Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Desiree Oudinot
Yep, I use xp.
It's good for playing text adventures, too. Basically, my xp virtual
machine is for gaming and not much else.

On 10/21/14, Josh Kennedy  wrote:
> what virtual machine do you play it in? windows xp? that seems to be the
> only one that supports dos games playing them with NVDA.
>
> On 10/21/2014 12:04 AM, Desiree Oudinot wrote:
>> The shooting range is one of my all-time favorite audio games. I only
>> wish I had bought the full version. But at the time I found it, I was
>> 10 years old, and spending $30 for a game seemed unattainable. I don't
>> know whether my parents would have bought it for me or not, but today
>> I'm kicking myself for not at least trying.
>> Unfortunately, all I have is the demo. I do still play it in a virtual
>> machine every now and then. The junkyard is awesome, I always loved
>> blowing up the propane tanks and soda bottles especially.
>>
>> On 10/19/14, Phil Vlasak  wrote:
>>> PCS Games history
>>>
>>> For those new to the field of games for the blind,
>>> here is a short history of our company.
>>> In September 1995, Carl Mickla started Personal Computer Systems with
>>> his
>>> game, Any Night Football.
>>> It was a DOS only game that used your DOS screen reader to describe game
>>> play and the PC speaker to make referee whistle sounds.
>>> In March 1996, Phil Vlasak joined PCS to create
>>> DOS games using real sounds recorded as wave files.
>>> In March 1996, PCS released Monopoly, our first game using real sounds.
>>> We
>>> tried making the sounds play from within our
>>> games but found that there were so many different DOS sound cards that
>>> it
>>> was too difficult to do. We knew that several sound drivers were already
>>> available for DOS and we contacted their
>>> developers and got their approval to include them in our games.
>>> In April 1996, PCS released Tenpin Bowling, our second sound game.
>>> In August of 1996 We found out about Audyssey,
>>> the magazine discussing computer games accessible to the blind.
>>> We submitted our first article to Michael Feir in Issue 2:
>>> September/October, 1996.
>>>
>>> PCS Provides New Horizons
>>> Audyssey;
>>> Computer Games Accessible to the Blind
>>> by Michael Feir
>>> Issue 2: September/October, 1996
>>>
>>> PCS Provides New Horizons
>>> by Michael feir
>>>
>>> In the last issue, I stated my opinion that the market base was too
>>> small to support a company which made games specifically for the
>>> blind community. I was quickly proven wrong in this assessment when
>>> soon after I published the first issue, I was contacted by Philip
>>> Vlasak, a member of a company called Personal Computer Systems.
>>> This company sells computers and also designs games specifically
>>> for the blind. Instead of the word-based games which one might
>>> expect them to be making, they are concentrating on more sound-
>>> based games. They have devised a bowling alley, a shooting range,
>>> a Snakes and Ladders-style math adventure game, a very good version
>>> of Monopoly, and a football game. I have included their complete
>>> catalog below, which includes more detailed descriptions of these
>>> games, and also provides information concerning contacting them.
>>> They are always interested in ideas for games, and have already
>>> welcomed one of my own suggestions, still under development by
>>> myself and a good friend of mine. Projects being worked on by PCS
>>> include a Dungeons and Dragons game and a five-on-five tank battle.
>>> The next issue of this magazine will be the Christmas edition, and
>>> detailed reviews of all PCS products will be included. Before I
>>> leave you to their catalog, let me urge all of you to give this
>>> company's products serious consideration. PCS is a small company,
>>> which has already shown tremendous promise in terms of initiative
>>> and original thinking. With our support, who knows where their
>>> creative energies will take us?
>>>
>>> EXCITING GAMES FOR THE BLIND
>>> Personal Computer Systems is a company that only includes blind
>>> programmers.  PCS is interested in providing fast action, fun, and
>>> exciting computer board AND arcade games for the blind.  In our
>>> board games, everything is described with all the necessary details
>>> as the game is being played and any information such as position or
>>> score may be obtained by hitting a key.  In our arcade games,
>>> instead of using visual graphics or pictures, which depend on a
>>> player aiming at an object we have the player aim by using their
>>> ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY.  Thus, the
>>> impossible to play eye hand video game becomes an easy to play ear
>>> hand audio game.  We believe that the same enjoyment can be
>>> achieved by a blind player playing our games, as a sighted person
>>> playing a video game.
>>> We are developing programs to make use of one area where a blind
>>> person can grow and succeed.  Playing sounds through a sound card
>>> will be used to enhance and 

Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread shaun everiss
well any 32 bit os should support dos apps win7 should for example, 
however I hardly play dos apps these days.


At 01:10 a.m. 22/10/2014, you wrote:

Hi Josh,

I'd imagine so. XP was the last Windows OS to truly support a lot of
older 8-bit and 16-bit Dos apps and games while being new enough to
support a screen reader like NVDA. Logically that would be my choice
for a virtual machine for most of those older PCS Games.

Cheers!


On 10/21/14, Josh Kennedy  wrote:
> what virtual machine do you play it in? windows xp? that seems to be the
> only one that supports dos games playing them with NVDA.
>

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Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Desiree Oudinot
Hi Phil,
Thanks for that info.
I'm glad to hear that project is still a go. I think I remember you
talking about it at some other point on list too, a couple of years
back.
I will definitely play and purchase that game whenever it comes out.
Considering that the Cops game was pretty awesome as well, combining
the two can only spell epicness in my book.

On 10/21/14, Phil Vlasak  wrote:
> Desiree,
> After I finish updating my Harry Potter inspired Sarah game, I plan to do a
>
> Windows update on the DOS Shooting Range game.
> I plan on combining it with my DOS Cops game. You can practice shooting at a
>
> range or junk yard or capture criminals in a city.
> Phil
>
> - Original Message -
> From: "Desiree Oudinot" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, October 21, 2014 12:04 AM
> Subject: Re: [Audyssey] PCS Games history, was first audio game.
>
>
>> The shooting range is one of my all-time favorite audio games. I only
>> wish I had bought the full version. But at the time I found it, I was
>> 10 years old, and spending $30 for a game seemed unattainable. I don't
>> know whether my parents would have bought it for me or not, but today
>> I'm kicking myself for not at least trying.
>> Unfortunately, all I have is the demo. I do still play it in a virtual
>> machine every now and then. The junkyard is awesome, I always loved
>> blowing up the propane tanks and soda bottles especially.
>
>
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-- 
Desiree

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Re: [Audyssey] previous topic of interactive fictions whichIstarted.

