Re: [Audyssey] PCS Games history, was first audio game.
Yep, I use xp. It's good for playing text adventures, too. Basically, my xp virtual machine is for gaming and not much else. On 10/21/14, Josh Kennedy wrote: > what virtual machine do you play it in? windows xp? that seems to be the > only one that supports dos games playing them with NVDA. > > On 10/21/2014 12:04 AM, Desiree Oudinot wrote: >> The shooting range is one of my all-time favorite audio games. I only >> wish I had bought the full version. But at the time I found it, I was >> 10 years old, and spending $30 for a game seemed unattainable. I don't >> know whether my parents would have bought it for me or not, but today >> I'm kicking myself for not at least trying. >> Unfortunately, all I have is the demo. I do still play it in a virtual >> machine every now and then. The junkyard is awesome, I always loved >> blowing up the propane tanks and soda bottles especially. >> >> On 10/19/14, Phil Vlasak wrote: >>> PCS Games history >>> >>> For those new to the field of games for the blind, >>> here is a short history of our company. >>> In September 1995, Carl Mickla started Personal Computer Systems with >>> his >>> game, Any Night Football. >>> It was a DOS only game that used your DOS screen reader to describe game >>> play and the PC speaker to make referee whistle sounds. >>> In March 1996, Phil Vlasak joined PCS to create >>> DOS games using real sounds recorded as wave files. >>> In March 1996, PCS released Monopoly, our first game using real sounds. >>> We >>> tried making the sounds play from within our >>> games but found that there were so many different DOS sound cards that >>> it >>> was too difficult to do. We knew that several sound drivers were already >>> available for DOS and we contacted their >>> developers and got their approval to include them in our games. >>> In April 1996, PCS released Tenpin Bowling, our second sound game. >>> In August of 1996 We found out about Audyssey, >>> the magazine discussing computer games accessible to the blind. >>> We submitted our first article to Michael Feir in Issue 2: >>> September/October, 1996. >>> >>> PCS Provides New Horizons >>> Audyssey; >>> Computer Games Accessible to the Blind >>> by Michael Feir >>> Issue 2: September/October, 1996 >>> >>> PCS Provides New Horizons >>> by Michael feir >>> >>> In the last issue, I stated my opinion that the market base was too >>> small to support a company which made games specifically for the >>> blind community. I was quickly proven wrong in this assessment when >>> soon after I published the first issue, I was contacted by Philip >>> Vlasak, a member of a company called Personal Computer Systems. >>> This company sells computers and also designs games specifically >>> for the blind. Instead of the word-based games which one might >>> expect them to be making, they are concentrating on more sound- >>> based games. They have devised a bowling alley, a shooting range, >>> a Snakes and Ladders-style math adventure game, a very good version >>> of Monopoly, and a football game. I have included their complete >>> catalog below, which includes more detailed descriptions of these >>> games, and also provides information concerning contacting them. >>> They are always interested in ideas for games, and have already >>> welcomed one of my own suggestions, still under development by >>> myself and a good friend of mine. Projects being worked on by PCS >>> include a Dungeons and Dragons game and a five-on-five tank battle. >>> The next issue of this magazine will be the Christmas edition, and >>> detailed reviews of all PCS products will be included. Before I >>> leave you to their catalog, let me urge all of you to give this >>> company's products serious consideration. PCS is a small company, >>> which has already shown tremendous promise in terms of initiative >>> and original thinking. With our support, who knows where their >>> creative energies will take us? >>> >>> EXCITING GAMES FOR THE BLIND >>> Personal Computer Systems is a company that only includes blind >>> programmers. PCS is interested in providing fast action, fun, and >>> exciting computer board AND arcade games for the blind. In our >>> board games, everything is described with all the necessary details >>> as the game is being played and any information such as position or >>> score may be obtained by hitting a key. In our arcade games, >>> instead of using visual graphics or pictures, which depend on a >>> player aiming at an object we have the player aim by using their >>> ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY. Thus, the >>> impossible to play eye hand video game becomes an easy to play ear >>> hand audio game. We believe that the same enjoyment can be >>> achieved by a blind player playing our games, as a sighted person >>> playing a video game. >>> We are developing programs to make use of one area where a blind >>> person can grow and succeed. Playing sounds through a sound card >>> will be used to enhance and
Re: [Audyssey] PCS Games history, was first audio game.
well any 32 bit os should support dos apps win7 should for example, however I hardly play dos apps these days. At 01:10 a.m. 22/10/2014, you wrote: Hi Josh, I'd imagine so. XP was the last Windows OS to truly support a lot of older 8-bit and 16-bit Dos apps and games while being new enough to support a screen reader like NVDA. Logically that would be my choice for a virtual machine for most of those older PCS Games. Cheers! On 10/21/14, Josh Kennedy wrote: > what virtual machine do you play it in? windows xp? that seems to be the > only one that supports dos games playing them with NVDA. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PCS Games history, was first audio game.
Hi Phil, Thanks for that info. I'm glad to hear that project is still a go. I think I remember you talking about it at some other point on list too, a couple of years back. I will definitely play and purchase that game whenever it comes out. Considering that the Cops game was pretty awesome as well, combining the two can only spell epicness in my book. On 10/21/14, Phil Vlasak wrote: > Desiree, > After I finish updating my Harry Potter inspired Sarah game, I plan to do a > > Windows update on the DOS Shooting Range game. > I plan on combining it with my DOS Cops game. You can practice shooting at a > > range or junk yard or capture criminals in a city. > Phil > > - Original Message - > From: "Desiree Oudinot" > To: "Gamers Discussion list" > Sent: Tuesday, October 21, 2014 12:04 AM > Subject: Re: [Audyssey] PCS Games history, was first audio game. > > >> The shooting range is one of my all-time favorite audio games. I only >> wish I had bought the full version. But at the time I found it, I was >> 10 years old, and spending $30 for a game seemed unattainable. I don't >> know whether my parents would have bought it for me or not, but today >> I'm kicking myself for not at least trying. >> Unfortunately, all I have is the demo. I do still play it in a virtual >> machine every now and then. The junkyard is awesome, I always loved >> blowing up the propane tanks and soda bottles especially. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Desiree --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions whichIstarted.
