Re: [Audyssey] Audio - I'm an ATC Controller 3

2009-07-02 Thread Nick Helms
I am going to write a tutorial to get blind pilots started on vatsim.
Will write it and put it up on the list.
Best,
Nick
P.S: Yes, you can just listen if you want.


On 7/1/09, shaun everiss shau...@xtra.co.nz wrote:
 aah, disreguard that found what it is now.
 Now is there any way a non flyer can just listen in to whats going on just
 for fun?
 Its not likely I will resolve my speech issue real soon and its going to
 cost to get all the realistic software, etc I need and I really just want to
 brouse it now and again.
 At 12:13 p.m. 2/07/2009, you wrote:
what is vatsim is it accessible?
At 11:21 a.m. 2/07/2009, you wrote:
Ahoy.

I've found some audio from an inaccessible Japanese ATC Simulator. It
 sounds great, somewhat like VATSIM.

http://www.sendspace.com/file/4dghww

Cheers,
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[Audyssey] audio disc

2009-07-02 Thread shaun everiss
Hi all.
Just got audiodisk from the audio games site.
Wow is all I can say, a  flash game and accessible for all.
and just in time for my birthday, well its after my birthday but I have a 
friend round for a party, really cool, 


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Re: [Audyssey] Audio - I'm an ATC Controller 3

2009-07-02 Thread shaun everiss
cool.
Due to my speech rec thing I probably will never do anything but still I have 
an interest, .
At 06:06 p.m. 2/07/2009, you wrote:
I am going to write a tutorial to get blind pilots started on vatsim.
Will write it and put it up on the list.
Best,
Nick
P.S: Yes, you can just listen if you want.


On 7/1/09, shaun everiss shau...@xtra.co.nz wrote:
 aah, disreguard that found what it is now.
 Now is there any way a non flyer can just listen in to whats going on just
 for fun?
 Its not likely I will resolve my speech issue real soon and its going to
 cost to get all the realistic software, etc I need and I really just want to
 brouse it now and again.
 At 12:13 p.m. 2/07/2009, you wrote:
what is vatsim is it accessible?
At 11:21 a.m. 2/07/2009, you wrote:
Ahoy.

I've found some audio from an inaccessible Japanese ATC Simulator. It
 sounds great, somewhat like VATSIM.

http://www.sendspace.com/file/4dghww

Cheers,
---
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Re: [Audyssey] audio disc

2009-07-02 Thread Dallas O'Brien

would be a lot better if it had online support.
dallas

- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Thursday, July 02, 2009 4:09 PM
Subject: [Audyssey] audio disc



Hi all.
Just got audiodisk from the audio games site.
Wow is all I can say, a  flash game and accessible for all.
and just in time for my birthday, well its after my birthday but I have a 
friend round for a party, really cool,



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[Audyssey] new game recording

2009-07-02 Thread Hayri Tulumcu
hello charles here comes a new exsempel to I can not land my plane
http://www.sendspace.com/file/uk170q
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[Audyssey] problems with purchasing IYP

2009-07-02 Thread alex wallis

hi list.
just wondering could I get some advice on purchasing IYP?
as I understand when you buy it the purchase form needs your pilot number.
the problem I am having with getting this is that I am starting fs2004, 
clicking the fly now button, and then starting IYP.
the program starts, but then I find the fs2004 window just gets in the way 
and I have problems doing anything in the IYP application as the jaws cursor 
is reading me all sorts of stuff such as the start button and various menus 
in fs2004 but not anything in IYP.
A few minutes later I then get various errors popping up from the IYP 
servers.
so any help with the best way to register would be appreciated. also, do I 
have to go hunting around with the jaws cursor for my pilot number? as if so 
I think I will write to IYP and suggest they add in a button to copy the 
pilot number to the clipboard. 



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Re: [Audyssey] football locking up

2009-07-02 Thread Jim Kitchen

Hi Jason,

I would recommend that you uninstall the football game by running the 
uninfoot.bat file and then install the game again from my web site.

Make sure that you enter a valid name for your coach and never use the alt f4 
key to exit the game.

If it still doesn't run without the error, I don't know what to say.  I have 
never ever been able to reproduce that error and the game does run fine for 
lots of people.

HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] problems with purchasing IYP

2009-07-02 Thread Mike Maslo
Alex:

All you have to do is alt plus tab and you will end up in that window. Route
jaws to pc and then you will see it at the bottom of the window.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Thursday, July 02, 2009 5:59 AM
To: gamers@audyssey.org
Subject: [Audyssey] problems with purchasing IYP

hi list.
just wondering could I get some advice on purchasing IYP?
as I understand when you buy it the purchase form needs your pilot number.
the problem I am having with getting this is that I am starting fs2004, 
clicking the fly now button, and then starting IYP.
the program starts, but then I find the fs2004 window just gets in the way 
and I have problems doing anything in the IYP application as the jaws cursor

is reading me all sorts of stuff such as the start button and various menus 
in fs2004 but not anything in IYP.
A few minutes later I then get various errors popping up from the IYP 
servers.
so any help with the best way to register would be appreciated. also, do I 
have to go hunting around with the jaws cursor for my pilot number? as if so

I think I will write to IYP and suggest they add in a button to copy the 
pilot number to the clipboard. 


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[Audyssey] further information on voice buddy

2009-07-02 Thread alex wallis

Hi.
I downloaded a copy of voice buddy, and I have looked at the list of games 
it supports and some of the things you can tell it to tell the games to do.
these include in some of the strategy games things like building particular 
weapons or assigning troops to particular groups.

you can also initiate diplomacy with it.
voice buddy also allows you to create custom commands and responses.
I guess the question is now though would we be able to get feedback from 
jaws or voice buddy about information we need to no such as results of 
particular actions or if particular dialogs come up.


what do people think? perhaps some of us should try particular games and 
then once we have done that a group of us could e mail the company about 
extending voice buddys functionality.
I guess the only way to find out is to download or purchase some of the 
titles it supports just to see what its limitations might be.


I wonder if it might be worth talking to the company about extending its 
functionality even if what it can currently do does proov to be quite 
limited maybe they might be able to help us with getting it to give more 
information that we need.
does anyone have any thoughts about what games might even be remotely 
accessible using voice buddy that it might be worth trying?
as I guess a lot of these games will be several gbs. 



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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread Nick Helms
GPS?

On 7/2/09, alex wallis alexwallis...@googlemail.com wrote:
 Hi.
 I downloaded a copy of voice buddy, and I have looked at the list of games
 it supports and some of the things you can tell it to tell the games to do.
 these include in some of the strategy games things like building particular
 weapons or assigning troops to particular groups.
 you can also initiate diplomacy with it.
 voice buddy also allows you to create custom commands and responses.
 I guess the question is now though would we be able to get feedback from
 jaws or voice buddy about information we need to no such as results of
 particular actions or if particular dialogs come up.

 what do people think? perhaps some of us should try particular games and
 then once we have done that a group of us could e mail the company about
 extending voice buddys functionality.
 I guess the only way to find out is to download or purchase some of the
 titles it supports just to see what its limitations might be.

 I wonder if it might be worth talking to the company about extending its
 functionality even if what it can currently do does proov to be quite
 limited maybe they might be able to help us with getting it to give more
 information that we need.
 does anyone have any thoughts about what games might even be remotely
 accessible using voice buddy that it might be worth trying?
 as I guess a lot of these games will be several gbs.


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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread dwillemv
I think he means gigabites.

-original message-
Subject: Re: [Audyssey] further information on voice buddy
From: Nick Helms nick.he...@gmail.com
Date: 02/07/2009 7:36 pm

GPS?

On 7/2/09, alex wallis alexwallis...@googlemail.com wrote:
 Hi.
 I downloaded a copy of voice buddy, and I have looked at the list of games
 it supports and some of the things you can tell it to tell the games to do.
 these include in some of the strategy games things like building particular
 weapons or assigning troops to particular groups.
 you can also initiate diplomacy with it.
 voice buddy also allows you to create custom commands and responses.
 I guess the question is now though would we be able to get feedback from
 jaws or voice buddy about information we need to no such as results of
 particular actions or if particular dialogs come up.

 what do people think? perhaps some of us should try particular games and
 then once we have done that a group of us could e mail the company about
 extending voice buddys functionality.
 I guess the only way to find out is to download or purchase some of the
 titles it supports just to see what its limitations might be.

