Hi Tom,
I read in the manual that it is possible to duck attacks from enemies. I
imagine ducking isn't quite as simple and straightforward as it used to be
back when you could just crouch under the Cyclops, but I'm curious how it's
done now. I imagine you don't just run into each room blazing
Hi Ryan,
No, there really isn't a way to make it all the way through a level
without taking any damage. Even if you duck/crouch some of the enemies
shots will miss you, but they will quickly adjust their aim and
shoot/stab you where you are. So it is best to do a quick duck, stand,
jump, etc
Tom... I will say this now, before it slips my mind. If this game really
needed a grade, it'd get an A from me, no question. If what I've seen and
played is only a small snipet... then I truly cannot wait.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 28, 2009 3:54 AM
Subject: Re: [Audyssey] Avoiding
Hi Michael,
I can say for sure I don't want to dumb the game down or compromise its
challenge factor. In fact, Beta 2 is in its own way more challenging
then beta 1 since I have now made it impossible to crouch down and let
everything and everything miss you. Enemies will hit you if you are in
: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
Tom... I will say this now, before it slips my mind. If this game really
needed a grade, it'd get an A from me, no question. If what I've seen and
played is only a small snipet... then I truly cannot wait.
---
Gamers mailing list
such a dodge system might be workable.
Beware the Grue!
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 5:21 AM
Subject: Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
Hi Dark,
We
Hi,
I'm not saying your idea is a bad one, but I have no plans to add a
sword to sword combat system in MOTA at this time. I love realism as
best as the next guy, but I also have to begin thinking priorities too.
I have pretty much decided June is the cut off date for development on
this
Hi Dark,
Yeah, it has been something I've wanted to work on for a while, but
never took the time to really look into. However, now that the beta is
out and people are flooding my inbox to do this and that it seams I
should get this done fairly soon as the game needs to have this resolved
to
Sounds like the feeling when I get major school projects. lol.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, February 27, 2009 4:13 AM
Subject: Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
Hi,
Yeah, sort of feels that way for me as well. Kind of like turning in a
rough draft of a paper only to be told by the teacher to correct this,
change that, improve the other thing, whatever. In a sense fixing bugs,
working on end user suggestions, is like homework since I can't sell the
Hi Tom.
Sounds like a good idea.
One thing I've noticed though in Mota is you get hit immediately as the
sound of the enemy's attack plays, unless you are ducking, there is no
option to here it and jump backwards or duck. There is certainly an option
to move betwene the enemy's
I agree that a dodging maneuver would be nice. Or if the sword was the
weapon equipped there could be a, say, block button or some method of
garding against enemies who use swords or other bladed weapons.
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: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
I agree that a dodging maneuver would be nice. Or if the sword was the
weapon equipped there could be a, say, block button or some method of
garding against enemies who use swords or other bladed weapons.
---
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chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 6:07 PM
Subject: Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
I agree that a dodging maneuver would be nice. Or if the sword was the weapon
equipped there could be a, say, block button
Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 6:07 PM
Subject: Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
I agree that a dodging maneuver would be nice. Or if the sword was the
weapon equipped
Hi Dark,
We have plans to upgrade the enemy AI for the game. Hopefully when we
get done you should have more ability to dodge attacks, but on the other
hand remaining in one place for too long, such as crouching, can get you
killed. So we are hoping to get that done fairly soon.
dark wrote:
Hi Dark,
Exactly. Angela is suppose to use adjility and timing to avoid attacks
andnot shields etc.
dark wrote:
I can't really see shields in the game myself, how the heck is
Angela supposed to climb a rope with a clunking great shield slung on
her arm?
Personally, i imagine her
gamers@audyssey.org
Sent: Thursday, February 26, 2009 8:22 PM
Subject: Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
Just a thought, but if swords can be used, how about shields?
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: Clement
-
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 26, 2009 9:03 PM
Subject: Re: [Audyssey] Avoiding attacks was: Mota demo, my thoughts
I can't really see shields in the game myself, how the heck is Angela
supposed to climb a rope
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