Actually, my sighted children now 12 and 13 used to happily sit and play Snakes and Ladders and Jim Kitches Monopoly with me and they did have a Game Cube they were playing. My youngest was stil a baby at that time but I know he would do the same. They never complained at all and there are probably some others that I can't think of right now. I do know that my 8 year old nephew wouldn't last 5 minutes however. He plays games on his Galaxy S5, his tablet, and PS2 and he has always had the most recent games and technology. I am sure most of my sighted fam and friends would agree with him but I bet if they found themselves in my position they'd sing a different tune! In fact, honestly I wish god would give everyone a weekend of total blindness so they could experience life as a blind person doing as much as possible in that time to get a true glimpse inot my world! Thomas, haha! I cracked up and I was wondering what all those strange terms were. Ishan, what does champion mean in your country? On 10/21/14, dark wrote: > Hi Tom. > > while your probably correct on less than perfect parenting, at the same time > > I don't really see this as a shift in games. > > After all it's been a common thing ever sinse the first tv, and there were > certainly plenty of parents in the 80's and 90's who saw their games > consoles as an excuse for child minding. Remember, Roald Dahl included the > character Mike Tv in Charley and the Chocolate factory to lampoon that sort > > of behaviour, and that was a book published in the late 60's before anyone > had ever considdered computer games as entertainment. > > I don't personally think parents expecting kids to go off and amuse > themselves with something electronic is particularly new, or that the narrow > > minded experience is that much of a change. The only major difference is the > > far greater availability of games and the way some companies not only churn > > them out somewhat indiscriminately, but also that often they include > mechanics that are inherently meant to addict the player to repetitive > actions rather than providing an actual challenge that could be stimulating > > to the brain. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Tom. I can see that replicating sophisticated physics for say bouncing a coin off a table into a jug, let alone replicating the necessary motions to perform that action (even with analogue control), would be hell to program, however I don't think that would really be a problem. Back in the 80's, and even today there were games with relativistic physics engines that bore no resemblance to the real world in action, but were addictive for what the player needed to learn. For example, the Kirby games (both on the Snes and the Gba), have a number of minigames which you can play from the title screen just for fun, or play in the game to earn extra lives. In Bomb run, four different coloured kirbies are kicking a bomb to each other like a football. the bomb certainly doesn't move realistically, and you can't move kirby's position, just hit the button to kick when the bomb reachest you. The first person to miss the bombby kicking too early orlate drops it and gets blown up. In another game from nightmare in Dreamland, Kirby's air grind, your riding Kirby on a little racing car attached to a rail. You can hold the button to accellerate, but when you get over gaps in the track you need to let go, otherwise you'll slow down. In mega tonne punch, you have to hit the button first to stop a moving targit cross hair to set the accuracy of your punch, then to stop a swinging watch in the center of the swing to set your momentum, then a power meater getting to the top to set your power, after which Kirby will punch. The more accurate you are with the various meatres, the more powerful your punch. What I'm getting at, is that for a game like flipping a coin into a jug, you wouldn't necessarily need to replicate physics at all. Say you had to first decide how high to flip the coin with an ascending sound test like Jim's golf game, then you had to decide on the amount of force to apply by swinging your phone or flicking your mouse. Do it right, and the coin goes into the jug, indeed you could have a number of jugs at different distances. Do it wrong, and the coin doesn't, rather like jumping the busses in Jim's homer on a harly game. The hard part to me wouldn't be making realistic physics, but making addictive mechanics that the player had to learn and master and use their judgement for, which is not the same thing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions whichIstarted.
Hi Tom. while your probably correct on less than perfect parenting, at the same time I don't really see this as a shift in games. After all it's been a common thing ever sinse the first tv, and there were certainly plenty of parents in the 80's and 90's who saw their games consoles as an excuse for child minding. Remember, Roald Dahl included the character Mike Tv in Charley and the Chocolate factory to lampoon that sort of behaviour, and that was a book published in the late 60's before anyone had ever considdered computer games as entertainment. I don't personally think parents expecting kids to go off and amuse themselves with something electronic is particularly new, or that the narrow minded experience is that much of a change. The only major difference is the far greater availability of games and the way some companies not only churn them out somewhat indiscriminately, but also that often they include mechanics that are inherently meant to addict the player to repetitive actions rather than providing an actual challenge that could be stimulating to the brain. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] champion Curry-Muncher
Hi Tom. This is probably a cultural thing, but in England I've often heard things like "Curry face" or similar remarks about indian food", used in quite a racist way against people from India on packistan. For example there was a reality program a while ago where one of the contestants got into severe trouble for constantly calling an Indian Lady "miss poppadom" Of course it's all about intention, however I must admit I was a little surprised when I saw you using the phrase, even though I know your intention to be innocent and you wouldn't for example, (the way some British people do when using such terms), call everyone from India "curry face" or similar as a general thing. Btw, isnt' Ishen from South Africa? I don't know what the sort of national food is like over there, but perhaps "curry" doesn't exactly fit. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: a minute to win it
Hi Hayden, Yes, a lot of those challenges would be pretty specialized. One would have to develop a pretty sophisticated physics engine to perform most of those challenges, because they require some hand and eye coordination. I think if written correctly one wouldn't necessarily have to worry about randomness since the laws of physics should do that for you, but would take considerable effort to replicate. Even so I agree it wouldn't necessarily make a good audio game. I can't imagine having too much fun bouncing a quarter off a table into a container, dropping a lid on a cup, or similar types of challenges. Then again, I will admit I am much more of an intellectual and love games that have some sort of intellectual challenge such as trivia games like Jeopardy, puzzle games like Wheel of Fortune, etc where I'm challenged mentally not physically. On 10/20/14, hayden presley wrote: > I think the real issue is how specialized each challenge would be, e.g. how > heavily each would have ot be documented because of the variety of > challenges present on that show. The other issue is for the more difficult > ones, you'd almost have to have a degree of randomness to keep people from > coming up with tricks to do them in one go, for example the one where you > have to bounce a quarter from a table into a jug. Long story short, I can't > see how you'd make a reasonably good audio game out of that, either. > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which I started.
