Hi all.
Park Boss is the next audio game from N A Soft where you build and run your own
amusement park.
It's currently being tested and I'm hoping to release in the next couple of
months, but until then check out the trailer Park Boss Trailer. The next
release from N A Soft.
http://audioboo.fm
Hi Shanon.
the screen reader option is good, but I'm not sure about inforced rp.
There is a chap I spoke to on audiogame.snet who had been playing achaea,
got to level 20 but then literally couldn't advance without joining a
guild and to joing one he had to take an exam!
And by exam, I mea
Aetolia is pretty heavy into RP. You have to join a guild, and each guild has
requirements you must meet in order to advance. A certain amount of RP is
necessary.
There is an option you can set in the beginning that modifies the way text is
read for people who use screen readers.
Due to the gu
Agreed.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 13, 2014 3:35 PM
Subject: Re: [Audyssey] monopoly in 21 seconds
Hi Cha
Hi Charles,
Agreed, but the point was the fastest game possible. Not necessarily
the smartest decisions when playing or what would be a good over all
strategy for a typical Monopoly game. The only goal being put forth by
the people in the article was seeing how fast they could finish a
Monopoly ga
Hi Dark,
Yes, Boardwalk and Park Place are the dark blue squares. Boardwalk is
right next to go and is the most expensive property on the board.
Cheers!
On 8/13/14, dark wrote:
> Lol, the amusing point is player 2 can't even get out of that scenario, if
> the fates decide that way he's dooomed
Yep. You're right. Thanks for pointing this out.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Wednesday, August 13, 2014 2:35 PM
Subject: Re: [Audyss
HI zac.
Nope, the game is just for Windows as far as I know. if you go to
http://www.vgstorm.com/paladin_of_the_sky.php you'll see there is just a
windows version.
Beware the Grue!
Dark.
- Original Message -
From: "Zachary Kline"
To: "Gamers Discussion list"
Sent: Wednesday, Augu
Paladin of the Sky is only available for Windows operating systems.
On 8/13/14, Zachary Kline wrote:
> Hi All,
>
> So I've seen contradictory information about this. There is apparently a
> version of Paladin of the Sky for Mac, according to some folks on my Twitter
> feed. On the other hand, I w
But being smart about your playing wasn't the idea behind this game; its the
*fastest* not smartest way to win that's being put forward.
- Original Message -
From: "Charles Rivard" http://www.npr.org/blogs/thetwo-way/2010/06/how_to_win_monopoly_in_21_seco.html
---
Gamers mailing list _
I find this not very likely. Here's why: When player 1 landed on Illinois
Avenue, it should have been bought. Not only is it the most expensive of
that group, but there is a card that tells a player to go directly to it.
This increases the odds of it being landed on. Then, Player 2: Roll: 5-
I've looked through the archives, and cannot find the review. I searched
for "Philips SGC2909" with you as the author of the post.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Thomas Ward"
To
Lol, the amusing point is player 2 can't even get out of that scenario, if
the fates decide that way he's dooomed!
Of course, equally player one would be taking a damnable risk using such a
big chunk of her money that early in the game.
I assume "board walk" is the square I know in the British
Hi Tom.
If I remember rightly the comment in It comes just after Bill and company
meet up with the title character, and Bill remarks that though he'll never
feel the same way about spiders, at least knowing that the monster behind
all the disguises is a spider is a lot better than what he imagi
Hi Tom.
As I said, I do know that force feedback hasn't been used much but I find it
interesting that the technology was there, at least in direct x 8 to make it
a much more major part of games (audio or otherwise).
I wonder if Ios development allows for the similar control of a phone's
vibr
Hi Joshua.
If your familiar with Etolia, as I said i'D APPRECIATE SOME INFORMATION
ABOUT THE GAME, PARTICULARLY WHAT THE QUESTS ARE LIKE, HOW much the game has
rp or pvp elements, and what sort of Vi related adaptations there ar.
Beware the grue!
Dark.
- Original Message -
From: "J
Hi All,
So I've seen contradictory information about this. There is apparently a
version of Paladin of the Sky for Mac, according to some folks on my Twitter
feed. On the other hand, I was pretty sure it was Windows-Only. Can anybody
confirm this either way? If there is a Mac version, I’d much
Hi Shaun,
The review I wrote was for the Philips SGC2909 which is the USB
version of that controller. Philips also had a wireless version out
called the Philips SGC-2910 which was the same but was completely
wireless as I recall. Anyway, the SGC-2909 is the one people are
talking about here.
Chee
Hi Shaun,
thanks for sharing this. Definitely quite interesting. The odds of
this ever happening in someone's life time are slim to none, but its
nice to know the game can be played and won so quickly if lady luck
happens to shine on the player at just the right time.
Cheers!
On 8/13/14, shaun
Hi Dark,
I don't recall the comment you are talking about Stephen King making
in It, but in any case it is quite accurate. Things are always much
worse when imagined than seen.
