Re: [Audyssey] Legacy

2011-04-04 Thread burakyuksek

Hi,
The code is 626.
saygilar sevgiler.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:06 AM
Subject: Re: [Audyssey] Legacy


Why, I have trouble with that game myself. I got stuck on he part where 
you have to find the code to unlock val C


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Re: [Audyssey] Audyssey thread report for March 2011

2011-04-04 Thread Jim Kitchen

Hi burakyuksek, Muhammed and Shane,

I'm sorry, but I can not share the program that creates the Audyssey thread and 
babble reports.  Well I could, but it wouldn't do you any good.  The thing is, 
I wrote the program specifically to create the reports from the Audyssey 
archive file on my computer.  And the Audyssey archive file is created by my 
Email program, which I also wrote for my own use.

BFN

Jim

I only wrote the thing, I don't have to understand it!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] USA Games News 3/31/2011

2011-04-04 Thread Jim Kitchen

Hi Thomas,

Yes, I thought that Mach 1 and you say Raceway are first person type games 
because it is as if you are looking through the windshield of the race car.  
And as I said, I believe that the Top Speed game is a third person type game.  
At least to me the point of view is that of from above and behind the car just 
like in Pole Position.  If I am wrong, someone could correct me.

BFN

Jim

Why is the third hand on the watch called the second hand?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Congratulations! you have won a free game

2011-04-04 Thread Jim Kitchen

Hi Dakotah,

I have always liked the sound of a banjo.

Hope that your wife is not still mad at you for your great little April Fools 
Day joke.

You'll have to let us know what she thinks of you getting pregnant next year. 
grin

BFN

Jim

A low yield atomic bomb is like being a bit pregnant.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audyssey thread report for March 2011

2011-04-04 Thread Shane Lowe

Nise!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: burakyuksek Gamers@audyssey.org
Sent: Monday, April 04, 2011 5:29 AM
Subject: Re: [Audyssey] Audyssey thread report for March 2011



Hi burakyuksek, Muhammed and Shane,

I'm sorry, but I can not share the program that creates the Audyssey 
thread and babble reports.  Well I could, but it wouldn't do you any good. 
The thing is, I wrote the program specifically to create the reports from 
the Audyssey archive file on my computer.  And the Audyssey archive file 
is created by my Email program, which I also wrote for my own use.


BFN

Jim

I only wrote the thing, I don't have to understand it!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Sapi5 repair file

2011-04-04 Thread burakyuksek
Hi,
Can you send a repair program for sapi5 please? I was tried the deluserlex.exe 
from jim kitchens site, It doesn't doing anything. ıt was only a virus. Can you 
send an other one?
saygılar sevgiler.
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Re: [Audyssey] Legacy

2011-04-04 Thread Darren Duff
Where are you stuck, and don't forget to give spoilers. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Matteo Hapta
Sent: Sunday, April 03, 2011 11:31 AM
To: gamers@audyssey.org
Subject: [Audyssey] Legacy

Hi everyone,
I am in chapter 2 and I don't know what to do.
If anyone knows the game that is in the subject, help me out.

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[Audyssey] scc

2011-04-04 Thread Jack F
Hi all,
I'm sorry it's annoying to you. I just really want the games. If you
send me them, this will be my last post of this topic.
best regards,
Jack

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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Trouble
That is the repair file and if showed as virus. 
Then you better get a better or real virus checker, because you have one!


At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? 
I was tried the deluserlex.exe from jim kitchens 
site, It doesn't doing anything. ýt was only a 
virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] scc

2011-04-04 Thread Clement Chou
Keep in mind that nobody may even have them... and if noone responds, 
that's a safe bet.


At 07:00 AM 04/04/2011, you wrote:

Hi all,
I'm sorry it's annoying to you. I just really want the games. If you
send me them, this will be my last post of this topic.
best regards,
Jack

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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Charles Rivard

As far as I know, deluserlex.exe is not a virus.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 9:05 AM
Subject: Re: [Audyssey] Sapi5 repair file


That is the repair file and if showed as virus.
Then you better get a better or real virus checker, because you have one!

At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was 
only a virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora


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[Audyssey] Please, help

2011-04-04 Thread Angellko21
Dear friends,
How can I managed corectly landing in three-D velocity? Please, write me on my 
mail Address, I give you a little present, when you manage my successful 
landing. Thank you very much.
Lukáš Kakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Skype: Karamelko24
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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson

Exactly. And that's what I've been trying to say too.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:58 PM
Subject: Re: [Audyssey] battle zone


I think for a lot of us it isn't so much the fact that it's too hard... 
just balance issues we're all noticing. I've beaten the game once, so it 
isn't so much that I find it hard. Just little things I'm noticing that 
took me a long time to get past. lol.


At 09:28 PM 03/04/2011, you wrote:
no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need 
to make a recording. It's crazy the amount of people that are having 
issues with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to 
him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience
of the game developer who has a lot to learn as far as balancing game 
play

and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] Legacy

2011-04-04 Thread burakyuksek

Me to,
Can you help please?
sevgiler saygilar
- Original Message - 
From: Matteo Hapta matteo.ha...@hotmail.com

To: gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:31 PM
Subject: [Audyssey] Legacy



Hi everyone,
I am in chapter 2 and I don't know what to do.
If anyone knows the game that is in the subject, help me out.

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Re: [Audyssey] Congratulations! you have won a free game

2011-04-04 Thread Shiny protector
I did one as well. I said to one of my friends on msn that I sent a house 
telephone to his university, as well as a bill. He wondered what the bill 
was for, when I said, April fools! He laughed.
- Original Message - 
From: Matthew Shifrin matshif...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:57 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



That would be amazing, an Audio SplinterCell, Wow. To bad it was just
a joke. I wish vidio game developers could make auiogame versions of
their games.

On 4/2/11, dark d...@xgam.org wrote:

Ken, you are a very mean fellow indeed!

Actually that's one custome we also have over here.

I almost planned a fake news announcement for audiogames.net, to announce
that the developers of the splintercell series were commissioning testers
and looking in to creating an audio version of their game called
splintercell silent darkness, but I thought that might be a litle too 
mean

and I'd have half of the community coming around to try and linch me! ;D.

Beware the grue!

Dark.


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Re: [Audyssey] Legacy

2011-04-04 Thread Darren Duff
As for the code for vault 3 s
P
O
I
L
E
R
S
P
A
C
E
Spoiler ahoi!

Try 6 2 6. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: Sunday, April 03, 2011 1:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Legacy

Me to,
Can you help please?
sevgiler saygilar
- Original Message -
From: Matteo Hapta matteo.ha...@hotmail.com
To: gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:31 PM
Subject: [Audyssey] Legacy


 Hi everyone,
 I am in chapter 2 and I don't know what to do.
 If anyone knows the game that is in the subject, help me out.

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_ NOD32 EMON 6014 (20110404) information _

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_ NOD32 EMON 6014 (20110404) information _

This message was checked by NOD32 antivirus system
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Re: [Audyssey] Please, help

2011-04-04 Thread Shane Lowe
try this
Landing is much more difficult than taking off, but the important thing to 
remember
is that there is no harm in circling the runway a few times if you fear you are 
still
too high in altitude or are coming in too steeply or too quickly.
When you are asked to land in the simulation programs, Captain Chase will let 
you
know. The aircraft will automatically lock onto the landing beacon for you, and 
the
pilot will confirm this by saying locked on to landing beacon. Your targeting 
solution
will function as normal at this point. Your goal is to line up the targeting 
tone
so that you get a solid locking tone. Your aircraft is now aimed directly at the
runway, which spans five miles in all directions from the beacon, which is in 
the
middle of the runway.
Now that your aircraft is lined up with the runway, you will need to start 
gradually
descending. If you are above the harddeck, you still have quite a way to go 
before
you touch down; therefore, you can maintain a steep descent for some time. For 
the
final landing, your angle of attack needs to be greater than 150 degrees, and 
your
speed must be 400 miles per hour or less (about 340 knots.) WARNING: do not 
press
your speed brake to achieve a drop in speed right above the runway. Although you
may successfully land, it could potentially damage your aircraft.
As you descend, you will need to monitor your altimeter to determine if you are 
low
enough to take out your landing gear. The aircraft automatically locks the 
landing
gear when you are above 1000 feet. Therefore, once you pass below the 1000 feet 
mark,
the lock will be released, and you can press the retract landing gear button to 
take
out your gear.
Tip
: Remember that the targeting solution sounds only when an object is in front of
you. Therefore, if you find that the solution has broken but you were aimed 
directly
at the beacon, you may still be able to land.
Tip
: To land on the runway, you need to be within five miles of the landing beacon;
it does not matter if the beacon is behind you or in front of you.

- Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
Date: Monday, April 4, 2011 10:50
Subject: [Audyssey] Please, help
To: Gamers Discussion list gamers@audyssey.org

 Dear friends,
 How can I managed corectly landing in three-D velocity? Please, 
 write me on my mail Address, I give you a little present, when 
 you manage my successful landing. Thank you very much.
 Lukáš Kakara
 ICQ: 456195007
 Mail: lukas86.kak...@seznam.cz
 Skype: Karamelko24
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Re: [Audyssey] Please, help

2011-04-04 Thread Angellko21
I read this manual carefully, but I don.t understand exactly, what I must 
make for locking runway. I want to hear for example some recording of 
landing or simply explaining.
- Puvodní zpráva - 
Od: Shane Lowe shanel...@insightbb.com
Komu: Gamers Discussion list gamers@audyssey.org
Odesláno: 4. dubna 2011 18:00
Predmet: Re: [Audyssey] Please, help


try this
Landing is much more difficult than taking off, but the important thing to 
remember
is that there is no harm in circling the runway a few times if you fear you 
are still
too high in altitude or are coming in too steeply or too quickly.
When you are asked to land in the simulation programs, Captain Chase will 
let you
know. The aircraft will automatically lock onto the landing beacon for you, 
and the
pilot will confirm this by saying locked on to landing beacon. Your 
targeting solution
will function as normal at this point. Your goal is to line up the targeting 
tone
so that you get a solid locking tone. Your aircraft is now aimed directly at 
the
runway, which spans five miles in all directions from the beacon, which is 
in the
middle of the runway.
Now that your aircraft is lined up with the runway, you will need to start 
gradually
descending. If you are above the harddeck, you still have quite a way to go 
before
you touch down; therefore, you can maintain a steep descent for some time. 
For the
final landing, your angle of attack needs to be greater than 150 degrees, 
and your
speed must be 400 miles per hour or less (about 340 knots.) WARNING: do not 
press
your speed brake to achieve a drop in speed right above the runway. Although 
you
may successfully land, it could potentially damage your aircraft.
As you descend, you will need to monitor your altimeter to determine if you 
are low
enough to take out your landing gear. The aircraft automatically locks the 
landing
gear when you are above 1000 feet. Therefore, once you pass below the 1000 
feet mark,
the lock will be released, and you can press the retract landing gear button 
to take
out your gear.
Tip
: Remember that the targeting solution sounds only when an object is in 
front of
you. Therefore, if you find that the solution has broken but you were aimed 
directly
at the beacon, you may still be able to land.
Tip
: To land on the runway, you need to be within five miles of the landing 
beacon;
it does not matter if the beacon is behind you or in front of you.

- Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
Date: Monday, April 4, 2011 10:50
Subject: [Audyssey] Please, help
To: Gamers Discussion list gamers@audyssey.org

 Dear friends,
 How can I managed corectly landing in three-D velocity? Please,
 write me on my mail Address, I give you a little present, when
 you manage my successful landing. Thank you very much.
 LukᨠKakara
 ICQ: 456195007
 Mail: lukas86.kak...@seznam.cz
 Skype: Karamelko24
 ---
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread burakyuksek
But I clickt on it, It was never does anything. Avira saying virus. I was 
deleted this nasty file.

sevgiler saygilar
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:39 PM
Subject: Re: [Audyssey] Sapi5 repair file


As far as I know, deluserlex.exe is not a virus.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 9:05 AM
Subject: Re: [Audyssey] Sapi5 repair file


That is the repair file and if showed as virus.
Then you better get a better or real virus checker, because you have one!

At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was 
only a virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora


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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Shiny protector
Mmmm Burak, you press enter on the file, and your done. Nothing else. If you 
want any help, send an email too.

muhamme...@googlemail.com
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:14 PM
Subject: [Audyssey] Sapi5 repair file


Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ıt was 
only a virus. Can you send an other one?

saygılar sevgiler.
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Shiny protector
Oh sorry, reading troubles message, I got it wrong. But as for a virus, just 
turn off your firewall or what ever program you use, then just repair Sapi 
and your done.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:14 PM
Subject: [Audyssey] Sapi5 repair file


Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ıt was 
only a virus. Can you send an other one?

saygılar sevgiler.
---
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Shiny protector

Then uninstall avira. Hey wait, if you want the file, send an email too.
muhamme...@googlemail.com
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 6:01 PM
Subject: Re: [Audyssey] Sapi5 repair file


But I clickt on it, It was never does anything. Avira saying virus. I was
deleted this nasty file.
sevgiler saygilar
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:39 PM
Subject: Re: [Audyssey] Sapi5 repair file


As far as I know, deluserlex.exe is not a virus.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 9:05 AM
Subject: Re: [Audyssey] Sapi5 repair file


That is the repair file and if showed as virus.
Then you better get a better or real virus checker, because you have one!

At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was 
only a virus. Can you send an other one?

saygýlar sevgiler.
---
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Tim
trouble

Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora


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Re: [Audyssey] Alter Aeon

2011-04-04 Thread Dennis Towne
Tina,

I play solo characters all the time, and I think there's a lot of
areas out there suitable for your level.  Here's a quick list of the
ones I'd think are ok for you on the island of Archais:

The Trow village, west of Dragon Tooth
Rogue Settlement, north of Dragon Tooth
Underground Chess Tournament, in Gad's Landing
The Nurgling Mound, northern area of the island
The Viking village raid, southern area of the island
The Viking village thief hideout
Harpies, south side of Gad's Mountain
Dwarven Mines, south of Dragon Tooth
The Nurgling Swamp, west of the Nurgling Mound
Svirfneblin colony, below Dragon Tooth
The Wyvren Forest, south of Dragon Tooth
The Djinni School, south of Redferne's Palace, in the air above Gad's Mountain
Dragon Tooth graveyard  port village, east of Dragon Tooth
Asgaard, through the figurehead on the viking ship
The Blackwater Hollows Swamp, north central part of the island
Azeroth Keep, on the south side of Gad's Mountain

The more dangerous areas are near the bottom of the list.

Last I checked, you've only explored about a third of these.  Remember
that if you stay too long in one area, you'll start to get less
experience for it, so it's good to switch areas and explore new ones
often.

There's also a handful of good higher-level areas on the mainland,
east of Ralnoth:

Dark Forest East
Tyranids, under the dark forest
The Spider Caves, under the dark forest
Trogs, under the dark forest
The troll caverns, northern part of the dark forest
The Candlewood, northeast of the dark forest
The dark forest graveyard
The Ash Mountain foothills

I'd stay away from most of these until you hit level 27 or 28, because
they're pretty dangerous and exploring them would be pretty risky.

Some final tips:

If you're not sure where you are, check what area you're in using the
'where' command.  You can also find nearby areas with the 'nearby'
command, which will tell you what direction to go to find new places.

When you're exploring, go slowly and carefully.  I usually cast all my
protective spells and get ready to run away or cast word of recall.  I
only really start looking at the details of a zone after I've mapped
out most of it and know where the safe and dangerous places are.

Use your thief and warrior skills a lot.  As a thief, you should be
able to steal, shoplift, pickpocket, and pick locks as well as use
your combat skills.  Nearly all of your skills give you experience
when you use them.

When it comes to combat, you have to know when it's time to fight and
when it's time to run away.  Don't be afraid to run away and try
again; one of the rules I have for my spellcasting characters is never
to fight more than three things at once.  If a third thing shows up, I
pretty much always run away.

Lastly, don't get discouraged!  Exploring new areas is dangerous, but
once you know what parts to be careful in you it's much safer.


-dentin

Alter Aeon
http://www.alteraeon.com


On Fri, Apr 1, 2011 at 10:26 PM,  lind...@lindsaycowell.freeserve.co.uk wrote:
 Hi all

 I play alter aeon. I am blind in real life. I know I need to explore to find 
 places to xp, but when I explore I usually get slaughtered by aggro mobs. I 
 love to solo places, but have heard it is very hard, is it possible? I play a 
 char called Tina. My highest levels are 25 thief and 19 warrior. Please could 
 someone help me, i am getting desperate?

 Lindsay Cowell.

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Re: [Audyssey] Please, help

2011-04-04 Thread fred olver
Shane, is this game a game that one would buy or is it available on audio 
games?

