Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Ken the Crazy
What will these companies do anyway, sue?  Let 'em!  You can't get blood 
from turnips, and whenever ethical concerns arise I invariably choose the 
people over the company.  If a beggar is starving, is it wrong for him to 
steal a loaf of bread or two from a rich man?  No--it's wrong for the rich 
man not to help the beggar, and he pays for his apathy.  I wouldn't worry 
about getting sued though--how many ST games have been made for the blind? 
Well, PCS made one, then GMA, and finally USA.  That's three games, two of 
which were sold--and they are absolutely loaded with sound effects.  The big 
companies know that it would be more of a waste of time to sue these very 
small-time game companies than it would be to produce accessible games 
themselves (not that it would be all that difficult.)  That's why I say if 
there's a game you want, talk to the companies that produce similar sighted 
games.  If they won't give you the time of day, make the game and relax.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:41 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che, Liam, and all,
 What we are discussing here has some deep ethical concerns I don't think
 we can solve. On One hand you have the die-hard SW fans on here that
 would do anything for an accessible SW game. On the other hand you have
 the major companies with the licenses saying no way buddy show us the
 big cash. You then end up with a no win situation.
 Che is correct there are plenty of original ideas that can be used. From
 what I know of Che he likes new and original things as rather to others
 ideas. That is great, and originality is a wonderful thing.
 However, not everyone shares that, and wishes to enter some of the
 fantacies, stories, and tv shows others have created before. Just
 walking through aspce station killing aliens might be enough for some
 people. Add a light saber, force powers, and a bunch of storm troopers
 and the SW fans will go mad for it. That is just how a really good story
 works.
 Look at Harry Potter as an example. When the last book came out there
 were people waiting in the parking lot for hours waiting for the stores
 to open there doors so they could buy the new Harry Potter book. That is
 the hold it has on people.
 Yes, using sounds trade marks, etc is probably steeling. Steeling is
 wrong, but that leaves us with the ethical situation of walking away
 from the thing we want most in life.



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Damien,
Just because a sound is free to download doesn't mean it isn't 
copyrighted material.
An example of this is the Star Trek and Star Wars sounds. Most of the 
sounds I have I found and downloaded from personal libraries on the web. 
Problem is I got them for free, but Paramount and Lucasfilm still hold 
the copyrights for those sounds.
Some sounds like explosions, gun shots, are not really copyrighted unles 
there is something specific or special about it.


x-sight interactive wrote:
 if the sounds were originally free for download then usually they have no
 copyright. at least i think that's the case.

 regards

 damien
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Damien,
Yes, writing games for yourself is always a possability. What you don't 
share can't get you in trouble. However, if you spend months or years 
working on it I see it as a shame that noone else gets a crack at it 
which kind of defeats the purpose of it.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Charles,
Exactly. Very few of those on this list who were blind from birth had a 
chanse to play Asteroids, Montezuma's Revenge, Mysteries of the Sith, 
and so on. Writing even one of these games is new ground for most folks.


Charles Rivard wrote:
 For those who have never played a certain game or type of game, you are 
 breaking new ground.  Think of it this way:  If you have lived in a city, 
 let's say San Francisco, for 40 years or so, and what is available to site 
 seers is nothing to you anymore, and a friend who has never been to San 
 Francisco comes to visit for a few weeks, do you not take your friend across 
 the Golden Gate bridge or take him or her aboard a trolley or to Peer 39 or 
 Fisherman's wharf or Alkatraz or Chinatown?  After all, you've seen it all 
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Michael,
The sword of Damoclese. is a wonderful expression of what us game 
developers face. Everyone and his uncle seams to want a Herry Potter 
game, a Star Wars game, this or that Star Trek game, and as a developer 
I have the skills but a dangerous position to proceed with it.
I do think a Star Wars game would or could be quite lucretive, but I 
have chosen to proceeed with freeware to avoid copyright issues with the 
clame you sould this without our permission.

michael feir wrote:
 Kind of makes me think of that sword of Damoclese. He was the king of his 
 land but had a sword hung above his head on a thin thread. Due to the 
 accessability moral argument and the low likelyhood of people smelling a 
 fortune to be made from going after game developers, I think our thread 
 might have some thickness to it. While I certainly appreciate the efforts of 
 people who have the skills and fortitude to sit on the throne, I don't think 
 I'll ever choose to put myself in that position. I certainly wouldn't want 
 to turn away from the chance to play true arcade games in accessible form.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
 E-mail: [EMAIL PROTECTED]
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Johnny,
Yes, if they sick the lawyers down on you there isn't much a one man 
company can do about it except retract your free product and remove it. 
Usually, a sease and desist letter would be enough to remove the 
offensive material unless said person or company has the time and money 
to battle it to the supreme court.
That said similar works of art can be done if it is done carefully and 
has enough difference to be more original.
Taking Shades of Doom as my example while Doom took place in a lab the 
monsters were much  different. I remember fighting monsters, demons, and 
such things that is not in SOD.
SOD is in a lab, but has mutants, cyborgs, and other things which sets 
it apart from Doom. SOD is doom-like, but not really doom.

johnny tai wrote:
 I am not quite sure how easy that would avoid a company's troop of lawyers
 if they really want to take you down.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
also, wouldn't being able to tell your sighted friends if you had any that 
you have a star wars game similar to theirs and you beat this level or that 
level give you something more in common with them?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:41 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che, Liam, and all,
 What we are discussing here has some deep ethical concerns I don't think
 we can solve. On One hand you have the die-hard SW fans on here that
 would do anything for an accessible SW game. On the other hand you have
 the major companies with the licenses saying no way buddy show us the
 big cash. You then end up with a no win situation.
 Che is correct there are plenty of original ideas that can be used. From
 what I know of Che he likes new and original things as rather to others
 ideas. That is great, and originality is a wonderful thing.
 However, not everyone shares that, and wishes to enter some of the
 fantacies, stories, and tv shows others have created before. Just
 walking through aspce station killing aliens might be enough for some
 people. Add a light saber, force powers, and a bunch of storm troopers
 and the SW fans will go mad for it. That is just how a really good story
 works.
 Look at Harry Potter as an example. When the last book came out there
 were people waiting in the parking lot for hours waiting for the stores
 to open there doors so they could buy the new Harry Potter book. That is
 the hold it has on people.
 Yes, using sounds trade marks, etc is probably steeling. Steeling is
 wrong, but that leaves us with the ethical situation of walking away
 from the thing we want most in life.



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
yeah me too. In fact, yes...I really do think it would be best for me to 
move on to another game, dungeon siege perhaps?
or lord of the rings, war of the ring-type rpg game?

