re: [Audyssey] 3D games was RE: Halo was James North?

2007-11-02 Thread Thomas Ward
Hi Sean, Generally speaking converting a complete 3D environment to audio is difficult. However, in the case where most of the game is 2D but you need 3D for an aircraft is just make the aircraft 2D, and place in the game variables to see if the gun is up, level, or down. that way even though i

[Audyssey] contact with James North - Re: James North?

2007-11-02 Thread Charles Rivard
Just a thought, but would you send James North info where he can get the two games after you finish them so that he can, if he chooses, see the completed project? -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To:

[Audyssey] a cool feature for Monty- Re: Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Charles Rivard
Just a couple of weird thoughts: Picture this: You approach a monster, and jump over it. Halfway through the jump, you trigger a sword with the space bar, kill the monster and go on your way, unscathed, while gaining the points for killing the monster in a more ornery way. (grin) On the oth

Re: [Audyssey] Halo

2007-11-02 Thread Thomas Ward
Hi, Well, I do think most of the game of Halo could be converted over to audio. For copyright issues it probably should be given it's own name, characters, while keeping some of the basic plot and action.Though, it should be doable. Most of the levels in Halo 1 seam rather 2D with the graphics b

[Audyssey] Developer input was Re: James North?

2007-11-02 Thread Che
I would like to point out something here that I have noticed time and time again on this list and has more than once made me consider joining the ranks of the developers that don't bother subscribing even though this is one of the very few gaming lists available out there. When a topic that

Re: [Audyssey] Monty top score.

2007-11-02 Thread Karl
Hi, Here are mine: 111,700 on Easy 222000 on Normal 333000 on Hard 446800 on Insane This brings up an interesting possible scoring bug. I picked up the same items, did the same things, etc, on all four difficulties, but on two I got an extra 700 points (* difficulty level of course.) What could

Re: [Audyssey] Halo was James North?

2007-11-02 Thread Shadow Dragon
Well, technically he's not a cyborg, he's just in full armor. He does have an awesome arsonel of weapons though. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 5:31 PM Subject: [Audyssey] Halo was James North? >

[Audyssey] 3D games was RE: Halo was James North?

2007-11-02 Thread Sean Mealin
You know, now that I am thinking about it, there is a work around for one of the biggest problems in converting Halo to an audio game; for the most part, it plays like a 2D FPS. I was thinking about the first game, and there are not many parts where you need to look up and shoot; the biggest thing

Re: [Audyssey] Halo

2007-11-02 Thread chou.clement
Okay. Yeah, I meant Halo. Appologies, tom. grins. I'm pretty sure it could be converted. Shades of Doom is similar enough, and I think Max sounded pretty dang close when I read the description. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sen

Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
Good to hear, that is. lol. I haven't played a good fps in a long time. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 3:36 PM Subject: Re: [Audyssey] James North? > Hi, > Well, I couldn't obtain Max because Jame

[Audyssey] Topic closed James North?

2007-11-02 Thread Thomas Ward
Hi all, Before this topic has a chanse to get hostile, generate into a flame war, etc the moderators have decided to close this topic. Please, lets drop this thread, and get back to gaming --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROT

Re: [Audyssey] James North?

2007-11-02 Thread Lisa hayes
You say I am hostile, take a look at your own message, you made a judgement call on someone's life. Think about it. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

[Audyssey] Halo was James North?

2007-11-02 Thread Thomas Ward
Hi, If you Mean Halo, spelled H a l o not h a y l o, that would really be awesome. I have played with the XBox version of Halo 1 and Halo 2 and it has a really cool story line and characters. I also like the cyborg concept having shields and various weapons like plasma rifles, plasma grenades,

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Lisa, No, Raul and I aren't considering kicking you off list. Though, I sense some hostility in your message. Though, I am unclear as to why you may feel hostile at this point. Lisa hayes wrote: > Thomas pint taken, but did you or anyone else ask what as going on? I don't > recall seeing an

[Audyssey] Monty top score.

2007-11-02 Thread Thomas Ward
Hi everyone, I just completed Montezuma's Revenge Beta 5 on easy with a total of 111000 points. Has any one beaten that record yet for easy? Now, I am going to increase the skill level to something harder, and see what I get. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] James North?