Fred Olver

- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 11:00 AM
Subject: Re: [Audyssey] Please, help


try this
Landing is much more difficult than taking off, but the important thing to 
remember
is that there is no harm in circling the runway a few times if you fear you 
are still
too high in altitude or are coming in too steeply or too quickly.
When you are asked to land in the simulation programs, Captain Chase will 
let you
know. The aircraft will automatically lock onto the landing beacon for you, 
and the
pilot will confirm this by saying locked on to landing beacon. Your 
targeting solution
will function as normal at this point. Your goal is to line up the targeting 
tone
so that you get a solid locking tone. Your aircraft is now aimed directly at 
the
runway, which spans five miles in all directions from the beacon, which is 
in the
middle of the runway.
Now that your aircraft is lined up with the runway, you will need to start 
gradually
descending. If you are above the harddeck, you still have quite a way to go 
before
you touch down; therefore, you can maintain a steep descent for some time. 
For the
final landing, your angle of attack needs to be greater than 150 degrees, 
and your
speed must be 400 miles per hour or less (about 340 knots.) WARNING: do not 
press
your speed brake to achieve a drop in speed right above the runway. Although 
you
may successfully land, it could potentially damage your aircraft.
As you descend, you will need to monitor your altimeter to determine if you 
are low
enough to take out your landing gear. The aircraft automatically locks the 
landing
gear when you are above 1000 feet. Therefore, once you pass below the 1000 
feet mark,
the lock will be released, and you can press the retract landing gear button 
to take
out your gear.
Tip
: Remember that the targeting solution sounds only when an object is in 
front of
you. Therefore, if you find that the solution has broken but you were aimed 
directly
at the beacon, you may still be able to land.
Tip
: To land on the runway, you need to be within five miles of the landing 
beacon;
it does not matter if the beacon is behind you or in front of you.

- Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
Date: Monday, April 4, 2011 10:50
Subject: [Audyssey] Please, help
To: Gamers Discussion list gamers@audyssey.org

 Dear friends,
 How can I managed corectly landing in three-D velocity? Please,
 write me on my mail Address, I give you a little present, when
 you manage my successful landing. Thank you very much.
 LukᨠKakara
 ICQ: 456195007
 Mail: lukas86.kak...@seznam.cz
 Skype: Karamelko24
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Re: [Audyssey] battle zone

2011-04-04 Thread The Addictor
I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time bonus 
is... and it isn't the blades that are unbalanced, I think... I don't 
really care one way or another, I just turn the game on and blast through 
as much as I can. People don't like the fact that you can't jump over 
them, and they kill you in one slash. I don't like the fact that you can 
jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the fireball, 
sure... but by the time you get out of the crouch, wham... there's the 
boulder. And you can't jump over it... because if you do, the blade is 
right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread The Addictor
Did you notice that one of the enemies is from Grizley Gulch?  That was 
funny. 



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Re: [Audyssey] battle zone

2011-04-04 Thread The Addictor

What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone


no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need 
to make a recording. It's crazy the amount of people that are having 
issues with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to 
him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience
of the game developer who has a lot to learn as far as balancing game 
play

and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
Especially since even though from my experience you can use items while 
jumping you don't necessarily think to do so while in mid jump across a pit.

We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 1:54 PM
Subject: Re: [Audyssey] battle zone


I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't jump 
over them, and they kill you in one slash. I don't like the fact that you 
can jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the 
fireball, sure... but by the time you get out of the crouch, wham... 
there's the boulder. And you can't jump over it... because if you do, the 
blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread dark
Also though, don't forget games like mario where you only had at most two or 
three hits anyway.


There, even some of the normal enemies could be most tricky in avoiding what 
they threw at you.


This is actually another thing I think has contributed to the boppit style 
effect of a lot of audiogames. Most, if not all are simply based on damaging 
something before it damages you, or damaging something before it lands in 
space invaders style.


While I do appreciate the issues of showing enough space around enemies or 
trps in order to avoid them, or in being able to accurately represent the 
trajectory, number and area of effect of enemy projectiles in audio, I do 
think far more could be done.


For instance, several bosses in the mega man series have an attack which 
strikes the ground in one place, but also creates sparks which fan along the 
ground at point of  impact.


While this is going on of course, you also have to avoid the boss 
themselves, who may be charging at you or jumping at you.


Spark mandril in the Mega man X game worked exactly like this.

There is no reason why this sort of attack shouldn't! occur in an audio side 
scroller.


Youu need to listen for the descending lightning balt, then jump other 
sparks along the ground, while listening out for the boss's position.


All quite possible.

While I grant some attacks, such as Sigmas in mega man x 2 where he shot a 
fan of five fireballs across most of the screen depending upon your position 
relative to him, or dracula's in Castlevania where he not only teleported 
around, but shot a single, super fast fireball that split into many smaller 
ones if you hit it, there is stil I think more that can be done;.



then of course is the matter of hits.

the cooper kids in super mario world all have easy attacks to avoid, for 
instance roy rolls across the floor, then up the walls and tries to jump on 
you from above, so you first need to avoid his charge, then his cieling 
drop.


Two hits however, and it's over for mario, while Roy needs his head stomping 
five times,  and of course you can't stomp him until he's finished his 
charge and roll routine.


Oh, and of course in all these examples, sinse jumps and movement are 
analogue, even jumping over a boss' charge once is  a matter of timing and 
some  practice.


And when you get to the donkey kong country games, things get ridiculous!

Beware the grue!

Dark.


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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread dark

Nope it isn't.

I believe avg once flagged it as one, but was fairly easy to create an 
exception and stil run it.


Beware the grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 3:39 PM
Subject: Re: [Audyssey] Sapi5 repair file


As far as I know, deluserlex.exe is not a virus.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 9:05 AM
Subject: Re: [Audyssey] Sapi5 repair file


That is the repair file and if showed as virus.
Then you better get a better or real virus checker, because you have one!

At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was 
only a virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

Never offend people with style when you can offend them with substance.
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread dark
It won't sound as if it does anything, sinse it just instantly restores the 
sapi settings when it is run, it doesn't even print a window to the screen 
with text telling you.


if you've run it correctly and sapi stil isn't working, odds are it's simply 
a more serious problem than just the reset with delusalex can help with 
rather than it just hasn't run.


Beware the grue!

Dark.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 6:01 PM
Subject: Re: [Audyssey] Sapi5 repair file


But I clickt on it, It was never does anything. Avira saying virus. I was
deleted this nasty file.
sevgiler saygilar
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:39 PM
Subject: Re: [Audyssey] Sapi5 repair file


As far as I know, deluserlex.exe is not a virus.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 9:05 AM
Subject: Re: [Audyssey] Sapi5 repair file


That is the repair file and if showed as virus.
Then you better get a better or real virus checker, because you have one!

At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. ýt was 
only a virus. Can you send an other one?

saygýlar sevgiler.
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Tim
trouble

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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread bryant walker

Hi
Yes, all you do is press enter on the repair file and you are done. It's that 
simple. It won't do anything, but it will work. I had a problem with sapi5 once 
and running that repair program fixed it right away
  
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[Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Thomas Ward
Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Please, help

2011-04-04 Thread Shane Lowe

No this game is not on
www.audiogames.net
you can get it at
www.bpcprograms.com

Shane

- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 3:50 PM
Subject: Re: [Audyssey] Please, help


Shane, is this game a game that one would buy or is it available on audio 
games?


Fred Olver

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 11:00 AM
Subject: Re: [Audyssey] Please, help


try this
Landing is much more difficult than taking off, but the important thing to 
remember
is that there is no harm in circling the runway a few times if you fear 
you are still

too high in altitude or are coming in too steeply or too quickly.
When you are asked to land in the simulation programs, Captain Chase will 
let you
know. The aircraft will automatically lock onto the landing beacon for 
you, and the
pilot will confirm this by saying locked on to landing beacon. Your 
targeting solution
will function as normal at this point. Your goal is to line up the 
targeting tone
so that you get a solid locking tone. Your aircraft is now aimed directly 
at the
runway, which spans five miles in all directions from the beacon, which is 
in the

middle of the runway.
Now that your aircraft is lined up with the runway, you will need to start 
gradually
descending. If you are above the harddeck, you still have quite a way to 
go before
you touch down; therefore, you can maintain a steep descent for some time. 
For the
final landing, your angle of attack needs to be greater than 150 degrees, 
and your
speed must be 400 miles per hour or less (about 340 knots.) WARNING: do 
not press
your speed brake to achieve a drop in speed right above the runway. 
Although you

may successfully land, it could potentially damage your aircraft.
As you descend, you will need to monitor your altimeter to determine if 
you are low
enough to take out your landing gear. The aircraft automatically locks the 
landing
gear when you are above 1000 feet. Therefore, once you pass below the 1000 
feet mark,
the lock will be released, and you can press the retract landing gear 
button to take

out your gear.
Tip
: Remember that the targeting solution sounds only when an object is in 
front of
you. Therefore, if you find that the solution has broken but you were 
aimed directly

at the beacon, you may still be able to land.
Tip
: To land on the runway, you need to be within five miles of the landing 
beacon;

it does not matter if the beacon is behind you or in front of you.

- Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
Date: Monday, April 4, 2011 10:50
Subject: [Audyssey] Please, help
To: Gamers Discussion list gamers@audyssey.org


Dear friends,
How can I managed corectly landing in three-D velocity? Please,
write me on my mail Address, I give you a little present, when
you manage my successful landing. Thank you very much.
LukᨠKakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Skype: Karamelko24
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Re: [Audyssey] Please, help

2011-04-04 Thread Shane Lowe
If you have the full version just go to autoplay mode and it will 
demonstrate it for you.


- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:00 PM
Subject: Re: [Audyssey] Please, help


try this
Landing is much more difficult than taking off, but the important thing to 
remember
is that there is no harm in circling the runway a few times if you fear you 
are still

too high in altitude or are coming in too steeply or too quickly.
When you are asked to land in the simulation programs, Captain Chase will 
let you
know. The aircraft will automatically lock onto the landing beacon for you, 
and the
pilot will confirm this by saying locked on to landing beacon. Your 
targeting solution
will function as normal at this point. Your goal is to line up the targeting 
tone
so that you get a solid locking tone. Your aircraft is now aimed directly at 
the
runway, which spans five miles in all directions from the beacon, which is 
in the

middle of the runway.
Now that your aircraft is lined up with the runway, you will need to start 
gradually
descending. If you are above the harddeck, you still have quite a way to go 
before
you touch down; therefore, you can maintain a steep descent for some time. 
For the
final landing, your angle of attack needs to be greater than 150 degrees, 
and your
speed must be 400 miles per hour or less (about 340 knots.) WARNING: do not 
press
your speed brake to achieve a drop in speed right above the runway. Although 
you

may successfully land, it could potentially damage your aircraft.
As you descend, you will need to monitor your altimeter to determine if you 
are low
enough to take out your landing gear. The aircraft automatically locks the 
landing
gear when you are above 1000 feet. Therefore, once you pass below the 1000 
feet mark,
the lock will be released, and you can press the retract landing gear button 
to take

out your gear.
Tip
: Remember that the targeting solution sounds only when an object is in 
front of
you. Therefore, if you find that the solution has broken but you were aimed 
directly

at the beacon, you may still be able to land.
Tip
: To land on the runway, you need to be within five miles of the landing 
beacon;

it does not matter if the beacon is behind you or in front of you.

- Original Message -
From: Angellko21 lukas86.kak...@seznam.cz
Date: Monday, April 4, 2011 10:50
Subject: [Audyssey] Please, help
To: Gamers Discussion list gamers@audyssey.org


Dear friends,
How can I managed corectly landing in three-D velocity? Please,
write me on my mail Address, I give you a little present, when
you manage my successful landing. Thank you very much.
Lukáš Kakara
ICQ: 456195007
Mail: lukas86.kak...@seznam.cz
Skype: Karamelko24
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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

I know!
This game isn't the end of the world!

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:06 PM
Subject: Re: [Audyssey] battle zone



What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone


no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need 
to make a recording. It's crazy the amount of people that are having 
issues with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to 
him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as 
the

next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some 
feets

are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience
of the game developer who has a lot to learn as far as balancing game 
play

and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

then use them before you jump.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:06 PM
Subject: Re: [Audyssey] battle zone


Especially since even though from my experience you can use items while 
jumping you don't necessarily think to do so while in mid jump across a 
pit.

We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 1:54 PM
Subject: Re: [Audyssey] battle zone


I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't jump 
over them, and they kill you in one slash. I don't like the fact that 
you can jump over them either... especially since obstacles can often 
come in groups that are hard if not impossible to avoid. The most basic 
one? The blade with a boulder right next to it. You can't jump over the 
blade, and by the time you walk past that blade the boulder is pretty 
much on top of you. That one can be avoided though.. just back off and 
wait for the boulder to come to you... but what if you have aboulder, 
blade and fireball all at once? I have sceen that happen. You can duck 
the fireball, sure... but by the time you get out of the crouch, wham... 
there's the boulder. And you can't jump over it... because if you do, 
the blade is right there to impale you. So either way you die.



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[Audyssey] a forum problem

2011-04-04 Thread Shane Lowe
I know I look stupid in the message but I really need some help!
1. What is an openid?
I can't get it to let me log in because I don't enter one I think.

Shane
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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread Thomas Ward
Hi burakyuksek,

This is a case in point where you should never trust your antivirus
program completely. The Sapi repair program is not a virus although
many antivirus programs incorrectly flag it is one. So if it tells you
that delsurlex.exe is a virus ignore it, because your antivirus
program is full of crap.

Now, as to how it works it does not say anything. All it does is run,
deletes certain files, resets Sapi 5 back to default, and exits
without so much as a standard message box. So saying it does nothing
is not exactly true. It just does everything in the background
silently.

HTH


On 4/4/11, burakyuksek burakyuksek...@gmail.com wrote:
 But I clickt on it, It was never does anything. Avira saying virus. I was
 deleted this nasty file.
 sevgiler saygilar

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[Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Shane Lowe
Hey all,
We are going to update battlezone here soon and are looking for suggestions.
the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by at-least 
slowing them down a bit, You can move while ducked, enimies can shoot you when 
your ducked and in the air, and when the blades are retracted you can jump 
without getting harmed.
2. At the end of a level if say you were one step from the portal and a bonis 
item falls and you step forward without catching it it would play an extreamly 
anoying tone in your left ear, and you can't here your statis without getting a 
headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up because 
there dead? When you use one the enimies are still talking they just don't do 
anything.
4. Can you make it possible to set a booby trap for the cop cars and it will 
damage them but then the cops could get out and attack just like the other 
people?

Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
You're missing the point. There have been times when I've run across blades 
that were close enough together and near enough to the pit that I was 
jumping over that there wasn't time to use another blade protector, much 
less get out of the way of the second blade. So again, the problem is still 
there.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:00 PM
Subject: Re: [Audyssey] battle zone



then use them before you jump.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:06 PM
Subject: Re: [Audyssey] battle zone


Especially since even though from my experience you can use items while 
jumping you don't necessarily think to do so while in mid jump across a 
pit.

We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 1:54 PM
Subject: Re: [Audyssey] battle zone


I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't 
jump over them, and they kill you in one slash. I don't like the fact 
that you can jump over them either... especially since obstacles can 
often come in groups that are hard if not impossible to avoid. The most 
basic one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the boulder is 
pretty much on top of you. That one can be avoided though.. just back 
off and wait for the boulder to come to you... but what if you have 
aboulder, blade and fireball all at once? I have sceen that happen. You 
can duck the fireball, sure... but by the time you get out of the 
crouch, wham... there's the boulder. And you can't jump over it... 
because if you do, the blade is right there to impale you. So either 
way you die.



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Re: [Audyssey] a forum problem

2011-04-04 Thread Bryan Peterson

You don't need an Opinid. I've been logging in without one all the time.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:03 PM
Subject: [Audyssey] a forum problem



I know I look stupid in the message but I really need some help!
1. What is an openid?
I can't get it to let me log in because I don't enter one I think.

Shane
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Bryan Peterson

I've just downloaded it. Will check it out soon.
We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 3:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Shane Lowe

Great
Downloading it now.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] a forum problem

2011-04-04 Thread Shane Lowe

well it won't let me

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:11 PM
Subject: Re: [Audyssey] a forum problem



You don't need an Opinid. I've been logging in without one all the time.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:03 PM
Subject: [Audyssey] a forum problem



I know I look stupid in the message but I really need some help!
1. What is an openid?
I can't get it to let me log in because I don't enter one I think.

Shane
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Bryan Peterson
My only complaint so far is that the lion and centaur sound exactly the same 
at least to my ears.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Great
Downloading it now.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] a forum problem

2011-04-04 Thread Shane Lowe

okay got it to work.

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:36 PM
Subject: Re: [Audyssey] a forum problem



well it won't let me

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:11 PM
Subject: Re: [Audyssey] a forum problem



You don't need an Opinid. I've been logging in without one all the time.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:03 PM
Subject: [Audyssey] a forum problem



I know I look stupid in the message but I really need some help!
1. What is an openid?
I can't get it to let me log in because I don't enter one I think.

Shane
---
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Shane Lowe

You are a freeking mind reader!

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:37 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


My only complaint so far is that the lion and centaur sound exactly the 
same at least to my ears.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Great
Downloading it now.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Hayden Presley
Hi Shane,
Ahem. Who is this we person? As far as I know KeyWasFUll has no current
plans of updating the game.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 5:07 PM
To: Gamers Discussion list; key is full
Subject: [Audyssey] anyone got anny suggestions for the next version of
battlezone?

