Re: [Audyssey] sounds for godwars II

2008-05-11 Thread Stefen Hudson
Hi, I'm currently working on porting the sounds for Miriani from Monkey Term to VIP Mud. The same could be done with the God Wars sounds, but it would require manually entering every trigger. This is due to the fact that Monkey Term's triggers go in an XML file, while VIP Mud's triggers go in .

Re: [Audyssey] muds?

2008-05-04 Thread Stefen Hudson
In simple terms, a mud is a multiplayer text base game. Here's some more information about muds. http://en.wikipedia.org/wiki/MUD -- From: "mark bishop" <[EMAIL PROTECTED]> Sent: Sunday, May 04, 2008 9:03 AM To: "Gamers Discussion list" Subject: [A

Re: [Audyssey] Alter Aeon Question

2008-04-21 Thread Stefen Hudson
Hi, Not to my knowledge. I've actually pondered the idea of making a sound pack, but a lot of the magic type sounds I find don't really sound like how I imagine spells in Alter Aeon sounding. Actually, if you've heard of the spell shard storm, I kind of imagine that sounding like a wind storm w

Re: [Audyssey] Simple To Use Programming Tool

2008-04-15 Thread Stefen Hudson
Hi, You might want to subscribe to the game developers list owned by Thomas. The page is at: http://usagames.us/mailman/listinfo/developers_usagames.us hth -- From: "Jose Lomeli" <[EMAIL PROTECTED]> Sent: Tuesday, April 15, 2008 6:00 PM To: "Gamer

Re: [Audyssey] monkey term question

2008-04-10 Thread Stefen Hudson
Hi, I don't know how to make it switch synthesizers, but there's a way to filter out words so you end up with differetn phraises by using substitutions. You'd just need to filter out the part that says the computer says, and you'd be left with the text of what it's saying. Here's an example. Th

Re: [Audyssey] monkey term question

2008-04-10 Thread Stefen Hudson
Actually, I'm using Vista and it works fine. I had to run it as administrator for the registry stuff to work though, and then I had to use a GMA game to register the jfwapi.dll stuff. -- From: "shaun everiss" <[EMAIL PROTECTED]> Sent: Thursday, Apr

Re: [Audyssey] Visual Basic 6 reasons why I love it

2008-04-10 Thread Stefen Hudson
Awesome. I just installed and registered it. Now to mess with it. Hahaha. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Wednesday, April 09, 2008 6:50 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Visual Basic 6 reasons why I love it >

Re: [Audyssey] out of comms artifacts in miriani?

2008-04-07 Thread Stefen Hudson
Too rare, in my opinion. -- From: "Tj" <[EMAIL PROTECTED]> Sent: Sunday, April 06, 2008 9:19 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] out of comms artifacts in miriani? > way way way rare. > - Original Message - > From: "con

Re: [Audyssey] podcast on miriani?

2008-04-05 Thread Stefen Hudson
od to find someone to hook up with, > if it's ok with you of course. > > Aiden > - Original Message - > From: "Stefen Hudson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, April 05, 2008 9:25 AM > Subject: Re:

Re: [Audyssey] podcast on miriani?

2008-04-05 Thread Stefen Hudson
Hi. When you first get in there, it's a good idea to read help getting-started, follow the directions in that, then read help activities. If you don't want to read the help files on the game, you can read them on the web at: http://toastsoft.net:/help As for how you ended up in a ship, it's

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-09 Thread Stefen Hudson
. Yet, even today in 2008 the topic of aliens and >>UFOs is a hot topic with no conclusive results one way or another. >>Either you believe or you don't. It would be nice to find answers one >>way or the other though. >> >>Stefen Hudson wrote

Re: [Audyssey] A question about mud clients

2008-03-09 Thread Stefen Hudson
good day from Tyler C. Wood! > > contact details: > > email: [EMAIL PROTECTED] > msn: [EMAIL PROTECTED] > skype: the_conman283 > > system details: > Hp pavillion dv5220CA notebook pc > AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 2512 mb DDR ram( > hopefully!)