2007-11-02 Thread Ron Schamerhorn
Hey Tom Okie will keep that in mind for next time. Ron - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 7:31 PM Subject: Re: [Audyssey] James North? Hi Ron, Ahem... Please, do not use the h e double hockey sti

Re: [Audyssey] James North?

2007-11-02 Thread Shadow Dragon
Dude. Halo for the blind would be amazing. I was listening to my brother play Halo III, if we could only get something like that. Or something like Gears of War. That would make my year. - Original Message - From: <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 0

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi, Yes, James North was the original creater of ESP Raceway. I have since taken it over, renamed it USA Raceway, and am rewriting the game from scratch. Claudio wrote: > Hi Thomas! > Is James nord also the developer of the game "raceway that you no try to > finishing? > Regards, Claudio. > > >

Re: [Audyssey] James North?

2007-11-02 Thread Lisa hayes
Thomas pint taken, but did you or anyone else ask what as going on? I don't recall seeing anyq uestions, just people assuming, now kick me off list if you want, but if you do I will know that I was right in this message. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTE

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi, Well, I couldn't obtain Max because James wanted to hold onto the game and the engine he was creating for it. I am not sure why, but as it turned out I am glad I didn't take it over. I am already pretty busy involved finishing two of his games as it is. As for future FPS titles I have sever

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Ron, Ahem... Please, do not use the h e double hockey sticks word on list. < Ron Schamerhorn wrote: > I personally think James took alot of crap on list. Did we get some good > games? Hell yes we did! Pinmball, Change Reaction, Dyno man, Monkey Biz > [and I'm camper bob btw] > There ar

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi, Actually, James North gave me control of Raceway and Montezuma's Revenge for several reasons. He no longer had the time to work on them, he was sick and tired of the pressure from the comunity, and he knew I was compitent enough to complete them. Bottom line, he wanted an easy out, and I wa

Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
Was hoping for a blind version of haylo, with equal quality sounds. Do you know how priceless that image is? oh gosh... haylo playable for the blind, with multiplayer. - Original Message - From: "Shadow Dragon" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02,

Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
I'll say. Monty definitely looks great. I'm enjoying it immensely. I won't rant on about first-person shooters though. hehe. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 3:24 PM Subject: Re: [Audyssey] James Nor

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi, Quote Call me selfish, but I wanted to see all those games! I didn't care how long it took... End quote That isn't selfish. Fortunately, for you two of those games are continuing development even without him. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] James North?

2007-11-02 Thread Shadow Dragon
I'm with ya. I'm not defending James, but I'm not really against him either. I'm still keeping a little faith that max shrapnel might come out, but I dunno, its hard to say. Nothing could ever top the concept of that game, ever. - Original Message - From: <[EMAIL PROTECTED]> To: "Gamers

Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
Have to agree, Ron. Alien outback is still one of my favorites to date. That game is so addicting, and the sounds and music really do give an arcade feel. Wish he'd sold Max to tom as well though. I want another good shooter! As in, first-person shooters. We have too few of those right now, even

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Karl, Quote One other question, I noticed that the monsters now kill you if you land on them while carrying a sword, like it was in beta 3. Is this reversion intentional or not? End quote I had to remove that feature do to the fact the swords are no longer automatically being used. You can't h

Re: [Audyssey] James North?

2007-11-02 Thread Claudio
Hi Thomas! Is James nord also the developer of the game "raceway that you no try to finishing? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://a

Re: [Audyssey] James North?

2007-11-02 Thread shaun everiss
its my opinion to that james should have not sold esp. He did have it made, and he decided to go into another venture. Obviously it was really not as successfull as we all know as well as the pree order screwups. I do aggree that his passed work was real good though. At 11:41 a.m. 3/11/2007, you w

Re: [Audyssey] Voyager question.

2007-11-02 Thread Thomas Ward
Hi Sean, Oh, man! I would love a Holodeck. You could go anywhere, explore anywhere, and interact with holographic characters as they were in the room with you. It would be my home away from home if they created games truly like that. Sean Mealin wrote: > Yup, that was great. Man oh man; would

Re: [Audyssey] James North?

