Re: [Audyssey] A question about packing sounds in one file

2008-09-15 Thread Jim Kitchen
Hi Thomas, Yes, I would think so. I have always just used individual sound files. Not only the resources but all of the work that it sounds like it would take to have DirectX or whatever know where each part started and stopped. But hey Kevin asked, so I told him of one way that I know of

[Audyssey] A question about packing sounds in one file

2008-09-14 Thread Kevin Weispfennig
Hi. In a cupple of games, like the great toy robery, are all the sounds from the game in one file. How can i make such a file and how can i do that Visual Basic 6 will load the sounds from this file? But the most question is: how can i make such a file? -- Email: [EMAIL PROTECTED] Homepage:

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Marco Steinebach - Mardy
Hi, in most cases this problem is solved by using resources. You create an resource-file where all sound-files (wave, mp3, what ever) stored in. Now you have to tell VB to load those sounds from that resource file, or you have to extract the sounds temporarilly to a file, play them, and delete

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Kevin Weispfennig
Hi, How can i creat a source-file? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Jim Kitchen
Hi Kevin, In Gold Wave press control a to select the entire wave file then control c to copy it to the buffer. Now open the next wave file and paste in the one that you copied to the buffer. That is press control p. Keep doing this until you have them all in one large wave file. HTH BFN

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Thomas Ward
Hi Kevin, Well, there are several ways of packing sound files, and the method you would choose would depend on what you are looking for in a packing utility. The first method I know of is the pak file format designed for Quake 1. If you are aiming for security I would not use the pak file

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Kevin Weispfennig
Hi And how can i tell VB that there is more then one thing in the File? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog:

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Thomas Ward
Hi Jim, That is a resource intensive way of loading and playing sound effects in a game that might have hundreds of sound effects. In a sense you would have to have several sound buffers load that sound and then use start and stop points to play the specific sound you wanted. That is a fairly

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Thomas Ward
Hi Kevin, Which method are you talking about? I gave you four different ones, and Jim Kitchen gave you another option. Please, specify which method you were talking about. Thanks. Kevin Weispfennig wrote: Hi And how can i tell VB that there is more then one thing in the File? Kevin

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Munawar Bijani
this helps point you in the correct direction. Munawar -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Weispfennig Sent: Sunday, September 14, 2008 9:41 AM To: Gamers Discussion list Subject: [Audyssey] A question about packing sounds in one file Hi

Re: [Audyssey] A question about packing sounds in one file

2008-09-14 Thread Munawar Bijani
Discussion list Subject: [Audyssey] A question about packing sounds in one file Hi. In a cupple of games, like the great toy robery, are all the sounds from the game in one file. How can i make such a file and how can i do that Visual Basic 6 will load the sounds from this file? But the most question