2014-10-21 Thread Danielle Antoine
Actually, my sighted children now 12 and 13 used to happily sit and
play Snakes and Ladders and Jim Kitches Monopoly with me and they did
have a Game Cube they were playing. My youngest was stil a baby at
that time but I know he would do the same. They never complained at
all and there are probably some others that I can't think of right
now. I do know that my 8 year old nephew wouldn't last 5 minutes
however. He plays games on his Galaxy S5, his tablet, and PS2 and he
has always had the most recent games and technology. I am sure most of
my sighted fam and friends would agree with him but I bet if they
found themselves in my position they'd sing a different tune! In fact,
honestly I wish god would give everyone a weekend of total blindness
so they could experience life as a blind person doing as much as
possible in that time to get a true glimpse inot my world! Thomas,
haha! I cracked up and I was wondering what all those strange terms
were. Ishan, what does champion mean in your country?


On 10/21/14, dark  wrote:
> Hi Tom.
>
> while your probably correct on less than perfect parenting, at the same time
>
> I don't really see this as a shift in games.
>
> After all it's been a common thing ever sinse the first tv, and there were
> certainly plenty of parents in the 80's and 90's who saw their games
> consoles as an excuse for child minding. Remember, Roald Dahl included the
> character Mike Tv in Charley and the Chocolate factory to lampoon that sort
>
> of behaviour, and that was a book published in the late 60's before anyone
> had ever considdered computer games as entertainment.
>
> I don't personally think parents expecting kids to go off and amuse
> themselves with something electronic is particularly new, or that the narrow
>
> minded experience is that much of a change. The only major difference is the
>
> far greater availability of games and the way some companies not only churn
>
> them out somewhat indiscriminately, but also that often they include
> mechanics that are inherently meant to addict the player to repetitive
> actions rather than providing an actual challenge that could be stimulating
>
> to the brain.
>
> Beware the grue!
>
> Dark.
>
>
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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-21 Thread dark

Hi Tom.

I can see that replicating sophisticated physics for say bouncing a coin off 
a table into a jug, let alone replicating the necessary motions to perform 
that action (even with analogue control), would be hell to program, however 
I don't think that would really be a problem.


Back in the 80's, and even today there were games with relativistic physics 
engines that bore no resemblance to the real world in action, but were 
addictive for what the player needed to learn.


For example, the Kirby games (both on the Snes and the Gba), have a number 
of minigames which you can play from the title screen just for fun, or play 
in the game to earn extra lives.


In Bomb run, four different coloured kirbies are kicking a bomb to each 
other like a football. the bomb certainly doesn't move realistically, and 
you can't move kirby's position, just hit the button to kick when the bomb 
reachest you. The first person to miss the bombby kicking too early orlate 
drops it and gets blown up.


In another game from nightmare in Dreamland, Kirby's air grind, your riding 
Kirby on a little racing car attached to a rail. You can hold the button to 
accellerate, but when you get over gaps in the track you need to let go, 
otherwise you'll slow down.


In mega tonne punch, you have to hit the button first to stop a moving 
targit cross hair to set the accuracy of your punch, then to stop a swinging 
watch in the center of the swing to set your momentum, then a power meater 
getting to the top to set your power, after which Kirby will punch. The more 
accurate you are with the various meatres, the more powerful your punch.


What I'm getting at, is that for a game like flipping a coin into a jug, you 
wouldn't necessarily need to replicate physics at all. Say you had to first 
decide how high to flip the coin with an ascending sound test like Jim's 
golf game, then you had to decide on the amount of force to apply by 
swinging your phone or flicking your mouse. Do it right, and the coin goes 
into the jug, indeed you could have a number of jugs at different distances. 
Do it wrong, and the coin doesn't, rather like jumping the busses in Jim's 
homer on a harly game.


The hard part to me wouldn't be making realistic physics, but making 
addictive mechanics that the player had to learn and master and use their 
judgement for, which is not the same thing.


Beware the grue!

Dark. 



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Re: [Audyssey] previous topic of interactive fictions whichIstarted.

2014-10-21 Thread dark

Hi Tom.

while your probably correct on less than perfect parenting, at the same time 
I don't really see this as a shift in games.


After all it's been a common thing ever sinse the first tv, and there were 
certainly plenty of parents in the 80's and 90's who saw their games 
consoles as an excuse for child minding. Remember, Roald Dahl included the 
character Mike Tv in Charley and the Chocolate factory to lampoon that sort 
of behaviour, and that was a book published in the late 60's before anyone 
had ever considdered computer games as entertainment.


I don't personally think parents expecting kids to go off and amuse 
themselves with something electronic is particularly new, or that the narrow 
minded experience is that much of a change. The only major difference is the 
far greater availability of games and the way some companies not only churn 
them out somewhat indiscriminately, but also that often they include 
mechanics that are inherently meant to addict the player to repetitive 
actions rather than providing an actual challenge that could be stimulating 
to the brain.


Beware the grue!

Dark. 



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Re: [Audyssey] champion Curry-Muncher

2014-10-21 Thread dark

Hi Tom.

This is probably a cultural thing, but in England I've often heard things 
like "Curry face" or similar  remarks about indian food", used in quite a 
racist way against people from India on packistan. For example there was a 
reality program a while ago where one of the contestants got into severe 
trouble for constantly calling an Indian Lady "miss poppadom"


Of course it's all about intention, however I must admit I was a little 
surprised when I saw you using the phrase, even though I know your intention 
to be innocent and you wouldn't for example, (the way some British people do 
when using such terms), call everyone from India "curry face" or similar as 
a general thing.


Btw, isnt' Ishen from South Africa? I don't know what the sort of national 
food is like over there, but perhaps "curry" doesn't exactly fit.


Beware the grue!

Dark. 



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Re: [Audyssey] games we'd like to play: a minute to win it

2014-10-21 Thread Thomas Ward
Hi Hayden,

Yes, a lot of those challenges would be pretty specialized. One would
have to develop a pretty sophisticated physics engine to perform most
of those challenges, because they require some hand and eye
coordination. I think if written correctly one wouldn't necessarily
have to worry about randomness since the laws of physics should do
that for you, but would take considerable effort to replicate.

