Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-11 Thread shaun everiss
hmm.
I have the latest everything,  and so I don't know
At 04:12 p.m. 11/03/2008, you wrote:
Hi Shaun,
Still something is wrong. I removed Java 6 Update 1 a couple of months 
ago and then installed Java Update 6 Update 3 with no problems on two 
systems running Vista and one running XP SP2. In my case the remove 
button worked normally.


shaun everiss wrote:
 thats not the issue.
 I open the uninstaller.
 there are the standard modify, and repair options, but the remove button is 
 greyed out.
 This happens on 3 systems that use this.
 I can remove other things just fine when the uninstaller comes up there is 
 always a remove button.
 Maybe I was not being clear, I can execute the uninstaller just fine.
   


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[Audyssey] interesting java thing

2008-03-11 Thread shaun everiss
Interesting tom.
I can and have removed an old java install from here.

It seams that the app I use to manage my stuff addremove for good is not 
detecting  some of the stuff it should.
in most cases it works fine.
However in this case its only detecting the removal button as the change button.
In most cases this works, however when there is a seperate remove for the java 
thing using probably a seperate program well. the program don't work right.
THe other way does though.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread jeh
What if you use all sounds from the public domain?

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:59 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi all

  I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or whatever
 then considering potentially having to buy sounds and the time/effort 
 would
 make no sense at all.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Bryan
You have to be careful of public domaine sounds. Some of those are of down 
rigt horrible quality. I don't know about the rest of you but i won't play a 
game if the sounds are too painful to listen to.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 4:33 AM
Subject: Re: [Audyssey] GMA Game Engine?


 What if you use all sounds from the public domain?

 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 10, 2008 10:59 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 Hi all

  I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or 
 whatever
 then considering potentially having to buy sounds and the time/effort
 would
 make no sense at all.


 ---
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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi Ron,
Exactly. Though, there really is a desire for non-programmers on this 
list to be able to create there own games. The diference between them 
and Che, David, Justin, and I is that we put the time, energy,education 
into learning how to program software. Most of the others on list either 
do not have the time, educational background, or apptitude to do it 
themselves.
For example, recently on the game developers list Cara Quinn and I have 
been showing coding examples of calculating bounded spheres and bounded 
boxes to check for collision detection. While I don't feel the math is 
too hard if you don't have somewhat of a background in jeometry and trig 
you are going to have a rougher time of it than someone who, like me, 
has taken college level math and understands the math principles 
governing the formulas required to do  collision detection correctly.
I'll freely admit here that college level math was no walk in the park 
for me. Yes, I got A's in math, but truth be told I worked darned hard 
to get that grade. The stuff didn't always click upstairs for me right 
away, but once I grasped the concept then I could go to work on the 
problem like a computer. Solving the math wasn't the problem. Grasping 
the concepts was.
Anyway, often times the biggist issue for all new programmers is 
grasping the general concepts. Most people here, I believe, don't want 
to bother dealing with learning something new and slightly complicated. 
They'd rather have some tool they can go click, click, click, wam, bang 
new game is made.  That is fine, but such tools won't come cheaply or 
come with every single feature out of the box.

Ron Schamerhorn wrote:
 Hi all

   I could indeed see putting out a game to test a theory or aspect of 
 gameplay like Phil did, but to license the engine and only produce free 
 games is rediculous!  Right off the top to be in the red $2000 or whatever 
 then considering potentially having to buy sounds and the time/effort would 
 make no sense at all.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi,
Well, two problems. One, it is difficult to determine what sounds are 
truly in the public domain, or which sounds have been pirated and posted 
everywhere over the internet. Two, even if the sound is truly in the 
public domain the sound quality is usually going to be very low quality. 
No offense but in a game market such as ours, where sound is extremely 
importantt, if you use low quality sounds your games are going to be 
thought of as low quality too. Ever notice I put time and money into USA 
Games sound design?
The reason I am willing to spend so much for better sounds, music, etc 
is I simply will not play a game that sounds like a bunch of junk 
slapped together. I want the audio environment to be realistic, sound 
clear, and sound professionally done. A game with cheap, low quality, 
sound effects I simply won't play, or get too excited about.

jeh wrote:
 What if you use all sounds from the public domain?
   


