Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Jeremy Kaldobsky
Chris, I absolutely Loved this explanation!  Very well thought out, and very 
well written.  I'm especially happy that you took the time to explain, why, the 
populations should be kept at your suggested levels during the process.

I am so incredibly happy to know someone is seeing, and appreciating, the 
complexity I tried to code into this little sim.  You rock!

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Re: [Audyssey] Luminal, the latest version impressions.

2011-05-14 Thread Jane
 I have missed most of the backstory on this; the game alone sounds like fun.  
Is it a free game? Can I play it with Windows XP? What's the object? :)

Jane


On May 13, 2011, at 4:19 AM, Christopher Bartlett wrote:

 Ok, I beat the second quest.  (Hint, there is a nicety of timing when to
 introduce your turtles)  Now I'm on to the third, which is proving equally
 provoking and addictive, but there are still some niggles.
 
 
 
 Why can't I destroy rocks?  Rocks do not have a destroy option.
 
 
 
 Why can't I destroy piranha?  Yes, I tried out the piranha and at one point
 was low on power but wanted to rid myself of a few of the pesky things, but,
 while destroy is presented as an option for the p command, hitting
 shift-delete doesn't destroy one.
 
 
 
 On the subject of piranha, I think these boys may be a little unbalanced.
 In my current game, I have 1,295 of  the bloody things.  Their die-off rate
 seems a bit low and they're not reacting to available food supply (or lack
 thereof) as expected.  I have no fish and no aquatic bugs left, only a
 couple of turtles and some assorted land critters.  They aren't killing off
 the land critters, so I don't know how they're surviving the sterilized
 waters they currently inhabit.  Neat idea, but you may want to rebalance
 them.  With both kaymans and turtles in the water, I'd have expected the
 population to stay a bit more in control.
 
 
 
 And sadly, Jaws 12 doesn't work with the game, or at least it doesn't on my
 machine.
 
 
 
 By the way, when you have 1300 piranha, the game slows down to a crawl, then
 freezes completely.  I had to exit via the task manager.  As I've saved
 along the way, I may now be screwed.  I don't know if this is a speech delay
 thing, or I've just managed to choke my machine.  If it's the latter, then
 about three more ticks would have killed anybody, as I'd have 3,000 or more
 piranha.
 
 
 
 Ok, the amount of feedback I'm giving you now rivals David Greenwood.  Be
 honored sir.
 
 
 
Chris
 
 
 
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Re: [Audyssey] Luminal, the latest version impressions.

2011-05-14 Thread Jeremy Kaldobsky
Yes, this is a free game.  It should work just fine, on your windows XP 
machine.  The object of the game is to build, and maintain an eco system.  Each 
mission gives you a series of quests, or goals, that could be anything from 
accumulating a certain amount of money, to breeding a certain number of some 
particular animal species.  You could think of it as a puzzle game, a strategy 
game, and a simulation game.

--- On Fri, 5/13/11, Jane juanitatig...@gmail.com wrote:

 From: Jane juanitatig...@gmail.com
 Subject: Re: [Audyssey] Luminal, the latest version impressions.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, May 13, 2011, 2:08 PM
  I have missed most of the backstory
 on this; the game alone sounds like fun.  Is it a free
 game? Can I play it with Windows XP? What's the object? :)
 
 Jane
 
 
 On May 13, 2011, at 4:19 AM, Christopher Bartlett wrote:
 
  Ok, I beat the second quest.  (Hint, there is a
 nicety of timing when to
  introduce your turtles)  Now I'm on to the third,
 which is proving equally
  provoking and addictive, but there are still some
 niggles.
  
  
  
  Why can't I destroy rocks?  Rocks do not have a
 destroy option.
  
  
  
  Why can't I destroy piranha?  Yes, I tried out
 the piranha and at one point
  was low on power but wanted to rid myself of a few of
 the pesky things, but,
  while destroy is presented as an option for the p
 command, hitting
  shift-delete doesn't destroy one.
  