Hi Josh, That was sort of the idea. Something comical, not too serious, and that wouldn't necessarily be offensive. On 10/21/14, Josh Kennedy wrote: > what? kurry-muncher? well it sounds funny to me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] champion Curry-Muncher
yes and its quite funny also. On 10/21/2014 11:54 AM, Thomas Ward wrote: Hi Phil, LOL. Something like that. I was getting annoyed by Ishan's use of Champion so I decided to give him a nickname, but obviously being the moderator I didn't want to say anything nasty or that would be considered a racial slur. So I decided to use something slightly amusing like teasing him for the food they eat in India like Curry-Muncher or Curry-Eater. Not really offensive, but hopefully gets the point across that name calling can go both ways. On 10/21/14, Phil Vlasak wrote: Hi Thomas, So I guess he calls you champion for Wheaties, the breakfast of champions. And you call him Curry-Muncher, because that is what they eat in India? I might just rename Pacman to Curry-Muncher who travels aroun eating Wheaties and four champion ghosts hunt him down in a maze. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] champion Curry-Muncher
hey that would be a fun game to play... On 10/21/2014 11:04 AM, Phil Vlasak wrote: Hi Thomas, So I guess he calls you champion for Wheaties, the breakfast of champions. And you call him Curry-Muncher, because that is what they eat in India? I might just rename Pacman to Curry-Muncher who travels aroun eating Wheaties and four champion ghosts hunt him down in a maze. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which I started.
what? kurry-muncher? well it sounds funny to me. On 10/21/2014 8:49 AM, Thomas Ward wrote: Hello Curry-Muncher, Yes. If you want to play an interactive fiction game you have to download some from the interactive fiction archive or somewhere else. Filfre, Winfrotz, and other interpreters don't come with any of the games themselves. Just are the programs to run/play them. Cheers! On 10/21/14, ishan dhami wrote: Hi champion! you know my brother is 8 and he want to play some games and I want to play interactive fictions with him. so I ask about the sited people. I have filfre in my desktop so if I want to play I have to download the game. Yes or not. Thanks Ishan everyone cannot do everything but can do something --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which Istarted.
Hi Dark, Me too. When growing up in the80's I' play any game regardless if it was a board game or a video game. I don't see why kids would be that much different today. My son certainly isn't because we share an interest in both. However, I think one reason might be some parents today are a lot different than mine. By that I mean when I was a kid I could sit down with my family and happily play games like Monopoly, Life, or some other board game and learned to appreciate them just as much as the Atari or the NES games in my bedroom. However, more and more parents are expecting their kids to go to their rooms and play their Play Station, Wii, or XBox as a form of babysitting rather than spending personal time with them. Consequently a lot of kids are getting a lot of exposure to the cutting edge video games and not learning the value of more traditional games. They are in a sense making their high tech video games the standard and that is definitely a problem in more than one way. Cheers! On 10/21/14, dark wrote: > Hi Tom. > > Never mind your son, I! like board and card games, but also love audio > games, text games and what video games I'm able to play, and I pretty much > always have. > > I enjoyed card and board games because I was able to play with other people, > > indeed when I was quite young, around 7-12 my brother and I always used to > go and see my gran who was totally blind and who taught us to play a lot of > > card games like cribbage, thirty ones, rummy and twos (a game with similar > rules to Uno). Yet at the same time I was a major fan of games on the Amiga > > and Snes. I probably would have liked interactive fiction too if I'd have > had the opportunity to play any at that point, and I don't see why kids now > > would be different, indeed I've heard several examples of kids today liking > > older or less graphical games, from your own son's enjoyment of Supertux, to > > a chap on the Turrican Forums who introduced his 5 and 8 year old cousins to > > some of the Turrican games. > > Heck, go and look at the wikipedia article on "A dark room" released last > year for the Iphone yet an amazingly successful game (the fact it also has a > > very nice developer and full access is of course a bonus too). > > One thing I will say though, is I think for a lot of people, especially > younger kids, both the motivation of why to play games and the tactics used > > in game design have changed. > > Back in the 80's, the reason I played computer games was all about > exploring. i wanted to get further to see what new stuff was in the game, > even if it was say just a new colour of robots in berzerk or a new ledge > configuration in joust. This is why I so loved Turrican and metroid, games > where the exploring was taken to radical new levels. The mechanics > (particularly of memorable games like mario brothers), were such that it was > > always necessary to learn and practice hard, and to work at what was there > to progress, but that was what made the exploring so good, it was like > climbing up a mountain to see what you could see next. > > However I think a lot of the design of video games today isn't about that > sort of mechanics or about that sort of experience so much as it is about > progress meaters with a slot machine mechanic, or just showing as good > graphics as possible for the current game of the year. this particularly > goes for what you could call casual gamers, people who aren't really > interested in anything but the latest fps or big release andjust play it the > > same way you would go to see the next big summer block buster film. > > So, while I fully agree with you on games and motivation, and that a good > game that has been artistically made will always gain followers no matter > what sort of thing happens, I do think a lot of people are getting the wrong > > idea of games and gaming, or playing games for reasons that might not let > them appreciate what could be done by a propper game designer. > > This is also manifestly bad for access, sinse if the first question of > someone on considering audio or text games is "where are those amazing > visuals!" not "is this an interesting game to play" then we have a problem, > > and unfortunately there are people out there with this sort of mindset. > > Before however this turns into my diatribe about capitalism devaluing > individual creativity in an art form in effort to appeal to mass markets and > > create demand I'll stop :D. > > Beware the grue! > > Dark. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail
Re: [Audyssey] previous topic of interactive fictions which Istarted.
