[Audyssey] 140mafia, a twitter game

2010-03-11 Thread Kelvin Tan
for those of u on twitter and looking for an accessible online strategy game 
to play amongst sighted players, please go to http://140mafia.com to try out 
this mafia wars alike game. it's a game where u recruit other twitterers as 
mobsters and fight against other mobs. feel free to join my mob once u have 
successfully registered by this link
http://140mafia.com/invite/direct_link?uid=1000547174
thanks!


Follow me on twitter at:
http://twitter.com/KelWL/

Facebook:
http://www.facebook.com/KelWL
All about me:
http://www.weiliankelvin.com/
Blog:
http://www.weiliankelvin.com/blog/
My YouTube channel:
http://www.youtube.com/user/chenweilianonline 


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Re: [Audyssey] question about railracer

2010-03-11 Thread Tom Randall
Hi Michael, you should email Che at c...@blindadrenaline.com and he will be
able to take care of this for you.

Best regards,

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Michael Barnes
Sent: Saturday, March 06, 2010 2:41 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about railracer


does anyone know what or how to register your licence for railracer on a new
computer if you get a new one.  my computer crash so i got a new one with
windows xp and railracer won't let me use my current licence that i got with
the game when i paid for it.


  


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Re: [Audyssey] ogric, the strong ogre in the hole wide dungion!

2010-03-11 Thread Muhammed Deniz

Hello Hayden,
It coppys it automaticly when you compleat an adventure. In short, if you 
want to coppy another one, just select that one.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, March 11, 2010 12:47 AM
Subject: Re: [Audyssey] ogric, the strong ogre in the hole wide dungion!



Hi  Muhammed,
How did you get your scores posted/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Wednesday, March 10, 2010 12:04 PM
To: Gamers Discussion list
Subject: [Audyssey] ogric, the strong ogre in the hole wide dungion!

Hi audyssey dudes,
Best adventure below.
ogric was  an Ogre Fighter Mage who  Safe Guarded a Refugee from the 
Fairly
Unfriendly Queen's guards. ogric's party wandered the dungeon's halls for 
2

months , 14 days  before somehow escaping to the lower floors. Although
triumphant, there were some casualties.  Nedron StompWound was killed when
a Drake mortally wounded Her.  Notable Exploits: Rescued a Goblin Fighter 
on

the 2nd floor. Rescued a Kobold Mage on the 5th floor. Broke through the
royals ruling the Goblin Stronghold.Defeated  a Drake! Handled a total of
394 gold coins  and died with a stash of 394 still left over.  Score: 626
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Re: [Audyssey] question about railracer

2010-03-11 Thread Thomas Ward
Hi Michael,
As you have no doubt discovered RailRacer's keys are hardware
specific. The license key system it uses bases the keys on your
computers hardware. So the only way to get RR to work is to e-mail Che
at
c...@blindadrenaline.com
and ask him to reset your key.
HTH

On 3/6/10, Michael Barnes cyc...@yahoo.com wrote:
 does anyone know what or how to register your licence for railracer on a new
 computer if you get a new one.  my computer crash so i got a new one with
 windows xp and railracer won't let me use my current licence that i got with
 the game when i paid for it.





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Re: [Audyssey] Spoonville Games alternative sight?

2010-03-11 Thread Thomas Ward
Hi,
Not immediately on hand, but I suppose I can request them from Ian.
Once I get the games from Ian I could post them. However, seams to me
I had a version of BG Cribage floating around here somewhere. Although
I might have deleted that one a long time ago, because I wasn't into
that game so only installed it once.

Cheers!


On 3/9/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Do you have anymore of Ian's games? I've been wanting Cribbage again, and I
 lost it in my last hard drive crash.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Tuesday, March 09, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Spoonville Games alternative sight?

 Hi,
 Yes, there is. I have a number of the Spoonbill games on my web site
 in the downloads directory. You can find them here:
 http://www.usagamesinteractive.com/downloads/spoonbill-games/

 Cheers!

