Re: [Audyssey] Fifty Shades of Dark.
L o l pretty funny. I like it l o l Bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The White Stick Site.
Hi Nicole. It's http://www.whitestick.co.uk/ I'd suggest you put it in your favourites or bookmarks menues so that you can always find it again, it's been in mine since about 2004. Beware the grue! Dark. - Original Message - From: Nicole white bookworm.nic...@gmail.com To: Games list\ gamers@audyssey.org Sent: Sunday, April 14, 2013 5:11 PM Subject: [Audyssey] The White Stick Site. please send me the link to the Whitestick Webpage/ i completely lost it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
I will add however, that even in small games, quality can vary. Take the BG games for instance. These do not seem to take Ian humphries long to write, yet seem to have lots of features, even and above commercial varients. For example low vision workable graphics, different skill levels of the computer, many speech and review keys, intelligent computer hints (his mastermind is quite ridiculous for that), ability to generate different puzzles, heck, his crosswords game even lets you load in several sorts of crosswords from across the internet. So for me at least, while it is certainly true that something like Gma tank commander takes a lot more building than a word or puzzle game, or even a simple arcade game, there still does seem to be a quality aspect of design there to be considdered from the perspective of the programmer. this is doubly true considdering we're seeng lots of people using BGt and python to create smaller, simple arcade games, but often ones without enough features or detail to be of a reasonable standard, either from a design perspective, or simply from a point of view of running smoothly. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Can a sighted person play swamp?
Hi al. the swamp maps aren't propper graphics, they are indeed just referenced coloured map sections. Had swamp been programmed with full graphics it would've taken about five years to complete, because just about %80 of tthe developement of any graphical game is! it's graphics, animations etc. Still, i'd advise your friend to give it a try, since they might learn soemthing new. i've certainly introduced some sighted friends of mine to the concept of shades of doom before and they found it a distinctly interesting idea. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Other Game Suggestions was Unable to Run Rail RacerDemo
Hi Lenran. the gma games do! work with sapi, no trouble. That is what I've been using since they don't work with supernova either, those that are not self voicing as most aare. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Other Game Suggestions was Unable to Run Rail Racer Demo
Hi Lenron, Actually, you don't need Jaws to play the GMA games. Tank Commander, Shades of Doom, GMA lander, etc are all self-voicing. Lone Wolf uses MS Sapi 5 so NVDA support isn't necessary. Believe me I use NVDA full time, don't own a copy of Jaws, and play all of GMA's games. So forget about Jaws being an issue. :D Cheers! On 4/14/13, lenron brown lenro...@gmail.com wrote: ok now trying some of these wish the gma games worked with nvda sense i dont have afull copy of jaws --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
Hello Lisa, Well, that is why I am personally taking so long on my current game projects. If it weren't for illness etc I would probably have been done a lot sooner, but I've been trying to produce the best game with the highest quality which takes time and work. I personally hold the GMA games in high regard and use games like Shades of Doom and Tank Commander as my standard of quality. If one of my products isn't that quality I don't release until it is. ;:D So I agree with you. I'd rather wait a year or so on a game to have the best quality game I could get rather than have two or three shotty ones in that time. Cheers! On 4/14/13, Lisa Hayes lhay...@internode.on.net wrote: Well give me a good qauality game like sod and monkeyu business and others as well as the games that are just light and fun to play. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
Hi Dark, Absolutely. The Spoonbill games are a great example of simple with quality. I have a lot of Ian's games and they are better than the ones that come with Windows 7 which is saying something about how a developer can develop quick and simple games with a high degree of quality. However, I think experience has a lot to do with it too. You mentioned the fact there are a lot of new games coming out written with BGT and Python and the quality isn't there. This is true, but we must consider the fact the developers themselves are rather green, don't know much about programming, so more complex concepts might be beyond their skill or abilities so the over all quality suffers because of it. Someone like Ian has been writing games for a while now so can crank out a new card or board game with all kinds of features in a relatively short amount of time because he knows what he is doing, and doesn't have to waste time and energy on a lot of newbie mistakes and first attempts. Something else that helps in terms of quality and speed is reusable code. I know I have been programming for years so I have quite a lot of sample code just laying around I can paste into a project and modify as needed. It helps when you have a sample function you wrote months ago which can be modified to suit the current project which saves time and energy. A newbie won't have a library of reusable code to work with. Cheers! On 4/15/13, dark d...@xgam.org wrote: I will add however, that even in small games, quality can vary. Take the BG games for instance. These do not seem to take Ian humphries long to write, yet seem to have lots of features, even and above commercial varients. For example low vision workable graphics, different skill levels of the computer, many speech and review keys, intelligent computer hints (his mastermind is quite ridiculous for that), ability to generate different puzzles, heck, his crosswords game even lets you load in several sorts of crosswords from across the internet. So for me at least, while it is certainly true that something like Gma tank commander takes a lot more building than a word or puzzle game, or even a simple arcade game, there still does seem to be a quality aspect of design there to be considdered from the perspective of the programmer. this is doubly true considdering we're seeng lots of people using BGt and python to create smaller, simple arcade games, but often ones without enough features or detail to be of a reasonable standard, either from a design perspective, or simply from a point of view of running smoothly. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Other Game Suggestions was Unable to Run Rail Racer Demo
awesomeness because me and jaws dont get along lol On 4/15/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Lenron, Actually, you don't need Jaws to play the GMA games. Tank Commander, Shades of Doom, GMA lander, etc are all self-voicing. Lone Wolf uses MS Sapi 5 so NVDA support isn't necessary. Believe me I use NVDA full time, don't own a copy of Jaws, and play all of GMA's games. So forget about Jaws being an issue. :D Cheers! On 4/14/13, lenron brown lenro...@gmail.com wrote: ok now trying some of these wish the gma games worked with nvda sense i dont have afull copy of jaws --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my track is not showing up in top speed 3