Josh

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 11:55 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


  I hear ya man.
  I wish you all the luck in the world with the Star Wars stuff, and I'll 
 be
 one of the many Star Wars fans downloading it for sure.
  Later,
  Che

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 10:30 PM
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into 
 games
 like the Star Trek stuff, but I just don't see the need for it, as for 
 one
 thing, this type of game has been done with Star Trek sounds, and why 
 risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
then why not get software, rip the sounds out, and make the games? you'll 
probably have to make them freeware though.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 1:11 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Michael,
 I to am a classic arcade nut. I was a very happy child blasting away in
 asteroids, centipede, packman, Pitfall, Montezuma's Revenge, etc however
 I had enough sight to get in to some of the later PC games as well.
 Back in 1982 or so one of my favorite arcade games was Star Wars Empire
 Strikes Back, ESB, and I spent countless hours flying my speader around
 shooting AT walkers, and so on. You can count on me wanting to redo that
 game in accessible format. However, according to this thread using SW
 logos and sounds is wrong. That puts me in between a rock and a hard
 place A game I enjoyed can't be braught to bare do to copyrights. I
 think the same copyrights that governs ESB apply to packman, Montezuma's
 Revenge, and in the end if we always play by the rule books the
 accesible game community will have to totally rethink our strategy.
 I was fortunate to live with sight long enough to get in to the PC games
 and being a SW fan many of them I purchased were of the Star Wars
 titles. I really hate owning copies of games I can no longer play. I'd
 love to wrip the sounds out and recreate the game with an accessible 
 design.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
but then if you take it down, or if they tell you to take it down, couldn't 
you distribute it privately on cd through email requests?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 11:58 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Shaun,
 Yeah, it started off I got the run around trying to find the right
 department head to talk to. I emailed several with no responce, and when
 I did finally get any responce I was quoted what seamed like acanned
 message about Lucas Arts holding all legal rights to Star Wars games,
 and that to produce a game I'd have to pay upfront royalty fees, and so 
 on.
 Basically, they wanted more than I can afford, and as soon as they
 figured I am a one man show with little money to be earned off of my
 ideas, I basically was blown off as a fly on a giants butt.
 In short if you are going to approach Paramount or Lucas you need to
 have a multimillion dollar idea like producing toys, games, etc that
 they can suck up a huge percentage of the proffets. Otherwise get lost.
 Everyone in the accessible games business knows there is no gold mine,
 and what little money you made off of your Star wars or Trek idea would
 be gobbled up by the copyright holders leaving you with zip.
 If you want to release it give it away for free. Worst they can do is
 say take it down.


 shaun everiss wrote:
 I forgot what happened when tom asked for the things.
 Tom do you remember what happened with that, I know there was and still 
 is licencing issues around the games.



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
you don't have to make an accessible version of millionaire. There already 
is one. It was made by flint freedom.
of freedom games.

Josh

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 2:37 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 what i'm currently doing is making an accessible version of millionaire, 
 but
 me and steve both had a discussion offlist and we both decided that it 
 might
 be better to do one just for our own personal use, as celadore or eidos
 aren't going to allow such measures as the format is so big nowadays.

 so maybe if someone who could develop wanted a complete accessible remake 
 of
 a game they could do it for themselves, but then there lies the question
 that, ok, it's out there, why aren't we getting a go at it. it's a really
 sticky situation for all of us.

 regards,

 damien




 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 15, 2007 4:30 AM
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into 
 games
 like the Star Trek stuff, but I just don't see the need for it, as for 
 one
 thing, this type of game has been done with Star Trek sounds, and why 
 risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
oh, and also an accessible deal or no deal game.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 2:53 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 well there is freedom millionaire guys.
 At 08:37 p.m. 15/01/2007, you wrote:
what i'm currently doing is making an accessible version of millionaire, 
but
me and steve both had a discussion offlist and we both decided that it 
might
be better to do one just for our own personal use, as celadore or eidos
aren't going to allow such measures as the format is so big nowadays.

so maybe if someone who could develop wanted a complete accessible remake 
of
a game they could do it for themselves, but then there lies the question
that, ok, it's out there, why aren't we getting a go at it. it's a really
sticky situation for all of us.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 4:30 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into 
 games
 like the Star Trek stuff, but I just don't see the need for it, as for 
 one
 thing, this type of game has been done with Star Trek sounds, and why 
 risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
Hi,

I emailed the people who make playstation asking for accessible and to keep 
it short, they said flat out no!

Josh


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
and there is freedom wheel of fortune. Now what I'd also like to see is 
accessible jeopardy and accessible price is right games.

Josh

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 2:53 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 well there is freedom millionaire guys.
 At 08:37 p.m. 15/01/2007, you wrote:
what i'm currently doing is making an accessible version of millionaire, 
but
me and steve both had a discussion offlist and we both decided that it 
might
be better to do one just for our own personal use, as celadore or eidos
aren't going to allow such measures as the format is so big nowadays.

so maybe if someone who could develop wanted a complete accessible remake 
of
a game they could do it for themselves, but then there lies the question
that, ok, it's out there, why aren't we getting a go at it. it's a really
sticky situation for all of us.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 4:30 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into 
 games
 like the Star Trek stuff, but I just don't see the need for it, as for 
 one
 thing, this type of game has been done with Star Trek sounds, and why 
 risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh,
It might. Most sighties would probably think it was cool even if they 
couldn't play it themselves.


Josh wrote:
 also, wouldn't being able to tell your sighted friends if you had any that 
 you have a star wars game similar to theirs and you beat this level or that 
 level give you something more in common with them?

 Josh
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh,
Well, perhaps, but you would have to be very careful about it. Once a 
person is served with a sease and desist letter continuing to distribute 
a product could result in further legal action.
 However, I don't they can really stop it circulating as say 100 people 
download it those 100 have it and can share amung others.


Josh wrote:
 but then if you take it down, or if they tell you to take it down, couldn't 
 you distribute it privately on cd through email requests?

 Josh
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Josh,
I have thought about it, but I don't have dragon unpack to wrip the 
sounds, and I'd have to locate my Star Wars disks.
I know where Mysteries of the Sith is as I found it in a stack of stuff 
while looking for something else. Jedi Knight, Dark Forces, etc I 
haven't a clue where the disks are.
The other major reason is it is allot of pay for little return. I'd 
really have to think it over before outright cloning someone elses work.


Josh wrote:
 then why not get software, rip the sounds out, and make the games? you'll 
 probably have to make them freeware though.

 Josh
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Ken,
I think the problem we face is that companies don't look at people, and 
only seak the dollar signs before their eyes. We aren't much of a market 
to make them think twice about us.
I mean even now most of the sighted games I have played for PC, PS2, 
Xbox, aare far above and beyond what the accessible games market is use 
to. They have the financial backing to really go all the way.
In the Star Trek games for the PC such as Final Unity and elite Force 
they paid the actual actors to do the voice overs for the game. None of 
us can come close.
In some of the Lucas Arts games they hired people to stand in for the 
parts like Mara Jade, and so on, but most of us don't have pro actors 
and actresses at our disposal to do that sort of thing.
I do see Josh's desire to use the sounds etc as that is really the only 
way we can make our games have the same quality of sound as the pro games.
If we are talking brands like Star Trek, Star Wars, Lord of the Rings, 
if you don't have the actual voices and effects any clone is pretty much 
junk, and just isn't the same.