Even so I agree it wouldn't necessarily make a good audio game. I
can't imagine having too much fun bouncing a quarter off a table into
a container, dropping a lid on a cup, or similar types of challenges.
Then again, I will admit I am much more of an intellectual and love
games that have some sort of intellectual challenge such as trivia
games like Jeopardy, puzzle games like Wheel of Fortune, etc where I'm
challenged mentally not physically.



On 10/20/14, hayden presley  wrote:
> I think the real issue is how specialized each challenge would be, e.g. how
> heavily each would have ot be documented because of the variety of
> challenges present on that show. The other issue is for the more difficult
> ones, you'd almost have to have a degree of randomness to keep people from
> coming up with tricks to do them in one go, for example the one where you
> have to bounce a quarter from a table into a jug. Long story short, I can't
> see how you'd make a reasonably good audio game out of that, either.
>
> Best Regards,
> Hayden

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Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-21 Thread Thomas Ward
Hi Josh,

That was sort of the idea. Something comical, not too serious, and
that wouldn't necessarily be offensive.



On 10/21/14, Josh Kennedy  wrote:
> what? kurry-muncher? well it sounds funny to me.

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Re: [Audyssey] champion Curry-Muncher

2014-10-21 Thread Josh Kennedy

yes and its quite funny also.

On 10/21/2014 11:54 AM, Thomas Ward wrote:

Hi Phil,

LOL. Something like that. I was getting annoyed by Ishan's use of
Champion so I decided to give him a nickname, but obviously being the
moderator I didn't want to say anything nasty or that would  be
considered a racial slur. So I decided to use something slightly
amusing like teasing him for the food they eat in India like
Curry-Muncher or Curry-Eater. Not really offensive, but hopefully gets
the point across that name calling can go both ways.



On 10/21/14, Phil Vlasak  wrote:

Hi Thomas,
So I guess he calls you champion for
Wheaties, the breakfast of champions.
And you call him Curry-Muncher,
because that is what they eat in India?
I might just rename Pacman to
Curry-Muncher who travels aroun eating Wheaties and four champion  ghosts
hunt him down in a maze.
smiles,
Phil



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Re: [Audyssey] champion Curry-Muncher

2014-10-21 Thread Josh Kennedy

hey that would be a fun game to play...


On 10/21/2014 11:04 AM, Phil Vlasak wrote:

Hi Thomas,
So I guess he calls you champion for
Wheaties, the breakfast of champions.
And you call him Curry-Muncher,
because that is what they eat in India?
I might just rename Pacman to
Curry-Muncher who travels aroun eating Wheaties and four champion 
ghosts hunt him down in a maze.

smiles,
Phil



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Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-21 Thread Josh Kennedy

what? kurry-muncher? well it sounds funny to me.

On 10/21/2014 8:49 AM, Thomas Ward wrote:

Hello Curry-Muncher,

Yes. If you want to play an interactive fiction game you have to
download some from the interactive fiction archive or somewhere else.
Filfre, Winfrotz, and other interpreters don't come with any of the
games themselves. Just are the programs to run/play them.

Cheers!


On 10/21/14, ishan dhami  wrote:

Hi
champion! you know my brother is 8 and he want to play some games and
I want to play interactive fictions with him.
so I ask about the sited people.
I have filfre in my desktop so if I want to play I have to download the
game.
Yes or not.
Thanks
Ishan
everyone cannot do everything but can do something

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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-21 Thread Thomas Ward
Hi Dark,

Me too. When growing up in the80's I' play any game regardless if it
was a board game or a video game. I don't see why kids would be that
much different today. My son certainly isn't because we share an
interest in both.

However, I think one reason might be some parents today are a lot
different than mine. By that I mean when I was a kid I could sit down
with my family and happily play games like Monopoly, Life, or some
other board game and learned to appreciate them just as much as the
Atari or the NES games in my bedroom. However, more and more parents
are expecting their kids to go to their rooms and play their Play
Station, Wii, or XBox as a form of babysitting rather than spending
personal time with them. Consequently a lot of kids are getting a lot
of exposure to the cutting edge video games and not learning the value
of more traditional games. They are in a sense making their high tech
video games the standard and that is definitely a problem in more than
one way.

Cheers!


On 10/21/14, dark  wrote:
> Hi Tom.
>
> Never mind your son, I! like  board and card games, but also love audio
> games, text games and what video games I'm able to play, and I pretty much
> always have.
>
> I enjoyed card and board games because I was able to play with other people,
>
> indeed when I was quite young, around 7-12 my brother and I always used to
> go and see my gran who was totally blind and who taught us to play a lot of
>
> card games like cribbage, thirty ones, rummy and twos (a game with similar
> rules to Uno). Yet at the same time I was a major fan of games on the Amiga
>
> and Snes. I probably would have liked interactive fiction too if I'd have
> had the opportunity to play any at that point, and I don't see why kids now
>
> would be different, indeed I've heard several examples of kids today liking
>
> older or less graphical games, from your own son's enjoyment of Supertux, to
>
> a chap on the Turrican Forums who introduced his 5 and 8 year old cousins to
>
> some of the Turrican games.
>
> Heck, go and look at the wikipedia article on "A dark room" released last
> year for the Iphone yet an amazingly successful game (the fact it also has a
>
> very nice developer and full access is of course a bonus too).
>
> One thing I will say though, is I think for a lot of people, especially
> younger kids, both the motivation of why to play games and the tactics used
>
> in game design have changed.
>
> Back in the 80's, the reason I played computer games was all about
> exploring. i wanted to get further to see what new stuff was in the game,
> even if it was say just a new colour of robots in berzerk or a new ledge
> configuration in joust. This is why I so loved Turrican and metroid, games
> where the exploring was taken to radical new levels. The mechanics
> (particularly of memorable games like mario brothers), were such that it was
>
> always necessary to learn and practice hard, and to work at what was there
> to progress, but that was what made the exploring so good, it was like
> climbing up a mountain to see what you could see next.
>
> However I think a lot of the design of video games today isn't about that
> sort of mechanics or about that sort of experience so much as it is about
> progress meaters with a slot machine mechanic, or just showing as good
> graphics as possible for the current game of the year. this particularly
> goes for what you could call casual gamers, people who aren't really
> interested in anything but the latest fps or big release andjust play it the
>
> same way you would go to see the next big summer block buster film.
>
> So, while I fully agree with you on games and motivation, and that a good
> game that has been artistically made will always gain followers no matter
> what sort of thing happens, I do think a lot of people are getting the wrong
>
> idea of games and gaming, or playing games for reasons that might not let
> them appreciate what could be done by a propper game designer.
>
> This is also manifestly bad for access, sinse if the first question of
> someone on considering audio or text games is "where are those amazing
> visuals!" not "is this an interesting game to play" then we have a problem,
>
> and unfortunately there are people out there with this sort of mindset.
>
> Before however this turns into my diatribe about capitalism devaluing
> individual creativity in an art form in effort to appeal to mass markets and
>
> create demand I'll stop :D.
>
> Beware the grue!
>
> Dark.
>
>
>
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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-21 Thread Thomas Ward
Hi Dark,

