Re: [Audyssey] Eric the Cleric

2012-03-05 Thread bpeterson2000
There usually are demos. My guess is there aren't any now because he's 
finalizing the newest version of te game.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Lori Duncan

Sent: Monday, March 05, 2012 8:54 AM
To: gamers@audyssey.org
Subject: [Audyssey] Eric the Cleric

Hi does anyone know if there are demos availible for these games so I know 
what they're like before buying?  I checked the site but didn't find any to 
download.  Thanks from Lori.

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Re: [Audyssey] Pinball?

2012-03-07 Thread bpeterson2000
You can still get the pinball game and its sequel from 
www.draconisentertainment.com.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Jenni Palmer

Sent: Wednesday, March 07, 2012 12:37 PM
To: Gamers Discussion list
Subject: [Audyssey] Pinball?

So, I know ages ago there was a shareware pinball game that was accessible. 
Is there anywhere I can get an accessible pinball game?

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Re: [Audyssey] Happy St. Pactric's Day

2012-03-17 Thread bpeterson2000

Now if I could just get my hands on a set of Uilleann Pipes.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: dark

Sent: Saturday, March 17, 2012 6:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Happy St. Pactric's Day

Well up at this end of the country, irish wisky doesn't really count, it's
got to be Scotish or nothing, - sinse remember I'm only an hour on the
train from Edinboughr :d.

I did however have a coffee and balies this evening :d, and I can certainly
play you a jig and sing a few Irish songs.

In fact when a few years ago now I was in county witlow cycling, it was a
great way of getting free drinks,  which were deffinately necessary
given how dam far we were cycling, sometimes 60 miles a day! :D.

I'll stop now sinse this be getting ot.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 17, 2012 10:37 PM
Subject: Re: [Audyssey] Happy St. Pactric's Day




Rum ye say? That' not be in the Irish spirit mate. Ye need somethin' a 
little more Irish as today is St. Patty's Day. I say, whack for my 
daddio. Whack for my daddio. There's whiskey in the jar.


Cheers!

On 3/17/2012 1:48 PM, dark wrote:

Hi tom.

same to yee, though amusingly enough I've spent the day wandering around 
a very English 19th century restored naval gallian,  
actually the oldest floating battle ship in europe, as well as waving 
around a muskit, though no rum sadly :D.


Beware the Grue!

Dark.



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Re: [Audyssey] [IOSSilversword

2012-03-19 Thread bpeterson2000
There was a lot of talk about it when it first came out. And an attempt was 
made to try to get improved accessibility built into the game. But while the 
developer did seem interested at first, any chance of it was most likely 
destroyed when a list member, I won't name him, kept Emailing the developer 
and annoyed him to the point where he basically snapped.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Sharon

Sent: Monday, March 19, 2012 6:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] [IOSSilversword

Hi,
I was wondering if anyone that is blind plays silversword on the iphone? I
don't seem to see a lot of vo output with what is going on in the game. Any
help would be greatly appreciated.

Sharon


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Re: [Audyssey] [IOSSilversword

2012-03-19 Thread bpeterson2000
I'm guessing Sharon's using the most recent version. For my  part I did try 
it not long ago and didn't notice any improvement.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Allison Mervis

Sent: Monday, March 19, 2012 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] [IOSSilversword

There have been several updates released since the time of those fateful
communications, so I would recommend just trying it and seeing whether or
not accessibility has been improved.
Allison

--
From: bpeterson2...@cableone.net
Sent: Monday, March 19, 2012 9:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] [IOSSilversword

There was a lot of talk about it when it first came out. And an attempt 
was made to try to get improved accessibility built into the game. But 
while the developer did seem interested at first, any chance of it was 
most likely destroyed when a list member, I won't name him, kept Emailing 
the developer and annoyed him to the point where he basically snapped.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Sharon

Sent: Monday, March 19, 2012 6:28 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] [IOSSilversword

Hi,
I was wondering if anyone that is blind plays silversword on the iphone? I
don't seem to see a lot of vo output with what is going on in the game. 
Any

help would be greatly appreciated.

Sharon


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
I think it's a good idea. I didn't get into the audio gaming world until 
2004, up to which point I'd only ever played mainstream games Needless to 
say I was extremely disappointed with the simplistic nature of most of what 
was out there up to that point. The only real exception was Shades of Doom.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Ben

Sent: Tuesday, March 27, 2012 12:19 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] A Proposal for Game Developers

Hi Thomas,
Having played mainstream games for many years (despite my being blind from
birth), and that is why I am making my new game closer to mainstream things
- with multiple weapons and a somewhat odd control scheme as some would
consider it.  But your idea is also a very good one since I believe that
people on this list, not trying to put it bluntly, need an education and
lessons in mainstream gaming before we can begin to catch up...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 27 March 2012 03:53
To: Audyssey Mailing List
Subject: [Audyssey] A Proposal for Game Developers


Hi everyone,

I've just had an idea that might aid current and future audio game
developers. I realize that many of the people on this list are blind and
have been blind since birth and therefore haven't had much experience with
mainstream games. As a result a lot of developers and gamers look at some
audio game and assume that it is somehow representative of that type of game
even though it might be lacking in several areas. Often times the developer
himself/herself is unaware of this fact because they haven't been exposed to
that genre of game before.

For example, let's say someone downloaded Super Liam and assumed that all
mainstream side-scrollers were like that. Of course, they'd be wrong because
Super Liam does not really deal with a 2d environment, doesn't really have
an up/down axis of movement, and most action is handled from left to right.
There is no advanced combat that takes advantage of a 2d environment like
flying enemies you have to shoot out of the air, enemies above you in the
tree tops, and other such traps common to mainstream games. It is certainly
a decent game, but is not representative of true side-scrollers.

Since this seems to be a common issue with blind developers and blind gamers
alike I thought what I'd do is write a document outlining what mainstream
games are like, use some classic examples of 2d side-scrollers, 3d
first-person shooters, and some 3d third-person shooters. Maybe do a chapter
on arcade games and try and describe a few different examples of that genre.
Especially, since most people have done the Space Invaders thing, but there
is a lot more to arcade than Space Invader type games. I think if I write a
document on explaining each kind of game in detail, explain what kinds of
features are common to each, maybe audio game developers will be able to
come away with some new ideas and be able to begin building more advanced
audio games.
Anyone interested in this idea?

Cheers!


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2114/4895 - Release Date: 03/26/12


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
I think that right there would turn a lot of blind gamers off. If you have 
to get even a little sighted help or look at a separate document to learn 
the options in the menus it's not worth it to them. Sad I know, but that's 
the way a lot of them are.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Clement Chou

Sent: Tuesday, March 27, 2012 12:26 AM
To: birdlover2...@hotmail.com ; Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers

Well, as to how we read menus, most of us do it through trial and error or
get sighted help. I don't know if anyone else imports games from Asia, but I
do... and that's actually helpful at times because for games that have no
localization some people write out the menus in English with all the options
and whatnot which makes life easier. Items and characters are the same way.
- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 26, 2012 8:21 PM
Subject: Re: [Audyssey] A Proposal for Game Developers



Hello Thomas,
As a totally blind person since birth, I have had very little or no 
experience with mainstream games. I do not know how Wii's wok, or what 
kind of gaming my friends who own such consoles are up to. It is only fair 
that the blind people have one place, called audio games, and sighted 
people have mainstream. Now it is a good thing that we are trying to 
combine the two together to make this experience fun for everyone. 
Unfortunately, time does not wait for no one, and we have lives to live.
One specific game I was looking forward to was the Legend of Zelda, 
Skyward Sword. It is one of those games played on the Wii, and according 
to the audio games forum, someone said that it is not fully accessible. I 
was wondering if  there would ever be a time that it could be made 
accessible. I have some ideas as to how to make any mainstream accessible.
We all know that for blind people, we have to use headphones to hear where 
sounds are coming. Unfortunately, most television sets have mono speakers, 
and a few are starting to have headphone 3.5 MM jacks As mentioned 
earlier, I am ignorant to this world of mainstream-gaming. I do not chow 
how much support there is in playing games. How do blind people navigate 
the menus, select items, play the game, check their score and other vital 
signs with the game controller? There are many types of controllers. It 
sounds like one is going to have to get used to a brand-new system that is 
totally unfamiliar
Usually I consider video-gaming to be very distracting, but if there was 
something good that came out of those mainstream games, then I would want 
OT see how accessibility could be improved.


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
Me, I'd like to see a game in the style of those old Wing Commander games if 
anybody here remembers those.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Tuesday, March 27, 2012 2:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers

Hi Thomas,
This would certainly be a good idea. I'm always struggling to come up with
interesting storylines and action, purely because I'm sick of the kind of
space invader clone that we are seeing more and more of and I don't really
know of anything else that hasn't already been taken in audiogames. That's
why it tends to take me so long to come out with a new title - most of my
time is spent thinking.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Audyssey Mailing List gamers@audyssey.org
Sent: Tuesday, March 27, 2012 3:52 AM
Subject: [Audyssey] A Proposal for Game Developers




Hi everyone,

I've just had an idea that might aid current and future audio game 
developers. I realize that many of the people on this list are blind and 
have been blind since birth and therefore haven't had much experience with 
mainstream games. As a result a lot of developers and gamers look at some 
audio game and assume that it is somehow representative of that type of 
game even though it might be lacking in several areas. Often times the 
developer himself/herself is unaware of this fact because they haven't 
been exposed to that genre of game before.


For example, let's say someone downloaded Super Liam and assumed that all 
mainstream side-scrollers were like that. Of course, they'd be wrong 
because Super Liam does not really deal with a 2d environment, doesn't 
really have an up/down axis of movement, and most action is handled from 
left to right. There is no advanced combat that takes advantage of a 2d 
environment like flying enemies you have to shoot out of the air, enemies 
above you in the tree tops, and other such traps common to mainstream 
games. It is certainly a decent game, but is not representative of true 
side-scrollers.


Since this seems to be a common issue with blind developers and blind 
gamers alike I thought what I'd do is write a document outlining what 
mainstream games are like, use some classic examples of 2d side-scrollers, 
3d first-person shooters, and some 3d third-person shooters. Maybe do a 
chapter on arcade games and try and describe a few different examples of 
that genre. Especially, since most people have done the Space Invaders 
thing, but there is a lot more to arcade than Space Invader type games. I 
think if I write a document on explaining each kind of game in detail, 
explain what kinds of features are common to each, maybe audio game 
developers will be able to come away with some new ideas and be able to 
begin building more advanced audio games. Anyone interested in this idea?


Cheers!


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
Not only that but I believe Combat also offered a few different vehicles 
aside from tanks.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Tuesday, March 27, 2012 1:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers


Hi Damien,

Well, unfortunately I think that is the problem for most blind game
developers. I hear audio game developers say that they can't think of
any new games to create, because everything has been taken. However, I
can think of several games that have never been tried in audio that
should be fairly easy to recreate.

For example, let's take the game Combat for the Atari 2600. As far as
arcade games goes it was pretty simplistic, but could easily be
converted into audio.

Basically, in Combat you have two tanks on the screen. Each player takes
a controller and the goal is to drive around the screen trying to
destroy the opponent's tank. After the opponent tank gets hit so many
times it blows up and you have to restart the game.

Now, as I said this is a simple game that could easily be converted to
audio. For starts we don't need a lot of sounds. Just some sounds for
the player's tank and a different one for the opponent tank or tanks.
For two-player mode we would add networked game play so that one or more
players can join a game and attempt to destroy as many enemy tanks as
possible. The player who survives the combat is the winner.

If someone wants to take it a step further they could add different maps
to the game for different types of environments like jungle, desert,
arctic, etc. This would actually end up being better than the original
arcade game because it wouldn't be hard to create new levels and
different maps to play on that would offer different environments and
challenges. Although, it would be a tank game it is totally different
from GMA Tank Commander.

Another simple game not done in audio is Chopper Command. Basically, you
are a single chopper flying through the sky and enemy choppers will
approach from the north, south, east, and west and will attempt to shoot
you down. The object of the game is simply to shoot down all the enemy
choppers in the sky.

Its different from the Space Invader games because you have full 2d
movement. You can fly forwards, backwards, turn left/right, hover in
place, and enemies will attempt to attack from north, south, east, and
west. I'm really surprised something this simple just has never been
tried before in audio as its a relatively simple concept.

That's basically my point of writing the article. I can remember several
games I've played from the Atari, Colleco, Nintendo, Super Nintendo, etc
that just haven't been tried before in audio. Its not that they are too
complex to create, but blind developers just don't know about them to
begin with. Just off the top of my head I wrote about two classic Atari
games that have no equal in audio games, and I think it would help to
start making blind gamers and developers aware of what is out there.

Cheers!

On 3/27/2012 4:04 AM, Damien Pendleton wrote:

Hi Thomas,
This would certainly be a good idea. I'm always struggling to come up with 
interesting storylines and action, purely because I'm sick of the kind of 
space invader clone that we are seeing more and more of and I don't really 
know of anything else that hasn't already been taken in audiogames. That's 
why it tends to take me so long to come out with a new title - most of my 
time is spent thinking.

Regards,
Damien.



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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
It sort of goes back to the entitlement view a lot of blind people seem to 
have. They feel they're entitled to tings becase tey're blind and 100% 
accessiblity rigtout of the box for ever single game or gadget, while it 
would be nice, is an unreasonable demand.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Tuesday, March 27, 2012 4:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers


Hi,

Yeah, I know. I understand their desire to want everything 100%
accessible out of the box, but that's just not realistic. However, with
a little time and patients, which I don't think many blind gamers have,
they can learn to play mainstream games on the PS 3 or XBox. the quality
of the games we can play on the mainstream consoles is many many times
better than most audio games.

On 3/27/2012 3:11 PM, Clement Chou wrote:
It definitely is quite said, not to mention some of the most frustrating 
times I've had with blind gamers. So many of them express interest in 
getting a ps3 or xbox and then find out that you need to work to get the 
games to work and ditch the idea.



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Re: [Audyssey] Atari Combat

2012-03-27 Thread bpeterson2000

I have it actually.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: David Mehler

Sent: Tuesday, March 27, 2012 5:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Atari Combat

Hi,

Thanks for posting this. It brought back some good memories. I use to
love combat.

Thanks.
Dave.


On 3/27/12, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I copied this from the Combat wiki.
This is the home version not the arcade one.
Atari Combat
Released 1977.

Combat had color graphics and numerous gameplay variations. The 27 game
modes featured a variety of different combat scenarios, including tanks,
biplanes, and jet fighters. The tank games had interesting options such as
bouncing munitions (Tank-Pong) and invisibility. The biplane and jet 
games

also allowed for variation, such as multiple planes per player and an
inventive game with a squadron of planes versus one giant bomber.
The Tank game in Combat had the basis of two tanks controlled by players
each moving around a playing field and shooting the other player until 
time

ran out. The player with the higher score would win. There were various
types of shots a player could have depending on which level they chose,
including straight missiles, guided missiles, and Tank Pong in which the
shots would bounce off the walls, with variations upon whether a direct 
hit
could strike their opponent, or a strike required a billiard hit. There 
was
also an Invisible Tank in which the players would be invisible except for 
a

brief few seconds after firing, and Invisible Tank Pong option. Along with
the play styles there were also mazes to choose from including an empty
field, a simple maze and a complex maze.

One notable (and perhaps unintentional) interaction that could be 
performed
in the tank game consisted of bringing one tank up behind the opponent 
tank

such that the cannon of the first was inserted into the rear cutout of the
second. Once in this position, by rotating the first tank, a sprite
collision could be triggered which would send the tanks into a wild 
jump,
during which they usually would pass through obstacles, or leave the edge 
of

the screen to enter on the other side.

Another set of level choices in Combat were the Biplanes. Unlike the Tank
version, this was played with three types of firing shots 
(straight-missile,

guided missile, and machine guns). However, there were several different
gameplay modes. Players had the option of fighting one on one, having a 
pair
of Biplanes each that moved and fired in tandem, or have one player 
control

three tandem Biplanes against one large Bomber. The Bomber's shot was an
oversized projectile that otherwise behaved as a straight-missile. Instead
of having mazes to fly through, there were two clouds in the middle of the
stage that either player could fly into temporarily hiding them from view 
of

the other player.


Very similar to the Biplanes level, was the Jets option. In this mode, 
only

straight missile and guided missiles were used. It still had the same map
options and squadron options as the biplanes mode, with Jets flying 
singly,

two-on-two, or three-on-three.


Atari developed a sequel to the popular Combat scheduled for release in
1984, but was canceld. Atari finally officially released it on the Atari
Flashback 2 dedicated console, in 2005.
Combat 2 featured a more sophisticated version of the original's tank 
game,

with Tanks requiring multiple hits to destroy, and Missile Bases with an
outer barrier which took many hits to chip through but the appropriate 
tank
could hide within, and the ability to launch a large homing missile at 
very

slow intervals. The game's single action button fired the Tank's gun
normally, but launched a missile if pressed while the tank was within the
Missile Base. Destroying an opponent's Missile Base also eliminated all of
their reserve Tanks. The game took place in a forest environment divided 
by

a river that could be crossed by either of two bridges. In some modes, the
tanks could move under the trees and in others, the tanks were forced to 
go

around or shoot their way through solid barriers. Some mode allowed each
player to detail the placement of trees or barriers prior to the battle.
http://en.wikipedia.org/wiki/Combat_(video_game)


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Re: [Audyssey] A Proposal for Game Developers

2012-03-27 Thread bpeterson2000
I know. I ave a working Atari I got from my sister's x boyfriend and Combat 
was one of te games I got wit it.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Tuesday, March 27, 2012 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Proposal for Game Developers


Hi Bryan,

Yes, it did. You could use tanks, planes, and jets. It was a very cool
game for its time.