the attachments didn't stick. Make sure the .wav file has the exact name as the .trk file save for the .wav vs. .trk obviously. Sent with Thunderbird 16.0.1 Portable On 4/12/2013 5:47 AM, austin pinto wrote: hi all i created my track to play with top speed 3 and also created the wave file to describe it i placed boath the files in the tracks folder but when i go for custom tracks the track doesnt show up i am sending the track please find if any errors are there and please improve it or help me to improve it and if the attachment doesnt come true please reply ill upload it someware thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online
I think podcasts are probably a good idea, especially if game demos in audio can become part of the deal. Sent with Thunderbird 16.0.1 Portable On 4/13/2013 3:02 PM, Charles Rivard wrote: The last I heard, he wants to go to a podcast format, which may or may not work as well as the previous method. JMO, but I think that a magazine should be read, not heard. Also, direct links to sites can't be put into an audio presentation. Also, submissions from readers might be more difficult to insert and edit. While podcasts are cool, I don't think it would be a good format for Audyssey. Again, this is just my opinion. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 13, 2013 6:45 AM Subject: Re: [Audyssey] Audyssey Magazine Now Online Hi Dennis, I don't think its necessary, but if you want to do that go ahead. For the moment I don't know where Ron is with issue 55, and since his personal life has been up in the air I don't know how often the magazine will get updated at this point. I have considered temporarily taking over the job as editor until he is able to return to that duty, but I'd have to discuss that with him off list. Obviously, I don't want to just do it without asking him first. Howeveer, the point I want to make is that I don't expect that page to change too much right away unless Ron or I begin cranking out new issues of the magazine. Cheers! On 4/12/13, Dennis Towne s...@xirr.com wrote: Thomas, A few years ago, I was concerned that the back issues would be lost, so I also mirrored them at: http://alteraeon.com/audyssey-archive/archive-new/ It's currently just a raw text/zip archive, but if you'd like me to set up a fully automated mirror, I could do so. Dennis Towne Alter Aeon MUD http://www.alteraeon.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Use the link below to report this message as spam. https://lavabit.com/apps/teacher?sig=4379546key=3875741400 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey format discussion -Re: Audyssey Magazine Now Online
Hi Valient, That may be, but I still don't think it should replace the magazine. A person can do more with the written word than with an hour or two hour long podcast. Plus the issue still remains where to store all those podcasts. It could take a lot of space not to mention require increase bandwidth costs to host any number of podcasts. So I'm not really sure it is practical unless we begin charging for that service, or begin taking donations for it. On 4/15/13, Valiant8086 valiant8...@lavabit.com wrote: I think podcasts are probably a good idea, especially if game demos in audio can become part of the deal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Disc on the Mac.
Hi, Michael, Well, there is a freeware standalone flash player called Elmedia. Unfortunately, it has splash screens that require sighted help to get through. When I try to open the .swf file, it only plays it, and doesn't seem to allow keyboard interaction. I am stumped. I'm pretty sure it requires a standalone flash player. Teresa On Apr 13, 2013, at 7:39 PM, michael barnes c...@samobile.net wrote: Hello. No, this is a downloadable game. You can get it at http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Puppet Nightmares.
Hi Nicole, I don't claim to be an expert at the game as I'm still getting used to it myself, but if I can help I will. You can email me off list at paul.l...@sky.com I'm on skype to if that helps Paul -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Nicole white Sent: 14 April 2013 22:04 To: Games list\ Subject: [Audyssey] Puppet Nightmares. i ma so lost. i have been trying to figure out the game for a while and i am stuck. Is there someone who i can talk to by phone that could help me? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audio Disc on the Mac.
I managed to get this to work in Safari. I don't know if it's because I installed the debugger flash player or not. I just chose open with from the contextual menu, then other, then Safari, and the keystrokes work. I imagine you could open the .swf file directly within Safari as well. You might be sure you have the Shockwave player installed, since this is a Shockwave file. HtH, Teresa On Apr 15, 2013, at 11:02 AM, Teresa Cochran vegaspipistre...@gmail.com wrote: Hi, Michael, Well, there is a freeware standalone flash player called Elmedia. Unfortunately, it has splash screens that require sighted help to get through. When I try to open the .swf file, it only plays it, and doesn't seem to allow keyboard interaction. I am stumped. I'm pretty sure it requires a standalone flash player. Teresa On Apr 13, 2013, at 7:39 PM, michael barnes c...@samobile.net wrote: Hello. No, this is a downloadable game. You can get it at http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
Hi tom. Both facts are true, indeed I'd put several of Ian's games over commercial examples such as those by azabat and american printing house for quality simply because they are so well designed for what they are. In terms of new programmers that also makes sense and is why in fact on audiogames.net we draw a distinction betwene practice games and actual projects. That being said there is a design question too. Take Tarzan Junior as an example. This was I believe Philip's fourth game, indeed I think he was still about 16 when he wrote it, however he obviously sat down and considdered carefully matters such as enemy placement, how the enemies would sound as they came forward, use of multiple weapons, he even got voice acting assistance. Rather than just throwing a bunch of things at the player, the way I've seen some games designed with bgt do, Philip sat down and carefully thought what! would make a good game, where those elements could be placeed and delivered something which, while not in quality up to the standard of his later work is certainly way above the average practice game, indeed I myself bought tj back in the day since I thought ten dollars was a fair enough price for that level of quality. this is not as much about programmer, as about pure game design, considdering what challenges a player has to face, what elements make a good game and what elements are needed, certainly iv'e seen developers try and create commercial projects without those elements that have not worked. Thus, while I totally agree about programming experience, there is a bit more I think involved specifically in game design, and it's often that aspect as much as the programming that gets in the way, indeed the two are linked since programming gives you the tools while design tells you what to do with them and you really need both. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Strategy games.