Its simple. Ishan continues to call me Champion besides being asked on
and off list to stop so I decided to give him a nickname.
Obviously,being the moderator and on a public forum I didn't want to
say anything too nasty or that could be taken as a racial slur so I
decided to jokingly call him Curry-Muncher. I.E. Someone who eats lots
of curry since curry is a popular dish in India. At the time it seemed
like something I could call him without being outright insulting and
that might be slightly funny.

Cheers!


On 10/21/14, dark  wrote:
> Curry-muncher?
>
> am I missing something?
>
> Perhaps you could explain that remark a little Tom.
>
> BEware the grue!
>
> Dark.
>
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> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] champion Curry-Muncher

2014-10-21 Thread Thomas Ward
Hi Phil,

LOL. Something like that. I was getting annoyed by Ishan's use of
Champion so I decided to give him a nickname, but obviously being the
moderator I didn't want to say anything nasty or that would  be
considered a racial slur. So I decided to use something slightly
amusing like teasing him for the food they eat in India like
Curry-Muncher or Curry-Eater. Not really offensive, but hopefully gets
the point across that name calling can go both ways.



On 10/21/14, Phil Vlasak  wrote:
> Hi Thomas,
> So I guess he calls you champion for
> Wheaties, the breakfast of champions.
> And you call him Curry-Muncher,
> because that is what they eat in India?
> I might just rename Pacman to
> Curry-Muncher who travels aroun eating Wheaties and four champion  ghosts
> hunt him down in a maze.
> smiles,
> Phil
>
>
>
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> please send E-mail to gamers-ow...@audyssey.org.
>

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[Audyssey] champion Curry-Muncher

2014-10-21 Thread Phil Vlasak

Hi Thomas,
So I guess he calls you champion for
Wheaties, the breakfast of champions.
And you call him Curry-Muncher,
because that is what they eat in India?
I might just rename Pacman to
Curry-Muncher who travels aroun eating Wheaties and four champion  ghosts 
hunt him down in a maze.

smiles,
Phil



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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-21 Thread dark
Curry-muncher? 

am I missing something? 


Perhaps you could explain that remark a little Tom.

BEware the grue! 


Dark.

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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-21 Thread dark

Hi Tom.

Never mind your son, I! like  board and card games, but also love audio 
games, text games and what video games I'm able to play, and I pretty much 
always have.


I enjoyed card and board games because I was able to play with other people, 
indeed when I was quite young, around 7-12 my brother and I always used to 
go and see my gran who was totally blind and who taught us to play a lot of 
card games like cribbage, thirty ones, rummy and twos (a game with similar 
rules to Uno). Yet at the same time I was a major fan of games on the Amiga 
and Snes. I probably would have liked interactive fiction too if I'd have 
had the opportunity to play any at that point, and I don't see why kids now 
would be different, indeed I've heard several examples of kids today liking 
older or less graphical games, from your own son's enjoyment of Supertux, to 
a chap on the Turrican Forums who introduced his 5 and 8 year old cousins to 
some of the Turrican games.


Heck, go and look at the wikipedia article on "A dark room" released last 
year for the Iphone yet an amazingly successful game (the fact it also has a 
very nice developer and full access is of course a bonus too).


One thing I will say though, is I think for a lot of people, especially 
younger kids, both the motivation of why to play games and the tactics used 
in game design have changed.


Back in the 80's, the reason I played computer games was all about 
exploring. i wanted to get further to see what new stuff was in the game, 
even if it was say just a new colour of robots in berzerk or a new ledge 
configuration in joust. This is why I so loved Turrican and metroid, games 
where the exploring was taken to radical new levels. The mechanics 
(particularly of memorable games like mario brothers), were such that it was 
always necessary to learn and practice hard, and to work at what was there 
to progress, but that was what made the exploring so good, it was like 
climbing up a mountain to see what you could see next.


However I think a lot of the design of video games today isn't about that 
sort of mechanics or about that sort of experience so much as it is about 
progress meaters with a slot machine mechanic, or just showing as good 
graphics as possible for the current game of the year. this particularly 
goes for what you could call casual gamers, people who aren't really 
interested in anything but the latest fps or big release andjust play it the 
same way you would go to see the next big summer block buster film.


So, while I fully agree with you on games and motivation, and that a good 
game that has been artistically made will always gain followers no matter 
what sort of thing happens, I do think a lot of people are getting the wrong 
idea of games and gaming, or playing games for reasons that might not let 
them appreciate what could be done by a propper game designer.


This is also manifestly bad for access, sinse if the first question of 
someone on considering audio or text games is "where are those amazing 
visuals!" not "is this an interesting game to play" then we have a problem, 
and unfortunately there are people out there with this sort of mindset.


Before however this turns into my diatribe about capitalism devaluing 
individual creativity in an art form in effort to appeal to mass markets and 
create demand I'll stop :D.


Beware the grue!

Dark.



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Re: [Audyssey] previous topic of interactive fictions which Istarted.

2014-10-21 Thread dark

Hi Ishen.

Well you need Filfre to play the if game files, you then need the files for 
whatever game you want to play to run in that interpreter, just like if you 
wanted to play music files you'd need both the program to play them and the 
files of whatever music you wished to play.


interactive fiction might not be the best thing to play with a younger 
brother, especially sinse most of the games are in English and require 
reading of lots of text, also the games are single player, you couldn't take 
turns or similar. I'd suggest either trying him on some audio games (I've 
played some of Jim Kitchin's with sighted friends of mine), or if he isn't 
keen on playing with sound, try some audio games with graphics such as those 
from spoonbill.