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Stefen Hudson
There are a few sites with computer effects and what not on them, such as: www.stdimension.org www.lcarscom.net. There used to be one called Star Trek in Sound and Vision, but it was unfortunately shut down due to people downloading too much at once. I suppose if you had a good audio editor you

Re: [Audyssey] STFC 2 was LW sound packs?

2008-03-08 Thread Stefen Hudson
"There are no terms. You will disarm all your weapons and escort us without further diversion to sector 001, where we will begin assimilating your culture and technology." Yet another example of named sectors. -- From: "Thomas Ward" <[EMAIL PROTECT

Re: [Audyssey] Captchakiller.com

2008-03-08 Thread Stefen Hudson
Sounds cool, but some of these captcha images don't have alt tags so they're impossible to find with the jaws cursor that I know of. Take the website for the mud Assault, for example. I can't find the image if I don't have anything to put the mouse pointer on. --

Re: [Audyssey] A question about mud clients

2008-03-08 Thread Stefen Hudson
The only thing about MushClient that I hate is how it handles external scripts. MonkeyTerm's way is much easier for me to use. -- From: "Liam Erven" <[EMAIL PROTECTED]> Sent: Saturday, March 08, 2008 12:23 PM To: "Gamers Discussion list" Subject: R

Re: [Audyssey] this post better help someone...my fingers hurt!Re:sega genesis accessible games

2008-02-24 Thread Stefen Hudson
> think I'm getting off topic? > > > Have a good day from Tyler C. Wood! > > contact details: > > email: [EMAIL PROTECTED] > msn: [EMAIL PROTECTED] > skype: the_conman283 > > system details: > Hp pavillion dv5220CA notebook pc > AMD Turion(tm) 64 Mobil

Re: [Audyssey] this post better help someone...my fingers hurt!Re: sega genesis accessible games

2008-02-24 Thread Stefen Hudson
The Sega CD version of Silpheed was somewhat accesible as well. No talking menus, but you heard sounds when you hit enemies and when they hit you. Super Nintendo, Street Fighter all the way. -- From: "constantine (on laptop)" <[EMAIL PROTECTED]> Se

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Stefen Hudson
Hmm, kind of like the technology of Atlantis? They're said to have used a lot of crystal things. I'm not sure if the Aztecs did though. -- From: "Cara Quinn" <[EMAIL PROTECTED]> Sent: Monday, February 11, 2008 7:20 PM To: "Gamers Discussion list" S

Re: [Audyssey] Educational games problem

2008-02-11 Thread Stefen Hudson
This wasn't made strictly for the blind, but there was a toy/game called 2XL that had a lot of educational stuff. It was like a robot-shaped tape recorder. You'd get a question and you'd press a button to give an answer. -- From: "ari" <[EMAIL PROT

Re: [Audyssey] Important Montezuma's Return announcement

2008-02-11 Thread Stefen Hudson
Now we need a "Brain blaster" game. Then we could all blast brains. -- From: "Dark" <[EMAIL PROTECTED]> Sent: Monday, February 11, 2008 2:27 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Important Montezuma's Return announcement > If ever

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-11 Thread Stefen Hudson
Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. -- From: "Bryan" <[EMAIL PROTECTED]> Sent: Monday, February 11, 2008 3

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-10 Thread Stefen Hudson
I'm not sure if you've heard of it, but there's a book series called Rogue Angel about an archaeologist who has to fight monsters and things. There might be some more ideas in there for weapons and what not. -- From: "Thomas Ward" <[EMAIL PROTECTED

Re: [Audyssey] Montezuma's Return Progress Report.