 I wonder if it might be worth talking to the company about extending its
 functionality even if what it can currently do does proov to be quite
 limited maybe they might be able to help us with getting it to give more
 information that we need.
 does anyone have any thoughts about what games might even be remotely
 accessible using voice buddy that it might be worth trying?
 as I guess a lot of these games will be several gbs.


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[Audyssey] Blazblue

2009-07-02 Thread Clement Chou
A new fighting game for the ps3 and xbox360 from the creators of guilty gear. 
This is a must buy for fighting fans and although a bit quirky, definitely 
worth the buy. Better yet, the limitted edition is the same price as the 
standard edition of the game, 60 bucks. Until the 28th, all who buy it first 
get the limitted edition. The edition comes up with the game of course, a 
two-disk soundtrack, and a bonus blue ray or DVD that gives tutorials on 
gameplay, as well as detailed character strategies. I hope everyone will give 
this a look, and hopefully buy it. I know I certainly plan to get it.

Now I have a video from youtube, of course, and I hope everyone watches this 
one and gets the game or at least likes it. This is certainly a unique game, 
and deserves a lot of attention.
http://www.youtube.com/watch?v=1sF2q_sf7NA

I hope to get opinions on the game. Take care everyone.
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Re: [Audyssey] Blazblue

2009-07-02 Thread James Dietz
60 bucks? It had better be the best fighting game ever.

On 7/2/09, Clement Chou chou.clem...@gmail.com wrote:
 A new fighting game for the ps3 and xbox360 from the creators of guilty
 gear. This is a must buy for fighting fans and although a bit quirky,
 definitely worth the buy. Better yet, the limitted edition is the same price
 as the standard edition of the game, 60 bucks. Until the 28th, all who buy
 it first get the limitted edition. The edition comes up with the game of
 course, a two-disk soundtrack, and a bonus blue ray or DVD that gives
 tutorials on gameplay, as well as detailed character strategies. I hope
 everyone will give this a look, and hopefully buy it. I know I certainly
 plan to get it.

 Now I have a video from youtube, of course, and I hope everyone watches this
 one and gets the game or at least likes it. This is certainly a unique game,
 and deserves a lot of attention.
 http://www.youtube.com/watch?v=1sF2q_sf7NA

 I hope to get opinions on the game. Take care everyone.
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Re: [Audyssey] landing sequence with Three D vilosity

2009-07-02 Thread Dakotah Rickard
Frankly, I don't understand landing. I can't get my descent rate down
to 100 feet per minute. That's way below stall speed.


Signed:
Dakotah Rickard

On 7/1/09, piotr machacz piterm...@gmail.com wrote:
 the landing sewquence would be better with some stuff added because
 now if you land it's a brief rumble and then you're in the main menu.
 if you would land and then break hard on t he runway, it would do to
 make it more cool.

 On 7/1/09, Davy Kager m...@davykager.nl wrote:
 Well, apparently, I would like a podcast of the whole Death Match Mode. I
 have played the game myself, yet I would love to hear how others play it!
 - Original Message -
 From: tim kilgore tim8...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 01, 2009 1:30 PM
 Subject: [Audyssey] landing sequence with Three D vilosity


 Hey all.  Can some one do an audio podcast of the landing sequence of TDV
 I can't seem to land the plane.

 Tim
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Re: [Audyssey] Blazblue

2009-07-02 Thread Clement Chou
So far as I've heard, it's very, very good. And 60 is the cost of most ps3 
or 360 games, fighting or otherwise.
- Original Message - 
From: James Dietz james.j.di...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 11:50 AM
Subject: Re: [Audyssey] Blazblue



60 bucks? It had better be the best fighting game ever.

On 7/2/09, Clement Chou chou.clem...@gmail.com wrote:

A new fighting game for the ps3 and xbox360 from the creators of guilty
gear. This is a must buy for fighting fans and although a bit quirky,
definitely worth the buy. Better yet, the limitted edition is the same 
price
as the standard edition of the game, 60 bucks. Until the 28th, all who 
buy

it first get the limitted edition. The edition comes up with the game of
course, a two-disk soundtrack, and a bonus blue ray or DVD that gives
tutorials on gameplay, as well as detailed character strategies. I hope
everyone will give this a look, and hopefully buy it. I know I 
certainly

plan to get it.

