Re: [Audyssey] found a new game crazy bat

2014-02-23 Thread Jacob Kruger
This game - tested it a bit - just keeps telling me I've died, and never 
seems to let me flap bat wings, with talkback suspended, or not, using 
double taps, single taps (with talkback suspended), etc. etc.?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Josh" 

To: "Gamers Discussion list" 
Sent: Monday, 24 February, 2014 4:27 AM
Subject: [Audyssey] found a new game crazy bat



hi

I found a new game, crazy bat, by dragon-apps its accessible, is like 
flappy birds and is on the play store for android.



--
using windows7 laptop


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Re: [Audyssey] found a new game crazy bat

2014-02-23 Thread lenron brown
how does it work i keep dying

On 2/23/14, Josh  wrote:
> hi
>
> I found a new game, crazy bat, by dragon-apps its accessible, is like
> flappy birds and is on the play store for android.
>
>
> --
> using windows7 laptop
>
>
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[Audyssey] Star Traders Recording

2014-02-23 Thread Leonardo Argel
Ha,  I get what you mean, That is okay as I already do that anyway. It
is a text game or does it have sounds? I always wanted to know. Leo

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[Audyssey] found a new game crazy bat

2014-02-23 Thread Josh

hi

I found a new game, crazy bat, by dragon-apps its accessible, is like 
flappy birds and is on the play store for android.



--
using windows7 laptop


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Re: [Audyssey] Technoshock

2014-02-23 Thread lenron brown
what is this game played on and how can I get it.

On 2/23/14, john  wrote:
> I haven't played the game in quite a while, but as I recall, if you line
> things up absolutely perfectly, you can actually knock out at least one of
> the prison bots (I'm thinking the one near the elevator and the one at the
> terminal) without getting
> hit.
> My strategy was to first head for the guy by the elevator. If you can't here
> the robot it won't shoot you, so if you're quick you can use side steps to
> make sure that you're aimed right at it before you walk into its range. Then
> all you have to do is
> shoot. For the bot by the computer, if I remember rightly he's standing
> right in front of the door. Open it, shoot once, and hammer your walk
> backwards button. If its done right, he'll be chasing you through the door,
> which lines him up perfectly for
> your follow-up shot.
>   This is a bit of a rambling post, but hopefully it gives you some 
> pointers.
> It should be noted though that this is coming from a person who can't get
> past the second level either, heh.
>
>  - Original Message -
> From: "Lindsay Cowell"  To: gamers@audyssey.org
> Date sent: Sun, 23 Feb 2014 16:22:37 +
> Subject: [Audyssey] Technoshock
>
> Hi All,
>
> I am currently playing technoshock, but I can't get to storey 2, the prison
> guard and the other bots hurt me too much. Anyone got any tips or spoilers?
>
> Lindsay Cowell.
>
>
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Re: [Audyssey] Technoshock

2014-02-23 Thread john
I haven't played the game in quite a while, but as I recall, if you line things up absolutely perfectly, you can actually knock out at least one of the prison bots (I'm thinking the one near the elevator and the one at the terminal) without getting 
hit.
My strategy was to first head for the guy by the elevator. If you can't here the robot it won't shoot you, so if you're quick you can use side steps to make sure that you're aimed right at it before you walk into its range. Then all you have to do is 
shoot. For the bot by the computer, if I remember rightly he's standing right in front of the door. Open it, shoot once, and hammer your walk backwards button. If its done right, he'll be chasing you through the door, which lines him up perfectly for 
your follow-up shot.

This is a bit of a rambling post, but hopefully it gives you some 
pointers. It should be noted though that this is coming from a person who can't 
get past the second level either, heh.

- Original Message -
From: "Lindsay Cowell" http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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Re: [Audyssey] mud client question

2014-02-23 Thread john

There's a difference between clientside and serverside aliases, and that's what 
you're hitting here. In mushclient, aliases use wildcard characters to 
represent blocks of unknown text, and reference those wildcards with %x. For 
example:
alias: k *
send: kill %1
when you type k  your client will send kill followed by the name you 
entered.
The major difference here is that you are creating an alias on your computer, rather than the mud's server. This syntax will not change from mud to mud, because it is not dependent on the system the developer has on their end. Also, all the 
processing is done on your end. This can have minor affects on how things are handled when the server recieves them.