Actually the spoonbill titles might be good sinse they have computer 
versions of classic real games such as brainiac, (concentration), unoo, 
hearts, mine sweeper, chess, as well as word games like boggle and scrabble.


Just go to http://www.omninet.net.au/~irhumph/blindgamers.htm to read about 
the games, and if you want any of them e-mail Ian humphries. they're also 
free.


Hth.

Beware the grue!

Dark. 



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Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-21 Thread Thomas Ward
Hello Curry-Muncher,

Yes. If you want to play an interactive fiction game you have to
download some from the interactive fiction archive or somewhere else.
Filfre, Winfrotz, and other interpreters don't come with any of the
games themselves. Just are the programs to run/play them.

Cheers!


On 10/21/14, ishan dhami  wrote:
> Hi
> champion! you know my brother is 8 and he want to play some games and
> I want to play interactive fictions with him.
> so I ask about the sited people.
> I have filfre in my desktop so if I want to play I have to download the
> game.
> Yes or not.
> Thanks
> Ishan
> everyone cannot do everything but can do something

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Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-21 Thread Thomas Ward
Hi Shaun,

Well, as you said it all depends on the person. You make a lot of
generalizations about the younger players verses the older players
which may be true in their specific cases, but I wouldn't go as far to
say all young people are like that.

I think a lot of it comes down to exposure. If someone a bit older
than them were to show them a few cool text adventures someone younger
may learn to enjoy it as much as they like their graphical console
games. It is just a matter of giving them a chance to play the games
and introducing them to the genre without prejudice.

Many older PC gamers will certainly remember games like Elite. It was
by far one of the best science fiction games of the 1980's and a lot
of people liked it. Games like that have given older gamers
appreciation for games without killer 3d graphics, state-of-the-art
sounds, etc because they know what is possible with text and minimal
graphics. Someone who has only grew up playing games with virtual 3d
graphics probably assumes all text games suck without even having had
tried one, or realized how addicting a game like Elite can be
regardless of the lack of killer graphics and sounds. It is up to
older gamers to pass on the knowledge and experience of how cool some
of those older games can be.

As far as card and board games I think the people you know are to
black and white on that issue. There is no rule saying that it is
either video games or board games. My son, for example, is 10 and he
loves both. He likes games for Play Station and XBox, but if I ask him
too he will sit down and play a board game with me. One is just as
good as the other for him. So I think opinions like that are up to the
individual and how much positive reinforcement they had with that type
of game.



On 10/20/14, shaun everiss  wrote:
> Hmm it will depend on the person, half my friends are happy with
> text, and even audio games others are not.
> Ofcause some of my friends grew up on older systems like the acorn,
> if you grow up with it then you may take it more easily, for my unger
> generation of friends, if its not got graphics, needs 2gb of ram to
> run, and an i7 then its crap!
> And if its for the blind its crap!
> and text is crap!
> I think that if you were entering it from a graphical prospective not
> knowing about it and not having the experiences then its quite hard
> for some, not all but some.
> For those  quite a lot are not willing to leave graphics and shoot
> this mash this button and the like, others are happy to do so.
> At least for me and some of the family the devide between those who
> care or not is quite wide, older generations 1980 and earlier have
> experienced a world without the graphics we enjoy now and are ready.
> for those in the late 90s or 200s its hard and getting harder.
> I used to play board games with my cousin, but its all now consoles,
> and flashy graphical systems, text, even audio games wouldn't cross
> their minds and if they tried most would get lost.

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Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Thomas Ward
Hi Josh,

I'd imagine so. XP was the last Windows OS to truly support a lot of
older 8-bit and 16-bit Dos apps and games while being new enough to
support a screen reader like NVDA. Logically that would be my choice
for a virtual machine for most of those older PCS Games.

Cheers!


On 10/21/14, Josh Kennedy  wrote:
> what virtual machine do you play it in? windows xp? that seems to be the
> only one that supports dos games playing them with NVDA.
>

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Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-21 Thread ishan dhami
Hi
champion! you know my brother is 8 and he want to play some games and
I want to play interactive fictions with him.
so I ask about the sited people.
I have filfre in my desktop so if I want to play I have to download the game.
Yes or not.
Thanks
Ishan
everyone cannot do everything but can do something

On 10/20/14, shaun everiss  wrote:
> Hmm it will depend on the person, half my friends are happy with
> text, and even audio games others are not.
> Ofcause some of my friends grew up on older systems like the acorn,
> if you grow up with it then you may take it more easily, for my unger
> generation of friends, if its not got graphics, needs 2gb of ram to
> run, and an i7 then its crap!
> And if its for the blind its crap!
> and text is crap!
> I think that if you were entering it from a graphical prospective not
> knowing about it and not having the experiences then its quite hard
> for some, not all but some.
> For those  quite a lot are not willing to leave graphics and shoot
> this mash this button and the like, others are happy to do so.
> At least for me and some of the family the devide between those who
> care or not is quite wide, older generations 1980 and earlier have
> experienced a world without the graphics we enjoy now and are ready.
> for those in the late 90s or 200s its hard and getting harder.
> I used to play board games with my cousin, but its all now consoles,
> and flashy graphical systems, text, even audio games wouldn't cross
> their minds and if they tried most would get lost.
>
> At 05:37 a.m. 21/10/2014, you wrote:
>>Hi
>>Recently I posted about interactive fiction.
>>so One thing I want to ask in this context.
>>can a sited person will feel easy in this genre?
>>if I have an interpreter for IF then How can I play the game after
>>installing the interpreter.
>>Thanks
>>Ishan
>>everyone cannot do everything but can do something
>>Ishan
>>
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>
>
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Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Josh Kennedy
what virtual machine do you play it in? windows xp? that seems to be the 
only one that supports dos games playing them with NVDA.


On 10/21/2014 12:04 AM, Desiree Oudinot wrote:

The shooting range is one of my all-time favorite audio games. I only
wish I had bought the full version. But at the time I found it, I was
10 years old, and spending $30 for a game seemed unattainable. I don't
know whether my parents would have bought it for me or not, but today
I'm kicking myself for not at least trying.
Unfortunately, all I have is the demo. I do still play it in a virtual
machine every now and then. The junkyard is awesome, I always loved
blowing up the propane tanks and soda bottles especially.