Now I have a video from youtube, of course, and I hope everyone watches 
this
one and gets the game or at least likes it. This is certainly a unique 
game,

and deserves a lot of attention.
http://www.youtube.com/watch?v=1sF2q_sf7NA

I hope to get opinions on the game. Take care everyone.
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[Audyssey] Need help on Ace Fire

2009-07-02 Thread Jose Lomeli
Hello; Listers, I need help on Ace Fire! I want to know how to create a server 
and I want to play online anyone up for it?
Email: joselomeli9...@lavabit.com
Check out my skype group go to
http://www.skype.com/go/joinpublicchat?skypename=jose.lomeli93topic=BrailleNote%20Chatsblob=dDeeGFLbPZ1yYWsQKwPyGHEn1UenwCpBFSaz8pJJsEDG8KIPPTsNWZSLNj1A9qv45h8FHco3mmio
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Re: [Audyssey] Need help on Ace Fire

2009-07-02 Thread Damien C. Sadler

Hi,
In the menu window you select to host a game. You will be asked the port and 
given the ip address to give to your opponent. The game will then listen for 
any connections.

HTH.
Regards,
Damien.



- Original Message - 
From: Jose Lomeli joselomeli9...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 8:54 PM
Subject: [Audyssey] Need help on Ace Fire


Hello; Listers, I need help on Ace Fire! I want to know how to create a 
server and I want to play online anyone up for it?

Email: joselomeli9...@lavabit.com
Check out my skype group go to
http://www.skype.com/go/joinpublicchat?skypename=jose.lomeli93topic=BrailleNote%20Chatsblob=dDeeGFLbPZ1yYWsQKwPyGHEn1UenwCpBFSaz8pJJsEDG8KIPPTsNWZSLNj1A9qv45h8FHco3mmio
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No virus found in this incoming message.
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Version: 8.5.375 / Virus Database: 270.13.2/2214 - Release Date: 07/02/09 
05:54:00



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Re: [Audyssey] Need help on Ace Fire

2009-07-02 Thread Jose Lomeli

Can you try it out with me? The Port number is
75.142.110.179
I hope you can Try it out with me!
Email: joselomeli9...@lavabit.com
Check out my skype group go to
http://www.skype.com/go/joinpublicchat?skypename=jose.lomeli93topic=BrailleNote%20Chatsblob=dDeeGFLbPZ1yYWsQKwPyGHEn1UenwCpBFSaz8pJJsEDG8KIPPTsNWZSLNj1A9qv45h8FHco3mmio
All outgoing messages are checked by avast version 4.8
- Original Message - 
From: Damien C. Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 12:49 PM
Subject: Re: [Audyssey] Need help on Ace Fire



Hi,
In the menu window you select to host a game. You will be asked the port 
and given the ip address to give to your opponent. The game will then 
listen for any connections.

HTH.
Regards,
Damien.



- Original Message - 
From: Jose Lomeli joselomeli9...@lavabit.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 8:54 PM
Subject: [Audyssey] Need help on Ace Fire


Hello; Listers, I need help on Ace Fire! I want to know how to create a 
server and I want to play online anyone up for it?

Email: joselomeli9...@lavabit.com
Check out my skype group go to
http://www.skype.com/go/joinpublicchat?skypename=jose.lomeli93topic=BrailleNote%20Chatsblob=dDeeGFLbPZ1yYWsQKwPyGHEn1UenwCpBFSaz8pJJsEDG8KIPPTsNWZSLNj1A9qv45h8FHco3mmio
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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.375 / Virus Database: 270.13.2/2214 - Release Date: 07/02/09 
05:54:00



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Online Trading - Get the latest information on trading online. Click Now
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Re: [Audyssey] landing sequence with Three D vilosity

2009-07-02 Thread Munawar Bijani

Hi,
Try setting your speed to below 260 knots. You won't hit the ideal descent 
rate, but that's not an obligation. Good luck.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 3:02 PM
Subject: Re: [Audyssey] landing sequence with Three D vilosity



Frankly, I don't understand landing. I can't get my descent rate down
to 100 feet per minute. That's way below stall speed.


Signed:
Dakotah Rickard

On 7/1/09, piotr machacz piterm...@gmail.com wrote:

the landing sewquence would be better with some stuff added because
now if you land it's a brief rumble and then you're in the main menu.
if you would land and then break hard on t he runway, it would do to
make it more cool.