Hi all, I wish there were more sound strategy games. I love SoundRTS and would love to play more like that. Please tell me your favorite blind accessible game. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rail Racer 2 info
Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely check the list anymore, I'll see a subject line that sounds interesting, open it up and its totally unrelated to the subject line, very frustrating, time wasting, and inconsiderate overall. Also, this is already a large message, be sure and delete the content before replying or your response may go over the size limit and be rejected. Thanks for your patience in waiting for RR2, I feel the wait will be very worth it. Take care, and I look forward to seeing you guys on the tracks very soon Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
[Audyssey] Praise for alter aeon
Hi all, While I was busy replying to list about rail racer, and in a typing mood, I just wanted to post a note about alter aeon, which I've been playing a good bit lately. I played alter aeon years ago and really enjoyed it. I'm considering a new project using RPG standards as a model and wanted to do some research by playing some RPG games, so I got back into alter. Dentin has done an amazing job with this game, and I feel it is one of the best experiences available to blind gamers hands down. The world is very well constructed, and tons of time and thought have been put into making alter aeon the best mud possible, with a special emphasis on the VI player. The different areas and rooms are excellently written, and rich with detail, and the various systems for experience, magic, brewing potions, grouping, and on and on are just fantastic. As far as I can tell, Dentin is online a great deal of the time and is quick and helpful if folks have questions. Bottom line, if you have not checked out alter aeon, your really missing out. Also, please consider buying some in game content with real money to help support the game. You can get some really cool stuff for cheap, and help support a great game for the accessible community,. You can find out all the info you need at: http://www.alterAeon.com With the sound packs for various clients, the game really comes alive, just make sure you spend a little time reading how best to configure your client before jumping in to avoid frustration. My character name on there is Che if you wanna look me up, original I know, aheheh. Happy hunting, Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 info
I'll more than likely purchase RR2 when it comes out. I wasn't sure about that but then I downloaded the demo of RR1 and sort of got addicted to it again LOL. But thou must! -Original Message- From: Che Martin Sent: Monday, April 15, 2013 2:45 PM To: Gamers Discussion list Subject: [Audyssey] Rail Racer 2 info Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely check the list anymore, I'll see a subject line that sounds interesting, open it up and its totally unrelated to the subject line, very frustrating, time wasting, and inconsiderate overall. Also, this is already a large message, be sure and delete the content before replying or your response may go over the size limit and be rejected. Thanks for your patience in waiting for RR2, I feel the wait will be very worth it. Take care, and I look forward to seeing you guys on the tracks very soon Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail
Re: [Audyssey] Praise for alter aeon
hI there Yes I have 2 agree with u. I love alter aeon I'm on all the time, and yes Dentin and a lot of the other gods r very helpful. I got a storage unit 4 a year witch is a great help. I'm not the tipe that will brag a bout something unless it's worth it, and alter aeon is worth it 4 shore. There is also a alter aeon google group that is great 4 help and gossip. I'm Caspero in the game if any1 wants 2 look me up. Bfn James -Original Message- From: Che Martin [mailto:blindadrenal...@gmail.com] Sent: Monday, April 15, 2013 4:58 PM Subject: [Audyssey] Praise for alter aeon Hi all, While I was busy replying to list about rail racer, and in a typing mood, I just wanted to post a note about alter aeon, which I've been playing a good bit lately. I played alter aeon years ago and really enjoyed it. I'm considering a new project using RPG standards as a model and wanted to do some research by playing some RPG games, so I got back into alter. Dentin has done an amazing job with this game, and I feel it is one of the best experiences available to blind gamers hands down. The world is very well constructed, and tons of time and thought have been put into making alter aeon the best mud possible, with a special emphasis on the VI player. The different areas and rooms are excellently written, and rich with detail, and the various systems for experience, magic, brewing potions, grouping, and on and on are just fantastic. As far as I can tell, Dentin is online a great deal of the time and is quick and helpful if folks have questions. Bottom line, if you have not checked out alter aeon, your really missing out. Also, please consider buying some in game content with real money to help support the game. You can get some really cool stuff for cheap, and help support a great game for the accessible community,. You can find out all the info you need at: http://www.alterAeon.com With the sound packs for various clients, the game really comes alive, just make sure you spend a little time reading how best to configure your client before jumping in to avoid frustration. My character name on there is Che if you wanna look me up, original I know, aheheh. Happy hunting, Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 info
Hello Che. Good news about rr2. presumably you wouldn't mind me posting basically what you've said in this mail on the audiogames.net news. Myself, a discount for the upgrade seems reasonable to me, since on the one hand you've done a lot of work on the game, while on the other since I did! perchice the license rebuying from scratch wouldn't be quite as fun considdering that all the old tracks and similar upgrades are still in rr2, so to me that is a perfect compromise and I will doubtless buy the game when it comes out. As to keys, well I was already provided with a new key for rr1 when i bought a new desktop, so no complaints from me on that score. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 info
would you consider making rail racer work for iPhone? On 15 Apr 2013, at 21:45, Che Martin blindadrenal...@gmail.com wrote: Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely check the list anymore, I'll see a subject line that sounds interesting, open it up and its totally unrelated to the subject line, very frustrating, time wasting, and inconsiderate overall. Also, this is already a large message, be sure and delete the content before replying or your response may go over the size limit and be rejected. Thanks for your patience in waiting for RR2, I feel the wait will be very worth it. Take care, and I look forward to seeing you guys on the tracks very soon Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Rail Racer 2 info
Hi Che, I don't blame you a bit for wanting to charge for the Rail Racer upgrade. I know as well as anyone what a chore it can be to upgrade existing code, to add new features, to test compatibility with new operating systems, whatever. So fully respect the fact you want to get paid for it. That only seems natural to me since mainstream developers also charge for new upgrades and new game content. I'll be looking forward to trying the new demo when it comes out. As to the list issues I'll discuss those with you off list as I do agree those things need to be fixed, and have been trying for about a month to correct them with moderate success. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
In a one-man operation, it both programming and design that count. Come to think of it, it doesn't matter how many people are involved. Good design is important. Good programming is, too. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 15, 2013 3:24 PM Subject: Re: [Audyssey] Quality verses quantity of games. Hi tom. Both facts are true, indeed I'd put several of Ian's games over commercial examples such as those by azabat and american printing house for quality simply because they are so well designed for what they are. In terms of new programmers that also makes sense and is why in fact on audiogames.net we draw a distinction betwene practice games and actual projects. That being said there is a design question too. Take Tarzan Junior as an example. This was I believe Philip's fourth game, indeed I think he was still about 16 when he wrote it, however he obviously sat down and considdered carefully matters such as enemy placement, how the enemies would sound as they came forward, use of multiple weapons, he even got voice acting assistance. Rather than just throwing a bunch of things at the player, the way I've seen some games designed with bgt do, Philip sat down and carefully thought what! would make a good game, where those elements could be placeed and delivered something which, while not in quality up to the standard of his later work is certainly way above the average practice game, indeed I myself bought tj back in the day since I thought ten dollars was a fair enough price for that level of quality. this is not as much about programmer, as about pure game design, considdering what challenges a player has to face, what elements make a good game and what elements are needed, certainly iv'e seen developers try and create commercial projects without those elements that have not worked. Thus, while I totally agree about programming experience, there is a bit more I think involved specifically in game design, and it's often that aspect as much as the programming that gets in the way, indeed the two are linked since programming gives you the tools while design tells you what to do with them and you really need both. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 info
That would depend on how muc interest there is in something like that. But thou must! -Original Message- From: Will Sent: Monday, April 15, 2013 4:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] Rail Racer 2 info would you consider making rail racer work for iPhone? On 15 Apr 2013, at 21:45, Che Martin blindadrenal...@gmail.com wrote: Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely check the list anymore, I'll see a subject line that sounds interesting, open it up and its totally unrelated to the subject line, very frustrating, time wasting, and inconsiderate overall. Also, this is already a large message, be sure and delete the content before replying or your response may go over the size limit and be rejected. Thanks for your patience in waiting for RR2, I feel the wait will be very worth it. Take care, and I look forward to seeing you guys on the tracks very soon Che blindadrenal...@gmail.com --- Gamers mailing list
Re: [Audyssey] Quality verses quantity of games.