Hi Dark, Its simple. Ishan continues to call me Champion besides being asked on and off list to stop so I decided to give him a nickname. Obviously,being the moderator and on a public forum I didn't want to say anything too nasty or that could be taken as a racial slur so I decided to jokingly call him Curry-Muncher. I.E. Someone who eats lots of curry since curry is a popular dish in India. At the time it seemed like something I could call him without being outright insulting and that might be slightly funny. Cheers! On 10/21/14, dark wrote: > Curry-muncher? > > am I missing something? > > Perhaps you could explain that remark a little Tom. > > BEware the grue! > > Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] champion Curry-Muncher
Hi Phil, LOL. Something like that. I was getting annoyed by Ishan's use of Champion so I decided to give him a nickname, but obviously being the moderator I didn't want to say anything nasty or that would be considered a racial slur. So I decided to use something slightly amusing like teasing him for the food they eat in India like Curry-Muncher or Curry-Eater. Not really offensive, but hopefully gets the point across that name calling can go both ways. On 10/21/14, Phil Vlasak wrote: > Hi Thomas, > So I guess he calls you champion for > Wheaties, the breakfast of champions. > And you call him Curry-Muncher, > because that is what they eat in India? > I might just rename Pacman to > Curry-Muncher who travels aroun eating Wheaties and four champion ghosts > hunt him down in a maze. > smiles, > Phil > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] champion Curry-Muncher
Hi Thomas, So I guess he calls you champion for Wheaties, the breakfast of champions. And you call him Curry-Muncher, because that is what they eat in India? I might just rename Pacman to Curry-Muncher who travels aroun eating Wheaties and four champion ghosts hunt him down in a maze. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which Istarted.
Curry-muncher? am I missing something? Perhaps you could explain that remark a little Tom. BEware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which Istarted.
Hi Tom. Never mind your son, I! like board and card games, but also love audio games, text games and what video games I'm able to play, and I pretty much always have. I enjoyed card and board games because I was able to play with other people, indeed when I was quite young, around 7-12 my brother and I always used to go and see my gran who was totally blind and who taught us to play a lot of card games like cribbage, thirty ones, rummy and twos (a game with similar rules to Uno). Yet at the same time I was a major fan of games on the Amiga and Snes. I probably would have liked interactive fiction too if I'd have had the opportunity to play any at that point, and I don't see why kids now would be different, indeed I've heard several examples of kids today liking older or less graphical games, from your own son's enjoyment of Supertux, to a chap on the Turrican Forums who introduced his 5 and 8 year old cousins to some of the Turrican games. Heck, go and look at the wikipedia article on "A dark room" released last year for the Iphone yet an amazingly successful game (the fact it also has a very nice developer and full access is of course a bonus too). One thing I will say though, is I think for a lot of people, especially younger kids, both the motivation of why to play games and the tactics used in game design have changed. Back in the 80's, the reason I played computer games was all about exploring. i wanted to get further to see what new stuff was in the game, even if it was say just a new colour of robots in berzerk or a new ledge configuration in joust. This is why I so loved Turrican and metroid, games where the exploring was taken to radical new levels. The mechanics (particularly of memorable games like mario brothers), were such that it was always necessary to learn and practice hard, and to work at what was there to progress, but that was what made the exploring so good, it was like climbing up a mountain to see what you could see next. However I think a lot of the design of video games today isn't about that sort of mechanics or about that sort of experience so much as it is about progress meaters with a slot machine mechanic, or just showing as good graphics as possible for the current game of the year. this particularly goes for what you could call casual gamers, people who aren't really interested in anything but the latest fps or big release andjust play it the same way you would go to see the next big summer block buster film. So, while I fully agree with you on games and motivation, and that a good game that has been artistically made will always gain followers no matter what sort of thing happens, I do think a lot of people are getting the wrong idea of games and gaming, or playing games for reasons that might not let them appreciate what could be done by a propper game designer. This is also manifestly bad for access, sinse if the first question of someone on considering audio or text games is "where are those amazing visuals!" not "is this an interesting game to play" then we have a problem, and unfortunately there are people out there with this sort of mindset. Before however this turns into my diatribe about capitalism devaluing individual creativity in an art form in effort to appeal to mass markets and create demand I'll stop :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which Istarted.
Hi Ishen. Well you need Filfre to play the if game files, you then need the files for whatever game you want to play to run in that interpreter, just like if you wanted to play music files you'd need both the program to play them and the files of whatever music you wished to play. interactive fiction might not be the best thing to play with a younger brother, especially sinse most of the games are in English and require reading of lots of text, also the games are single player, you couldn't take turns or similar. I'd suggest either trying him on some audio games (I've played some of Jim Kitchin's with sighted friends of mine), or if he isn't keen on playing with sound, try some audio games with graphics such as those from spoonbill. Actually the spoonbill titles might be good sinse they have computer versions of classic real games such as brainiac, (concentration), unoo, hearts, mine sweeper, chess, as well as word games like boggle and scrabble. Just go to http://www.omninet.net.au/~irhumph/blindgamers.htm to read about the games, and if you want any of them e-mail Ian humphries. they're also free. Hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which I started.