  
  
  On the subject of piranha, I think these boys may be a
 little unbalanced.
  In my current game, I have 1,295 of  the bloody
 things.  Their die-off rate
  seems a bit low and they're not reacting to available
 food supply (or lack
  thereof) as expected.  I have no fish and no
 aquatic bugs left, only a
  couple of turtles and some assorted land
 critters.  They aren't killing off
  the land critters, so I don't know how they're
 surviving the sterilized
  waters they currently inhabit.  Neat idea, but
 you may want to rebalance
  them.  With both kaymans and turtles in the
 water, I'd have expected the
  population to stay a bit more in control.
  
  
  
  And sadly, Jaws 12 doesn't work with the game, or at
 least it doesn't on my
  machine.
  
  
  
  By the way, when you have 1300 piranha, the game slows
 down to a crawl, then
  freezes completely.  I had to exit via the task
 manager.  As I've saved
  along the way, I may now be screwed.  I don't
 know if this is a speech delay
  thing, or I've just managed to choke my machine. 
 If it's the latter, then
  about three more ticks would have killed anybody, as
 I'd have 3,000 or more
  piranha.
  
  
  
  Ok, the amount of feedback I'm giving you now rivals
 David Greenwood.  Be
  honored sir.
  
  
  
                
 Chris
  
  
  
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 Jane
 
 
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[Audyssey] looking for world of legends

2011-05-14 Thread michael barnes

Hey, could someone please help me with a game?
I went to audio games but when I click on the download link for world 
of legends nothing happen.  If someone could upload this game to send 
space and give the link on the list that would be wonderful.  I know 
this game is a freeware game.


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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread shaun everiss

Hmmm.
I suppose this game will take me a bit to get used to.
My stratogy has been a bit sloppy.
Usually I have got 2 things to get them to reproduce.
If I can get enough cash, since most missions  from 1-4 were for one 
target, I was basically buying bits and pieces when I was close to a target.
Knowing that if I got everything on max they only had to survive for 
the second it took the mission quest to complete.

Ofcause its harder now.

At 07:07 p.m. 14/05/2011, you wrote:
Chris, I absolutely Loved this explanation!  Very well thought out, 
and very well written.  I'm especially happy that you took the time 
to explain, why, the populations should be kept at your suggested 
levels during the process.


I am so incredibly happy to know someone is seeing, and 
appreciating, the complexity I tried to code into this little sim.  You rock!


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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread Willem

more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to 
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off 
snakes as needed. I quickly repayed my lone that way.- Original 
Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback



Warning: something of a S P O I L E R! S P O I L E R!  Read at your own
risk, this text direct to you from the heart of the Fukushima reactor, 
etc,

etc.

So beating the fish and turtles thing is a bit of a slog, but there's a
consistent setup I use that gets me to the tricky part.  Buy two, and only
two fish.  Monitor their numbers *very* carefully.  When they reach 7, 
sell

the extra 5 to get back down to 2.  (You may find a time where you have 8
because of happy, reproductive fish, sell 6).  You need to do this in 
order

to make sufficient money to get your first turtle.  Keep cycling through
until you have your $160,000.

Buy 1 and only 1 turtle.  Now your fish balancing gets slightly trickier. 
I

found that keeping 4 fish as the minimum to sell down to seemed to work
pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
bringing

in that advertising and sales money until you are ready for your second
turtle.

Now here's the art, and where my instructions get a little fuzzy.  When
you're about to buy your second turtle, you have to begin letting the fish
population grow a little more.  I think 13 to 15 was the number I chose 
for
the minimum, so let it grow to 18-20 and sell down.  The tricky part is 
that

in this region, reproduction isn't predictably one at a time, so you will
have to catch it quickly.  Too few and the turtles eat them.  Too many, 
and

you have a population explosion and subsequent crash, and with 2 turtles,
that crash might be fatal to your fish.
If you screw up and have an explosion with less than 2 turtles, you'll be
fine, ride it out until the numbers crash back down into the low teens 
then

start over.  Your biggest enemy is power loss and being unable to sell, so
monitor your power consumption carefully.