On 10/19/14, Phil Vlasak  wrote:

PCS Games history

For those new to the field of games for the blind,
here is a short history of our company.
In September 1995, Carl Mickla started Personal Computer Systems with his
game, Any Night Football.
It was a DOS only game that used your DOS screen reader to describe game
play and the PC speaker to make referee whistle sounds.
In March 1996, Phil Vlasak joined PCS to create
DOS games using real sounds recorded as wave files.
In March 1996, PCS released Monopoly, our first game using real sounds. We
tried making the sounds play from within our
games but found that there were so many different DOS sound cards that it
was too difficult to do. We knew that several sound drivers were already
available for DOS and we contacted their
developers and got their approval to include them in our games.
In April 1996, PCS released Tenpin Bowling, our second sound game.
In August of 1996 We found out about Audyssey,
the magazine discussing computer games accessible to the blind.
We submitted our first article to Michael Feir in Issue 2:
September/October, 1996.

PCS Provides New Horizons
Audyssey;
Computer Games Accessible to the Blind
by Michael Feir
Issue 2: September/October, 1996

PCS Provides New Horizons
by Michael feir

In the last issue, I stated my opinion that the market base was too
small to support a company which made games specifically for the
blind community. I was quickly proven wrong in this assessment when
soon after I published the first issue, I was contacted by Philip
Vlasak, a member of a company called Personal Computer Systems.
This company sells computers and also designs games specifically
for the blind. Instead of the word-based games which one might
expect them to be making, they are concentrating on more sound-
based games. They have devised a bowling alley, a shooting range,
a Snakes and Ladders-style math adventure game, a very good version
of Monopoly, and a football game. I have included their complete
catalog below, which includes more detailed descriptions of these
games, and also provides information concerning contacting them.
They are always interested in ideas for games, and have already
welcomed one of my own suggestions, still under development by
myself and a good friend of mine. Projects being worked on by PCS
include a Dungeons and Dragons game and a five-on-five tank battle.
The next issue of this magazine will be the Christmas edition, and
detailed reviews of all PCS products will be included. Before I
leave you to their catalog, let me urge all of you to give this
company's products serious consideration. PCS is a small company,
which has already shown tremendous promise in terms of initiative
and original thinking. With our support, who knows where their
creative energies will take us?

EXCITING GAMES FOR THE BLIND
Personal Computer Systems is a company that only includes blind
programmers.  PCS is interested in providing fast action, fun, and
exciting computer board AND arcade games for the blind.  In our
board games, everything is described with all the necessary details
as the game is being played and any information such as position or
score may be obtained by hitting a key.  In our arcade games,
instead of using visual graphics or pictures, which depend on a
player aiming at an object we have the player aim by using their
ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY.  Thus, the
impossible to play eye hand video game becomes an easy to play ear
hand audio game.  We believe that the same enjoyment can be
achieved by a blind player playing our games, as a sighted person
playing a video game.
We are developing programs to make use of one area where a blind
person can grow and succeed.  Playing sounds through a sound card
will be used to enhance and blend with the operation of our
programs.  We in the blind community can get a similar enjoyment
from a sound card as the sighted community gets from graphics on a
monitor.

GAMES BY PCS:
ANY NIGHT FOOTBALL.  This is a text based football game.  Which is
simple to play, and the teams are historically reflected in the
statistics used.  (This game has no digital sounds like the other
four games but we are working on a new version with real football
sounds and player's names due out at the

Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Phil Vlasak

Desiree,
After I finish updating my Harry Potter inspired Sarah game, I plan to do a 
Windows update on the DOS Shooting Range game.
I plan on combining it with my DOS Cops game. You can practice shooting at a 
range or junk yard or capture criminals in a city.

Phil

- Original Message - 
From: "Desiree Oudinot" 

To: "Gamers Discussion list" 
Sent: Tuesday, October 21, 2014 12:04 AM
Subject: Re: [Audyssey] PCS Games history, was first audio game.



The shooting range is one of my all-time favorite audio games. I only
wish I had bought the full version. But at the time I found it, I was
10 years old, and spending $30 for a game seemed unattainable. I don't
know whether my parents would have bought it for me or not, but today
I'm kicking myself for not at least trying.
Unfortunately, all I have is the demo. I do still play it in a virtual
machine every now and then. The junkyard is awesome, I always loved
blowing up the propane tanks and soda bottles especially.



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Re: [Audyssey] first audio game.

2014-10-21 Thread dark

Hi Jim.

Fare enough. I just remember hearing an interview several years ago in about 
2007 or so with someone from the community, and them saying that there was a 
game on one of the braille note taker thingies that was notable for it's use 
of sound.


I was only taking a guess that person was you sinse I do remember hearing an 
interview you did around the same time.


Beware the grue!

Dark. 



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[Audyssey] analogue control was: Re: games we'd like to play: a minute to win it

2014-10-21 Thread dark

Hi Tom.

I didn't realize there was a Uk version of that game show, but then again I 
haven't owned a tv license myself for years and though I do use my parents' 
tv when I'm there there are only a few things I'm interested in watching 
such as Futurama and Doctor who, (sinse I'm no longer bothering to buy 
Doctor who on Dvd as it's deteriorated in quality so much under the dreaded 
moffat, though that is another story).


However to get to the actually interesting point, one advantage which hand 
held devices have over the pc is that you not only have the touch screen to 
slide your finger around, but you also have the physical movement of the 
device in space to play with through the gyroscope, and tilting the device 
has provided some quite interesting control methods.


Of course, if you had a pc game that ran with the wiimote or a similar 
controller you could do some of this, ut again your requiring people to go 
and get hardware where as with a handheld device such as the Iphone the 
hardware is all there already. Of course there is probably still more to do 
on the Pc and mouse front, sinse though swamp and rail racer have had a good 
go at the mouse for analogue control there is probably more that could be 
done, especially for rcing games and similar challenges, however I was 
thinking more of hand held devices here.


I've not yet seen a game that uses different control methods together. For 
example, imagine an I device version of a catapult firing game similar to 
shell shock, where you slide your fingers to set the angle, pull back down 
then push upwards while holding the phone to set the power, and move the 
phone left and right to set the targit.


I've certainly seen games like papa sangre 2 that use both the gyro to turn 
and screen taps to walk, but I've not yet seen the different sorts of 
analogue control used together to create different challenges.


It could actually be rather fun, especially for a setting in a game show. 
For example I'm sure any Brits here will remember the famous christal maze 
(a very popular reshown gameshow on Challenge tv), where a team of 
contestants had to go through several zones such as underwater zone, 
medieval zone and future zone to complete challenges in either mental, 
sphysical, skill or mistery categories.