Ken the Crazy wrote:
 What will these companies do anyway, sue?  Let 'em!  You can't get blood 
 from turnips, and whenever ethical concerns arise I invariably choose the 
 people over the company.  If a beggar is starving, is it wrong for him to 
 steal a loaf of bread or two from a rich man?  No--it's wrong for the rich 
 man not to help the beggar, and he pays for his apathy.  I wouldn't worry 
 about getting sued though--how many ST games have been made for the blind? 
 Well, PCS made one, then GMA, and finally USA.  That's three games, two of 
 which were sold--and they are absolutely loaded with sound effects.  The big 
 companies know that it would be more of a waste of time to sue these very 
 small-time game companies than it would be to produce accessible games 
 themselves (not that it would be all that difficult.)  That's why I say if 
 there's a game you want, talk to the companies that produce similar sighted 
 games.  If they won't give you the time of day, make the game and relax.
 Ken Downey
 President
 DreamTechInteractive!
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Thomas Ward
Hi Michael,
That was an excelant post.
I do agree that when a game imitates another game the dev should take 
care as to make it as well as they can to do many of the things the 
sighted games do. There are differences though like in Montezuma's 
Revenge I can not totally clearly remember the exact layouts of all the 
temples. That doesn't mean though that the game play will be much 
different in and that in other regards it is the same game.
As for Star Trek games I played Final Unity, Borg, and others and those 
were really cool Star Trek games. I'd love to create one of that quality 
someday. STFC was just a trial run, an experimental game, nothing more, 
nothing less.


michael feir wrote:
 That would depend on whether the game you're playing is anything like the 
 ones they are. If a game is merely a Star Wars game due to using sounds from 
 that franchise but is totally different from anything sighted people are 
 playing, then you don't really have anything substantial to work with. If 
 serious effort is made to make storm troopers behave like those in the 
 movies, or to take into account the physics of ships as described by 
 whatever central technical information exists to determine all that, then 
 you have more to talk about meaningfully. Sighted people could play 
 something like Pong or Topspeed2 or Sonic Invaders and compare it 
 meaningfully to the games they've played. I don't get a sense of playing an 
 actual Star Trek game when I play Tom's Final Conflict game. The sounds and 
 such just aren't enough for me to set aside what I regard as true Star Trek 
 gamedom. The combat is just too capricious with ships being destroyed 
 instantaneously. Listening to the shows, combat seems a lot more serebral 
 than that. There's at least time to take evasive action, try to reinforce 
 threatened assets, etc. I can wipe out a starbase with one ship's fire power 
 and that just doesn't strike me as very correct. If you play something like 
 Star Trek, A Final Unity as I was able to with my father's help way back in 
 my high school days, that game could honestly be called a Star Trek game. 
 They had the actual actors from TNG doing the voices. The story and dialogue 
 were excellent and so were the sound effects. The game play truly put you in 
 mind of the shows and did honour to the concept of Star Trek. Even the 
 strictly combat games like Star Fleet Command were done in such a way that 
 you felt that the gameplay better reflected the kind of thoughts captains 
 had to make while fighting battles. That kind of consideration is one reason 
 why people can be so protective of their franchises. They honestly don't 
 want their vision to be degraded by people who don't have a proper sense of 
 what it is and a proper respect for it. Nintendo did a masterful job of 
 quality control using such protective measures and did a lot to revive the 
 video game industry after the crash in the mid eighties. One of the problems 
 back then were that everybody was trying to get money from video games and 
 were making poor immitations of original games. The market was flooded with 
 inferrior quality games and people were turned off. We're certainly in no 
 danger of a crash now. If anything, we face the reverse problem where there 
 aren't enough different titles and genres covered well to pull in more 
 gamers. I think time and effort from developers will eventually fix that and 
 is doing that already slowly.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
I could give you dragon unpack if you want it.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 7:24 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Josh,
 I have thought about it, but I don't have dragon unpack to wrip the
 sounds, and I'd have to locate my Star Wars disks.
 I know where Mysteries of the Sith is as I found it in a stack of stuff
 while looking for something else. Jedi Knight, Dark Forces, etc I
 haven't a clue where the disks are.
 The other major reason is it is allot of pay for little return. I'd
 really have to think it over before outright cloning someone elses work.


 Josh wrote:
 then why not get software, rip the sounds out, and make the games? you'll
 probably have to make them freeware though.

 Josh



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Yohandy
Not sure if I suggested this before, but if you cannot remember the layout 
of a level, you can always look at
www.gamefaqs.com
They have full walkthroughs for most games. Also you could listen to 
speedruns of the game and ask a sighted person to describe something in the 
level.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 8:24 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Michael,
 That was an excelant post.
 I do agree that when a game imitates another game the dev should take
 care as to make it as well as they can to do many of the things the
 sighted games do. There are differences though like in Montezuma's
 Revenge I can not totally clearly remember the exact layouts of all the
 temples. That doesn't mean though that the game play will be much
 different in and that in other regards it is the same game.
 As for Star Trek games I played Final Unity, Borg, and others and those
 were really cool Star Trek games. I'd love to create one of that quality
 someday. STFC was just a trial run, an experimental game, nothing more,
 nothing less.


 michael feir wrote:
 That would depend on whether the game you're playing is anything like the
 ones they are. If a game is merely a Star Wars game due to using sounds 
 from
 that franchise but is totally different from anything sighted people are
 playing, then you don't really have anything substantial to work with. If
 serious effort is made to make storm troopers behave like those in the
 movies, or to take into account the physics of ships as described by
 whatever central technical information exists to determine all that, then
 you have more to talk about meaningfully. Sighted people could play
 something like Pong or Topspeed2 or Sonic Invaders and compare it
 meaningfully to the games they've played. I don't get a sense of playing 
 an
 actual Star Trek game when I play Tom's Final Conflict game. The sounds 
 and
 such just aren't enough for me to set aside what I regard as true Star 
 Trek
 gamedom. The combat is just too capricious with ships being destroyed
 instantaneously. Listening to the shows, combat seems a lot more serebral
 than that. There's at least time to take evasive action, try to reinforce
 threatened assets, etc. I can wipe out a starbase with one ship's fire 
 power
 and that just doesn't strike me as very correct. If you play something 
 like
 Star Trek, A Final Unity as I was able to with my father's help way back 
 in
 my high school days, that game could honestly be called a Star Trek game.
 They had the actual actors from TNG doing the voices. The story and 
 dialogue
 were excellent and so were the sound effects. The game play truly put you 
 in
 mind of the shows and did honour to the concept of Star Trek. Even the
 strictly combat games like Star Fleet Command were done in such a way 
 that
 you felt that the gameplay better reflected the kind of thoughts captains
 had to make while fighting battles. That kind of consideration is one 
 reason
 why people can be so protective of their franchises. They honestly don't
 want their vision to be degraded by people who don't have a proper sense 
 of
 what it is and a proper respect for it. Nintendo did a masterful job of
 quality control using such protective measures and did a lot to revive 
 the
 video game industry after the crash in the mid eighties. One of the 
 problems
 back then were that everybody was trying to get money from video games 
 and
 were making poor immitations of original games. The market was flooded 
 with
 inferrior quality games and people were turned off. We're certainly in no
 danger of a crash now. If anything, we face the reverse problem where 
 there
 aren't enough different titles and genres covered well to pull in more
 gamers. I think time and effort from developers will eventually fix that 
 and
 is doing that already slowly.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-15 Thread Josh
maybe when audio game maker comes out you can take advantage of it and make 
such detailed trek games then?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 8:24 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Michael,
 That was an excelant post.
 I do agree that when a game imitates another game the dev should take
 care as to make it as well as they can to do many of the things the
 sighted games do. There are differences though like in Montezuma's
 Revenge I can not totally clearly remember the exact layouts of all the
 temples. That doesn't mean though that the game play will be much
 different in and that in other regards it is the same game.
 As for Star Trek games I played Final Unity, Borg, and others and those
 were really cool Star Trek games. I'd love to create one of that quality
 someday. STFC was just a trial run, an experimental game, nothing more,
 nothing less.