I'm not seeing a huge effect of bug numbers on the fish cycle.  I think a
large bug reproduction simply lengthens the cycle.  I haven't tried
balancing fish with only algae though so that effect may be more 
significant

than I think.

Note, this same strategy will work in a modified form for the later parts 
of
mission 6, though there, you're working with land animals, and mice are 
more

forgiving than fish.

I'm currently stuck on the part of mission 7 with the added loan.  That
quarter million every 120 ticks is brutal.  I've also had a hell of a time
keeping squirrels alive if there's anything else in the dome.  For fun, I
started rabbits and squirrels to see if I could get a sustainable 
population

before introducing mice.  The mice are too efficient acorn eaters to allow
the squirrels to live in any of my domes so far.  I did get a stable 
rabbit

population to coexist with maximized mice, but it hovered around 5-10
rabbits after the die-off that came with the mouse explosion.

Can you tell I've been thinking a lot about this game?  Well done Jeremy,
and I'm excited to see what comes next.

Chris Bartlett



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Re: [Audyssey] Lunimals feedback

2011-05-14 Thread darren harris
Wow how long does 1 of these games last? Also will you be able to do other
stuff with the money? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Willem
Sent: 14 May 2011 11:41
To: Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback


more spoilers: ... ...
the same holds for snakes. I've found that snakes are the best animals to 
keep when looking to make money.
For mission 7, keep your snake population between 12 and 20 and sell off 
snakes as needed. I quickly repayed my lone that way.- Original 
Message - 
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 7:51 AM
Subject: Re: [Audyssey] Lunimals feedback


 Warning: something of a S P O I L E R! S P O I L E R!  Read at your 
 own risk, this text direct to you from the heart of the Fukushima 
 reactor, etc, etc.

 So beating the fish and turtles thing is a bit of a slog, but there's 
 a consistent setup I use that gets me to the tricky part.  Buy two, 
 and only two fish.  Monitor their numbers *very* carefully.  When they 
 reach 7, sell the extra 5 to get back down to 2.  (You may find a time 
 where you have 8 because of happy, reproductive fish, sell 6).  You 
 need to do this in order
 to make sufficient money to get your first turtle.  Keep cycling through
 until you have your $160,000.

 Buy 1 and only 1 turtle.  Now your fish balancing gets slightly 
 trickier.
 I
 found that keeping 4 fish as the minimum to sell down to seemed to work
 pretty well.  When you have 9 or 10 fish, sell down to four.  Keep 
 bringing
 in that advertising and sales money until you are ready for your second
 turtle.

 Now here's the art, and where my instructions get a little fuzzy.  
 When you're about to buy your second turtle, you have to begin letting 
 the fish population grow a little more.  I think 13 to 15 was the 
 number I chose for the minimum, so let it grow to 18-20 and sell down.  
 The tricky part is that
 in this region, reproduction isn't predictably one at a time, so you will
 have to catch it quickly.  Too few and the turtles eat them.  Too many, 
 and
 you have a population explosion and subsequent crash, and with 2 turtles,
 that crash might be fatal to your fish.
 If you screw up and have an explosion with less than 2 turtles, you'll be
 fine, ride it out until the numbers crash back down into the low teens 
 then
 start over.  Your biggest enemy is power loss and being unable to sell, so
 monitor your power consumption carefully.

 I'm not seeing a huge effect of bug numbers on the fish cycle.  I 
 think a large bug reproduction simply lengthens the cycle.  I haven't 
 tried balancing fish with only algae though so that effect may be more 
 significant than I think.

 Note, this same strategy will work in a modified form for the later 
 parts
 of
 mission 6, though there, you're working with land animals, and mice are 
 more
 forgiving than fish.

 I'm currently stuck on the part of mission 7 with the added loan.  
 That quarter million every 120 ticks is brutal.  I've also had a hell 
 of a time keeping squirrels alive if there's anything else in the 
 dome.  For fun, I started rabbits and squirrels to see if I could get 
 a sustainable population before introducing mice.  The mice are too 
 efficient acorn eaters to allow the squirrels to live in any of my 
 domes so far.  I did get a stable rabbit
 population to coexist with maximized mice, but it hovered around 5-10
 rabbits after the die-off that came with the mouse explosion.