Cheers!

On 3/27/2012 5:22 PM, bpeterson2...@cableone.net wrote:
Not only that but I believe Combat also offered a few different vehicles 
aside from tanks.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] Game Help, Please

2012-04-02 Thread bpeterson2000
We've already established that not to be the issue. Smile. As for me I'm as 
stumped as the rest of you.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Michael Feir

Sent: Monday, April 02, 2012 9:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

The only thing that springs to mind immediately is that Jaws or
another screen-reader might be interfering. If your friend can put the
screen-reader to sleep or just unload it while he plays, that would
likely do the trick. Just be certain that you make hotkeys that are
easy to remember for loading the game once you quit the screen-reader.
Most screen readers make a hotkey such as control-alt-n for loading
NVDA as an example. Hope that helps.

On 4/2/12, MamaPeach mamape...@charter.net wrote:
What, that he deleted it? This problem was happening before he deleted 
that

folder, plus there was absolutely nothing in the folder.

-Original Message-
From: Shiny protector
Sent: Monday, April 02, 2012 10:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

Maybe that might be the problem.
- Original Message -
From: MamaPeach mamape...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 3:36 PM
Subject: Re: [Audyssey] Game Help, Please


Okay, he check to see what was in the Program Files 86 folder and it 
ended


up being empty so he just deleted it.

-Original Message-
From: Thomas Ward
Sent: Sunday, April 01, 2012 11:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please


Hi,

It might be a problem. By default Windows 7 comes with Program files,
where 64-bit apps goes, and Program Files (x86), where 32-bit apps goes,
and the other directory shouldn't exist. I recommend he check what was
installed to Program Files (86), and then try and install them to the
proper location. In 90% of the cases most apps should go in c:\Program
Files (x86).


On 4/1/2012 11:24 PM, MamaPeach wrote:

Me either. It makes no sense. I noticed something when we were looking
around on his machine which is weird to me because my machine doesn't
show this. When I had him go into the C drive to find program files, he
has three program files folders, one is just program files, one is
program files 86 and the other is program files X86. I only have program
files and program files X86. Why would his have three and would this
matter in any way?



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--
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey 

Re: [Audyssey] Game Help, Please

2012-04-03 Thread bpeterson2000

That's what she means.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Sid

Sent: Tuesday, April 03, 2012 6:42 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

hey, what do you mean by clicking on it? you should press enter then it
might work!
- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 4:30 PM
Subject: Re: [Audyssey] Game Help, Please


Yep, that is where I had him install them to. Here is what happened when 
he tries to play.
He clicks on Kitchens Inc on his desktop. The game loads just fine. He is 
able to arrow through the different games. He lands on say Spanker. He is 
able to click on that. Now when he arrows through these options, start 
game, change voice, change volume, etc., he can't click on anything, not 
even exit. So he tries to get out of this, but with no luck. He can't hit 
escape or alt f4, it just seems to have locked up his machine. He has to 
reboot his machine in order to make it go away. On River Raiders, he can 
load the game, arrow through the menu options but he cannot click on 
anything. He can hit the escape key and the game shuts down just fine. 
Same thing on Top Speed 3.


-Original Message- 
From: Jacob Kruger

Sent: Monday, April 02, 2012 1:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please

The kitchenSink games need to be installed under program files (x86) since
that's the sort of backward compatibility installation path for windows7
etc.

HTH

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 02, 2012 5:24 AM
Subject: Re: [Audyssey] Game Help, Please


Me either. It makes no sense. I noticed something when we were looking 
around on his machine which is weird to me because my machine doesn't 
show this. When I had him go into the C drive to find program files, he 
has three program files folders, one is just program files, one is 
program files 86 and the other is program files X86. I only have program 
files and program files X86. Why would his have three and would this 
matter in any way?


-Original Message- 
From: Thomas Ward

Sent: Sunday, April 01, 2012 11:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help, Please


Hi,

Ouch! That blows my theory out of the water.
Apparently Michael had the same thought. I haven't a clue what to try 
next.

On 4/1/2012 11:17 PM, MamaPeach wrote:
He actually unloads Jaws all together so it isn't even running when he 
tries to play these games.



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Re: [Audyssey] Game Help

2012-04-03 Thread bpeterson2000
If that was the issue I don't think he'd even be able to hear the menu 
options.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Tuesday, April 03, 2012 6:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game Help

Hi MamaPeach,
Can your friend play any games?
Did he try Shades of Doom?
It could be that his SAPI voice is not set correctly to play Jim's games.
Does he use Microsoft Anna?
Phil

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Re: [Audyssey] narator is hmmm?

2012-04-04 Thread bpeterson2000

I'm surprised FS didn't try to sue Apple over Voice Over.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Trouble

Sent: Wednesday, April 04, 2012 6:09 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] narator is hmmm?

They did try and Microsoft let them know just who is boss in
software. Nothing like being slapped by a billion dollar company!
They couldn't do anything about it anyway or NVDA would have to go also.

At 12:38 AM 4/4/2012, you wrote:
To be honest trouble, its my view that fs and others, no especially fs 
would sue ms for taking their market if they actually made narator more 
than the crap that it is and always must be.
In fact rumor has it that when they decided to do that in win2k fs did just 
that though its only a rumour.
It doesn't help when other big and bad companies want to keep us spending 
3000 pluss on their so called product.


At 08:13 p.m. 3/04/2012 -0400, you wrote:

FYI, have a listen,

-Forwarded Message-
From: John J Herzog [mailto:johnjher...@gmail.com]
Sent: Sunday, March 25, 2012 1:12 AM
Subject: windows 8 narrator, provides hype and not hope

Hello everyone,
I just completed a podcast explaining how narrator works in the new 
windows 8. Here is the link, and below are my opinions. I urge you to 
share this with every blind person you know, before our time to change 
things for the newest windows has passed.


http://dl.dropbox.com/u/15813782/windows%208%20narrator%20demo.mp3

Ok, now here are my thoughts. Long story short, Narrator  is incredibly 
disappointing, and yet Microsoft is emphatically stating how great the 
upcoming accessibility will be on their developer blog.
I am sending this podcast to all of you with the hopes that you will have 
ideas on how we can encourage blind consumers to pressure Microsoft to do 
better. It is clear to me that Microsoft is interested in nothing more 
than positive publicity for helping everybody out, yet does not want to 
put in the effort to give the blind a truly usable screen reader. Louis, 
narrator is no better in the consumer preview than it was in the developer 
version of windows released last September. Microsoft claims that over 
10 changes were made from the first preview of windows to the current 
beta. And yet nothing was done for accessibility in that time. If we do 
not voice our disappointment as a community, then the final version of 
windows will likely not contain further accessibility improvements.
To Marlaina and everybody else, you need to give this a listen to 
understand what Microsoft claims they are doing versus what they are 
actually doing. Scott, I know you were with me when I produced this 
tonight. However, I cannot find the link needed to submit this to the 
blind cool tech web site. Maybe one of you can get this posted to 
serotalk? If not, then I hope you all will share this with every other 
blind person you know. I normally don't get upset when things won't work 
as advertised. However, Microsoft really should know better than to 
produce such a flawed access solution. When better screen readers can be 
found in free operating systems such as Linux, there is a definite problem 
that needs to be addressed. And when they market accessibility, they 
really should have a product that stands up to the claim that it makes 
windows an inclusive operating system for everybody.
I don't mean to rant, but give this a listen and let me know what you 
think.


Thank you,
John


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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread bpeterson2000

You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it

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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread bpeterson2000

It's part of the BGT section.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] blastbay competition games link

was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and 
download? i accidentally lost it

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Re: [Audyssey] blastbay competition games link

2012-04-04 Thread bpeterson2000

Maybe Aprone didn't have BGT Light?



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Wednesday, April 04, 2012 12:18 PM
To: Philip Bennefall ; Gamers Discussion list
Subject: Re: [Audyssey] blastbay competition games link

Hi Phillip,
I noticed that one of the games is in bgt format,
obsessiveCompulsive.bgt
source code form, requiring your users to install BGT on their machines in
order to play the game.
While the other two are in executable format.
Is there a reason that  the obsessiveCompulsive was not made into an
executable game too?
Phil

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 1:36 PM
Subject: Re: [Audyssey] blastbay competition games link



Hi Joseph,

The direct link is:
http://www.blastbay.com/bgt_competition.php

Kind regards,

Philip Bennefall
- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 7:35 PM
Subject: Re: [Audyssey] blastbay competition games link


was on blastbay site earlier and coupldn't find page link

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 04, 2012 12:27 PM
Subject: Re: [Audyssey] blastbay competition games link



You can find them on the Blastbay Competition page.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!
-Original Message- 
From: joseph weakland

Sent: Wednesday, April 04, 2012 11:10 AM
To: audyssey games list
Subject: [Audyssey] blastbay competition games link

can someone post the link to check the titles submitted for voting and
download? i accidentally lost it
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Re: [Audyssey] Perilous hearts?

2012-04-06 Thread bpeterson2000

Trust me, I think if Philip had decided to scrap PH we'd hear about it.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Jess Varnell

Sent: Friday, April 06, 2012 12:39 PM
To: Gamers Discussion list
Subject: [Audyssey] Perilous hearts?

Hey Phillip. Do you still plan to finish Perilous Hearts? Just curious 
because I beat the demo and I would definitely buy the game. Thanks.


jess
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Re: [Audyssey] USA Games News

2012-04-06 Thread bpeterson2000

It'll be out when it's ready.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: william lomas

Sent: Friday, March 30, 2012 3:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News

this is all well and good tom but when will the new MOTA be out?
we heard it be out for years now
if it iwll support mac go for it, :)

On 30 Mar 2012, at 04:27, Thomas Ward wrote:



   USA Games News

   Mar. 29, 2012

   Introduction

Hello, gamers. Welcome to another edition of the USA Games News. As it has 
been quite a while since we've written one of these news letters and there 
have been several questions as to the fate of Mysteries of the Ancients 
over the last few months we only thought it was fair to bring you up to 
speed as to what we are doing and what you can expect from us in the 
future.


However, it must be said up front that Mysteries of the Ancients is only 
one of several products currently in development. While we are continuing 
work on Mysteries of the Ancients, which has recently been renamed for 
reasons explained later in this news letter, we are also moving forward 
with a few other projects  we've wanted to develop for a long time, but 
have been delayed time after time by Mysteries of the Ancients. So without 
further introduction here is the news.


   Ark of Hope

Over the last month we have been developing a new game called Tomb 
Hunter: The Ark of Hope. This game is very similar to Mysteries of the 
Ancients, but has an all new storyline, new levels, and of course several 
updates that did not make it into the final beta of Mysteries of the 
Ancients.


In this revised version of the game world re noun archeologist, Dr. Angela 
Carter, travels to Greece in search of Pandora's Box. Legend has it that 
when Pandora opened the box she let out all the evil and suffering in the 
world and closed the box trapping hope inside. Now, Dr Angela Carter is in 
search of Pandora's Box and intends to open it. However, her quest will 
not be an easy one.


She must explore 12 Erie underground tombs filled with deadly traps 
including: fire pits, sharp metal spikes, falling rocks, deep chasms, 
rolling boulders, pits filled with boiling lava, and more. She must fight 
or flee several unworldly creatures such as: sword wielding skeletons, 
undead zombie warriors, flying harpies, and mighty centaurs. Along the way 
she will pick up and collect gold coins, ancient reed torches, precious 
jewels, and pieces of a long lost scroll that will lead her to Pandora's 
Box.


As I said earlier many of the game play elements will be similar to 
Mysteries of the Ancients, but there will be differences as well. We've 
been updating some sounds, music, as well as redesigning all 12 levels 
from scratch. In addition to those changes we've been adding more traps, 
expanding the levels, and have been adding some extra features as well. So 
stay tuned for news as this project develops.


   Open G3D

For the last couple of months we've been working on a project we feel will 
greatly aid audio game developers called Open G3D. We've actually been 
working on the project for a couple of years, but were unable to move 
forward with the project do to technical details. What we wanted was a 
game engine that met a number of criteria that were difficult to meet, and 
it took quite a lot of time and research to come up with a workable 
solution.


In short, we wanted an engine that was easy to develop, an engine that was 
easy to use, and would work on Mac, Linux, Windows, and perhaps other 
platforms as well. Needless to say meeting this criteria was difficult to 
do because there is a lot of technical considerations involved in 
cross-platform game development in addition to the fact we wanted to 
create a user friendly experience for everyone.


For example, the Genesis Engine that we use to develop Mysteries of the 
Ancients, Raceway, etc is written in C++. While C++ is arguably one of the 
best languages for professional game development, is considered to be the 
industry standard, it was never intended to be a language for beginners 
and therefore isn't very easy to work with. We wanted to eliminate this 
issue by using an off the shelf language that has a history of being 
simple and straight forward while not sacrificing the power of a full 
blown programming language like C++.


At the same time we wanted to be able to design a build once run anywhere 
type engine so we could produce games for non-Windows platforms. As 
someone who does not regularly use Windows, preferring to use Linux 
instead, we are well aware of the fact that the desire for more games for 
Mac OS and Linux is growing. Unfortunately, since most of the accessible 
games and game development tools are designed for Windows those of us who 
choose to use Linux, Mac OS, or some other alternative 

Re: [Audyssey] Help with Airik the Cleric please.

2012-04-16 Thread bpeterson2000
My advice is to try and contact Breakerbox directly and ask them. I believe 
te address is supp...@breakerboxgames.com.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: michael barnes

Sent: Monday, April 16, 2012 1:32 AM
To: gamers@audyssey.org
Subject: [Audyssey] Help with Airik the Cleric please.

Hey, can someone please give me some help with Airik the Cleric?
I want to buy the game but when I went to the site I couldn't find a
place to be able to purchase the game.
So I was wondering if the game is not being sold at this time, and if
so when will it be selling again?
Thanks!


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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
I had the same doubts about the IPhone, but after having and using an IPod 
Touch for six months before getting an IPhone I managed to get a ead start 
on learning to use the system. Now I've had my IPhone for almost two years 
and I could never go back.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 7:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to see
some for Nokia devices running Simbian. More and more games are coming out
for IOS devices and it'd be nice to see some for devices that are more
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it was
pointless and useless since the interface was purely all touch screen. How
other blind people manage with it is beyond me and goes straight over my
head.
I tried it for two weeks before I got impatient with it so I went back to
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, which
doesn't sound appealing.
Regards,
Damien.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS games 
etc on a contract basis and its possible Liam is simply hiring someone to 
develop the games for him. In a case like that he can keep producing games 
for LWorks without actively developing games himself.


Of course, if he is developing the games himself or hiring the job out to 
a third-party developer he has a personal interest in supporting iOS 
devices and has decided to get out of the PC market. As someone who also 
tends to spend more and more time on mobile devices I can see why that is 
a much more appealing target than writing games for his desktop or laptop 
at home. :D


On 4/21/2012 8:19 AM, Damien Pendleton wrote:

Hey,
If LWorks is making IOS games, does that mean that there's a chance he 
may come back to us loyal Windows users?

Cheers.
Damien.
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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been proven 
that touch screens CAN be made accessible I can see a big leap forward in 
terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to ban
myself for profanity. Trust it to say, I hate them with a passion and think
that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to conquer
that is rather impressive to me, and if that's the case, then so be it. But
I think it's rather unnecessary to have to do that when the business itself
should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if companies
continue to design things in their own eye happy way, in another twenty or
thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate goes
slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will probably 
use games to help me with that, for instance playing text games to learn 
about screen navigation, the same way that playing online web games got me 
familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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Re: [Audyssey] the touch screen of i devices - Re: LWorks

2012-04-21 Thread bpeterson2000
Precisely. I could never go back to a push button phone, particularly not in 
view of the fact that I'd have to pay extra for te screen reader or download 
a free and, to be qite frank, less satisfactory alternative. As far as games 
go I haven't yet found any games for mobile devices that really interested 
me so that's not an issue.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Charles Rivard

Sent: Saturday, April 21, 2012 11:39 AM
To: Gamers Discussion list
Subject: [Audyssey] the touch screen of i devices - Re: LWorks

It's a learning curve for sure, but I've managed it.  Think of the touch
screen like operating a PC.  The first time you touch something, it is
highlighted.  Double tap on the screen and it is activated.  Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC.  Other gestures which you use are triple
tapping quickly, swiping with 1 through 4 fingers up or down, left or right.
Once you get used to doing it, it's OK.  You can also highlight, continue
holding and tap elsewhere.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to 
see some for Nokia devices running Simbian. More and more games are coming 
out for IOS devices and it'd be nice to see some for devices that are more 
accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it 
was pointless and useless since the interface was purely all touch screen. 
How other blind people manage with it is beyond me and goes straight over 
my head.
I tried it for two weeks before I got impatient with it so I went back to 
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, 
which doesn't sound appealing.