Hi Dark, Oh, definitely. A pore design is a pore design no matter how many great programmers are there to write the game. In the case of the newbie programmers writing games in BGT its a case of pore design and lack of experience combined I think. I'll use Shooting Range as a simple example here. Shooting Range reminds me a bit like Duck Hunt accept for the fact it lacks all of the challenge and replay value. In Duck Hunt the ducks steadily get faster and faster each level you move up, and eventually you get more ducks on the screen as well. In Shooting Range it is a constant rate of speed and the number of targets never changes. This is a case where a little forethought and a bit of planning could have made Shooting Range a fun little game if it had similar challenges as Duck Hunt but did not. I don't know if that is because the developer had never played games like Duck Hunt before so didn't have anything to compare it to, or was too interested in writing a practice game to really develop it beyond the preliminary version we got. Either way Shooting Range was a game that had potential, but failed to amount to anything because it lacked a little planning and a few more features. In any case design issues does seem to be the problem with many of the simple practice games being developed in BGT. I don't want to be too critical here since I know in many cases it is the developer's first or second attempt at developing a game and are still trying to learn the tools and language as well as design a game from the ground up so I don't want to be too hard on them. Unfortunately, a lot of that can be avoided just by getting back to basics and write down notes, plan out a game level by level, before jumping in and coding it which I believe is what some of the newbies do. They are so eager to be writing a game they just start writing the game before they know what the game is about, how it works, and what each level is like, etc. What we end up with is a half baked game that could have been better if the developer just spend a week or so planning things out before writing it. Cheers! On 4/15/13, dark d...@xgam.org wrote: Hi tom. Both facts are true, indeed I'd put several of Ian's games over commercial examples such as those by azabat and american printing house for quality simply because they are so well designed for what they are. In terms of new programmers that also makes sense and is why in fact on audiogames.net we draw a distinction betwene practice games and actual projects. That being said there is a design question too. Take Tarzan Junior as an example. This was I believe Philip's fourth game, indeed I think he was still about 16 when he wrote it, however he obviously sat down and considdered carefully matters such as enemy placement, how the enemies would sound as they came forward, use of multiple weapons, he even got voice acting assistance. Rather than just throwing a bunch of things at the player, the way I've seen some games designed with bgt do, Philip sat down and carefully thought what! would make a good game, where those elements could be placeed and delivered something which, while not in quality up to the standard of his later work is certainly way above the average practice game, indeed I myself bought tj back in the day since I thought ten dollars was a fair enough price for that level of quality. this is not as much about programmer, as about pure game design, considdering what challenges a player has to face, what elements make a good game and what elements are needed, certainly iv'e seen developers try and create commercial projects without those elements that have not worked. Thus, while I totally agree about programming experience, there is a bit more I think involved specifically in game design, and it's often that aspect as much as the programming that gets in the way, indeed the two are linked since programming gives you the tools while design tells you what to do with them and you really need both. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Other Game Suggestions was Unable to Run Rail Racer Demo
Hi Lenron, I here you there. I haven't had a purchased copy of Jaws since Jaws 9, I think it was, and when I eventually switched to NVDA full time in 2010 I stopped paying out of pocket for Jaws and Window-Eyes which were getting too expensive to maintain. So went open source for my screen reader needs. That said, all of the games I play either don't need a screen reader because they use Sapi such as Jim Kitchen's games, self-voice like many of the GMA games, or are text based and can be played in a console window. So I am not one to recommend games that can't be played by everyone as I am not a Jaws user myself and can't play games like Winboard precisely because it only works with Jaws and not anything else. Cheers! On 4/15/13, lenron brown lenro...@gmail.com wrote: awesomeness because me and jaws dont get along lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
That's also where I'm running into a little trouble, aside from learning and retaining the BGT scripting language of course. Granted given the crap I've had to deal with in my life over the last couple months that last is understandable. But even if I develop relatively simple games to start with I'd want them to be of quality. A few of my current ideas are ones I tried to implement using the flop known as Audio Game Maker. Namely audio versions of Frogs and Flies and Adventure both of which were favorite games of mine on the Atari2600. The problem would be keeping the relative simplicity of the original games while keeping them as engaging as possible. games But thou must! -Original Message- From: Thomas Ward Sent: Monday, April 15, 2013 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Quality verses quantity of games. Hi Dark, Oh, definitely. A pore design is a pore design no matter how many great programmers are there to write the game. In the case of the newbie programmers writing games in BGT its a case of pore design and lack of experience combined I think. I'll use Shooting Range as a simple example here. Shooting Range reminds me a bit like Duck Hunt accept for the fact it lacks all of the challenge and replay value. In Duck Hunt the ducks steadily get faster and faster each level you move up, and eventually you get more ducks on the screen as well. In Shooting Range it is a constant rate of speed and the number of targets never changes. This is a case where a little forethought and a bit of planning could have made Shooting Range a fun little game if it had similar challenges as Duck Hunt but did not. I don't know if that is because the developer had never played games like Duck Hunt before so didn't have anything to compare it to, or was too interested in writing a practice game to really develop it beyond the preliminary version we got. Either way Shooting Range was a game that had potential, but failed to amount to anything because it lacked a little planning and a few more features. In any case design issues does seem to be the problem with many of the simple practice games being developed in BGT. I don't want to be too critical here since I know in many cases it is the developer's first or second attempt at developing a game and are still trying to learn the tools and language as well as design a game from the ground up so I don't want to be too hard on them. Unfortunately, a lot of that can be avoided just by getting back to basics and write down notes, plan out a game level by level, before jumping in and coding it which I believe is what some of the newbies do. They are so eager to be writing a game they just start writing the game before they know what the game is about, how it works, and what each level is like, etc. What we end up with is a half baked game that could have been better if the developer just spend a week or so planning things out before writing it. Cheers! On 4/15/13, dark d...