 michael feir wrote:
 That would depend on whether the game you're playing is anything like the
 ones they are. If a game is merely a Star Wars game due to using sounds 
 from
 that franchise but is totally different from anything sighted people are
 playing, then you don't really have anything substantial to work with. If
 serious effort is made to make storm troopers behave like those in the
 movies, or to take into account the physics of ships as described by
 whatever central technical information exists to determine all that, then
 you have more to talk about meaningfully. Sighted people could play
 something like Pong or Topspeed2 or Sonic Invaders and compare it
 meaningfully to the games they've played. I don't get a sense of playing 
 an
 actual Star Trek game when I play Tom's Final Conflict game. The sounds 
 and
 such just aren't enough for me to set aside what I regard as true Star 
 Trek
 gamedom. The combat is just too capricious with ships being destroyed
 instantaneously. Listening to the shows, combat seems a lot more serebral
 than that. There's at least time to take evasive action, try to reinforce
 threatened assets, etc. I can wipe out a starbase with one ship's fire 
 power
 and that just doesn't strike me as very correct. If you play something 
 like
 Star Trek, A Final Unity as I was able to with my father's help way back 
 in
 my high school days, that game could honestly be called a Star Trek game.
 They had the actual actors from TNG doing the voices. The story and 
 dialogue
 were excellent and so were the sound effects. The game play truly put you 
 in
 mind of the shows and did honour to the concept of Star Trek. Even the
 strictly combat games like Star Fleet Command were done in such a way 
 that
 you felt that the gameplay better reflected the kind of thoughts captains
 had to make while fighting battles. That kind of consideration is one 
 reason
 why people can be so protective of their franchises. They honestly don't
 want their vision to be degraded by people who don't have a proper sense 
 of
 what it is and a proper respect for it. Nintendo did a masterful job of
 quality control using such protective measures and did a lot to revive 
 the
 video game industry after the crash in the mid eighties. One of the 
 problems
 back then were that everybody was trying to get money from video games 
 and
 were making poor immitations of original games. The market was flooded 
 with
 inferrior quality games and people were turned off. We're certainly in no
 danger of a crash now. If anything, we face the reverse problem where 
 there
 aren't enough different titles and genres covered well to pull in more
 gamers. I think time and effort from developers will eventually fix that 
 and
 is doing that already slowly.
 Michael Feir
 Creator and former Editor of Audyssey Magazine
 1996-2004



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 visit
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[Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
Earlier, Liam wrote:
 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.
end quote

  I am with Liam here.  I don't think ripping off other companies 
copyrighted material is something that should even be discussed here, as far 
as how to do it, or how the material could be implemented.
  There are plenty of good game ideas that can be implemented without 
resorting to using someone elses hard work as a shortcut to quality.
  Is illegal activity really something we want on this list?  I for one 
don't think so.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread x-sight interactive
yes. if i want to use someone else's sounds, for whatever reason, i ask them
first.

regards,

damien




- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:34 PM
Subject: [Audyssey] Illegal activity was: star wars sounds


 Earlier, Liam wrote:
  does anyone want to think about how totally illegal this is? Of course
  not.
  I'm starting to get annoyed.
 end quote

   I am with Liam here.  I don't think ripping off other companies
 copyrighted material is something that should even be discussed here, as
far
 as how to do it, or how the material could be implemented.
   There are plenty of good game ideas that can be implemented without
 resorting to using someone elses hard work as a shortcut to quality.
   Is illegal activity really something we want on this list?  I for one
 don't think so.


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 any subscription changes via the web.






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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Josh
but would paramount and Lucas arts give permission to use their sounds in 
games that only blind people would be playing? Or would they still want a 
ton of money that most of us don't have for licenses and such?

Josh

- Original Message - 
From: x-sight interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 2:53 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 yes. if i want to use someone else's sounds, for whatever reason, i ask 
 them
 first.

 regards,

 damien




 - Original Message -
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 7:34 PM
 Subject: [Audyssey] Illegal activity was: star wars sounds


 Earlier, Liam wrote:
  does anyone want to think about how totally illegal this is? Of course
  not.
  I'm starting to get annoyed.
 end quote

   I am with Liam here.  I don't think ripping off other companies
 copyrighted material is something that should even be discussed here, as
 far
 as how to do it, or how the material could be implemented.
   There are plenty of good game ideas that can be implemented without
 resorting to using someone elses hard work as a shortcut to quality.
   Is illegal activity really something we want on this list?  I for one
 don't think so.


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 any subscription changes via the web.






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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Josh
yes I'd like to know about that too. Trek2000 and the star trek game for DOS 
used copyrighted sounds. Like I said, if anyone still wants any of the 
sounds I have just email me privately and we can arrange something 
privately. But I won't be shareing sounds if it's going to get me into 
trouble, I'll just keep them on my own machine and use them for my own 
personal game-creation.


- Original Message - 
From: johnny tai [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 3:40 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


I know I'm going to regret getting into this, but while you are telling him
 how wrong it may be to make a starwar game using starwar sounds, whatever
 happened in the cases of, say, trek2000, and previous games that are
 basically just blind copies of famous sighted games?
 Just curious, not arguing.
 JST

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Che
 Sent: Sunday, January 14, 2007 11:35 AM
 To: Gamers Discussion list
 Subject: [Audyssey] Illegal activity was: star wars sounds


 Earlier, Liam wrote:
 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.
 end quote

  I am with Liam here.  I don't think ripping off other companies
 copyrighted material is something that should even be discussed here, as 
 far
 as how to do it, or how the material could be implemented.
  There are plenty of good game ideas that can be implemented without
 resorting to using someone elses hard work as a shortcut to quality.
  Is illegal activity really something we want on this list?  I for one
 don't think so.


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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
quote:
I know I'm going to regret getting into this, but while you are telling him
how wrong it may be to make a starwar game using starwar sounds, whatever
happened in the cases of, say, trek2000, and previous games that are
basically just blind copies of famous sighted games?
end quote

  Well frankly, I think we can create very good and original games without 
using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into games 
like the Star Trek stuff, but I just don't see the need for it, as for one 
thing, this type of game has been done with Star Trek sounds, and why risk 
getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that 
don't have accessible games to play, and the major companies have zero 
interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it 
takes to develop a game working on something that hasn't been done before 
and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the 
envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material 
and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Charles Rivard
There is a need for games of a particular theme if no such game currently 
exists for the blind gamer.  There are tons of racing games on the market, 
but how many can be played with no sighted existence?  Hance, the need for 
one or more that can be.  I anxiously await USA Raceway.  If the major game 
manufacturers aren't interested, fine.  Thom could use the money, couldn't 
he?  As long as it's legal, I think he should go for it.
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 5:09 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 quote:
 I know I'm going to regret getting into this, but while you are telling 
 him
 how wrong it may be to make a starwar game using starwar sounds, whatever
 happened in the cases of, say, trek2000, and previous games that are
 basically just blind copies of famous sighted games?
 end quote

  Well frankly, I think we can create very good and original games without
 using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into 
 games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that
 don't have accessible games to play, and the major companies have zero
 interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it
 takes to develop a game working on something that hasn't been done before
 and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the
 envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material
 and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
  Charles, I think you missed my point entirely.
  USA Raceway doesn't fall under the category I was referring to at all.
  There is currently only one decent racing game available for the blind 
gamer, Top Speed 2, and it leaves a lot to be desired for the true racing 
fan.
  I'm all for USA Raceway, I was referring to using copyrighted material or 
releasing yet another shooter or side scroller.  It has just been done to 
death, and offers nothing new of any substance for the blind gamer that we 
haven't seen before.
  Again, if developers want to make this stuff, that's cool, I just prefer 
to use the extreme amount of effort involved in game development creating 
something we haven't had before.
  I'm sure that USA Raceway will bring things to the table we haven't 
experienced in the racing genre, just as Rail Racer will.  As I said before, 
my hat is off to any accessible game developer, it is a lot of hard work for 
not much return, I would just like to see the effort put into creating 
something as unique as possible.
  But just like my belly button, that opinion is just mine.
  And keep your hands off my belly button, you weirdo.
  Grin,
  Che
  Developer - Blind Adrenaline Simulations