 On 3/8/10, Phyllis Stevens catlady1...@charter.net wrote:
 I have a friend who is on Comcast and she said that he couldn't email her
 the games.  Is there an alternative sight to down load them from?

 Whatever the majority of people is doing, under any given
 circumstances, if you do the exact opposite, you will
 probably never make another mistake as long as you live.
 - Earl Nightingale

 Phyllis, Emmy dog, and
 the kitties, Simon and Sarah

 catlady1...@charter.net



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Re: [Audyssey] Spoonville Games alternative sight?

2010-03-11 Thread Phyllis Stevens
Thanks Thomas,  I appreciate the info. and have forwarded the link to my 
friend.

Whatever the majority of people is doing, under any given
circumstances, if you do the exact opposite, you will
probably never make another mistake as long as you live.
- Earl Nightingale

Phyllis, Emmy dog, and
the kitties, Simon and Sarah

catlady1...@charter.net
 


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Re: [Audyssey] question about railracer

2010-03-11 Thread Dennis

did that nascar style game ever come out?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 11, 2010 2:33 PM
Subject: Re: [Audyssey] question about railracer



Hi Michael,
As you have no doubt discovered RailRacer's keys are hardware
specific. The license key system it uses bases the keys on your
computers hardware. So the only way to get RR to work is to e-mail Che
at
c...@blindadrenaline.com
and ask him to reset your key.
HTH

On 3/6/10, Michael Barnes cyc...@yahoo.com wrote:
does anyone know what or how to register your licence for railracer on a 
new

computer if you get a new one.  my computer crash so i got a new one with
windows xp and railracer won't let me use my current licence that i got 
with

the game when i paid for it.





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Re: [Audyssey] Retro Gaming

2010-03-11 Thread Thomas Ward
Hi Dark,
Well, if I could find the sounds, music, etc to do it I might be
tempted to try a Turrican clone. I'd have to get m hands on an
original too to get a feel for the game play, but if I could fulfill
those requirements I'd give it a try with the Genesis Engine.As you
know from MOTA I think all of the necessary code is or will be in
place for a game like that.
As for enemies above or below you in MOTA pressing the v key will
announce where items and enemies are in relationship to you. If you
have a better way of doing this I'd like to hear it.



On 3/9/10, dark d...@xgam.org wrote:
 Well I certainly would be behind you on that one Tom, I'd love to see an
 audio version of Mega man or castlevania, in fact if the blastbay toolkit
 works out as I hope it will, I well might have a go at creating an audio
 version of turrican.

 turrican would be my game of choice, partly because it's gameplay is both
 symple and complex. It has the large level size and exploration of Metroid,
 but tends to just work by blasting through many enemies, rather than a lot
 of complex collection of items.

 Also, the famous thing about the series was it's music, and it'd be great to
 introduce that into the Vi gaming community, sinse I'd say that's what
 really got me into both games and weerd miner chords in one fell swoop.

 Pluss, the fact that the creator has given his permission for freeware
 remakes to use music,  and indeed graffic tyles from the original games
 is actually pretty useful too.

 The only really serious problem I can see with this, is truly representing
 the y access in a 2D game, knowing that there is an enemy or ledge above you
 on the right or left side. I've got some ideas about this but I'll probably
 write up an artical for audeasy about them.

 Beware the grue!

 Dark.

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[Audyssey] Mirani Soundpack help

2010-03-11 Thread RobynRexRose
Hi there, I am trying to load the mirani sound pack to vip mud but I am not
sure how to get  it to work. I have the sounds in the sound file in vip mud
and I know that I have to load script in the vip mud but I am not sure where
I can find it or how to do it. Any help would be very appreciated!! Thanks. 

 

Robyn

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[Audyssey] all in play help

2010-03-11 Thread Jess Varnell
Hi. Does anyone know in the all in play tables, how to make it say whole 
numbers instead of just separate numbers?