 Can you tell I've been thinking a lot about this game?  Well done 
 Jeremy, and I'm excited to see what comes next.

 Chris Bartlett



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Re: [Audyssey] looking for world of legends

2011-05-14 Thread dark

http://www.sendspace.com/file/sy5qlh

I actually thought someone was hosting it, but obviously it's not being done 
currently.


anyway here it is.

The game is freeware, pluss I've communicated with the author myself and 
he's just pleased people are stil playing this game which he wrote for fun.


Enjoy.

The writing is rather slapdash, and the game becomes far too easy once your 
halfway through but the quests, locations and fun stuff like minigames are 
deffinately worth it.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, May 14, 2011 10:36 AM
Subject: [Audyssey] looking for world of legends



Hey, could someone please help me with a game?
I went to audio games but when I click on the download link for world of 
legends nothing happen.  If someone could upload this game to send space 
and give the link on the list that would be wonderful.  I know this game 
is a freeware game.


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Re: [Audyssey] looking for world of legends

2011-05-14 Thread Darren Duff
You don't want to play that game It's a pain in the ***.

I played it for hours and hours only to find out that because I didn't up my
stats the way that the game thought I should have I couldn't beet it and so
I was stuck.  It wasn't very well written. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Saturday, May 14, 2011 5:36 AM
To: gamers@audyssey.org
Subject: [Audyssey] looking for world of legends

Hey, could someone please help me with a game?
I went to audio games but when I click on the download link for world of
legends nothing happen.  If someone could upload this game to send space and
give the link on the list that would be wonderful.  I know this game is a
freeware game.

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Re: [Audyssey] looking for world of legends

2011-05-14 Thread dark
Funny darren, I always found the thing too easy myself, even if you don't 
use the rather cheap tactic to get some uba weapons and armour right at the 
start of the game.


It's got it's issues I'll admit, but it is stil fun.

Beware the grue!

Dark.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, May 14, 2011 12:38 PM
Subject: Re: [Audyssey] looking for world of legends



You don't want to play that game It's a pain in the ***.

I played it for hours and hours only to find out that because I didn't up 
my
stats the way that the game thought I should have I couldn't beet it and 
so

I was stuck.  It wasn't very well written.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Saturday, May 14, 2011 5:36 AM
To: gamers@audyssey.org
Subject: [Audyssey] looking for world of legends

Hey, could someone please help me with a game?
I went to audio games but when I click on the download link for world of
legends nothing happen.  If someone could upload this game to send space 
and

give the link on the list that would be wonderful.  I know this game is a
freeware game.

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Re: [Audyssey] Recovering a lost Alter Aeon characteR

2011-05-14 Thread Dennis Towne
Orin,

I'll look up your characters and contact you in-game with the list.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Thu, May 12, 2011 at 5:26 PM, Orin orin8...@gmail.com wrote:
 Hi all,
 Was just curious if there is any way for me to recover a lost Alter Aeon 
 character? Besides the one I created this morning, I'm trying to think of the 
 last one I created as it was nearly done the Slow newbie quests I believe so 
 instead of starting over with another character I'd like to login with im 
 again.
 Can't exactly remember his name either. I'm certain at character creation I 
 did type my email, so I wonder if Dentin can recover him that way.
 Thanks.
 Orin
 orin8...@gmail.com
 Twitter: http://www.twitter.com/orinks
 Skype: orin1112




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[Audyssey] alterr Aeon crafting?

2011-05-14 Thread mike maslo
Will this mud ever offer or does it offer crafting or any other way of
getting exp outside of killing?


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[Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-14 Thread Yohandy
   This band has the coolest name ever. Cross Canadian Ragweed. lol! I love 
it. Enjoy!

http://www.sendspace.com/file/acsq9p


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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I've just uploaded version 1.8b.  I'm still having trouble with JAWS, so I put 
something temporary into this version, for JAWS users.  It seems to work, but 
isn't what I want it to be yet.  I haven't found a lot of helpful documentation 
for JAWS scripts.  This version also fixes a bug, which made piranha 
populations sometimes go unstable.