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 5:15 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 There is a need for games of a particular theme if no such game currently
 exists for the blind gamer.  There are tons of racing games on the market,
 but how many can be played with no sighted existence?  Hance, the need for
 one or more that can be.  I anxiously await USA Raceway.  If the major 
 game
 manufacturers aren't interested, fine.  Thom could use the money, couldn't
 he?  As long as it's legal, I think he should go for it.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 5:09 PM
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 quote:
 I know I'm going to regret getting into this, but while you are telling
 him
 how wrong it may be to make a starwar game using starwar sounds, whatever
 happened in the cases of, say, trek2000, and previous games that are
 basically just blind copies of famous sighted games?
 end quote

  Well frankly, I think we can create very good and original games without
 using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into
 games
 like the Star Trek stuff, but I just don't see the need for it, as for 
 one
 thing, this type of game has been done with Star Trek sounds, and why 
 risk
 getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans 
 that
 don't have accessible games to play, and the major companies have zero
 interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it
 takes to develop a game working on something that hasn't been done before
 and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the
 envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material
 and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
While I definitely second Che's motion for originality, I also want to 
experience the classic arcade action sighted people have. I can't wait for 
Monty and hope that more sidescrollers come out which take the genre a 
heeping lot closer to its actual limit. I would be extremely disappointed if 
all we ended up with in sidescrollers was Superliam. I regard that game as a 
good introduction to the game type but think it comes nowhere near where 
sighted people have gone with sidescrollers. I figured there was pretty much 
no chance at all that yet another Space Invaders game could possibly impress 
me. However, I give Liam top marks for Judgement Day. Unlike Superliam, he's 
made a game which truly gives us an original and rich take on the style. We 
should have seen sidescrollers explored to their full extent long before we 
were treeted to Shades of Doom. There's room for both old and new styles of 
game. If you're doing an accessible version of a classic game, stay true to 
its form so arcade wannabes like myself can catch up on fun we only 
experienced vicariously. I'll cherish accessible versions of Asteroids and 
Monty when we eventually see them. If you're not going in that direction, 
then I would hope that the games you produce can stand on their own merrits 
without relying on some big entertainment brand. I'm painfully discovering 
that I'm not cut out for programming. That leaves all my creativity locked 
up or written out as design documents unless somebody comes along and needs 
an original idea. I offer my early creation Space Miners as an example of 
what I'm talking about. I created a fairly standard universe. All of the 
descriptions and such were my own work from scratch. There are certainly 
many similar games in the sighted world. Examples of space combat and 
trading games go right back to something like 1978 or something. Each of 
them has some sort of different twist to it making the experience unique. 
There's plenty of room in the blind gaming universe for almost all styles of 
game. So many haven't even been tackled seriously. Qbert and Digdug are two 
examples of classics I'd dearly love to play. An epic adventure rpg with a 
full party to control along the lines of Bard's Tale or Ultima would be 
quite a slice of heaven as well. It's extremely hard if not impossible to 
come up with a truly fully original game outside of any genre. However, just 
like with fantasy or science fiction novels, there's tremendous room for 
different takes on these things.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 7:24 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


  Charles, I think you missed my point entirely.
  USA Raceway doesn't fall under the category I was referring to at all.
  There is currently only one decent racing game available for the blind
 gamer, Top Speed 2, and it leaves a lot to be desired for the true racing
 fan.
  I'm all for USA Raceway, I was referring to using copyrighted material or
 releasing yet another shooter or side scroller.  It has just been done to
 death, and offers nothing new of any substance for the blind gamer that we
 haven't seen before.
  Again, if developers want to make this stuff, that's cool, I just prefer
 to use the extreme amount of effort involved in game development creating
 something we haven't had before.
  I'm sure that USA Raceway will bring things to the table we haven't
 experienced in the racing genre, just as Rail Racer will.  As I said 
 before,
 my hat is off to any accessible game developer, it is a lot of hard work 
 for
 not much return, I would just like to see the effort put into creating
 something as unique as possible.
  But just like my belly button, that opinion is just mine.
  And keep your hands off my belly button, you weirdo.
  Grin,
  Che
  Developer - Blind Adrenaline Simulations

 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 5:15 PM
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 There is a need for games of a particular theme if no such game currently
 exists for the blind gamer.  There are tons of racing games on the 
 market,
 but how many can be played with no sighted existence?  Hance, the need 
 for
 one or more that can be.  I anxiously await USA Raceway.  If the major
 game
 manufacturers aren't interested, fine.  Thom could use the money, 
 couldn't
 he?  As long as it's legal, I think he should go for it.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 14, 2007 5:09 PM
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 quote:
 I know I'm going to regret getting into this, but while

Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
this brings up an interesting thing.
Is there a book or something maybe a tutorial about designing your own sfx.
At 08:34 a.m. 15/01/2007, you wrote:
Earlier, Liam wrote:
 does anyone want to think about how totally illegal this is? Of course
 not.
 I'm starting to get annoyed.
end quote

  I am with Liam here.  I don't think ripping off other companies 
copyrighted material is something that should even be discussed here, as far 
as how to do it, or how the material could be implemented.
  There are plenty of good game ideas that can be implemented without 
resorting to using someone elses hard work as a shortcut to quality.
  Is illegal activity really something we want on this list?  I for one 
don't think so.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
I don't think I'm too worried about personal preferences here. I too like
original materials, but I can't say if someone to make, say, a
blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
hell, I'd buy it in an instant! My question was more around the legal issue,
if using starwar sounds is really not legal, how did GMA get around with
using star trek sounds, and the Doom name, that too is not quite original
seeing how that game's kind of like the original Doom.
And by the way, the sounds in Shades of Doom, some of them anyway, are not
original...as far as I can tell, since I came across a site which contains
hallween effect sounds for download, and alot of them are sounds you find in
SOD.
I admit, it is perfectly possible someone took the sounds out of SOD and put
it on a site for free download, but it'd be interesting to know how this
work legally.
Again, I am not trying to argue with anyone or criticize anyone, just want
to learn how things work-- legally.
JST

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Che
Sent: Sunday, January 14, 2007 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


quote:
I know I'm going to regret getting into this, but while you are telling him
how wrong it may be to make a starwar game using starwar sounds, whatever
happened in the cases of, say, trek2000, and previous games that are
basically just blind copies of famous sighted games?
end quote

  Well frankly, I think we can create very good and original games without
using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into games
like the Star Trek stuff, but I just don't see the need for it, as for one
thing, this type of game has been done with Star Trek sounds, and why risk
getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that
don't have accessible games to play, and the major companies have zero
interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it
takes to develop a game working on something that hasn't been done before
and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the
envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material
and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Thomas Ward
Hi Josh,
 From my dealings with Lucasfilm the answer is no. They want Royalties 
which neither you or I am willing or able to pay.
Cheers.


Josh wrote:
 but would paramount and Lucas arts give permission to use their sounds in 
 games that only blind people would be playing? Or would they still want a 
 ton of money that most of us don't have for licenses and such?
   