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Bryan
That would be me. While I would love to be able to program my own games, I 
just can't graps the math prrinciples required, and I've been trying for 
years. I can't even grasp most basic algebra, let alone trigonometry. 
Granted I do have some small understanding of geometry (that was probably 
the one that came easiest to me because it involves shapes that we blind 
folks can actually feel), but I doubt my knowledge is sufficient for me to 
attempt any kind of programming. I may still try to learn it in the future 
but given my abysmal mathematical skills it probably won't be for quite a 
long time.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 10:19 AM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi Ron,
 Exactly. Though, there really is a desire for non-programmers on this
 list to be able to create there own games. The diference between them
 and Che, David, Justin, and I is that we put the time, energy,education
 into learning how to program software. Most of the others on list either
 do not have the time, educational background, or apptitude to do it
 themselves.
 For example, recently on the game developers list Cara Quinn and I have
 been showing coding examples of calculating bounded spheres and bounded
 boxes to check for collision detection. While I don't feel the math is
 too hard if you don't have somewhat of a background in jeometry and trig
 you are going to have a rougher time of it than someone who, like me,
 has taken college level math and understands the math principles
 governing the formulas required to do  collision detection correctly.
 I'll freely admit here that college level math was no walk in the park
 for me. Yes, I got A's in math, but truth be told I worked darned hard
 to get that grade. The stuff didn't always click upstairs for me right
 away, but once I grasped the concept then I could go to work on the
 problem like a computer. Solving the math wasn't the problem. Grasping
 the concepts was.
 Anyway, often times the biggist issue for all new programmers is
 grasping the general concepts. Most people here, I believe, don't want
 to bother dealing with learning something new and slightly complicated.
 They'd rather have some tool they can go click, click, click, wam, bang
 new game is made.  That is fine, but such tools won't come cheaply or
 come with every single feature out of the box.

 Ron Schamerhorn wrote:
 Hi all

   I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or 
 whatever
 then considering potentially having to buy sounds and the time/effort 
 would
 make no sense at all.


 ---
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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Bryan
Exactly. I'm not gonna want to play a game that doesn't sound good.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 10:31 AM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi,
 Well, two problems. One, it is difficult to determine what sounds are
 truly in the public domain, or which sounds have been pirated and posted
 everywhere over the internet. Two, even if the sound is truly in the
 public domain the sound quality is usually going to be very low quality.
 No offense but in a game market such as ours, where sound is extremely
 importantt, if you use low quality sounds your games are going to be
 thought of as low quality too. Ever notice I put time and money into USA
 Games sound design?
 The reason I am willing to spend so much for better sounds, music, etc
 is I simply will not play a game that sounds like a bunch of junk
 slapped together. I want the audio environment to be realistic, sound
 clear, and sound professionally done. A game with cheap, low quality,
 sound effects I simply won't play, or get too excited about.

 jeh wrote:
 What if you use all sounds from the public domain?



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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Tom Randall
Hi Thomas and all.

These are very good observations.  I explain it to people this way, when
we play audio games, the sounds are the equivalent of graphics for us,
and you will often hear audio gamers discussing the merrits or lack
thereof of the sounds in certain games.  As you say poor quality sounds
boils down to a poor gaming experience for us somewhat like the sighted
people complaining about poor graphics in their games.  I know that what
actually goes on in the game can make up for this to some extent in the
sighted gaming world, e.g. some gamers are willing to put up with less
sophisticated graphics so long as the game play itself is interesting.
I wonder how true that is in the audio gaming community.  My feeling is
it is probably true to a degree but perhaps less so than for sighted
gamers.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Tuesday, March 11, 2008 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Game Engine?


Hi,
Well, two problems. One, it is difficult to determine what sounds are 
truly in the public domain, or which sounds have been pirated and posted

everywhere over the internet. Two, even if the sound is truly in the 
public domain the sound quality is usually going to be very low quality.

No offense but in a game market such as ours, where sound is extremely 
importantt, if you use low quality sounds your games are going to be 
thought of as low quality too. Ever notice I put time and money into USA

Games sound design?
The reason I am willing to spend so much for better sounds, music, etc 
is I simply will not play a game that sounds like a bunch of junk 
slapped together. I want the audio environment to be realistic, sound 
clear, and sound professionally done. A game with cheap, low quality, 
sound effects I simply won't play, or get too excited about.


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Ron Schamerhorn
Which still leaves the point of spending whatever dollar amount to either 
buy the engine rights to begin with.  My apollogies and maybe I'm just dense 
but I don't have $2000 to donate.


- Original Message - 
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 6:33 AM
Subject: Re: [Audyssey] GMA Game Engine?


What if you use all sounds from the public domain?