2008-02-10 Thread Stefen Hudson
Yeah, duel with the skeletons. That'd be super cool. Swish, clang, swish, crack, swish, crunch. Hahaha. -- From: "Charles Rivard" <[EMAIL PROTECTED]> Sent: Sunday, February 10, 2008 9:31 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Monte

Re: [Audyssey] ninja turtle game

2008-02-10 Thread Stefen Hudson
Haha. I remember that game. It had some cool sound effects in it. It was kind of fun letting the enemies fire weapons at you and you just jump up and down so the shots don't hit, then do a flying kick. Bwahaha! Of course I played the game without any sight at all, since NES was a lot more acces

Re: [Audyssey] Uninstaling Self-Destruct

2008-02-05 Thread Stefen Hudson
, I can help you out and maybe you will > then enjoy the game. > Please give it another try. > If you really don't want to play it further, I will then tell you if its > safe to uninstall the game like you said, but just give me a chance to > help > you out. > -Original

Re: [Audyssey] self distruct uninstall problem

2008-02-05 Thread Stefen Hudson
Wow, that worked. Not sure why though, but it did. Thanks. -- From: "Bryan Mckinnish" <[EMAIL PROTECTED]> Sent: Tuesday, February 05, 2008 5:56 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] self distruct uninstall problem > Hi. > Run the

Re: [Audyssey] self distruct

2008-02-04 Thread Stefen Hudson
You can get a registration code by running the keygen program that comes with the game. As Thomas said in another post, the program is in c:\Program Files assuming you installed the game there. It isn't in the Self-Destruct game folder itself. I don't think it likes Vista though. When trying to

[Audyssey] Uninstaling Self-Destruct

2008-02-04 Thread Stefen Hudson
So...I tried out Self-destruct and now want to uninstall it. The problem is it tells me that the format of the uninstal log isn't recognized by that version of the uninstaler. Is it safe to just delete the menu shortcuts and program folder manually, or are there also registry keys I'll have to m

Re: [Audyssey] accessible games and avg antivirus

2008-02-02 Thread Stefen Hudson
Hi. Yeah, I used to use AVG myself, and never had any problems installing *anything* when using it. I use NOD32 now though, haven't had any trouble with that either. -- From: "constantine (on laptop)" <[EMAIL PROTECTED]> Sent: Friday, February 01,

Re: [Audyssey] New Java MUD Client Now Available, Including JMC JAWS Script Update

2008-01-31 Thread Stefen Hudson
Wow, that's pretty cool. Will have to try that out. -- From: "Bryan Garaventa" <[EMAIL PROTECTED]> Sent: Thursday, January 31, 2008 11:27 AM To: "Gamers Discussion list" Subject: [Audyssey] New Java MUD Client Now Available,Including JMC JAWS Scrip

Re: [Audyssey] mud at toastsoft.net

2008-01-31 Thread Stefen Hudson
Yeah, I agree. Word wrap would be nice. There's an in-game solution for it but it slows down the text a tiny bit. -- From: "jaliya skye" <[EMAIL PROTECTED]> Sent: Thursday, January 31, 2008 12:07 PM To: "Gamers Discussion list" Subject: Re: [Audyss

Re: [Audyssey] mud at toastsoft.net

2008-01-31 Thread Stefen Hudson
t toastsoft.net > > Certainly is now I've got the monkeytern problem sorted things are going > well. Am enjoying couriering metals to different parts delivering mail > and > salvaging debris. See you out in space. > > -Original Message- > From: [EMAIL PROTECTE

Re: [Audyssey] mud at toastsoft.net

2008-01-29 Thread Stefen Hudson
Aha, so that's you. I'm Rothque Torraske, also in the Commonwealth. I'm also out of local space looking for artifacts! Yay! -- From: "john snowling" <[EMAIL PROTECTED]> Sent: Monday, January 28, 2008 11:19 PM To: "Gamers" Subject: [Audyssey] mud at

Re: [Audyssey] Doctor Who Games was game releases

2008-01-28 Thread Stefen Hudson
Yeah, an accessible game with Daleks in it would be sweet. I can do Dalek voices, muwahaaha, yay for GoldWave. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Sunday, January 27, 2008 5:42 PM To: "Gamers Discussion list" Subject: [Audyssey] Doctor

Re: [Audyssey] muds for beginners?