Hey all,
We are going to update battlezone here soon and are looking for suggestions.
the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by
at-least slowing them down a bit, You can move while ducked, enimies can
shoot you when your ducked and in the air, and when the blades are retracted
you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a
bonis item falls and you step forward without catching it it would play an
extreamly anoying tone in your left ear, and you can't here your statis
without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up because
there dead? When you use one the enimies are still talking they just don't
do anything.
4. Can you make it possible to set a booby trap for the cop cars and it will
damage them but then the cops could get out and attack just like the other
people?

Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-04 Thread Shane Lowe

What I meant was when we update.
Sorry typo

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:49 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version 
ofbattlezone?




Hi Shane,
Ahem. Who is this we person? As far as I know KeyWasFUll has no current
plans of updating the game.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 5:07 PM
To: Gamers Discussion list; key is full
Subject: [Audyssey] anyone got anny suggestions for the next version of
battlezone?

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by
at-least slowing them down a bit, You can move while ducked, enimies can
shoot you when your ducked and in the air, and when the blades are 
retracted

you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a
bonis item falls and you step forward without catching it it would play an
extreamly anoying tone in your left ear, and you can't here your statis
without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because

there dead? When you use one the enimies are still talking they just don't
do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will

damage them but then the cops could get out and attack just like the other
people?

Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
---
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Thomas Ward
HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound exactly the same
 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less 
than a headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you 
fall or jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... 
it's to beat it and move on. The longer you stand there, the lower 
your time bonus is... and it isn't the blades that are unbalanced, 
I think... I don't really care one way or another, I just turn the 
game on and blast through as much as I can. People don't like the 
fact that you can't jump over them, and they kill you in one slash. 
I don't like the fact that you can jump over them either... 
especially since obstacles can often come in groups that are hard 
if not impossible to avoid. The most basic one? The blade with a 
boulder right next to it. You can't jump over the blade, and by the 
time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for 
the boulder to come to you... but what if you have aboulder, blade 
and fireball all at once? I have sceen that happen. You can duck 
the fireball, sure... but by the time you get out of the crouch, 
wham... there's the boulder. And you can't jump over it... because 
if you do, the blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less 
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you 
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... 
it's to beat it and move on. The longer you stand there, the lower 
your time bonus is... and it isn't the blades that are unbalanced, 
I think... I don't really care one way or another, I just turn the 
game on and blast through as much as I can. People don't like the 
fact that you can't jump over them, and they kill you in one slash. 
I don't like the fact that you can jump over them either... 
especially since obstacles can often come in groups that are hard 
if not impossible to avoid. The most basic one? The blade with a 
boulder right next to it. You can't jump over the blade, and by the 
time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for 
the boulder to come to you... but what if you have aboulder, blade 
and fireball all at once? I have sceen that happen. You can duck 
the fireball, sure... but by the time you get out of the crouch, 
wham... there's the boulder. And you can't jump over it... because 
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Hayden Presley
Hi Thomas,
Ah, so that's your level 2 boss is it? Ought to be interesting...the one
thing I hate about these releases is reading about them several hours
afterwards and accidentally getting some big spoilers.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, April 04, 2011 5:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound exactly the
same
 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
MOTA? In my opinion MOTA is far! Easier than this. Yohandy, how far have you
gotten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone


 no need. that'll take a long time to kill him that way. guys just use the 
 sword and he'll be dead in a matter of seconds. You know, I think I need 
 to make a recording. It's crazy the amount of people that are having 
 issues with this game. I find something like MOTA much more difficult and 
 challenging.


 - Original Message - 
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, April 03, 2011 2:23 PM
 Subject: Re: [Audyssey] battle zone


 S
 P
 O
 I
 L
 E
 R
 S
 P
 A
 C
 E
 Try using traps.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Hayden Presley
 Sent: Sunday, April 03, 2011 1:21 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] battle zone

 Hi Thomas,
 Yep. The first boss, for instance. The way it works is you walk up to 
 him,
 and just pound your spacebar while he blasts you to pieces with his gun. 
 It
 gets very difficult to jump away from him. The one thing I really liked 
 was
 his second boss; I do think he did an ok job with that one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Sunday, April 03, 2011 12:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Hi Clement,

 Yes, I happen to agree with you. I love a challenging game as well as the
 next person, maybe more so in some cases, but I really can't get into
 Battlezone for that exact reason. It is not merely challenging some feets
 are just down right impossible, and I think various things are overly
 unbalanced with the combat etc. I chuck most of this up to the 
 inexperience
 of the game developer who has a lot to learn as far as balancing game 
 play
 and challenge.

 On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular enemies
 are the problem. And 4 enemies of that type going against you like
 that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are pretty
 slim then, don't you think?

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Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Clement Chou
Everything except that second suggestion.. I do not need an annoying 
tone being played in my left ear. Another suggestion... would it be 
possible to hire voice actors for the cut sceens? I would be happy to do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for suggestions.
the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders 
by at-least slowing them down a bit, You can move while ducked, 
enimies can shoot you when your ducked and in the air, and when the 
blades are retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal 
and a bonis item falls and you step forward without catching it it 
would play an extreamly anoying tone in your left ear, and you can't 
here your statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking 
they just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and 
it will damage them but then the cops could get out and attack just 
like the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
Yup...lol. I must say the womenenemies are really bad; their taunts are
really, really dumb.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Did you notice that one of the enemies is from Grizley Gulch?  That was 
funny. 


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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
All depends... if you use a blade protector before going over the 
pit, you should be fine. Unless it's a situation where the blade is 
right next to another blade... then you're in trouble. But a blade 
next to a pit is beatable... just use the blade protector before jumping over.



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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the 
pit, you should be fine. Unless it's a situation where the blade is 
right next to another blade... then you're in trouble. But a blade 
next to a pit is beatable... just use the blade protector before jumping
over.


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[Audyssey] Another game request

2011-04-04 Thread Shane Lowe
Does anyone have the two wrestling games that were mensioned on the ag forum?

It would be greatly appreasiated if you could please upload those.
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Re: [Audyssey] Another game request

2011-04-04 Thread Hayden Presley
Shane,
Which one swould those be?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] Another game request

Does anyone have the two wrestling games that were mensioned on the ag
forum?

It would be greatly appreasiated if you could please upload those.
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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I 
am

supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades 
can

be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
In that case, you're screwed... but if they do update it to hagve 
blades not be able to harm you if you're jumping while they're 
retracted, then... no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
I was just wondering, actually... I still think that the jump thing should
be fixed, but I wonder if his intention was to have them hanging from the
ceiling?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

In that case, you're screwed... but if they do update it to hagve 
blades not be able to harm you if you're jumping while they're 
retracted, then... no biggie.

At 04:02 PM 04/04/2011, you wrote:
Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Shane Lowe

No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound before 
you fall into a pit, selection as to where witch program group the game is 
in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next version of 
battlezone?



Everything except that second suggestion.. I do not need an annoying tone 
being played in my left ear. Another suggestion... would it be possible to 
hire voice actors for the cut sceens? I would be happy to do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for 
suggestions.

the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect bolders by 
at-least slowing them down a bit, You can move while ducked, enimies can 
shoot you when your ducked and in the air, and when the blades are 
retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal and a 
bonis item falls and you step forward without catching it it would play an 
extreamly anoying tone in your left ear, and you can't here your statis 
without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just shut-up 
because there dead? When you use one the enimies are still talking they 
just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars and it 
will damage them but then the cops could get out and attack just like the 
other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Shane,
If you read my reply to Clement you'd know I was not talking about that kind
of scenario.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone


 Hi,
 So...I jump and get decapitated by a lade. Then, while I am in the air, I 
 am
 supposed to use a blade protector, get across and still not fall. There
 definitely needs to be something that dictates how close to pits blades 
 can
 be placed.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Clement Chou
 Sent: Monday, April 04, 2011 5:55 PM
 To: The Addictor; Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Yeah... that one nails me too. But if it's beyond level 4, just buy a
 blade protector from the shop... better a few hundred points less
 than a headless body, in my opinion.

 At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

I just now noticed that!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Monday, April 04, 2011 7:00 PM
Subject: Re: [Audyssey] battle zone



Hi,
Yup...lol. I must say the womenenemies are really bad; their taunts are
really, really dumb.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Did you notice that one of the enemies is from Grizley Gulch?  That was
funny.


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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Well, if he means that there's a blade on either side of the pit, he 
can't do much there...


At 04:06 PM 04/04/2011, you wrote:

put on the protector before you jump smartness.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] anyone got anny suggestions for the next version of battlezone?

2011-04-04 Thread Clement Chou

Well, I think that particular request should be followed upon...

At 04:11 PM 04/04/2011, you wrote:

No sorry!
I meant that happened and it need a bug fix there.
I could also be an actor.
Also people have requested in the past
an option to select where the game installs, a change in step sound 
before you fall into a pit, selection as to where witch program 
group the game is in, and again the voice acting thing.

That one is popular!