Hello Curry-Muncher, Yes. If you want to play an interactive fiction game you have to download some from the interactive fiction archive or somewhere else. Filfre, Winfrotz, and other interpreters don't come with any of the games themselves. Just are the programs to run/play them. Cheers! On 10/21/14, ishan dhami wrote: > Hi > champion! you know my brother is 8 and he want to play some games and > I want to play interactive fictions with him. > so I ask about the sited people. > I have filfre in my desktop so if I want to play I have to download the > game. > Yes or not. > Thanks > Ishan > everyone cannot do everything but can do something --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which I started.
Hi Shaun, Well, as you said it all depends on the person. You make a lot of generalizations about the younger players verses the older players which may be true in their specific cases, but I wouldn't go as far to say all young people are like that. I think a lot of it comes down to exposure. If someone a bit older than them were to show them a few cool text adventures someone younger may learn to enjoy it as much as they like their graphical console games. It is just a matter of giving them a chance to play the games and introducing them to the genre without prejudice. Many older PC gamers will certainly remember games like Elite. It was by far one of the best science fiction games of the 1980's and a lot of people liked it. Games like that have given older gamers appreciation for games without killer 3d graphics, state-of-the-art sounds, etc because they know what is possible with text and minimal graphics. Someone who has only grew up playing games with virtual 3d graphics probably assumes all text games suck without even having had tried one, or realized how addicting a game like Elite can be regardless of the lack of killer graphics and sounds. It is up to older gamers to pass on the knowledge and experience of how cool some of those older games can be. As far as card and board games I think the people you know are to black and white on that issue. There is no rule saying that it is either video games or board games. My son, for example, is 10 and he loves both. He likes games for Play Station and XBox, but if I ask him too he will sit down and play a board game with me. One is just as good as the other for him. So I think opinions like that are up to the individual and how much positive reinforcement they had with that type of game. On 10/20/14, shaun everiss wrote: > Hmm it will depend on the person, half my friends are happy with > text, and even audio games others are not. > Ofcause some of my friends grew up on older systems like the acorn, > if you grow up with it then you may take it more easily, for my unger > generation of friends, if its not got graphics, needs 2gb of ram to > run, and an i7 then its crap! > And if its for the blind its crap! > and text is crap! > I think that if you were entering it from a graphical prospective not > knowing about it and not having the experiences then its quite hard > for some, not all but some. > For those quite a lot are not willing to leave graphics and shoot > this mash this button and the like, others are happy to do so. > At least for me and some of the family the devide between those who > care or not is quite wide, older generations 1980 and earlier have > experienced a world without the graphics we enjoy now and are ready. > for those in the late 90s or 200s its hard and getting harder. > I used to play board games with my cousin, but its all now consoles, > and flashy graphical systems, text, even audio games wouldn't cross > their minds and if they tried most would get lost. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PCS Games history, was first audio game.
Hi Josh, I'd imagine so. XP was the last Windows OS to truly support a lot of older 8-bit and 16-bit Dos apps and games while being new enough to support a screen reader like NVDA. Logically that would be my choice for a virtual machine for most of those older PCS Games. Cheers! On 10/21/14, Josh Kennedy wrote: > what virtual machine do you play it in? windows xp? that seems to be the > only one that supports dos games playing them with NVDA. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] previous topic of interactive fictions which I started.
Hi champion! you know my brother is 8 and he want to play some games and I want to play interactive fictions with him. so I ask about the sited people. I have filfre in my desktop so if I want to play I have to download the game. Yes or not. Thanks Ishan everyone cannot do everything but can do something On 10/20/14, shaun everiss wrote: > Hmm it will depend on the person, half my friends are happy with > text, and even audio games others are not. > Ofcause some of my friends grew up on older systems like the acorn, > if you grow up with it then you may take it more easily, for my unger > generation of friends, if its not got graphics, needs 2gb of ram to > run, and an i7 then its crap! > And if its for the blind its crap! > and text is crap! > I think that if you were entering it from a graphical prospective not > knowing about it and not having the experiences then its quite hard > for some, not all but some. > For those quite a lot are not willing to leave graphics and shoot > this mash this button and the like, others are happy to do so. > At least for me and some of the family the devide between those who > care or not is quite wide, older generations 1980 and earlier have > experienced a world without the graphics we enjoy now and are ready. > for those in the late 90s or 200s its hard and getting harder. > I used to play board games with my cousin, but its all now consoles, > and flashy graphical systems, text, even audio games wouldn't cross > their minds and if they tried most would get lost. > > At 05:37 a.m. 21/10/2014, you wrote: >>Hi >>Recently I posted about interactive fiction. >>so One thing I want to ask in this context. >>can a sited person will feel easy in this genre? >>if I have an interpreter for IF then How can I play the game after >>installing the interpreter. >>Thanks >>Ishan >>everyone cannot do everything but can do something >>Ishan >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PCS Games history, was first audio game.