Regards,
Damien.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS 
games etc on a contract basis and its possible Liam is simply hiring 
someone to develop the games for him. In a case like that he can keep 
producing games for LWorks without actively developing games himself.


Of course, if he is developing the games himself or hiring the job out to 
a third-party developer he has a personal interest in supporting iOS 
devices and has decided to get out of the PC market. As someone who also 
tends to spend more and more time on mobile devices I can see why that is 
a much more appealing target than writing games for his desktop or laptop 
at home. :D


On 4/21/2012 8:19 AM, Damien Pendleton wrote:

Hey,
If LWorks is making IOS games, does that mean that there's a chance he 
may come back to us loyal Windows users?

Cheers.
Damien.
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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
I wasn't impressed with the Adroid. But I've had my IPhone for nearly two 
years and my IPod Touch for even longer and neither of their touch screens 
sows any signs of giving out.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Desiree Oudinot

Sent: Saturday, April 21, 2012 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Damien,
Join the club! I also tried an IPhone and hated it. While I did
eventually get to the point where I could dial a number within a
reasonable amount of time (with a lot of trial and error, and it still
wasn't as fast as dialing a number with buttons, since you have to
tap, make sure it's the number you want, double tap, repeat), the deal
breaker for me was when I tried to set up my voicemail. That's usually
a simple enough process that takes 2 minutes at most. With an IPhone,
not so much. First, finding the blasted icon took about 5 minutes.
Then, I recorded my message, groped around on the screen some more for
the save button, and...it refused to save! I think I messed around
with that for about half an hour before I finally gave up and took it
back to the store. I'm sorry, but learning curve or no learning curve,
a simple task like setting up voicemail should not take anywhere near
half an hour to accomplish.
As for buttons wearing out faster than touch screens, I have to
disagree. I have a friend who has an Android. He's had it for less
than 6 months, and he tells me that the touch screen is becoming less
and less responsive. It's to the point now where he's probably going
to have to buy another one, although he said if he's going to have to
keep replacing it every 6 months, he might as well not bother and go
back to a normal phone with buttons. My friend is someone who always
takes good care of his stuff too so I would be highly skeptical that
he did anything to cause it. On the other hand, I've had very basic
phones, phones that did nothing but call and text, and I had one for 5
years, another for 3, and my current phone, the Pantech Breeze, which
has some accessibility built in (though admittedly not as much as an
IPhone or Droid), is still going strong after nearly a year. None of
them actually broke. I just retired them when I wanted something new.
So I would definitely have to disagree with this notion that touch
screens are as immortal as some people think they are.

On 4/21/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

I think you're missing the point though. Touch screens are cheaper to make
and qite frankl last longer since eventually buttons will give out. My
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven

that touch screens CAN be made accessible I can see a big leap forward in
terms of our technology.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!

-Original Message-
From: Damien Pendleton
Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies

continue to design things in their own eye happy way, in another twenty or
thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks



I must admit I'm planning on an Iphone myself when my laptop busts, since
these days I just need something portable, and there are more and more
really awsom sounding games for it.

I understand there will be a learning curve, but actually I will probably
use games to help me with that, for instance playing text games to learn
about screen navigation, the same way that playing online web games got 
me


familiar with site navigation.

Of course, I've not tried one yet, so I might be jumping to conclusions,
but from the sound 

Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
The dragging and letting go to type I couldn't get the hang of personally. 
But what I don't understand is how attempting to add accessibility to a 
touch screen device could qualify as trying to con the law.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: dan cook

Sent: Saturday, April 21, 2012 1:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

also, you don't have to double tap, as you can drag your finger around
the screen and let go to type
therefore when dialing a number, if you know where the five is for
example, just press and let go.  also the buttons arn't that close
together, so even though it takes a while to get used to, there are
ways to deal with the harder parts of the system.
voice controled games?
now that i'd love to see.

On 4/21/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

I wasn't impressed with the Adroid. But I've had my IPhone for nearly two
years and my IPod Touch for even longer and neither of their touch screens
sows any signs of giving out.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!

-Original Message-
From: Desiree Oudinot
Sent: Saturday, April 21, 2012 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Damien,
Join the club! I also tried an IPhone and hated it. While I did
eventually get to the point where I could dial a number within a
reasonable amount of time (with a lot of trial and error, and it still
wasn't as fast as dialing a number with buttons, since you have to
tap, make sure it's the number you want, double tap, repeat), the deal
breaker for me was when I tried to set up my voicemail. That's usually
a simple enough process that takes 2 minutes at most. With an IPhone,
not so much. First, finding the blasted icon took about 5 minutes.
Then, I recorded my message, groped around on the screen some more for
the save button, and...it refused to save! I think I messed around
with that for about half an hour before I finally gave up and took it
back to the store. I'm sorry, but learning curve or no learning curve,
a simple task like setting up voicemail should not take anywhere near
half an hour to accomplish.
As for buttons wearing out faster than touch screens, I have to
disagree. I have a friend who has an Android. He's had it for less
than 6 months, and he tells me that the touch screen is becoming less
and less responsive. It's to the point now where he's probably going
to have to buy another one, although he said if he's going to have to
keep replacing it every 6 months, he might as well not bother and go
back to a normal phone with buttons. My friend is someone who always
takes good care of his stuff too so I would be highly skeptical that
he did anything to cause it. On the other hand, I've had very basic
phones, phones that did nothing but call and text, and I had one for 5
years, another for 3, and my current phone, the Pantech Breeze, which
has some accessibility built in (though admittedly not as much as an
IPhone or Droid), is still going strong after nearly a year. None of
them actually broke. I just retired them when I wanted something new.
So I would definitely have to disagree with this notion that touch
screens are as immortal as some people think they are.

On 4/21/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:
I think you're missing the point though. Touch screens are cheaper to 
make

and qite frankl last longer since eventually buttons will give out. My
laptop for instance is missing te Tab key. Besides, now tat it's been
proven
that touch screens CAN be made accessible I can see a big leap forward in
terms of our technology.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!
-Original Message-
From: Damien Pendleton
Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to
ban
myself for profanity. Trust it to say, I hate them with a passion and
think
that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to
conquer
that is rather impressive to me, and if that's the case, then so be it.
But
I think it's rather unnecessary to have to do that when the business
itself
should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate

Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't see 
it as conning the law, otherwise all they would have done was developed 
something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than we
can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no need
to worry. They seem to have it all handed to them on a plate where we have
to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies

continue to design things in their own eye happy way, in another twenty or
thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will probably 
use games to help me with that, for instance playing text games to learn 
about screen navigation, the same way that playing online web games got 
me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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Re: [Audyssey] the touch screen of i devices - Re: LWorks

2012-04-21 Thread bpeterson2000
That's where you get a bluetooth keyboard. And there are plenty that are of 
good quality and yet inexpensive. Or you do what you said ad stick to a 
device that works for you. But accusing apple of conning the law by adding 
accessibility to a touch screen device is illogical for reasons I mention in 
another message. Tey made an effort and a good one at that. They were, to my 
knowledge, the only company (mainstream at least), to even consider how to 
make a touch screen accessible let alone actually do it. This could solve a 
lot of problems for us, not the least being those little touch screen ATM 
things you see at checkout counters in stores when you pay with a debit 
card.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

Hi Charles,
But how on earth do you know all this to start with? It's like you don't
just go on a PC for the first time and know how to do everything. That's why
I struggle so much with operating systems other than Windows, and even
specifically XP or below. I tried Linux and wanted to throw it out the
window. I tried Mac and felt like calling it a muck because I couldn't get
it to do what I wanted. I can't get to grips with Vista or 7 because of
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even the
so-called basic ones like single and double tapping are hard to do, because,
for me especially, my other fingers get in the way for a start, and then
there's the fact that I end up tapping the wrong bit for the second tap
because my hands are often unsteady, hence the reason it takes me so long to
access things.
I know, a lot of you think it's just a lack of patience, and maybe it is,
but that's because I'm used to 17 years of accessing a computer at lightning
speed. For example, I can quite comfortably go into run and type a command
line about as quickly as it would take to access an item on a jam packed
desktop. For example, if you have to go to the desktop and press s five
times for Super Liam, depending of course on how quick you are and how well
you are at judging when you're in the right place, I've most likely used
Run, and loaded and retrieved my emails a second before the game starts. So
to get an IPhone and take five minutes to access an app where on a PC it
takes me a few seconds at most, or to dial a phone number when I can dial it
in three seconds on my Nokia, is extremely annoying.
Regards,
Damien.

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks


It's a learning curve for sure, but I've managed it.  Think of the touch 
screen like operating a PC.  The first time you touch something, it is 
highlighted.  Double tap on the screen and it is activated.  Touching 
different areas of the screen once will not activate them, it's like 
arrowing to what you want on a PC.  Other gestures which you use are 
triple tapping quickly, swiping with 1 through 4 fingers up or down, left 
or right. Once you get used to doing it, it's OK.  You can also highlight, 
continue holding and tap elsewhere.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to 
see some for Nokia devices running Simbian. More and more games are 
coming out for IOS devices and it'd be nice to see some for devices that 
are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it 
was pointless and useless since the interface was purely all touch 
screen. How other blind people manage with it is beyond me and goes 
straight over my head.
I tried it for two weeks before I got impatient with it so I went back to 
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, 
which doesn't sound appealing.

Regards,
Damien.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS 
games etc on a contract basis and its possible Liam is simply hiring 
someone to develop the games for him. In a case like that he can keep 
producing games for LWorks without actively developing games himself.


Of course, if he is developing the games himself or hiring the job out 

Re: [Audyssey] the touch screen of i devices - Re: LWorks

2012-04-21 Thread bpeterson2000

Agreed. And if good games are developed for it then so much the better.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Charles Rivard

Sent: Saturday, April 21, 2012 1:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

I learned it through listening to podcasts and a book from

www.nbp.org

that takes you through learning to use the iPhone step by step.

When I was employed by the state of Oklahoma, they provide their employees
with cell phones, and they are iPhones.  I figured, Well, other blind
employees for the state are successfully using them, so I'll give it a try.
Through asking, and being shown by, other blind employees, I caught on to
the concepts.  Then, it was just a matter of time, patience, and
perseverance.  Now, I don't want to be without my iPhone.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks



Hi Charles,
But how on earth do you know all this to start with? It's like you don't 
just go on a PC for the first time and know how to do everything. That's 
why I struggle so much with operating systems other than Windows, and even 
specifically XP or below. I tried Linux and wanted to throw it out the 
window. I tried Mac and felt like calling it a muck because I couldn't get 
it to do what I wanted. I can't get to grips with Vista or 7 because of 
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even 
the so-called basic ones like single and double tapping are hard to do, 
because, for me especially, my other fingers get in the way for a start, 
and then there's the fact that I end up tapping the wrong bit for the 
second tap because my hands are often unsteady, hence the reason it takes 
me so long to access things.
I know, a lot of you think it's just a lack of patience, and maybe it is, 
but that's because I'm used to 17 years of accessing a computer at 
lightning speed. For example, I can quite comfortably go into run and type 
a command line about as quickly as it would take to access an item on a 
jam packed desktop. For example, if you have to go to the desktop and 
press s five times for Super Liam, depending of course on how quick you 
are and how well you are at judging when you're in the right place, I've 
most likely used Run, and loaded and retrieved my emails a second before 
the game starts. So to get an IPhone and take five minutes to access an 
app where on a PC it takes me a few seconds at most, or to dial a phone 
number when I can dial it in three seconds on my Nokia, is extremely 
annoying.

Regards,
Damien.

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks


It's a learning curve for sure, but I've managed it.  Think of the touch 
screen like operating a PC.  The first time you touch something, it is 
highlighted.  Double tap on the screen and it is activated.  Touching 
different areas of the screen once will not activate them, it's like 
arrowing to what you want on a PC.  Other gestures which you use are 
triple tapping quickly, swiping with 1 through 4 fingers up or down, left 
or right. Once you get used to doing it, it's OK.  You can also 
highlight, continue holding and tap elsewhere.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to 
see some for Nokia devices running Simbian. More and more games are 
coming out for IOS devices and it'd be nice to see some for devices that 
are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it 
was pointless and useless since the interface was purely all touch 
screen. How other blind people manage with it is beyond me and goes 
straight over my head.
I tried it for two weeks before I got impatient with it so I went back 
to the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane, 
which doesn't sound appealing.

Regards,
Damien.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS 
games etc on a 

Re: [Audyssey] audio Archery for IOS

2012-04-21 Thread bpeterson2000
I can see where that would be a problem. I myself haven't held or fired a 
bow in at least fifteen years, although I'd love to get back into it.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Charles Rivard

Sent: Saturday, April 21, 2012 2:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio Archery for IOS

Same here.  I shot archery for 3 years with no sighted assistance.  Couldn't
shoot outdoors because the sun's light overpowered the light I was aiming
at.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:51 PM
Subject: Re: [Audyssey] audio Archery for IOS



WIll be looking forward to this game. I like Archery so will enjoy this.

Ian McNamara

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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000

Who are you replying to?



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Mike Maslo

Sent: Saturday, April 21, 2012 2:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Wow an example of the thinking of some blind people's

Sent from my iPhone

On Apr 21, 2012, at 3:02 PM, Charles Rivard wee1s...@fidnet.com wrote:

Not so.  The built-in screen reader tells you what you're highlighting. 
Your thinking would be like saying that a computer isn't accessible 
because we have to use a keyboard rather than the quick way that sighted 
people can access stuff using the mouse.  They can see what is on the 
screen and use the mouse to click on it.  We have to use a screen reader 
and keyboard. Just because we have to use a different method to accomplish 
the same thing doesn't mean that we can't do it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Damien Pendleton 
dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Brian,
The thing is, they're only accessible because we've had to use dirty 
workarounds to access things that sighted people can access quicker than 
we can even use a computer. They can see which part of the screen they 
are touching, they can see how to do all the moves right, so they've got 
no need to worry. They seem to have it all handed to them on a plate 
where we have to crawl in the dirt to get access to what we need.

Regards,
Damien.


- Original Message - From: bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to 
make and qite frankl last longer since eventually buttons will give out. 
My laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!

-Original Message- From: Damien Pendleton
Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away 
with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, 
since these days I just need something portable, and there are more and 
more really awsom sounding games for it.


I understand there will be a learning curve, but actually I will 
probably use games to help me with that, for instance playing text 
games to learn about screen navigation, the same way that playing 
online web games got me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to 
conclusions, but from the sound of it touch screens are the way to go, 
and I'm intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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If you want to leave the list, 

Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
Because it's been my experience that buttons eventually give out. I've had 
that happen several times.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 2:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
Well I feel they've as good as done that, otherwise they would have given us
solid ground to work on. Yes, you could argue that the delay helps us not to
touch things accidentally, but why have that there in the first place when
you can have buttons that are separated, easy to find, and easy to know what
you are activating?
Regards,
Damien.



- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:58 PM
Subject: Re: [Audyssey] LWorks


Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't 
see it as conning the law, otherwise all they would have done was 
developed something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than 
we

can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no 
need

to worry. They seem to have it all handed to them on a plate where we have
to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I must admit I'm planning on an Iphone myself when my laptop busts, since 
these days I just need something portable, and there are more and more 
really awsom sounding games for it.


I understand there will be a learning curve, but actually I will 
probably use games to help me with that, for instance playing text games 
to learn about screen navigation, the same way that playing online web 
games got me familiar with site navigation.


Of course, I've not tried one yet, so I might be jumping to conclusions, 
but from the sound of it touch screens are the way to go, and I'm 
intreagued by the idea of one that works with screen reading.


Beware the grue!

Dark.

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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
Agreed. Besides, unless I'm much mistaken there are protective cases for the 
IPhone that turn it into a button device for those who need them. Nor are 
they that expensive. All Liam and other game devs are doing by turning to 
the IOS platform is trying to turn audio gaming into a multiplatform rather 
than a Windows only market. As unlikely as it may be I hope for the sake of 
the naysayers out there that touch screens don't eventually supplant 
keyboards as the coming thing, otherwise gaming will be the least of the 
activities they'll be locked out of.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Michael Taboada

Sent: Saturday, April 21, 2012 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi,
This kind of defeats the point of a touch screen. The point of a touch
screen is to not need buttons, and apple's done, in my opinion, an amazing
job of making it accessible. If you wanted them to have buttons just because
blind people can't, if only just slightly, use a touch screen as well as the
sighted, then they'd have to make a totally separate model just for blind
people, which would get us back to square one with separate devices.
Hth,
-Michael.


-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
Well I feel they've as good as done that, otherwise they would have given us
solid ground to work on. Yes, you could argue that the delay helps us not to
touch things accidentally, but why have that there in the first place when
you can have buttons that are separated, easy to find, and easy to know what
you are activating?
Regards,
Damien.



- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:58 PM
Subject: Re: [Audyssey] LWorks


Dirty? Wow. I certainly don't see it as such. After all, if they hadn't 
changed how the screen worked we would be constantly activating things by 
accident anytime we so much as touched the screen. And I certainly don't 
see it as conning the law, otherwise all they would have done was 
developed something like Microsoft Narrator or just told us tough luck.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 1:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
The thing is, they're only accessible because we've had to use dirty
workarounds to access things that sighted people can access quicker than 
we

can even use a computer. They can see which part of the screen they are
touching, they can see how to do all the moves right, so they've got no 
need

to worry. They seem to have it all handed to them on a plate where we have
to crawl in the dirt to get access to what we need.
Regards,
Damien.


- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to make 
and qite frankl last longer since eventually buttons will give out. My 
laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 

Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
So basically you're saying that developers should forget developing for IOS 
and focus only on Windows?




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 2:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Charles,
Yes, I would agree with that, but with one difference. It can be just as
quick to use a keyboard as it can a mouse. Though in some ways I would agree
with your analogy as well. When it comes to sites that require use of the
mouse. Sites that are developed recently are classic examples. Requiring you
to hover the mouse on a link to activate it? Where does that find room for
keyboard users?
But again, we're digressing heavily here, although I could say exactly the
same for most games. If I wanted to play, oh I dunno, let's say Who Wants To
Be A Millionaire for want of a better title, I couldn't just go out and get
the PC version because the screenreader can't read it to me, and again, it
requires a mouse. But at least with Windows the keyboard is available to us,
is just as quick if not quicker than using a mouse, and we have people,
albeit less of them these days, who are willing to make accessible games for
Windows. The only difficulty, if not impossibility, to consider with
audiogames, is obtaining the copyrights to make a fully featured version of
another game.
Regards,
Damien.


- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 9:02 PM
Subject: Re: [Audyssey] LWorks


Not so.  The built-in screen reader tells you what you're highlighting. 
Your thinking would be like saying that a computer isn't accessible 
because we have to use a keyboard rather than the quick way that sighted 
people can access stuff using the mouse.  They can see what is on the 
screen and use the mouse to click on it.  We have to use a screen reader 
and keyboard. Just because we have to use a different method to accomplish 
the same thing doesn't mean that we can't do it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Brian,
The thing is, they're only accessible because we've had to use dirty 
workarounds to access things that sighted people can access quicker than 
we can even use a computer. They can see which part of the screen they 
are touching, they can see how to do all the moves right, so they've got 
no need to worry. They seem to have it all handed to them on a plate 
where we have to crawl in the dirt to get access to what we need.

Regards,
Damien.


- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 7:00 PM
Subject: Re: [Audyssey] LWorks


I think you're missing the point though. Touch screens are cheaper to 
make and qite frankl last longer since eventually buttons will give out. 
My laptop for instance is missing te Tab key. Besides, now tat it's been 
proven that touch screens CAN be made accessible I can see a big leap 
forward in terms of our technology.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 11:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Dark,
If I were to go into my deepest thoughts about touch screen, I'd have to 
ban
myself for profanity. Trust it to say, I hate them with a passion and 
think

that adding voiceover to a touch screen device is just another corrupt
twisted pro sighted business way of conning the law and getting away 
with
discrimination. The fact that so many VI people have found a way to 
conquer
that is rather impressive to me, and if that's the case, then so be it. 
But
I think it's rather unnecessary to have to do that when the business 
itself

should make more of an effort. Just because they don't know we exist, or
choose to believe we don't exist, doesn't make us go away. And if 
companies
continue to design things in their own eye happy way, in another twenty 
or

thirty years it's probably unlikely we'd be able to use anything in the
mainstream market and we'll be right back to square one with specially
designed excessively expensive products and the like.
That's only my opinion, I know tons of you won't agree, but this debate 
goes

slightly away from games so I don't want this to turn into a full blown
argument as to which is the best operating system to work with.
That's me off my soapbox now.
Regards,
Damien.



- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 5:55 PM
Subject: Re: [Audyssey] LWorks


I 

Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
It's a game developed for the IOS platform. Never played it personally. Of 
course I don't even think you can buy it outside the UK, at least you 
couldn't when it first came out.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Paulette Vickery

Sent: Saturday, April 21, 2012 2:41 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] LWorks

Hi Dan,

What is the Night Jar?

Paulette


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dan cook
Sent: Saturday, April 21, 2012 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

completely agreed Brian.
at first i thought me? use an iphone? never.
however i've had this one since august 2011 minus a couple months due to a
problem with the phone and i don't know how i'd ever go back now.
its just so simple in ways i cant really describe.
back on topic, I believe that ios will be a great place for accessible
gaming, look at the nightjar for example and that's just a start.
imagine where we could be in a couple of years?

On 4/21/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

I had the same doubts about the IPhone, but after having and using an
IPod Touch for six months before getting an IPhone I managed to get a
ead start on learning to use the system. Now I've had my IPhone for
almost two years and I could never go back.



Are you threatening me? I am the great Cornholio! I come from Lake

Titicaca!

-Original Message-
From: Damien Pendleton
Sent: Saturday, April 21, 2012 7:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love
to see some for Nokia devices running Simbian. More and more games are
coming out for IOS devices and it'd be nice to see some for devices
that are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone
it was pointless and useless since the interface was purely all touch
screen. How other blind people manage with it is beyond me and goes
straight over my head.
I tried it for two weeks before I got impatient with it so I went back
to the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane,
which doesn't sound appealing.
Regards,
Damien.

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks




Hi Damien,

That's hard to say. For one thing there are developers who write iOS
games

etc on a contract basis and its possible Liam is simply hiring
someone to develop the games for him. In a case like that he can keep
producing games

for LWorks without actively developing games himself.

Of course, if he is developing the games himself or hiring the job
out to a third-party developer he has a personal interest in
supporting iOS devices and has decided to get out of the PC market.
As someone who also tends to spend more and more time on mobile
devices I can see why that is a much more appealing target than
writing games for his desktop or laptop at home. :D

On 4/21/2012 8:19 AM, Damien Pendleton wrote:

Hey,
If LWorks is making IOS games, does that mean that there's a chance
he may come back to us loyal Windows users?
Cheers.
Damien.
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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
I'd say that the fact that Apple attempted to develop a way to make touch 
screens accessible is a big score in their favor, not an attempt to con the 
law.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 2:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
Oh no, not at all. In fact, if Apple did business properly I may have also
moved on to IOS. I'm saying it's Apple's fault. Those who want to use IOS
and develop for IOS, I haven't a problem with. In fact, as I already
previously stated, I quite admire people who can adapt to such change
quickly.
No. I'm simply sharing my experiences with IOS products and giving my
opinions on the equality side of things and on how I think things ought to
be for the good of everybody, not just us. After all, there are some sighted
people who are finding it equally hard to find a device that suits them
because they also find the touch screen method hard. People in the older
generation especially.
Regards,
Damien.

- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 9:30 PM
Subject: Re: [Audyssey] LWorks


So basically you're saying that developers should forget developing for 
IOS and focus only on Windows?




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] LWorks

2012-04-21 Thread bpeterson2000
This is only the first attempt. I don't doubt that in the future they'll be 
able to be made even more accessible than they are now.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Damien Pendleton

Sent: Saturday, April 21, 2012 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Hi Brian,
What I'm trying to say is, the very nature of a touch screen device makes it
seem rather inaccessible, no matter how many attempts and tweaks you make at
it. It'd be like giving a computer user a mouse, a screenreader, but no
keyboard. The fact is, blind people cannot see the screen, so it would take
them way longer than should be necessary to access things that could be
accessed in seconds.
As for the button-style cases, again. Good plan, if it weren't for the fact
that the screen was constantly changing, and therefore you're still tapping,
or pressing, for longer than necessary, trying to find what you need. There
are only two buttons on a Simbian based Nokia at least, that change on a
regular basis. Those are your two soft keys, and talks always announces them
to you before you even press them.
Regards,
Damien.


- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 9:53 PM
Subject: Re: [Audyssey] LWorks


I'd say that the fact that Apple attempted to develop a way to make touch 
screens accessible is a big score in their favor, not an attempt to con 
the law.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] bgt understanding problem

2012-04-22 Thread bpeterson2000

Another excellent place is the BGT General forum on blastbay.com itself.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Ryan Strunk

Sent: Saturday, April 21, 2012 10:29 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bgt understanding problem

Brandon,
The tutorial really does do a fantastic job of starting you out. If that's
still confusing, though, perhaps you can ask specific questions here?
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brandon Peters
Sent: Saturday, April 21, 2012 10:11 AM
To: gamers@audyssey.org
Subject: [Audyssey] bgt understanding problem

Hi. I have a problem unstanding bgt or otherwise known as the blastbay
toolkit. I have been reading code from games by bgt, and reading the
tutorials, but I can't seem to understand it. Can someone help me understand
it from the very basics to the more advanced language?
--
Thanks,
Brandon
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Re: [Audyssey] LWorks

2012-04-22 Thread bpeterson2000
I don't think he was actually talking to you. He may have just just replied 
to the wrong message.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: dark

Sent: Sunday, April 22, 2012 7:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] LWorks

Michael, i very much resent that statement that my post was feeling sorry
for anyone.

I was actually attempting to highlight exactly what you just said, blindness
is a disability, and as such has inherent problems with access especially
when considdering corporate motivation. This is however not something we can
do anything about other than attempting to, --- -as I said, use what devices
are there to the best of our ability and promote access.

My position is one of realism, not of feeling sorry for anyone, indeed as
someone who is currently doing research into the matter of disability and
what precisely accessibility or assistance should mean, and making
recommendations for improvements in those areas, i don't think I've ever
felt sorry at all.

In fact, that is part of my deffinition, that disability is a condition that
every human will undergo to a greater or lesser extent at some point.

Beware the Grue!

Dark.
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 22, 2012 2:30 PM
Subject: Re: [Audyssey] LWorks



I am so amazed when I read posts like this

We are blind and without us getting our sight back we will never be as or 
on the same level


However feeling sorry for yourself or  complaining helps how




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Re: [Audyssey] the touch screen of i devices - Re: LWorks

2012-04-23 Thread bpeterson2000

Nice. LOL.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Paulette Vickery

Sent: Saturday, April 21, 2012 9:02 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

I just got the money reader app this morning. It's really cool! You hold a
bill up to the camera of the phone, hold it still for a few seconds and the
phone says the denomination.

Paulette

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, April 21, 2012 3:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

I learned it through listening to podcasts and a book from

www.nbp.org

that takes you through learning to use the iPhone step by step.

When I was employed by the state of Oklahoma, they provide their employees
with cell phones, and they are iPhones.  I figured, Well, other blind
employees for the state are successfully using them, so I'll give it a try.

Through asking, and being shown by, other blind employees, I caught on to
the concepts.  Then, it was just a matter of time, patience, and
perseverance.  Now, I don't want to be without my iPhone.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks



Hi Charles,
But how on earth do you know all this to start with? It's like you don't
just go on a PC for the first time and know how to do everything. That's
why I struggle so much with operating systems other than Windows, and even



specifically XP or below. I tried Linux and wanted to throw it out the
window. I tried Mac and felt like calling it a muck because I couldn't get



it to do what I wanted. I can't get to grips with Vista or 7 because of
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even
the so-called basic ones like single and double tapping are hard to do,
because, for me especially, my other fingers get in the way for a start,
and then there's the fact that I end up tapping the wrong bit for the
second tap because my hands are often unsteady, hence the reason it takes
me so long to access things.
I know, a lot of you think it's just a lack of patience, and maybe it is,
but that's because I'm used to 17 years of accessing a computer at
lightning speed. For example, I can quite comfortably go into run and type



a command line about as quickly as it would take to access an item on a
jam packed desktop. For example, if you have to go to the desktop and
press s five times for Super Liam, depending of course on how quick you
are and how well you are at judging when you're in the right place, I've
most likely used Run, and loaded and retrieved my emails a second before
the game starts. So to get an IPhone and take five minutes to access an
app where on a PC it takes me a few seconds at most, or to dial a phone
number when I can dial it in three seconds on my Nokia, is extremely
annoying.
Regards,
Damien.

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks



It's a learning curve for sure, but I've managed it.  Think of the touch
screen like operating a PC.  The first time you touch something, it is
highlighted.  Double tap on the screen and it is activated.  Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC.  Other gestures which you use are
triple tapping quickly, swiping with 1 through 4 fingers up or down, left



or right. Once you get used to doing it, it's OK.  You can also
highlight, continue holding and tap elsewhere.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Damien Pendleton dam...@blunderfield.plus.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks



Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to
see some for Nokia devices running Simbian. More and more games are
coming out for IOS devices and it'd be nice to see some for devices that



are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it
was pointless and useless since the interface was purely all touch
screen. How other blind people manage with it is beyond me and goes
straight over my head.
I tried it for two weeks before I got impatient with it so I went back
to the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like 

Re: [Audyssey] Shades of Doom...what is GTC?

2012-04-23 Thread bpeterson2000

GTC is an abreviation for GMA Tank Commander, another game from GMA Games.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Keith S.

Sent: Monday, April 23, 2012 11:18 AM
To: Gamers Discussion list
Subject: [Audyssey] Shades of Doom...what is GTC?

Hi, what is GTC?

I'm kind of new to the audio game world.  I've played trivia games from Jim
Kitchen, and the games from Babisoft, but other than that, I'm totally at a
loss.  Been a member of this group for a while.

KEith
Reach me at:
Email:  hea...@mchsi.com
Skype:  keith.steinbach1
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 23, 2012 10:38 AM
Subject: Re: [Audyssey] Shades of Doom...your thoughts?





--

Hi, I'd say it is well worth the money!  It's my favourite accessible 
shooter game, and has amazing replay value.  There's also loads you can do 
with the cheat codes, and quite a few different ways to play the game.  It 
also has a very good help system built into the game, just like Sarah and 
GTC.


From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, April 23, 2012 4:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Shades of Doom...your thoughts?



Hi Keith,

Definitely. Shades of Doom is one of my favorite accessible games. Its 
one of the first games to truly explore the first-person shooter format 
by cloning a game like Doom by ID software and making it available in an 
audio only format. Of course, don't take my word for it and play the demo 
yourself. That's the only way you'll know if its worth the $35 to you 
personally.


Cheers!


On 4/23/2012 10:27 AM, Keith S. wrote:
Hi everyone.  thanks for the pricing info on shades of doom.  My next 
question, to those who have played it, is it worth the $35.00?


Thanks

Keith
Reach me at:
Email:  hea...@mchsi.com
Skype:  keith.steinbach1
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Re: [Audyssey] BGT - Most wanted features?

2012-04-23 Thread bpeterson2000
If you're willing to move slowly with it at first and fail a few times 
before you finally strike something that works then certainly. The key is 
not to go in expecting to develop games right away, but to learn the 
language. THe best way to do that is to try and make it do small things like 
play an intro sound or display a message on the screen. If you're willing to 
do that then yo could definitely not go wrong by tring BGT.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Paulette Vickery

Sent: Monday, April 23, 2012 12:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] BGT - Most wanted features?

Hi Tom,

So, do you think that someone like me who doesn't know anything about game
creation could create a game using this kit and purchasing the sounds, etc.,
that would be needed for the game?

Paulette

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, April 23, 2012 11:38 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] BGT - Most wanted features?


Hi,

BGT stands for Blastbay Game Toolkit. Its a game engine, a toolkit,
developed by Philip Bennefall to help simplify the process of developing
audio games for the blind. He wrote all the low level code for audio,
networking, input, etc into BGT and then exposes that functionality through
simple scripts that are easy to learn to program and compile without the
complexity of learning a full blown programming language like C++.

Cheers!


On 4/23/2012 11:00 AM, Paulette Vickery wrote:

Hi Philip,

What is, BGT? Thanks.



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Re: [Audyssey] Bavisoft

2012-04-23 Thread bpeterson2000

Unfortunately we don't.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Paulette Vickery

Sent: Monday, April 23, 2012 1:02 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Bavisoft

Hi all,

Does anyone know if the game producer, Bavisoft, is still around? I have
both of the games they did several years ago, Grizzly Gulch and Chillingham.
I never have been able to really get around Chillingham. I haven't heard of
the company in a long time. Have they done anything else?

Paulette


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Re: [Audyssey] Bavisoft

2012-04-23 Thread bpeterson2000
Problem is that the Bavisoft games are still being sold, even if not by 
Bavisoft. I saw them on www.comproom.co.uk.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Stephen

Sent: Monday, April 23, 2012 4:59 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Bavisoft

or torrent their games and spread the word around. make that bigger
deal about it that it will force them to act.
At 08:22 AM 4/24/2012, you wrote:
They seem to be just a con now I'm thinking, the only way you'll get a 
response out of them is to threaten then with suing if you haven't reieived 
a product.  Maybe they have lazy itus or have just fallen flat.