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[Audyssey] Fw: New Game! "Tin Star" -- The Biggest Interactive Novel Ever Made

2014-02-23 Thread dark
New Game! "Tin Star" -- The Biggest Interactive Novel Ever Made
- Original Message - 
From: Choice of Games 
To: d...@xgam.org 
Sent: Friday, February 21, 2014 5:01 PM
Subject: New Game! "Tin Star" -- The Biggest Interactive Novel Ever Made


  Download "Tin Star" today for iOS, Android, or the Chrome Web 
Store for Windows, OS X, and Linux. Is this email not displaying correctly?
  View it in your browser.  
   
 
   



We’re proud to announce that Tin Star, the latest in 
our Hosted Games label of multiple-choice interactive-fiction games, is now 
available for iOS, Android, and, via the Chrome Web Store, Windows, OS X, and 
Linux.

Tin Star is an interactive western mystery novel by 
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far as we know. A single playthrough from beginning to epilogue can run over 
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on sale for $3.99 until March 10, when the price will increase to $4.99.

Ride out into the Old West as a U.S. marshal! Confront 
outlaws, find romance, challenge Indians, defy the elements and craft an 
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tell your friends about it, and recommend the game on StumbleUpon, Facebook, 
Twitter, and other sites. Don’t forget: our initial download rate determines 
our ranking on the App Store. Basically, the more times you download in the 
first week, the better we’ll rank.
   
 
   
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friend   
Copyright © 2014 Choice of Games LLC, All rights 
reserved. 
You are receiving this email because you clicked 
Subscribe in one of our games and gave us your email address. 
Our mailing address is: 

Choice of Games LLC
PO 6242
Albany, CA 94706

Add us to your address book   
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[Audyssey] Technoshock

2014-02-23 Thread Lindsay Cowell
Hi All,

I am currently playing technoshock, but I can't get to storey 2, the prison 
guard and the other bots hurt me too much. Anyone got any tips or spoilers?

Lindsay Cowell.


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Re: [Audyssey] Why Android development is not in theforeseeablefuture

2014-02-23 Thread Jacob Kruger
Too true, Thomas - current workaround could also be to bring up global 
context menu - default gesture is down and then right, activate talkback 
settings on top right, and turn off explore by touch, and this after 
launching game, but, suppose issue then would also be how to turn it on 
again, easily, if the primary talkback context menu gesture was then being 
ignored - will need to maybe test that one myself at some stage, and this 
would/could then also interfere with standard interface elements, if game 
still used/needed them at times.


But, yes, wish these large, corporate types would open their community eyes, 
but, suppose the primary issue there is target market size - they care more 
about millions of sighted guys with bankrolls than they do about a 
relatively miniscule community whose needs aren't high on their lists of 
priorities.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Sunday, 23 February, 2014 3:53 PM
Subject: Re: [Audyssey] Why Android development is not in 
theforeseeablefuture




Hi Jacob,

Yes, I have noticed that myself. Explore by Touch is necessary for
examining the screen and doing a lot of useful things on an Android
phone or tablet, but it hijacks the touchscreen so it makes it
difficult to implement various gestures and commands for games etc. An
alternative is to simply turn off Talkback while playing and use TTS,
but as I have discussed in a previous post that is not always the most
desirable option.

Let's take for example a game that could be made universally
accessible like Hangman. If designed with a decent text display it
could be accessible to someone sighted, deaf, deaf-blind, and blind
through that text display. However, the minute developer chooses to
get rid of that text display and depend exclusively on audio output
such as TTS automatically they are making the game inaccessible to
both deaf and deaf-blind end users, and there is no need for that to
happen. What needs to happen is Google needs to get their collective
heads out of their collective butts and have a way to bypass Explore
by Touch in certain apps, and of course to fix their text controls so
they are more accessible.

Cheers!



On 2/22/14, Jacob Kruger  wrote:
Some of them have tested are, and some are not perfect, but, will also 
say

it comes down to rather a lot of variant versions of hardware interface
making all of them seem different from handset to handset, etc.

Certain aspects like implementing TTS seem simple enough to implement - 
got


a fully usable/accessible interactive fiction interpreter on my android
units, for example, but, when it comes down to actually 
implementing/making


use of gestures, etc., part of the issue is talkback's explore by touch
hijacking interface access to a certain extent...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'



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Re: [Audyssey] Why Android development is not in the foreseeablefuture

2014-02-23 Thread Thomas Ward
Hi Jacob,

Yes, I have noticed that myself. Explore by Touch is necessary for
examining the screen and doing a lot of useful things on an Android
phone or tablet, but it hijacks the touchscreen so it makes it
difficult to implement various gestures and commands for games etc. An
alternative is to simply turn off Talkback while playing and use TTS,
but as I have discussed in a previous post that is not always the most
desirable option.