what virtual machine do you play it in? windows xp? that seems to be the only one that supports dos games playing them with NVDA. On 10/21/2014 12:04 AM, Desiree Oudinot wrote: The shooting range is one of my all-time favorite audio games. I only wish I had bought the full version. But at the time I found it, I was 10 years old, and spending $30 for a game seemed unattainable. I don't know whether my parents would have bought it for me or not, but today I'm kicking myself for not at least trying. Unfortunately, all I have is the demo. I do still play it in a virtual machine every now and then. The junkyard is awesome, I always loved blowing up the propane tanks and soda bottles especially. On 10/19/14, Phil Vlasak wrote: PCS Games history For those new to the field of games for the blind, here is a short history of our company. In September 1995, Carl Mickla started Personal Computer Systems with his game, Any Night Football. It was a DOS only game that used your DOS screen reader to describe game play and the PC speaker to make referee whistle sounds. In March 1996, Phil Vlasak joined PCS to create DOS games using real sounds recorded as wave files. In March 1996, PCS released Monopoly, our first game using real sounds. We tried making the sounds play from within our games but found that there were so many different DOS sound cards that it was too difficult to do. We knew that several sound drivers were already available for DOS and we contacted their developers and got their approval to include them in our games. In April 1996, PCS released Tenpin Bowling, our second sound game. In August of 1996 We found out about Audyssey, the magazine discussing computer games accessible to the blind. We submitted our first article to Michael Feir in Issue 2: September/October, 1996. PCS Provides New Horizons Audyssey; Computer Games Accessible to the Blind by Michael Feir Issue 2: September/October, 1996 PCS Provides New Horizons by Michael feir In the last issue, I stated my opinion that the market base was too small to support a company which made games specifically for the blind community. I was quickly proven wrong in this assessment when soon after I published the first issue, I was contacted by Philip Vlasak, a member of a company called Personal Computer Systems. This company sells computers and also designs games specifically for the blind. Instead of the word-based games which one might expect them to be making, they are concentrating on more sound- based games. They have devised a bowling alley, a shooting range, a Snakes and Ladders-style math adventure game, a very good version of Monopoly, and a football game. I have included their complete catalog below, which includes more detailed descriptions of these games, and also provides information concerning contacting them. They are always interested in ideas for games, and have already welcomed one of my own suggestions, still under development by myself and a good friend of mine. Projects being worked on by PCS include a Dungeons and Dragons game and a five-on-five tank battle. The next issue of this magazine will be the Christmas edition, and detailed reviews of all PCS products will be included. Before I leave you to their catalog, let me urge all of you to give this company's products serious consideration. PCS is a small company, which has already shown tremendous promise in terms of initiative and original thinking. With our support, who knows where their creative energies will take us? EXCITING GAMES FOR THE BLIND Personal Computer Systems is a company that only includes blind programmers. PCS is interested in providing fast action, fun, and exciting computer board AND arcade games for the blind. In our board games, everything is described with all the necessary details as the game is being played and any information such as position or score may be obtained by hitting a key. In our arcade games, instead of using visual graphics or pictures, which depend on a player aiming at an object we have the player aim by using their ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY. Thus, the impossible to play eye hand video game becomes an easy to play ear hand audio game. We believe that the same enjoyment can be achieved by a blind player playing our games, as a sighted person playing a video game. We are developing programs to make use of one area where a blind person can grow and succeed. Playing sounds through a sound card will be used to enhance and blend with the operation of our programs. We in the blind community can get a similar enjoyment from a sound card as the sighted community gets from graphics on a monitor. GAMES BY PCS: ANY NIGHT FOOTBALL. This is a text based football game. Which is simple to play, and the teams are historically reflected in the statistics used. (This game has no digital sounds like the other four games but we are working on a new version with real football sounds and player's names due out at the
Re: [Audyssey] PCS Games history, was first audio game.
Desiree, After I finish updating my Harry Potter inspired Sarah game, I plan to do a Windows update on the DOS Shooting Range game. I plan on combining it with my DOS Cops game. You can practice shooting at a range or junk yard or capture criminals in a city. Phil - Original Message - From: "Desiree Oudinot" To: "Gamers Discussion list" Sent: Tuesday, October 21, 2014 12:04 AM Subject: Re: [Audyssey] PCS Games history, was first audio game. The shooting range is one of my all-time favorite audio games. I only wish I had bought the full version. But at the time I found it, I was 10 years old, and spending $30 for a game seemed unattainable. I don't know whether my parents would have bought it for me or not, but today I'm kicking myself for not at least trying. Unfortunately, all I have is the demo. I do still play it in a virtual machine every now and then. The junkyard is awesome, I always loved blowing up the propane tanks and soda bottles especially. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Hi Jim. Fare enough. I just remember hearing an interview several years ago in about 2007 or so with someone from the community, and them saying that there was a game on one of the braille note taker thingies that was notable for it's use of sound. I was only taking a guess that person was you sinse I do remember hearing an interview you did around the same time. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] analogue control was: Re: games we'd like to play: a minute to win it
Hi Tom. I didn't realize there was a Uk version of that game show, but then again I haven't owned a tv license myself for years and though I do use my parents' tv when I'm there there are only a few things I'm interested in watching such as Futurama and Doctor who, (sinse I'm no longer bothering to buy Doctor who on Dvd as it's deteriorated in quality so much under the dreaded moffat, though that is another story). However to get to the actually interesting point, one advantage which hand held devices have over the pc is that you not only have the touch screen to slide your finger around, but you also have the physical movement of the device in space to play with through the gyroscope, and tilting the device has provided some quite interesting control methods. Of course, if you had a pc game that ran with the wiimote or a similar controller you could do some of this, ut again your requiring people to go and get hardware where as with a handheld device such as the Iphone the hardware is all there already. Of course there is probably still more to do on the Pc and mouse front, sinse though swamp and rail racer have had a good go at the mouse for analogue control there is probably more that could be done, especially for rcing games and similar challenges, however I was thinking more of hand held devices here. I've not yet seen a game that uses different control methods together. For example, imagine an I device version of a catapult firing game similar to shell shock, where you slide your fingers to set the angle, pull back down then push upwards while holding the phone to set the power, and move the phone left and right to set the targit. I've certainly seen games like papa sangre 2 that use both the gyro to turn and screen taps to walk, but I've not yet seen the different sorts of analogue control used together to create different challenges. It could actually be rather fun, especially for a setting in a game show. For example I'm sure any Brits here will remember the famous christal maze (a very popular reshown gameshow on Challenge tv), where a team of contestants had to go through several zones such as underwater zone, medieval zone and future zone to complete challenges in either mental, sphysical, skill or mistery categories. The mental challenges tended to be puzzles of one sort or another, skill challenges were things like piloting a remote control submarine around a bath of water filled with mines or having one person guide another through a maze made of infra red beams on a wall. Physical challenges tended to be things like cracking open a number of treasure chests with a ball and chain. I could imagine a fairly awsome Iphone type version using the analogue to simulate the physical actions, and using standard questions or buttons for the mental bits, then again it'd probably be a pretty hard game to program sinse the programmer would obviously have a number of different scenarios to put together, and also likely most things that already exist like that use the screen for graphical elements. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PCS Games history, was first audio game.