@xgam.org wrote: Hi tom. Both facts are true, indeed I'd put several of Ian's games over commercial examples such as those by azabat and american printing house for quality simply because they are so well designed for what they are. In terms of new programmers that also makes sense and is why in fact on audiogames.net we draw a distinction betwene practice games and actual projects. That being said there is a design question too. Take Tarzan Junior as an example. This was I believe Philip's fourth game, indeed I think he was still about 16 when he wrote it, however he obviously sat down and considdered carefully matters such as enemy placement, how the enemies would sound as they came forward, use of multiple weapons, he even got voice acting assistance. Rather than just throwing a bunch of things at the player, the way I've seen some games designed with bgt do, Philip sat down and carefully thought what! would make a good game, where those elements could be placeed and delivered something which, while not in quality up to the standard of his later work is certainly way above the average practice game, indeed I myself bought tj back in the day since I thought ten dollars was a fair enough price for that level of quality. this is not as much about programmer, as about pure game design, considdering what challenges a player has to face, what elements make a good game and what elements are needed, certainly iv'e seen developers try and create commercial projects without those elements that have not worked. Thus, while I totally agree about programming experience, there is a bit more I think involved specifically in game design, and it's often that aspect as much as the programming that gets in the way, indeed the two are linked since programming gives you the tools while design tells you what to do with them and you really need both. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Praise for alter aeon
I have to agree as well. I'm helplessly addicted to alteraeon. Keith - Original Message - From: James Bartlett jab8...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, April 15, 2013 4:31 PM Subject: Re: [Audyssey] Praise for alter aeon hI there Yes I have 2 agree with u. I love alter aeon I'm on all the time, and yes Dentin and a lot of the other gods r very helpful. I got a storage unit 4 a year witch is a great help. I'm not the tipe that will brag a bout something unless it's worth it, and alter aeon is worth it 4 shore. There is also a alter aeon google group that is great 4 help and gossip. I'm Caspero in the game if any1 wants 2 look me up. Bfn James -Original Message- From: Che Martin [mailto:blindadrenal...@gmail.com] Sent: Monday, April 15, 2013 4:58 PM Subject: [Audyssey] Praise for alter aeon Hi all, While I was busy replying to list about rail racer, and in a typing mood, I just wanted to post a note about alter aeon, which I've been playing a good bit lately. I played alter aeon years ago and really enjoyed it. I'm considering a new project using RPG standards as a model and wanted to do some research by playing some RPG games, so I got back into alter. Dentin has done an amazing job with this game, and I feel it is one of the best experiences available to blind gamers hands down. The world is very well constructed, and tons of time and thought have been put into making alter aeon the best mud possible, with a special emphasis on the VI player. The different areas and rooms are excellently written, and rich with detail, and the various systems for experience, magic, brewing potions, grouping, and on and on are just fantastic. As far as I can tell, Dentin is online a great deal of the time and is quick and helpful if folks have questions. Bottom line, if you have not checked out alter aeon, your really missing out. Also, please consider buying some in game content with real money to help support the game. You can get some really cool stuff for cheap, and help support a great game for the accessible community,. You can find out all the info you need at: http://www.alterAeon.com With the sound packs for various clients, the game really comes alive, just make sure you spend a little time reading how best to configure your client before jumping in to avoid frustration. My character name on there is Che if you wanna look me up, original I know, aheheh. Happy hunting, Che blindadrenal...@gmail.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
and i'd rather wait a year or so to play a good quality well thought out and written game then a slip shod work that gives me no fun or pleasure. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 16, 2013 12:03 AM Subject: Re: [Audyssey] Quality verses quantity of games. Hello Lisa, Well, that is why I am personally taking so long on my current game projects. If it weren't for illness etc I would probably have been done a lot sooner, but I've been trying to produce the best game with the highest quality which takes time and work. I personally hold the GMA games in high regard and use games like Shades of Doom and Tank Commander as my standard of quality. If one of my products isn't that quality I don't release until it is. ;:D So I agree with you. I'd rather wait a year or so on a game to have the best quality game I could get rather than have two or three shotty ones in that time. Cheers! On 4/14/13, Lisa Hayes lhay...@internode.on.net wrote: Well give me a good qauality game like sod and monkeyu business and others as well as the games that are just light and fun to play. Lisa Hayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online
i also think the magazine might be read by parents of kids wanting to know waht games to get their visually impaired and blind children and teachers of same kids so we need to i think we need a children's section of the magazine. Just my thoughts folks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 16, 2013 3:56 AM Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online Hi Valient, That may be, but I still don't think it should replace the magazine. A person can do more with the written word than with an hour or two hour long podcast. Plus the issue still remains where to store all those podcasts. It could take a lot of space not to mention require increase bandwidth costs to host any number of podcasts. So I'm not really sure it is practical unless we begin charging for that service, or begin taking donations for it. On 4/15/13, Valiant8086 valiant8...@lavabit.com wrote: I think podcasts are probably a good idea, especially if game demos in audio can become part of the deal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Python Games On the Mac?
Thomas and Teresa, Yes, Mac can run concurrent versions of Python. Teresa, did your installer install a folder within the Applications folder or a .app bundle? Also, what versions of Python do you see when you do a control click or VO-shift-M to bring up a context menu on an app which needs Python to run? Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 14, 2013, at 6:28 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Teresa, Honestly I am not sure. I know Python is designed to run multiple concurrent versions side by side, but I am not as skilled with running Python on Mac as I am Windows and Linux. Although, I'd imagine the Python libraries should go in /library/python/2.4/ which is similar to Linux and other Unix like operating systems. However, that is more or less a guess. You'd have to get someone who knows Mac better than I do to sort this out. Cheers! On 4/13/13, Teresa Cochran vegaspipistre...@gmail.com wrote: Yes, I have Python 2.4. So the installer put it in the apps folder. I notice that there are other versions in /library/python. Should I move it there, or does it matter? I notice that in /library/developer, I find PyGames and PYOBJC. Thanks, Teresa --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Quality verses quantity of games.