On 7/1/09, Davy Kager m...@davykager.nl wrote:
Well, apparently, I would like a podcast of the whole Death Match Mode. 
I
have played the game myself, yet I would love to hear how others play 
it!

- Original Message -
From: tim kilgore tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 01, 2009 1:30 PM
Subject: [Audyssey] landing sequence with Three D vilosity


Hey all.  Can some one do an audio podcast of the landing sequence of 
TDV

I can't seem to land the plane.

Tim
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Re: [Audyssey] Blazblue.

2009-07-02 Thread Ryan Conroy
I've had my eye on this one for awhile. I finally purchased my limited eddition 
copy this morning.
I should have it next week.

Free Workers Compensation Legal Information. Click Here.
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[Audyssey] Need Damian Sadler's Email Address

2009-07-02 Thread Jose Lomeli
Hello; Listers, I need Damian sadler's email address! Does anyone have it? 
Please write back.
Email: joselomeli9...@lavabit.com
Check out my skype group go to
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[Audyssey] games for pc

2009-07-02 Thread James Howard
Hi.
I am curious, what games would you all recommend for pc, mainstream wise?
any fighting, sports, or pretty much anything.  I just preordered the
street fighter game today.

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Re: [Audyssey] landing sequence with Three D vilosity

2009-07-02 Thread Dallas O'Brien
hi, when landing, you can actually take it in at a nose angle of minus 7 or 
8, i have done this. but bringing it to minus 2 or 3 is a safe option. if 
you want to take it easy coming down, go for minus 1. bring the air speed to 
270 knots or so, and then when your nearly on the deck, say at around 200 
feet, and your inside the landing zone, gently start dropping your air speed 
untill you hear the alarm to tell you your under 260 knots. then just let 
the aircraft descend on its own from there.

hope this helps.
dallas

- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 03, 2009 5:02 AM
Subject: Re: [Audyssey] landing sequence with Three D vilosity



Frankly, I don't understand landing. I can't get my descent rate down
to 100 feet per minute. That's way below stall speed.


Signed:
Dakotah Rickard

On 7/1/09, piotr machacz piterm...@gmail.com wrote:

the landing sewquence would be better with some stuff added because
now if you land it's a brief rumble and then you're in the main menu.
if you would land and then break hard on t he runway, it would do to
make it more cool.

On 7/1/09, Davy Kager m...@davykager.nl wrote:
Well, apparently, I would like a podcast of the whole Death Match Mode. 
I
have played the game myself, yet I would love to hear how others play 
it!

- Original Message -
From: tim kilgore tim8...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 01, 2009 1:30 PM
Subject: [Audyssey] landing sequence with Three D vilosity


Hey all.  Can some one do an audio podcast of the landing sequence of 
TDV

I can't seem to land the plane.

Tim
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[Audyssey] USA Games News 7/2/2009

2009-07-02 Thread Thomas Ward


USA Games News

July 2, 2009

Introduction

Hello gamers,
Welcome to the July edition of the USA Games News. A lot has been 
happening on the programming front, and I think we have some late 
breaking developments that many of you may be interested in.