Thanks,
Jess
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Re: [Audyssey] question about railracer

2010-03-11 Thread Thomas Ward
Hi,
If you mean USA Raceway it is still under development. I'm still
working on it, but very, very, very slowly. I've got other project to
finish, a family to share time with, and all the other things that go
along with day to day life. So the project will get done when it gets
done.

Smile.

On 3/11/10, Dennis dennisl1...@gmail.com wrote:
 did that nascar style game ever come out?

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Re: [Audyssey] Retro Gaming

2010-03-11 Thread tim kilgore
Hey if some one bought your engine from you, would they have to know 
porgramming to make a game?


Tim
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 11, 2010 2:19 PM
Subject: Re: [Audyssey] Retro Gaming



Hi Dark,
Well, if I could find the sounds, music, etc to do it I might be
tempted to try a Turrican clone. I'd have to get m hands on an
original too to get a feel for the game play, but if I could fulfill
those requirements I'd give it a try with the Genesis Engine.As you
know from MOTA I think all of the necessary code is or will be in
place for a game like that.
As for enemies above or below you in MOTA pressing the v key will
announce where items and enemies are in relationship to you. If you
have a better way of doing this I'd like to hear it.



On 3/9/10, dark d...@xgam.org wrote:

Well I certainly would be behind you on that one Tom, I'd love to see an
audio version of Mega man or castlevania, in fact if the blastbay toolkit
works out as I hope it will, I well might have a go at creating an audio
version of turrican.

turrican would be my game of choice, partly because it's gameplay is both
symple and complex. It has the large level size and exploration of 
Metroid,
but tends to just work by blasting through many enemies, rather than a 
lot

of complex collection of items.

Also, the famous thing about the series was it's music, and it'd be great 
to

introduce that into the Vi gaming community, sinse I'd say that's what
really got me into both games and weerd miner chords in one fell swoop.

Pluss, the fact that the creator has given his permission for freeware
remakes to use music,  and indeed graffic tyles from the original 
games

is actually pretty useful too.

The only really serious problem I can see with this, is truly 
representing
the y access in a 2D game, knowing that there is an enemy or ledge above 
you
on the right or left side. I've got some ideas about this but I'll 
probably

write up an artical for audeasy about them.

Beware the grue!

Dark.


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Re: [Audyssey] Retro Gaming

2010-03-11 Thread Hayden Presley
Hi Tim,
Assuming you are talking about Thomas', I'd have to say yes, they would.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of tim kilgore
Sent: Thursday, March 11, 2010 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Retro Gaming

Hey if some one bought your engine from you, would they have to know 
porgramming to make a game?

Tim
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 11, 2010 2:19 PM
Subject: Re: [Audyssey] Retro Gaming


 Hi Dark,
 Well, if I could find the sounds, music, etc to do it I might be
 tempted to try a Turrican clone. I'd have to get m hands on an
 original too to get a feel for the game play, but if I could fulfill
 those requirements I'd give it a try with the Genesis Engine.As you
 know from MOTA I think all of the necessary code is or will be in
 place for a game like that.
 As for enemies above or below you in MOTA pressing the v key will
 announce where items and enemies are in relationship to you. If you
 have a better way of doing this I'd like to hear it.



 On 3/9/10, dark d...@xgam.org wrote:
 Well I certainly would be behind you on that one Tom, I'd love to see an
 audio version of Mega man or castlevania, in fact if the blastbay toolkit
 works out as I hope it will, I well might have a go at creating an audio
 version of turrican.

 turrican would be my game of choice, partly because it's gameplay is both
 symple and complex. It has the large level size and exploration of 
 Metroid,
 but tends to just work by blasting through many enemies, rather than a 
 lot
 of complex collection of items.

 Also, the famous thing about the series was it's music, and it'd be great

 to
 introduce that into the Vi gaming community, sinse I'd say that's what
 really got me into both games and weerd miner chords in one fell swoop.