Shane
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:59 PM
Subject: Re: [Audyssey] anyone got anny suggestions for the next 
version of battlezone?



Everything except that second suggestion.. I do not need an 
annoying tone being played in my left ear. Another suggestion... 
would it be possible to hire voice actors for the cut sceens? I 
would be happy to do it...


At 03:07 PM 04/04/2011, you wrote:

Hey all,
We are going to update battlezone here soon and are looking for suggestions.
the ones we have come up with are
1. Make the game more realistic. Such as booby traps effect 
bolders by at-least slowing them down a bit, You can move while 
ducked, enimies can shoot you when your ducked and in the air, and 
when the blades are retracted you can jump without getting harmed.
2. At the end of a level if say you were one step from the portal 
and a bonis item falls and you step forward without catching it it 
would play an extreamly anoying tone in your left ear, and you 
can't here your statis without getting a headake.
3. When you use a bomb can the 20 enimies that you kill just 
shut-up because there dead? When you use one the enimies are still 
talking they just don't do anything.
4. Can you make it possible to set a booby trap for the cop cars 
and it will damage them but then the cops could get out and attack 
just like the other people?


Please reply to all so that key is full will receeve them as well.

Thanks,
Shane Lowe
Game madness enteractive
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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Stephen
What if you were to visit the zoo with a tape recorder or digital 
sound recorder and ask the zookeeper to try and get the lion to growl? lol.

At 08:54 AM 4/5/2011, you wrote:

HI Bryan,

You would be right. The Nemean Lion's trot is simply a centaur trot
sped up for the moment. However, at the moment this is hopefully only
a temperary place holder until I can find something different. That's
what we developers do when we don't have a specific sound on hand. We
improvize with a temperary sound or sounds until better ones come
along.

What I'm looking for, probably will buy as soon as I have the cash, is
a nice growl I can loop for the lion. I think I have some lion growls
etc around here somewhere, but exactly where I'm not sure. I have like
10 to 15 cds of royalty free wav files to go through.


On 4/4/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 My only complaint so far is that the lion and centaur sound 
exactly the same

 at least to my ears.
 We are the Knights who say...Ni!

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Re: [Audyssey] Another game request

2011-04-04 Thread Shane Lowe

the first post follows
hello everyone. since i love wrestling games, today i decided to search for 
some

good ones, but
only in text, and downloadable games, since a lot of time these days i'm not 
with

a internet
connection available, but like to play a game.
the games that i found are menu based, depending in what actions you can do, 
it lists

the
number / letter to press and the action that it will do (i.e: 1: kick 2: 
punch) etc.
believe me, the replaiability factor in the games is unlimited. there are a 
lot of

possibility
to execute different tipes of moves, and you never will have the same 
battle.
in both games you can create new wrestlers, but in the second game there are 
more

than 250 to
choose from. the games allow you to create tournaments, singles / tag 
battles, etc...
and although the descriptions in battle are simple, they are enough to show 
you what's
happening. forget about hp, it doesn't show stats during fights, just the 
condition

(i.e: poor,
good, fair, etc)
i had, and will have a lot of fun playing these games, and i hope that you 
guys like

it as well
this is for true wrestling fans.
p.s: games are run in dos, if it runs slow on your computer, tell here and 
i'll pass

the
instructions to improve performance
first game, called:
Wrestling League Simulator can be found here:
http://www.sendspace.com/file/rhmmjo
read next post for second game download link.
Best regards: Matheus
second post follows
here is the second game, and in my opinion, the better one.
calledPILEDRIVER. can be found here:
http://www.sendspace.com/file/dbxj5k
enjoy!!!
Best regards: Matheus
FYI The links don't work.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:05 PM
Subject: Re: [Audyssey] Another game request



Shane,
Which one swould those be?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] Another game request

Does anyone have the two wrestling games that were mensioned on the ag
forum?

It would be greatly appreasiated if you could please upload those.
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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

That may be

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:10 PM
Subject: Re: [Audyssey] battle zone



Hi,
I was just wondering, actually... I still think that the jump thing should
be fixed, but I wonder if his intention was to have them hanging from the
ceiling?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

In that case, you're screwed... but if they do update it to hagve
blades not be able to harm you if you're jumping while they're
retracted, then... no biggie.

At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

Sorry.
What i do is I reply to something without reading further in the topic.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] battle zone



Shane,
If you read my reply to Clement you'd know I was not talking about that 
kind

of scenario.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I
am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades
can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you 
die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Better change that habbit there, Bud. That can get you in some 
interesting situations.


At 04:17 PM 04/04/2011, you wrote:

Sorry.
What i do is I reply to something without reading further in the topic.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] battle zone



Shane,
If you read my reply to Clement you'd know I was not talking about that kind
of scenario.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

put on the protector before you jump smartness.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I
am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades
can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] Another game request

2011-04-04 Thread Clement Chou
The games themselves are right up there... why do you need another 
person to upload them?


At 04:15 PM 04/04/2011, you wrote:

the first post follows
hello everyone. since i love wrestling games, today i decided to 
search for some

good ones, but
only in text, and downloadable games, since a lot of time these days 
i'm not with

a internet
connection available, but like to play a game.
the games that i found are menu based, depending in what actions you 
can do, it lists

the
number / letter to press and the action that it will do (i.e: 1: 
kick 2: punch) etc.
believe me, the replaiability factor in the games is unlimited. 
there are a lot of

possibility
to execute different tipes of moves, and you never will have the same battle.
in both games you can create new wrestlers, but in the second game 
there are more

than 250 to
choose from. the games allow you to create tournaments, singles / 
tag battles, etc...
and although the descriptions in battle are simple, they are enough 
to show you what's
happening. forget about hp, it doesn't show stats during fights, 
just the condition

(i.e: poor,
good, fair, etc)
i had, and will have a lot of fun playing these games, and i hope 
that you guys like

it as well
this is for true wrestling fans.
p.s: games are run in dos, if it runs slow on your computer, tell 
here and i'll pass

the
instructions to improve performance
first game, called:
Wrestling League Simulator can be found here:
http://www.sendspace.com/file/rhmmjo
read next post for second game download link.
Best regards: Matheus
second post follows
here is the second game, and in my opinion, the better one.
calledPILEDRIVER. can be found here:
http://www.sendspace.com/file/dbxj5k
enjoy!!!
Best regards: Matheus
FYI The links don't work.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:05 PM
Subject: Re: [Audyssey] Another game request



Shane,
Which one swould those be?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] Another game request

Does anyone have the two wrestling games that were mensioned on the ag
forum?

It would be greatly appreasiated if you could please upload those.
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Re: [Audyssey] Another game request

2011-04-04 Thread Shane Lowe

Because the links don't work

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:20 PM
Subject: Re: [Audyssey] Another game request


The games themselves are right up there... why do you need another person 
to upload them?


At 04:15 PM 04/04/2011, you wrote:

the first post follows
hello everyone. since i love wrestling games, today i decided to search 
for some

good ones, but
only in text, and downloadable games, since a lot of time these days i'm 
not with

a internet
connection available, but like to play a game.
the games that i found are menu based, depending in what actions you can 
do, it lists

the
number / letter to press and the action that it will do (i.e: 1: kick 2: 
punch) etc.
believe me, the replaiability factor in the games is unlimited. there are 
a lot of

possibility
to execute different tipes of moves, and you never will have the same 
battle.
in both games you can create new wrestlers, but in the second game there 
are more

than 250 to
choose from. the games allow you to create tournaments, singles / tag 
battles, etc...
and although the descriptions in battle are simple, they are enough to 
show you what's
happening. forget about hp, it doesn't show stats during fights, just the 
condition

(i.e: poor,
good, fair, etc)
i had, and will have a lot of fun playing these games, and i hope that you 
guys like

it as well
this is for true wrestling fans.
p.s: games are run in dos, if it runs slow on your computer, tell here and 
i'll pass

the
instructions to improve performance
first game, called:
Wrestling League Simulator can be found here:
http://www.sendspace.com/file/rhmmjo
read next post for second game download link.
Best regards: Matheus
second post follows
here is the second game, and in my opinion, the better one.
calledPILEDRIVER. can be found here:
http://www.sendspace.com/file/dbxj5k
enjoy!!!
Best regards: Matheus
FYI The links don't work.

- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:05 PM
Subject: Re: [Audyssey] Another game request



Shane,
Which one swould those be?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] Another game request

Does anyone have the two wrestling games that were mensioned on the ag
forum?

It would be greatly appreasiated if you could please upload those.
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If you have any 

Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Bryan Peterson
LOL. If that were the case I'd know if I was going to even be considered for 
the jobs I've applied to the second I walked in for the interview.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:39 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



You are a freeking mind reader!

