Hi Thomas,
Yes, I would think so. I have always just used individual sound files. Not
only the resources but all of the work that it sounds like it would take to
have DirectX or whatever know where each part started and stopped. But hey
Kevin asked, so I told him of one way that I know of
Hi.
In a cupple of games, like the great toy robery, are all the sounds from
the game in one file. How can i make such a file and how can i do that
Visual Basic 6 will load the sounds from this file? But the most
question is: how can i make such a file?
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Hi,
in most cases this problem is solved by using resources. You create an
resource-file where all sound-files (wave, mp3, what ever) stored in.
Now you have to tell VB to load those sounds from that resource file,
or you have to extract the sounds temporarilly to a file, play them,
and delete
Hi,
How can i creat a source-file?
Kevin
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Hi Kevin,
In Gold Wave press control a to select the entire wave file then control c to
copy it to the buffer. Now open the next wave file and paste in the one that
you copied to the buffer. That is press control p. Keep doing this until you
have them all in one large wave file.
HTH
BFN
Hi Kevin,
Well, there are several ways of packing sound files, and the method you
would choose would depend on what you are looking for in a packing utility.
The first method I know of is the pak file format designed for Quake 1.
If you are aiming for security I would not use the pak file
Hi
And how can i tell VB that there is more then one thing in the File?
Kevin
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Klango-Blog:
Hi Jim,
That is a resource intensive way of loading and playing sound effects in
a game that might have hundreds of sound effects. In a sense you would
have to have several sound buffers load that sound and then use start
and stop points to play the specific sound you wanted. That is a fairly
Hi Kevin,
Which method are you talking about? I gave you four different ones, and
Jim Kitchen gave you another option. Please, specify which method you
were talking about.
Thanks.
Kevin Weispfennig wrote:
Hi
And how can i tell VB that there is more then one thing in the File?
Kevin
this helps point you in the correct
direction.
Munawar
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kevin Weispfennig
Sent: Sunday, September 14, 2008 9:41 AM
To: Gamers Discussion list
Subject: [Audyssey] A question about packing sounds in one file
Hi
Discussion list
Subject: [Audyssey] A question about packing sounds in one file
Hi.
In a cupple of games, like the great toy robery, are all the sounds from the
game in one file. How can i make such a file and how can i do that Visual
Basic 6 will load the sounds from this file? But the most question
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