Re: [Audyssey] STFC 2 was LW sound packs?
hmm. I have the latest everything, and so I don't know At 04:12 p.m. 11/03/2008, you wrote: Hi Shaun, Still something is wrong. I removed Java 6 Update 1 a couple of months ago and then installed Java Update 6 Update 3 with no problems on two systems running Vista and one running XP SP2. In my case the remove button worked normally. shaun everiss wrote: thats not the issue. I open the uninstaller. there are the standard modify, and repair options, but the remove button is greyed out. This happens on 3 systems that use this. I can remove other things just fine when the uninstaller comes up there is always a remove button. Maybe I was not being clear, I can execute the uninstaller just fine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] interesting java thing
Interesting tom. I can and have removed an old java install from here. It seams that the app I use to manage my stuff addremove for good is not detecting some of the stuff it should. in most cases it works fine. However in this case its only detecting the removal button as the change button. In most cases this works, however when there is a seperate remove for the java thing using probably a seperate program well. the program don't work right. THe other way does though. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
What if you use all sounds from the public domain? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:59 PM Subject: Re: [Audyssey] GMA Game Engine? Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
You have to be careful of public domaine sounds. Some of those are of down rigt horrible quality. I don't know about the rest of you but i won't play a game if the sounds are too painful to listen to. Time is an illusion, lunchtime doubly so. - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 4:33 AM Subject: Re: [Audyssey] GMA Game Engine? What if you use all sounds from the public domain? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:59 PM Subject: Re: [Audyssey] GMA Game Engine? Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Ron, Exactly. Though, there really is a desire for non-programmers on this list to be able to create there own games. The diference between them and Che, David, Justin, and I is that we put the time, energy,education into learning how to program software. Most of the others on list either do not have the time, educational background, or apptitude to do it themselves. For example, recently on the game developers list Cara Quinn and I have been showing coding examples of calculating bounded spheres and bounded boxes to check for collision detection. While I don't feel the math is too hard if you don't have somewhat of a background in jeometry and trig you are going to have a rougher time of it than someone who, like me, has taken college level math and understands the math principles governing the formulas required to do collision detection correctly. I'll freely admit here that college level math was no walk in the park for me. Yes, I got A's in math, but truth be told I worked darned hard to get that grade. The stuff didn't always click upstairs for me right away, but once I grasped the concept then I could go to work on the problem like a computer. Solving the math wasn't the problem. Grasping the concepts was. Anyway, often times the biggist issue for all new programmers is grasping the general concepts. Most people here, I believe, don't want to bother dealing with learning something new and slightly complicated. They'd rather have some tool they can go click, click, click, wam, bang new game is made. That is fine, but such tools won't come cheaply or come with every single feature out of the box. Ron Schamerhorn wrote: Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about. jeh wrote: What if you use all sounds from the public domain? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
That would be me. While I would love to be able to program my own games, I just can't graps the math prrinciples required, and I've been trying for years. I can't even grasp most basic algebra, let alone trigonometry. Granted I do have some small understanding of geometry (that was probably the one that came easiest to me because it involves shapes that we blind folks can actually feel), but I doubt my knowledge is sufficient for me to attempt any kind of programming. I may still try to learn it in the future but given my abysmal mathematical skills it probably won't be for quite a long time. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 10:19 AM Subject: Re: [Audyssey] GMA Game Engine? Hi Ron, Exactly. Though, there really is a desire for non-programmers on this list to be able to create there own games. The diference between them and Che, David, Justin, and I is that we put the time, energy,education into learning how to program software. Most of the others on list either do not have the time, educational background, or apptitude to do it themselves. For example, recently on the game developers list Cara Quinn and I have been showing coding examples of calculating bounded spheres and bounded boxes to check for collision detection. While I don't feel the math is too hard if you don't have somewhat of a background in jeometry and trig you are going to have a rougher time of it than someone who, like me, has taken college level math and understands the math principles governing the formulas required to do collision detection correctly. I'll freely admit here that college level math was no walk in the park for me. Yes, I got A's in math, but truth be told I worked darned hard to get that grade. The stuff didn't always click upstairs for me right away, but once I grasped the concept then I could go to work on the problem like a computer. Solving the math wasn't the problem. Grasping the concepts was. Anyway, often times the biggist issue for all new programmers is grasping the general concepts. Most people here, I believe, don't want to bother dealing with learning something new and slightly complicated. They'd rather have some tool they can go click, click, click, wam, bang new game is made. That is fine, but such tools won't come cheaply or come with every single feature out of the box. Ron Schamerhorn wrote: Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Exactly. I'm not gonna want to play a game that doesn't sound good. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 10:31 AM Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about. jeh wrote: What if you use all sounds from the public domain? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Thomas and all. These are very good observations. I explain it to people this way, when we play audio games, the sounds are the equivalent of graphics for us, and you will often hear audio gamers discussing the merrits or lack thereof of the sounds in certain games. As you say poor quality sounds boils down to a poor gaming experience for us somewhat like the sighted people complaining about poor graphics in their games. I know that what actually goes on in the game can make up for this to some extent in the sighted gaming world, e.g. some gamers are willing to put up with less sophisticated graphics so long as the game play itself is interesting. I wonder how true that is in the audio gaming community. My feeling is it is probably true to a degree but perhaps less so than for sighted gamers. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, March 11, 2008 9:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, two problems. One, it is difficult to determine what sounds are truly in the public domain, or which sounds have been pirated and posted everywhere over the internet. Two, even if the sound is truly in the public domain the sound quality is usually going to be very low quality. No offense but in a game market such as ours, where sound is extremely importantt, if you use low quality sounds your games are going to be thought of as low quality too. Ever notice I put time and money into USA Games sound design? The reason I am willing to spend so much for better sounds, music, etc is I simply will not play a game that sounds like a bunch of junk slapped together. I want the audio environment to be realistic, sound clear, and sound professionally done. A game with cheap, low quality, sound effects I simply won't play, or get too excited about. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Which still leaves the point of spending whatever dollar amount to either buy the engine rights to begin with. My apollogies and maybe I'm just dense but I don't have $2000 to donate. - Original Message - From: jeh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 6:33 AM Subject: Re: [Audyssey] GMA Game Engine? What if you use all sounds from the public domain? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Bryan, Well, math is only one part of creating games. Programming games is probably the most complicated type of program to create as it involves knowledge in several different fields of study. If you want the game to be realistic you will need to have some skills in math and physics. If your game is going to have computer generated enemies then you need to know something about artificial intelligence. If you plan to do online multiplayer games then you need to have an understanding of networking and network programming. If you are going to use TTS in your games then you need to understand something about Sapi. The list can go on and on about the various SDKs, APIs, and various techniques required to put one game together. It is by no means something that is learned quickly or easily. Bryan wrote: That would be me. While I would love to be able to program my own games, I just can't graps the math prrinciples required, and I've been trying for years. I can't even grasp most basic algebra, let alone trigonometry. Granted I do have some small understanding of geometry (that was probably the one that came easiest to me because it involves shapes that we blind folks can actually feel), but I doubt my knowledge is sufficient for me to attempt any kind of programming. I may still try to learn it in the future but given my abysmal mathematical skills it probably won't be for quite a long time. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Hi Tom, Well, to be fair I suppose sound effects would largely depend on the type of game being played. For example, Monopoly sounds like it uses free public domain sounds, not super high quality, but then Monopoly doesn't need very high quality sounds. It is just a board game, and the game would be probably good without any sound or music at all. Something like Tank Commander and Shades Of Doom really need high quality sounds as the sound makes or breaks the realism of the game play. Granted the game play might still be fun, but having poor quality sounds would seriously reduce the realism and desire for me to play the game. Tom Randall wrote: Hi Thomas and all. These are very good observations. I explain it to people this way, when we play audio games, the sounds are the equivalent of graphics for us, and you will often hear audio gamers discussing the merrits or lack thereof of the sounds in certain games. As you say poor quality sounds boils down to a poor gaming experience for us somewhat like the sighted people complaining about poor graphics in their games. I know that what actually goes on in the game can make up for this to some extent in the sighted gaming world, e.g. some gamers are willing to put up with less sophisticated graphics so long as the game play itself is interesting. I wonder how true that is in the audio gaming community. My feeling is it is probably true to a degree but perhaps less so than for sighted gamers. Best regards, Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] the gma game engine