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi Bryan,
Well, math is only one part of creating games. Programming games is 
probably the most complicated type of program to create as it involves 
knowledge in several different fields of study. If you want the game to 
be realistic you will need to have some skills in math and physics. If 
your game is going to have computer generated enemies then you need to 
know something about artificial intelligence. If you plan to do online 
multiplayer games then you need to have an understanding of networking 
and network programming. If you are going to use TTS in your games then 
you need to understand something about Sapi. The list can go on and on 
about the various SDKs, APIs, and various techniques required to put one 
game together. It is by no means something that is learned quickly or 
easily.

Bryan wrote:
 That would be me. While I would love to be able to program my own games, I 
 just can't graps the math prrinciples required, and I've been trying for 
 years. I can't even grasp most basic algebra, let alone trigonometry. 
 Granted I do have some small understanding of geometry (that was probably 
 the one that came easiest to me because it involves shapes that we blind 
 folks can actually feel), but I doubt my knowledge is sufficient for me to 
 attempt any kind of programming. I may still try to learn it in the future 
 but given my abysmal mathematical skills it probably won't be for quite a 
 long time.
 Time is an illusion, lunchtime doubly so.
   


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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread Thomas Ward
Hi Tom,
Well, to be fair I suppose sound effects would largely depend on the 
type of game being played. For example, Monopoly sounds like it uses 
free public domain sounds, not super high quality, but then Monopoly 
doesn't need very high quality sounds. It is just a board game, and the 
game would be probably good without any sound or music at all. Something 
like Tank Commander and Shades Of Doom really need high quality sounds 
as the sound makes or breaks the realism of the game play. Granted the 
game play might still be fun, but having poor quality sounds would 
seriously reduce the realism and desire for me to play the game.

Tom Randall wrote:
 Hi Thomas and all.

 These are very good observations.  I explain it to people this way, when
 we play audio games, the sounds are the equivalent of graphics for us,
 and you will often hear audio gamers discussing the merrits or lack
 thereof of the sounds in certain games.  As you say poor quality sounds
 boils down to a poor gaming experience for us somewhat like the sighted
 people complaining about poor graphics in their games.  I know that what
 actually goes on in the game can make up for this to some extent in the
 sighted gaming world, e.g. some gamers are willing to put up with less
 sophisticated graphics so long as the game play itself is interesting.
 I wonder how true that is in the audio gaming community.  My feeling is
 it is probably true to a degree but perhaps less so than for sighted
 gamers.

 Best regards,

 Tom
   


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[Audyssey] the gma game engine

2008-03-11 Thread alex wallis
 Hi list.
I just thought i'd throw in my views about the gma game engine.
Personally I think the gma game engine is fairly limited in what it can do, 
I mean any games made with it, bar different sounds are just about the same, 
I mean None of the games made with it have full 3d movement, you can't 
crouch or jump.
And no disrespect to pcs games here, but packman talks is basicly almost 
like sod and its quite repetative this seems to be a feature of all games 
made with the engine, I mean who wants to play through 30 levels of the same 
old stuff?
Tank commander is an ok game but it still suffers from fairly limited replay 
value.
Its a shame James north never finished his game engine as it sounded like it 
would have been really good. I don't think the engine considering the price 
david greenwood wants to charge for people for it is worth anything like 
what he asks for it. 


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Re: [Audyssey] the gma game engine

2008-03-11 Thread Phil Vlasak
Hi Alex,
If there was a better game engine out there than the GMA engine, I would use 
it.
The GMA engine works fairly well even though it is almost ten years old.
PacMan in its original arcade design was intended to be repetitive with the 
same maze on all thirty or so levels.
It is like walking around your house, you know where the doors and rooms are 
so you do not have to think about them after a while. The ghosts are the 
random element that changes from level to level.
I planned my Harry Potter game to somewhat match what was on each floor of 
the Hogwarts castle so there was some reason to have the floor plan similar 
on some of the floors.
But with David and I being only one person per company, we can not compete 
with commercial game companies that hire hundreds of people to design each 
game.