2008-01-27 Thread Stefen Hudson
It's also at http://www.chris-snyder.com/miriani -- From: "Michael Maslo" <[EMAIL PROTECTED]> Sent: Sunday, January 27, 2008 1:35 PM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] muds for beginners? > Hi, I have a copy of it. If you would

Re: [Audyssey] muddding question

2008-01-17 Thread Stefen Hudson
You can also purchase your own simulator on the planet Miriani in sector 15. -- From: "shaun everiss" <[EMAIL PROTECTED]> Sent: Thursday, January 17, 2008 12:38 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] muddding question > how do you

Re: [Audyssey] muddding question

2008-01-16 Thread Stefen Hudson
Hi, Yeah, missions can be a bit tricky, mostly because of manual piloting. The basic pattern for missions is 9, 3, 1, 7. People usually start at 3, 3, 3 or 5, 5, 5 for this, but really if you have enough room and you're at a different set of coordinates it still works. Sometimes the Praelor wil

Re: [Audyssey] muddding question

2008-01-16 Thread Stefen Hudson
e it so much if someone showed him how to script in > MT. Either that or switch to mushclient. > > > - Original Message - > From: "Stefen Hudson" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Tuesday, January 15, 2008 11:23 P

Re: [Audyssey] muddding question

2008-01-15 Thread Stefen Hudson
Hey Sean, It's Rothque Torraske from Miriani. The language that MonkeyTerm uses for triggers/substitutions and what not is VBScript. Most of the framework for playing sound already exists in afile called sound.mos. In a trigger you'd simply put play "file.extention" along with the tags that tel

Re: [Audyssey] what's wrong with a human voice?

2008-01-15 Thread Stefen Hudson
Indeed. Granted my microphone is kind of crappy but I have GoldWave so can do noise reduction/volume stuff. -- From: "Ken the Crazy" <[EMAIL PROTECTED]> Sent: Monday, January 14, 2008 11:22 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] wh

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-15 Thread Stefen Hudson
he had problems using her Dectalk > Express but could understand Eloquence clearly. I never understand how > that could be. > With my own experience when Eloquence was released with JFW 3.2 I > couldn't understand it, and couldn't stand it. Of course, after a couple > of releases

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
I'm not really sure what it is. I've used Eloquence pretty much all my life, LOL. I also have a hearing impairment and can understand Eloquence better than any other voices I've tried. To mee, Eloquence is much smoother. Other voices have a warble to them sometimes. Maybe it's the frequency rang

Re: [Audyssey] Prefered Sapi voice for games?

2008-01-14 Thread Stefen Hudson
Hmm...I think eloquence. For some reason I can understand eloquence better than anything else I've tried. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Sunday, January 13, 2008 9:39 PM To: Subject: [Audyssey] Prefered Sapi voice for games? > He

Re: [Audyssey] Recording games with Goldwave?

2008-01-12 Thread Stefen Hudson
You might also try the support forums on goldwave.com, as that'sa where all the goldwave experts probably are. -- From: "Raul A. Gallegos" <[EMAIL PROTECTED]> Sent: Saturday, January 12, 2008 7:41 PM To: "Gamers Discussion list" Subject: Re: [Audys

Re: [Audyssey] Got my domain info fixed!

2008-01-12 Thread Stefen Hudson
Woo! Funny how stuff like that happens. Hope the rest of the move goes smoothly. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Saturday, January 12, 2008 12:41 PM To: "Gamers Discussion list" Subject: [Audyssey] Got my domain info fixed! > Hell

Re: [Audyssey] Monkey Term revisited for vista please

2008-01-05 Thread Stefen Hudson
Hi again. Connecting with MonkeyTerm is actually pretty easy. If you already have the import.xml file, just follow these steps. That may be why you're having trouble to begin with. These instructions assume that you're using JAWS for Windows. If you're using another screen reader supported by t

Re: [Audyssey] Monkey Term revisited for vista please

2008-01-03 Thread Stefen Hudson
Yikes, I missed the part about installing the solitaire game not working. Did you try actually running the programafter installing it? I did to make sure the game itself worked. If this doesn't fix it, I really don't know what will. -- From: "Mich

Re: [Audyssey] Monkey Term revisited for vista please

2008-01-03 Thread Stefen Hudson
The workaround is simply installing the GMA solitaire game from gmagames.com. The program will install all the necessary DLL libraries and their dependencies. That's why you can't use regsvr32. It needs dependencies that aren't registered yet. As for why the monkeylib.exe application won't inst

Re: [Audyssey] Raceway for Mac or Linux?