Hi list. I just thought i'd throw in my views about the gma game engine. Personally I think the gma game engine is fairly limited in what it can do, I mean any games made with it, bar different sounds are just about the same, I mean None of the games made with it have full 3d movement, you can't crouch or jump. And no disrespect to pcs games here, but packman talks is basicly almost like sod and its quite repetative this seems to be a feature of all games made with the engine, I mean who wants to play through 30 levels of the same old stuff? Tank commander is an ok game but it still suffers from fairly limited replay value. Its a shame James north never finished his game engine as it sounded like it would have been really good. I don't think the engine considering the price david greenwood wants to charge for people for it is worth anything like what he asks for it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] the gma game engine
Hi Alex, If there was a better game engine out there than the GMA engine, I would use it. The GMA engine works fairly well even though it is almost ten years old. PacMan in its original arcade design was intended to be repetitive with the same maze on all thirty or so levels. It is like walking around your house, you know where the doors and rooms are so you do not have to think about them after a while. The ghosts are the random element that changes from level to level. I planned my Harry Potter game to somewhat match what was on each floor of the Hogwarts castle so there was some reason to have the floor plan similar on some of the floors. But with David and I being only one person per company, we can not compete with commercial game companies that hire hundreds of people to design each game. - Original Message - From: alex wallis [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, March 11, 2008 1:22 PM Subject: [Audyssey] the gma game engine Hi list. I just thought i'd throw in my views about the gma game engine. Personally I think the gma game engine is fairly limited in what it can do, I mean any games made with it, bar different sounds are just about the same, I mean None of the games made with it have full 3d movement, you can't crouch or jump. And no disrespect to pcs games here, but packman talks is basicly almost like sod and its quite repetative this seems to be a feature of all games made with the engine, I mean who wants to play through 30 levels of the same old stuff? Tank commander is an ok game but it still suffers from fairly limited replay value. Its a shame James north never finished his game engine as it sounded like it would have been really good. I don't think the engine considering the price david greenwood wants to charge for people for it is worth anything like what he asks for it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] a new connpanny is in work
Hello all! I just whant let you know that I am working on a new connpanny called claudiogames. I am currently learning a programminglanguage and i hope i can do anything good things for the blind comunity. I plan to make other services like a webhost or so. If the connpanny is ready I'll let you know. Best regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Sounts
Hi All: I ran across a site where I think the sounds are free. Check it out. www.soundsnap.com HTH, Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] open source accessible games
Hi everyone, Does anyone know of any open source games that are accessible? And also, are there any other mainstream games apart from smugglers 3 that are accessible? Thanks in advance, Aiden MSN: [EMAIL PROTECTED] skype: littleg93 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
Quality for those is not garanteed though. At 11:33 p.m. 11/03/2008, you wrote: What if you use all sounds from the public domain? - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 10:59 PM Subject: Re: [Audyssey] GMA Game Engine? Hi all I could indeed see putting out a game to test a theory or aspect of gameplay like Phil did, but to license the engine and only produce free games is rediculous! Right off the top to be in the red $2000 or whatever then considering potentially having to buy sounds and the time/effort would make no sense at all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] the gma game engine
I wander about the usagames engine then. Even those of us current and previous testers that are close with tom don't even know what that is. At 07:22 a.m. 12/03/2008, you wrote: Hi list. I just thought i'd throw in my views about the gma game engine. Personally I think the gma game engine is fairly limited in what it can do, I mean any games made with it, bar different sounds are just about the same, I mean None of the games made with it have full 3d movement, you can't crouch or jump. And no disrespect to pcs games here, but packman talks is basicly almost like sod and its quite repetative this seems to be a feature of all games made with the engine, I mean who wants to play through 30 levels of the same old stuff? Tank commander is an ok game but it still suffers from fairly limited replay value. Its a shame James north never finished his game engine as it sounded like it would have been really good. I don't think the engine considering the price david greenwood wants to charge for people for it is worth anything like what he asks for it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth newer adventures