--
From: dark d...@xgam.org
Sent: Monday, April 23, 2012 10:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Bavisoft

Bavisoft's site was still up, but nobody has heard from them in about five 
years. They haven't updated their games to work with post xp windows, 
indeed I've heard of several people who tried ordering from them and never 
recieved stuff.


i even tried to phone them at one point, since they werent' answering my 
male (I did establish first that phoning new york from Britain wouldn't 
rupture my bank), but no reply there either.


so for all intents and purposes they're a dead concern.

Michael barns however did write a very good guide for chillingham, if you 
go to the chillingham entry on audiogames.net (use the dropdown on the 
front of the site), you'll find a link to where it is posted.


that should get you through the game if your having trouble, though myself 
I actually found chillingham far too easy.


all the best,

Dark.

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Re: [Audyssey] Sarah, the game

2012-04-28 Thread bpeterson2000
I like the music. But the synthe voices of the ghosts didn't sit right with 
me.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Nicole Valicia Thompson-Andrews

Sent: Friday, April 27, 2012 2:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah, the game

I think Sarah was the first audio game I tried. I almost didn't buy it, but
I kept downloading, am and so glad I did. I love the surround sound option,
very emmersive.
Nicole Thompson-Andrews

Pen name Mellissa Green
Budding novelist
Emerging poet





Tweet me



@greenNovelist
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 27, 2012 3:42 PM
Subject: Re: [Audyssey] Sarah, the game




Hi Paulette,

Phil has a major update in the works for Sarah that will hopefully be out 
sometime this year, but the last update was released in 2009.  So if you 
want to try the game download and install the main setup file, then 
download and install the patch. That will give you a couple of levels to 
try out. In my opinion it is by far one of my fave five games .However, if 
you aren't very experienced with audio games the game could be a bit 
daunting as it has a full 2d first-person perspective which some blind 
gamers have difficulty with at first.


Cheers!


On 4/27/2012 2:59 PM, Paulette Vickery wrote:

Hi Phil,

I am thinking about purchasing Sarah, but I am confused. It looks to me 
as
if you haven't updated your page about the patch and the game since 2009. 
I

could be wrong about that. Does the patch include all of the changes you
describe, such as the potion kit, the moving of the kitchen door, 2 new
spells and so forth? Does the patch have a price? Can I hear a demo? 
Thanks

for your help. The game sounds absolutely wonderful.

Paulette


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Re: [Audyssey] All I want for Christmas is my 2 front teeth

2012-04-28 Thread bpeterson2000

More like the representation of one.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Paulette Vickery

Sent: Saturday, April 28, 2012 4:42 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] All I want for Christmas is my 2 front teeth

Thanks, Dark. Is the, D, an emoticon?

Paulette

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, April 27, 2012 3:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] All I want for Christmas is my 2 front teeth

Hi Paulette.

:D, is an ascii symbol for a grin, and is one of the few text speak isms I
frequently se to make my posts expressive.

The extra I happened because my parents were visiting and I was attempting
to prevent my mum cleaning everything in my flat that didn't stand still and
write the mail at the same time,  an odd habbit sinse she always tells
me how clean it is to begin with, then proceeds to go nuts, :D.

All the best,

DArk.
- Original Message -
From: Paulette Vickery paule...@evickery.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 27, 2012 7:24 PM
Subject: Re: [Audyssey] All I want for Christmas is my 2 front teeth


Hi Dark,

D. i? What does that mean?

Paulette

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, April 27, 2012 2:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] All I want for Christmas is my 2 front teeth

Hi Paulette.

Stanley is indeed a mean old coot! :D. i

What I usually do myself is keep one hand on eachh control key with the tips
of my middle and index fingers on the keys, but the rest of my hand held up
so that I can move either to the keyboard when required.

I do agree that the game takes a little practice, but once you've got it it
actually becomes easy, and it's actually the practice that makes the game
fun and challenging.

Beware the grue!¬

Dark.
- Original Message -
From: Paulette Vickery paule...@evickery.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 27, 2012 6:40 PM
Subject: [Audyssey] All I want for Christmas is my 2 front teeth



Hi all,

Well I'm not doing well at all with Christmas Whoopass. I did get in a few
punches, but it seemed that the more I lost the more I was unable to get
in
even 1 punch. I tried throwing the first punch. I tried keeping my fingers
on both control keys and the space bar at once, so I could hit one, right
after Old Man Stanley punched me. But often he would knock out my teeth
with
the first punch. That's not fair! The game is a lot of fun, though.

Paulette


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Re: [Audyssey] Sarah, the game

2012-04-28 Thread bpeterson2000

You just have to install it.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Paulette Vickery

Sent: Saturday, April 28, 2012 4:44 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Sarah, the game

Hi Phil,

When I download the patch and install it, after I purchase the game, will it
incorporate itself into the game, or do I have to do something with the
patch after I install it? Thanks.

Paulette

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Friday, April 27, 2012 3:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah, the game

Hi Paulette,
I last updated the Sarah game in 2009, but I am working on a full update
that I hope to release sometime in the next few months.
In the earlier update I did add a few spells and in the new update I added
some more.
In the original game the goal was just to get out of the castle, but in the
update I am working on, there will be several goals.
You can download and try out the current version that allows you to explore
two floors of the castle free.
The reason for the two downloads on the download site is that I decided not
to update the full version as it would take over a week to do that and
meanwhile I would have to update the full version anyway because of the new
levels and files I'm adding to the game.

The full current version is almost 300 MB so it should be downloaded and
installed first.
Then the patch should be downloaded and installed second to add the new
spells and to fix some bugs.
Phil

- Original Message -
From: Paulette Vickery paule...@evickery.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 27, 2012 2:59 PM
Subject: [Audyssey] Sarah, the game



Hi Phil,

I am thinking about purchasing Sarah, but I am confused. It looks to me as
if you haven't updated your page about the patch and the game since 2009.
I
could be wrong about that. Does the patch include all of the changes you
describe, such as the potion kit, the moving of the kitchen door, 2 new
spells and so forth? Does the patch have a price? Can I hear a demo?
Thanks
for your help. The game sounds absolutely wonderful.

Paulette


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Re: [Audyssey] Blastbay Studios competition results

2012-05-12 Thread bpeterson2000

If you can't find it it probably hasn't been posted yet.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Reinhard Stebner

Sent: Saturday, May 12, 2012 4:12 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Blastbay Studios competition results

I was just up on their website and was not able to locate the results of the
game competition. Which games won?

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Re: [Audyssey] What I love about entombed

2012-05-14 Thread bpeterson2000

Nope, you can't dismiss a character.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Keith Stormcloud Steinbach

Sent: Monday, May 14, 2012 3:44 AM
To: Gamers Discussion list
Subject: [Audyssey] What I love about entombed

What I really love about entombed is that it allows a player to choose which
skills to increase when you go up in levels.  It's a lot like Diablo (for
the sighted) in that fashion.  And I like that you can choose a race and
then a job, like in the paper and pencil dungeons and dragons type games.

Right now I'm slugging though with a necromancer, who rased another
necromancer, and my main character has a level 5 ice storm spell.  Talk
about putting on the hurt.
   One more question though.  Is there  a way to dismiss a character that
joins your party?  I've got a fairy trickster that really can't do anything
but cast a few spells that I'm not finding that accomodating to my whims, if
you will.   I mean, I could just turn on him, but then I run the risk of
dying and creating a new character and running into this guy again.

Also, when you save a game, does the entombed program only save one game.
meaning, if I crate another character to play with, and then save it, will
it erase the one I had running before?

Keith


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Re: [Audyssey] 2 question about entombed...

2012-05-14 Thread bpeterson2000
Nope, you can't actually resurrect them. You can summon their bones if you 
have a Necromancer, but then you can't control themand any injuries they 
sustained before they died will still be present and can't be healed. If you 
have a druid you can Reincarnate them, but then they might come back as 
something else that's weaker than what they used to be. On the up side you 
can crontrol them. But you can only do that once.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Keith Stormcloud Steinbach

Sent: Monday, May 14, 2012 10:07 PM
To: Gamers Discussion list
Subject: [Audyssey] 2 question about entombed...

Hey guys,

   2 question about entombed.  First, I have come across some items that 
have flaming or sky in the name.  When I do an examination of the item, it 
says that it is related to that elemental force.  Does this help if lets 
say, a weapon is flaming, meaning fire related, and an opponent is more 
effected by fire?


Second question, one of my party members has been killed.  Is there a way to 
ressurect that character?  I know you can dump the body, or sell it off in 
Twilight Town, which I have found better than leaving a former party member 
in the dungeon, because they have a tendency to reanimate and kick my butt 
for leaving them down there.  (smiles)


Thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] 2 question about entombed...

2012-05-16 Thread bpeterson2000

I was thinking more along the lines of a traditional RPG.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Wednesday, May 16, 2012 4:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...


Hi Bryan,

Yes, it would be nice to bring characters fully back from the dead, but
I also see Jason's logic here. If a character gets killed, IE stone
dead, bringing them back from the dead should have penalties. Either
they are a zombie or skeleton, with low intelligence, or they are
reincarnated as a lesser creature. These are fair compromises to keep
the game challenging. After all, in most fantasy books, games, and so on
you can't just bring someone back to life without some sort of
necromancer involved, and even then its not the same as being restored
to real life. There are always consequences for that kind of magic.

I think that's why I got turned off of Sryth. If you died in the course
of a game it had no immediate or long lasting consequences. All you did
was lose a life stone, and you could purchase as many of those as you
wanted or needed to keep reviving your character. I like fantasy, but
even that should have some limits.


On 5/16/2012 5:53 PM, bpeterson2...@cableone.net wrote:
Personally I stil feel there needs to be a way to revive them outright, 
since in either Zombie or Skeleton cases you can't control them. And if 
you reincarnate them you could get them back as a Crypt Creep. And that's 
hardly worth the fact that you can at least control them since even a 
minor hit will probably kill them again.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] 2 question about entombed...

2012-05-17 Thread bpeterson2000
I still think he could have given us the option to fully revive characters 
while maintaining the level of challenge. even if said option was not in the 
form of a learnable spell. Maybe a potion that, while not necessarily 
extremely rare, could be less common as a droppable item and more expensive 
to purchase and only available from certain shops. Given how easy it can be 
to die sometimes I think it would cut down on some people's frustration. And 
if, as I said, these potions were able to be made available only from 
certain places and at a higher cost it might make it less easy to abuse it.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: dark

Sent: Thursday, May 17, 2012 1:05 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

Hi Bryan.

In that sense, as with the random dungeons, entombed is more like a
roguelike, sinse most roguelikes don't even give you the option of being a
zombi, heck, Angband (the only roguelike I've ever been able to play), has a
game 100 floors long, can take weeks, then ooops, perminant death!

Beware the Grue!

Dark.
- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 16, 2012 11:32 PM
Subject: Re: [Audyssey] 2 question about entombed...



I was thinking more along the lines of a traditional RPG.



Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Wednesday, May 16, 2012 4:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...


Hi Bryan,

Yes, it would be nice to bring characters fully back from the dead, but
I also see Jason's logic here. If a character gets killed, IE stone
dead, bringing them back from the dead should have penalties. Either
they are a zombie or skeleton, with low intelligence, or they are
reincarnated as a lesser creature. These are fair compromises to keep
the game challenging. After all, in most fantasy books, games, and so on
you can't just bring someone back to life without some sort of
necromancer involved, and even then its not the same as being restored
to real life. There are always consequences for that kind of magic.

I think that's why I got turned off of Sryth. If you died in the course
of a game it had no immediate or long lasting consequences. All you did
was lose a life stone, and you could purchase as many of those as you
wanted or needed to keep reviving your character. I like fantasy, but
even that should have some limits.


On 5/16/2012 5:53 PM, bpeterson2...@cableone.net wrote:
Personally I stil feel there needs to be a way to revive them outright, 
since in either Zombie or Skeleton cases you can't control them. And if 
you reincarnate them you could get them back as a Crypt Creep. And that's 
hardly worth the fact that you can at least control them since even a 
minor hit will probably kill them again.




Are you threatening me? I am the great Cornholio! I come from Lake 
Titicaca!



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Re: [Audyssey] Entombed health question, kind of confused

2012-05-17 Thread bpeterson2000
You don't actually have to pick up the missing body part, so long as it's 
nearby. I should know since that's happened a few times during my Entombed 
LP. As long as the enemy doesn't swallow the hand or whatever you're ok.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 17, 2012 4:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed health question, kind of confused


Hi Keith,

One reason that sometimes happens is if the character loses a hand,
foot, or something else like that during combat. If that happens you
have to retrieve the missing body part, and use a reattachment spell to
restore the character to full health. Although, I think the game should
tell you if that is the reason so I'm not exactly sure why it isn't
giving you a list of her injuries.

On 5/17/2012 9:49 AM, Keith Stormcloud Steinbach wrote:
Well, I purchased the full  game of entombed.  Boy, was I missing out on a 
lot with the free version!


Anyway, I started a game and have aquired 2 more characters besides  my 
created character and his pet, Barky Von Schnauser.  Anyway, one of the 
characters got injured during a battle and I rested the party.  Everyone 
healed except the ratkin mage in my party.  Her hit points have a max of 
114, but only 110 healed.  under that, it announces that she is slightly 
injured.  So, I used a healing potion on her.  Nothing happened.  The 
extra 4 hit points are still missing.  And when somone is injured, the 
game will announce what part of the body is injured.  Nothing is read off 
for her.


Any ideas of why this is happening?

Thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] 2 question about entombed...

2012-05-17 Thread bpeterson2000
I meant without reloading. LOL. I already do that anytime a character gets 
killed. But on later floors it often takes forever to load or save a game.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Richard Sherman

Sent: Thursday, May 17, 2012 5:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

HI,

He did. It is call reload. Your character gets killed, reload the game back
to your last save or auto save.

some times, reincarnated characters can be fun. Get a snake or spider and
see what happens.

Shermanator
- Original Message - 
From: bpeterson2...@cableone.net

Sent: Thursday, May 17, 2012 2:19 AM


I still think he could have given us the option to fully revive characters
while maintaining the level of challenge. even if said option was not in the
form of a learnable spell. Maybe a potion that, while not necessarily
extremely rare, could be less common as a droppable item and more expensive
to purchase and only available from certain shops. Given how easy it can be
to die sometimes I think it would cut down on some people's frustration. And
if, as I said, these potions were able to be made available only from
certain places and at a higher cost it might make it less easy to abuse it.


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Re: [Audyssey] Entombed health question, kind of confused

2012-05-17 Thread bpeterson2000
The funny thing is that getting a leg bitten or lopped off doesn't really 
affect gameplay much, at least not beyond making it impossible for you to 
ever fully heal. You can still walk. LOL.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 17, 2012 5:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed health question, kind of confused


Hi Bryan,

Lol! Oh, I hate when that happens. The Drake is especially nasty about
biting off, a hand or foot and then eating it. One time he ate an entire
leg turning my character into a one-legged man in a butt kicking contest
for real. :D

Good thing I was only playing the demo at the time or I would have been
up a proverbial creek as that character couldn't stand or walk much less
go to level 8 and beyond. He would have been monster food for sure.

On 5/17/2012 6:29 PM, bpeterson2...@cableone.net wrote:
You don't actually have to pick up the missing body part, so long as it's 
nearby. I should know since that's happened a few times during my Entombed 
LP. As long as the enemy doesn't swallow the hand or whatever you're ok.






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Re: [Audyssey] Entombed health question, kind of confused

2012-05-17 Thread bpeterson2000

I know it's unrealistic. Smile.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 17, 2012 6:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed health question, kind of confused


Hi Bryan,

Yeah, I know, but its totally unrealistic. If a person loses a leg they
aren't going to be able to stand there and have an ax in one hand and a
sword in the other as though he has two feet to stand on. At a minimum
that character would need a cane or something to help prop him or her up.

On 5/17/2012 7:30 PM, bpeterson2...@cableone.net wrote:
The funny thing is that getting a leg bitten or lopped off doesn't really 
affect gameplay much, at least not beyond making it impossible for you to 
ever fully heal. You can still walk. LOL.






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Re: [Audyssey] Entombed questions - spoilers

2012-05-18 Thread bpeterson2000

I did notice that the messages in the bazaar didn't seem to work.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Richard Sherman

Sent: Friday, May 18, 2012 4:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed questions - spoilers

Keith wrote:

begin quote.

I purchased  the full version of Entombed and noticed that when I get to
Twilight Town, the bizarre is now accessible.  I do not understand it
though.  It lists the objects I own, and have a certain number of something
called trade coins.  When I click on one object, it seems that internet
explorer opens and I get an error message.  Not sure what the Bizarre is and
what it can do for me.

end quote.

The bazaar is a place where you can buy or sell armor or weapons, You
purchase said items with trade coins. Trade coins only work in the bazaar.
The general store uses gold coins, so don't get them confused. You have 10
slots in which to sell items. A good idea is to keep them as full as
possible. Every now and then, when the bazaar gets full, Jason will clean it
out of those items that have been for sale for a long time and give you the
tc for them. You can only purchase those items found in the floor you are
currently on, and above. So if you are on floor 5, you cannot get a item
that was found on floor 6. So look back often, probably every floor just to
find those items to get your characters even more buff. One note, the
message option has never worked so don't even try it.