The shooting range is one of my all-time favorite audio games. I only wish I had bought the full version. But at the time I found it, I was 10 years old, and spending $30 for a game seemed unattainable. I don't know whether my parents would have bought it for me or not, but today I'm kicking myself for not at least trying. Unfortunately, all I have is the demo. I do still play it in a virtual machine every now and then. The junkyard is awesome, I always loved blowing up the propane tanks and soda bottles especially. On 10/19/14, Phil Vlasak wrote: > PCS Games history > > For those new to the field of games for the blind, > here is a short history of our company. > In September 1995, Carl Mickla started Personal Computer Systems with his > game, Any Night Football. > It was a DOS only game that used your DOS screen reader to describe game > play and the PC speaker to make referee whistle sounds. > In March 1996, Phil Vlasak joined PCS to create > DOS games using real sounds recorded as wave files. > In March 1996, PCS released Monopoly, our first game using real sounds. We > tried making the sounds play from within our > games but found that there were so many different DOS sound cards that it > was too difficult to do. We knew that several sound drivers were already > available for DOS and we contacted their > developers and got their approval to include them in our games. > In April 1996, PCS released Tenpin Bowling, our second sound game. > In August of 1996 We found out about Audyssey, > the magazine discussing computer games accessible to the blind. > We submitted our first article to Michael Feir in Issue 2: > September/October, 1996. > > PCS Provides New Horizons > Audyssey; > Computer Games Accessible to the Blind > by Michael Feir > Issue 2: September/October, 1996 > > PCS Provides New Horizons > by Michael feir > > In the last issue, I stated my opinion that the market base was too > small to support a company which made games specifically for the > blind community. I was quickly proven wrong in this assessment when > soon after I published the first issue, I was contacted by Philip > Vlasak, a member of a company called Personal Computer Systems. > This company sells computers and also designs games specifically > for the blind. Instead of the word-based games which one might > expect them to be making, they are concentrating on more sound- > based games. They have devised a bowling alley, a shooting range, > a Snakes and Ladders-style math adventure game, a very good version > of Monopoly, and a football game. I have included their complete > catalog below, which includes more detailed descriptions of these > games, and also provides information concerning contacting them. > They are always interested in ideas for games, and have already > welcomed one of my own suggestions, still under development by > myself and a good friend of mine. Projects being worked on by PCS > include a Dungeons and Dragons game and a five-on-five tank battle. > The next issue of this magazine will be the Christmas edition, and > detailed reviews of all PCS products will be included. Before I > leave you to their catalog, let me urge all of you to give this > company's products serious consideration. PCS is a small company, > which has already shown tremendous promise in terms of initiative > and original thinking. With our support, who knows where their > creative energies will take us? > > EXCITING GAMES FOR THE BLIND > Personal Computer Systems is a company that only includes blind > programmers. PCS is interested in providing fast action, fun, and > exciting computer board AND arcade games for the blind. In our > board games, everything is described with all the necessary details > as the game is being played and any information such as position or > score may be obtained by hitting a key. In our arcade games, > instead of using visual graphics or pictures, which depend on a > player aiming at an object we have the player aim by using their > ears TO HEAR A TONE OR A SERIES OF BEEPS TO TARGET BY. Thus, the > impossible to play eye hand video game becomes an easy to play ear > hand audio game. We believe that the same enjoyment can be > achieved by a blind player playing our games, as a sighted person > playing a video game. > We are developing programs to make use of one area where a blind > person can grow and succeed. Playing sounds through a sound card > will be used to enhance and blend with the operation of our > programs. We in the blind community can get a similar enjoyment > from a sound card as the sighted community gets from graphics on a > monitor. > > GAMES BY PCS: > ANY NIGHT FOOTBALL. This is a text based football game. Which is > simple to play, and the teams are historically reflected in the > statistics used. (This game has no digital sounds like the other > four games but we are working on a new version with real football > sounds and player's names due out at the beginning of the 1996
Re: [Audyssey] a new audiogame.
well if it ever goes to crowd sourcing, due to some things having to be canceled I may have about 50 or 60 bucks I could put towards a project like this. At 05:49 a.m. 21/10/2014, you wrote: Hi Ishen. I believe the game is called toxic survival, you can find a topic in the new releases room. When I asked the developer said he'd need a lot of money (about 3000 dollars), for an english translation, but I believe several people were promising to help for free, so this is a chance for volunteers who can voice act to assist. i was thinking about whether I fancied doing so myself, though have not decided at the second. All the best, Dark. - Original Message - From: "ishan dhami" To: Sent: Monday, October 20, 2014 1:07 PM Subject: [Audyssey] a new audiogame. Hi friends! there is an FPS audio game in French in audiogames.net forum. do you know the name of it? one more thing Is the developer have to plan to translate in English? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] first audio game.