The mental challenges tended to be puzzles of one sort or another, skill 
challenges were things like piloting a remote control submarine around a 
bath of water filled with mines or having one person guide another through a 
maze made of infra red beams on a wall. Physical challenges tended to be 
things like cracking open a number of treasure chests with a ball and chain.


I could imagine a fairly awsome Iphone type version using the analogue to 
simulate the physical actions, and using standard questions or buttons for 
the mental bits, then again it'd probably be a pretty hard game to program 
sinse the programmer would obviously have  a number of different scenarios 
to put together, and also likely most things that already exist like that 
use the screen for graphical elements.


Beware the grue!

Dark. 



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Re: [Audyssey] PCS Games history, was first audio game.

2014-10-21 Thread Desiree Oudinot
The shooting range is one of my all-time favorite audio games. I only
wish I had bought the full version. But at the time I found it, I was
10 years old, and spending $30 for a game seemed unattainable. I don't
know whether my parents would have bought it for me or not, but today
I'm kicking myself for not at least trying.
Unfortunately, all I have is the demo. I do still play it in a virtual
machine every now and then. The junkyard is awesome, I always loved
blowing up the propane tanks and soda bottles especially.

On 10/19/14, Phil Vlasak  wrote:
> PCS Games history
>
> For those new to the field of games for the blind,
> here is a short history of our company.
> In September 1995, Carl Mickla started Personal Computer Systems with his
> game, Any Night Football.
> It was a DOS only game that used your DOS screen reader to describe game
> play and the PC speaker to make referee whistle sounds.
> In March 1996, Phil Vlasak joined PCS to create
> DOS games using real sounds recorded as wave files.
> In March 1996, PCS released Monopoly, our first game using real sounds. We
> tried making the sounds play from within our
> games but found that there were so many different DOS sound cards that it
> was too difficult to do. We knew that several sound drivers were already
> available for DOS and we contacted their
> developers and got their approval to include them in our games.
> In April 1996, PCS released Tenpin Bowling, our second sound game.
> In August of 1996 We found out about Audyssey,
> the magazine discussing computer games accessible to the blind.
> We submitted our first article to Michael Feir in Issue 2:
> September/October, 1996.
>
> PCS Provides New Horizons
> Audyssey;
> Computer Games Accessible to the Blind
> by Michael Feir
> Issue 2: September/October, 1996
>
> PCS Provides New Horizons
> by Michael feir
>
> In the last issue, I stated my opinion that the market base was too
> small to support a company which made games specifically for the
> blind community. I was quickly proven wrong in this assessment when
> soon after I published the first issue, I was contacted by Philip
> Vlasak, a member of a company called Personal Computer Systems.
> This company sells computers and also designs games specifically
> for the blind. Instead of the word-based games which one might
> expect them to be making, they are concentrating on more sound-
> based games. They have devised a bowling alley, a shooting range,
> a Snakes and Ladders-style math adventure game, a very good version
> of Monopoly, and a football game. I have included their complete
> catalog below, which includes more detailed descriptions of these
> games, and also provides information concerning contacting them.
> They are always interested in ideas for games, and have already
> welcomed one of my own suggestions, still under development by
> myself and a good friend of mine. Projects being worked on by PCS
> include a Dungeons and Dragons game and a five-on-five tank battle.
> The next issue of this magazine will be the Christmas edition, and
> detailed reviews of all PCS products will be included. Before I
> leave you to their catalog, let me urge all of you to give this
> company's products serious consideration. PCS is a small company,
> which has already shown tremendous promise in terms of initiative
> and original thinking. With our support, who knows where their
> creative energies will take us?
>
> EXCITING GAMES FOR THE BLIND
> Personal Computer Systems is a company that only includes blind
> programmers.  PCS is interested in providing fast action, fun, and
> exciting computer board AND arcade games for the blind.  In our
> board games, everything is described with all the necessary details
> as the game is being played and any information such as position or
> score may be obtained by hitting a key.  In our arcade games,
> instead of using visual graphics or pictures, which depend on a
> player aiming at an object we have the player aim by using their
> ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY.  Thus, the
> impossible to play eye hand video game becomes an easy to play ear
> hand audio game.  We believe that the same enjoyment can be
> achieved by a blind player playing our games, as a sighted person
> playing a video game.
> We are developing programs to make use of one area where a blind
> person can grow and succeed.  Playing sounds through a sound card
> will be used to enhance and blend with the operation of our
> programs.  We in the blind community can get a similar enjoyment
> from a sound card as the sighted community gets from graphics on a
> monitor.
>
> GAMES BY PCS:
> ANY NIGHT FOOTBALL.  This is a text based football game.  Which is
> simple to play, and the teams are historically reflected in the
> statistics used.  (This game has no digital sounds like the other
> four games but we are working on a new version with real football
> sounds and player's names due out at the beginning of the 1996

Re: [Audyssey] a new audiogame.

2014-10-21 Thread shaun everiss
well if it ever goes to crowd sourcing, due to some things having to 
be canceled I may have about 50 or 60 bucks I could put towards a 
project like this.


At 05:49 a.m. 21/10/2014, you wrote:

Hi Ishen.

I believe the game is called  toxic survival, you can find a topic 
in the new releases room. When I asked the developer said he'd need 
a lot of money (about 3000  dollars), for an english translation, 
but I believe several people were promising to help for free, so 
this is a chance for volunteers who can voice act to assist.


i was thinking about whether I fancied doing so myself, though have 
not decided at the second.


All the best,

Dark.
- Original Message - From: "ishan dhami" 
To: 
Sent: Monday, October 20, 2014 1:07 PM
Subject: [Audyssey] a new audiogame.



Hi friends!
there is an FPS audio game in French in audiogames.net forum.
do you know the name of it?
one more thing
Is the developer have to plan to translate in English?
Thanks
Ishan

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Re: [Audyssey] first audio game.

2014-10-21 Thread shaun everiss

Wow I feel really yung.
The first games I ever played that were audio ish 
were of old mojo inst  floppies back in 1994.
The first real games were interactive fiction, 
and the first real audiogames I ever played were 
the old pcs titles I think 1997 or so.

up to 2000, and the gma games lonewolf and shades of doom prototype.
I was round for sod alpha tests to.