Also, what version are you running? And does the option for details,
continue or quit come up? If so, press alt C to continue. sometimes
connecting to the bazaar might get a small hickup and come up with this
dialog box.

begin quote.

Second, when I was first playing the free version, I had access to the
human, ogre, elf, half and half elf races.  Then, during one adventure, I
found something called a Goblin card, after I killed a goblin mage.  When I
was killed, I started a new game, and I  was given the option of making a
goblin character.  Does this apply to all other races in the game, like the
knoll and the kobold?

end quote.

There are only 5 unlockable cards in the game. You found one that unlocked
the goblin race. You can also purchase one from the twilight town bazaar to
unlock another race. The 3 remaining cards unlock some really nice jobs. One
card you will get after a specific battle, and the other 2 will be gotten in
another fashion. That is for you to discover.

begin quote.

When in the Twilight general store, I sometimes come across scrolls with
spells on them that are not available to the open jobs I have access to to
start with.  Namely, Spark, dark light (or something like that), mystify,
etc.  Are these spells associated with jobs that I have to find access to by
playing the game though?

end quote.

No. All scrolls found or bought can be used by any character of yours you
control when the time is appropriate. If out of battle, your primary
character will cast the scroll. Some scrolls cannot be cast outside of
combat. Some can be cast either in or out of combat. Keep in mind that the
effectiveness of a scroll is determined by intelligence. The higher the
intelligence, the greater the spell will work or last. There are currently 2
scrolls that do nothing because you cannot use them. They are blizzard and
ray of destruction. So if you find them, sell them. And no need to buy them
from any store you come across.

begin quote.

The first time I reached Twilight Town, after killing the wolves trying to
get into the town, I gained access to some sort of orb from a dead guard.
It does not come up after I was killed and started a new game.  It says
something about needing to be charged, and then it will teleport me back to
town.  Do I have to find the thing again?

end quote.

No. The orb is automatically yours when you kill the wolves. it will also
not show up on any inventory list, it is just there. you use the orb to
transport you back to twilight town from anywhere in the dungeon. when done
in town, just press the f1 key again to put you back to the place you used
the orb from. You cannot use the orb until it recharges, and the game will
tell you that. Really comes in handy when you get to the lower floors
instead of tromping back up multiple stairs and then back again. Many times
I will use the orb to go to town after clearing a floor to sell off what I
collected. Or just after getting to a new floor to go to town to se what new
items the general store has for sale. Reminder, the general store only
stocks items every 3 floors. So if you go in there after completing the 2nd
floor, it will not stock new items until the 5th floor, 8th floor, 11th
floor, and so on. But if you miss a floor, it will be 3 floors from there.

Also, there is an entombed mailing list on yahoo groups you might want to
join. Good people there with lots of info to help or share. If you don't
want to join, I 

Re: [Audyssey] 2 question about entombed...

2012-05-19 Thread bpeterson2000
I don't know about sleep. Seems sort of pointless if the enemy always wakes 
up the instant you do something. It'd be more useful if there was a chance 
that they'd stay asleep for a few turns. And I've noticed that Curse doesn't 
always work all that well even if the enemy doesn't resist it.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: dark

Sent: Saturday, May 19, 2012 3:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

rep tom, right now the best skills in entombed are things like sleep, curse,
and chalm that have a good chance of stopping the enemy's attacking you
while you finish them off, which is quite a shame for a game with such a
very detailed combat system.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 18, 2012 11:38 PM
Subject: Re: [Audyssey] 2 question about entombed...




Hi Dark,

HThat would make sense. I have had some human fighters with their 
armor skills maxed out, and I didn't find it all that useful a strategy 
for Entombed. Mainly because they didn't get to fight any more than a 
weaker character meaning all my weaker characters often get killed first 
leaving me with a well armored fighter to do the job at the end. When the 
entire purpose of building up his/her armor skill was to protect weaker 
characters. G


On 5/18/2012 3:14 AM, dark wrote:

Hi Tom.

It also actually makes armour skills pretty pointless, sinse if your well 
armoured character will not be getting attacked anymore than your less 
armoured ones, what's the point in armour? you might as well expend the 
points in attack skills and hope to drop the enemy before he/she attacks 
you.


One common suggestion made on the entombed list is to have a front/back 
rank system. Characters on the front are %75 likely to get hit, while 
characters on the back have a penalty to meelee attacks (so that's where 
you put your mages and archers), I really hope Jason will either add this 
option or do something similar in his next game.


Beware the grue!

Dark.

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Re: [Audyssey] Entombed bizarre

2012-05-19 Thread bpeterson2000
As for the Bazaar, you don't use gold, just trade coins. You can hear how 
many you have by checking Bazaar Statistics. As for shops, when it tells you 
you've entered one, press the apostrophe key to activate the shop menu. 
You'll then be told how much gold you're carrying.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Keith Stormcloud Steinbach

Sent: Saturday, May 19, 2012 6:15 AM
To: Gamers Discussion list
Subject: [Audyssey] Entombed bizarre

Is there any way to find out how much gold i am carryig in entombed when in 
the gernal store or the bizarre?


And, on that note, in the dungeons, I sometimes enter a room through a door 
and it says something about a weapons emporium, kobold run or something like 
that.  Is this important, or just some sort of landmark in the game.  I've 
come across a couple of these in the dungeons.


Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Where to get the update for Entomb?

2012-05-19 Thread bpeterson2000
I think the latest version is still 1.02K. And there's a link to that patch 
on adiogames.net




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: michael barnes

Sent: Saturday, May 19, 2012 12:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Where to get the update for Entomb?

Hey, When I go to the Entomb homepage I don't see the new update.
Can someone please give me the current update for the game?
Thanks!


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Re: [Audyssey] 2 question about entombed...

2012-05-19 Thread bpeterson2000
I just wouldn't pick a Fairy as your primary character's race since it's so 
easy for them to die. Besides, Fairies don't have Necro as an option. Guess 
it's too grizzly for their liking.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Saturday, May 19, 2012 5:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

Hi Dark,

Yeah, I know. It seems to me your better off picking a race and job
with a lot of magic potential because you can do far mor damage with
an iceblast, firebolt, etc than a fully trained fighter. The only time
fighters are really good is if they are paired with a thief or
assassin job so they can perform sneek attacks. Otherwise a necro can
usually kill goblins and other creatures with a well directed iceblast
to the head. Plus can do heavy damage to undead creatures if their
skills are high enough. Then, add to that their ability to raise
goblins, ogres, and other undead enemies I just find necros to be one
of the best jobs to have.

On 5/19/12, dark d...@xgam.org wrote:
rep tom, right now the best skills in entombed are things like sleep, 
curse,


and chalm that have a good chance of stopping the enemy's attacking you
while you finish them off, which is quite a shame for a game with such a
very detailed combat system.

Beware the grue!

Dark.


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Re: [Audyssey] 2 question about entombed...

2012-05-20 Thread bpeterson2000
That's what I chose for my most recent game. She's an Elven 
Necromancer/healer.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Thomas Ward

Sent: Saturday, May 19, 2012 8:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 2 question about entombed...

Hi Bryan,

Ah.No. I definitely wouldn't pick a Fairy for my primary
character. I usually go for something like an Elf which isn't as
strong s a human, but is adept at magical jobs.

On 5/19/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:
I just wouldn't pick a Fairy as your primary character's race since it's 
so


easy for them to die. Besides, Fairies don't have Necro as an option. 
Guess


it's too grizzly for their liking.



Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!


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Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread bpeterson2000

I think you replied to the wrong message.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: shaun everiss

Sent: Monday, May 21, 2012 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2.5 is the latest just now.
However I think aprone said a couple days ago that the server will be
going up and down when time permits as he is doing a hardware upgrade
as well as other things.
so hopefully we will get a bigger experience.

At 05:38 a.m. 21/05/2012 -0500, you wrote:

What is the current version number?  I am running version 1.02 I believe.

Keith do you know?
Proud user of Window Eyes 7.5.4?
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 21, 2012 4:53 AM
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!




Hi Keith,

Unfortunately, I can't answer your question about the error message, but 
it sounds to me like there is a bug in the game dealing with the bizarre. 
For that I suggest asking Jason if he can shed some light on the error 
message.


However, as far as difficulty goes it does tend to get more and more 
difficult each level you reach requiring stronger and more powerful 
weapons and armor.  Plus given the random nature of the game I've found 
one time I will blitz through a level one game and end up getting pounded 
the next time. So there is no certainty of successfully getting through 
the same level the same way twice.



On 5/21/2012 4:48 AM, Keith Stormcloud Steinbach wrote:

Hi Entombed players,

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is 
really starting to get on my nerves. Every time I try to sell something, 
it tells me that I cannot place that item up for sale. Then, when I try 
to buy something, (I have no trade coins, an exchange rate would be nice 
to convert gold coins to trade coins, for a price of course, a merchant 
has to make a profit after all, right?). Anyway, I try to see if there 
are any items from a specific category, and I get that exception window 
that pops up and has the details button, a continue button, and a cancel 
button. If I click on details, it crasshes the game, and drops me to the 
desktop. If I click cancel, it does the same thing. If I click continue, 
it just brings me back to the bizarre window.


If this interaction with the game requires me to connect to the 
internet, and I am patched into the internet with an ethernet cable, why 
am I getting this error, every time I try to use the bizarre?


I'm figuring I should just ignore the bizarre, and try to tromp through 
the dungeon until the items in the general store change. But, it seems 
that the monsters are a lot more difficult than I remember them being on 
level 5. I am in massive need of hearling potions to hearl mangled limbs. 
Nothing is worse than trying to fight with two mangled hands.


Keith

Proud user of Window Eyes 7.5.4.1
Reach me at:
hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread bpeterson2000

Wrong game Phil. Smile.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Monday, May 21, 2012 5:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

Hi Folks,
It was an abandoned game because the programmer that BSC hired decided to
stop development.
Audyssey Issue 41: second quarter, 2004

News From BSC Games:

Greetings all,

Here is what is going on over at BSC as of late.

We are working on CastleQuest continuously. CastleQuest unveils a complete
3D adventure to VI gamers through the Kingdom of Nivora, home of King Tiras.
Plenty of items, quests, and encounters will keep even the most avid players
challenged and enthralled. In Castle Quest, a portal has been unveiled that
leads to a 3D world unlike anything anyone has ever heard. Currently, we are
taking voice actor auditions if you would be interested in auditioning to be
a volunteer voice actor for cq.


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Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

2012-05-21 Thread bpeterson2000

That's not the same game.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Phil Vlasak

Sent: Monday, May 21, 2012 6:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Anyone ever heard of a game called CastleQuest?

Here is the site from the way back machine:
Castle Quest - Everyone Has a Destiny
Welcome to the official web site of Castle Quest, a BSC Games production, a
3d adventure game coming to you the first or second quarter of 2004.

A World Of Intrigue and Adventure
Castle Quest unveils a complete 3D adventure to VI gamers through the
Kingdom of Nivora, home of King Tiras. Plenty of items, quests, and
encounters will keep even the most avid players challenged and enthralled.
In Castle Quest, a portal has been unveiled that leads to a 3D world unlike
anything anyone has ever heard. Players can quest in this extraordinary 3D
discovery as they fight to bring justice back to Nivora and help King Tiras
regain his rightful reign. Veteran players will face fresh challenges as
they voyage through the various regions of Nivora, while novice players will
enjoy scores of new and challenging quests along the way.

Players will battle fiercely against the followers of Raamah, the evil
knight who has overtaken parts of Nivora with his minions and allies. Raamah
and his apprentices, battle knights, warriors, devilish creatures, thieves,
and many other adversaries join efforts to try to gain control of Nivora.
The fabled Dragon of Tagarma watches over the hidden treasure of Magog, the
resource that King Tiras desperately needs in order to turn the tide against
Raamah. Will you be a skilled enough player to help King Tiras regain
control of Nivora?

Features
Here is a non-complete listing of some of the features of Castle Quest.

Option to play as different classes such as Knight, Assassin, Ranger, and
Monk
An interactive kingdom, with many lands to explore and many items to gather
Experienced based leveling
Skills to acquire and develop throughout the adventure
Equipment that you can loot, as well as purchase
The ability to train in different weapons and items
Quests to embark on and accomplish
The Castle Quest Character
When you start a character, you can choose what class you want to play as in
the game. The design of the game is not finalized yet, but some classes you
may find available upon release may include Knight, Assassin, Ranger, and
Monk.

Among the things that are affected by which class you pick will be your
character's basic statistics. Examples include strength, dexterity,
constitution, and intelligence. Strength affects how much you can carry,
what kinds of armor and weapons you can use, and how hard you can hit with
them. Dexterity effects how fast you learn weapon skills, you're ability to
thwart incoming attacks, and how often you can swing a sword, throw a
weapon, or fire a bow. Constitution affects how much of a beating you can
take, and how long you can run or swing your sword without growing tired.
Intelligence affects how quickly you learn certain types of skills, and how
effectively you use them.

In addition to various weapon and armor related skills, here are just a few
of the other types of skills we have planned:

Ability to move quietly in the shadows without being detected
To feign death so aggressive creatures will leave you alone
Track prey
Make poison
Sense and disarm traps
Use certain kinds of special weapons
Employ special attacks
When will Castle Quest be released?
Castle Quest is scheduled to be released in either the first or second
quarter of 2004. The first release will not have multi-player capability,
but we do have plans to release a multi-player expansion pack.


Castle Quest will be one of the most revolutionary games to ever hit the VI
market. You don't want to miss out on this game! To keep up to date on
Castle Quest news and events, you'll want to stop back frequently to the
Castle Quest web site where we will be updating everyone on the progress of
the game. When Castle Quest is released, the Castle Quest community will be
able to chat and mingle via the Castle Quest mailing list and perhaps a few
other ways that are not yet finalized. However, while Castle Quest is in the
development stage, we would like to invite everyone to submit your own
ideas, suggestions, and comments about the game to us. We would love to hear
from you. Although we can not promise to use any of the suggestions you send
us, we will certainly read each one and keep them in mind. If you would like
to drop us some of your ideas about Castle Quest, feel free to email us at
supp...@bscgames.com. After the first of the year, we will be looking for
beta testers who have lots of time on their hands and will want to quest for
hours at a time in a 3d adventure. Is that you? Why wait? You just might be
selected to test cq. Stop by and fill out our cq beta application.

Castle Quest is a Bsc Games production.

Castle Quest, 

Re: [Audyssey] Entombed, what is the point of the bizarre?!!

2012-05-21 Thread bpeterson2000
Then I think Jason needs to update the installer or something. I downloaded 
and installed that file and it still said 1.02J.




Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Richard Sherman

Sent: Monday, May 21, 2012 3:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed, what is the point of the bizarre?!!

Hi,

The most current version of entombed is 1.05B, and can be downloaded from:

http://www.blind-games.com/newentombed/EntombedSetup.exe

The 1.02K version can be downloaded from the main site. it may say version
I, but it really is K.

Keith, what vbersion are you currently trying to run? And on what operating
system? Knowing this might be of asistance to help you with these problems.

Still having difficulties, be sure to contact Jason directly for assistance.

Keith wrote:

begin quote.

Okay, I know I've asked bout the bizarre in the Twilight Town, but it is
really starting to get on my nerves. Every time I try to sell something, it
tells me that I cannot place that item up for sale.

end quote.

Are you getting any type of message with those items you cannot put up for
sale? Such as magical properties are too large blah blah blah. If so, try to
put the item on and take it off. For some reason items do this and putting
on and taking it back off seems to fix it. Especially if it was previously
worn by a skeleton.

Begin quote.

Then, when I try to buy something, (I have no trade coins, an exchange rate
would be nice to convert gold coins to trade coins, for a price of course, a
merchant has to make a profit after all, right?).

end quote.

Sorry, no conversion is necessary or warranted. Just keep putting up items
that anyone would buy and you will soon have more tc than you need. it might
take some time though. Magical items seem to sell better than others. But a
really good weapon will sell fairly quickly. As long as it wasn't found on
the floors below 20. Those items don't sell very well. Excellent and
legendary weapons can be an exception to this. Find something really good to
sell, save your game. Go to town and put it up for sale. then reload the
game. You will have it up for sale and still have it to use. Of course this
is if you even need such an item. And then wehn it sells, put it back up for
sale to sell again. Sell really good items multiple times.

begin quote.

Anyway, I try to see if there are any items from a specific category, and I
get that exception window that pops up and has the details button, a
continue button, and a cancel button. If I click on details, it crasshes the
game, and drops me to the desktop. If I click cancel, it does the same
thing. If I click continue, it just brings me back to the bizarre window.

end quote.

Really strange. I occasionally get this, but not all the time. Just keep
trying to continue and see if you get around this.

Begin quote.

If this interaction with the game requires me to connect to the internet,
and I am patched into the internet with an ethernet cable, why am I getting
this error, every time I try to use the bizarre?

end quote.

Yes, you must be connected to the internet to interact with twilight town.
Why you are having this difficulty I am not sure of.

begin quote.