Hi Brian Okay I u understand what to do with the egg. My two questions are 1 Where do I find it? and where is the cave of spirits? I've wandered I think everywhere with no luck. Ron - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 4:36 AM Subject: Re: [Audyssey] Sryth newer adventures The egg is actually quite easy. You just have to visit it once a day. As you do it'll get bigger and bigger until it hatches. When it does it'll be gone and there'll be a message on the cave wall. Take this to the Guildmaster in Trithik and ask him about it. Just converse with him and type the name you found. Then head to the village he told you about and head into the forest. You have several options. If you give up the staff you'll get some EXP. If you don't you'll have two options. If you defeat the demoness (she's extremely tough), you'll get a bunch of combat experience and the EXP you'd have gotten for giving up the staff. You'll also get a special item. If you don't want to give up the staff, the better option is to complete her challenge. Just refuse to hand over the staff and agree to her challenge. The four demons she summons are far easier than she is. After you defeat the demons you'll get the EXP plus the item and you get to keep the staff. Then just head back to Trithik and speak to the Guildmaster for some more EXP. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth newer adventures
First of all, have you collected Tzal Toalth? If so, head to the Adventurer's Collective and ask the Guildmaster about it. He'll tell you where the cave is. One of the two gems is in the cave and, once you acquire both gems, you can return to the cave to begin the egg quest. Time is an illusion, lunchtime doubly so. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 5:28 PM Subject: Re: [Audyssey] Sryth newer adventures Hi Brian Okay I u understand what to do with the egg. My two questions are 1 Where do I find it? and where is the cave of spirits? I've wandered I think everywhere with no luck. Ron - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 4:36 AM Subject: Re: [Audyssey] Sryth newer adventures The egg is actually quite easy. You just have to visit it once a day. As you do it'll get bigger and bigger until it hatches. When it does it'll be gone and there'll be a message on the cave wall. Take this to the Guildmaster in Trithik and ask him about it. Just converse with him and type the name you found. Then head to the village he told you about and head into the forest. You have several options. If you give up the staff you'll get some EXP. If you don't you'll have two options. If you defeat the demoness (she's extremely tough), you'll get a bunch of combat experience and the EXP you'd have gotten for giving up the staff. You'll also get a special item. If you don't want to give up the staff, the better option is to complete her challenge. Just refuse to hand over the staff and agree to her challenge. The four demons she summons are far easier than she is. After you defeat the demons you'll get the EXP plus the item and you get to keep the staff. Then just head back to Trithik and speak to the Guildmaster for some more EXP. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] the gma game engine
Hi, Phil do you think in the future you will be updating any of your games for example ten Pin Alley it would be fun that you can play in other alleys instead of just ten pin. Anyway how is the shooting game coming along? Sincerely, Jason windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known as Blind Fury - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 1:45 PM Subject: Re: [Audyssey] the gma game engine Hi Alex, If there was a better game engine out there than the GMA engine, I would use it. The GMA engine works fairly well even though it is almost ten years old. PacMan in its original arcade design was intended to be repetitive with the same maze on all thirty or so levels. It is like walking around your house, you know where the doors and rooms are so you do not have to think about them after a while. The ghosts are the random element that changes from level to level. I planned my Harry Potter game to somewhat match what was on each floor of the Hogwarts castle so there was some reason to have the floor plan similar on some of the floors. But with David and I being only one person per company, we can not compete with commercial game companies that hire hundreds of people to design each game. - Original Message - From: alex wallis [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, March 11, 2008 1:22 PM Subject: [Audyssey] the gma game engine Hi list. I just thought i'd throw in my views about the gma game engine. Personally I think the gma game engine is fairly limited in what it can do, I mean any games made with it, bar different sounds are just about the same, I mean None of the games made with it have full 3d movement, you can't crouch or jump. And no disrespect to pcs games here, but packman talks is basicly almost like sod and its quite repetative this seems to be a feature of all games made with the engine, I mean who wants to play through 30 levels of the same old stuff? Tank commander is an ok game but it still suffers from fairly limited replay value. Its a shame James north never finished his game engine as it sounded like it would have been really good. I don't think the engine considering the price david greenwood wants to charge for people for it is worth anything like what he asks for it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] need help sorry to go o t.