Let's take for example a game that could be made universally
accessible like Hangman. If designed with a decent text display it
could be accessible to someone sighted, deaf, deaf-blind, and blind
through that text display. However, the minute developer chooses to
get rid of that text display and depend exclusively on audio output
such as TTS automatically they are making the game inaccessible to
both deaf and deaf-blind end users, and there is no need for that to
happen. What needs to happen is Google needs to get their collective
heads out of their collective butts and have a way to bypass Explore
by Touch in certain apps, and of course to fix their text controls so
they are more accessible.

Cheers!



On 2/22/14, Jacob Kruger  wrote:
> Some of them have tested are, and some are not perfect, but, will also say
> it comes down to rather a lot of variant versions of hardware interface
> making all of them seem different from handset to handset, etc.
>
> Certain aspects like implementing TTS seem simple enough to implement - got
>
> a fully usable/accessible interactive fiction interpreter on my android
> units, for example, but, when it comes down to actually implementing/making
>
> use of gestures, etc., part of the issue is talkback's explore by touch
> hijacking interface access to a certain extent...
>
> Stay well
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> '...fate had broken his body, but not his spirit...'
>

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Re: [Audyssey] Reviving the Wheel

2014-02-23 Thread Thomas Ward
Hi Damien,

Thanks. I really do think this is the best decision you made given
that you put a lot of hard work into this game, and I'd hate to see it
be lost to everyone just because you were concerned about a few
customers feeling cheated or something.

My philosophy on this is that if you put a lot of hard work into
something you might as well let people who could not afford it or
didn't buy it at the time enjoy it. Plus as Dark and I both have said
buy releasing it as freeware you are giving your game a bit of
immortality it didn't have before.

Cheers!


On 2/23/14, Damien C. S. Pendleton  wrote:
> Hi guys,
> After serious consideration given the immense popularity of the game and
> based on the advice given by Thomas and a few of my former customers, I have
>
> rereleased X-Wheel as abandonware. Like the other abandonware titles, I have
>
> put it up on my games page at www.dcpendleton.co.uk/games.
> Again, I want to thank all of you for your continued support during this
> hard and rather sad transition.
> Cheers.
> Damien.
>
>
> -Original Message-
> From: Thomas Ward
> Sent: Wednesday, February 12, 2014 8:12 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] X-Sight interactive gone?
>
> Hi Damien,
>
> While I do understand your concern I feel the best option is to make
> the game freeware. Yes, a few customers may feel slightly cheated in
> the end making it freeware works in their favor as well.
>
> For instance, assume one of your former customers has a hard drive
> failure, looses the setup or product keys, for one of your products.
> Since you are no longer selling the game or offering it for download
> they have to try and contact you in the hopes of replacing what they
> paid for. If it were made freeware all they would have to do is go
> ahead and redownload it, and since the freeware game is free its not
> like they have to resort to a crack to get back what they paid for.
>
> Besides that a number of commercial developers have gone out of
> business and gave away their commercial products as freeware without
> any backlash from the community. Philip Bennefall, author of the BGT
> Toolkit, use to run a game company called PB Games. He sold a few
> commercial games such as Tarzan Junior, and as far as I know none of
> the people who purchased Tarzan Junior have complained about Philip
> making it freeware. GMA Games, one of the pillars of our community,
> once sold a game called Trek 2000. Now days it is freeware too. Again
> I have heard no complaints from customers about David Greenwood making
> it freeware. Daniel Zingaro wrote a few commercial games such as Super
> Deekout, and no one has voiced a complaint about him making it
> freeware either.
>
> My point being I realize your concerns, but I think they are not
> justified. Many people have done what you are doing, and no one is
> complaining about them taking money for a few years and then just
> releasing all the games as freeware. You aren't ripping anyone off or
> cheating them, because times and circumstances change. You deserve to
> be compensated for your time and work on the games, but if you can no
> longer continue in that capacity then there is nothing wrong with
> giving away the product for free in my opinion.
>
> Cheers!
>
>
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Re: [Audyssey] Reviving the Wheel

2014-02-23 Thread Greg Steel

Hi Damian thanks for bringing back this game I am downloading it now.
- Original Message - 
From: "Damien C. S. Pendleton" 

To: "Gamers Discussion list" 
Sent: Saturday, February 22, 2014 9:58 PM
Subject: [Audyssey] Reviving the Wheel



Hi guys,
After serious consideration given the immense popularity of the game and 
based on the advice given by Thomas and a few of my former customers, I 
have rereleased X-Wheel as abandonware. Like the other abandonware titles, 
I have put it up on my games page at www.dcpendleton.co.uk/games.
Again, I want to thank all of you for your continued support during this 
hard and rather sad transition.