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:37 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


My only complaint so far is that the lion and centaur sound exactly the 
same at least to my ears.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Great
Downloading it now.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less than a 
headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't jump 
over them, and they kill you in one slash. I don't like the fact that you 
can jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the 
fireball, sure... but by the time you get out of the crouch, wham... 
there's the boulder. And you can't jump over it... because if you do, the 
blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson

Yeah really. LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 4:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I 
am

supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades 
can

be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
MOTA is what I would consider more reasonably challenging. Like I said I'm 
not saying ZBattle Zone is entirely too hard, but there are definite balance 
issues that make things harder than they need to be.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:59 PM
Subject: Re: [Audyssey] battle zone



Hi,
MOTA? In my opinion MOTA is far! Easier than this. Yohandy, how far have 
you

gotten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone



no need. that'll take a long time to kill him that way. guys just use the
sword and he'll be dead in a matter of seconds. You know, I think I need
to make a recording. It's crazy the amount of people that are having
issues with this game. I find something like MOTA much more difficult and
challenging.


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to
him,
and just pound your spacebar while he blasts you to pieces with his gun.
It
gets very difficult to jump away from him. The one thing I really liked
was
his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as 
the

next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some 
feets

are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the
inexperience
of the game developer who has a lot to learn as far as balancing game
play
and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Tommy

Yea! I just finihsed downloading! Thanks Thomas!

Tommy

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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Oddly enough, I buy a lot more blade protectors and bombs... potions 
fall down from the sky pretty often. lol.


At 04:30 PM 04/04/2011, you wrote:

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy 
a blade protector from the shop... better a few hundred points less 
than a headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you 
fall or jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... 
it's to beat it and move on. The longer you stand there, the 
lower your time bonus is... and it isn't the blades that are 
unbalanced, I think... I don't really care one way or another, I 
just turn the game on and blast through as much as I can. People 
don't like the fact that you can't jump over them, and they kill 
you in one slash. I don't like the fact that you can jump over 
them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic 
one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the 
boulder is pretty much on top of you. That one can be avoided 
though.. just back off and wait for the boulder to come to you... 
but what if you have aboulder, blade and fireball all at once? I 
have sceen that happen. You can duck the fireball, sure... but by 
the time you get out of the crouch, wham... there's the boulder. 
And you can't jump over it... because if you do, the blade is 
right there to impale you. So either way you die.



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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Shane Lowe

lol
hahahahahaha
heeheeheeheeheeheehee
nice
Your welcome.
heeheeheehee

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:28 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


LOL. If that were the case I'd know if I was going to even be considered 
for the jobs I've applied to the second I walked in for the interview.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:39 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



You are a freeking mind reader!

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 6:37 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


My only complaint so far is that the lion and centaur sound exactly the 
same at least to my ears.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:33 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Great
Downloading it now.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:47 PM
Subject: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Greetings gamers,

We at USA Games would like to announce the immediate release of
Mysteries of the Ancients beta 18. This all new release includes a
number of important updates and additions including: a more realistic
analog jump system similar to many popular mainstream console games,
random mood changes in music during game play, the ability to run and
jump over large traps, an all new level 2, and much much more. Plus as
of this release Acapela Heather has officially been replaced with
Scansoft Tom for a smoother and hopefully more professional sounding
voice.To download and install this release head over to the official
Mysteries of the Ancients home page
http://www.usagamesinteractive.com/mota.php
and download a copy for yourself. Please, remember to remove any prior
betas or test releases of this software before upgrading.

Sincerely,
Thomas Ward
President of USA Games Interactive
http://www.usagamesinteractive.com

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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
Oh one blade next to a pit is fine. Even two blades at least so long as 
there's enough space betweenthe blades themselves to give you a chance to 
activate another blade protector if you want to use one. But all too often 
I've run into those situations were you ump over the pit, lose your blade 
protector and there's not enough space between that blade and the next to 
let you act in time to save your neck.

We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:02 PM
Subject: Re: [Audyssey] battle zone


All depends... if you use a blade protector before going over the pit, you 
should be fine. Unless it's a situation where the blade is right next to 
another blade... then you're in trouble. But a blade next to a pit is 
beatable... just use the blade protector before jumping over.



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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Tommy

Hi Tom! If you need any sound effects. Just let me know.

Tommy

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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

well don't you make it sound simple!
Wish it were that way myself!
lol

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:34 PM
Subject: Re: [Audyssey] battle zone


Oddly enough, I buy a lot more blade protectors and bombs... potions fall 
down from the sky pretty often. lol.


At 04:30 PM 04/04/2011, you wrote:

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less than a 
headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't 
jump over them, and they kill you in one slash. I don't like the fact 
that you can jump over them either... especially since obstacles can 
often come in groups that are hard if not impossible to avoid. The most 
basic one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the boulder is 
pretty much on top of you. That one can be avoided though.. just back 
off and wait for the boulder to come to you... but what if you have 
aboulder, blade and fireball all at once? I have sceen that happen. You 
can duck the fireball, sure... but by the time you get out of the 
crouch, wham... there's the boulder. And you can't jump over it... 
because if you do, the blade is right there to impale you. So either 
way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
All well and good as long as there are no other blades in the immediate 
vicinity. Sometimes they really are spaced closely enough together that it 
would be literally impossible to act. And god help you if a boulder happens 
to come at you at the same time.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:06 PM
Subject: Re: [Audyssey] battle zone



put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I 
am

supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades 
can

be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you 
die.



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[Audyssey] Question on MOTA

2011-04-04 Thread Ryan Conroy
Hi Tom,

I appoligize if this question has been asked already, but when you press shift 
control arrow for a running jump, nothing happens. She just takes a step. Is 
this supposed to be like this?


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1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
http://thirdpartyoffers.juno.com/TGL3131/4d9a575eabe86aacbbst06vuc

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Thomas Ward
Hi Hayden,

No, the Nemean Lion is not the level 2 boss. It doesn't appear until
level 9 or so, because it is nearly impossible to kill. At least with
standard weapons and ammo. So the game is not spoiled.

What Bryan was talking about is the sound descriptions menu. I forgot
to update it with some sound effects I have for the Lion. Just after
ee-mailing my earlier post I happened to look in a stack of cds and
happened to find one full of jungle animal effects with exactly what I
was looking for. So the Nemean Lion sounds will definitely get updated
next release as I have found a bunch of lion sounds. Lol!

On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Ah, so that's your level 2 boss is it? Ought to be interesting...the one
 thing I hate about these releases is reading about them several hours
 afterwards and accidentally getting some big spoilers.

 Best Regards,
 Hayden

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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
IO'd think that a trap could destroy a boulder. Not a gun or sword, but an
explosion?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

well don't you make it sound simple!
Wish it were that way myself!
lol

- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:34 PM
Subject: Re: [Audyssey] battle zone


 Oddly enough, I buy a lot more blade protectors and bombs... potions fall 
 down from the sky pretty often. lol.

 At 04:30 PM 04/04/2011, you wrote:
I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less than a 
headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall or

jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your time

bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast

through as much as I can. People don't like the fact that you can't 
jump over them, and they kill you in one slash. I don't like the fact 
that you can jump over them either... especially since obstacles can 
often come in groups that are hard if not impossible to avoid. The most

basic one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the boulder is

pretty much on top of you. That one can be avoided though.. just back 
off and wait for the boulder to come to you... but what if you have 
aboulder, blade and fireball all at once? I have sceen that happen. You

can duck the fireball, sure... but by the time you get out of the 
crouch, wham... there's the boulder. And you can't jump over it... 
because if you do, the blade is right there to impale you. So either 
way you die.


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Hayden Presley
Hi,
I can imagine the Nemiean lion will be hard to kill.. Will you be able to
use its hide as armor? Another question, while we're on the subject of
armor, did you add in the breastplate this BETA?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, April 04, 2011 6:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

Hi Hayden,

No, the Nemean Lion is not the level 2 boss. It doesn't appear until
level 9 or so, because it is nearly impossible to kill. At least with
standard weapons and ammo. So the game is not spoiled.

What Bryan was talking about is the sound descriptions menu. I forgot
to update it with some sound effects I have for the Lion. Just after
ee-mailing my earlier post I happened to look in a stack of cds and
happened to find one full of jungle animal effects with exactly what I
was looking for. So the Nemean Lion sounds will definitely get updated
next release as I have found a bunch of lion sounds. Lol!

On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 Ah, so that's your level 2 boss is it? Ought to be interesting...the one
 thing I hate about these releases is reading about them several hours
 afterwards and accidentally getting some big spoilers.

 Best Regards,
 Hayden

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Thomas Ward
Hi,

Well, that would be kind of hard to do since A, I don't live near a
zoo, and B, I don't have a working recorder at the moment. Besides
that isn't really necessary. I've got plenty of lion sounds in a huge
sound effects library I purchased a year back. I simply forgot to look
for it and get the wav files off of it before releasing beta 18.