Genesis 3D

In our previous news letter we mentioned we were testing a cross 
platform version of the Genesis Engine written in Java. Do to technical 
details the Java version of the engine ran fairly poor on our testers 
computers. As a result we have decided to discontinue development of the 
Java based Genesis Engine, and have made the decision to completely 
rewrite the Genesis Engine from scratch in C++. While this is going to 
be a lot of work it will eventually be worth it in the long run.
One of the reasons we have decided to make the switch officially to C++ 
is the fact our future games will no longer be tied to a specific 
runtime environment like the Java Runtime Environment, .NET Framework, 
Mono, Python, etc. Instead each version of the Genesis Engine will be 
specially designed and compiled for each target operating system. This 
will have serious advantages over the C# .NET and Java based engines.
First, since each version of the engine will be designed for the 
specific operating system and target platform we can take advantage of 
each operating systems game programming development libraries. On Linux 
we could use the SDL API, perhaps use OpenAL for 3d audio support, and 
take advantage of the Gnome-Speech service natively. On Windows we could 
use DirectX and Sapi. By having the core of the engine specifically 
designed for the operating system at hand we can take full advantage of 
its game programming libraries, accessibility services, and so on directly.
Second, by compiling the program as a native Windows, Mac, or Linux 
executable we will be able to get the maximum speed and system 
performance out of our future games. No matter how much goes into 
optimizing runtime environments like the .NET Framework, Sun Java 
Runtime Environment, Python, etc they still have too much over head to 
compare with a native C++ application. Sometimes some Java and .NET 
applications are close to native speeds, but they have a long way to go 
to being equal to a well written native application.
Third, by using C++ we will drastically be reducing the size of our 
software installations. For example, in the passed if an end user needs 
to upgrade to the .NET Framework 3.5 and include Managed DirectX that 
means he/she will have to download and install nearly 500 MB of 
additional software with our games. Not to mention one of our number one 
technical support issues has been helping end users get those two 
dependencies installed and running correctly. So we feel the easiest 
solution will be to eventually drop support for those technologies and 
use native Windows, Linux, and Mac  libraries directly.
Fourth,  one of the main reasons we have decided to switch is that 
Microsoft has made things difficult for us to continue using C# .NET for 
future game development. Back in 2004 when we started developing games 
Managed DirectX for .NET was brand new, was being heavily promoted, and 
we decided to begin writing our games using C# 2003 and Managed DirectX. 
By 2007 Microsoft announced Managed DirectX was being phased out, and 
they were replacing it with the Managed XNA Framework. Unfortunately, 
the Managed XNA Framework requires a developer to use an audio tool 
called XAct that is fairly unaccessible for a blind developer. However, 
the core C++ XNA libraries don't have this problem. So it only makes 
sense to design games using C++ which is a more accessible alternative 
all around.
Finally, if we decide to use the SDL sound mixer we will be able to 
support compressed file types such as mp3or  ogg for large background 
music and ambience loops. Obviously if we can use mp3 and ogg for large 
files we will be able to make our future games not only smaller, but 
easier to download and install. Which I think will agree with everyone 
regardless if they are on dial up access or on a high speed connection.
I know it probably seams like we have been going round and round in 
circles about what programming language, APIs, etc we will be using for 
the final Genesis release, and in a sense you would be right. It has 
taken us a long time to experiment with programming languages and APIs 
to find something that works with Mac, Windows, and Linux equally. At 
last I think we have done it. Admittedly it is more work than I had 
planned on, but I think it will be well worth it in the long run.


Mysteries of the Ancients

At long last it appears we are beginning to catch up with our release 
schedule. Initially we were planning on a June release, but obviously 
that didn't happen. However, beta 6 has proven itself to be fairly 
stable, and there weren't many bugs reported. We have fixed those bugs, 
and are currently developing new levels. Hopefully, time 

Re: [Audyssey] USA Games News 7/2/2009

2009-07-02 Thread Mike Reiser

Tom,

Great news on the decition to go to c++.  I'm glad that cross  
platform, especially mac support is comeing.  I'll definitely load  
windows on my mac to play mota but I'll definitely be happy when the  
games are natively supported.  Keep up the great work,


Mike
On Jul 2, 2009, at 4:24 PM, Thomas Ward wrote:



USA Games News

July 2, 2009

Introduction

Hello gamers,
Welcome to the July edition of the USA Games News. A lot has been  
happening on the programming front, and I think we have some late  
breaking developments that many of you may be interested in.


