Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Dallas O'Brien
there is another problem. in certain mission types, i for one, tend to
collect  a lot of the crates, thus other players wouldn't. how would i
then know when to slow down, and if i did, where is the ballance, when
i could collect faster and end the game sooner? to many htings to
considder really for that. i think it would be better to do something
similar to rs games, in that once people have been sitting there and
not doing anything for a set time, the leader can boot them out.
possibly have a menu that pops up at a command that lists thoughs who
have been idelling for a set time so people can boot particular ones.
not all, as sometimes in the middle of a mission somebody has to go do
something without warning.
dallas


On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I would rather not see the missions become timed like that, because
 there's only one crate at a time, as far as I know.

 Signed:
 Dakotah Rickard

 On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 This idea was considered a while back, but we had the problem of players
 legitimately being unable to find crates in large teams.  I don't believe
 the idea ever got past the talking stage though, and I'd gladly give it a
 try if people think it's worth testing.

 Hi Jeremy and other swamp players, A
 suggestion to deal with truck sitters. How about making it
 something like the lms mission where the player's mission
 time count down? Start off with 10 minutes. That should be
 more than enough to find at least 1 crate in any warehouse
 mission. Each crate found adds 3 minutes to the clock with
 no cap. Then all we have to do is to wait for them to run
 out of time. And no, killing zombies doesn't add on time. we
 don't need players who just keep shooting and saying they
 are providing cover for others. Thanks but no thanks.
 锦发/Steady Goh


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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Scott Chesworth
That doesn't make it much harder for trucksitters though, because
having a little wander around the loading docks would count as not
ideling wouldn't it?

So far, I reckon the simplest suggestion would be the most affective,
IE add a kick command tied in to the tracker which is only available
to the mission leader. It totally relies on them enforcing it and
being fair about that, but I think it'd be a while before that started
to get abused. After all, the biggest objection to trucksitting is
fairness isn't it.

Scott

On 7/21/12, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
 there is another problem. in certain mission types, i for one, tend to
 collect  a lot of the crates, thus other players wouldn't. how would i
 then know when to slow down, and if i did, where is the ballance, when
 i could collect faster and end the game sooner? to many htings to
 considder really for that. i think it would be better to do something
 similar to rs games, in that once people have been sitting there and
 not doing anything for a set time, the leader can boot them out.
 possibly have a menu that pops up at a command that lists thoughs who
 have been idelling for a set time so people can boot particular ones.
 not all, as sometimes in the middle of a mission somebody has to go do
 something without warning.
 dallas


 On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I would rather not see the missions become timed like that, because
 there's only one crate at a time, as far as I know.

 Signed:
 Dakotah Rickard

 On 7/20/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 This idea was considered a while back, but we had the problem of players
 legitimately being unable to find crates in large teams.  I don't believe
 the idea ever got past the talking stage though, and I'd gladly give it a
 try if people think it's worth testing.

 Hi Jeremy and other swamp players, A
 suggestion to deal with truck sitters. How about making it
 something like the lms mission where the player's mission
 time count down? Start off with 10 minutes. That should be
 more than enough to find at least 1 crate in any warehouse
 mission. Each crate found adds 3 minutes to the clock with
 no cap. Then all we have to do is to wait for them to run
 out of time. And no, killing zombies doesn't add on time. we
 don't need players who just keep shooting and saying they
 are providing cover for others. Thanks but no thanks.
 锦发/Steady Goh


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Re: [Audyssey] Problem with real speak install

2012-07-21 Thread Thomas Ward
Hi Greg,

HmmThat is strange. Based on the error you gave it sounds like the
setup has a problem reading from your cab file. Just by chance can you
extract the cab file using Winrar or something to test the integrity
of the cab file?

Cheers!


On 7/19/12, Greg Wocher icewolf2...@gtwebdesign.us wrote:
 Hello,
 No I read the instructions just fine.  I copied it and your .msi file to
 a temp directory and tried to install.  I got that error.
 Thanks,
 Greg W.

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[Audyssey] Saturday's game at www.Out-Of-Sight.net

2012-07-21 Thread Charles Rivard

Zilch
10:00 PM eastern
Hosted by Patti W. 
Location: Come Roll Them Dice
Roll the dice and take your chances! Try to snag as many points as possible
but you better know when to quit otherwise, you'll lose it all and Zilch
out! Join us for this exciting dice game that's real simple to play and its
loads of fun. Be sure to arrive early to grab a seat, otherwise, you can
join the studio audience and root on the players. 


Have a fabulous day!


---
  Real Presidents don't apologize for their Country, and Real First Ladies are 
ALWAYS Proud of their Country!
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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Christopher Bartlett
A note on the user interface for any truck sitting solution.  I cannot rely on 
having to type out user names as for many users, their names don't easily 
render across languages and it would be major league inconvenient to have to 
cut and paste names from the mission log etc.  This also makes it more 
difficult to recognize names of people you might want to keep or kick.  I've 
missioned with several of the symbols crowd who are really good partners and 
with some who were a waste of space and xp.



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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread john
I like this a lot, and personally feel it strikes a good balance, 
without being overly difficult to code.


- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 17:42:35 +1000
Subject: Re: [Audyssey] swamp trucksitting

there is another problem. in certain mission types, i for one, 
tend to
collect  a lot of the crates, thus other players wouldn't. how 
would i
then know when to slow down, and if i did, where is the ballance, 
when

i could collect faster and end the game sooner? to many htings to
considder really for that. i think it would be better to do 
something
similar to rs games, in that once people have been sitting there 
and

not doing anything for a set time, the leader can boot them out.
possibly have a menu that pops up at a command that lists thoughs 
who
have been idelling for a set time so people can boot particular 
ones.
not all, as sometimes in the middle of a mission somebody has to 
go do

something without warning.
dallas


On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote:
I would rather not see the missions become timed like that, 
because

there's only one crate at a time, as far as I know
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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread john
As far as I can tell something slightly like that is what's 
proposed, just with a time component.


- Original Message -
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 14:10:08 +0100
Subject: Re: [Audyssey] swamp trucksitting

That doesn't make it much harder for trucksitters though, because
having a little wander around the loading docks would count as 
not

ideling wouldn't it?

So far, I reckon the simplest suggestion would be the most 
affective,
IE add a kick command tied in to the tracker which is only 
available

to the mission leader. It totally relies on them enforcing it and
being fair about that, but I think it'd be a while before that 
started
to get abused. After all, the biggest objection to trucksitting 
is

fairness isn't it.

Scott

On 7/21/12, Dallas O'Brien dallas.r.obr...@gmail.com wrote:
there is another problem. in certain mission types, i for one, 
tend to
collect  a lot of the crates, thus other players wouldn't. how 
would i
then know when to slow down, and if i did, where is the 
ballance, when
i could collect faster and end the game sooner? to many htings 
to
considder really for that. i think it would be better to do 
something
similar to rs games, in that once people have been sitting there 
and

not doing anything for a set time, the leader can boot them out.
possibly have a menu that pops up at a command that lists 
thoughs who
have been idelling for a set time so people can boot particular 
ones.
not all, as sometimes in the middle of a mission somebody has to 
go do

something without warning.
dallas


On 21/07/2012, Dakotah Rickard dakotah.rick...@gmail.com 
wrote:
I would rather not see the missions become timed like that, 
because

there's only one crate at a time, as far as I know
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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread john
This was a great point, and well illustrated. I personally 
already have a hard time with the / commands, and have had 
several times decided simply not to use them because I'd have to 
go find a name and didn't have time. This ranges from where to 
whisper, the ladder can get really annoying.


- Original Message -
From: Christopher Bartlett themusicalbre...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Sat, 21 Jul 2012 17:28:58 -0400
Subject: Re: [Audyssey] swamp trucksitting

A note on the user interface for any truck sitting solution.  I 
cannot rely on having to type out user names as for many users, 
their names don't easily render across languages and it would be 
major league inconvenient to have to cut and paste names from the 
mission log etc.  This also makes it more difficult to recognize 
names of people you might want to keep or kick.  I've missioned 
with several of the symbols crowd who are really good partners 
and with some who were a waste of space and xp.




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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Dakotah Rickard
That's why  I want to see that /l or /local command that I think I
mentioned before.

Signed:
Dakotah Rickard

On 7/21/12, john jpcarnemo...@comcast.net wrote:
 This was a great point, and well illustrated. I personally
 already have a hard time with the / commands, and have had
 several times decided simply not to use them because I'd have to
 go find a name and didn't have time. This ranges from where to
 whisper, the ladder can get really annoying.

 - Original Message -
 From: Christopher Bartlett themusicalbre...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date sent: Sat, 21 Jul 2012 17:28:58 -0400
 Subject: Re: [Audyssey] swamp trucksitting

 A note on the user interface for any truck sitting solution.  I
 cannot rely on having to type out user names as for many users,
 their names don't easily render across languages and it would be
 major league inconvenient to have to cut and paste names from the
 mission log etc.  This also makes it more difficult to recognize
 names of people you might want to keep or kick.  I've missioned
 with several of the symbols crowd who are really good partners
 and with some who were a waste of space and xp.



 ---
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Re: [Audyssey] swamp trucksitting

2012-07-21 Thread Steady Goh
If a player in a team is trying and cannot find crates, others can always 
tell him where it is and let him go collect it. That way that player can 
also learn.
I am not sure what is the problem about collecting crates too fast. If you 
can end the mission in less than 10 minutes, no 1 gets kick out. If you 
decide that others are not contributing and they should not share your rep 
and exp, wait for their time limit. I think this way every1 has a fair play 
ground.
As for kicking players, we can forsee some of them doing that just because 
they doesn't like that person to be in no matter how much he contribute. If 
you look at the chat, it's obvious that many there are very bias towards 
certain groups. Say if a truck sitter leads a mission and a searcher joins, 
the searcher turn in most of the crates and get kick out just before the 
last crate.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2012 10:37 AM
Subject: Re: [Audyssey] swamp trucksitting


This idea was considered a while back, but we had the problem of players 
legitimately being unable to find crates in large teams.  I don't believe 
the idea ever got past the talking stage though, and I'd gladly give it a 
try if people think it's worth testing.



Hi Jeremy and other swamp players, A
suggestion to deal with truck sitters. How about making it
something like the lms mission where the player's mission
time count down? Start off with 10 minutes. That should be
more than enough to find at least 1 crate in any warehouse
mission. Each crate found adds 3 minutes to the clock with
no cap. Then all we have to do is to wait for them to run
out of time. And no, killing zombies doesn't add on time. we
don't need players who just keep shooting and saying they
are providing cover for others. Thanks but no thanks.
锦发/Steady Goh



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