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Re: [Audyssey] Luminal, the latest version impressions.

2011-05-14 Thread Jane
I wonder if it can be ever ported to the Mac? I'd love to be able to play it on 
this, my Mac Mini, not just my Windows laptop.

Jane


On May 14, 2011, at 3:46 AM, Jeremy Kaldobsky wrote:

 Yes, this is a free game.  It should work just fine, on your windows XP 
 machine.  The object of the game is to build, and maintain an eco system.  
 Each mission gives you a series of quests, or goals, that could be anything 
 from accumulating a certain amount of money, to breeding a certain number of 
 some particular animal species.  You could think of it as a puzzle game, a 
 strategy game, and a simulation game.
 
 --- On Fri, 5/13/11, Jane juanitatig...@gmail.com wrote:
 
 From: Jane juanitatig...@gmail.com
 Subject: Re: [Audyssey] Luminal, the latest version impressions.
 To: Gamers Discussion list gamers@audyssey.org
 Date: Friday, May 13, 2011, 2:08 PM
 I have missed most of the backstory
 on this; the game alone sounds like fun.  Is it a free
 game? Can I play it with Windows XP? What's the object? :)
 
 Jane
 
 
 On May 13, 2011, at 4:19 AM, Christopher Bartlett wrote:
 
 Ok, I beat the second quest.  (Hint, there is a
 nicety of timing when to
 introduce your turtles)  Now I'm on to the third,
 which is proving equally
 provoking and addictive, but there are still some
 niggles.
 
 
 
 Why can't I destroy rocks?  Rocks do not have a
 destroy option.
 
 
 
 Why can't I destroy piranha?  Yes, I tried out
 the piranha and at one point
 was low on power but wanted to rid myself of a few of
 the pesky things, but,
 while destroy is presented as an option for the p
 command, hitting
 shift-delete doesn't destroy one.
 
 
 
 On the subject of piranha, I think these boys may be a
 little unbalanced.
 In my current game, I have 1,295 of  the bloody
 things.  Their die-off rate
 seems a bit low and they're not reacting to available
 food supply (or lack
 thereof) as expected.  I have no fish and no
 aquatic bugs left, only a
 couple of turtles and some assorted land
 critters.  They aren't killing off
 the land critters, so I don't know how they're
 surviving the sterilized
 waters they currently inhabit.  Neat idea, but
 you may want to rebalance
 them.  With both kaymans and turtles in the
 water, I'd have expected the
 population to stay a bit more in control.
 
 
 
 And sadly, Jaws 12 doesn't work with the game, or at
 least it doesn't on my
 machine.
 
 
 
 By the way, when you have 1300 piranha, the game slows
 down to a crawl, then
 freezes completely.  I had to exit via the task
 manager.  As I've saved
 along the way, I may now be screwed.  I don't
 know if this is a speech delay
 thing, or I've just managed to choke my machine. 
 If it's the latter, then
 about three more ticks would have killed anybody, as
 I'd have 3,000 or more
 piranha.
 
 
 
 Ok, the amount of feedback I'm giving you now rivals
 David Greenwood.  Be
 honored sir.
 
 
 

 Chris
 
 
 
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 Jane
 
 
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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
I didn't think getting JAWS to work, would take me this long.  If I had known, 
I would have just fixed SAPI sooner.  I went ahead and fixed the game's SAPI 
output, so JAWS users can just use the built in SAPI.  I didn't change the 
game's version number, but if you download again, the link leads to a copy 
where the SAPI is working.

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Re: [Audyssey] alterr Aeon crafting?

2011-05-14 Thread Dennis Towne
Mike,

Actually, only about half of the experience on the game comes directly
from killing monsters, and there's a lot of other ways to get
experience.  For example, using your spells and skills, even outside
of combat, is worth a lot.  A lot of healers follow groups around to
heal others, but never actually participate in combat.