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Thomas Ward
Hi Che, Liam, and all,
What we are discussing here has some deep ethical concerns I don't think 
we can solve. On One hand you have the die-hard SW fans on here that 
would do anything for an accessible SW game. On the other hand you have 
the major companies with the licenses saying no way buddy show us the 
big cash. You then end up with a no win situation.
Che is correct there are plenty of original ideas that can be used. From 
what I know of Che he likes new and original things as rather to others 
ideas. That is great, and originality is a wonderful thing.
However, not everyone shares that, and wishes to enter some of the 
fantacies, stories, and tv shows others have created before. Just 
walking through aspce station killing aliens might be enough for some 
people. Add a light saber, force powers, and a bunch of storm troopers 
and the SW fans will go mad for it. That is just how a really good story 
works.
Look at Harry Potter as an example. When the last book came out there 
were people waiting in the parking lot for hours waiting for the stores 
to open there doors so they could buy the new Harry Potter book. That is 
the hold it has on people.
Yes, using sounds trade marks, etc is probably steeling. Steeling is 
wrong, but that leaves us with the ethical situation of walking away 
from the thing we want most in life.



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Thomas Ward
Hi Che,

Quote
I respect the work and artistry that folks like Thomas have put into games
like the Star Trek stuff, but I just don't see the need for it, as for one
thing, this type of game has been done with Star Trek sounds, and why risk
getting your development company in trouble with copyright lawyers?
End quote

I think it is not so much a need, but a desire to see such games. A 
persons personal interests has allot to do with this decision. You are 
interested in breaking new ground. I on the other hand am really 
frustrated I could play Dark Forces years ago, and now I am blind, I 
have no opertunities to play what was important to me, what I enjoyed, 
and there lies the discussion we are having now.
Do I go oh well, Lucas Arts won't make it accessible so I'll move on, 
or do I say, hey I can program this game, and maybe it won't be the 
original but I can recapture some of the fun of the past.
The other issue is I could break new ground, but how many blind users on 
this list can honestly say they played Dark Forces, Mysteries of the 
Sith, etc to the completion. They frankly never had a first chanse, and 
breaking new ground rather than trying to recreate an oldy means they 
never get a first or a second chanse.
Cheers.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
I have a few low quality sfx.
As well in my collection thanks to a friend on here, I have a load of sound 
ideas stuff.
Myself I havedesaster sfx and something called imporio sound off.
Actually I don't have all these sfx loaded on my external hdd so I really 
should install these.
At 04:29 p.m. 15/01/2007, you wrote:
I don't think I'm too worried about personal preferences here. I too like
original materials, but I can't say if someone to make, say, a
blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
hell, I'd buy it in an instant! My question was more around the legal issue,
if using starwar sounds is really not legal, how did GMA get around with
using star trek sounds, and the Doom name, that too is not quite original
seeing how that game's kind of like the original Doom.
And by the way, the sounds in Shades of Doom, some of them anyway, are not
original...as far as I can tell, since I came across a site which contains
hallween effect sounds for download, and alot of them are sounds you find in
SOD.
I admit, it is perfectly possible someone took the sounds out of SOD and put
it on a site for free download, but it'd be interesting to know how this
work legally.
Again, I am not trying to argue with anyone or criticize anyone, just want
to learn how things work-- legally.
JST

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Che
Sent: Sunday, January 14, 2007 3:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


quote:
I know I'm going to regret getting into this, but while you are telling him
how wrong it may be to make a starwar game using starwar sounds, whatever
happened in the cases of, say, trek2000, and previous games that are
basically just blind copies of famous sighted games?
end quote

  Well frankly, I think we can create very good and original games without
using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into games
like the Star Trek stuff, but I just don't see the need for it, as for one
thing, this type of game has been done with Star Trek sounds, and why risk
getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that
don't have accessible games to play, and the major companies have zero
interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it
takes to develop a game working on something that hasn't been done before
and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the
envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material
and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Che
  I hear ya man.
  I wish you all the luck in the world with the Star Wars stuff, and I'll be 
one of the many Star Wars fans downloading it for sure.
  Later,
  Che

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:30 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


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 visit
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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Thomas Ward
Hi Shaun,
Yeah, it started off I got the run around trying to find the right 
department head to talk to. I emailed several with no responce, and when 
I did finally get any responce I was quoted what seamed like acanned 
message about Lucas Arts holding all legal rights to Star Wars games, 
and that to produce a game I'd have to pay upfront royalty fees, and so on.
Basically, they wanted more than I can afford, and as soon as they 
figured I am a one man show with little money to be earned off of my 
ideas, I basically was blown off as a fly on a giants butt.
In short if you are going to approach Paramount or Lucas you need to 
have a multimillion dollar idea like producing toys, games, etc that 
they can suck up a huge percentage of the proffets. Otherwise get lost.
Everyone in the accessible games business knows there is no gold mine, 
and what little money you made off of your Star wars or Trek idea would 
be gobbled up by the copyright holders leaving you with zip.
If you want to release it give it away for free. Worst they can do is 
say take it down.


shaun everiss wrote:
 I forgot what happened when tom asked for the things.
 Tom do you remember what happened with that, I know there was and still is 
 licencing issues around the games.
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Thomas Ward
Hi Johnny,
Well, it is possible a community as small as ours has simply gone 
unnoticed by companies like Paramount, or they don't think we are worth 
there time. Either way David Greenwood has never indicated having any 
problems with Trek 2000 and I have never heard any complaints about STFC.
Copyright law is a very sticky and tricky business. There is both an 
intelectual property and ownership angle that needs to be balanced here.
With Shades of Doom it is based on the doom concept, but the name and 
game is different enough to probably get away with to much complaint 
from the maker's of the Doom triligy.
As someone pointed out one way to get around copyright law is to come up 
with something similar, but change it enough that isn't an outright copy.
Take the game Resident Evil. At the basic level you are an investigative 
reporter trapped in a shopping mall with a bunch of psychos and Zombies. 
The concept itself probably could be used, but not the characters and 
sounds and avoid copyright laws.
Say I come along call it the Zombie mall. Instead of a reporter I am a 
comando from the Seals, Marines, a FBI agent, bla. The layout of the 
mall is different. Zombies are in different places. I used someone elses 
initial idea, but made up my own game.



johnny tai wrote:
 I don't think I'm too worried about personal preferences here. I too like
 original materials, but I can't say if someone to make, say, a
 blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
 hell, I'd buy it in an instant! My question was more around the legal issue,
 if using starwar sounds is really not legal, how did GMA get around with
 using star trek sounds, and the Doom name, that too is not quite original
 seeing how that game's kind of like the original Doom.
 And by the way, the sounds in Shades of Doom, some of them anyway, are not
 original...as far as I can tell, since I came across a site which contains
 hallween effect sounds for download, and alot of them are sounds you find in
 SOD.
 I admit, it is perfectly possible someone took the sounds out of SOD and put
 it on a site for free download, but it'd be interesting to know how this
 work legally.
 Again, I am not trying to argue with anyone or criticize anyone, just want
 to learn how things work-- legally.
 JST
   


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Thomas Ward
Hi Michael,
I to am a classic arcade nut. I was a very happy child blasting away in 
asteroids, centipede, packman, Pitfall, Montezuma's Revenge, etc however 
I had enough sight to get in to some of the later PC games as well.
Back in 1982 or so one of my favorite arcade games was Star Wars Empire 
Strikes Back, ESB, and I spent countless hours flying my speader around 
shooting AT walkers, and so on. You can count on me wanting to redo that 
game in accessible format. However, according to this thread using SW 
logos and sounds is wrong. That puts me in between a rock and a hard 
place A game I enjoyed can't be braught to bare do to copyrights. I 
think the same copyrights that governs ESB apply to packman, Montezuma's 
Revenge, and in the end if we always play by the rule books the 
accesible game community will have to totally rethink our strategy.
I was fortunate to live with sight long enough to get in to the PC games 
and being a SW fan many of them I purchased were of the Star Wars 
titles. I really hate owning copies of games I can no longer play. I'd 
love to wrip the sounds out and recreate the game with an accessible design.