 Pluss, the fact that the creator has given his permission for freeware
 remakes to use music,  and indeed graffic tyles from the original 
 games
 is actually pretty useful too.

 The only really serious problem I can see with this, is truly 
 representing
 the y access in a 2D game, knowing that there is an enemy or ledge above 
 you
 on the right or left side. I've got some ideas about this but I'll 
 probably
 write up an artical for audeasy about them.

 Beware the grue!

 Dark.

 ---
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Re: [Audyssey] all in play help

2010-03-11 Thread Hayden Presley
Hi,
What exactly do you mean by separate numbers? What area of the table are you
talking about?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Wednesday, March 10, 2010 1:18 PM
To: Gamers@audyssey.org
Subject: [Audyssey] all in play help

Hi. Does anyone know in the all in play tables, how to make it say whole
numbers instead of just separate numbers?

Thanks,
Jess
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Re: [Audyssey] Spoonville Games alternative sight?

2010-03-11 Thread Hayden Presley
Hi,
I just got the setup file, and I could upload it if you want.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, March 11, 2010 1:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Spoonville Games alternative sight?

Hi,
Not immediately on hand, but I suppose I can request them from Ian.
Once I get the games from Ian I could post them. However, seams to me
I had a version of BG Cribage floating around here somewhere. Although
I might have deleted that one a long time ago, because I wasn't into
that game so only installed it once.

Cheers!


On 3/9/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Do you have anymore of Ian's games? I've been wanting Cribbage again, and
I
 lost it in my last hard drive crash.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Tuesday, March 09, 2010 10:34 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Spoonville Games alternative sight?

 Hi,
 Yes, there is. I have a number of the Spoonbill games on my web site
 in the downloads directory. You can find them here:
 http://www.usagamesinteractive.com/downloads/spoonbill-games/

 Cheers!

 On 3/8/10, Phyllis Stevens catlady1...@charter.net wrote:
 I have a friend who is on Comcast and she said that he couldn't email her
 the games.  Is there an alternative sight to down load them from?

 Whatever the majority of people is doing, under any given
 circumstances, if you do the exact opposite, you will
 probably never make another mistake as long as you live.
 - Earl Nightingale

 Phyllis, Emmy dog, and
 the kitties, Simon and Sarah

 catlady1...@charter.net



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Re: [Audyssey] question about railracer

2010-03-11 Thread Hayden Presley
Hi Thomas,
That email is incorrect. For some reason the Blind Adrenaline Simulations
does not work with email anymore. If you want to email Che, then use the
below address: blindadrenal...@gmail.com.
Best regards,
Hayedn

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, March 11, 2010 1:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about railracer

Hi Michael,
As you have no doubt discovered RailRacer's keys are hardware
specific. The license key system it uses bases the keys on your
computers hardware. So the only way to get RR to work is to e-mail Che
at
c...@blindadrenaline.com
and ask him to reset your key.
HTH

On 3/6/10, Michael Barnes cyc...@yahoo.com wrote:
 does anyone know what or how to register your licence for railracer on a
new
 computer if you get a new one.  my computer crash so i got a new one with
 windows xp and railracer won't let me use my current licence that i got
with
 the game when i paid for it.





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Re: [Audyssey] question about railracer

2010-03-11 Thread Thomas Ward
Hi Hayden,
Ok, didn't know that. I'll update my address book acordingly. Thanks
for the info.

On 3/11/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 That email is incorrect. For some reason the Blind Adrenaline Simulations
 does not work with email anymore. If you want to email Che, then use the
 below address: blindadrenal...@gmail.com.
 Best regards,
 Hayden

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Re: [Audyssey] Spoonville Games alternative sight?

2010-03-11 Thread Thomas Ward
Hi Hayden,
Sure. If you can upload it somewhere like sendspace or dropbox I'll
grab it and put it on in my downloads directory on USA Games.