On 4/4/11, Stephen whocr...@internode.on.net wrote:
 What if you were to visit the zoo with a tape recorder or digital
 sound recorder and ask the zookeeper to try and get the lion to growl? lol.

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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Thomas Ward
Hi Hayden,

Yes, the bronze armor and bronze shield are in the beta. They were in
beta 17 as well. I guess you didn't notice. Smile.

As for the Lion's hide you will not be able to use it as armor like
Hercules did. Come on you got to give the enemies a chance to win.
Having invincible armor would be, well, way too easy.

Cheers!


On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I can imagine the Nemiean lion will be hard to kill.. Will you be able to
 use its hide as armor? Another question, while we're on the subject of
 armor, did you add in the breastplate this BETA?

 Best Regards,
 Hayden

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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
I'd like a storyline myself. Ok, so we got kidnapped and we have to escape?
Great. So how did you get to this water of death? How did you get to a
forest? How did the boss take me to his building? And how in the world did
the enemy setup all these traps everywhere/ Oh...and the big question now.
How in the heck do you put pits in the middle of water. I'd call that a
vortex.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, April 04, 2011 6:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

MOTA is what I would consider more reasonably challenging. Like I said I'm 
not saying ZBattle Zone is entirely too hard, but there are definite balance

issues that make things harder than they need to be.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Monday, April 04, 2011 4:59 PM
Subject: Re: [Audyssey] battle zone


 Hi,
 MOTA? In my opinion MOTA is far! Easier than this. Yohandy, how far have 
 you
 gotten?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of The Addictor
 Sent: Monday, April 04, 2011 3:06 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 What?  Another recording?  Are you going to use the cheats first too?  LOL
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 04, 2011 12:28 AM
 Subject: Re: [Audyssey] battle zone


 no need. that'll take a long time to kill him that way. guys just use the
 sword and he'll be dead in a matter of seconds. You know, I think I need
 to make a recording. It's crazy the amount of people that are having
 issues with this game. I find something like MOTA much more difficult and
 challenging.


 - Original Message - 
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, April 03, 2011 2:23 PM
 Subject: Re: [Audyssey] battle zone


 S
 P
 O
 I
 L
 E
 R
 S
 P
 A
 C
 E
 Try using traps.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Hayden Presley
 Sent: Sunday, April 03, 2011 1:21 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] battle zone

 Hi Thomas,
 Yep. The first boss, for instance. The way it works is you walk up to
 him,
 and just pound your spacebar while he blasts you to pieces with his gun.
 It
 gets very difficult to jump away from him. The one thing I really liked
 was
 his second boss; I do think he did an ok job with that one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Thomas Ward
 Sent: Sunday, April 03, 2011 12:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Hi Clement,

 Yes, I happen to agree with you. I love a challenging game as well as 
 the
 next person, maybe more so in some cases, but I really can't get into
 Battlezone for that exact reason. It is not merely challenging some 
 feets
 are just down right impossible, and I think various things are overly
 unbalanced with the combat etc. I chuck most of this up to the
 inexperience
 of the game developer who has a lot to learn as far as balancing game
 play
 and challenge.

 On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular enemies
 are the problem. And 4 enemies of that type going against you like
 that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are pretty
 slim then, don't you think?

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Re: [Audyssey] Question on MOTA

2011-04-04 Thread Thomas Ward
Hi Ryan,

When using the running-jump commands Angela will run up to the trap,
and jump it as soon as she is near the fire pit, lava pit, chasm, etc.
However, if she isn't near a trap she will run as normal.

HTH


On 4/4/11, Ryan Conroy staindadd...@juno.com wrote:
 Hi Tom,

 I appoligize if this question has been asked already, but when you press
 shift control arrow for a running jump, nothing happens. She just takes a
 step. Is this supposed to be like this?

 
 Groupon#8482 Official Site
 1 ridiculously huge coupon a day. Get 50-90% off your city#39;s best!
 http://thirdpartyoffers.juno.com/TGL3131/4d9a575eabe86aacbbst06vuc

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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

That's what I'm trying to get to happen.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:44 PM
Subject: Re: [Audyssey] battle zone



Hi,
IO'd think that a trap could destroy a boulder. Not a gun or sword, but an
explosion?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

well don't you make it sound simple!
Wish it were that way myself!
lol

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:34 PM
Subject: Re: [Audyssey] battle zone



Oddly enough, I buy a lot more blade protectors and bombs... potions fall
down from the sky pretty often. lol.

At 04:30 PM 04/04/2011, you wrote:

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone



Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less than a
headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall 
or



jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou
chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items... it's
to beat it and move on. The longer you stand there, the lower your 
time



bonus is... and it isn't the blades that are unbalanced, I think... I
don't really care one way or another, I just turn the game on and 
blast



through as much as I can. People don't like the fact that you can't
jump over them, and they kill you in one slash. I don't like the fact
that you can jump over them either... especially since obstacles can
often come in groups that are hard if not impossible to avoid. The 
most



basic one? The blade with a boulder right next to it. You can't jump
over the blade, and by the time you walk past that blade the boulder 
is



pretty much on top of you. That one can be avoided though.. just back
off and wait for the boulder to come to you... but what if you have
aboulder, blade and fireball all at once? I have sceen that happen. 
You



can duck the fireball, sure... but by the time you get out of the
crouch, wham... there's the boulder. And you can't jump over it...
because if you do, the blade is right there to impale you. So either
way you die.


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Shane Lowe

mabee you could make cheats and that be one of t hem?

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:53 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!



Hi Hayden,

Yes, the bronze armor and bronze shield are in the beta. They were in
beta 17 as well. I guess you didn't notice. Smile.

As for the Lion's hide you will not be able to use it as armor like
Hercules did. Come on you got to give the enemies a chance to win.
Having invincible armor would be, well, way too easy.

Cheers!


On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote:

Hi,
I can imagine the Nemiean lion will be hard to kill.. Will you be able to
use its hide as armor? Another question, while we're on the subject of
armor, did you add in the breastplate this BETA?

Best Regards,
Hayden


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Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

2011-04-04 Thread Hayden Presley
Hi Thomas,
Aw come on. Lol...why should I give my enemies a chance to win? Grin
Just tried it; it's awesome. The timed locks and the analogue jumping make
things way more challenging, in fact the lever at the bottom of the first
rope was tricky; I thought I had not pulled it already whenI found the door
to the ledges was locked. I believe someone mentioned the running jump?
Well--it's a running jump. So you will run about two steps before you
bound into the air. Thomas, just one more question--why do we now have
cereberus and not Kerberos?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 7:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!

mabee you could make cheats and that be one of t hem?

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:53 PM
Subject: Re: [Audyssey] Mysteries of the Ancients Beta 18 Released!


 Hi Hayden,

 Yes, the bronze armor and bronze shield are in the beta. They were in
 beta 17 as well. I guess you didn't notice. Smile.

 As for the Lion's hide you will not be able to use it as armor like
 Hercules did. Come on you got to give the enemies a chance to win.
 Having invincible armor would be, well, way too easy.

 Cheers!


 On 4/4/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 I can imagine the Nemiean lion will be hard to kill.. Will you be able to
 use its hide as armor? Another question, while we're on the subject of
 armor, did you add in the breastplate this BETA?

 Best Regards,
 Hayden

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Re: [Audyssey] anyone got anny suggestions for the next version ofbattlezone?

2011-04-04 Thread The Addictor

Hey,
if you like, i can do voice-overs for the game.  Just give me the script and 
I'll do the rest--you won't have to edit the sounds or anything. 



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Re: [Audyssey] Sapi5 repair file

2011-04-04 Thread shaun everiss

well some files show as a virus even if they are not.
Don't use avg what ever you do it detects false positaves all the time.
Microsoft has a good program with vary few errors unless you use 
anything that is non english or has non english characters ie chinese.

Then its a virus unless you exclude it.
I have been able to fix the issue say with an installer by writing it 
in innosetup the program inside it should run ok.
If your checker is constantly putting this as an error you need to 
send the program their way.

if its a virus then its a virus.
But it could be a fake virus in which case a signature update is needed.
Ms checks itself 3 times daily.
At one stage dropbox was a trogen.
It was fixed quite quickly.
msse though has a load of community driven stuff.
At 02:05 a.m. 5/04/2011, you wrote:
That is the repair file and if showed as virus. Then you better get 
a better or real virus checker, because you have one!


At 07:14 AM 4/4/2011, you wrote:

Hi,
Can you send a repair program for sapi5 please? I was tried the 
deluserlex.exe from jim kitchens site, It doesn't doing anything. 
ýt was only a virus. Can you send an other one?

saygýlar sevgiler.
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