Here are some other things you can do to get experience that don't
involve killing:

- thieves can shoplift, steal, bribe, and brew poisons
- necromancers can do a lot of interesting things with demon summoning
and raising undead
- clerics can heal, resurrect, and turn undead
- mages can brew and bottle potions for others
- quests
- achievements
- exploreration points
- skill/spell improvement

That said, there isn't much of a crafting skillset right now.  The
closest we have to true crafting are probably the brew and various
necromancer skills for raising undead.  There are a number of quests
that have crafting of specific items to complete the quest, but these
are usually high level and I'd say they don't count.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 14, 2011 at 12:20 PM, mike maslo mmaslo1...@swbell.net wrote:
 Will this mud ever offer or does it offer crafting or any other way of
 getting exp outside of killing?


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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread mike maslo
What is the url to download it?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Saturday, May 14, 2011 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Luminals, version 1.6b

I've just uploaded version 1.8b.  I'm still having trouble with JAWS, so I
put something temporary into this version, for JAWS users.  It seems to
work, but isn't what I want it to be yet.  I haven't found a lot of helpful
documentation for JAWS scripts.  This version also fixes a bug, which made
piranha populations sometimes go unstable.

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Re: [Audyssey] alterr Aeon crafting?

2011-05-14 Thread mike maslo
Dennis thanks for that info. Is there any chance of this ever being
implemented?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: Saturday, May 14, 2011 2:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] alterr Aeon crafting?

Mike,

Actually, only about half of the experience on the game comes directly from
killing monsters, and there's a lot of other ways to get experience.  For
example, using your spells and skills, even outside of combat, is worth a
lot.  A lot of healers follow groups around to heal others, but never
actually participate in combat.

Here are some other things you can do to get experience that don't involve
killing:

- thieves can shoplift, steal, bribe, and brew poisons
- necromancers can do a lot of interesting things with demon summoning and
raising undead
- clerics can heal, resurrect, and turn undead
- mages can brew and bottle potions for others
- quests
- achievements
- exploreration points
- skill/spell improvement

That said, there isn't much of a crafting skillset right now.  The closest
we have to true crafting are probably the brew and various necromancer
skills for raising undead.  There are a number of quests that have crafting
of specific items to complete the quest, but these are usually high level
and I'd say they don't count.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 14, 2011 at 12:20 PM, mike maslo mmaslo1...@swbell.net wrote:
 Will this mud ever offer or does it offer crafting or any other way of 
 getting exp outside of killing?


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Re: [Audyssey] Luminals, version 1.6b

2011-05-14 Thread Jeremy Kaldobsky
www.kaldobsky.com/audiogames/lunimals.zip


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[Audyssey] search party problem

2011-05-14 Thread michael barnes

Hey, I just downloaded search party from the usa games interactive site.
I downloaded the game and the patch but when I try to extract the patch 
to the game I keep getting the trial notice.  Can someone please give 
me some help with this small problem?

Thanks.

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Re: [Audyssey] rock band 3: Cry lonely: expert guitar.

2011-05-14 Thread Alfredo_The_Music_maker

Who makes this rock Band stuff?

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Re: [Audyssey] alterr Aeon crafting?

2011-05-14 Thread Dennis Towne
Mike,

Yes, it's one of our 'big projects' for this year, but it will
probably happen later this year rather than sooner.  If that changes
and it's appropriate to do so, I'll post here to let people know.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 14, 2011 at 3:39 PM, mike maslo mmaslo1...@swbell.net wrote:
 Dennis thanks for that info. Is there any chance of this ever being
 implemented?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dennis Towne
 Sent: Saturday, May 14, 2011 2:03 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alterr Aeon crafting?

 Mike,

 Actually, only about half of the experience on the game comes directly from
 killing monsters, and there's a lot of other ways to get experience.  For
 example, using your spells and skills, even outside of combat, is worth a
 lot.  A lot of healers follow groups around to heal others, but never
 actually participate in combat.