As for the grues while other games have borrowed the concept they have
not stuck to the original concept Infocom origina
Hmmm I remember that a controler was discussed by philips the model
was 940 or something I don't remember now.
At 03:02 a.m. 12/08/2014, you wrote:
Rummaging through a box of stuff I had packed when moving into this
house, I have come across a game controller. I think that Thomas
Ward did a r
I’m not sure if my last message came through, but the abridged version is, how
does the pathing system work in Aetolia?
> On Aug 12, 2014, at 3:06 AM, dark wrote:
>
> Hi Shanon.
>
> that does sound interesting, particularly the no pvp thing. the description
> of imperion struck me as heavy on
I may look at that tom thanks.
At 10:40 p.m. 11/08/2014, you wrote:
Hi Shaun,
Interesting enough I haven't had a lot of formal computer training
myself. Truth is most of what I know is through direct
experimentation, trial, and error. It was only when I went to college
that I got some formal tr
Hi Charles,
Yes, using force feedback to determine if a car is on the track or in
the marbles is an excellent example of a good use for force feedback
technology. When racing on the track the racing wheel could lightly
vibrate, a steady and smooth feeling, but when a car is in the marbles
the vibr
Hi all,
So, I figured out how the path system works. I wonder how long that feature has
been implemented, as I don’t remember it when I played a few years ago.
Nevertheless, I intend to try it again, joining the Orlirani.
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If you want to leave the l
Hi all.
Read this and go lol.
Aparently it can be done
http://www.npr.org/blogs/thetwo-way/2010/06/how_to_win_monopoly_in_21_seco.html
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You can make changes or update your
A handheld game that used force feedback immediately comes to my mind. Lunker
Bass had a fairly realistic feel of a fish taking the bait and fighting back as
you tried to reel it in.
I would also think that force feedback could be used in a racing game when you
drive into the marbles on a pave
Hi Charles,
Yep. It sure does. Although, one has to install Philips drivers and
software to use the force feedback feature. I haven't had XP for ages
so have been running the Microsoft generic Windows drivers which work
okay, but lack force feedback support for the device.
Cheers!
On 8/13/14, C
Hi Dark,
Well, I agree that force feedback is definitely one of those features
that has never really lived up to its full potential. It is something
that a game developer could use to add a new and much more unique
experience to any game, but has largely been ignored or misused.
Therefore it never
I'll let you know, off list. Thanks in advance.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 13, 2014 9:03 AM
Subject: Re: [A
I didn't even know that it had force feedback.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, August 13, 2014 9:08 AM
Subject: Re: [Aud
I remember when force feedback started to be a thing on the ps 1 it looked
like an interesting extra idea for games, but as it stood it never really
seemed to get much use as it was basically just a vibration switch in the
stick rather like a phone's vibration.
I always thought it had more pot
Hi Valiant,
That sounds about right. Although, that unit was out more like 8 years
ago rather than 10. However, as far as controllers goes it is getting
long in the tooth. However, it still works fine with a lot of games.
I've plugged it in on systems running Windows 8.1 and Windows finds
it, and
Hi Charles,
I posted that review right here on Audyssey. It should be in the list
archives, but not sure quite when as it was ages ago when I wrote it.
However, if you go to the list archive page on mailarchive.org, of
which there is a link to it on our site, you should be able to search
for the r
Hi Jim,
Just for your info accessing both sticks on a gamepad is actually
quite simple with DirectInput. The joystates are lX and lY for the
left stick and rX and RY for the right stick. My memory of the correct
VB code is a bit fuzzy but it should look something like this.
' declare variables to
hi ok i defeated the man in the casino so i will as u say keep exploring
On Aug 13, 2014, at 1:09 PM, Aaron Baker
wrote:
> Hello,
> The game goes for content and music rather than sound, although more
> sound effects may be added in future releases.
>
> On 8/12/14, Josh wrote:
>> where can I
Hi Charles,
Besides all of the things that Thomas said, the biggest problem that I have is
that the code that I found only finds the left stick. I just could not figure
out how to get it to find two sticks. So it finds ten buttons and one stick.
Now with the Logitech MOMO Racing steering wh
Hello,
The game goes for content and music rather than sound, although more
sound effects may be added in future releases.
On 8/12/14, Josh wrote:
> where can I get this game and does it have lots of sounds? is it very big?
>
> The hungry robot ate my signature so that is why I no longer have one
Steven King actually makes the same point in It if I remember rightly, that
anything horrible is much worse when you don't really know what it is,
idneed my sighted friends who have played shades of doom and swamp said that
was part of the appeal, not being able to see the mutant humans or zombi
Hi Dark,
Yeah, I know what you mean. When the Grue was mysterious you could
imagine anything you wanted to. However, when Infocom decided to start
describing them and even offered a drawing in some of their later
guides it kind of ruined the experience of having something mysterious
and unknown ar
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