Thanks.

On 3/11/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I just got the setup file, and I could upload it if you want.
 Best Regards,
 Hayden

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Re: [Audyssey] Spoonville Games alternative sight?

2010-03-11 Thread Hayden Presley
Hi Thomas,
Here you go. Get it at: http://dl.dropbox.com/u/3515620/BGCribSetup.exe.
Cheers!
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, March 11, 2010 7:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Spoonville Games alternative sight?

Hi Hayden,
Sure. If you can upload it somewhere like sendspace or dropbox I'll
grab it and put it on in my downloads directory on USA Games.

Thanks.

On 3/11/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I just got the setup file, and I could upload it if you want.
 Best Regards,
 Hayden

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[Audyssey] DreamTech

2010-03-11 Thread Hayden Presley
Hi All,

Does anyone have the old Dreamtech games?

Best Regards,

Hayden

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[Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Thomas Ward
Hi tim,
Yes and no. That's sort of the million dollar question. One I'm not
sure how to answer at this point.
The problem is that at this current stage the engine is far from a
complete and ready to use product for the lay person. At the moment
the engine consists primarily of a collection of classes and libraries
which I can use to program future games. However, I eventually want to
automate the process by creating a game editor that will allow you
to draw levels, configure game objects, select default sounds, etc.
Although, I'm a long way from the fully automated game development
tool I'll likely be selling to the public. So the short answer is
currently someone needs to know a fair amount of C++ to use it, but
eventually I'll be switching over to a fully automated game creation
tool that doesn't require much programming knowledge. So short answer
is by the time it is sold to game developers you shouldn't have to
know much programming to create basic games.
However, that opens up a big can of worms which I'm not sure how to
handle at this point. Automation tools are good and great things, but
they only are good to a point. At some point, regardless of the game
engine, you need to be able to program or script the engine's
abilities to add specialized game objects, change the artificial
intelligence for the enemy characters, whatever. There are just some
things, no matter what, that can't be automated and have to be
programmed manually. So I'm concerned while tools may exist to create
basic games there still has to be a way to manually create advanced
games that has all the features the automation tools lack. So what I
may have to do is sell a basic version with simple and easy to use
automation tools that do almost everything, but is limited in what it
can do, and a pro version that is more programmer oriented that allows
a developer to extend the engine using something like Visual C++. If
you or anyone else has any thoughts regarding this let me know.

Cheers!



On 3/11/10, tim kilgore tim8...@sbcglobal.net wrote:
 Hey if some one bought your engine from you, would they have to know
 programming to make a game?

 Tim

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Re: [Audyssey] Retro Gaming

2010-03-11 Thread Thomas Ward
Hi,
Like I said in my previous post I'll eventually be building some
automation tools to simplify the process for non-programmer types, but
currently I haven't gotten that far yet. I'm just now getting the game
core written and debugged so I can create MOTA 1.0.


On 3/11/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Tim,
 Assuming you are talking about Thomas', I'd have to say yes, they would.
 Best Regards,
 Hayden

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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Philip Bennefall

Hi Thomas,

The way I am doing it in the Bgt engine is to provide the core functionality 
in the actual package, and then let people of course including myself write 
modules for it. This way, you can go as high or as low level as you wish 
when making games. The engine is about to go into public beta in a month or 
two, and I am very interested to see how it's received mainly because while 
it is about 10 times easier than regular C++, it's still a fully fledged 
scripting language. My engine does not currently provide high level objects 
for environment and character management etc, as I feel that that is a 
little too game specific for the basic engine. This, however, will very 
likely be provided as includable modules.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 12, 2010 4:35 AM
Subject: [Audyssey] Genesis Engine was Retro Gaming