h sorry to go o t how do i change my display name in out look express thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] open source guitar hero
not sure if anyone's seen frets on fire. it's not really accessible, but it is open source. don't expect me to even touch it. I don't know the first thing about python. you can check it out at fretsonfire.sourceforge.net/my main interest came from the fact that existing guitar hero songs can be imported if you own the playstation copies just figgured I'd share. Liam --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] The Sega
Hi all, well finally managed to hook up with the guy who was selling the sega system. I have it here and have tested it and it works great. The only minor problem is that some of the cartridges have gotten dirty and need cleaning. From what I've read on gamefaqs and other places this is a common problem for systems like the segas and some of the nintendos. It's funny because I really don't seem to have this problem with my old atari systems and they are if anything older than the sega. Cleaning these is a pretty simple matter so this should not be a major problem. This system appears to be the first model because it has the volume control and the earphone jack, I was honestly expecting it to be bigger than what it is from the descriptions. The audio on my tv itself is not stereo unfortunately, however I am able to connect the audio jack up to my stereo so will be able to get stereo sound that way. I am assuming that the big edge connector on the right end of the system is where you connect up the cd add-on which I of course do not have as of yet. I don't know if this connector is supposed to have a cover over it if it is not in use, I would think so but this does not have one. Now to the games that came with it, hopefully some of you will have some advice as to whether or not any of these are playable at all for us. This is taken directly from the ad. -SEGA GENESIS-2remotes,8 games (MADDEN 96WORLD SERIES BASEBALL.BEAVIS AND BUTTHEADOLYMPIC GOLD BARCELONA 96...ECCO THE DOLPHINVIRTUAL BART.SONIC 2.AND SONIC SPINBALL) the system STILL plays great! Of course he means controlers where he says remotes. Any advice as to the useability of any of these would be appreciated, and if I figure anything out about them I will of course post here.. Well I am off to try cleaning some of these carts. Tom -- . War is an ugly thing, but not the ugliest of things. the decayed and degraded state of moral and patriotic feeling which thinks nothing worth a war, is worse. A man who has nothing which he cares more about than he does about his personal safety is a miserable creature who has no chance at being free, unless made and kept so by the exertions of better men than himself. -- John Stuart Mill --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] jim kitchen's monopoly
hi jim, in your monopoly it would be cool to hav game pieces like a white cane piece where you hear a cane tapping as you move and a braille writer piece and things. josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GMA Game Engine?
why would you run out of money? you wouldn't if you used free sounds and stuff. Jim kitchen makes free games doesn't he? Josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 10, 2008 1:07 PM Subject: Re: [Audyssey] GMA Game Engine? You run otu of money. hth James Scholes http://www.jamesscholes.com -- From: jeh [EMAIL PROTECTED] Sent: Monday, March 10, 2008 3:22 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? what if you do use it to make free games? josh - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 09, 2008 4:49 PM Subject: Re: [Audyssey] GMA Game Engine? $2000? Sereously? James Scholes http://www.jamesscholes.com -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, March 09, 2008 8:00 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] GMA Game Engine? Hi, Well, unless you have some serious cash I doubt you can afford it. The trial version of the GMA Engine was $50 USD. If you wanted the unlimited user license was $2000. There are other payment plans such as $300 per year, or 25% of your game sales. At least that what was quoted to me two or three years ago. At any rate not something you can just buy and use for free games.It would have to be an investment for commercial game projects. josh wrote: oh man now that sounds cool! I hope I can buy it someday. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2932 (20080309) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sryth newer adventures
Hi Brian Thanks for the help, I don't think it would have occured to me to ask the Guildmaster. That was an option I overlooked and now wonder if I've missed other stuff. I'm working at getting the first gem from the 4 spirits cave, and hopefully figuring out where the second one is at least hinted at. Then I'll just have to go with it from there. Thanks again Ron - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 11, 2008 8:12 PM Subject: Re: [Audyssey] Sryth newer adventures First of all, have you collected Tzal Toalth? If so, head to the Adventurer's Collective and ask the Guildmaster about it. He'll tell you where the cave is. One of the two gems is in the cave and, once you acquire both gems, you can return to the cave to begin the egg quest. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] l-works baseball
Hello Liam! What do you think about making a really good baseball game? I am thinking not about a free game. I am thinking for a game with real sounds, a good comentator (not sapi) and the ability to play against others about the network. Is this an idea for a future-projekt? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]