Hi Allan, how much would you be willing to spend for smaller yet high-quality games? This is really as a general query as well. One dollar? Two Dollars? Five dollars? Ten dollars?… Just curious… Thanks, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Apr 14, 2013, at 12:07 PM, Allan Thompson allan1.thomp...@cox.net wrote: I think I agree with the general consensus here, but I think Charles has an excellent point. If a developer pumps out dozens of small games, I would still want quality, so quantity is really kind of useless if the developer is unwilling to spend the time to make it good. As for time in development for a game, that is really a tough call. For instance, I make maps for tactical battles. It isn't programming or anything, but it is as good as it gets for one such as myself. I find that I can make a basic no brainer map and scenario really easy. The problem is that it would be bare bones and wouldn't be fun to play. So I spend effort and resources on all the little things that make it fun and interesting, which takes time, and sometimes doesn't come out as well in practice as in your head, so you have to start over, make allowances for updates to technology, fix things that you thought were fixed but new problems arose...heck, I can spend an entire day trying to get one little stupid thing to work right, lol. So yes, Tom is right, if a developer wants quality, it is going to take time, and probably more time then he or she really has to spend. It is the creative process that drives, I think, the person to continue that kind of thing, beyond the practical. You can get a real buzz off of making something and having it be enjoyed, but it will always take lots of time. I never understood before why programmers took so long to introduce games. Now I know and I really got a new found respect for anyone who is willing to make some major sacrifices to make a game come to life. Al The truth will set you free Jesus Christ of Nazareth 33A.D. - Original Message - From: Charles Rivard To: Gamers Discussion list Sent: Sunday, April 14, 2013 1:49 PM Subject: Re: [Audyssey] Quality verses quantity of games. I'll take quality of games over number of games any year of the century! Then again, there are times when I want a quick fun game of blackjack or a slot machine game to kill time before a meeting or before or after a doctor's appointment while waiting for a bus. Quality? Yes, even in these little games. If the blackjack dealer is very easy to beat, or the slot machine pays off on just about every spin, I don't want it. In such games, I want realistic outcome based on factual statistics or based on my making good judgment. I want the shuffling of cards to be realistic, the dealer to be smart enough to not draw if his total is 20, and so on. In a slot machine, I would want realistic wheel behavior and labels of what comes up, as well as a truly randomness. These are just a few examples.t --- Shepherds are the best beasts, but Labs are a close second. - Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline
true tom, its probably one of the disadvantages on being on the list audiogames forums, etc, one of the cons is that for those that have all the bits and bobs the world gets smaller. At 11:48 PM 4/14/2013, you wrote: Hi Shaun, Actually, if you go back and look at the history of the magazine each issue usually offered some exclusive content that only could be found in the magazine and nowhere else. In the early issues there were the short stories like Adam the Immortal Gamer, there were issues that contained game reviews, and there were issues containing exclusive interviews. So saying everything can be gotten from this list and the Audiogames.net site is a bit misleading as the magazine always had a little more extra than that. Besides not everyone is subscribed to this list or to the Audiogames.net forum.We still have the magazine announce only list and those people will get the magazine delivered to their inbox, and be able to get all the content and news they missed by not being on this list or the forum. I think it is easy for people to forget not everyone has the time to hang out on lists all day every day. Maybe they have a job, maybe they are a full time college student, or perhaps they just don't like getting x number of messages a day but for them getting a single magazine quarterly is the perfect way to stay in touch without flooding there inbox with messages about topics of no interest to them. Cheers! On 4/14/13, shaun everiss sm.ever...@gmail.com wrote: I aggree. html and text were the formats the mag was in anyway. content wise I don't know. most of the info I would usually get from something is already on audiogames.net and this list. unless ofcause it never came there but to restrict things just for 1 mag seems a bit harsh and anyway with the net as it is we would never be able to stop the flow till mag release anyway. So the structure would have to change, a fact I have no idea of. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online
yeah I know, my expectations have always been a bit high, I had to catch up a lot when I read the first few issues of the mag so I understand. At 12:29 AM 4/15/2013, you wrote: Hi Shaun, I'll say it again. Not everyone in the world is A, on this list, or B, on the Audiogames.net forum. For those people getting the Audyssey Magazine is really news worthy because they don't have to come here day after day and sort through the general discussion just to find out that Draconis Entertainment has released Change Reaction 2.0 or that Aprone is stopping production after Swamp 2.9. The Audyssey Magazine has always been a resource to find out what is new in the world of audio games as well as give a nice review of what has happened over the last quarter. I think once we get things back on track it will serve that purpose once again. To be honest I think your problem is your expectations are too high and a bit unrealistic. It seems to me by the tone of your message you are looking for something new, something different, from issue to issue and while that is understandable its not always possible. Developing good audio games is a difficult and mostly thankless task that all too often goes unrecognized until people try it themselves and find out it is much harder than they imagined or that it requires time and effort better spent somewhere else. For example,, there was a guy on Audiogames.net who started a game company a couple of months or so back. He started out with the usual excitement and enthusiasm of a new developer in our business. Then, this month he writes the forum saying he wants to have more time to socialize and do other things and he is quitting game development. This sort of here today gone tomorrow isn't unusual for the audio games community at all, and I've been around long enough to see it happen time and time again. There are plenty of what I like to call one hit wonders out there where a developer released one game and is never heard from after that. Its all because its more difficult than expected and people end up deciding to per sue other activities. Its things like that which puts more of the pressure on the developers who stay and continue to develop games. Developers like Draconis who just spent the last two or three years developing an all new cross-platform engine from the ground up in order to support Mac, Windows, and iOS, and now have started work on Change Reaction and Silver Dollar. Developers like Philip Bennefall who developed BGT has released Q9 and now hopes to release Perilous Hearts as soon as he is able. Developers like GMA who just put out GMA Lander earlier this year. The point being new games come out and are coming out, but you have to be patient and not expect a new one every quarter. That's just not realistic given the small handful of dedicated developers who actually work on games rather than release one game and throw in the towel. I could, for example, probably release a new game every 90 days, but they would not be complex games like MOTA. They would in all likely hood be quick and simple affairs like Shell Shock, ESP Whoopass, Bobby's Revenge, whatever. In other words quick and simple games that only take a little while to create, but are mostly forgettable after a day or two of playing it. I don't know that quantity of games is necessarily better than quality of games do you? Cheers! On 4/14/13, shaun everiss sm.ever...@gmail.com wrote: it was just an idea. I actually give a feck what format the mag continues in. text html podcast whatever. as long as it actually behaves like a mag. Right now most of it is just coppied off the list and developers news briefs most of which are usually out of date unless the devs have not released them. Sadly because of the net our magazine is about as good as a crappy dialup connection. in a lot of cases bar the articles and some places like the dnd site which I don't visit as often as I should most of the info is in our hands and out of date when the mag is released. the mag is then quite small. but then maybe my expectations are quite high. the industry has changed from its fast roling pace to a trickle almost stopping at least on the user level in places. sometimes there is nothing but the swamps sometimes the treasure comes in nuggets and dubloons. But I don't know. I am happy that there are those that want to continue the mag. Right now the mag may as well be dead and gone the shape its in. And I am sure it would be easier to call it quits. though I am not discouraging the fact that there is still a push to keep this thing going. I have often wandered what will happen if the mag ever went. oh we would survive for a time. the old guard, but without anyone replacements the zombies would come and then well. I have noticed this somewhat on swamp. after my system refused to play swamp I got on a few campaigns on another box and found I just didn't enjoy it as much as I used to when it