Cheers.
Damien.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, February 12, 2014 8:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight interactive gone?

Hi Damien,

While I do understand your concern I feel the best option is to make
the game freeware. Yes, a few customers may feel slightly cheated in
the end making it freeware works in their favor as well.

For instance, assume one of your former customers has a hard drive
failure, looses the setup or product keys, for one of your products.
Since you are no longer selling the game or offering it for download
they have to try and contact you in the hopes of replacing what they
paid for. If it were made freeware all they would have to do is go
ahead and redownload it, and since the freeware game is free its not
like they have to resort to a crack to get back what they paid for.

Besides that a number of commercial developers have gone out of
business and gave away their commercial products as freeware without
any backlash from the community. Philip Bennefall, author of the BGT
Toolkit, use to run a game company called PB Games. He sold a few
commercial games such as Tarzan Junior, and as far as I know none of
the people who purchased Tarzan Junior have complained about Philip
making it freeware. GMA Games, one of the pillars of our community,
once sold a game called Trek 2000. Now days it is freeware too. Again
I have heard no complaints from customers about David Greenwood making
it freeware. Daniel Zingaro wrote a few commercial games such as Super
Deekout, and no one has voiced a complaint about him making it
freeware either.

My point being I realize your concerns, but I think they are not
justified. Many people have done what you are doing, and no one is
complaining about them taking money for a few years and then just
releasing all the games as freeware. You aren't ripping anyone off or
cheating them, because times and circumstances change. You deserve to
be compensated for your time and work on the games, but if you can no
longer continue in that capacity then there is nothing wrong with
giving away the product for free in my opinion.

Cheers!


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Re: [Audyssey] Reviving the Wheel

2014-02-23 Thread Chris H
Ditto! Well done for making this software abandonware! I'm sure I will 
have plenty of hours of fun playing this game which personally brings 
back memories of my childhood watching Wheel of Fortune.


Regards Chris

On 23/02/2014 06:37, dark wrote:

That's great damien.

While I confess I didn't buy the game, I did admire how it was put
together and it would be a shame if it disappeared completely.

All the best,

Dark.
- Original Message - From: "Damien C. S. Pendleton"

To: "Gamers Discussion list" 
Sent: Sunday, February 23, 2014 5:58 AM
Subject: [Audyssey] Reviving the Wheel



Hi guys,
After serious consideration given the immense popularity of the game
and based on the advice given by Thomas and a few of my former
customers, I have rereleased X-Wheel as abandonware. Like the other
abandonware titles, I have put it up on my games page at
www.dcpendleton.co.uk/games.
Again, I want to thank all of you for your continued support during
this hard and rather sad transition.
Cheers.
Damien.


-Original Message- From: Thomas Ward
Sent: Wednesday, February 12, 2014 8:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight interactive gone?

Hi Damien,

While I do understand your concern I feel the best option is to make
the game freeware. Yes, a few customers may feel slightly cheated in
the end making it freeware works in their favor as well.

For instance, assume one of your former customers has a hard drive
failure, looses the setup or product keys, for one of your products.
Since you are no longer selling the game or offering it for download
they have to try and contact you in the hopes of replacing what they
paid for. If it were made freeware all they would have to do is go
ahead and redownload it, and since the freeware game is free its not
like they have to resort to a crack to get back what they paid for.

Besides that a number of commercial developers have gone out of
business and gave away their commercial products as freeware without
any backlash from the community. Philip Bennefall, author of the BGT
Toolkit, use to run a game company called PB Games. He sold a few
commercial games such as Tarzan Junior, and as far as I know none of
the people who purchased Tarzan Junior have complained about Philip
making it freeware. GMA Games, one of the pillars of our community,
once sold a game called Trek 2000. Now days it is freeware too. Again
I have heard no complaints from customers about David Greenwood making
it freeware. Daniel Zingaro wrote a few commercial games such as Super
Deekout, and no one has voiced a complaint about him making it
freeware either.

My point being I realize your concerns, but I think they are not
justified. Many people have done what you are doing, and no one is
complaining about them taking money for a few years and then just
releasing all the games as freeware. You aren't ripping anyone off or
cheating them, because times and circumstances change. You deserve to
be compensated for your time and work on the games, but if you can no
longer continue in that capacity then there is nothing wrong with
giving away the product for free in my opinion.

Cheers!


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