- Original Message - 
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, March 11, 2008 1:22 PM
Subject: [Audyssey] the gma game engine


 Hi list.
 I just thought i'd throw in my views about the gma game engine.
 Personally I think the gma game engine is fairly limited in what it can 
 do,
 I mean any games made with it, bar different sounds are just about the 
 same,
 I mean None of the games made with it have full 3d movement, you can't
 crouch or jump.
 And no disrespect to pcs games here, but packman talks is basicly almost
 like sod and its quite repetative this seems to be a feature of all games
 made with the engine, I mean who wants to play through 30 levels of the 
 same
 old stuff?
 Tank commander is an ok game but it still suffers from fairly limited 
 replay
 value.
 Its a shame James north never finished his game engine as it sounded like 
 it
 would have been really good. I don't think the engine considering the 
 price
 david greenwood wants to charge for people for it is worth anything like
 what he asks for it.


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[Audyssey] a new connpanny is in work

2008-03-11 Thread Claudio
Hello all!
I just whant let you know that I am working on a new connpanny called 
claudiogames.
I am currently learning a programminglanguage and i hope i can do anything 
good things for the blind comunity.
I plan to make other services like a webhost or so.
If the connpanny is ready I'll let you know.

Best regards, Claudio. 



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[Audyssey] Sounts

2008-03-11 Thread Danie and Eden
Hi All: I ran across a site where I think the sounds are free. Check it out.
www.soundsnap.com
HTH,
Danie
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[Audyssey] open source accessible games

2008-03-11 Thread aiden gardiner
Hi everyone,

Does anyone know of any open source games that are accessible? And also, are 
there any other mainstream games apart from smugglers 3 that are accessible?

Thanks in advance,

Aiden
MSN: [EMAIL PROTECTED] skype: littleg93 
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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread shaun everiss
Quality for those is not garanteed though.
At 11:33 p.m. 11/03/2008, you wrote:
What if you use all sounds from the public domain?

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:59 PM
Subject: Re: [Audyssey] GMA Game Engine?


 Hi all

  I could indeed see putting out a game to test a theory or aspect of
 gameplay like Phil did, but to license the engine and only produce free
 games is rediculous!  Right off the top to be in the red $2000 or whatever
 then considering potentially having to buy sounds and the time/effort 
 would
 make no sense at all.


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Re: [Audyssey] the gma game engine

2008-03-11 Thread shaun everiss
I wander about the usagames engine then.
Even those of us current and previous testers that are close with tom don't 
even know what that is.
At 07:22 a.m. 12/03/2008, you wrote:
 Hi list.
I just thought i'd throw in my views about the gma game engine.
Personally I think the gma game engine is fairly limited in what it can do, 
I mean any games made with it, bar different sounds are just about the same, 
I mean None of the games made with it have full 3d movement, you can't 
crouch or jump.
And no disrespect to pcs games here, but packman talks is basicly almost 
like sod and its quite repetative this seems to be a feature of all games 
made with the engine, I mean who wants to play through 30 levels of the same 
old stuff?
Tank commander is an ok game but it still suffers from fairly limited replay 
value.
Its a shame James north never finished his game engine as it sounded like it 
would have been really good. I don't think the engine considering the price 
david greenwood wants to charge for people for it is worth anything like 
what he asks for it. 


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Re: [Audyssey] Sryth newer adventures

2008-03-11 Thread Ron Schamerhorn
Hi Brian

   Okay I u understand what to do with the egg.  My two questions are
1 Where do I find it?
and where is the cave of spirits?  I've wandered I think everywhere with no 
luck.

Ron

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 4:36 AM
Subject: Re: [Audyssey] Sryth newer adventures


The egg is actually quite easy. You just have to visit it once a day. As you
do it'll get bigger and bigger until it hatches. When it does it'll be gone
and there'll be a message on the cave wall. Take this to the Guildmaster in
Trithik and ask him about it. Just converse with him and type the name you
found. Then head to the village he told you about and head into the forest.
You have several options. If you give up the staff you'll get some EXP. If
you don't you'll have two options. If you defeat the demoness (she's
extremely tough), you'll get a bunch of combat experience and the EXP you'd
have gotten for giving up the staff. You'll also get a special item. If you
don't want to give up the staff, the better option is to complete her
challenge. Just refuse to hand over the staff and agree to her challenge.
The four demons she summons are far easier than she is. After you defeat the
demons you'll get the EXP plus the item and you get to keep the staff. Then
just head back to Trithik and speak to the Guildmaster for some more EXP.
Time is an illusion, lunchtime doubly so.