Genesis 3D

In our previous news letter we mentioned we were testing a cross  
platform version of the Genesis Engine written in Java. Do to  
technical details the Java version of the engine ran fairly poor on  
our testers computers. As a result we have decided to discontinue  
development of the Java based Genesis Engine, and have made the  
decision to completely rewrite the Genesis Engine from scratch in C+ 
+. While this is going to be a lot of work it will eventually be  
worth it in the long run.
One of the reasons we have decided to make the switch officially to C 
++ is the fact our future games will no longer be tied to a specific  
runtime environment like the Java Runtime Environment, .NET  
Framework, Mono, Python, etc. Instead each version of the Genesis  
Engine will be specially designed and compiled for each target  
operating system. This will have serious advantages over the C# .NET  
and Java based engines.
First, since each version of the engine will be designed for the  
specific operating system and target platform we can take advantage  
of each operating systems game programming development libraries. On  
Linux we could use the SDL API, perhaps use OpenAL for 3d audio  
support, and take advantage of the Gnome-Speech service natively. On  
Windows we could use DirectX and Sapi. By having the core of the  
engine specifically designed for the operating system at hand we can  
take full advantage of its game programming libraries, accessibility  
services, and so on directly.
Second, by compiling the program as a native Windows, Mac, or Linux  
executable we will be able to get the maximum speed and system  
performance out of our future games. No matter how much goes into  
optimizing runtime environments like the .NET Framework, Sun Java  
Runtime Environment, Python, etc they still have too much over head  
to compare with a native C++ application. Sometimes some Java  
and .NET applications are close to native speeds, but they have a  
long way to go to being equal to a well written native application.
Third, by using C++ we will drastically be reducing the size of our  
software installations. For example, in the passed if an end user  
needs to upgrade to the .NET Framework 3.5 and include Managed  
DirectX that means he/she will have to download and install nearly  
500 MB of additional software with our games. Not to mention one of  
our number one technical support issues has been helping end users  
get those two dependencies installed and running correctly. So we  
feel the easiest solution will be to eventually drop support for  
those technologies and use native Windows, Linux, and Mac  libraries  
directly.
Fourth,  one of the main reasons we have decided to switch is that  
Microsoft has made things difficult for us to continue using C# .NET  
for future game development. Back in 2004 when we started developing  
games Managed DirectX for .NET was brand new, was being heavily  
promoted, and we decided to begin writing our games using C# 2003  
and Managed DirectX. By 2007 Microsoft announced Managed DirectX was  
being phased out, and they were replacing it with the Managed XNA  
Framework. Unfortunately, the Managed XNA Framework requires a  
developer to use an audio tool called XAct that is fairly  
unaccessible for a blind developer. However, the core C++ XNA  
libraries don't have this problem. So it only makes sense to design  
games using C++ which is a more accessible alternative all around.
Finally, if we decide to use the SDL sound mixer we will be able to  
support compressed file types such as mp3or  ogg for large  
background music and ambience loops. Obviously if we can use mp3 and  
ogg for large files we will be able to make our future games not  
only smaller, but easier to download and install. Which I think will  
agree with everyone regardless if they are on dial up access or on a  
high speed connection.
I know it probably seams like we have been going round and round in  
circles about what programming language, APIs, etc we will be using  
for the final Genesis release, and in a sense you would be right. It  
has taken us a long time to experiment with programming languages  
and APIs to find something that works with Mac, Windows, and Linux  
equally. At last I think we have done it. Admittedly it is more work  
than I had planned on, but I think it will be well worth it 

Re: [Audyssey] potentially interesting addon for games

2009-07-02 Thread Pranav Lal
You could always try using Dragon NaturallySpeaking. Though of course, if
you want to use it only for a game, it would be a shade expensive.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, July 02, 2009 5:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] potentially interesting addon for games

hmmm sounds interesting.
One thing I'd like was something that did not use the ms speech recognisers
as for what ever reason installing office which installs its own engine
seems to break the other one, uninstalling office will not fix this and I
have no idea what must be done to get the other one working, I cam manually
get it working for a run through but yeah if there was something that could
use something not tied with the ms rec engine then cool.
At 09:41 a.m. 2/07/2009, you wrote:
hi list.
I was googling around, and I found out about a program called voice buddy.
on the surface, this sounds very similar to IYP as it has support for fsx
in it.
what voice buddy is is apparrantly another method of voice controling
games.
but hears the interesting bit its not only designed for fsx, but it has
support for over 60 other games, including half life and world of warcraft
games.
apparrantly the program gives you responses based on your commands.
so just wondering has anyone experimented with this addon? it looks
potentially quite interesting, though my guess is it probably wouldn't be
able to give the level of feedback we need, or it isn't accessible.
but still just wondering if anyone has experimented with it.
the url for the review of it that I ran across is
flightsim.com/main/review/vb3a.htm -

I would be interested in peoples thoughts on this. as poitentially it looks
interesting. 