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
As Dave Greenwood has continuously maintained, he never intended his game to 
be a precise copy of Doom. It was merely like Doom hence the name Shades of 
Doom. If it were illegal to make games even remotely similar to each other, 
there would be very few games out there.

Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: johnny tai [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:29 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


I don't think I'm too worried about personal preferences here. I too like
 original materials, but I can't say if someone to make, say, a
 blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
 hell, I'd buy it in an instant! My question was more around the legal 
 issue,
 if using starwar sounds is really not legal, how did GMA get around with
 using star trek sounds, and the Doom name, that too is not quite original
 seeing how that game's kind of like the original Doom.
 And by the way, the sounds in Shades of Doom, some of them anyway, are not
 original...as far as I can tell, since I came across a site which contains
 hallween effect sounds for download, and alot of them are sounds you find 
 in
 SOD.
 I admit, it is perfectly possible someone took the sounds out of SOD and 
 put
 it on a site for free download, but it'd be interesting to know how this
 work legally.
 Again, I am not trying to argue with anyone or criticize anyone, just want
 to learn how things work-- legally.
 JST

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Che
 Sent: Sunday, January 14, 2007 3:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 quote:
 I know I'm going to regret getting into this, but while you are telling 
 him
 how wrong it may be to make a starwar game using starwar sounds, whatever
 happened in the cases of, say, trek2000, and previous games that are
 basically just blind copies of famous sighted games?
 end quote

  Well frankly, I think we can create very good and original games without
 using other programmers' and sound artistswork.
  I respect the work and artistry that folks like Thomas have put into 
 games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
  However, I understand the frustration of Trekkies and Star Wars fans that
 don't have accessible games to play, and the major companies have zero
 interest in producing games for the accessible community.
  Just my personal view, but I'd rather spend the huge amounts of time it
 takes to develop a game working on something that hasn't been done before
 and breaks new ground.
  Programming these games is tough, no doubt about it, why not push the
 envelope while your at it?
  Again I'm not flaming the folks making games using copyrighted material
 and releasing them for free, but it just isn't my personal M.O.
  Later,
  Che


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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 
 13/01/2007 5:40 PM

 


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread Charles Rivard
For those who have never played a certain game or type of game, you are 
breaking new ground.  Think of it this way:  If you have lived in a city, 
let's say San Francisco, for 40 years or so, and what is available to site 
seers is nothing to you anymore, and a friend who has never been to San 
Francisco comes to visit for a few weeks, do you not take your friend across 
the Golden Gate bridge or take him or her aboard a trolley or to Peer 39 or 
Fisherman's wharf or Alkatraz or Chinatown?  After all, you've seen it all 
so many times before.  Your friend, however, has not, and would probably 
like to see the sites.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 14, 2007 10:30 PM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread michael feir
Kind of makes me think of that sword of Damoclese. He was the king of his 
land but had a sword hung above his head on a thin thread. Due to the 
accessability moral argument and the low likelyhood of people smelling a 
fortune to be made from going after game developers, I think our thread 
might have some thickness to it. While I certainly appreciate the efforts of 
people who have the skills and fortitude to sit on the throne, I don't think 
I'll ever choose to put myself in that position. I certainly wouldn't want 
to turn away from the chance to play true arcade games in accessible form.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 1:11 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Michael,
 I to am a classic arcade nut. I was a very happy child blasting away in
 asteroids, centipede, packman, Pitfall, Montezuma's Revenge, etc however
 I had enough sight to get in to some of the later PC games as well.
 Back in 1982 or so one of my favorite arcade games was Star Wars Empire
 Strikes Back, ESB, and I spent countless hours flying my speader around
 shooting AT walkers, and so on. You can count on me wanting to redo that
 game in accessible format. However, according to this thread using SW
 logos and sounds is wrong. That puts me in between a rock and a hard
 place A game I enjoyed can't be braught to bare do to copyrights. I
 think the same copyrights that governs ESB apply to packman, Montezuma's
 Revenge, and in the end if we always play by the rule books the
 accesible game community will have to totally rethink our strategy.
 I was fortunate to live with sight long enough to get in to the PC games
 and being a SW fan many of them I purchased were of the Star Wars
 titles. I really hate owning copies of games I can no longer play. I'd
 love to wrip the sounds out and recreate the game with an accessible 
 design.


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 Gamers mailing list .. Gamers@audyssey.org
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.432 / Virus Database: 268.16.10/625 - Release Date: 
 13/01/2007 5:40 PM

 


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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread johnny tai
I am not quite sure how easy that would avoid a company's troop of lawyers
if they really want to take you down. I've seen similar situations with
comic book companies, for example, the long-debated court case with the
creation of Captain Marvel. Here we have a unique character created by a
small company, but just happen that his name's the same as one of the
largest comic companies ever, they filed a claim on him. Even changing the
name to Captain Thunder didn't save them in the end just cause they simply
did not have the money and resource to fight Marvel.
Here are a few questions that came to mind:
- Are we really questioning people using sounds from sighted games cause we
are law-loving, good people, or are we just doing it cause we think someone
might come and steal ours too?

- Can it be that some of us are just hoping for free games?

- Do the giant companies really going to waste time bothering small time
game-makers like in the blind community? How would they even hear about us?
Especially when and if they do that, they might get to deal with the
human-right societies and other groups that seem to think that materials
copied for blind-use should get a break...

- Are we maybe flattering our selves a bit in thinking that even if we make
and sell 50 copies of a starwar game, some big-ass company gonna come and
drag us to court?

- Are we now over reacting a bit in view of what's just happened with Liam's
copyright being stolen?

I once played alot of sighted games my self, even when I was blind as I am
now. Quitting them was my own choice, but to be honest, I'd die a happy man
if someone come and sell me a blind-friendly copy of something that I never
could manage to play.
JST
P.S:
If any of you come up with a resident evil game for blind people, I'll buy
it!