Hi tim,
Yes and no. That's sort of the million dollar question. One I'm not
sure how to answer at this point.
The problem is that at this current stage the engine is far from a
complete and ready to use product for the lay person. At the moment
the engine consists primarily of a collection of classes and libraries
which I can use to program future games. However, I eventually want to
automate the process by creating a game editor that will allow you
to draw levels, configure game objects, select default sounds, etc.
Although, I'm a long way from the fully automated game development
tool I'll likely be selling to the public. So the short answer is
currently someone needs to know a fair amount of C++ to use it, but
eventually I'll be switching over to a fully automated game creation
tool that doesn't require much programming knowledge. So short answer
is by the time it is sold to game developers you shouldn't have to
know much programming to create basic games.
However, that opens up a big can of worms which I'm not sure how to
handle at this point. Automation tools are good and great things, but
they only are good to a point. At some point, regardless of the game
engine, you need to be able to program or script the engine's
abilities to add specialized game objects, change the artificial
intelligence for the enemy characters, whatever. There are just some
things, no matter what, that can't be automated and have to be
programmed manually. So I'm concerned while tools may exist to create
basic games there still has to be a way to manually create advanced
games that has all the features the automation tools lack. So what I
may have to do is sell a basic version with simple and easy to use
automation tools that do almost everything, but is limited in what it
can do, and a pro version that is more programmer oriented that allows
a developer to extend the engine using something like Visual C++. If
you or anyone else has any thoughts regarding this let me know.

Cheers!



On 3/11/10, tim kilgore tim8...@sbcglobal.net wrote:

Hey if some one bought your engine from you, would they have to know
programming to make a game?

Tim


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Re: [Audyssey] Genesis Engine was Retro Gaming

2010-03-11 Thread Philip Bennefall

Hi Thomas,

I chose not to go through the Windows Scripting Host for two main reasons. 
First, because I don't know very much about it. Smile. This, of course, can 
easily be taken care of; I could sit down and do some research into it, but 
from what I know of it already I decided to go with a dedicated language 
instead. My main issue that I can see, which brings me to my second point, 
is just the fact that there are so many scripting languages that it supports 
which makes it very hard to adapt the engine to function the best that it 
possibly can. For instance, you might want to use callback functions for 
some purpose but before you can do so, you need to be sure that all the 
scripting languages that you intend to support through the host have this 
capability. Also, it makes it much harder to document the engine as you will 
most likely need to provide usable examples for every function/method in 
multiple languages. I also ask myself, how easy is this to enter into as a 
complete beginner? Would I, as the engine's creator, decide to favor one 
language supported by the host that I then provide a tutorial for? Or do I 
tell people to go read tutorials online? Or, do I in fact provide tutorials 
for a whole bunch of these languages as part of the package?


The root I decided to take was to go with a dedicated scripting language, 
not one that I wrote myself but one which is extremely customizable and 
flexible and that allows me to know exactly what is happening at all times. 
The Bgt package includes a comprehensive tutorial that teaches you how to 
operate the language from the ground up, as well as a few well commented 
example games to show you the engine in action. This way, I can guide the 
user from writing their very first hello world all the way to writing yet 
another space invadors clone provided that they don't come up with a better 
idea. SMile.


To summarize this long-winded rant. With the ability to focus on one 
language alone, I feel that I am able to really stretch the engine to its 
limits by exploiting every single feature that the scripting interpreter in 
question provides. Also, it will be a whole lot easier to go cross platform 
in the future if that should ever be my wish, as the interpreter runs on 
everything from the IPhone to Linux to Windows to the XBox.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 12, 2010 5:17 AM
Subject: Re: [Audyssey] Genesis Engine was Retro Gaming