Re: [Audyssey] Audyssey Magazine Now Online
would it be possible tom to have some sort of schedual for the next mag release date. yeah I know release dates are something to avoid till things are ready but it would be good to know when looking at a new issue of the mag or even the site or both when the next release would likely be, right now I know you get 1-2 issues per year but never know when the next mag may be round if thats feesable. ofcause you could always put a statement that without any news sertain sections would not be updated if you wanted to concentrate on exclusives, etc. even if that means that from time to time sertain sections were not included due to no data for those at least there would be a mag for that month or whatever. At 12:59 AM 4/15/2013, you wrote: Hi Shaun, When Michael was in charge of the magazine it was quarterly. I'm hoping to get it back on the original schedule if possible, but a lot of that depends on news. One of the reasons Ron changed it to two issues per year is that those years had less news and submissions and required two quarters to gather enough information for a magazine issue as well as his own personal reasons. It may take a concerted effort here to get the ball rolling again, and all I can say is I think 2013 is the year to do it in because there are a number of releases around the corner. First, there are a number of new games coming out for the iPhone all the time. There is a lot of new games that can be covered right there. Second, Josh has announced the emanate release of Change Reaction 2.0 for Windows in or about May, and I imagine Silver Dollar for Windows will probably come out this year unless I missed my mark. Third, I know Che Martin is working on Rail Racer 2.0 as well. I don't know his release schedule, but I imagine we will be hearing more about that in the not to distant future as well. There are probably a lot of other games that we can keep an ear out for such as Perilous Hearts which I know is coming but know not when. There is the new version of Sarah which Phil keeps dropping hints about which should be coming sometime in the not too distant future, but again only time will tell. That and other pending other releases should give the magazine plenty of content to see us through the year. As far as having multiple editors I don't know if that would be a good idea or not. Keep in mind the editor has to be qualified for the position. We know Ron is, and I certainly could do it since I have a college degree and have had enough advanced writing courses to edit something like the Audyssey Magazine if necessary. We would expect the editor to be pretty fair at spelling, understand good grammar, understand general punctuation, and can correct errors in submissions when necessary. Certain people on this list, judging by their sloppy posts, would fail one or more of those qualifications. Cheers! On 4/14/13, shaun everiss sm.ever...@gmail.com wrote: well personally I think that a group of us should do the mag, and have it shared in such a way that if things go pairshape, then the mag can be done on a regular schedual. not sure how it would work. my issue is at the moment the mag has no schedual at all. Its not the fault of anyone but the mag design and schedual was never changed since 1995 when it came out first. it worked for ages and ages and now no one saw the issue that some day with the net and well life and other junk that we would get to a point where it would not be on schedual. I think it came out 4 times a year. then 2 and then every couple months. then it was once every year. now I am no longer sure what the schedual really is going. The only other thing that can be done is have articles for sections and simply terf the mag but I don't want that to happen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I'm sad: Chillingham.
yeah I know tom, as long as the core libs stay backward compatible I know a lot of stuff is 32 and 64 right now but eventually 32 bit will die. A lot still use 32 bit software even on 64 bit systems but you are right eventually that will change. At 01:20 AM 4/15/2013, you wrote: Hi Shaun, Well, yes, driver updates will be one complication, but compatibility will also eventually be another reason to upgrade assuming the person has a desire to stay current. A lot of new software is being designed for a 64-bit OS, and while 32-bit versions are still being made available I don't expect that to remain the case after five years or so. When a certain majority of developers decide to go straight 64-bit that will effectively be the death of XP in terms of new games and applications for the OS. If you want to upgrade to a new version of Microsoft Office, Quicken Deluxe, or Soundforge Professional after that happens you will have to update both your hardware and OS at the same time. So XP users will be living on borrowed time so to speak. When I look back at how quickly the industry went from 16-bit to 32-bit it happened very very quickly. The last OS to have 16-bit support was the original release of Windows 95. A year later when the Intel 32-bit pentiums came out the second version of Windows 95 OS2 was 32-bit. Practically over night games and applications began switching to 32-bit and by the time Windows 98 came out in 98 new 16-bit apps were rare. It may not happen that quickly this time since 32-bit hardware and software has had longer to take hold, but make no mistake once all the software and hardware manufacturers decide to simply stop supporting 32-bit systems people will be forced to upgrade or be left behind in the dust. Cheers! On 4/14/13, shaun everiss sm.ever...@gmail.com wrote: Well as long as I have a machine that works or that can have xp I won't be going up and if I do it will be 7 that I go to not 8. Ofcause once xp stopps hardware manufacturers stop. so no drivers for any new stuf. Now right now thats probably not to bad, even if they stop next year that does mean a lot of new stuff up to i7 etc will still have minimal drivers for xp probably. but don't hold your life on it. my realtech card has not been updated since last year in june and sure enough my toshiba laptops I am looking at now don't use realtech cards and mostly intel ones. So chances are if you want a system that was released up to june 2012 you will have realtech cards after that well. It was the reason I moved from 98 among other things. Well networking was the other thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Rail Racer 2 info
Hi che, I don't meen to be a beepstard to anyone, ok so I am a bit out of date yeah I do get a bit like that sometimes. Ok I realise I got rr 1 for free when I did the initial test, and I know I probably won't be as lucky the second time, however for the best part of about 3-4 years again it may be less may be more, due to things on my system I have not been able to play with my licence I have got which was on an old box, what happens to those first beta testers for 1, do we get the game for 40 bucks or are we aligable for the discount upgrade. I don't mean to be rood and such, I think you did help with lost keys. and I realise that the piracy of game codes is a problem for the industry. I just thought the having to buy a new key for each computer was a bit unfair since there are other ways you could have handled it, but its your choice ofcause. I never got into the game when I tested it really but I I'd be happy to try again. A lot of what I say is mainly through rumour on the forums or here and some of it is old info especially if I have not heard anything new I can only quote at what I hear. Ofcause I get this from a user point of view so the world may look as flat and dull as a cupboard when its actually not so I probably have some disadvantage being a user though its just the way it is. On the subject of testing Yeah I'd really like to get in to some more of that. but oh well. At 08:45 AM 4/16/2013, you wrote: Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model