 Here are some other things you can do to get experience that don't involve
 killing:

 - thieves can shoplift, steal, bribe, and brew poisons
 - necromancers can do a lot of interesting things with demon summoning and
 raising undead
 - clerics can heal, resurrect, and turn undead
 - mages can brew and bottle potions for others
 - quests
 - achievements
 - exploreration points
 - skill/spell improvement

 That said, there isn't much of a crafting skillset right now.  The closest
 we have to true crafting are probably the brew and various necromancer
 skills for raising undead.  There are a number of quests that have crafting
 of specific items to complete the quest, but these are usually high level
 and I'd say they don't count.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Sat, May 14, 2011 at 12:20 PM, mike maslo mmaslo1...@swbell.net wrote:
 Will this mud ever offer or does it offer crafting or any other way of
 getting exp outside of killing?


 ---
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Re: [Audyssey] alterr Aeon crafting?

2011-05-14 Thread mike maslo
Thanks Dennis

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: Saturday, May 14, 2011 4:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] alterr Aeon crafting?

Mike,

Yes, it's one of our 'big projects' for this year, but it will probably
happen later this year rather than sooner.  If that changes and it's
appropriate to do so, I'll post here to let people know.

Thanks,

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sat, May 14, 2011 at 3:39 PM, mike maslo mmaslo1...@swbell.net wrote:
 Dennis thanks for that info. Is there any chance of this ever being 
 implemented?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Dennis Towne
 Sent: Saturday, May 14, 2011 2:03 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] alterr Aeon crafting?

 Mike,

 Actually, only about half of the experience on the game comes directly 
 from killing monsters, and there's a lot of other ways to get 
 experience.  For example, using your spells and skills, even outside 
 of combat, is worth a lot.  A lot of healers follow groups around to 
 heal others, but never actually participate in combat.

 Here are some other things you can do to get experience that don't 
 involve
 killing:

 - thieves can shoplift, steal, bribe, and brew poisons
 - necromancers can do a lot of interesting things with demon summoning 
 and raising undead
 - clerics can heal, resurrect, and turn undead
 - mages can brew and bottle potions for others
 - quests
 - achievements
 - exploreration points
 - skill/spell improvement

 That said, there isn't much of a crafting skillset right now.  The 
 closest we have to true crafting are probably the brew and various 
 necromancer skills for raising undead.  There are a number of quests 
 that have crafting of specific items to complete the quest, but these 
 are usually high level and I'd say they don't count.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Sat, May 14, 2011 at 12:20 PM, mike maslo mmaslo1...@swbell.net
wrote:
 Will this mud ever offer or does it offer crafting or any other way 
 of getting exp outside of killing?


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Re: [Audyssey] search party problem

2011-05-14 Thread Thomas Ward
Hi Michael,

When installing the patch you have to copy the setup file to the
Search Party directory and then run it. For some reason if you don't
do that it won't properly update the game to the full version. Also if
you are running Vista or Windows 7 make sure you run the patch as
administrator.

HTH




On 5/14/11, michael barnes c...@samobile.net wrote:
 Hey, I just downloaded search party from the usa games interactive site.
 I downloaded the game and the patch but when I try to extract the patch
 to the game I keep getting the trial notice.  Can someone please give
 me some help with this small problem?
 Thanks.

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[Audyssey] Fish/algae issue in Luminals

2011-05-14 Thread Christopher Bartlett
Ok, something seems to have changed in fish population behavior.  I got my
50 fish and went on from there.  The fish exploded and crashed down to about
10.  And then they stayed there.  The algae seemed to reproduce *very*
slowly, and for a fish population that fluctuates between 10 and 15, the
algae count never gets higher than about 50, which doesn't seem to be enough
to sustain any fish population growth.  Needless to say, this makes piranha
breeding problematic.

 

Has something changed in the fish or algae reproduction cycle?  I did fill
all my water with the maximum rocks possible for bug production, but algae
production didn't seem to be affected when I did that in the earlier
missions.

 

BTW, when on a water tile, the dirt info should be replaced by water info so
shift-3 yields the amount of open water, since dirt is not there.

 

Chris Bartlett

 

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