2007-11-02 Thread Ron Schamerhorn
I personally think James took alot of crap on list. Did we get some good games? Hell yes we did! Pinmball, Change Reaction, Dyno man, Monkey Biz [and I'm camper bob btw] There are a few others he planned and the best part is he's keeping them alive by selling them to Tom. I really wish fo

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Charles, Yes. James North was very much an inovater and driving force in this comunity a few years ago. His games like ESP Pinball was the first accessible pinball game, Monkey Business was the first FPS game for the blind, DinoMan was a cool rendition of Pacman, Aliens In the Outback was a

Re: [Audyssey] terraformas things

2007-11-02 Thread shaun everiss
aah ok. At 06:01 a.m. 3/11/2007, you wrote: >I don't remember where to go next. >Best regards: >Søren Jensen >Mail & MSN: >[EMAIL PROTECTED] >Website: >http://www.coolfortheblind.dk >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Frida

Re: [Audyssey] James North?

2007-11-02 Thread shaun everiss
I aggree, I would have been happy with that. But james quit the list a bit before this happened. After which there was almost no news on what he was doing, and what he was doing. Pree orders and such as well as time lines and releases piled up for no reason at least to the outside anyway. Even I

Re: [Audyssey] James North.

2007-11-02 Thread Ryan Conroy
Hi, I'm not going to head down this road again because it will probably get me kicked off list. I do feel the need to say, however, that it was a great deal of how he was treated by his customers that contributed to his leaving. He has some of the best games to date, and he definitely whether t

Re: [Audyssey] James North?

2007-11-02 Thread chou.clement
While I was still in touch with him he did mention it... he sounded pretty beaten up by everything the community was throwing at him. I remember hearing about the prospect of Max Shrapnel. That was a priceless gem I knew was going to be good once he finished with it. But before he could... ever

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Lisa, In the final days of Alchemy James mentioned to me that he was giving up, because he was tired of the pressure of dealing with the comunity. His problem was that he took preorders and the comunity wanted immediate results, a reasonable time frame for release on the games, and he was bu

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Jimmy, The gold coins are only for points. Jimmy Odin Kristoffersen wrote: > Hi Thomas. > > When the alfa is out, can you also use the gold coints for something? > I'm sorry if this question is answered before, but i cant remember it. > All the best! > Jimmy > --- Gamers mailing list __ G

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Che, I don't know if you were around when ESP was still developing games, but James North seamed to be a completely different person back then. Actually, when James North was still running ESP his games were pretty good quality and prices were reasonable. He was the original author of game

[Audyssey] cvrl game.

2007-11-02 Thread ian and riggs
hi which is the file name for the text verssion and do i need my jaws on say all to play it or not? thanks ian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://a

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Karl
Hi, I agree with Charles that you should be able to run/walk off ledges. One other question, I noticed that the monsters now kill you if you land on them while carrying a sword, like it was in beta 3. Is this reversion intentional or not? Karl Original message: > Hi Charles, > Quote > Good beta,

Re: [Audyssey] James North?

2007-11-02 Thread Ka Yat Li
Hi: Another thing I would like to add is that, he could have just drop Monty and Raceway and forget it's existance but he didn't, he took the time and effert to give it to Thomas to complete. - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] Voyager question.

2007-11-02 Thread Sean Mealin
Yup, that was great. Man oh man; wouldn't it be cool to have a holodeck? Imagine the Accessible games you could make; mobility skills and reflexes take the place of controls, and the only limit would be how fast/flexible/good at figuring things out you are. -Original Message- From: [EMAI

Re: [Audyssey] James North?

2007-11-02 Thread Charles Rivard
You say: " He had nothing but disdain for blind gamers, charging the highest prices for games that weren't worth it in my opinion, and didn't give a crap what users had to say about his games." You are very much misinformed. You have your opinions about his games, but he did care about what g

Re: [Audyssey] James North?

2007-11-02 Thread Lisa hayes
Quite frankly your attitude contributed to his attitude, you guys, or a majority of same treated jams like scum, have a think on your own attitudes before taking the iron to someone else. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Jimmy Odin Kristoffersen
Hi Thomas. When the alfa is out, can you also use the gold coints for something? I'm sorry if this question is answered before, but i cant remember it. All the best! Jimmy - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02,

Re: [Audyssey] James North?