Re: [Audyssey] Rail Racer 2 info
yeah rr1 was a good game. I'd definately like rr2 when it comes out, its something I can use my gaming mouse for anyway. At 08:59 AM 4/16/2013, you wrote: I'll more than likely purchase RR2 when it comes out. I wasn't sure about that but then I downloaded the demo of RR1 and sort of got addicted to it again LOL. But thou must! -Original Message- From: Che Martin Sent: Monday, April 15, 2013 2:45 PM To: Gamers Discussion list Subject: [Audyssey] Rail Racer 2 info Hi all, Sorry it took so long for me to respond to this thread, I don't check this list much anymore, and I've been very busy coding the sequel to RR as well as our new cribbage online game. First of all, I would like to point out some absolute BS that sean posted so we can clear up his mis information. Sean wrote: don't hold your breath. I own a coppy but am unsure if I should write che off as bad or not. it was 1 key for each system which made a licence file. that server was not always up and people coppied them, che then made basically everyone have to buy the game again to get another key. I never got the game by paying as I tested it so I am not going to go and get a crack for it. End quote This is total crap all around from sean, as usual. I don't like flaming folks on public lists, but frankly sean's posts are for the most part a detriment to our little community, he is full of bad info, complains about the accessible games out there all the time, and is a crap beta tester that just wants a free game without any useful feedback. I've taken a lot of hits from sean on this list regarding the software I work very hard on with his half baked opinions, and kept mum about it, but I'm sick and tired of it, as I am sure every other developer is that have been knocked by him. I think sean is probably a good dude, honestly think he doesn't mean to mis lead folks, and he does have some technical info that is correct some of the time about technology, but reader beware when reading his posts.. If any other developers out there care to get my appraisel of his beta testing skills before you bring him on board for your projects, email me off list. Now to respond to his email: Folks that got in touch with me and needed new keys were provided them as soon as I could get to there request, I've sent out tons of extra keys to folks, and have frankly been more than generous about it, even though a lot of those folks were lying and sharing the keys with friends, but that is the nature of this small market, everybody wants to have fun, but a lot don't want to pay for it. Ask those that bought RR 1 and needed new keys while the game was still being supported, as far as I know, nobody was turned away. I've been pretty mum about RR 2 development, to avoid getting swampped with questions from folks before it was ready. We have been testing it for a few months now and adding new stuff, making it compatible with modern systems, compatible with all major screenreaders, new sounds, new control systems etc. This is not a trivial task, and has taken many months of development time, but I feel the results will be well worth it. A new demo will be released as I finish RR 2, allowing folks to create and play user created tracks all they want, they just won't be able to play official tracks to earn money, nor play on line until they purchase a license. The folks that are currently beta testing purchased a new license for $39.95, which will be the price of the sequel. They of course will get all upgrades as new versions come out. Those that purchased RR 1 will receive a discount on the purchase of RR2, at this point I haven't decided how much that discount will be, but will update the list as we near final. Some folks will feel this isn't fair, that they should get rr 2 for free if they purchased rr 1, as it is basically an updated version of the original game with new content, I can completely understand this stance, but this is the same model used in main stream games, you don't get a free version of madden football 2012 if you bought 2011. The developers feel the purchase price is worth the extra content, and I agree with them, many won't concur with this purchase model, and that is fine. Again, I will update the list about rr2 with more details as we get closer to release. I will be checking the list for any responses to this email, and I ask that folks please respect the subject line and not change topic without changing the subject. This is one major reason I rarely check the list anymore, I'll see a subject line that sounds interesting, open it up and its totally unrelated to the subject line, very frustrating, time wasting, and inconsiderate overall. Also, this is already a large message, be sure and delete the content before replying or your response may go over the size limit and be rejected. Thanks for your patience in waiting for RR2, I feel the wait will be very worth it. Take care, and I look forward to seeing
Re: [Audyssey] Rail Racer 2 info
hmmm then where did the news about all new computers needing the user to buy a key then? I don't like being incorrect in my info but last I heard but this was years ago mind you back when I think rr 1.3 or 4 was out that users would have to buy a new key for pcs because some were sharing. If that went away with no notice well fine. I thought that was in stone and accepted it would be that way. Ofcause I would only be buying for my system well 1 box and maybe another but 1 is all I can use at once so. At 09:43 AM 4/16/2013, you wrote: Hello Che. Good news about rr2. presumably you wouldn't mind me posting basically what you've said in this mail on the audiogames.net news. Myself, a discount for the upgrade seems reasonable to me, since on the one hand you've done a lot of work on the game, while on the other since I did! perchice the license rebuying from scratch wouldn't be quite as fun considdering that all the old tracks and similar upgrades are still in rr2, so to me that is a perfect compromise and I will doubtless buy the game when it comes out. As to keys, well I was already provided with a new key for rr1 when i bought a new desktop, so no complaints from me on that score. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline
I wouldn't think that a special section for children would be necessary. All that article writers would have to do is to, if they choose, include an age recommendation in their article. Otherwise, the game description should suffice for parents to decide what to get for their kids. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Lisa Hayes lhay...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 15, 2013 11:39 PM Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNowOnline i also think the magazine might be read by parents of kids wanting to know waht games to get their visually impaired and blind children and teachers of same kids so we need to i think we need a children's section of the magazine. Just my thoughts folks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 16, 2013 3:56 AM Subject: Re: [Audyssey] Audyssey format discussion -Re: Audyssey MagazineNow Online Hi Valient, That may be, but I still don't think it should replace the magazine. A person can do more with the written word than with an hour or two hour long podcast. Plus the issue still remains where to store all those podcasts. It could take a lot of space not to mention require increase bandwidth costs to host any number of podcasts. So I'm not really sure it is practical unless we begin charging for that service, or begin taking donations for it. On 4/15/13, Valiant8086 valiant8...@lavabit.com wrote: I think podcasts are probably a good idea, especially if game demos in audio can become part of the deal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Strategy games.
Try Tactical Battles at www.blindaudiogames.com Thanks Richard Sent from my iPhone On 15 Apr 2013, at 21:38, Lindsay Cowell lindsay_cow...@btinternet.com wrote: Hi all, I wish there were more sound strategy games. I love SoundRTS and would love to play more like that. Please tell me your favorite blind accessible game. Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.