Wow I feel really yung. The first games I ever played that were audio ish were of old mojo inst floppies back in 1994. The first real games were interactive fiction, and the first real audiogames I ever played were the old pcs titles I think 1997 or so. up to 2000, and the gma games lonewolf and shades of doom prototype. I was round for sod alpha tests to. At 03:42 a.m. 20/10/2014, you wrote: Iâm like Phil and others, my first real audio games were Apple IIE and, later, GS games on a school computer. There was a time in the early 90s when schools had tons of Apple hardware, and so I got to play Great Escape, Lemonade Stand etc. My first Windows audio game was ShellShock from EspSoftworks. I donât remember how I found it, I think I was looking for âgames for the blind,â on MSN or something. That led me to Audyssey, which lead me to PCS and GMA and so on. :) Itâs been great fun. Best, Zack. > On Oct 19, 2014, at 7:26 AM, Charles Rivard wrote: > > The first game I encountered was not one made for the blind. "Adventures in C". The first audio game I encountered was Phil's bowling game for DOS. It was the first one that I bought, anyway. Then I found Rich Destino's DOS games of a 5.25-inch floppy disk that actually was floppy. Remember those?? > > --- > Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! > - Original Message - From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, October 19, 2014 8:33 AM > Subject: Re: [Audyssey] first audio game. > > >> Hi Dark, >> >> Interesting. As I said I'm not quite sure what the first audio game >> was for certain, but some of the earliest ones I know of were for the >> BNS Classic and BNS 640K. There was Mine Sweeper, Simon, Solitaire, >> and a few others released by Blazie Engineering for the device. A >> little later on Daniel Zingaro released a few games for the BNS. >> However, given the fact that the BNS and other blind devices tended to >> be proprietary I'd be surprised if they were actually the first audio >> games per se. I would think, but could be wrong the first audio games >> were probably were designed for MS Dos. >> >> >> It is too bad you missed out on the early audio games as a teenager, >> but don't feel bad. I did too in large part because I wasn't looking >> for them. Oh, I knew games could be played on Dos, Windows 3.1, and >> Windows 95, etc but at the time my vision was still good enough to >> play games available at the time. By the time my vision got bad enough >> I could no longer play graphical games I naturally turned to text >> based games, but still wasn't looking for games made for the blind >> specifically. >> >> How I ended up finding about Audyssey was by accident more than >> anything else. I called a college friend up on the phone, and he said >> he was playing a game he heard about in Audyssey Magazine. I >> immediately got on the net, grabbed the first few issues, and was >> suddenly introduced to all the games I had been missing. In one way >> the games were something of a let down since I had just gone from Tomb >> Raider, Quake, Jedi Knight, etc to games like Life,, Battleship, and >> that sort of thing. However, I was none-the-less happy to find games >> to play even if they weren't what everybody in college was playing. >> >> On 10/19/14, dark wrote: >>> Hi Tom. >>> >>> I seem to remember hearing an interview with Jim Kitchin at one point which >>> >>> that the first actual audio game which used sound rather than just writing >>> text to the screen was on the eureaca or one of those other specialist >>> braille machines. >>> >>> I think it was a shoot aliens type of game, but as I've never owned any of >>> those specialist braille things I don't know for certain, still I remember >>> Jim Kitchin saying he got some inspiration from that to create actual games >>> >>> with representative sound, sinse after all in the dos days there were lots >>> of text games being produced by many developers anyway, indeed I'm a little >>> >>> sorry I never found out about them as a teenager and was only given a laptop >>> >>> with windows 3.1 on to work and never thought you could do something as >>> interesting as play games on it, it certainly wouldn've improved my >>> computer skills if I had. >>> >>> Beware the grue! >>> >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow..
Re: [Audyssey] previous topic of interactive fictions which I started.
Hmm it will depend on the person, half my friends are happy with text, and even audio games others are not. Ofcause some of my friends grew up on older systems like the acorn, if you grow up with it then you may take it more easily, for my unger generation of friends, if its not got graphics, needs 2gb of ram to run, and an i7 then its crap! And if its for the blind its crap! and text is crap! I think that if you were entering it from a graphical prospective not knowing about it and not having the experiences then its quite hard for some, not all but some. For those quite a lot are not willing to leave graphics and shoot this mash this button and the like, others are happy to do so. At least for me and some of the family the devide between those who care or not is quite wide, older generations 1980 and earlier have experienced a world without the graphics we enjoy now and are ready. for those in the late 90s or 200s its hard and getting harder. I used to play board games with my cousin, but its all now consoles, and flashy graphical systems, text, even audio games wouldn't cross their minds and if they tried most would get lost. At 05:37 a.m. 21/10/2014, you wrote: Hi Recently I posted about interactive fiction. so One thing I want to ask in this context. can a sited person will feel easy in this genre? if I have an interpreter for IF then How can I play the game after installing the interpreter. Thanks Ishan everyone cannot do everything but can do something Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a new audiogame.
its called toxit and ishen if you read the thread on there he is working on it. the game is quite good but right now I am waiting for it to come in english as well. At 01:07 a.m. 21/10/2014, you wrote: Hi friends! there is an FPS audio game in French in audiogames.net forum. do you know the name of it? one more thing Is the developer have to plan to translate in English? Thanks Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.