2007-11-02 Thread Che
From what I have gathered about North, we are better off without him. He had nothing but disdain for blind gamers, charging the highest prices for games that weren't worth it in my opinion, and didn't give a crap what users had to say about his games. Compare this to developers like Thomas

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Orin
By the way, Brandon, you know you're going into the praylude arena, right? You're not starting up a new game. I'm trying to figure out one, how I'm supposed to know where I am, and two, how to proceed from there. I know I'm in the dark forest - no creatures around and you have that meldak person

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Orin
Macs have java, Macs have terminal. Running the .bat file should get it started on both platforms. Do you like mudding? Want to join a group of like-minded people for discussion via EMail? Go to: http://tbmic.jiglu.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the lis

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Danie, In order to successfully instal Beta 5 you must completely uninstall Beta 4 prier to installing Beta 5. This is because the setup utility I use, InnoSetup, will only update new files and will not overwrite existing files in the installation directory. As a result your Beta 4 install w

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Brandon Armstrong
this still doesn't tell us how to kill the creatures with out getting hit. How do we get them? Brandon - Original Message - From: "Tobias Vinteus" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 1:57 PM Subject: Re: [Audyssey] CVRL - completing the first p

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Tobias Vinteus
Hi, The console version of the game uses jcurses. In the zip file there is a Linux and a Windows version of the jcurses component. I got the impression you were i Mac user. If there is a jcurses implementation for Mac then I suppose CVRL will work even on a Mac. Cheers, Tobias On Fri, 2 Nov 2

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Bryan and all, The reason you can't fall off ledges was that for the time being I disabled it to prevent accidently falling off of ropes etc. I never got around to updating the code to allow you to say fall off a ledge, but not a rope. It is in the things to do list, but won't be immediate. I

Re: [Audyssey] terraformas things

2007-11-02 Thread shaun everiss
aah ok. At 06:01 a.m. 3/11/2007, you wrote: >I don't remember where to go next. >Best regards: >Søren Jensen >Mail & MSN: >[EMAIL PROTECTED] >Website: >http://www.coolfortheblind.dk >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Frida

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Danie
Okay, I have Beta 4. How would I go about installing beta 5? Does it install over 4? Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis

Re: [Audyssey] playing achaea

2007-11-02 Thread Greg
Hello Scott, My name is Greg and I was the one asking about combat. My email adress is [EMAIL PROTECTED] - Original Message - From: "Scott Shade" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 12:57 PM Subject: [Audyssey] playing achaea > Someone on t

Re: [Audyssey] terraformas things

2007-11-02 Thread Søren Jensen
I don't remember where to go next. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 5:50 PM Subject: Re: [Audyssey] te

[Audyssey] playing achaea

2007-11-02 Thread Scott Shade
Someone on this list was asking about the combat system in achaea. I've played on that game off and on. I can tell you how to work around some of your problems. Write me off list and we'll exchange information. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, sen

Re: [Audyssey] teraformers spoilers

2007-11-02 Thread shaun everiss
yeah I managed to find that out. I got all the parts now where do I go. At 02:37 a.m. 3/11/2007, you wrote: >You don't have to use the laser on the bots... >Best regards: >Søren Jensen >Mail & MSN: >[EMAIL PROTECTED] >Website: >http://www.coolfortheblind.dk >- Original Message - >From: "sh

Re: [Audyssey] terraformas things

2007-11-02 Thread shaun everiss
yeah, I noticed there are 2 doors in observation. This is not my problem as of now. I have managed to get all the parts, but I suspect there is another door in main lab. I have gone east and got the parts and gone west and got the parts. now where do I go, can't seem to find the next area. At 02:3

[Audyssey] Quidditch for the blind, pros and cons as I see it - Re: what about a kwiditch game

2007-11-02 Thread Charles Rivard
Being the keeper would probably be sort of like one aspect of defending the goal in ESP Pinball Classic's Soccer Star table, maybe using the left, down, and right arrow keys, or some other keyboard selections. Being the beater would be difficult because you are basically trying to hit a moving

[Audyssey] sound rts

2007-11-02 Thread william lomas
hi all for those who may be using a macintosh, sound r t s no longer works under leopard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/l

Re: [Audyssey] James North?