Hi Philip,
Ah, just the person I need to talk to about this subject. grin
I'd like to know how you are handling the scripting aspect of the BGT
toolkit. I know you said it has a C++ style scripting language, but is
this something you created on your own or did you go through something
like the Windows scripting host?
I've come up with several ideas for scripting modules for the engine,
and one way I have thought of is using the Windows scripting host.
That way I could add support for VB Script so anyone with a basic
knowledge in Visual Basic could script this thing, and it would not be
as difficult as say C++ to program. Plus the fact the engine itself
would handle all the core stuff like handling Windows events, keyboard
input, joystick input, sound support, Sapi support, whatever. All the
scripter would have to do is call the SpeakMessage function to tell
Sapi what to say or use the SoundOpen and SoundPlay  functions to play
sounds, etc.
As for creating high level objects that's a good point. although, I
think I could create some generic classes to choose from such as
warrior, adventurer, wizard, etc that would cover just about anything
the developer could want. With a little imagination a person might
even use some classes for duel purposes. For example, a Star Wars
junky could in theory use a wizard class for a Jedi character since
some powers and abilities could be used for both.



On 3/11/10, Philip Bennefall phi...@blastbay.com wrote:

Hi Thomas,

The way I am doing it in the Bgt engine is to provide the core 
functionality
in the actual package, and then let people of course including myself 
write

modules for it. This way, you can go as high or as low level as you wish
when making games. The engine is about to go into public beta in a month 
or
two, and I am very interested to see how it's received mainly because 
while

it is about 10 times easier than regular C++, it's still a fully fledged
scripting language. My engine does not currently provide high level 
objects

for environment and character management etc, as I feel that that is a
little too game specific for the basic engine. This, however, will very
likely be provided as includable modules.

Kind regards,

Philip Bennefall


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[Audyssey] Mud clients for windows mobile devices.

2010-03-11 Thread Allison Mervis
Hi everyone.
I've become a bit of a mud addict. I use vipmud on my laptop, but was wondering 
whether or not any accessible mud clients exist for windows mobile based 
devices. I am using an htc ozone running windows mobile 6.5. I'd love to be 
able to play Aardwolf on my lunch break. Lol. Any suggestions which anyone can 
provide would be greatly appreciated. Thanks.
Allison
http://www.allisonmervis.com/


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[Audyssey] Looking for sponsorship

2010-03-11 Thread Gary Whittington
Hi friends, looking for sponsorships for the upcoming

NCAA Men's College Basketball Championship pool
and the upcoming 
BasebaseBaseball Accessible Liberty League.

Sponsoring one or both will allow the game web site to have links on the page 
for the blind accessible pool and a link on the home page for the
accessible Draft fantasy League.

Having now ran the NCAA basketball pool for the blind over 5 years, I would 
like to see the pool to grow and have better prizes.
AS I had in the past put up the prizes up myself, I want to make the pool to 
able to have a sponsor to the sponsor can take advantage of the blind gaming 
community that are members of the pool.
This would benefit the pool as well as the sponsor.

As of now the NCAA pool is taking early registration.

Those who wish to be in the pool can register at:

http://www.mysideline.com/u/14430/collegebbmens/tournamententry.htm

Interested in sponsorship can email at:

gary...@cableone.net

Those in wanting to join or sponsor the
2010 Accessible Baseball Draft fantasy League , please, use the email link 
above.

You can check out the League home site by clicking on the link below:


http://www.fanstarbaseball.com/baseball/blindaccessi/index.php 


I have now ran this league for 2 years successfully.
With the help from FanStar in making the web site very blind friendly.
The accessible draft for the blind is not like those major fantasy league  
sites.
The blind gamer can take part in the live draft of  their players.
This was my major factor in using the FanStar web site.
I wanting the league also to grow in membership and looking for sponsorships.
My main concern for the Baseball fantasy league and the football fantasy league 
is for me to learn what I need before looking for any kind of sponsorship.

The prizes can be moderate in value, since in the beginning I wanted a place 
for the 
blind community to be able to enjoy someplace where they could compete with  
other blind gamers that could include family members and friends of the blind 
community.
So, by having a subscription or a prize of a game is just an extra bonus for 
the winner at pool's end or at the end of the fantasy league season.


Thanks, God Bless
Gary Whittington
---
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