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Sunday, January 14, 2007 9:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


Hi Johnny,
Well, it is possible a community as small as ours has simply gone
unnoticed by companies like Paramount, or they don't think we are worth
there time. Either way David Greenwood has never indicated having any
problems with Trek 2000 and I have never heard any complaints about STFC.
Copyright law is a very sticky and tricky business. There is both an
intelectual property and ownership angle that needs to be balanced here.
With Shades of Doom it is based on the doom concept, but the name and
game is different enough to probably get away with to much complaint
from the maker's of the Doom triligy.
As someone pointed out one way to get around copyright law is to come up
with something similar, but change it enough that isn't an outright copy.
Take the game Resident Evil. At the basic level you are an investigative
reporter trapped in a shopping mall with a bunch of psychos and Zombies.
The concept itself probably could be used, but not the characters and
sounds and avoid copyright laws.
Say I come along call it the Zombie mall. Instead of a reporter I am a
comando from the Seals, Marines, a FBI agent, bla. The layout of the
mall is different. Zombies are in different places. I used someone elses
initial idea, but made up my own game.



johnny tai wrote:
 I don't think I'm too worried about personal preferences here. I too like
 original materials, but I can't say if someone to make, say, a
 blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
 hell, I'd buy it in an instant! My question was more around the legal
issue,
 if using starwar sounds is really not legal, how did GMA get around with
 using star trek sounds, and the Doom name, that too is not quite original
 seeing how that game's kind of like the original Doom.
 And by the way, the sounds in Shades of Doom, some of them anyway, are not
 original...as far as I can tell, since I came across a site which contains
 hallween effect sounds for download, and alot of them are sounds you find
in
 SOD.
 I admit, it is perfectly possible someone took the sounds out of SOD and
put
 it on a site for free download, but it'd be interesting to know how this
 work legally.
 Again, I am not trying to argue with anyone or criticize anyone, just want
 to learn how things work-- legally.
 JST



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread x-sight interactive
if the sounds were originally free for download then usually they have no
copyright. at least i think that's the case.

regards

damien



- Original Message -
From: johnny tai [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 3:29 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 I don't think I'm too worried about personal preferences here. I too like
 original materials, but I can't say if someone to make, say, a
 blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
 hell, I'd buy it in an instant! My question was more around the legal
issue,
 if using starwar sounds is really not legal, how did GMA get around with
 using star trek sounds, and the Doom name, that too is not quite original
 seeing how that game's kind of like the original Doom.
 And by the way, the sounds in Shades of Doom, some of them anyway, are not
 original...as far as I can tell, since I came across a site which contains
 hallween effect sounds for download, and alot of them are sounds you find
in
 SOD.
 I admit, it is perfectly possible someone took the sounds out of SOD and
put
 it on a site for free download, but it'd be interesting to know how this
 work legally.
 Again, I am not trying to argue with anyone or criticize anyone, just want
 to learn how things work-- legally.
 JST

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Che
 Sent: Sunday, January 14, 2007 3:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 quote:
 I know I'm going to regret getting into this, but while you are telling
him
 how wrong it may be to make a starwar game using starwar sounds, whatever
 happened in the cases of, say, trek2000, and previous games that are
 basically just blind copies of famous sighted games?
 end quote

   Well frankly, I think we can create very good and original games without
 using other programmers' and sound artistswork.
   I respect the work and artistry that folks like Thomas have put into
games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
   However, I understand the frustration of Trekkies and Star Wars fans
that
 don't have accessible games to play, and the major companies have zero
 interest in producing games for the accessible community.
   Just my personal view, but I'd rather spend the huge amounts of time it
 takes to develop a game working on something that hasn't been done before
 and breaks new ground.
   Programming these games is tough, no doubt about it, why not push the
 envelope while your at it?
   Again I'm not flaming the folks making games using copyrighted material
 and releasing them for free, but it just isn't my personal M.O.
   Later,
   Che


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread x-sight interactive
what i'm currently doing is making an accessible version of millionaire, but
me and steve both had a discussion offlist and we both decided that it might
be better to do one just for our own personal use, as celadore or eidos
aren't going to allow such measures as the format is so big nowadays.

so maybe if someone who could develop wanted a complete accessible remake of
a game they could do it for themselves, but then there lies the question
that, ok, it's out there, why aren't we getting a go at it. it's a really
sticky situation for all of us.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 4:30 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
well if I do program the game if there is copywrited stuff in it I'm going to 
refference the origional makers/sites I pulled them off.
That way at least there is credit in the docs or whatever else needs it.

talking about licencing things, does anyone know where fresh coppies of the gnu 
licence, opensource licence creative commans, and gpl can be located?
If I start programming i'm going to have a need of said things in case I wish 
to use said thing.
At 08:25 p.m. 15/01/2007, you wrote:
if the sounds were originally free for download then usually they have no
copyright. at least i think that's the case.

regards

damien



- Original Message -
From: johnny tai [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 3:29 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 I don't think I'm too worried about personal preferences here. I too like
 original materials, but I can't say if someone to make, say, a
 blind-friendly Final Fantasy game using the FF sounds, I wouldn't buy it-
 hell, I'd buy it in an instant! My question was more around the legal
issue,
 if using starwar sounds is really not legal, how did GMA get around with
 using star trek sounds, and the Doom name, that too is not quite original
 seeing how that game's kind of like the original Doom.
 And by the way, the sounds in Shades of Doom, some of them anyway, are not
 original...as far as I can tell, since I came across a site which contains
 hallween effect sounds for download, and alot of them are sounds you find
in
 SOD.
 I admit, it is perfectly possible someone took the sounds out of SOD and
put
 it on a site for free download, but it'd be interesting to know how this
 work legally.
 Again, I am not trying to argue with anyone or criticize anyone, just want
 to learn how things work-- legally.
 JST

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Che
 Sent: Sunday, January 14, 2007 3:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 quote:
 I know I'm going to regret getting into this, but while you are telling
him
 how wrong it may be to make a starwar game using starwar sounds, whatever
 happened in the cases of, say, trek2000, and previous games that are
 basically just blind copies of famous sighted games?
 end quote

   Well frankly, I think we can create very good and original games without
 using other programmers' and sound artistswork.
   I respect the work and artistry that folks like Thomas have put into
games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
   However, I understand the frustration of Trekkies and Star Wars fans
that
 don't have accessible games to play, and the major companies have zero
 interest in producing games for the accessible community.
   Just my personal view, but I'd rather spend the huge amounts of time it
 takes to develop a game working on something that hasn't been done before
 and breaks new ground.
   Programming these games is tough, no doubt about it, why not push the
 envelope while your at it?
   Again I'm not flaming the folks making games using copyrighted material
 and releasing them for free, but it just isn't my personal M.O.
   Later,
   Che


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] Illegal activity was: star wars sounds

2007-01-14 Thread shaun everiss
well there is freedom millionaire guys.
At 08:37 p.m. 15/01/2007, you wrote:
what i'm currently doing is making an accessible version of millionaire, but
me and steve both had a discussion offlist and we both decided that it might
be better to do one just for our own personal use, as celadore or eidos
aren't going to allow such measures as the format is so big nowadays.

so maybe if someone who could develop wanted a complete accessible remake of
a game they could do it for themselves, but then there lies the question
that, ok, it's out there, why aren't we getting a go at it. it's a really
sticky situation for all of us.

regards,

damien




- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 15, 2007 4:30 AM
Subject: Re: [Audyssey] Illegal activity was: star wars sounds


 Hi Che,

 Quote
 I respect the work and artistry that folks like Thomas have put into games
 like the Star Trek stuff, but I just don't see the need for it, as for one
 thing, this type of game has been done with Star Trek sounds, and why risk
 getting your development company in trouble with copyright lawyers?
 End quote

 I think it is not so much a need, but a desire to see such games. A
 persons personal interests has allot to do with this decision. You are
 interested in breaking new ground. I on the other hand am really
 frustrated I could play Dark Forces years ago, and now I am blind, I
 have no opertunities to play what was important to me, what I enjoyed,
 and there lies the discussion we are having now.
 Do I go oh well, Lucas Arts won't make it accessible so I'll move on,
 or do I say, hey I can program this game, and maybe it won't be the
 original but I can recapture some of the fun of the past.
 The other issue is I could break new ground, but how many blind users on
 this list can honestly say they played Dark Forces, Mysteries of the
 Sith, etc to the completion. They frankly never had a first chanse, and
 breaking new ground rather than trying to recreate an oldy means they
 never get a first or a second chanse.
 Cheers.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.





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