  At 03:42 a.m. 20/10/2014, you wrote:
I’m like Phil and others, my first real audio 
games were Apple IIE and, later, GS games on a 
school computer. There was a time in the early 
90s when schools had tons of Apple hardware, and 
so I got to play Great Escape, Lemonade Stand 
etc. My first Windows audio game was ShellShock 
from EspSoftworks. I don’t remember how I 
found it, I think I was looking for “games for 
the blind,” on MSN or something. That led me 
to Audyssey, which lead me to PCS and GMA and so 
on. :) It’s been great fun. Best, Zack. > On 
Oct 19, 2014, at 7:26 AM, Charles Rivard 
 wrote: > > The first game 
I encountered was not one made for the 
blind.  "Adventures in C".  The first audio game 
I encountered was Phil's bowling game for 
DOS.  It was the first one that I bought, 
anyway.  Then I found Rich Destino's DOS games 
of a 5.25-inch floppy disk that actually was 
floppy.  Remember those?? > > --- > Be 
positive!  When it comes to being defeated, if 
you think you're finished, you! really! are! 
finished! > - Original Message - From: 
"Thomas Ward"  > To: 
"Gamers Discussion list"  > 
Sent: Sunday, October 19, 2014 8:33 AM > 
Subject: Re: [Audyssey] first audio game. > > >> 
Hi Dark, >> >> Interesting. As I said I'm not 
quite sure what the first audio game >> was for 
certain, but some of the earliest ones I know of 
were for the >> BNS Classic and BNS 640K. There 
was Mine Sweeper, Simon, Solitaire, >> and a few 
others released by Blazie Engineering for the 
device. A >> little later on Daniel Zingaro 
released a few games for the BNS. >> However, 
given the fact that the BNS and other blind 
devices tended to >> be proprietary I'd be 
surprised if they were actually the first 
audio >> games per se. I would think, but could 
be wrong the first audio games >> were probably 
were designed for MS Dos. >> >> >> It is too bad 
you missed out on the early audio games as a 
teenager, >> but don't feel bad. I did too in 
large part because I wasn't looking >> for them. 
Oh, I knew games could be played on Dos, Windows 
3.1, and >> Windows 95, etc but at the time my 
vision was still good enough to >> play games 
available at the time. By the time my vision got 
bad enough >> I could no longer play graphical 
games I naturally turned to text >> based games, 
but still wasn't looking for games made for the 
blind >> specifically. >> >> How I ended up 
finding about Audyssey was by accident more 
than >> anything else. I called a college friend 
up on the phone, and he said >> he was playing a 
game he heard about in Audyssey Magazine. I >> 
immediately got on the net, grabbed the first 
few issues, and was >> suddenly introduced to 
all the games I had been missing. In one way >> 
the games were something of a let down since I 
had just gone from Tomb >> Raider, Quake, Jedi 
Knight, etc to games like Life,, Battleship, 
and >> that sort of thing. However, I was 
none-the-less happy to find games >> to play 
even if they weren't what everybody in college 
was playing. >> >> On 10/19/14, dark 
 wrote: >>> Hi Tom. >>> >>> I 
seem to remember hearing an interview with Jim 
Kitchin at one point which >>> >>> that the 
first actual audio game which used sound rather 
than just writing >>> text to the screen was on 
the eureaca or one of those other specialist >>> 
braille machines. >>> >>> I think it was a shoot 
aliens type of game, but as I've never owned any 
of >>> those specialist braille things I don't 
know for certain, still I remember >>> Jim 
Kitchin saying he got some inspiration from that 
to create actual games >>> >>> with 
representative sound, sinse after all in the dos 
days there were lots >>> of text games being 
produced by many developers anyway, indeed I'm a 
little >>> >>> sorry I never found out about 
them as a teenager and was only given a 
laptop >>> >>> with windows 3.1 on to work and 
never thought you could do something as >>> 
interesting as play games on it,  it 
certainly wouldn've improved my >>> computer 
skills if I had. >>> >>> Beware the 
grue! >>> >>> Dark. >>> >>> >>> --- >>> Gamers 
mailing list __ Gamers@audyssey.org >>> If you 
want to leave the list, send E-mail to >>> 
gamers-unsubscr...@audyssey.org. >>> You can 
make changes or update your subscription via the 
web, at >>> 
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.  
>>> All messages are archived and can be 
searched and read at >>> 
http://www.mail-archive.com/gamers@audyssey.org.  
>>> If you have any questions or concerns 
regarding the management of the list, >>> please 
send E-mail to 
gamers-ow..

Re: [Audyssey] previous topic of interactive fictions which I started.

2014-10-21 Thread shaun everiss
Hmm it will depend on the person, half my friends are happy with 
text, and even audio games others are not.
Ofcause some of my friends grew up on older systems like the acorn, 
if you grow up with it then you may take it more easily, for my unger 
generation of friends, if its not got graphics, needs 2gb of ram to 
run, and an i7 then its crap!

And if its for the blind its crap!
and text is crap!
I think that if you were entering it from a graphical prospective not 
knowing about it and not having the experiences then its quite hard 
for some, not all but some.
For those  quite a lot are not willing to leave graphics and shoot 
this mash this button and the like, others are happy to do so.
At least for me and some of the family the devide between those who 
care or not is quite wide, older generations 1980 and earlier have 
experienced a world without the graphics we enjoy now and are ready.

for those in the late 90s or 200s its hard and getting harder.
I used to play board games with my cousin, but its all now consoles, 
and flashy graphical systems, text, even audio games wouldn't cross 
their minds and if they tried most would get lost.


At 05:37 a.m. 21/10/2014, you wrote:

Hi
Recently I posted about interactive fiction.
so One thing I want to ask in this context.
can a sited person will feel easy in this genre?
if I have an interpreter for IF then How can I play the game after
installing the interpreter.
Thanks
Ishan
everyone cannot do everything but can do something
Ishan

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Re: [Audyssey] a new audiogame.

2014-10-21 Thread shaun everiss

its called toxit and ishen if you read the thread on there he is working on it.
the game is quite good but right now I am waiting for it to come in 
english as well.


At 01:07 a.m. 21/10/2014, you wrote:

Hi friends!
there is an FPS audio game in French in audiogames.net forum.
do you know the name of it?
one more thing
Is the developer have to plan to translate in English?
Thanks
Ishan

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