I'm figuring I should just ignore the bizarre, and try to tromp through the
dungeon until the items in the general store change. But, it seems that the
monsters are a lot more difficult than I remember them being on level 5. I
am in massive need of hearling potions to hearl mangled limbs. Nothing is
worse than trying to fight with two mangled hands.

end quote.

yep, nothing worse. Unless your character is magical then its not so bad.
But avoiding town would not be a good idea. You get some needed potions and
scrolls from the general store. And well needed armor and weapons from the
bazaar.

Good luck.

If you need additional help, feel free to contact me off list. or don't
forget about the entombed group on yahoo groups. Could really get some good
advice and assistance there.

Shermanator
Richard Sherman
squir...@gmail.com


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Re: [Audyssey] Audio Archery news.

2012-05-23 Thread bpeterson2000

Whoa. Who were you talking to?



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!
-Original Message- 
From: Trouble

Sent: Wednesday, May 23, 2012 6:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audio Archery news.

Get a life and quit wining!


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Re: [Audyssey] Accessible Jeopardy?

2012-05-24 Thread bpeterson2000

Not that I know of.



Life, don't talk to me about life.
-Original Message- 
From: Alfredo Castaneda

Sent: Thursday, May 24, 2012 11:49 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hello all,
I was wondering if there is such a thing out there as accessible jeopardy 
software or something along those lines.

Cheers!
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Re: [Audyssey] Accessible Jeopardy?

2012-05-24 Thread bpeterson2000

Copyright again unfortunately.



Life, don't talk to me about life.
-Original Message- 
From: Alfredo Castaneda

Sent: Thursday, May 24, 2012 8:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

You know, I think it would be neat to have one made. I have heard of
numerous jeopardy programme, and I see no reason why there should not be
one for the blind. I am familiar with Jim's trivia games though.
Thanks for the information though!
Alfredo

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Re: [Audyssey] Accessible Jeopardy?

2012-05-25 Thread bpeterson2000

I actually did have a handheld Jeopardy game that used multiple choice.



Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 24, 2012 11:34 PM
To: birdlover2...@hotmail.com ; Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi,

Well, I think I would have fun creating such a game. I've always loved
Jeopardy, the game show, and I'm actually surprised I never thought
about doing a computer version. Although, I do wonder what would be the
best way to supply the correct question with the current answer.

For example, suppose the game gives you an answer like, he was the
first president of the United States. You would have to reply, who is
George Washington?

Given the poor spelling of people on this list having them type the
correct question into the answer field could be problematic. If someone
spelled Washington Worshington, yes I've seen people do it, the question
would be write but spelled wrong. Therefore we'd have to use something
like multiple choice.

The problem I have with multiple choice is that if a person doesn't know
the answer they can guess which generally is not a feature of Jeopardy.
Therefore this second method might resolve the spelling issue, but would
dumb the game down. Any thoughts?

On 5/24/2012 10:43 PM, Alfredo Castaneda wrote:
You know, I think it would be neat to have one made. I have heard of 
numerous jeopardy programme, and I see no reason why there should not be 
one for the blind. I am familiar with Jim's trivia games though.

Thanks for the information though!
Alfredo



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Re: [Audyssey] Accessible Jeopardy?

2012-05-25 Thread bpeterson2000
Yeah. Not long back there was a guy who pronounced Wimbledon as Wimbleton 
and got penalized. My grandma just about had a stroke.




Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Friday, May 25, 2012 6:57 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

I would say that an incorrect spelling would be an incorrect answer.  On the
TV show, a slip of the tongue is a wrong answer.

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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: birdlover2...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, May 25, 2012 12:34 AM
Subject: Re: [Audyssey] Accessible Jeopardy?




Hi,

Well, I think I would have fun creating such a game. I've always loved 
Jeopardy, the game show, and I'm actually surprised I never thought about 
doing a computer version. Although, I do wonder what would be the best way 
to supply the correct question with the current answer.


For example, suppose the game gives you an answer like, he was the first 
president of the United States. You would have to reply, who is George 
Washington?


Given the poor spelling of people on this list having them type the 
correct question into the answer field could be problematic. If someone 
spelled Washington Worshington, yes I've seen people do it, the question 
would be write but spelled wrong. Therefore we'd have to use something 
like multiple choice.


The problem I have with multiple choice is that if a person doesn't know 
the answer they can guess which generally is not a feature of Jeopardy. 
Therefore this second method might resolve the spelling issue, but would 
dumb the game down. Any thoughts?


On 5/24/2012 10:43 PM, Alfredo Castaneda wrote:
You know, I think it would be neat to have one made. I have heard of 
numerous jeopardy programme, and I see no reason why there should not be 
one for the blind. I am familiar with Jim's trivia games though.

Thanks for the information though!
Alfredo



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Re: [Audyssey] Accessible Jeopardy?

2012-05-25 Thread bpeterson2000
Like I said, I had a handheld Jeopardy game that used multiple choice. It 
came with a book which is where the clues were. So the game would give ou 
the number of a clue to answer and you'd find that clue in the book. THen 
you'd push te little buttom that corresponded with te letter of your choice. 
I remember the nit had a cartridge in it, which would seem to hint that at 
the time it was developed one could have multiple sets of questions. But 
Multiple Choice would seem to me to be the only way to do it that wouldn't 
cause problems for people who can't spell. And people have been penalized in 
Final Jeopardy for incorrect spelling as well as for mispromnunciation in 
the regular game.




Life, don't talk to me about life.
-Original Message- 
From: Jim Kitchen

Sent: Friday, May 25, 2012 8:28 AM
To: Thomas Ward
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Thomas,

You make a very good point about spelling the answers in a Jeopardy game. 
And the multiple choice doesn't seem to be a real good solution either.  My 
other problem with making a Jeopardy game is that I do not own a data base 
of questions and answers.  That is what has been nice about people creating 
and sharing trivia files for my trivia game engine.


BFN

Jim

Computers run on smoke. Yep, that's why that if you see all of the smoke 
coming out of your computer it ain't gonna run no more.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Accessible Jeopardy?

2012-05-25 Thread bpeterson2000

What? It's not Alex?



Life, don't talk to me about life.
-Original Message- 
From: Ron Schamerhorn

Sent: Friday, May 25, 2012 10:12 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

I've got a version on cd, and while you do need to use the mouse in
selecting the question, the answers are spoken by Johnny Gilbert and you
just type in the answer.  No need for a question form.  It's probably
about 15 years old now.


On 25-May-2012 11:53 AM, bpeterson2...@cableone.net wrote:

Like I said, I had a handheld Jeopardy game that used multiple choice.
It came with a book which is where the clues were. So the game would
give ou the number of a clue to answer and you'd find that clue in the
book. THen you'd push te little buttom that corresponded with te letter
of your choice. I remember the nit had a cartridge in it, which would
seem to hint that at the time it was developed one could have multiple
sets of questions. But Multiple Choice would seem to me to be the only
way to do it that wouldn't cause problems for people who can't spell.
And people have been penalized in Final Jeopardy for incorrect spelling
as well as for mispromnunciation in the regular game.



Life, don't talk to me about life.
-Original Message- From: Jim Kitchen
Sent: Friday, May 25, 2012 8:28 AM
To: Thomas Ward
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Thomas,

You make a very good point about spelling the answers in a Jeopardy
game. And the multiple choice doesn't seem to be a real good solution
either. My other problem with making a Jeopardy game is that I do not
own a data base of questions and answers. That is what has been nice
about people creating and sharing trivia files for my trivia game engine.

BFN

Jim

Computers run on smoke. Yep, that's why that if you see all of the smoke
coming out of your computer it ain't gonna run no more.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Accessible Jeopardy?

2012-05-25 Thread bpeterson2000
I'd say it was still challenging since you still had to guess the answer 
even though you had choices to pick from and it was A, B and C, plus a Pass 
option.




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Friday, May 25, 2012 8:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Bryan,

Really? Did you find it too easy to play, or did you think it was
challenging enough using multiple choice. Also did it ask you to press
1, 2, or 3 or A, B, C?

Cheers!

On 5/25/2012 9:00 AM, bpeterson2...@cableone.net wrote:

I actually did have a handheld Jeopardy game that used multiple choice.



Life, don't talk to me about life.



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Re: [Audyssey] Accessible Jeopardy?

2012-05-26 Thread bpeterson2000

Aren't there six categories?



Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Friday, May 25, 2012 9:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Dark,

Well, I guess what sets Jeopardy apart from other quiz shows is that the
rules are a bit different from your average quiz show. Instead of asking
the contestants questions they are given an answer and they are suppose
to supply the correct question. So its backwards from the normal quiz
format. For example, I'll rephrase your own question and answer to show
you exactly how it works.

Answer: He was the Greek husband  of helan of troi.
Question: Who was menaleus?

In a normal quiz show or a trivia game the question and answer would be
reversed. This is certainly different, but I don't think it has anything
to do with the shows popularity. Its just how the rules work.

Something else that is unique about Jeopardy is when a round starts
there are four categories selected at random, and the contestants can
choose one of the categories that they wish to play plus state the
amount of money they will be playing for. This helps a contestant play
to his or her strengths, and if they get the question wrong may end up
passing it on to another contestant who may or may not be well versed in
that particular area. Here is an example of a typical round.

Let's say you and I are on Jeopardy. Round 1 starts and the categories
on the board are Music, Science, History, and Philosophy. Obviously my
strength is world history so when its my turn I'll start with History.
You are a student of Philosophy so would probably choose that category
to start with. The other categories we might end up splitting between us
depending on who's in the lead.

When you give a correct question to an answer you win the amount of
money listed on the board for that category and answer. In the second
round you go to Double Jeopardy. In Double Jeopardy you win double the
amount listed on the board for a particular answer.

Select a category.
Music for $400.
This black American female singer was known as the Queen of Disco.
Who was Donna Summer?

In that case you would win $400 in the first round and #$800 in the
Double Jeopardy round. I don't know of any quiz show besides Jeopardy
where you can really double the cash or points earned in a certain round
of the game. As a result the Double Jeopardy round is where a contestant
can win big or lose big depending on if they do well or not.

The final round, Final Jeopardy, is where the winner can take all. All
three contestants bet an amount on the answer, and then are given a
category and answer at random. If a contestant fails to give a question
or gives the wrong question to the answer on the board he/she loses
their bet, and I've seen some games where someone did well through the
first two rounds and lost everything on that single round. So there is
quite a lot of suspense going into Final Jeopardy because the person who
wins the round often wins the game as well.

The winner of the show will then be entered into a Jeopardy tournament
where he or she will compete against other winners to determine who is
the Jeopardy champion. So you may see the same contestant on the show
multiple times until he or she is finally defeated by another contestant.

Cheers!

On 5/25/2012 10:23 AM, dark wrote:
I know jeopardy is a really popular us quiz show, but when they attempted 
to port a version to England it never caught on at all, and I couldn't to 
be perfectly honest see the attraction, sinse mostly it just seemed to me 
a case of a normal quiz where you just had to insert the words what is 
before every answer.


For instance:

The Griek husband of helan of troi

Who was menaleus
I never really saw what was so different from just asking who was! the 
griek husband of Helan of troi myself, sinse the answers they gave were 
always answers to only one question it seemed, such as the capital of 
ireland and what is belfast


So I'm afraid I never really saw the point of the quiz myself. Of course, 
the British version never took off, and isn't showing anymore, and might 
well have missed something about the Us version that makes it so popular, 
maybe something as simple as the hosts' personality (without the comedian 
bob holness, no remake of the blockbusters game show has ever been the 
same at all).


Beware the grue!

Dark.



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Re: [Audyssey] Accessible Jeopardy?

2012-05-26 Thread bpeterson2000
Then you have the Daily Double questions, where a single contestant gets a 
chance to answer that question and can risk any or all of their total up to 
that point. Some of those people were pretty ballsy I can tell you. The 
Jeopardy round has one Daily Double and DOuble eopardy hahs two. And for the 
record tere are usually six categories per round, not four.




Life, don't talk to me about life.
-Original Message- 
From: dark

Sent: Saturday, May 26, 2012 4:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi tom.

I don't remember the money risking format, which probably explains why the
british version never worked.

I can see how the suspense and people betting would make a huge difference,
after all that was why Who wants to be a millionare got to be so popular
watching some greedy individual risk everything on one answer.

As regards the question and answer format though, I'm afraid I'm still a
little confused as to what makes such a difference? as I said, I never
really saw how inserting who is or what is changed the format of things
that much, sinse you'd still be looking for one peace of knolidge that
hooked up with only one other peace of knolidge, and might as well be
answering a question.

Beware the Grue!

Dark.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-26 Thread bpeterson2000

I'm pretty sure it did count as a wrong answer.



Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Saturday, May 26, 2012 8:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

I would not have a pass option, as it dumbs the game down and takes the risk
factor totally out of the game, unless you lose the question's value if you
pass, just as if you got the wrong answer.

---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 26, 2012 12:07 AM
Subject: Re: [Audyssey] Accessible Jeopardy?




Hi ryan,

Sounds good. I definitely think I'll give that a try.

Cheers!

On 5/25/2012 11:16 PM, bpeterson2...@cableone.net wrote:
I'd say it was still challenging since you still had to guess the answer 
even though you had choices to pick from and it was A, B and C, plus a 
Pass option.




Life, don't talk to me about life.



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Re: [Audyssey] Accessible Jeopardy?

2012-05-26 Thread bpeterson2000
And of course you have to have the right host. I couldn't imagine anyone 
other than Alex Trebek hosting Jeopardy. The same would be the case if they 
ever brought back the 80's show Rescue 911, which was hosted by William 
Shatner.




Life, don't talk to me about life.
-Original Message- 
From: dark

Sent: Saturday, May 26, 2012 10:06 AM
To: birdlover2...@hotmail.com ; Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

If you mean the united kingdom the answer is no.

I remember an attempt to port the show to the uk in the mid 90's, but it
didn't catch on well at all.

Beware the grue!

Dark.
- Original Message - 
From: Alfredo Castaneda birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 26, 2012 3:55 PM
Subject: Re: [Audyssey] Accessible Jeopardy?



Is it not so much enjoyed in the Kingdom?

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Re: [Audyssey] Accessible Jeopardy?

2012-05-26 Thread bpeterson2000
Well here in the US Price is Right is hosted by Drew Kerry. Then there's 
Cash Cab hosted by Ben Bailly.




Life, don't talk to me about life.
-Original Message- 
From: dark

Sent: Saturday, May 26, 2012 11:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

That's true bryan. Prices right or play your cards right just wouldn't be
the same without bruice forsythe, and blokbusters had bob holness, infact
the phrase can I have a T please bob is still a british pop culture.

Then of cours emore recently we've had anne robinson with weakest link,
which even made it onto Doctor who,  I was rather amused that a few
years ago at a friends' birthday party when we played the weakest link game,
it actually came with pre written taunts :d.

Beware the Grue!

dark.
- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 26, 2012 5:28 PM
Subject: Re: [Audyssey] Accessible Jeopardy?


And of course you have to have the right host. I couldn't imagine anyone 
other than Alex Trebek hosting Jeopardy. The same would be the case if 
they ever brought back the 80's show Rescue 911, which was hosted by 
William Shatner.




Life, don't talk to me about life.
-Original Message- 
From: dark

Sent: Saturday, May 26, 2012 10:06 AM
To: birdlover2...@hotmail.com ; Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

If you mean the united kingdom the answer is no.

I remember an attempt to port the show to the uk in the mid 90's, but it
didn't catch on well at all.

Beware the grue!

Dark.
- Original Message - 
From: Alfredo Castaneda birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 26, 2012 3:55 PM
Subject: Re: [Audyssey] Accessible Jeopardy?



Is it not so much enjoyed in the Kingdom?

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Re: [Audyssey] Accessible Jeopardy?

2012-05-27 Thread bpeterson2000

It actually first aired in 1989



Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Saturday, May 26, 2012 11:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Bryan,

FYI, I believe Rescue 911 was from the early 90;s not the 80's. However,
your point is valid. Certain game shows and documentaries would not be
the same without the original host. Jeopardy definitely would not be the
same without Alex.


On 5/26/2012 12:28 PM, bpeterson2...@cableone.net wrote:
And of course you have to have the right host. I couldn't imagine anyone 
other than Alex Trebek hosting Jeopardy. The same would be the case if 
they ever brought back the 80's show Rescue 911, which was hosted by 
William Shatner.




Life, don't talk to me about life.



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Re: [Audyssey] Accessible Jeopardy?

2012-05-27 Thread bpeterson2000

I've seen clips of the Art Flemming version and didn't care for it.



Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Sunday, May 27, 2012 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Charles,

Ah, that is a bit before my time. I knew there had been someone before
Alix started, but Alex has been the host for as long as I can remember.
At least the last 30 years or so. So from my perspective Alex is the
original host. :D

On 5/27/2012 2:42 AM, Charles Rivard wrote:
I think that Art Flemming is dead, but he was a good host of Jeopardy, and 
was the original.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-27 Thread bpeterson2000
I've surprised myself on more than one occasion while watching Jeopardy. 
I'll just guess something and then just about have a heart attack when no 
one gets it and I turn out to be right.