2007-11-02 Thread Jake
That's sad, he contributed allot to our community and I was hoping I could talk to him again. Thanks much, Jake. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 8:46 AM Subject: Re: [Audyssey] James North? > Hi

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread william lomas
hi and does this only run on windows like everything else? lol i don't use windows anymore On 2 Nov 2007, at 14:07, Tobias Vinteus wrote: > > Yeah, that's right. This is a Java application, meaning a stand-alone > program, as opposed to a Java applet which is run through a web > browser. > On

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Tobias Vinteus
Yeah, that's right. This is a Java application, meaning a stand-alone program, as opposed to a Java applet which is run through a web browser. On Fri, 2 Nov 2007, Søren Jensen wrote: > Do we need to download the game? > I can't find a way to start the game from the website. > Best regards: > Sør

Re: [Audyssey] Audyssey babble report for October 17 - 31 2007

2007-11-02 Thread kevin and Emma
hi jim, neat idea to post this info each month. hope you plan to keep it up. looks like one of our mods has got way too much to say for himself though! smile. what ever happened to the idea that a list was in good shape when you never heard from the moderators? grin. kevin - (lord l) "Civilizati

Re: [Audyssey] teraformers spoilers

2007-11-02 Thread Søren Jensen
You don't have to use the laser on the bots... Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Thursday, November 01, 2007 9:52 PM Subject: Re:

Re: [Audyssey] terraformas things

2007-11-02 Thread Søren Jensen
Hi Shaun. Spoiler... Walk back to the beginning of the level and take the other door. If you do that, you'll not have to go through the mine field. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "shaun everiss"

Re: [Audyssey] CVRL - completing the first plot?

2007-11-02 Thread Søren Jensen
Do we need to download the game? I can't find a way to start the game from the website. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Tobias Vinteus" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Jimmy,, Quote I like the game, but why do you remove the thing where you can jump and run at same time? End quote Well, first of all the game was never designed with that feature in mind. It is just one of those quarks people discovered during game play I missed because I never thought to tr

Re: [Audyssey] Voyager question.

2007-11-02 Thread Ron Schamerhorn
Hi Tom That would indeed be the episode you are thinking of. Ron - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, November 02, 2007 8:57 AM Subject: Re: [Audyssey] Voyager question. Hi Sean, I believe you are right. I knew when

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Charles, Quote Good beta, Tom! Am I mistaken? I think one of the changes is that we can die if we fall off a ledge? I just tried it where there is a swinging vine in room 2 of the first level, and could not purposely fall. End quote If you are jumping and miss the ledge or rope you will fall

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Bryan Peterson
That actually makes more sense to me. I mean, in real life if we're not paying attention to where we're going we'd fall off a curb or something, so being able to fall off ledges in games makes sense. Time is an illusion, lunchtime doubly so. - Original Message - From: "Charles Rivard" <[

[Audyssey] Moderator reminder was Re: what is cvrl?

2007-11-02 Thread Thomas Ward
Hi all, This is a quick and friendly reminder to check the list archives now and then. the answer to this question was posted multiple times, and it seams after each answer someone turns around and asks the same question like, "Where do I get it?" So if you are reading the tail end of a thread o

Re: [Audyssey] Voyager question.

2007-11-02 Thread Thomas Ward
Hi Sean, I believe you are right. I knew when I was playing Elite Force the woman character didn't feel quite right. I thought I should have chosen the male version. As it happens I got some sighted help to tell me which was the default and when you open the dialog to select difficulty, gender,

Re: [Audyssey] James North?

2007-11-02 Thread Thomas Ward
Hi Jake, As far as I am aware no one has maintained contact with him after he left the accessible game community. If they have it was privately. A few months back I attempted to email him a question about his billing records, and all email addresses bounced so apparently he has changed them, and

Re: [Audyssey] Audyssey thread report for October 17 - 31 2007

2007-11-02 Thread Thomas Ward
Hi Che, That is a very good idea. Thanks for the pointers/suggestion. Che wrote: > Good point Phil. If I may make a suggestion here, lots of these messages > were quick responses to an individual point or question, so at the end of > the day there would suddenly be like 5 or 6 messages from

Re: [Audyssey] Audyssey thread report for October 17 - 31 2007

2007-11-02 Thread Thomas Ward
Hi Phil, Probably true. I try to respond to every message that comes to me. So that would explain why there were so many messages about that one game. Phil Vlasak wrote: > Hi Tom, > Yes a quarter of the messages were about Montezuma's Revenge, but half of > them were from you! > smiles, > Phil

Re: [Audyssey] what about a kwiditch game

2007-11-02 Thread Thomas Ward
Hi, Hmmm... Some Kwititch positions would be more interesting to play than others. For example I would imagine taking the seaker position would be pretty boaring. In order to be fun I'd say being a server or blocker position would be more interesting. Like I said earlier a game like Kwititch wou

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