2008-01-03 Thread Stefen Hudson
Agreed. People need to realize that developers, whether they be game or other types of developers, are human too. They have families, possibly other jobs, and most of all, feelings. If people have problems with a product, they should make an attempt to be polite when approaching the developer/repre

Re: [Audyssey] MUD clients for Vista which are accessible

2008-01-01 Thread Stefen Hudson
Hi Michael, I had this very same problem when I tried installing MonkeyTerm and speech libraries. What fixed it was the GMA Solitaire game at gmagames.com. For whatever reason, it was able to install the necessary dll and dependencies. Just for reference, the VBScript code makes use of jfwapi.d

Re: [Audyssey] MUDS

2008-01-01 Thread Stefen Hudson
Only problem with JMC now is the help file format is out of date, so if you use windows vista you're out of luck. That is unless you can find a help file format conversion tool of some sort. -- From: "Rick" <[EMAIL PROTECTED]> Sent: Monday, Decembe

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
per makes a game, and have it hosted on USA games site > which I would put mine, would then get a free few months on the > subscription > deal or have it where for every 10 games the developer get a month free? > Just a thought. > > Kuvvosh > > -Original Message- >

Re: [Audyssey] Game Engine Discussion.

2007-12-27 Thread Stefen Hudson
Hi Thomas, I had a couple ideas about this new engine that might solve, or at least put a dent in the pricing problems. Maybe there could be 2 versions of the engine. One would be free, or very low priced, and would only let people make games to play on their own computers only. The second ver

Re: [Audyssey] Blame the game!

2007-12-27 Thread Stefen Hudson
hahahahaha! Wow. Someone was bored. That's pretty good though. I wonder what he'd blame on accessible games. -- From: "Robin Kipp" <[EMAIL PROTECTED]> Sent: Wednesday, December 26, 2007 6:36 PM To: Subject: [Audyssey] Blame the game! > Hello all!

Re: [Audyssey] GMA Games game Engine.

2007-12-25 Thread Stefen Hudson
Wow, that almost sounds like the Visual BasicIDE. Move to somewhere on the form, drop a control, set properties, etc. Sounds really cool. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Tuesday, December 25, 2007 12:37 PM To: "Gamers Discussion lis

Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Stefen Hudson
Hi, Wow, that sounds really cool. I think the only Star Wars games I've ever found somewhat accessible were the Phantom Menace and Episode I Racer for the PC. Those are really neat. Oh wait...I forgot Dark Forces. That was pretty cool too. One thing I wonder about though is how the sounds are

Re: [Audyssey] Star Wars Game Discussion

2007-12-22 Thread Stefen Hudson
That's kind of silly, Vader shooting lightning. All he did as Vader in the movies was Force choke people, and all that telekinetic stuff. I think I read somewhere that he couldn't use Force lightning because of his cybernetics. -- From: "Bryan" <[

Re: [Audyssey] Product Security was Keys for my laptop

2007-12-22 Thread Stefen Hudson
I kind of like that Internet License Manager thing Freedom Scientific uses. It seemds more secure than the authorization keys on the floppy disks. I know that if you can make an exact copy of the disk, you can get an authorization on any computer. FS products are probably still crackable, but i

[Audyssey] Update on jfwapi.dll

2007-12-19 Thread Stefen Hudson
Just thought I'd give a bit of an update with the problem I had about jfwapi.dll not being registered. The problem has been fixed! For anyone else with this problem, simply download and install the GMA solitaire game from GMAGames.com. Since this game interfaces directly to JAWS with the JAWS A

Re: [Audyssey] a games list: was Good Christmas presents?