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Re: [Audyssey] Sryth newer adventures

2008-03-11 Thread Bryan
First of all, have you collected Tzal Toalth? If so, head to the 
Adventurer's Collective and ask the Guildmaster about it. He'll tell you 
where the cave is. One of the two gems is in the cave and, once you acquire 
both gems, you can return to the cave to begin the egg quest.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 5:28 PM
Subject: Re: [Audyssey] Sryth newer adventures


 Hi Brian

   Okay I u understand what to do with the egg.  My two questions are
 1 Where do I find it?
 and where is the cave of spirits?  I've wandered I think everywhere with 
 no
 luck.

 Ron

 - Original Message - 
 From: Bryan [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 10, 2008 4:36 AM
 Subject: Re: [Audyssey] Sryth newer adventures


 The egg is actually quite easy. You just have to visit it once a day. As 
 you
 do it'll get bigger and bigger until it hatches. When it does it'll be 
 gone
 and there'll be a message on the cave wall. Take this to the Guildmaster 
 in
 Trithik and ask him about it. Just converse with him and type the name you
 found. Then head to the village he told you about and head into the 
 forest.
 You have several options. If you give up the staff you'll get some EXP. If
 you don't you'll have two options. If you defeat the demoness (she's
 extremely tough), you'll get a bunch of combat experience and the EXP 
 you'd
 have gotten for giving up the staff. You'll also get a special item. If 
 you
 don't want to give up the staff, the better option is to complete her
 challenge. Just refuse to hand over the staff and agree to her challenge.
 The four demons she summons are far easier than she is. After you defeat 
 the
 demons you'll get the EXP plus the item and you get to keep the staff. 
 Then
 just head back to Trithik and speak to the Guildmaster for some more EXP.
 Time is an illusion, lunchtime doubly so.


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Re: [Audyssey] the gma game engine

2008-03-11 Thread jason
Hi, Phil do you think in the future you will be updating any of your games 
for example ten Pin Alley it would be fun that you can play in other alleys 
instead of just ten pin.  Anyway how is the shooting game coming along?

Sincerely,
Jason
windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known 
as Blind Fury
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 1:45 PM
Subject: Re: [Audyssey] the gma game engine


 Hi Alex,
 If there was a better game engine out there than the GMA engine, I would 
 use
 it.
 The GMA engine works fairly well even though it is almost ten years old.
 PacMan in its original arcade design was intended to be repetitive with 
 the
 same maze on all thirty or so levels.
 It is like walking around your house, you know where the doors and rooms 
 are
 so you do not have to think about them after a while. The ghosts are the
 random element that changes from level to level.
 I planned my Harry Potter game to somewhat match what was on each floor of
 the Hogwarts castle so there was some reason to have the floor plan 
 similar
 on some of the floors.
 But with David and I being only one person per company, we can not compete
 with commercial game companies that hire hundreds of people to design each
 game.

 - Original Message - 
 From: alex wallis [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, March 11, 2008 1:22 PM
 Subject: [Audyssey] the gma game engine


 Hi list.
 I just thought i'd throw in my views about the gma game engine.
 Personally I think the gma game engine is fairly limited in what it can
 do,
 I mean any games made with it, bar different sounds are just about the
 same,
 I mean None of the games made with it have full 3d movement, you can't
 crouch or jump.
 And no disrespect to pcs games here, but packman talks is basicly almost
 like sod and its quite repetative this seems to be a feature of all games
 made with the engine, I mean who wants to play through 30 levels of the
 same
 old stuff?
 Tank commander is an ok game but it still suffers from fairly limited
 replay
 value.
 Its a shame James north never finished his game engine as it sounded like
 it
 would have been really good. I don't think the engine considering the
 price
 david greenwood wants to charge for people for it is worth anything like
 what he asks for it.


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[Audyssey] need help sorry to go o t.

2008-03-11 Thread ian and riggs
h sorry to go o t how do i change my display name in out look express thanks.   
  
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[Audyssey] open source guitar hero

2008-03-11 Thread Liam Erven
not sure if anyone's seen frets on fire.
it's not really accessible, but it is open source.  don't expect me to even 
touch it.  I don't know the first thing about python.
you can check it out at
fretsonfire.sourceforge.net/my main interest came from the fact that existing 
guitar hero songs can be imported if you own the playstation copies
just figgured I'd share.