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Re: [Audyssey] Blazblue

2009-07-02 Thread Yohandy
Anyone planning on getting this, I'd definitely appreciate if the soundtrack 
discs and strategy dvd were uploaded somewhere as I will probably not be 
able to get this as of now.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: brandonsl...@freelists.org; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, July 02, 2009 2:07 PM
Subject: [Audyssey] Blazblue


A new fighting game for the ps3 and xbox360 from the creators of guilty 
gear. This is a must buy for fighting fans and although a bit quirky, 
definitely worth the buy. Better yet, the limitted edition is the same 
price as the standard edition of the game, 60 bucks. Until the 28th, all 
who buy it first get the limitted edition. The edition comes up with the 
game of course, a two-disk soundtrack, and a bonus blue ray or DVD that 
gives tutorials on gameplay, as well as detailed character strategies. I 
hope everyone will give this a look, and hopefully buy it. I know I 
certainly plan to get it.


Now I have a video from youtube, of course, and I hope everyone watches 
this one and gets the game or at least likes it. This is certainly a 
unique game, and deserves a lot of attention.

http://www.youtube.com/watch?v=1sF2q_sf7NA

I hope to get opinions on the game. Take care everyone.
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Re: [Audyssey] Blazblue

2009-07-02 Thread Clement Chou
I'm getting it.. and I'll try to upload the soundtrack at least, but the DVD 
might be hard. lol.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 02, 2009 6:18 PM
Subject: Re: [Audyssey] Blazblue


Anyone planning on getting this, I'd definitely appreciate if the 
soundtrack discs and strategy dvd were uploaded somewhere as I will 
probably not be able to get this as of now.


- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: brandonsl...@freelists.org; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, July 02, 2009 2:07 PM
Subject: [Audyssey] Blazblue


A new fighting game for the ps3 and xbox360 from the creators of guilty 
gear. This is a must buy for fighting fans and although a bit quirky, 
definitely worth the buy. Better yet, the limitted edition is the same 
price as the standard edition of the game, 60 bucks. Until the 28th, all 
who buy it first get the limitted edition. The edition comes up with the 
game of course, a two-disk soundtrack, and a bonus blue ray or DVD that 
gives tutorials on gameplay, as well as detailed character strategies. I 
hope everyone will give this a look, and hopefully buy it. I know I 
certainly plan to get it.


Now I have a video from youtube, of course, and I hope everyone watches 
this one and gets the game or at least likes it. This is certainly a 
unique game, and deserves a lot of attention.

http://www.youtube.com/watch?v=1sF2q_sf7NA

I hope to get opinions on the game. Take care everyone.
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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread shaun everiss
sounds good if we could pull this off.
At 02:54 a.m. 3/07/2009, you wrote:
Hi.
I downloaded a copy of voice buddy, and I have looked at the list of games it 
supports and some of the things you can tell it to tell the games to do.
these include in some of the strategy games things like building particular 
weapons or assigning troops to particular groups.
you can also initiate diplomacy with it.
voice buddy also allows you to create custom commands and responses.
I guess the question is now though would we be able to get feedback from jaws 
or voice buddy about information we need to no such as results of particular 
actions or if particular dialogs come up.

what do people think? perhaps some of us should try particular games and then 
once we have done that a group of us could e mail the company about extending 
voice buddys functionality.
I guess the only way to find out is to download or purchase some of the titles 
it supports just to see what its limitations might be.

I wonder if it might be worth talking to the company about extending its 
functionality even if what it can currently do does proov to be quite limited 
maybe they might be able to help us with getting it to give more information 
that we need.
does anyone have any thoughts about what games might even be remotely 
accessible using voice buddy that it might be worth trying?
as I guess a lot of these games will be several gbs. 

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Re: [Audyssey] further information on voice buddy

2009-07-02 Thread Thomas Ward

Hi,

Quote
I guess the question is now though would we be able to get feedback from 
jaws or
voice buddy about information we need to no such as results of 
particular actions

or if particular dialogs come up.
End quote

That is extremely doubtful. The reason is that the text messages 
displayed on the screen in games isn't normal text. The text messages 
such as menus, pop up messages, etc are drawn directly to the screen via 
a graphics API such as DirectX or OpenGL. Jaws, Window Eyes, etc can 
only speak text presented through the Win32 API, and anything drawn to 
the screen via a graphics API like DirectX might as well be invisible as 
far as Jaws is concerned.

HTH


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