2007-12-19 Thread Stefen Hudson
I actually have one of those interactive Yoda things. I haven't played with it in a while but it's really cool. Those lightsaber moves are actual sword moves, I think. Not really sure. I'm not sure if they make it anymore though. There's also another Yoda that tells about all 6 Star Wars movies

Re: [Audyssey] Message Blaster Extreme!

2007-12-17 Thread Stefen Hudson
For whatever reason, that reminds me of that crazy duckk blaster thing. Only instead of ducks, it's one of the Microsoft email client message received sounds going all over the place. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Monday, Decembe

Re: [Audyssey] Thoughts About Guardian Sound.

2007-12-12 Thread Stefen Hudson
The growling by itself idea soundds kind of strange, since I don't imagine a skull growling. That is unless it's the skull that once belonged to a growling beast. In some games I've played, normal creatures make a single sound, while the bigger ones make another sound along with the normal sound

Re: [Audyssey] GMA games?

2007-12-11 Thread Stefen Hudson
He's currently working on an out of the box accessible mudding client. It isn't in open beta yet though. -- From: "Kuvvosh Suggs" <[EMAIL PROTECTED]> Sent: Tuesday, December 11, 2007 2:29 PM To: "'Gamers Discussion list'" Subject: [Audyssey] GMA ga

Re: [Audyssey] Bop It Ultimate

2007-12-11 Thread Stefen Hudson
Sounds like my jfwapi problem, haha. I wonder if there's a connection somewhere, since both have ActiveEx errors. -- From: "Mike Reiser" <[EMAIL PROTECTED]> Sent: Tuesday, December 11, 2007 1:55 PM To: "Gamers Discussion list" Subject: Re: [Audysse

Re: [Audyssey] Monkeyterm and Windos Vista.

2007-12-11 Thread Stefen Hudson
long > with > scripts? > - Original Message - > From: "Stefen Hudson" <[EMAIL PROTECTED]> > To: > Sent: Friday, December 07, 2007 8:06 PM > Subject: [Audyssey] Monkeyterm and Windos Vista. > > >> Hey all. >> >> I'm hoping this isn&

[Audyssey] {Spam?} Re: Monkeyterm and Windos Vista.

2007-12-09 Thread Stefen Hudson
Yeah. It's either a VB code issue or a DLL issue. At least that's what it seems like to me. -- From: "Thomas Ward" <[EMAIL PROTECTED]> Sent: Sunday, December 09, 2007 12:45 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Monkeyterm and Wind

Re: [Audyssey] Monkeyterm and Windos Vista.

2007-12-09 Thread Stefen Hudson
ntrol. > Normally I don't advise this since UAC is very good for system security, > but for older programs that don't properly register with UAC bomb on > Vista. > > Stefen Hudson wrote: >> Hmm. I got that to work, but now the jfwapi won't work. Monkeyterm us

Re: [Audyssey] Monkeyterm and Windos Vista.

2007-12-09 Thread Stefen Hudson
gt; i > dont use vista myself, so couldn't help you there. > > > - Tyler > visit my website! > http://www.valiant.789mb.com > > note: Make sure you have your speakers turned on to get a cool-sounding > intro! > - Original Message - > From: "S

Re: [Audyssey] Monkeyterm and Windos Vista.

2007-12-08 Thread Stefen Hudson
Hmm. I got that to work, but now the jfwapi won't work. Monkeyterm uses VBScript to access jfwapi.dll, and whenever it tries to speak it brings up all these VBScript runtime errors, saying it can't create objects and object required. I did try manually registering jfwapi.dll, but it says the dl

[Audyssey] Monkeyterm and Windos Vista.

2007-12-08 Thread Stefen Hudson
Hey all. I'm hoping this isn't off topic, as it deals with accessibility somewhat. I've heard people are using the Monkeyterm client with Windows Vista. I've attempted this myself, however I'm getting an error message when I attempt to launch the program. I realize this list isn't meant for tec