Liam

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[Audyssey] The Sega

2008-03-11 Thread Tom Randall
Hi all, well finally managed to hook up with the guy who was selling the
sega system.  I have it here and have tested it and it works great.  The
only minor problem is that some of the cartridges have gotten dirty and
need cleaning.  From what I've read on gamefaqs and other places this is
a common problem for systems like the segas and some of the nintendos.
It's funny because I really don't seem to have this problem with my old
atari systems and they are if anything older than the sega.  Cleaning
these is a pretty simple matter so this should not be a major problem.
This system appears to be the first model because it has the volume
control and the earphone jack, I was honestly expecting it to be bigger
than what it is from the descriptions.  The audio on my tv itself is not
stereo unfortunately, however I am able to connect the audio jack up to
my stereo so will be able to get stereo sound that way.  I am assuming
that the big edge connector on the right end of the system is where you
connect up the cd add-on which I of course do not have as of yet.  I
don't know if this connector is supposed to have a cover over it if it
is not in use, I would think so but this does not have one.

Now to the games that came with it, hopefully some of you will have some
advice as to whether or not any of these are playable at all for us.
This is taken directly from the ad.
-SEGA GENESIS-2remotes,8 games (MADDEN 96WORLD SERIES
BASEBALL.BEAVIS AND BUTTHEADOLYMPIC GOLD BARCELONA 96...ECCO THE
DOLPHINVIRTUAL BART.SONIC 2.AND SONIC SPINBALL) the system
STILL plays great!
Of course he means controlers where he says remotes.  Any advice as to
the useability of any of these would be appreciated, and if I figure
anything out about them I will of course post here..

Well I am off to try cleaning some of these carts.

Tom


--
.
War is an ugly thing, but not the ugliest of things. the decayed and
degraded state of moral and patriotic feeling which thinks nothing worth
a
war, is worse. A man who has nothing which he cares more about than he
does about
his personal safety is a miserable creature who has no chance at being
free,
unless made and kept so by the exertions of better men than himself. --
John Stuart Mill


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[Audyssey] jim kitchen's monopoly

2008-03-11 Thread jeh
hi jim,

in your monopoly it would be cool to hav game pieces like a white cane piece 
where you hear a cane tapping as you move and a braille writer piece and 
things.

josh



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Re: [Audyssey] GMA Game Engine?

2008-03-11 Thread jeh
why would you run out of money? you wouldn't if you used free sounds and 
stuff. Jim kitchen makes free games doesn't he?

Josh

- Original Message - 
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 1:07 PM
Subject: Re: [Audyssey] GMA Game Engine?


 You run otu of money. hth
 James Scholes
 http://www.jamesscholes.com

 --
 From: jeh [EMAIL PROTECTED]
 Sent: Monday, March 10, 2008 3:22 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 what if you do use it to make free games?

 josh

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 09, 2008 4:49 PM
 Subject: Re: [Audyssey] GMA Game Engine?


 $2000? Sereously?
 James Scholes
 http://www.jamesscholes.com

 --
 From: Thomas Ward [EMAIL PROTECTED]
 Sent: Sunday, March 09, 2008 8:00 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] GMA Game Engine?

 Hi,
 Well, unless you have some serious cash I doubt you can afford it. The
 trial version of the GMA Engine was $50 USD. If you wanted the 
 unlimited
 user license was $2000. There are other payment plans such as $300 per
 year, or 25% of your game sales. At least that what was quoted to me 
 two
 or three years ago. At any rate not something you can just buy and use
 for free games.It would have to be an investment for commercial game
 projects.

 josh wrote:
 oh man now that sounds cool! I hope I can buy it someday.

 Josh



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Re: [Audyssey] Sryth newer adventures

2008-03-11 Thread Ron Schamerhorn
Hi Brian

   Thanks for the help, I don't think it would have occured to me to ask the 
Guildmaster.  That was an option I overlooked and now wonder if I've missed 
other stuff.  I'm working at getting the first gem from the 4 spirits cave, 
and hopefully figuring out where the second one is at least hinted at.  Then 
I'll just have to go with it from there.

Thanks again
Ron

- Original Message - 
From: Bryan [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 8:12 PM
Subject: Re: [Audyssey] Sryth newer adventures


First of all, have you collected Tzal Toalth? If so, head to the
Adventurer's Collective and ask the Guildmaster about it. He'll tell you
where the cave is. One of the two gems is in the cave and, once you acquire
both gems, you can return to the cave to begin the egg quest.
Time is an illusion, lunchtime doubly so.


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[Audyssey] l-works baseball

2008-03-11 Thread Claudio
Hello Liam!
What do you think about making a really good baseball game?
I am thinking not about a free game.
I am thinking for a game with real sounds, a good comentator (not sapi) and 
the ability to play against others about the network.
Is this an idea for a future-projekt?
Regards, Claudio. 



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