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Sunday, May 27, 2012 9:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Jim,

Sure. Same here. There are certain categories on Jeopardy I don't know
anything about as well. I have had some education in opera and classical
music, but I certainly don't know enough about either to be really
competent in either genre. I am only able to pick out the more popular
or well known pieces when I hear them, but for the most part I'm pretty
clueless. :D

Anyway, as you said knowing the solution to a question or puzzle is
pretty pointless. That's why I also haven't created any trivia engines,
puzzle based games, etc. I just couldn't take any pleasure in playing a
game where I knew most of the answers to begin with.

Cheers!


On 5/27/2012 6:31 AM, Jim Kitchen wrote:

Hi Thomas,

Depending on the category I can answer every question as well.  But due to 
lack of education or lack of interest there are categories that I would 
not know a single question.  You know maybe like opera, classical music, 
Broadway shows, current movies or current pop culture.  But that is also 
why I mostly write games with random elements rather than puzzles.  I mean 
if I know the answers to the game, where would be the fun for me to play 
it?


BFN



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Re: [Audyssey] Accessible Jeopardy?

2012-05-27 Thread bpeterson2000
It ended in 1996 or so, then finally went off the air altogether in 2005 or 
so. Tere was apparently a pinball game based on it.




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Sunday, May 27, 2012 10:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Bryan,

That sounds about right. I can remember watching the show round age 11
or 12 and of course it ran for four or five years before it went off TV.
So 1989 sounds right to me.

On 5/27/2012 8:49 AM, bpeterson2...@cableone.net wrote:

It actually first aired in 1989



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Re: [Audyssey] Accessible Jeopardy?

2012-05-27 Thread bpeterson2000

I'm not entirely sure. He just seemed a bit too...dramatic.



Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Sunday, May 27, 2012 10:02 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Why not?

---
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- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 27, 2012 10:39 AM
Subject: Re: [Audyssey] Accessible Jeopardy?



I've seen clips of the Art Flemming version and didn't care for it.



Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Sunday, May 27, 2012 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?


Hi Charles,

Ah, that is a bit before my time. I knew there had been someone before
Alix started, but Alex has been the host for as long as I can remember.
At least the last 30 years or so. So from my perspective Alex is the
original host. :D

On 5/27/2012 2:42 AM, Charles Rivard wrote:
I think that Art Flemming is dead, but he was a good host of Jeopardy, 
and was the original.


---
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Re: [Audyssey] Accessible Jeopardy?

2012-05-28 Thread bpeterson2000

They could have had four categories to begin with for all I remember.



Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Monday, May 28, 2012 12:11 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Bryan,

Yes, there are six categories. I must have had a brain fart when I said 
four. :D


On 5/26/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

Aren't there six categories?



Life, don't talk to me about life.


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Re: [Audyssey] Entombed dissappearing stariwells afterusingarmycheaton v 1.02K

2012-05-30 Thread bpeterson2000

You can only use the orb to take you back and forthh to town.



Life, don't talk to me about life.
-Original Message- 
From: Richard Sherman

Sent: Wednesday, May 30, 2012 3:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Entombed dissappearing stariwells 
afterusingarmycheaton v 1.02K


HI Keith,

Now that I know that. The only solution that comes to mind would be to note
any doors, and the coordinates of them. If you leave that room or area, just
note what directions you go to find your rescued character. The floor isn't
that big so it shouldn't be too hard to find your way back.

Or, is it  possible to use your orb to take you to another floor? Possibly
one that you haven't totally searched.

Otherwise you just have to wander around and try to remember how to get to
the stairway down.

Good luck.

Shermanator
- Original Message - 
From: Keith Stormcloud Steinbach hea...@mchsi.com

Sent: Wednesday, May 30, 2012 11:32 AM


When I hit the slash key it says this floor has been completely explored.

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
- Original Message - 
From: Richard Sherman squir...@gmail.com

Sent: Wednesday, May 30, 2012 11:24 AM



HI,


If you are already on the 2nd floor when you try to use the cheat, since the
floor has changed the period and comma key won't work. But does the slash
key tell you what unexplored spaces there are? If so, then use this to
find the stairs.

if you are coming up from town, and you stand in the stairway down, go to
thru a door and come back into the room. Hopefully this should reset the
period key to the stairway down.

Good luck.

shermanator


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Re: [Audyssey] Entombed mangled limb question

2012-05-31 Thread bpeterson2000
You actually can heal mangled limbs, but it may take several heal spells and 
the game may not always say when the limb was healed.




Life, don't talk to me about life.
-Original Message- 
From: Keith Stormcloud Steinbach

Sent: Wednesday, May 30, 2012 10:20 PM
To: Gamers Discussion list
Subject: [Audyssey] Entombed mangled limb question

Hi, I noticed that when I have a character get a limb mangled in battle, I 
can use a healing potion to fix the limb.  But, if I run out of potions I am 
screwed.  I did max out a healer's heal ability to level 5, but that seems 
to only heal character's health points, not repair a mangled limb.  I know 
the difference between a mangled limb and a detached limb, as if the limb 
was cut or bitten off.  I think this would be a good change for the game if 
Jason put  either a new special ability for the healer that would repair 
mangled limbs, or associate that power with the heal ability, at level 5.


Just my thoughts.

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
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Re: [Audyssey] Entombed: can halfling thieves use long bows?

2012-05-31 Thread bpeterson2000
I wouldn't think so. Seems to me a longbow would be way too large a weapon 
for them seeing as they can't even use the tree branch you start with.




Life, don't talk to me about life.
-Original Message- 
From: Keith Stormcloud Steinbach

Sent: Thursday, May 31, 2012 4:45 AM
To: Gamers Discussion list
Subject: [Audyssey] Entombed: can halfling thieves use long bows?

Can halfling rangers or theives use longbows?
Proud user of Window Eyes 7.5.4.1
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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000
Not only that but you can drop down into a negative score and if you do that 
and you don't manage to get back on the plus side before Final Jeopardy you 
can't participate in that round. Then I'm sure some of us remember eight 
years ago, how a man managed to remain champion for upwards of three months 
and won something in the neighborhood of three-million bucks.




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 31, 2012 10:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Dark,

Ah, I see. Well, there are ways to wager your earnings on a single
clue and end up losing it if you answer incorrectly.

As Bryan mentioned a couple of days ago there are daily double
questions where the person must make a wager before hearing the clue.
If they answer correctly they will get double the amount of money they
wagered. If they answer wrong they lose their wager. If they bet their
entire earnings on that clue they'll essentially be starting with $0
which will likely put them in third place during Final Jeopardy.

So if you want to know why the game is so popular that is one reason.
Its certainly educational, certainly challenging, but but the betting
wagering are risky moves that will make or break a player. There is
know way of knowing who will win the show, because the guy who lead
round x might wipe out in the next round by making a fatal mistake.
The daily doubles and Final Jeopardy round are very suspenseful
because you don't know if the contestant is going to win big or wipe
out.

Cheers!


On 5/26/12, dark d...@xgam.org wrote:

Hi tom.

I don't remember the money risking format, which probably explains why the
british version never worked.

I can see how the suspense and people betting would make a huge 
difference,


after all that was why Who wants to be a millionare got to be so popular
watching some greedy individual risk everything on one answer.

As regards the question and answer format though, I'm afraid I'm still a
little confused as to what makes such a difference? as I said, I never
really saw how inserting who is or what is changed the format of 
things


that much, sinse you'd still be looking for one peace of knolidge that
hooked up with only one other peace of knolidge, and might as well be
answering a question.

Beware the Grue!

Dark.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000

Nope, you just don't go home with anything.



Life, don't talk to me about life.
-Original Message- 
From: dark

Sent: Thursday, May 31, 2012 11:07 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

If you get a negative score, do you have to pay it back to the jeopardy
game? that would be amusing :d.

I can however see how such wagering could make for a really interesting
thing to watch, even if the answers thing is still a little confusing to me.

Beware the grue!

Dark.
- O


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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000
What always cnfuses me is whether or not the second and tird place winners 
actually et to go home wit what they finished up with. I mean if the first 
place winer won, say 20 grand, but the other two still finished up with 
money. So let's say the second place contestant finished up with 14K and the 
third place with 7K. Do they not get to keep that money even though they 
didn't lose everyting? I know they say a thousand or two tousand depending 
on your place, but is that on top or instead of whatever you finished with 
after Final?




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 31, 2012 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Bryan,

I thought that the third place winner receives a minimum of $1,000
even if he or she ends up getting $0 or less in the actual game.

On 5/31/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

Nope, you just don't go home with anything.



Life, don't talk to me about life.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000

Yup. Six categories with five clues each.



Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Thursday, May 31, 2012 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Actually, on a daily double, they only win the amount they bet.  The reason
they call them daily doubles is that you do have the opportunity to double
your total by betting all you have accumulated.

During the first round, the dollar amounts on each category are, the last
time I watched the show, which was quite some time ago, were $200, $400,
$600, $800, and $1000.  There is 1 daily double available.  The contestants
don't know where it is.  In the second round, the amounts are doubled, and
there are 2 daily doubles hidden.  The final round is final Jeopardy, in
which each contestant writes the amount of their winnings they choose to
wager on the back of a card, then the clue is given, and they have 30
seconds to write the question on the front of that card.  The winner is the
contestant who has the highest total after the Final Jeopardy round.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 31, 2012 11:37 AM
Subject: Re: [Audyssey] Accessible Jeopardy?



Hi Dark,

Ah, I see. Well, there are ways to wager your earnings on a single
clue and end up losing it if you answer incorrectly.

As Bryan mentioned a couple of days ago there are daily double
questions where the person must make a wager before hearing the clue.
If they answer correctly they will get double the amount of money they
wagered. If they answer wrong they lose their wager. If they bet their
entire earnings on that clue they'll essentially be starting with $0
which will likely put them in third place during Final Jeopardy.

So if you want to know why the game is so popular that is one reason.
Its certainly educational, certainly challenging, but but the betting
wagering are risky moves that will make or break a player. There is
know way of knowing who will win the show, because the guy who lead
round x might wipe out in the next round by making a fatal mistake.
The daily doubles and Final Jeopardy round are very suspenseful
because you don't know if the contestant is going to win big or wipe
out.

Cheers!


On 5/26/12, dark d...@xgam.org wrote:

Hi tom.

I don't remember the money risking format, which probably explains why 
the

british version never worked.

I can see how the suspense and people betting would make a huge 
difference,


after all that was why Who wants to be a millionare got to be so popular
watching some greedy individual risk everything on one answer.

As regards the question and answer format though, I'm afraid I'm still a
little confused as to what makes such a difference? as I said, I never
really saw how inserting who is or what is changed the format of 
things


that much, sinse you'd still be looking for one peace of knolidge that
hooked up with only one other peace of knolidge, and might as well be
answering a question.

Beware the Grue!

Dark.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000
I remember recently there was a lady from right here in Twin Falls on 
Jeopardy. She won about 8 grand. I do think it a bit unfair that a person 
would lose everyting just for not being te top finisher. I mean yeah if they 
bet everything on Final then of course. But as long as they had money left 
it would make sense for them to keep it.




Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Thursday, May 31, 2012 1:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

The only contestant who takes money home is the top finisher.  The other two
take consolation prizes home.  I don't remember what they are, but they are
nice prizes like a good stereo system or something.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! are! finished!
- Original Message - 
From: bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 31, 2012 2:36 PM
Subject: Re: [Audyssey] Accessible Jeopardy?


What always cnfuses me is whether or not the second and tird place winners 
actually et to go home wit what they finished up with. I mean if the first 
place winer won, say 20 grand, but the other two still finished up with 
money. So let's say the second place contestant finished up with 14K and 
the third place with 7K. Do they not get to keep that money even though 
they didn't lose everyting? I know they say a thousand or two tousand 
depending on your place, but is that on top or instead of whatever you 
finished with after Final?




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 31, 2012 1:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Bryan,

I thought that the third place winner receives a minimum of $1,000
even if he or she ends up getting $0 or less in the actual game.

On 5/31/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

Nope, you just don't go home with anything.



Life, don't talk to me about life.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000
I just remember that there was a lady on Jeopardy from right here in Twin 
Falls. I seem to remember she said something about paying off student loans, 
and I'm guessing that just a thousand bucks consolation wouldn't be enough 
for that. So either everyone gets to take their earnings home or there's a 
threshold that she passed.




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 31, 2012 1:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Bryan,

Good question. I'm not sure. I would think they would get to take
their earnings home with them, but I'd have to check the Jeopardy site
for that kind of detail on how prize money is awarded.

On 5/31/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:

What always cnfuses me is whether or not the second and tird place winners
actually et to go home wit what they finished up with. I mean if the first
place winer won, say 20 grand, but the other two still finished up with
money. So let's say the second place contestant finished up with 14K and 
the


third place with 7K. Do they not get to keep that money even though they
didn't lose everyting? I know they say a thousand or two tousand depending
on your place, but is that on top or instead of whatever you finished with
after Final?



Life, don't talk to me about life.


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Re: [Audyssey] Accessible Jeopardy?

2012-05-31 Thread bpeterson2000
You could be right about that. And nobody's come even remotely close. I 
remember some people were crying shinnanigans after a while.




Life, don't talk to me about life.
-Original Message- 
From: Thomas Ward

Sent: Thursday, May 31, 2012 2:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Accessible Jeopardy?

Hi Bryan,

Yeah, that guy was practically unbeatable. However, I thought it was
closer to six months before he finally left the show. In any case I've
never seen anyone else come close to racking up the money like he did
on Jeopardy.

On 5/31/12, bpeterson2...@cableone.net bpeterson2...@cableone.net wrote:
Not only that but you can drop down into a negative score and if you do 
that


and you don't manage to get back on the plus side before Final Jeopardy 
you


can't participate in that round. Then I'm sure some of us remember eight
years ago, how a man managed to remain champion for upwards of three 
months


and won something in the neighborhood of three-million bucks.



Life, don't talk to me about life.


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Re: [Audyssey] Entombed: empower scrolls

2012-06-01 Thread bpeterson2000

I've never been clear on that.



Life, don't talk to me about life.
-Original Message- 
From: Keith Stormcloud Steinbach

Sent: Friday, June 01, 2012 10:26 AM
To: Gamers Discussion list
Subject: [Audyssey] Entombed: empower scrolls

What does the empower scroll do?

Thanks

Keith
Proud user of Window Eyes 7.5.4.1
Reach me at:
  hea...@mchsi.com  and on skype at:
keith.steinbach1
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Re: [Audyssey] Perilous Hearts

2012-06-01 Thread bpeterson2000

S
P
O
I
L
E
R
What you need to do is kill a boar, pick up the corpse and use your knife to 
skin it. You'll come up with cold meat cuts. Then head right till you find 
some bushes. Use the matchs on the bushes, then use the meat cuts on the 
resulting fire to create boar steak. Then just head right to the waterfall 
to end the level.




Life, don't talk to me about life.
-Original Message- 
From: Scott Chesworth

Sent: Friday, June 01, 2012 7:08 PM
To: Gamers Discussion list
Subject: [Audyssey] Perilous Hearts

Tonight, I remembered to check out the Perilous Hearts concept demo
(better late than never eh). Crazily good sound design and mechanics
from what I've played so far! I just have three questions, the first
of them more aimed at Philip, but I know he pops in here from time to
time so...

1. Love the idea of gradually increasing from a walk to a run, feels
and sounds very natural. For maximum realism, could you make it so
that when an angry animal is within striking distance or very close to
it, your speed increases bringing you to a run quicker? Either that,
or a sequence such as CTRL and three fast taps on the direction you
want to head in makes a fast dash. To stop it from unbalancing the
game, you could make it so that too many consequitive dashes trips Jim
over or something. Just think it'd add to the realism, as useless as
I'd no doubt be against an angry chimp, I'm pretty sure I'd
instinctively do the human version of naught to sixty a lot quicker
than if I wasn't in any immediate danger of being ripped limb from
limb.

2. Anyone figured out how to get down the waterfall safely yet? I can
make it there unscathed now, but can't for the life of me figure out
how to get any further.

3. How do you use the matches on things? I can drop 'em and pick 'em
up, but haven't figured out how to do much more than that with them.
Enter just tells me not to waste them.

Cheers
Scott

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Re: [Audyssey] Perilous Hearts

2012-06-01 Thread bpeterson2000
Nope. Philip hasn't said anything more on that. So it'll be out when it's 
ready.




Life, don't talk to me about life.
-Original Message- 
From: michael barnes

Sent: Friday, June 01, 2012 7:45 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Perilous Hearts

Hey, what I would like to know is does anyone know when the full
version will be release?

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Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

2012-06-02 Thread bpeterson2000

There really isn't except for the combat.



Life, don't talk to me about life.
-Original Message- 
From: Charles Rivard

Sent: Saturday, June 02, 2012 8:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Quick question on Chillingham and Grizzly Gulch.

Can't you tell by playing the different levels if there is a difference?

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Friday, June 01, 2012 10:10 PM
Subject: [Audyssey] Quick question on Chillingham and Grizzly Gulch.



Hey, I have been playing the Bavisoft games on the hard level.
However I was wondering when you beat them on the hard level besides the 
way they have the shooting part setup, is there any difference between the 
two level?


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